diff options
Diffstat (limited to 'asm/dark.s')
-rwxr-xr-x | asm/dark.s | 178 |
1 files changed, 89 insertions, 89 deletions
diff --git a/asm/dark.s b/asm/dark.s index 5175d84f0..3fcc3f56c 100755 --- a/asm/dark.s +++ b/asm/dark.s @@ -116,13 +116,13 @@ sub_80DFFD0: @ 80DFFD0 adds r3, r0, 0 cmp r1, 0 bne _080DFFEC - ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker + ldr r0, _080DFFE8 @ =gAnimBankAttacker b _080DFFEE .align 2, 0 _080DFFE4: .4byte gBattleAnimArgs -_080DFFE8: .4byte gBattleAnimBankAttacker +_080DFFE8: .4byte gAnimBankAttacker _080DFFEC: - ldr r0, _080E001C @ =gBattleAnimBankTarget + ldr r0, _080E001C @ =gAnimBankTarget _080DFFEE: ldrb r5, [r0] movs r6, 0x14 @@ -147,7 +147,7 @@ _080DFFEE: beq _080E0032 b _080E00A0 .align 2, 0 -_080E001C: .4byte gBattleAnimBankTarget +_080E001C: .4byte gAnimBankTarget _080E0020: .4byte 0x000003ff _080E0024: .4byte 0xfffffc00 _080E0028: @@ -259,10 +259,10 @@ sub_80E00EC: @ 80E00EC lsls r1, 3 ldr r0, _080E0150 @ =gTasks adds r5, r1, r0 - ldr r4, _080E0154 @ =gBattleAnimBankAttacker + ldr r4, _080E0154 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -281,7 +281,7 @@ sub_80E00EC: @ 80E00EC strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -298,13 +298,13 @@ sub_80E00EC: @ 80E00EC b _080E015E .align 2, 0 _080E0150: .4byte gTasks -_080E0154: .4byte gBattleAnimBankAttacker +_080E0154: .4byte gAnimBankAttacker _080E0158: .4byte 0x0000fff4 _080E015C: ldr r0, _080E01A8 @ =0x0000ffc0 _080E015E: strh r0, [r5, 0x18] - ldr r0, _080E01AC @ =gBattleAnimBankAttacker + ldr r0, _080E01AC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -315,7 +315,7 @@ _080E015E: add r4, sp, 0xC adds r0, r4, 0 bl sub_8078914 - ldr r0, _080E01B0 @ =gUnknown_030041B4 + ldr r0, _080E01B0 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, _080E01B4 @ =REG_BLDCNT @@ -330,22 +330,22 @@ _080E015E: ldr r0, _080E01BC @ =REG_BG1VOFS str r0, [sp] movs r7, 0x2 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E01F4 - ldr r1, _080E01C0 @ =gUnknown_03004288 + ldr r1, _080E01C0 @ =gBattle_BG2_X b _080E01EE .align 2, 0 _080E01A8: .4byte 0x0000ffc0 -_080E01AC: .4byte gBattleAnimBankAttacker -_080E01B0: .4byte gUnknown_030041B4 +_080E01AC: .4byte gAnimBankAttacker +_080E01B0: .4byte gBattle_BG1_Y _080E01B4: .4byte REG_BLDCNT _080E01B8: .4byte 0x00003f42 _080E01BC: .4byte REG_BG1VOFS -_080E01C0: .4byte gUnknown_03004288 +_080E01C0: .4byte gBattle_BG2_X _080E01C4: - ldr r0, _080E0278 @ =gUnknown_03004280 + ldr r0, _080E0278 @ =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, _080E027C @ =REG_BLDCNT @@ -359,11 +359,11 @@ _080E01C4: ldr r0, _080E0284 @ =REG_BG2VOFS str r0, [sp] movs r7, 0x4 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E01F4 - ldr r1, _080E0288 @ =gUnknown_030042C0 + ldr r1, _080E0288 @ =gBattle_BG1_X _080E01EE: ldrh r0, [r1] adds r0, 0xF0 @@ -419,13 +419,13 @@ _080E0220: adds r2, 0x3F adds r0, r2, 0 strh r0, [r1] - ldr r2, _080E0298 @ =gUnknown_030042C4 + ldr r2, _080E0298 @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] - ldr r1, _080E029C @ =gUnknown_03004240 + ldr r1, _080E029C @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] ldr r0, _080E02A0 @ =sub_80E02A4 @@ -435,16 +435,16 @@ _080E0220: pop {r0} bx r0 .align 2, 0 -_080E0278: .4byte gUnknown_03004280 +_080E0278: .4byte gBattle_BG2_Y _080E027C: .4byte REG_BLDCNT _080E0280: .4byte 0x00003f44 _080E0284: .4byte REG_BG2VOFS -_080E0288: .4byte gUnknown_030042C0 +_080E0288: .4byte gBattle_BG1_X _080E028C: .4byte 0xa2600001 _080E0290: .4byte gUnknown_03004DE0 _080E0294: .4byte REG_WINOUT -_080E0298: .4byte gUnknown_030042C4 -_080E029C: .4byte gUnknown_03004240 +_080E0298: .4byte gBattle_WIN0H +_080E029C: .4byte gBattle_WIN0V _080E02A0: .4byte sub_80E02A4 thumb_func_end sub_80E00EC @@ -561,7 +561,7 @@ _080E035E: blt _080E0380 strh r2, [r4, 0x24] _080E0380: - ldr r3, _080E0398 @ =gUnknown_030042C4 + ldr r3, _080E0398 @ =gBattle_WIN0H ldrh r2, [r4, 0x24] lsls r0, r2, 8 ldrh r1, [r4, 0x26] @@ -573,7 +573,7 @@ _080E0380: bne _080E03B6 b _080E03A2 .align 2, 0 -_080E0398: .4byte gUnknown_030042C4 +_080E0398: .4byte gBattle_WIN0H _080E039C: ldr r1, _080E03AC @ =gUnknown_03004DC0 movs r0, 0x3 @@ -627,15 +627,15 @@ _080E03EC: .4byte _080E053C .4byte _080E05A4 _080E0400: - bl NotInBattle + bl IsContest lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080E043C - ldr r0, _080E042C @ =gUnknown_030042C4 + ldr r0, _080E042C @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080E0430 @ =gUnknown_03004240 + ldr r0, _080E0430 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _080E0434 @ =REG_WININ ldr r2, _080E0438 @ =0x00003f3f @@ -647,12 +647,12 @@ _080E0400: bl DestroyAnimVisualTask b _080E05F2 .align 2, 0 -_080E042C: .4byte gUnknown_030042C4 -_080E0430: .4byte gUnknown_03004240 +_080E042C: .4byte gBattle_WIN0H +_080E0430: .4byte gBattle_WIN0V _080E0434: .4byte REG_WININ _080E0438: .4byte 0x00003f3f _080E043C: - ldr r0, _080E045C @ =gBattleAnimBankTarget + ldr r0, _080E045C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -664,19 +664,19 @@ _080E043C: ldr r2, _080E0464 @ =0x00003f42 adds r0, r2, 0 strh r0, [r1] - ldr r1, _080E0468 @ =gUnknown_03004288 + ldr r1, _080E0468 @ =gBattle_BG2_X b _080E0476 .align 2, 0 -_080E045C: .4byte gBattleAnimBankTarget +_080E045C: .4byte gAnimBankTarget _080E0460: .4byte REG_BLDCNT _080E0464: .4byte 0x00003f42 -_080E0468: .4byte gUnknown_03004288 +_080E0468: .4byte gBattle_BG2_X _080E046C: ldr r1, _080E0480 @ =REG_BLDCNT ldr r2, _080E0484 @ =0x00003f44 adds r0, r2, 0 strh r0, [r1] - ldr r1, _080E0488 @ =gUnknown_030042C0 + ldr r1, _080E0488 @ =gBattle_BG1_X _080E0476: ldrh r0, [r1] adds r0, 0xF0 @@ -685,7 +685,7 @@ _080E0476: .align 2, 0 _080E0480: .4byte REG_BLDCNT _080E0484: .4byte 0x00003f44 -_080E0488: .4byte gUnknown_030042C0 +_080E0488: .4byte gBattle_BG1_X _080E048C: movs r1, 0xE ldrsh r0, [r5, r1] @@ -693,7 +693,7 @@ _080E048C: bne _080E04B4 mov r0, sp bl sub_8078914 - ldr r0, _080E04B0 @ =gUnknown_030041B4 + ldr r0, _080E04B0 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] mov r0, sp @@ -704,9 +704,9 @@ _080E048C: bl FillPalette b _080E04C4 .align 2, 0 -_080E04B0: .4byte gUnknown_030041B4 +_080E04B0: .4byte gBattle_BG1_Y _080E04B4: - ldr r0, _080E04CC @ =gUnknown_03004280 + ldr r0, _080E04CC @ =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] movs r0, 0 @@ -718,12 +718,12 @@ _080E04C4: bl sub_80E08CC b _080E0590 .align 2, 0 -_080E04CC: .4byte gUnknown_03004280 +_080E04CC: .4byte gBattle_BG2_Y _080E04D0: - ldr r4, _080E051C @ =gBattleAnimBankTarget + ldr r4, _080E051C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -740,7 +740,7 @@ _080E04D0: strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 subs r1, r0, 0x4 @@ -755,7 +755,7 @@ _080E04D0: ldr r0, _080E0520 @ =0x0000fff4 b _080E0526 .align 2, 0 -_080E051C: .4byte gBattleAnimBankTarget +_080E051C: .4byte gAnimBankTarget _080E0520: .4byte 0x0000fff4 _080E0524: ldr r0, _080E0538 @ =0x0000ffc0 @@ -846,13 +846,13 @@ _080E05C0: ldr r2, _080E0608 @ =0x00003f3f adds r0, r2, 0 strh r0, [r1] - ldr r2, _080E060C @ =gUnknown_030042C4 + ldr r2, _080E060C @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] - ldr r1, _080E0610 @ =gUnknown_03004240 + ldr r1, _080E0610 @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] movs r0, 0 @@ -875,8 +875,8 @@ _080E05FC: .4byte REG_WINOUT _080E0600: .4byte 0x00003f3b _080E0604: .4byte REG_WININ _080E0608: .4byte 0x00003f3f -_080E060C: .4byte gUnknown_030042C4 -_080E0610: .4byte gUnknown_03004240 +_080E060C: .4byte gBattle_WIN0H +_080E0610: .4byte gBattle_WIN0V _080E0614: .4byte REG_BLDALPHA _080E0618: .4byte 0x0000080c _080E061C: .4byte sub_80E0620 @@ -956,7 +956,7 @@ _080E06A8: movs r0, 0x1 strh r0, [r4, 0xA] _080E06AC: - ldr r2, _080E06F0 @ =gUnknown_030042C4 + ldr r2, _080E06F0 @ =gBattle_WIN0H ldrh r0, [r4, 0x24] lsls r0, 8 ldrh r1, [r4, 0x26] @@ -990,7 +990,7 @@ _080E06CE: strh r0, [r4, 0xA] b _080E075A .align 2, 0 -_080E06F0: .4byte gUnknown_030042C4 +_080E06F0: .4byte gBattle_WIN0H _080E06F4: ldrh r0, [r4, 0xA] adds r0, 0x1 @@ -1054,10 +1054,10 @@ _080E075A: .align 2, 0 _080E0764: .4byte gUnknown_03004DC0 _080E0768: - ldr r0, _080E078C @ =gUnknown_030042C4 + ldr r0, _080E078C @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080E0790 @ =gUnknown_03004240 + ldr r0, _080E0790 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _080E0794 @ =REG_WININ ldr r3, _080E0798 @ =0x00003f3f @@ -1072,8 +1072,8 @@ _080E0784: pop {r0} bx r0 .align 2, 0 -_080E078C: .4byte gUnknown_030042C4 -_080E0790: .4byte gUnknown_03004240 +_080E078C: .4byte gBattle_WIN0H +_080E0790: .4byte gBattle_WIN0V _080E0794: .4byte REG_WININ _080E0798: .4byte 0x00003f3f thumb_func_end sub_80E0620 @@ -1293,7 +1293,7 @@ sub_80E0918: @ 80E0918 lsls r0, 24 lsrs r0, 24 mov r10, r0 - ldr r6, _080E09B8 @ =gBattleAnimBankAttacker + ldr r6, _080E09B8 @ =gAnimBankAttacker ldrb r0, [r6] bl GetBankIdentity_permutated lsls r0, 24 @@ -1361,7 +1361,7 @@ _080E09A2: pop {r0} bx r0 .align 2, 0 -_080E09B8: .4byte gBattleAnimBankAttacker +_080E09B8: .4byte gAnimBankAttacker _080E09BC: .4byte gSprites _080E09C0: .4byte gObjectBankIDs thumb_func_end sub_80E0918 @@ -1371,7 +1371,7 @@ sub_80E09C4: @ 80E09C4 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 - ldr r4, _080E0A0C @ =gBattleAnimBankAttacker + ldr r4, _080E0A0C @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankIdentity_permutated lsls r0, 24 @@ -1401,7 +1401,7 @@ _080E0A00: pop {r0} bx r0 .align 2, 0 -_080E0A0C: .4byte gBattleAnimBankAttacker +_080E0A0C: .4byte gAnimBankAttacker thumb_func_end sub_80E09C4 thumb_func_start sub_80E0A10 @@ -1422,7 +1422,7 @@ sub_80E0A10: @ 80E0A10 bl StartSpriteAnim ldr r0, _080E0A44 @ =sub_8078600 str r0, [r4, 0x1C] - ldr r1, _080E0A48 @ =move_anim_8072740 + ldr r1, _080E0A48 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} @@ -1431,7 +1431,7 @@ sub_80E0A10: @ 80E0A10 .align 2, 0 _080E0A40: .4byte gBattleAnimArgs _080E0A44: .4byte sub_8078600 -_080E0A48: .4byte move_anim_8072740 +_080E0A48: .4byte DestroyAnimSprite thumb_func_end sub_80E0A10 thumb_func_start sub_80E0A4C @@ -1445,9 +1445,9 @@ sub_80E0A4C: @ 80E0A4C lsrs r0, 24 mov r9, r0 movs r7, 0 - ldr r0, _080E0B50 @ =gUnknown_030042C4 + ldr r0, _080E0B50 @ =gBattle_WIN0H strh r7, [r0] - ldr r0, _080E0B54 @ =gUnknown_03004240 + ldr r0, _080E0B54 @ =gBattle_WIN0V strh r7, [r0] ldr r1, _080E0B58 @ =REG_WININ ldr r2, _080E0B5C @ =0x00003f3f @@ -1484,7 +1484,7 @@ sub_80E0A4C: @ 80E0A4C movs r0, 0x3F ands r0, r1 strb r0, [r5, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0AC4 @@ -1500,11 +1500,11 @@ _080E0AC4: lsls r0, 24 cmp r0, 0 beq _080E0B40 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0B40 - ldr r4, _080E0B74 @ =gBattleAnimBankAttacker + ldr r4, _080E0B74 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankIdentity lsls r0, 24 @@ -1555,7 +1555,7 @@ _080E0AF4: strb r0, [r5] movs r7, 0x1 _080E0B40: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E0B84 @@ -1563,8 +1563,8 @@ _080E0B40: ldrh r5, [r0] b _080E0BCC .align 2, 0 -_080E0B50: .4byte gUnknown_030042C4 -_080E0B54: .4byte gUnknown_03004240 +_080E0B50: .4byte gBattle_WIN0H +_080E0B54: .4byte gBattle_WIN0V _080E0B58: .4byte REG_WININ _080E0B5C: .4byte 0x00003f3f _080E0B60: .4byte 0x00003f3d @@ -1572,12 +1572,12 @@ _080E0B64: .4byte REG_BLDCNT _080E0B68: .4byte 0x00003f42 _080E0B6C: .4byte 0x00000c08 _080E0B70: .4byte REG_BG1CNT -_080E0B74: .4byte gBattleAnimBankAttacker +_080E0B74: .4byte gAnimBankAttacker _080E0B78: .4byte gSprites _080E0B7C: .4byte gObjectBankIDs _080E0B80: .4byte gSharedMem + 0x19348 _080E0B84: - ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker + ldr r4, _080E0BA4 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -1593,7 +1593,7 @@ _080E0B84: ldr r1, _080E0BAC @ =gEnemyParty b _080E0BC0 .align 2, 0 -_080E0BA4: .4byte gBattleAnimBankAttacker +_080E0BA4: .4byte gAnimBankAttacker _080E0BA8: .4byte gBattlePartyID _080E0BAC: .4byte gEnemyParty _080E0BB0: @@ -1617,7 +1617,7 @@ _080E0BCC: adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, _080E0C60 @ =gBattleAnimBankAttacker + ldr r0, _080E0C60 @ =gAnimBankAttacker ldrb r0, [r0] adds r1, r4, 0 adds r2, r5, 0 @@ -1647,7 +1647,7 @@ _080E0BCC: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - ldr r2, _080E0C78 @ =gUnknown_030042C0 + ldr r2, _080E0C78 @ =gBattle_BG1_X ldr r0, _080E0C7C @ =gSprites lsls r1, r4, 4 adds r1, r4 @@ -1657,7 +1657,7 @@ _080E0BCC: negs r0, r0 adds r0, 0x60 strh r0, [r2] - ldr r2, _080E0C80 @ =gUnknown_030041B4 + ldr r2, _080E0C80 @ =gBattle_BG1_Y ldrh r0, [r1, 0x22] negs r0, r0 adds r0, 0x20 @@ -1678,15 +1678,15 @@ _080E0BCC: .align 2, 0 _080E0C58: .4byte gBattlePartyID _080E0C5C: .4byte gPlayerParty -_080E0C60: .4byte gBattleAnimBankAttacker +_080E0C60: .4byte gAnimBankAttacker _080E0C64: .4byte 0x040000d4 _080E0C68: .4byte 0x85000400 _080E0C6C: .4byte gUnknown_08D1D574 _080E0C70: .4byte gUnknown_08D1D410 _080E0C74: .4byte gUnknown_08D1D54C -_080E0C78: .4byte gUnknown_030042C0 +_080E0C78: .4byte gBattle_BG1_X _080E0C7C: .4byte gSprites -_080E0C80: .4byte gUnknown_030041B4 +_080E0C80: .4byte gBattle_BG1_Y _080E0C84: .4byte gBattleAnimArgs _080E0C88: lsls r0, r1, 4 @@ -1740,7 +1740,7 @@ sub_80E0CD0: @ 80E0CD0 adds r0, 0x4 movs r5, 0 strh r0, [r4, 0x1C] - ldr r2, _080E0DF4 @ =gUnknown_030042C0 + ldr r2, _080E0DF4 @ =gBattle_BG1_X ldrh r3, [r2] subs r1, r3, 0x4 strh r1, [r2] @@ -1761,9 +1761,9 @@ sub_80E0CD0: @ 80E0CD0 bne _080E0DE8 movs r0, 0 bl sub_8076464 - ldr r0, _080E0DF8 @ =gUnknown_030042C4 + ldr r0, _080E0DF8 @ =gBattle_WIN0H strh r5, [r0] - ldr r0, _080E0DFC @ =gUnknown_03004240 + ldr r0, _080E0DFC @ =gBattle_WIN0V strh r5, [r0] ldr r0, _080E0E00 @ =REG_WININ ldr r2, _080E0E04 @ =0x00003f3f @@ -1771,7 +1771,7 @@ sub_80E0CD0: @ 80E0CD0 strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0D40 @@ -1838,7 +1838,7 @@ _080E0D84: cmp r0, 0x1 bne _080E0DE2 ldr r2, _080E0E1C @ =gObjectBankIDs - ldr r0, _080E0E20 @ =gBattleAnimBankAttacker + ldr r0, _080E0E20 @ =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -1870,9 +1870,9 @@ _080E0DE8: bx r0 .align 2, 0 _080E0DF0: .4byte gTasks -_080E0DF4: .4byte gUnknown_030042C0 -_080E0DF8: .4byte gUnknown_030042C4 -_080E0DFC: .4byte gUnknown_03004240 +_080E0DF4: .4byte gBattle_BG1_X +_080E0DF8: .4byte gBattle_WIN0H +_080E0DFC: .4byte gBattle_WIN0V _080E0E00: .4byte REG_WININ _080E0E04: .4byte 0x00003f3f _080E0E08: .4byte REG_BG1CNT @@ -1881,7 +1881,7 @@ _080E0E10: .4byte gSprites _080E0E14: .4byte 0x040000d4 _080E0E18: .4byte 0x85000200 _080E0E1C: .4byte gObjectBankIDs -_080E0E20: .4byte gBattleAnimBankAttacker +_080E0E20: .4byte gAnimBankAttacker thumb_func_end sub_80E0CD0 thumb_func_start sub_80E0E24 @@ -1986,7 +1986,7 @@ sub_80E0EE8: @ 80E0EE8 push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r2, _080E0F14 @ =gUnknown_0202F7C4 + ldr r2, _080E0F14 @ =gAnimMoveTurn ldrb r0, [r2] cmp r0, 0x1 bhi _080E0EFC @@ -2006,7 +2006,7 @@ _080E0F08: pop {r0} bx r0 .align 2, 0 -_080E0F14: .4byte gUnknown_0202F7C4 +_080E0F14: .4byte gAnimMoveTurn _080E0F18: .4byte gBattleAnimArgs thumb_func_end sub_80E0EE8 |