diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_1.s | 48 | ||||
-rw-r--r-- | asm/battle_2.s | 124 | ||||
-rw-r--r-- | asm/battle_anim_81258BC.s | 56 | ||||
-rw-r--r-- | asm/battle_anim_812C144.s | 812 | ||||
-rw-r--r-- | asm/battle_anim_813F0F4.s | 176 | ||||
-rwxr-xr-x | asm/battle_intro.s | 84 | ||||
-rwxr-xr-x | asm/bug.s | 114 | ||||
-rw-r--r-- | asm/contest_link_80C2020.s | 104 | ||||
-rwxr-xr-x | asm/current.s | 156 | ||||
-rwxr-xr-x | asm/dark.s | 178 | ||||
-rwxr-xr-x | asm/dragon.s | 102 | ||||
-rwxr-xr-x | asm/fight.s | 200 | ||||
-rwxr-xr-x | asm/fire_2.s | 40 | ||||
-rwxr-xr-x | asm/flying.s | 172 | ||||
-rwxr-xr-x | asm/ghost.s | 160 | ||||
-rwxr-xr-x | asm/ground.s | 180 | ||||
-rwxr-xr-x | asm/ice.s | 266 | ||||
-rw-r--r-- | asm/macros/battle_script.inc | 482 | ||||
-rwxr-xr-x | asm/normal.s | 318 | ||||
-rwxr-xr-x | asm/poison.s | 44 | ||||
-rwxr-xr-x | asm/psychic.s | 144 | ||||
-rwxr-xr-x | asm/rock.s | 104 | ||||
-rwxr-xr-x | asm/water.s | 66 | ||||
-rwxr-xr-x | asm/wisp_fire.s | 22 |
24 files changed, 2169 insertions, 1983 deletions
diff --git a/asm/battle_1.s b/asm/battle_1.s index c37418e5c..f0a883ec4 100644 --- a/asm/battle_1.s +++ b/asm/battle_1.s @@ -490,8 +490,8 @@ _0800D7B0: .4byte 0x0000675a _0800D7B4: .4byte gPlttBufferFaded + 0xB8 thumb_func_end sub_800D74C - thumb_func_start sub_800D7B8 -sub_800D7B8: @ 800D7B8 + thumb_func_start DrawMainBattleBackground +DrawMainBattleBackground: @ 800D7B8 push {r4,r5,lr} ldr r0, _0800D7DC @ =gBattleTypeFlags ldrh r1, [r0] @@ -792,7 +792,7 @@ _0800DAA8: .4byte 0x06008000 _0800DAAC: .4byte gBattleTerrainTilemap_Building _0800DAB0: .4byte 0x0600d000 _0800DAB4: .4byte gBattleTerrainPalette_BattleTower - thumb_func_end sub_800D7B8 + thumb_func_end DrawMainBattleBackground thumb_func_start sub_800DAB8 sub_800DAB8: @ 800DAB8 @@ -811,7 +811,7 @@ sub_800DAB8: @ 800DAB8 movs r2, 0x40 bl LoadCompressedPalette bl sub_800D74C - bl sub_800D7B8 + bl DrawMainBattleBackground pop {r0} bx r0 .align 2, 0 @@ -1231,7 +1231,7 @@ _0800E03C: ldrsh r0, [r6, r1] cmp r0, 0 beq _0800E0A4 - ldr r4, _0800E090 @ =gUnknown_030042C0 + ldr r4, _0800E090 @ =gBattle_BG1_X ldrh r0, [r6, 0xA] bl Sin2 lsls r0, 16 @@ -1246,7 +1246,7 @@ _0800E056: adds r0, r2, 0 subs r0, r1 strh r0, [r4] - ldr r4, _0800E094 @ =gUnknown_03004288 + ldr r4, _0800E094 @ =gBattle_BG2_X ldrh r0, [r6, 0xC] bl Sin2 lsls r0, 16 @@ -1261,21 +1261,21 @@ _0800E074: adds r0, r5, 0 subs r0, r1 strh r0, [r4] - ldr r0, _0800E098 @ =gUnknown_030041B4 + ldr r0, _0800E098 @ =gBattle_BG1_Y ldr r2, _0800E09C @ =0x0000ffdc adds r1, r2, 0 strh r1, [r0] - ldr r0, _0800E0A0 @ =gUnknown_03004280 + ldr r0, _0800E0A0 @ =gBattle_BG2_Y strh r1, [r0] b _0800E110 .align 2, 0 -_0800E090: .4byte gUnknown_030042C0 -_0800E094: .4byte gUnknown_03004288 -_0800E098: .4byte gUnknown_030041B4 +_0800E090: .4byte gBattle_BG1_X +_0800E094: .4byte gBattle_BG2_X +_0800E098: .4byte gBattle_BG1_Y _0800E09C: .4byte 0x0000ffdc -_0800E0A0: .4byte gUnknown_03004280 +_0800E0A0: .4byte gBattle_BG2_Y _0800E0A4: - ldr r4, _0800E134 @ =gUnknown_030042C0 + ldr r4, _0800E134 @ =gBattle_BG1_X ldrh r0, [r6, 0xA] bl Sin2 lsls r0, 16 @@ -1290,7 +1290,7 @@ _0800E0B6: adds r0, r5, 0 subs r0, r1 strh r0, [r4] - ldr r4, _0800E138 @ =gUnknown_030041B4 + ldr r4, _0800E138 @ =gBattle_BG1_Y ldrh r0, [r6, 0xA] bl Cos2 lsls r0, 16 @@ -1302,7 +1302,7 @@ _0800E0D4: asrs r0, 5 subs r0, 0xA4 strh r0, [r4] - ldr r4, _0800E13C @ =gUnknown_03004288 + ldr r4, _0800E13C @ =gBattle_BG2_X ldrh r0, [r6, 0xC] bl Sin2 lsls r0, 16 @@ -1317,7 +1317,7 @@ _0800E0EC: adds r0, r2, 0 subs r0, r1 strh r0, [r4] - ldr r4, _0800E140 @ =gUnknown_03004280 + ldr r4, _0800E140 @ =gBattle_BG2_Y ldrh r0, [r6, 0xC] bl Cos2 lsls r0, 16 @@ -1348,10 +1348,10 @@ _0800E110: strh r0, [r1, 0xA] b _0800E212 .align 2, 0 -_0800E134: .4byte gUnknown_030042C0 -_0800E138: .4byte gUnknown_030041B4 -_0800E13C: .4byte gUnknown_03004288 -_0800E140: .4byte gUnknown_03004280 +_0800E134: .4byte gBattle_BG1_X +_0800E138: .4byte gBattle_BG1_Y +_0800E13C: .4byte gBattle_BG2_X +_0800E140: .4byte gBattle_BG2_Y _0800E144: .4byte gTasks _0800E148: movs r5, 0x12 @@ -1506,11 +1506,11 @@ sub_800E23C: @ 800E23C strh r1, [r0] adds r0, 0x2 strh r1, [r0] - ldr r0, _0800E2CC @ =gUnknown_030041B4 + ldr r0, _0800E2CC @ =gBattle_BG1_Y ldr r2, _0800E2D0 @ =0x0000ff5c adds r1, r2, 0 strh r1, [r0] - ldr r0, _0800E2D4 @ =gUnknown_03004280 + ldr r0, _0800E2D4 @ =gBattle_BG2_Y strh r1, [r0] ldr r0, _0800E2D8 @ =gUnknown_081F95A4 bl LoadCompressedObjectPic @@ -1528,9 +1528,9 @@ _0800E2BC: .4byte gVersusFramePal _0800E2C0: .4byte REG_BG1CNT _0800E2C4: .4byte 0x00005c04 _0800E2C8: .4byte REG_WININ -_0800E2CC: .4byte gUnknown_030041B4 +_0800E2CC: .4byte gBattle_BG1_Y _0800E2D0: .4byte 0x0000ff5c -_0800E2D4: .4byte gUnknown_03004280 +_0800E2D4: .4byte gBattle_BG2_Y _0800E2D8: .4byte gUnknown_081F95A4 _0800E2DC: ldr r0, _0800E2F0 @ =0x00000902 diff --git a/asm/battle_2.s b/asm/battle_2.s index dd720ec79..5a751ba55 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -426,13 +426,13 @@ _080126C2: ldrb r0, [r3] lsls r0, 2 adds r0, r1 - ldr r1, _080126DC @ =gUnknown_081D9B29 + ldr r1, _080126DC @ =BattleScript_ActionSelectionItemsCantBeUsed b _080129CC .align 2, 0 _080126D0: .4byte gBattleTypeFlags _080126D4: .4byte 0x00000902 _080126D8: .4byte gUnknown_02024C1C -_080126DC: .4byte gUnknown_081D9B29 +_080126DC: .4byte BattleScript_ActionSelectionItemsCantBeUsed _080126E0: ldr r3, _08012738 @ =gSharedMem ldr r5, _0801273C @ =gActiveBank @@ -661,7 +661,7 @@ _080128B0: ldrb r0, [r2] lsls r0, 2 adds r0, r1 - ldr r1, _080128F4 @ =gUnknown_081D8E4A + ldr r1, _080128F4 @ =BattleScript_PrintFullBox str r1, [r0] ldr r0, _080128F8 @ =gBattleCommunication ldrb r1, [r2] @@ -684,7 +684,7 @@ _080128B0: .align 2, 0 _080128EC: .4byte gUnknown_02024C1C _080128F0: .4byte gActiveBank -_080128F4: .4byte gUnknown_081D8E4A +_080128F4: .4byte BattleScript_PrintFullBox _080128F8: .4byte gBattleCommunication _080128FC: .4byte gSharedMem _08012900: .4byte 0x00016060 @@ -747,7 +747,7 @@ _08012968: ldrb r0, [r1] cmp r0, 0x3 bne _080129A8 - ldr r0, _080129A0 @ =gUnknown_081D8E37 + ldr r0, _080129A0 @ =BattleScript_PrintCantRunFromTrainer bl b_call_bc_move_exec ldr r1, _080129A4 @ =gBattleCommunication ldrb r0, [r4] @@ -757,7 +757,7 @@ _08012968: _08012994: .4byte gBattleTypeFlags _08012998: .4byte gBattleBufferB _0801299C: .4byte gActiveBank -_080129A0: .4byte gUnknown_081D8E37 +_080129A0: .4byte BattleScript_PrintCantRunFromTrainer _080129A4: .4byte gBattleCommunication _080129A8: bl CanRunFromBattle @@ -776,7 +776,7 @@ _080129A8: ldr r1, _080129FC @ =gUnknown_02024C1C lsls r0, r2, 2 adds r0, r1 - ldr r1, _08012A00 @ =gUnknown_081D8E44 + ldr r1, _08012A00 @ =BattleScript_PrintCantEscapeFromBattle _080129CC: str r1, [r0] ldr r0, _08012A04 @ =gBattleCommunication @@ -801,7 +801,7 @@ _080129CC: _080129F4: .4byte gBattleBufferB _080129F8: .4byte gActiveBank _080129FC: .4byte gUnknown_02024C1C -_08012A00: .4byte gUnknown_081D8E44 +_08012A00: .4byte BattleScript_PrintCantEscapeFromBattle _08012A04: .4byte gBattleCommunication _08012A08: .4byte gSharedMem _08012A0C: .4byte 0x00016060 @@ -2790,7 +2790,7 @@ _08013A04: _08013A0E: bl BattleMusicStop ldr r1, _08013A3C @ =gBattlescriptCurrInstr - ldr r0, _08013A40 @ =gUnknown_081D8DBE + ldr r0, _08013A40 @ =BattleScript_LocalTrainerBattleWon str r0, [r1] ldr r2, _08013A44 @ =gTrainers ldr r0, _08013A48 @ =gTrainerBattleOpponent @@ -2812,7 +2812,7 @@ _08013A30: mov pc, r0 .align 2, 0 _08013A3C: .4byte gBattlescriptCurrInstr -_08013A40: .4byte gUnknown_081D8DBE +_08013A40: .4byte BattleScript_LocalTrainerBattleWon _08013A44: .4byte gTrainers _08013A48: .4byte gTrainerBattleOpponent _08013A4C: .4byte _08013A50 @@ -2891,7 +2891,7 @@ _08013B38: b _08013B48 _08013B42: ldr r1, _08013B54 @ =gBattlescriptCurrInstr - ldr r0, _08013B58 @ =gUnknown_081D8DCE + ldr r0, _08013B58 @ =BattleScript_PayDayMoneyAndPickUpItems _08013B46: str r0, [r1] _08013B48: @@ -2903,7 +2903,7 @@ _08013B48: bx r0 .align 2, 0 _08013B54: .4byte gBattlescriptCurrInstr -_08013B58: .4byte gUnknown_081D8DCE +_08013B58: .4byte BattleScript_PayDayMoneyAndPickUpItems _08013B5C: .4byte gBattleMainFunc _08013B60: .4byte sub_8013C9C thumb_func_end sub_8013998 @@ -2946,7 +2946,7 @@ _08013BB0: .4byte gBattlescriptCurrInstr _08013BB4: .4byte gUnknown_081D8E02 _08013BB8: ldr r1, _08013BCC @ =gBattlescriptCurrInstr - ldr r0, _08013BD0 @ =gUnknown_081D8DD1 + ldr r0, _08013BD0 @ =BattleScript_LocalBattleLost str r0, [r1] _08013BBE: ldr r1, _08013BD4 @ =gBattleMainFunc @@ -2957,7 +2957,7 @@ _08013BBE: bx r0 .align 2, 0 _08013BCC: .4byte gBattlescriptCurrInstr -_08013BD0: .4byte gUnknown_081D8DD1 +_08013BD0: .4byte BattleScript_LocalBattleLost _08013BD4: .4byte gBattleMainFunc _08013BD8: .4byte sub_8013C9C thumb_func_end sub_8013B64 @@ -2981,24 +2981,24 @@ sub_8013BDC: @ 8013BDC cmp r0, 0x2 beq _08013C28 ldr r1, _08013C10 @ =gBattlescriptCurrInstr - ldr r0, _08013C14 @ =gUnknown_081D8E29 + ldr r0, _08013C14 @ =BattleScript_GotAwaySafely b _08013C2C .align 2, 0 _08013C04: .4byte gFightStateTracker _08013C08: .4byte gProtectStructs _08013C0C: .4byte gBankAttacker _08013C10: .4byte gBattlescriptCurrInstr -_08013C14: .4byte gUnknown_081D8E29 +_08013C14: .4byte BattleScript_GotAwaySafely _08013C18: ldr r1, _08013C20 @ =gBattlescriptCurrInstr - ldr r0, _08013C24 @ =gUnknown_081D8E14 + ldr r0, _08013C24 @ =BattleScript_SmokeBallEscape b _08013C2C .align 2, 0 _08013C20: .4byte gBattlescriptCurrInstr -_08013C24: .4byte gUnknown_081D8E14 +_08013C24: .4byte BattleScript_SmokeBallEscape _08013C28: ldr r1, _08013C38 @ =gBattlescriptCurrInstr - ldr r0, _08013C3C @ =gUnknown_081D8E22 + ldr r0, _08013C3C @ =BattleScript_RanAwayUsingMonAbility _08013C2C: str r0, [r1] ldr r1, _08013C40 @ =gBattleMainFunc @@ -3008,7 +3008,7 @@ _08013C2C: bx r0 .align 2, 0 _08013C38: .4byte gBattlescriptCurrInstr -_08013C3C: .4byte gUnknown_081D8E22 +_08013C3C: .4byte BattleScript_RanAwayUsingMonAbility _08013C40: .4byte gBattleMainFunc _08013C44: .4byte sub_8013C9C thumb_func_end sub_8013BDC @@ -3035,7 +3035,7 @@ sub_8013C48: @ 8013C48 movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, _08013C8C @ =gBattlescriptCurrInstr - ldr r0, _08013C90 @ =gUnknown_081D8E30 + ldr r0, _08013C90 @ =BattleScript_WildMonFled str r0, [r1] ldr r1, _08013C94 @ =gBattleMainFunc ldr r0, _08013C98 @ =sub_8013C9C @@ -3047,7 +3047,7 @@ _08013C80: .4byte gBattleTextBuff1 _08013C84: .4byte gBankAttacker _08013C88: .4byte gBattlePartyID _08013C8C: .4byte gBattlescriptCurrInstr -_08013C90: .4byte gUnknown_081D8E30 +_08013C90: .4byte BattleScript_WildMonFled _08013C94: .4byte gBattleMainFunc _08013C98: .4byte sub_8013C9C thumb_func_end sub_8013C48 @@ -3545,7 +3545,7 @@ _08014044: ands r0, r1 strb r0, [r5] ldr r2, _080140E0 @ =gCurrentMove - ldr r1, _080140E4 @ =gUnknown_02024BE8 + ldr r1, _080140E4 @ =gChosenMove movs r0, 0xA5 strh r0, [r1] strh r0, [r2] @@ -3574,7 +3574,7 @@ _080140D4: .4byte 0x0001608c _080140D8: .4byte gUnknown_02024BE5 _080140DC: .4byte gProtectStructs _080140E0: .4byte gCurrentMove -_080140E4: .4byte gUnknown_02024BE8 +_080140E4: .4byte gChosenMove _080140E8: .4byte gHitMarker _080140EC: .4byte 0x00016010 _080140F0: @@ -3598,7 +3598,7 @@ _080140F0: beq _08014138 _08014114: ldr r3, _0801412C @ =gCurrentMove - ldr r2, _08014130 @ =gUnknown_02024BE8 + ldr r2, _08014130 @ =gChosenMove ldr r1, _08014134 @ =gLockedMove lsls r0, r4, 1 adds r0, r1 @@ -3609,7 +3609,7 @@ _08014114: .align 2, 0 _08014128: .4byte gBattleMons _0801412C: .4byte gCurrentMove -_08014130: .4byte gUnknown_02024BE8 +_08014130: .4byte gChosenMove _08014134: .4byte gLockedMove _08014138: ldr r3, _08014188 @ =gDisableStructs @@ -3635,7 +3635,7 @@ _08014138: cmp r1, r0 bne _080141A0 ldr r1, _08014190 @ =gCurrentMove - ldr r0, _08014194 @ =gUnknown_02024BE8 + ldr r0, _08014194 @ =gChosenMove strh r4, [r0] strh r4, [r1] ldrb r0, [r2, 0xC] @@ -3654,7 +3654,7 @@ _08014138: _08014188: .4byte gDisableStructs _0801418C: .4byte gBattleMons _08014190: .4byte gCurrentMove -_08014194: .4byte gUnknown_02024BE8 +_08014194: .4byte gChosenMove _08014198: .4byte gUnknown_02024BE5 _0801419C: .4byte 0x00016010 _080141A0: @@ -3667,7 +3667,7 @@ _080141A0: mov r1, r8 strb r3, [r1] ldr r3, _0801420C @ =gCurrentMove - ldr r1, _08014210 @ =gUnknown_02024BE8 + ldr r1, _08014210 @ =gChosenMove mov r2, r8 ldrb r0, [r2] lsls r0, 1 @@ -3712,7 +3712,7 @@ _08014200: .align 2, 0 _08014208: .4byte gUnknown_02024BE5 _0801420C: .4byte gCurrentMove -_08014210: .4byte gUnknown_02024BE8 +_08014210: .4byte gChosenMove _08014214: .4byte 0x00016010 _08014218: mov r4, r8 @@ -3734,7 +3734,7 @@ _08014218: cmp r3, r2 beq _08014278 ldr r1, _08014268 @ =gCurrentMove - ldr r0, _0801426C @ =gUnknown_02024BE8 + ldr r0, _0801426C @ =gChosenMove strh r3, [r0] strh r3, [r1] ldrh r0, [r1] @@ -3752,12 +3752,12 @@ _0801425C: .4byte gBankAttacker _08014260: .4byte gBattleMons _08014264: .4byte gChosenMovesByBanks _08014268: .4byte gCurrentMove -_0801426C: .4byte gUnknown_02024BE8 +_0801426C: .4byte gChosenMove _08014270: .4byte gSharedMem _08014274: .4byte 0x00016010 _08014278: ldr r1, _08014298 @ =gCurrentMove - ldr r0, _0801429C @ =gUnknown_02024BE8 + ldr r0, _0801429C @ =gChosenMove strh r3, [r0] strh r3, [r1] _08014280: @@ -3774,7 +3774,7 @@ _08014280: b _080142B0 .align 2, 0 _08014298: .4byte gCurrentMove -_0801429C: .4byte gUnknown_02024BE8 +_0801429C: .4byte gChosenMove _080142A0: .4byte gBankAttacker _080142A4: .4byte gBattleResults _080142A8: @@ -3963,7 +3963,7 @@ _08014416: b _08014522 _0801441E: ldr r2, _08014460 @ =gBattleMoves - ldr r0, _0801447C @ =gUnknown_02024BE8 + ldr r0, _0801447C @ =gChosenMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 @@ -3998,7 +3998,7 @@ _0801446C: .4byte gSharedMem _08014470: .4byte 0x00016010 _08014474: .4byte gActiveBank _08014478: .4byte gNoOfAllBanks -_0801447C: .4byte gUnknown_02024BE8 +_0801447C: .4byte gChosenMove _08014480: movs r0, 0x3 b _08014496 @@ -4121,7 +4121,7 @@ _08014570: cmp r0, 0 beq _0801461C ldr r2, _080145B4 @ =gBattleMoves - ldr r0, _080145B8 @ =gUnknown_02024BE8 + ldr r0, _080145B8 @ =gChosenMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 @@ -4146,7 +4146,7 @@ _08014570: b _080145D2 .align 2, 0 _080145B4: .4byte gBattleMoves -_080145B8: .4byte gUnknown_02024BE8 +_080145B8: .4byte gChosenMove _080145BC: movs r0, 0x3 b _080145D2 @@ -4260,7 +4260,7 @@ _0801469A: strb r0, [r5] _080146AC: ldr r4, _080146E0 @ =gBattlescriptCurrInstr - ldr r3, _080146E4 @ =gBattleScriptsEffectsTable + ldr r3, _080146E4 @ =gBattleScriptsForMoveEffects ldr r2, _080146E8 @ =gBattleMoves ldr r0, _080146EC @ =gCurrentMove ldrh r1, [r0] @@ -4287,7 +4287,7 @@ _080146CC: bx r0 .align 2, 0 _080146E0: .4byte gBattlescriptCurrInstr -_080146E4: .4byte gBattleScriptsEffectsTable +_080146E4: .4byte gBattleScriptsForMoveEffects _080146E8: .4byte gBattleMoves _080146EC: .4byte gCurrentMove _080146F0: .4byte gFightStateTracker @@ -4336,7 +4336,7 @@ sub_80146F4: @ 80146F4 adds r1, r0 strb r4, [r1] ldr r1, _08014790 @ =gBattlescriptCurrInstr - ldr r0, _08014794 @ =gUnknown_081D8E4E + ldr r0, _08014794 @ =BattleScript_ActionSwitch str r0, [r1] ldr r1, _08014798 @ =gFightStateTracker movs r0, 0xA @@ -4364,7 +4364,7 @@ _08014784: .4byte gSharedMem _08014788: .4byte 0x00016064 _0801478C: .4byte 0x00016003 _08014790: .4byte gBattlescriptCurrInstr -_08014794: .4byte gUnknown_081D8E4E +_08014794: .4byte BattleScript_ActionSwitch _08014798: .4byte gFightStateTracker _0801479C: .4byte gBattleResults thumb_func_end sub_80146F4 @@ -4452,14 +4452,14 @@ _0801484C: cmp r0, 0 bne _0801486C ldr r0, _08014864 @ =gBattlescriptCurrInstr - ldr r1, _08014868 @ =gUnknown_081D9E7C + ldr r1, _08014868 @ =gBattlescriptsForUsingItem _0801485C: ldr r1, [r1] str r1, [r0] b _08014A8C .align 2, 0 _08014864: .4byte gBattlescriptCurrInstr -_08014868: .4byte gUnknown_081D9E7C +_08014868: .4byte gBattlescriptsForUsingItem _0801486C: ldr r2, _080148A0 @ =gSharedMem ldrb r0, [r4] @@ -4476,7 +4476,7 @@ _0801486C: mov r8, r4 ldr r3, _080148AC @ =gBattlescriptCurrInstr mov r9, r3 - ldr r1, _080148B0 @ =gUnknown_081D9E7C + ldr r1, _080148B0 @ =gBattlescriptsForUsingItem mov r10, r1 adds r7, r2, 0 cmp r0, 0x4 @@ -4493,7 +4493,7 @@ _080148A0: .4byte gSharedMem _080148A4: .4byte 0x00016003 _080148A8: .4byte 0x000160d8 _080148AC: .4byte gBattlescriptCurrInstr -_080148B0: .4byte gUnknown_081D9E7C +_080148B0: .4byte gBattlescriptsForUsingItem _080148B4: .4byte _080148B8 .align 2, 0 _080148B8: @@ -4522,7 +4522,7 @@ _080148CC: ands r0, r3 ldr r3, _08014910 @ =gBattlescriptCurrInstr mov r9, r3 - ldr r1, _08014914 @ =gUnknown_081D9E7C + ldr r1, _08014914 @ =gBattlescriptsForUsingItem mov r10, r1 cmp r0, 0 bne _080148FC @@ -4536,11 +4536,11 @@ _08014904: .4byte gBattleCommunication _08014908: .4byte gBankAttacker _0801490C: .4byte 0x000160da _08014910: .4byte gBattlescriptCurrInstr -_08014914: .4byte gUnknown_081D9E7C +_08014914: .4byte gBattlescriptsForUsingItem _08014918: ldr r3, _08014950 @ =gBattlescriptCurrInstr mov r9, r3 - ldr r0, _08014954 @ =gUnknown_081D9E7C + ldr r0, _08014954 @ =gBattlescriptsForUsingItem mov r10, r0 adds r5, r7, 0 mov r4, r8 @@ -4568,7 +4568,7 @@ _08014926: b _08014A74 .align 2, 0 _08014950: .4byte gBattlescriptCurrInstr -_08014954: .4byte gUnknown_081D9E7C +_08014954: .4byte gBattlescriptsForUsingItem _08014958: ldr r3, _0801498C @ =gBattleCommunication movs r0, 0x4 @@ -4592,7 +4592,7 @@ _08014958: strb r0, [r3, 0x5] ldr r2, _08014998 @ =gBattlescriptCurrInstr mov r9, r2 - ldr r3, _0801499C @ =gUnknown_081D9E7C + ldr r3, _0801499C @ =gBattlescriptsForUsingItem mov r10, r3 b _08014A74 .align 2, 0 @@ -4600,7 +4600,7 @@ _0801498C: .4byte gBattleCommunication _08014990: .4byte gBankAttacker _08014994: .4byte 0x000160da _08014998: .4byte gBattlescriptCurrInstr -_0801499C: .4byte gUnknown_081D9E7C +_0801499C: .4byte gBattlescriptsForUsingItem _080149A0: ldr r3, _08014A18 @ =gBattleTextBuff1 movs r4, 0xFD @@ -4623,7 +4623,7 @@ _080149A0: ands r2, r0 ldr r0, _08014A20 @ =gBattlescriptCurrInstr mov r9, r0 - ldr r1, _08014A24 @ =gUnknown_081D9E7C + ldr r1, _08014A24 @ =gBattlescriptsForUsingItem mov r10, r1 adds r6, r3, 0 cmp r2, 0 @@ -4667,7 +4667,7 @@ _08014A02: _08014A18: .4byte gBattleTextBuff1 _08014A1C: .4byte gBattleTextBuff2 _08014A20: .4byte gBattlescriptCurrInstr -_08014A24: .4byte gUnknown_081D9E7C +_08014A24: .4byte gBattlescriptsForUsingItem _08014A28: .4byte 0x000160a4 _08014A2C: .4byte 0x000160a5 _08014A30: @@ -4684,7 +4684,7 @@ _08014A30: mov r8, r0 ldr r1, _08014A5C @ =gBattlescriptCurrInstr mov r9, r1 - ldr r2, _08014A60 @ =gUnknown_081D9E7C + ldr r2, _08014A60 @ =gBattlescriptsForUsingItem mov r10, r2 b _08014A74 .align 2, 0 @@ -4692,7 +4692,7 @@ _08014A50: .4byte gBattleTypeFlags _08014A54: .4byte gBattleCommunication _08014A58: .4byte gBankAttacker _08014A5C: .4byte gBattlescriptCurrInstr -_08014A60: .4byte gUnknown_081D9E7C +_08014A60: .4byte gBattlescriptsForUsingItem _08014A64: ldr r0, _08014AA0 @ =gBattleCommunication strb r1, [r0, 0x5] @@ -4700,7 +4700,7 @@ _08014A64: mov r8, r3 ldr r0, _08014AA8 @ =gBattlescriptCurrInstr mov r9, r0 - ldr r1, _08014AAC @ =gUnknown_081D9E7C + ldr r1, _08014AAC @ =gBattlescriptsForUsingItem mov r10, r1 _08014A74: mov r2, r8 @@ -4730,7 +4730,7 @@ _08014A8C: _08014AA0: .4byte gBattleCommunication _08014AA4: .4byte gBankAttacker _08014AA8: .4byte gBattlescriptCurrInstr -_08014AAC: .4byte gUnknown_081D9E7C +_08014AAC: .4byte gBattlescriptsForUsingItem _08014AB0: .4byte 0x000160d8 _08014AB4: .4byte gFightStateTracker thumb_func_end sub_80147A0 @@ -4998,7 +4998,7 @@ _08014C9C: movs r0, 0x3 strb r0, [r1, 0x5] ldr r1, _08014CE8 @ =gBattlescriptCurrInstr - ldr r0, _08014CEC @ =gUnknown_081D8E3B + ldr r0, _08014CEC @ =BattleScript_PrintFailedToRunString str r0, [r1] ldr r1, _08014CF0 @ =gFightStateTracker movs r0, 0xA @@ -5008,7 +5008,7 @@ _08014CDC: .4byte gBattleMons _08014CE0: .4byte 0xfdffffff _08014CE4: .4byte gBattleCommunication _08014CE8: .4byte gBattlescriptCurrInstr -_08014CEC: .4byte gUnknown_081D8E3B +_08014CEC: .4byte BattleScript_PrintFailedToRunString _08014CF0: .4byte gFightStateTracker _08014CF4: ldr r1, _08014D1C @ =gBattleMons @@ -5026,7 +5026,7 @@ _08014CF4: movs r0, 0x4 strb r0, [r1, 0x5] ldr r1, _08014D28 @ =gBattlescriptCurrInstr - ldr r0, _08014D2C @ =gUnknown_081D8E3B + ldr r0, _08014D2C @ =BattleScript_PrintFailedToRunString str r0, [r1] ldr r1, _08014D30 @ =gFightStateTracker movs r0, 0xA @@ -5036,7 +5036,7 @@ _08014D1C: .4byte gBattleMons _08014D20: .4byte 0x0400e000 _08014D24: .4byte gBattleCommunication _08014D28: .4byte gBattlescriptCurrInstr -_08014D2C: .4byte gUnknown_081D8E3B +_08014D2C: .4byte BattleScript_PrintFailedToRunString _08014D30: .4byte gFightStateTracker _08014D34: ldr r0, _08014D48 @ =gNoOfAllBanks diff --git a/asm/battle_anim_81258BC.s b/asm/battle_anim_81258BC.s index 6705c0fd7..2c19ad731 100644 --- a/asm/battle_anim_81258BC.s +++ b/asm/battle_anim_81258BC.s @@ -77,12 +77,12 @@ sub_812AF30: @ 812AF30 strh r0, [r6, 0xA] movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r5, r0, 0 lsls r4, 24 asrs r4, 24 @@ -91,7 +91,7 @@ sub_812AF30: @ 812AF30 adds r0, r4, 0 adds r1, r5, 0 movs r2, 0x2 - bl sub_807712C + bl CalculatePanIncrement strh r4, [r6, 0xC] strh r5, [r6, 0xE] lsls r0, 24 @@ -188,7 +188,7 @@ sub_812B004: @ 812B004 movs r0, 0 strh r0, [r4, 0x1C] movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 ldrh r0, [r4, 0xA] lsls r1, 24 @@ -236,14 +236,14 @@ sub_812B058: @ 812B058 ldrb r0, [r0, 0x2] lsls r0, 24 asrs r0, 24 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 lsls r5, 24 asrs r5, 24 adds r0, r5, 0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r5, r0, 0 lsls r4, 24 asrs r4, 24 @@ -254,7 +254,7 @@ sub_812B058: @ 812B058 adds r0, r4, 0 adds r1, r5, 0 adds r2, r6, 0 - bl sub_807712C + bl CalculatePanIncrement ldr r2, _0812B100 @ =gTasks mov r3, r8 lsls r1, r3, 2 @@ -373,10 +373,10 @@ sub_812B18C: @ 812B18C movs r4, 0 movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning lsls r0, 24 lsrs r6, r0, 24 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812B1CC @@ -402,29 +402,29 @@ _0812B1CC: adds r2, r0, 0 cmp r1, 0 bne _0812B1E8 - ldr r0, _0812B1E4 @ =gBattleAnimBankAttacker + ldr r0, _0812B1E4 @ =gAnimBankAttacker ldrb r4, [r0] b _0812B20E .align 2, 0 _0812B1E0: .4byte gBattleAnimArgs -_0812B1E4: .4byte gBattleAnimBankAttacker +_0812B1E4: .4byte gAnimBankAttacker _0812B1E8: cmp r1, 0x1 bne _0812B1F8 - ldr r0, _0812B1F4 @ =gBattleAnimBankTarget + ldr r0, _0812B1F4 @ =gAnimBankTarget ldrb r4, [r0] b _0812B20E .align 2, 0 -_0812B1F4: .4byte gBattleAnimBankTarget +_0812B1F4: .4byte gAnimBankTarget _0812B1F8: cmp r1, 0x2 bne _0812B204 - ldr r0, _0812B200 @ =gBattleAnimBankAttacker + ldr r0, _0812B200 @ =gAnimBankAttacker b _0812B206 .align 2, 0 -_0812B200: .4byte gBattleAnimBankAttacker +_0812B200: .4byte gAnimBankAttacker _0812B204: - ldr r0, _0812B230 @ =gBattleAnimBankTarget + ldr r0, _0812B230 @ =gAnimBankTarget _0812B206: ldrb r1, [r0] movs r0, 0x2 @@ -447,7 +447,7 @@ _0812B21A: bl DestroyAnimVisualTask b _0812B2B0 .align 2, 0 -_0812B230: .4byte gBattleAnimBankTarget +_0812B230: .4byte gAnimBankTarget _0812B234: adds r0, r4, 0 bl GetBankSide @@ -520,10 +520,10 @@ sub_812B2B8: @ 812B2B8 lsrs r5, r0, 24 movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning lsls r0, 24 lsrs r4, r0, 24 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812B2DC @@ -532,8 +532,8 @@ sub_812B2B8: @ 812B2B8 .align 2, 0 _0812B2D8: .4byte gSharedMem + 0x19348 _0812B2DC: - ldr r1, _0812B304 @ =gUnknown_0202F7CA - ldr r0, _0812B308 @ =gBattleAnimBankAttacker + ldr r1, _0812B304 @ =gAnimSpeciesByBanks + ldr r0, _0812B308 @ =gAnimBankAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -552,8 +552,8 @@ _0812B2F6: pop {r0} bx r0 .align 2, 0 -_0812B304: .4byte gUnknown_0202F7CA -_0812B308: .4byte gBattleAnimBankAttacker +_0812B304: .4byte gAnimSpeciesByBanks +_0812B308: .4byte gAnimBankAttacker thumb_func_end sub_812B2B8 thumb_func_start sub_812B30C @@ -567,7 +567,7 @@ sub_812B30C: @ 812B30C ldrb r0, [r0, 0x2] lsls r0, 24 asrs r0, 24 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -593,7 +593,7 @@ sub_812B340: @ 812B340 ldrb r0, [r0, 0x2] lsls r0, 24 asrs r0, 24 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -626,14 +626,14 @@ sub_812B374: @ 812B374 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 lsls r5, 24 asrs r5, 24 adds r0, r5, 0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r5, r0, 0 lsls r4, 24 asrs r4, 24 @@ -644,7 +644,7 @@ sub_812B374: @ 812B374 adds r0, r4, 0 adds r1, r5, 0 adds r2, r6, 0 - bl sub_807712C + bl CalculatePanIncrement ldr r2, _0812B3FC @ =gTasks mov r3, r8 lsls r1, r3, 2 diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s index 91033c777..02eec98ec 100644 --- a/asm/battle_anim_812C144.s +++ b/asm/battle_anim_812C144.s @@ -77,7 +77,7 @@ sub_812C184: @ 812C184 b _0812C1CA _0812C1C4: adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812C1CA: pop {r0} bx r0 @@ -89,10 +89,10 @@ sub_812C1D0: @ 812C1D0 adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r6, _0812C21C @ =gBattleAnimBankTarget + ldr r6, _0812C21C @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 8 @@ -102,7 +102,7 @@ sub_812C1D0: @ 812C1D0 asrs r4, 16 ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r1, r0, 0 lsls r1, 24 lsrs r1, 8 @@ -119,7 +119,7 @@ sub_812C1D0: @ 812C1D0 pop {r0} bx r0 .align 2, 0 -_0812C21C: .4byte gBattleAnimBankTarget +_0812C21C: .4byte gAnimBankTarget thumb_func_end sub_812C1D0 thumb_func_start sub_812C220 @@ -198,7 +198,7 @@ sub_812C2A4: @ 812C2A4 strh r2, [r1] adds r1, 0x2 strh r2, [r1] - bl move_anim_8072740 + bl DestroyAnimSprite pop {r0} bx r0 .align 2, 0 @@ -210,16 +210,16 @@ sub_812C2BC: @ 812C2BC push {r4-r7,lr} sub sp, 0x4 adds r5, r0, 0 - ldr r4, _0812C348 @ =gBattleAnimBankTarget + ldr r4, _0812C348 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r7, r0, 0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 @@ -240,7 +240,7 @@ sub_812C2BC: @ 812C2BC lsls r1, 23 adds r0, r1 lsrs r4, r0, 16 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812C31A @@ -264,7 +264,7 @@ _0812C31A: strh r6, [r5, 0x36] ldr r0, _0812C350 @ =sub_8078B34 str r0, [r5, 0x1C] - ldr r1, _0812C354 @ =move_anim_8072740 + ldr r1, _0812C354 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData add sp, 0x4 @@ -272,10 +272,10 @@ _0812C31A: pop {r0} bx r0 .align 2, 0 -_0812C348: .4byte gBattleAnimBankTarget +_0812C348: .4byte gAnimBankTarget _0812C34C: .4byte gBattleAnimArgs _0812C350: .4byte sub_8078B34 -_0812C354: .4byte move_anim_8072740 +_0812C354: .4byte DestroyAnimSprite thumb_func_end sub_812C2BC thumb_func_start sub_812C358 @@ -547,7 +547,7 @@ _0812C53A: strh r0, [r1] strh r0, [r4] adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812C550: pop {r4} pop {r0} @@ -796,7 +796,7 @@ sub_812C720: @ 812C720 adds r4, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _0812C784 @ =gBattleAnimBankTarget + ldr r0, _0812C784 @ =gAnimBankTarget ldrb r0, [r0] mov r5, sp adds r5, 0x2 @@ -804,7 +804,7 @@ sub_812C720: @ 812C720 mov r2, sp adds r3, r5, 0 bl sub_807A3FC - ldr r0, _0812C788 @ =gBattleAnimBankAttacker + ldr r0, _0812C788 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -838,8 +838,8 @@ _0812C754: pop {r0} bx r0 .align 2, 0 -_0812C784: .4byte gBattleAnimBankTarget -_0812C788: .4byte gBattleAnimBankAttacker +_0812C784: .4byte gAnimBankTarget +_0812C788: .4byte gAnimBankAttacker _0812C78C: .4byte gBattleAnimArgs _0812C790: .4byte 0x0000ffce _0812C794: .4byte sub_812C798 @@ -904,7 +904,7 @@ _0812C7F4: cmp r0, 0x10 bne _0812C808 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812C808: pop {r0} bx r0 @@ -926,7 +926,7 @@ sub_812C80C: @ 812C80C strh r0, [r4, 0x22] ldr r0, _0812C840 @ =sub_8078600 str r0, [r4, 0x1C] - ldr r1, _0812C844 @ =move_anim_8072740 + ldr r1, _0812C844 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -935,7 +935,7 @@ sub_812C80C: @ 812C80C .align 2, 0 _0812C83C: .4byte gBattleAnimArgs _0812C840: .4byte sub_8078600 -_0812C844: .4byte move_anim_8072740 +_0812C844: .4byte DestroyAnimSprite thumb_func_end sub_812C80C thumb_func_start sub_812C848 @@ -953,11 +953,11 @@ sub_812C848: @ 812C848 ldrsh r1, [r5, r2] adds r0, r4, 0 bl sub_807867C - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _0812C89C - ldr r0, _0812C888 @ =gBattleAnimBankAttacker + ldr r0, _0812C888 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -967,7 +967,7 @@ sub_812C848: @ 812C848 b _0812C8A2 .align 2, 0 _0812C884: .4byte gBattleAnimArgs -_0812C888: .4byte gBattleAnimBankAttacker +_0812C888: .4byte gAnimBankAttacker _0812C88C: movs r1, 0x4 ldrsh r0, [r5, r1] @@ -1028,7 +1028,7 @@ _0812C8A8: cmp r0, 0xF0 bls _0812C900 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812C900: pop {r4,r5} pop {r0} @@ -1046,7 +1046,7 @@ sub_812C908: @ 812C908 cmp r0, 0 beq _0812C91E adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812C91E: pop {r0} bx r0 @@ -1057,7 +1057,7 @@ sub_812C924: @ 812C924 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - ldr r0, _0812C940 @ =gBattleAnimBankTarget + ldr r0, _0812C940 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1068,7 +1068,7 @@ sub_812C924: @ 812C924 movs r0, 0 b _0812C94C .align 2, 0 -_0812C940: .4byte gBattleAnimBankTarget +_0812C940: .4byte gAnimBankTarget _0812C944: .4byte gBattleAnimArgs _0812C948: ldr r1, _0812C95C @ =gBattleAnimArgs @@ -1089,7 +1089,7 @@ sub_812C960: @ 812C960 push {lr} lsls r0, 24 lsrs r2, r0, 24 - ldr r0, _0812C974 @ =gMoveDmgMoveAnim + ldr r0, _0812C974 @ =gAnimMoveDmg ldr r0, [r0] cmp r0, 0 ble _0812C97C @@ -1097,7 +1097,7 @@ sub_812C960: @ 812C960 movs r0, 0 b _0812C980 .align 2, 0 -_0812C974: .4byte gMoveDmgMoveAnim +_0812C974: .4byte gAnimMoveDmg _0812C978: .4byte gBattleAnimArgs _0812C97C: ldr r1, _0812C98C @ =gBattleAnimArgs @@ -1128,10 +1128,10 @@ sub_812C990: @ 812C990 adds r1, r3, 0 orrs r0, r1 strh r0, [r2] - ldr r0, _0812C9F4 @ =gUnknown_030042C4 + ldr r0, _0812C9F4 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _0812C9F8 @ =gUnknown_03004240 + ldr r0, _0812C9F8 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _0812C9FC @ =REG_WIN0H strh r1, [r0] @@ -1161,8 +1161,8 @@ sub_812C990: @ 812C990 .align 2, 0 _0812C9EC: .4byte REG_WINOUT _0812C9F0: .4byte 0x00001f3f -_0812C9F4: .4byte gUnknown_030042C4 -_0812C9F8: .4byte gUnknown_03004240 +_0812C9F4: .4byte gBattle_WIN0H +_0812C9F8: .4byte gBattle_WIN0V _0812C9FC: .4byte REG_WIN0H _0812CA00: .4byte sub_812CA04 thumb_func_end sub_812C990 @@ -1288,7 +1288,7 @@ sub_812CAD0: @ 812CAD0 adds r2, r4, 0 eors r1, r2 strh r1, [r3] - bl move_anim_8072740 + bl DestroyAnimSprite pop {r4} pop {r0} bx r0 @@ -1306,16 +1306,16 @@ sub_812CAFC: @ 812CAFC ldrsh r0, [r6, r1] cmp r0, 0 bne _0812CB28 - ldr r4, _0812CB74 @ =gBattleAnimBankAttacker + ldr r4, _0812CB74 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1357,7 +1357,7 @@ _0812CB28: b _0812CB8A .align 2, 0 _0812CB70: .4byte gBattleAnimArgs -_0812CB74: .4byte gBattleAnimBankAttacker +_0812CB74: .4byte gAnimBankAttacker _0812CB78: .4byte 0x000003ff _0812CB7C: .4byte 0xfffffc00 _0812CB80: .4byte 0x0000fff4 @@ -1412,7 +1412,7 @@ sub_812CBB4: @ 812CBB4 bne _0812CC12 movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -1443,7 +1443,7 @@ _0812CC12: cmp r0, 0 bne _0812CC20 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812CC20: pop {r4} pop {r0} @@ -1472,7 +1472,7 @@ sub_812CC44: @ 812CC44 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812CC7A @@ -1480,19 +1480,19 @@ sub_812CC44: @ 812CC44 ldr r2, _0812CC8C @ =0x00001f3f adds r0, r2, 0 strh r0, [r1] - ldr r1, _0812CC90 @ =gUnknown_03004200 + ldr r1, _0812CC90 @ =gBattle_WIN1H ldr r2, _0812CC94 @ =0x000098f0 adds r0, r2, 0 strh r0, [r1] - ldr r1, _0812CC98 @ =gUnknown_03004244 + ldr r1, _0812CC98 @ =gBattle_WIN1V movs r0, 0xA0 strh r0, [r1] ldr r1, _0812CC9C @ =REG_WIN1H - ldr r0, _0812CCA0 @ =gUnknown_030042C4 + ldr r0, _0812CCA0 @ =gBattle_WIN0H ldrh r0, [r0] strh r0, [r1] adds r1, 0x4 - ldr r0, _0812CCA4 @ =gUnknown_03004240 + ldr r0, _0812CCA4 @ =gBattle_WIN0V ldrh r0, [r0] strh r0, [r1] _0812CC7A: @@ -1504,12 +1504,12 @@ _0812CC7A: .align 2, 0 _0812CC88: .4byte REG_WININ _0812CC8C: .4byte 0x00001f3f -_0812CC90: .4byte gUnknown_03004200 +_0812CC90: .4byte gBattle_WIN1H _0812CC94: .4byte 0x000098f0 -_0812CC98: .4byte gUnknown_03004244 +_0812CC98: .4byte gBattle_WIN1V _0812CC9C: .4byte REG_WIN1H -_0812CCA0: .4byte gUnknown_030042C4 -_0812CCA4: .4byte gUnknown_03004240 +_0812CCA0: .4byte gBattle_WIN0H +_0812CCA4: .4byte gBattle_WIN0V thumb_func_end sub_812CC44 thumb_func_start sub_812CCA8 @@ -1517,7 +1517,7 @@ sub_812CCA8: @ 812CCA8 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812CCCA @@ -1525,10 +1525,10 @@ sub_812CCA8: @ 812CCA8 ldr r2, _0812CCDC @ =0x00003f3f adds r0, r2, 0 strh r0, [r1] - ldr r0, _0812CCE0 @ =gUnknown_03004200 + ldr r0, _0812CCE0 @ =gBattle_WIN1H movs r1, 0 strh r1, [r0] - ldr r0, _0812CCE4 @ =gUnknown_03004244 + ldr r0, _0812CCE4 @ =gBattle_WIN1V strh r1, [r0] _0812CCCA: adds r0, r4, 0 @@ -1539,8 +1539,8 @@ _0812CCCA: .align 2, 0 _0812CCD8: .4byte REG_WININ _0812CCDC: .4byte 0x00003f3f -_0812CCE0: .4byte gUnknown_03004200 -_0812CCE4: .4byte gUnknown_03004244 +_0812CCE0: .4byte gBattle_WIN1H +_0812CCE4: .4byte gBattle_WIN1V thumb_func_end sub_812CCA8 thumb_func_start sub_812CCE8 @@ -1552,17 +1552,17 @@ sub_812CCE8: @ 812CCE8 ldrsh r0, [r6, r1] cmp r0, 0 bne _0812CD04 - ldr r4, _0812CD00 @ =gBattleAnimBankAttacker + ldr r4, _0812CD00 @ =gAnimBankAttacker b _0812CD06 .align 2, 0 _0812CCFC: .4byte gBattleAnimArgs -_0812CD00: .4byte gBattleAnimBankAttacker +_0812CD00: .4byte gAnimBankAttacker _0812CD04: - ldr r4, _0812CD58 @ =gBattleAnimBankTarget + ldr r4, _0812CD58 @ =gAnimBankTarget _0812CD06: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x2] @@ -1570,7 +1570,7 @@ _0812CD06: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1601,7 +1601,7 @@ _0812CD3E: pop {r0} bx r0 .align 2, 0 -_0812CD58: .4byte gBattleAnimBankTarget +_0812CD58: .4byte gAnimBankTarget _0812CD5C: .4byte gBattleAnimArgs _0812CD60: .4byte sub_812CD64 thumb_func_end sub_812CCE8 @@ -1640,7 +1640,7 @@ sub_812CD64: @ 812CD64 cmp r0, r1 bge _0812CDC2 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _0812CDC2 .align 2, 0 _0812CDAC: .4byte gSineTable @@ -1652,7 +1652,7 @@ _0812CDB0: cmp r0, r1 ble _0812CDC2 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812CDC2: pop {r0} bx r0 @@ -1674,14 +1674,14 @@ sub_812CDC8: @ 812CDC8 ldrsh r0, [r0, r1] cmp r0, 0 bne _0812CDF4 - ldr r4, _0812CDF0 @ =gBattleAnimBankAttacker + ldr r4, _0812CDF0 @ =gAnimBankAttacker b _0812CDF6 .align 2, 0 _0812CDE8: .4byte gTasks _0812CDEC: .4byte gBattleAnimArgs -_0812CDF0: .4byte gBattleAnimBankAttacker +_0812CDF0: .4byte gAnimBankAttacker _0812CDF4: - ldr r4, _0812CE3C @ =gBattleAnimBankTarget + ldr r4, _0812CE3C @ =gAnimBankTarget _0812CDF6: ldrb r0, [r4] bl sub_8077FC0 @@ -1714,14 +1714,14 @@ _0812CE20: strh r2, [r5, 0x16] cmp r7, 0x1 bne _0812CE48 - ldr r0, _0812CE44 @ =gUnknown_030042C0 + ldr r0, _0812CE44 @ =gBattle_BG1_X b _0812CE4A .align 2, 0 -_0812CE3C: .4byte gBattleAnimBankTarget +_0812CE3C: .4byte gAnimBankTarget _0812CE40: .4byte gBattleAnimArgs -_0812CE44: .4byte gUnknown_030042C0 +_0812CE44: .4byte gBattle_BG1_X _0812CE48: - ldr r0, _0812CE68 @ =gUnknown_03004288 + ldr r0, _0812CE68 @ =gBattle_BG2_X _0812CE4A: ldrh r2, [r0] strh r2, [r5, 0x18] @@ -1738,7 +1738,7 @@ _0812CE4A: ldrh r3, [r5, 0x18] b _0812CE70 .align 2, 0 -_0812CE68: .4byte gUnknown_03004288 +_0812CE68: .4byte gBattle_BG2_X _0812CE6C: strh r2, [r5, 0x1E] ldrh r3, [r5, 0x1A] @@ -1974,16 +1974,16 @@ sub_812D008: @ 812D008 movs r5, 0 strh r5, [r4, 0x8] strh r5, [r4, 0xA] - ldr r6, _0812D060 @ =gBattleAnimBankAttacker + ldr r6, _0812D060 @ =gAnimBankAttacker ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xC] ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xE] @@ -2004,7 +2004,7 @@ sub_812D008: @ 812D008 bx r0 .align 2, 0 _0812D05C: .4byte gTasks -_0812D060: .4byte gBattleAnimBankAttacker +_0812D060: .4byte gAnimBankAttacker _0812D064: .4byte 0x0000ffec _0812D068: .4byte sub_812D06C thumb_func_end sub_812D008 @@ -2081,7 +2081,7 @@ _0812D0D4: lsrs r4, r0, 24 movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -2347,7 +2347,7 @@ _0812D2F0: ldrsh r0, [r5, r1] cmp r0, 0x3D bne _0812D33C - ldr r1, _0812D344 @ =move_anim_8072740 + ldr r1, _0812D344 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldrh r0, [r5, 0x24] @@ -2363,16 +2363,16 @@ _0812D2F0: strh r1, [r5, 0x26] movs r0, 0x14 strh r0, [r5, 0x2E] - ldr r4, _0812D348 @ =gBattleAnimBankTarget + ldr r4, _0812D348 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -2383,8 +2383,8 @@ _0812D33C: pop {r0} bx r0 .align 2, 0 -_0812D344: .4byte move_anim_8072740 -_0812D348: .4byte gBattleAnimBankTarget +_0812D344: .4byte DestroyAnimSprite +_0812D348: .4byte gAnimBankTarget _0812D34C: .4byte sub_8078B34 thumb_func_end sub_812D294 @@ -2460,16 +2460,16 @@ _0812D3CC: beq _0812D490 b _0812D4AE _0812D3D6: - ldr r4, _0812D408 @ =gBattleAnimBankAttacker + ldr r4, _0812D408 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2482,7 +2482,7 @@ _0812D3D6: strh r0, [r5, 0x32] b _0812D484 .align 2, 0 -_0812D408: .4byte gBattleAnimBankAttacker +_0812D408: .4byte gAnimBankAttacker _0812D40C: ldrh r0, [r5, 0x30] adds r0, 0x60 @@ -2563,7 +2563,7 @@ _0812D490: cmp r0, r1 bge _0812D4AE adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812D4AE: pop {r4-r6} pop {r0} @@ -2574,7 +2574,7 @@ _0812D4AE: sub_812D4B4: @ 812D4B4 push {r4,lr} adds r4, r0, 0 - ldr r0, _0812D4CC @ =gBattleAnimBankAttacker + ldr r0, _0812D4CC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -2583,7 +2583,7 @@ sub_812D4B4: @ 812D4B4 ldr r0, _0812D4D0 @ =0x0000fff0 b _0812D4D8 .align 2, 0 -_0812D4CC: .4byte gBattleAnimBankAttacker +_0812D4CC: .4byte gAnimBankAttacker _0812D4D0: .4byte 0x0000fff0 _0812D4D4: movs r0, 0x80 @@ -2608,7 +2608,7 @@ sub_812D4EC: @ 812D4EC ldrh r0, [r4, 0x2E] adds r0, 0x48 strh r0, [r4, 0x2E] - ldr r0, _0812D50C @ =gBattleAnimBankAttacker + ldr r0, _0812D50C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -2619,7 +2619,7 @@ sub_812D4EC: @ 812D4EC asrs r0, 20 b _0812D518 .align 2, 0 -_0812D50C: .4byte gBattleAnimBankAttacker +_0812D50C: .4byte gAnimBankAttacker _0812D510: ldrh r0, [r4, 0x2E] lsls r0, 16 @@ -2674,7 +2674,7 @@ _0812D564: cmp r0, r1 bls _0812D57E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812D57E: pop {r4,r5} pop {r0} @@ -2919,10 +2919,10 @@ _0812D736: movs r0, 0x90 lsls r0, 4 strh r0, [r4, 0x30] - ldr r0, _0812D75C @ =gBattleAnimBankAttacker + ldr r0, _0812D75C @ =gAnimBankAttacker ldrb r0, [r0] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -2931,7 +2931,7 @@ _0812D736: strh r0, [r4, 0x2E] b _0812D788 .align 2, 0 -_0812D75C: .4byte gBattleAnimBankAttacker +_0812D75C: .4byte gAnimBankAttacker _0812D760: ldrh r2, [r4, 0x30] lsls r1, r2, 16 @@ -2951,7 +2951,7 @@ _0812D760: cmp r0, r1 ble _0812D788 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812D788: pop {r4} pop {r0} @@ -3043,7 +3043,7 @@ _0812D834: ldr r1, _0812D850 @ =REG_MOSAIC movs r0, 0 strh r0, [r1] - ldr r0, _0812D854 @ =gBattleAnimBankAttacker + ldr r0, _0812D854 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -3054,7 +3054,7 @@ _0812D834: b _0812D85E .align 2, 0 _0812D850: .4byte REG_MOSAIC -_0812D854: .4byte gBattleAnimBankAttacker +_0812D854: .4byte gAnimBankAttacker _0812D858: .4byte REG_BG1CNT _0812D85C: ldr r0, _0812D87C @ =REG_BG2CNT @@ -3110,9 +3110,9 @@ _0812D8BC: .align 2, 0 _0812D8C0: .4byte REG_MOSAIC _0812D8C4: - ldr r5, _0812D8F4 @ =gBattleAnimBankAttacker + ldr r5, _0812D8F4 @ =gAnimBankAttacker ldrb r0, [r5] - ldr r1, _0812D8F8 @ =gBattleAnimBankTarget + ldr r1, _0812D8F8 @ =gAnimBankTarget ldrb r1, [r1] mov r2, r8 lsls r4, r2, 2 @@ -3124,7 +3124,7 @@ _0812D8C4: ldrb r1, [r5] mov r0, sp bl sub_8078954 - bl NotInBattle + bl IsContest lsls r0, 24 mov r9, r4 cmp r0, 0 @@ -3132,8 +3132,8 @@ _0812D8C4: movs r1, 0 b _0812D906 .align 2, 0 -_0812D8F4: .4byte gBattleAnimBankAttacker -_0812D8F8: .4byte gBattleAnimBankTarget +_0812D8F4: .4byte gAnimBankAttacker +_0812D8F8: .4byte gAnimBankTarget _0812D8FC: ldrb r0, [r5] bl GetBankIdentity @@ -3144,7 +3144,7 @@ _0812D906: lsls r1, 2 adds r1, r0 ldr r2, _0812D9D0 @ =gBattleMonForms - ldr r0, _0812D9D4 @ =gBattleAnimBankAttacker + ldr r0, _0812D9D4 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r2 ldrb r0, [r0] @@ -3158,16 +3158,16 @@ _0812D906: ldr r1, _0812D9DC @ =0x84000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812DA20 ldr r5, _0812D9E0 @ =gSharedMem + 0x19348 ldrh r0, [r5] - bl sub_80AEB1C + bl IsSpeciesNotUnown adds r4, r0, 0 ldrh r0, [r5, 0x2] - bl sub_80AEB1C + bl IsSpeciesNotUnown lsls r4, 24 lsls r0, 24 cmp r4, r0 @@ -3222,13 +3222,13 @@ _0812D98E: _0812D9A2: ldr r0, _0812D9E0 @ =gSharedMem + 0x19348 ldrh r0, [r0, 0x2] - bl sub_80AEB1C + bl IsSpeciesNotUnown lsls r0, 24 cmp r0, 0 beq _0812D9F0 ldr r3, _0812D9E4 @ =gSprites ldr r4, _0812D9E8 @ =gObjectBankIDs - ldr r2, _0812D9D4 @ =gBattleAnimBankAttacker + ldr r2, _0812D9D4 @ =gAnimBankAttacker ldrb r0, [r2] adds r0, r4 ldrb r1, [r0] @@ -3243,7 +3243,7 @@ _0812D9A2: .align 2, 0 _0812D9CC: .4byte gUnknown_081FAF4C _0812D9D0: .4byte gBattleMonForms -_0812D9D4: .4byte gBattleAnimBankAttacker +_0812D9D4: .4byte gAnimBankAttacker _0812D9D8: .4byte 0x040000d4 _0812D9DC: .4byte 0x84000200 _0812D9E0: .4byte gSharedMem + 0x19348 @@ -3253,7 +3253,7 @@ _0812D9EC: .4byte gSpriteAffineAnimTable_81E7C18 _0812D9F0: ldr r3, _0812DA34 @ =gSprites ldr r4, _0812DA38 @ =gObjectBankIDs - ldr r2, _0812DA3C @ =gBattleAnimBankAttacker + ldr r2, _0812DA3C @ =gAnimBankAttacker ldrb r0, [r2] adds r0, r4 ldrb r1, [r0] @@ -3289,7 +3289,7 @@ _0812DA2A: .align 2, 0 _0812DA34: .4byte gSprites _0812DA38: .4byte gObjectBankIDs -_0812DA3C: .4byte gBattleAnimBankAttacker +_0812DA3C: .4byte gAnimBankAttacker _0812DA40: .4byte gSpriteAffineAnimTable_81E7BEC _0812DA44: .4byte gTasks _0812DA48: @@ -3328,7 +3328,7 @@ _0812DA84: ldr r1, _0812DAA0 @ =REG_MOSAIC movs r0, 0 strh r0, [r1] - ldr r0, _0812DAA4 @ =gBattleAnimBankAttacker + ldr r0, _0812DAA4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -3339,7 +3339,7 @@ _0812DA84: b _0812DAAE .align 2, 0 _0812DAA0: .4byte REG_MOSAIC -_0812DAA4: .4byte gBattleAnimBankAttacker +_0812DAA4: .4byte gAnimBankAttacker _0812DAA8: .4byte REG_BG1CNT _0812DAAC: ldr r2, _0812DB08 @ =REG_BG2CNT @@ -3349,11 +3349,11 @@ _0812DAAE: negs r0, r0 ands r0, r1 strb r0, [r2] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _0812DAF4 - ldr r4, _0812DB0C @ =gBattleAnimBankAttacker + ldr r4, _0812DB0C @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -3389,7 +3389,7 @@ _0812DAFA: bx r0 .align 2, 0 _0812DB08: .4byte REG_BG2CNT -_0812DB0C: .4byte gBattleAnimBankAttacker +_0812DB0C: .4byte gAnimBankAttacker _0812DB10: .4byte gTasks _0812DB14: .4byte gSharedMem + 0x17800 thumb_func_end sub_812D7E8 @@ -3402,7 +3402,7 @@ c3_80DFBE4: @ 812DB18 ldr r4, _0812DB48 @ =gBattleAnimArgs ldr r3, _0812DB4C @ =gSprites ldr r2, _0812DB50 @ =gObjectBankIDs - ldr r1, _0812DB54 @ =gBattleAnimBankAttacker + ldr r1, _0812DB54 @ =gAnimBankAttacker ldrb r1, [r1] adds r1, r2 ldrb r2, [r1] @@ -3423,7 +3423,7 @@ c3_80DFBE4: @ 812DB18 _0812DB48: .4byte gBattleAnimArgs _0812DB4C: .4byte gSprites _0812DB50: .4byte gObjectBankIDs -_0812DB54: .4byte gBattleAnimBankAttacker +_0812DB54: .4byte gAnimBankAttacker thumb_func_end c3_80DFBE4 thumb_func_start sub_812DB58 @@ -3432,9 +3432,9 @@ sub_812DB58: @ 812DB58 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, _0812DB7C @ =gBattleAnimBankAttacker + ldr r0, _0812DB7C @ =gAnimBankAttacker ldrb r0, [r0] - ldr r1, _0812DB80 @ =gBattleAnimBankTarget + ldr r1, _0812DB80 @ =gAnimBankTarget ldrb r1, [r1] movs r2, 0x1 bl sub_8031FC4 @@ -3444,8 +3444,8 @@ sub_812DB58: @ 812DB58 pop {r0} bx r0 .align 2, 0 -_0812DB7C: .4byte gBattleAnimBankAttacker -_0812DB80: .4byte gBattleAnimBankTarget +_0812DB7C: .4byte gAnimBankAttacker +_0812DB80: .4byte gAnimBankTarget thumb_func_end sub_812DB58 thumb_func_start sub_812DB84 @@ -3506,7 +3506,7 @@ _0812DBD0: movs r1, 0x1 orrs r0, r1 strb r0, [r4] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _0812DC12 @@ -3541,7 +3541,7 @@ _0812DC12: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812DC9C @@ -3551,11 +3551,11 @@ _0812DC12: movs r2, 0 movs r3, 0 bl sub_80763FC - ldr r1, _0812DC90 @ =gUnknown_030042C0 + ldr r1, _0812DC90 @ =gBattle_BG1_X ldr r2, _0812DC94 @ =0x0000ffc8 adds r0, r2, 0 strh r0, [r1] - ldr r0, _0812DC98 @ =gUnknown_030041B4 + ldr r0, _0812DC98 @ =gBattle_BG1_Y strh r4, [r0] b _0812DCCE .align 2, 0 @@ -3567,31 +3567,31 @@ _0812DC80: .4byte 0x85000400 _0812DC84: .4byte gUnknown_08D2AA98 _0812DC88: .4byte gUnknown_08D2A9E0 _0812DC8C: .4byte gUnknown_08D2AA80 -_0812DC90: .4byte gUnknown_030042C0 +_0812DC90: .4byte gBattle_BG1_X _0812DC94: .4byte 0x0000ffc8 -_0812DC98: .4byte gUnknown_030041B4 +_0812DC98: .4byte gBattle_BG1_Y _0812DC9C: - ldr r0, _0812DCB4 @ =gBattleAnimBankAttacker + ldr r0, _0812DCB4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812DCC0 - ldr r1, _0812DCB8 @ =gUnknown_030042C0 + ldr r1, _0812DCB8 @ =gBattle_BG1_X ldr r4, _0812DCBC @ =0x0000ff79 adds r0, r4, 0 b _0812DCC6 .align 2, 0 -_0812DCB4: .4byte gBattleAnimBankAttacker -_0812DCB8: .4byte gUnknown_030042C0 +_0812DCB4: .4byte gAnimBankAttacker +_0812DCB8: .4byte gBattle_BG1_X _0812DCBC: .4byte 0x0000ff79 _0812DCC0: - ldr r1, _0812DCEC @ =gUnknown_030042C0 + ldr r1, _0812DCEC @ =gBattle_BG1_X ldr r2, _0812DCF0 @ =0x0000fff6 adds r0, r2, 0 _0812DCC6: strh r0, [r1] - ldr r1, _0812DCF4 @ =gUnknown_030041B4 + ldr r1, _0812DCF4 @ =gBattle_BG1_Y movs r0, 0 strh r0, [r1] _0812DCCE: @@ -3600,19 +3600,19 @@ _0812DCCE: adds r1, r7 lsls r1, 3 adds r1, r0 - ldr r0, _0812DCEC @ =gUnknown_030042C0 + ldr r0, _0812DCEC @ =gBattle_BG1_X ldrh r0, [r0] strh r0, [r1, 0x1C] - ldr r0, _0812DCF4 @ =gUnknown_030041B4 + ldr r0, _0812DCF4 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r1, 0x1E] ldrh r0, [r1, 0x8] adds r0, 0x1 b _0812DDD2 .align 2, 0 -_0812DCEC: .4byte gUnknown_030042C0 +_0812DCEC: .4byte gBattle_BG1_X _0812DCF0: .4byte 0x0000fff6 -_0812DCF4: .4byte gUnknown_030041B4 +_0812DCF4: .4byte gBattle_BG1_Y _0812DCF8: .4byte gTasks _0812DCFC: lsls r0, r7, 2 @@ -3685,7 +3685,7 @@ _0812DD64: beq _0812DD7C b _0812DE80 _0812DD7C: - ldr r2, _0812DDA8 @ =gUnknown_030042C0 + ldr r2, _0812DDA8 @ =gBattle_BG1_X ldr r1, _0812DDAC @ =gUnknown_084025C0 movs r4, 0xC ldrsh r0, [r3, r4] @@ -3707,7 +3707,7 @@ _0812DD7C: b _0812DE80 .align 2, 0 _0812DDA4: .4byte REG_BLDALPHA -_0812DDA8: .4byte gUnknown_030042C0 +_0812DDA8: .4byte gBattle_BG1_X _0812DDAC: .4byte gUnknown_084025C0 _0812DDB0: movs r0, 0x3 @@ -3732,7 +3732,7 @@ _0812DDD2: strh r0, [r1, 0x8] movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -3785,7 +3785,7 @@ _0812DE0C: ldr r1, _0812DE98 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _0812DE5A @@ -3804,9 +3804,9 @@ _0812DE5A: movs r1, 0x1 orrs r0, r1 strb r0, [r2] - ldr r0, _0812DEA0 @ =gUnknown_030042C0 + ldr r0, _0812DEA0 @ =gBattle_BG1_X strh r4, [r0] - ldr r0, _0812DEA4 @ =gUnknown_030041B4 + ldr r0, _0812DEA4 @ =gBattle_BG1_Y strh r4, [r0] ldr r0, _0812DEA8 @ =REG_BLDCNT strh r4, [r0] @@ -3827,8 +3827,8 @@ _0812DE90: .4byte 0x040000d4 _0812DE94: .4byte 0x85000400 _0812DE98: .4byte 0x85000200 _0812DE9C: .4byte REG_BG1CNT -_0812DEA0: .4byte gUnknown_030042C0 -_0812DEA4: .4byte gUnknown_030041B4 +_0812DEA0: .4byte gBattle_BG1_X +_0812DEA4: .4byte gBattle_BG1_Y _0812DEA8: .4byte REG_BLDCNT thumb_func_end sub_812DB84 @@ -3855,17 +3855,17 @@ sub_812DEAC: @ 812DEAC lsls r0, 16 lsrs r5, r0, 16 _0812DED6: - ldr r4, _0812DFD0 @ =gBattleAnimBankAttacker + ldr r4, _0812DFD0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, r5 strh r0, [r7, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -3974,7 +3974,7 @@ _0812DED6: pop {r0} bx r0 .align 2, 0 -_0812DFD0: .4byte gBattleAnimBankAttacker +_0812DFD0: .4byte gAnimBankAttacker _0812DFD4: .4byte gBattleAnimArgs _0812DFD8: .4byte gBattleAnimSpriteTemplate_84025EC _0812DFDC: .4byte gSprites @@ -4113,7 +4113,7 @@ sub_812E09C: @ 812E09C adds r0, r5 bl DestroySprite adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812E0E8: pop {r4-r6} pop {r0} @@ -4225,7 +4225,7 @@ _0812E194: movs r1, 0x1 orrs r0, r1 strb r0, [r4] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _0812E1D4 @@ -4260,7 +4260,7 @@ _0812E1D4: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812E260 @@ -4270,11 +4270,11 @@ _0812E1D4: movs r2, 0 movs r3, 0 bl sub_80763FC - ldr r1, _0812E254 @ =gUnknown_030042C0 + ldr r1, _0812E254 @ =gBattle_BG1_X ldr r3, _0812E258 @ =0x0000ffc8 adds r0, r3, 0 strh r0, [r1] - ldr r0, _0812E25C @ =gUnknown_030041B4 + ldr r0, _0812E25C @ =gBattle_BG1_Y strh r4, [r0] b _0812E2D2 .align 2, 0 @@ -4287,11 +4287,11 @@ _0812E244: .4byte 0x85000400 _0812E248: .4byte gUnknown_08D2AA98 _0812E24C: .4byte gUnknown_08D2A9E0 _0812E250: .4byte gUnknown_08D2AA80 -_0812E254: .4byte gUnknown_030042C0 +_0812E254: .4byte gBattle_BG1_X _0812E258: .4byte 0x0000ffc8 -_0812E25C: .4byte gUnknown_030041B4 +_0812E25C: .4byte gBattle_BG1_Y _0812E260: - ldr r0, _0812E2A0 @ =gBattleAnimBankTarget + ldr r0, _0812E2A0 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankIdentity lsls r0, 24 @@ -4301,7 +4301,7 @@ _0812E260: lsrs r0, 24 cmp r0, 0x1 bne _0812E2B4 - ldr r1, _0812E2A4 @ =gUnknown_030042C0 + ldr r1, _0812E2A4 @ =gBattle_BG1_X cmp r4, 0x1 bne _0812E284 ldr r2, _0812E2A8 @ =0x0000ff65 @@ -4321,32 +4321,32 @@ _0812E28E: _0812E296: cmp r4, 0x2 bne _0812E2CC - ldr r1, _0812E2A4 @ =gUnknown_030042C0 + ldr r1, _0812E2A4 @ =gBattle_BG1_X ldr r2, _0812E2B0 @ =0x0000ffec b _0812E2C8 .align 2, 0 -_0812E2A0: .4byte gBattleAnimBankTarget -_0812E2A4: .4byte gUnknown_030042C0 +_0812E2A0: .4byte gAnimBankTarget +_0812E2A4: .4byte gBattle_BG1_X _0812E2A8: .4byte 0x0000ff65 _0812E2AC: .4byte 0x0000ff8d _0812E2B0: .4byte 0x0000ffec _0812E2B4: cmp r4, 0x1 bne _0812E2C0 - ldr r1, _0812E2EC @ =gUnknown_030042C0 + ldr r1, _0812E2EC @ =gBattle_BG1_X ldr r3, _0812E2F0 @ =0x0000ff79 adds r0, r3, 0 strh r0, [r1] _0812E2C0: cmp r4, 0 bne _0812E2CC - ldr r1, _0812E2EC @ =gUnknown_030042C0 + ldr r1, _0812E2EC @ =gBattle_BG1_X ldr r2, _0812E2F4 @ =0x0000fff6 _0812E2C8: adds r0, r2, 0 strh r0, [r1] _0812E2CC: - ldr r1, _0812E2F8 @ =gUnknown_030041B4 + ldr r1, _0812E2F8 @ =gBattle_BG1_Y movs r0, 0 strh r0, [r1] _0812E2D2: @@ -4355,18 +4355,18 @@ _0812E2D2: adds r1, r6 lsls r1, 3 adds r1, r0 - ldr r0, _0812E2EC @ =gUnknown_030042C0 + ldr r0, _0812E2EC @ =gBattle_BG1_X ldrh r0, [r0] strh r0, [r1, 0x1C] - ldr r0, _0812E2F8 @ =gUnknown_030041B4 + ldr r0, _0812E2F8 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r1, 0x1E] b _0812E380 .align 2, 0 -_0812E2EC: .4byte gUnknown_030042C0 +_0812E2EC: .4byte gBattle_BG1_X _0812E2F0: .4byte 0x0000ff79 _0812E2F4: .4byte 0x0000fff6 -_0812E2F8: .4byte gUnknown_030041B4 +_0812E2F8: .4byte gBattle_BG1_Y _0812E2FC: .4byte gTasks _0812E300: ldr r1, _0812E334 @ =gTasks @@ -4376,14 +4376,14 @@ _0812E300: adds r5, r0, r1 movs r0, 0 strh r0, [r5, 0xE] - ldr r0, _0812E338 @ =gBattleAnimBankTarget + ldr r0, _0812E338 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812E344 - ldr r2, _0812E33C @ =gUnknown_030042C0 + ldr r2, _0812E33C @ =gBattle_BG1_X ldr r1, _0812E340 @ =gUnknown_08402604 movs r3, 0xC ldrsh r0, [r5, r3] @@ -4396,11 +4396,11 @@ _0812E300: b _0812E356 .align 2, 0 _0812E334: .4byte gTasks -_0812E338: .4byte gBattleAnimBankTarget -_0812E33C: .4byte gUnknown_030042C0 +_0812E338: .4byte gAnimBankTarget +_0812E33C: .4byte gBattle_BG1_X _0812E340: .4byte gUnknown_08402604 _0812E344: - ldr r2, _0812E374 @ =gUnknown_030042C0 + ldr r2, _0812E374 @ =gBattle_BG1_X ldr r1, _0812E378 @ =gUnknown_08402604 movs r3, 0xC ldrsh r0, [r5, r3] @@ -4425,7 +4425,7 @@ _0812E356: strh r0, [r1, 0x8] b _0812E476 .align 2, 0 -_0812E374: .4byte gUnknown_030042C0 +_0812E374: .4byte gBattle_BG1_X _0812E378: .4byte gUnknown_08402604 _0812E37C: .4byte gTasks _0812E380: @@ -4528,7 +4528,7 @@ _0812E420: ldr r0, _0812E484 @ =0x85000200 str r0, [r1, 0x8] ldr r0, [r1, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _0812E450 @@ -4547,9 +4547,9 @@ _0812E450: movs r1, 0x1 orrs r0, r1 strb r0, [r2] - ldr r0, _0812E48C @ =gUnknown_030042C0 + ldr r0, _0812E48C @ =gBattle_BG1_X strh r4, [r0] - ldr r0, _0812E490 @ =gUnknown_030041B4 + ldr r0, _0812E490 @ =gBattle_BG1_Y strh r4, [r0] ldr r0, _0812E494 @ =REG_BLDCNT strh r4, [r0] @@ -4566,8 +4566,8 @@ _0812E476: _0812E480: .4byte 0x040000d4 _0812E484: .4byte 0x85000200 _0812E488: .4byte REG_BG1CNT -_0812E48C: .4byte gUnknown_030042C0 -_0812E490: .4byte gUnknown_030041B4 +_0812E48C: .4byte gBattle_BG1_X +_0812E490: .4byte gBattle_BG1_Y _0812E494: .4byte REG_BLDCNT thumb_func_end sub_812E14C @@ -4642,7 +4642,7 @@ _0812E50E: ldrh r0, [r4, 0x32] adds r0, 0x80 strh r0, [r4, 0x32] - ldr r0, _0812E53C @ =gBattleAnimBankAttacker + ldr r0, _0812E53C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -4654,7 +4654,7 @@ _0812E50E: negs r0, r0 b _0812E546 .align 2, 0 -_0812E53C: .4byte gBattleAnimBankAttacker +_0812E53C: .4byte gAnimBankAttacker _0812E540: ldrh r0, [r4, 0x30] lsls r0, 16 @@ -4672,7 +4672,7 @@ _0812E546: cmp r0, 0x40 ble _0812E562 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812E562: pop {r4} pop {r0} @@ -4747,12 +4747,12 @@ _0812E5AC: ldrsh r0, [r5, r1] cmp r0, 0 bne _0812E5F8 - ldr r0, _0812E5F4 @ =gBattleAnimBankAttacker + ldr r0, _0812E5F4 @ =gAnimBankAttacker b _0812E5FA .align 2, 0 -_0812E5F4: .4byte gBattleAnimBankAttacker +_0812E5F4: .4byte gAnimBankAttacker _0812E5F8: - ldr r0, _0812E630 @ =gBattleAnimBankTarget + ldr r0, _0812E630 @ =gAnimBankTarget _0812E5FA: ldrb r0, [r0] bl GetBankSide @@ -4781,7 +4781,7 @@ _0812E628: pop {r0} bx r0 .align 2, 0 -_0812E630: .4byte gBattleAnimBankTarget +_0812E630: .4byte gAnimBankTarget _0812E634: .4byte sub_812E638 thumb_func_end sub_812E568 @@ -4970,7 +4970,7 @@ _0812E798: sub_812E7A0: @ 812E7A0 push {r4,lr} adds r4, r0, 0 - ldr r0, _0812E7BC @ =gBattleAnimBankAttacker + ldr r0, _0812E7BC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -4982,7 +4982,7 @@ sub_812E7A0: @ 812E7A0 ldrh r0, [r1] b _0812E7CE .align 2, 0 -_0812E7BC: .4byte gBattleAnimBankAttacker +_0812E7BC: .4byte gAnimBankAttacker _0812E7C0: .4byte gBattleAnimArgs _0812E7C4: movs r0, 0xF0 @@ -5014,7 +5014,7 @@ sub_812E7F0: @ 812E7F0 ldrh r0, [r4, 0x2E] adds r0, 0x3 strh r0, [r4, 0x2E] - ldr r0, _0812E830 @ =gBattleAnimBankAttacker + ldr r0, _0812E830 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -5031,7 +5031,7 @@ sub_812E7F0: @ 812E7F0 cmp r1, 0xF0 ble _0812E822 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812E822: ldrh r1, [r4, 0x2E] movs r0, 0xFF @@ -5040,7 +5040,7 @@ _0812E822: bl Sin b _0812E858 .align 2, 0 -_0812E830: .4byte gBattleAnimBankAttacker +_0812E830: .4byte gAnimBankAttacker _0812E834: ldrh r1, [r4, 0x20] subs r1, 0x5 @@ -5052,7 +5052,7 @@ _0812E834: cmp r1, 0 bge _0812E84C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812E84C: ldrh r1, [r4, 0x2E] movs r0, 0xFF @@ -5329,16 +5329,16 @@ sub_812EA4C: @ 812EA4C ldrsh r0, [r6, r2] cmp r0, 0 bne _0812EA80 - ldr r4, _0812EAA8 @ =gBattleAnimBankAttacker + ldr r4, _0812EAA8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -5363,7 +5363,7 @@ _0812EA80: b _0812EB0A .align 2, 0 _0812EAA4: .4byte gBattleAnimArgs -_0812EAA8: .4byte gBattleAnimBankAttacker +_0812EAA8: .4byte gAnimBankAttacker _0812EAAC: ldrh r1, [r5, 0x30] lsls r0, r1, 16 @@ -5410,7 +5410,7 @@ _0812EAEA: cmp r0, 0 beq _0812EB0A adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812EB0A: pop {r4-r6} pop {r0} @@ -5440,14 +5440,14 @@ sub_812EB10: @ 812EB10 mov r8, r0 cmp r1, 0 bne _0812EB4C - ldr r0, _0812EB48 @ =gBattleAnimBankAttacker + ldr r0, _0812EB48 @ =gAnimBankAttacker b _0812EB4E .align 2, 0 _0812EB40: .4byte gTasks _0812EB44: .4byte gBattleAnimArgs -_0812EB48: .4byte gBattleAnimBankAttacker +_0812EB48: .4byte gAnimBankAttacker _0812EB4C: - ldr r0, _0812EB88 @ =gBattleAnimBankTarget + ldr r0, _0812EB88 @ =gAnimBankTarget _0812EB4E: ldrb r0, [r0] strh r0, [r2, 0x1E] @@ -5477,7 +5477,7 @@ _0812EB4E: lsls r2, r5, 4 b _0812EBF8 .align 2, 0 -_0812EB88: .4byte gBattleAnimBankTarget +_0812EB88: .4byte gAnimBankTarget _0812EB8C: .4byte gTasks _0812EB90: cmp r0, 0x2 @@ -5512,7 +5512,7 @@ _0812EBC2: bl obj_id_set_rotscale adds r0, r5, 0 bl sub_8079A64 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _0812EBE8 @@ -5733,7 +5733,7 @@ _0812ED6A: cmp r0, 0x1F bne _0812ED7E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812ED7E: pop {r4} pop {r0} @@ -5756,10 +5756,10 @@ sub_812ED84: @ 812ED84 adds r1, r3, 0 orrs r0, r1 strh r0, [r2] - ldr r0, _0812EDEC @ =gUnknown_030042C4 + ldr r0, _0812EDEC @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _0812EDF0 @ =gUnknown_03004240 + ldr r0, _0812EDF0 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _0812EDF4 @ =REG_WIN0H strh r1, [r0] @@ -5792,8 +5792,8 @@ sub_812ED84: @ 812ED84 .align 2, 0 _0812EDE4: .4byte REG_WINOUT _0812EDE8: .4byte 0x00001f3f -_0812EDEC: .4byte gUnknown_030042C4 -_0812EDF0: .4byte gUnknown_03004240 +_0812EDEC: .4byte gBattle_WIN0H +_0812EDF0: .4byte gBattle_WIN0V _0812EDF4: .4byte REG_WIN0H _0812EDF8: .4byte gBattleAnimArgs _0812EDFC: .4byte sub_812EE00 @@ -5878,7 +5878,7 @@ _0812EE76: eors r0, r1 strh r0, [r2] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812EE94: pop {r4} pop {r0} @@ -5892,16 +5892,16 @@ _0812EEA0: .4byte 0x00003f3f sub_812EEA4: @ 812EEA4 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, _0812EEE0 @ =gBattleAnimBankAttacker + ldr r5, _0812EEE0 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -5918,7 +5918,7 @@ sub_812EEA4: @ 812EEA4 pop {r0} bx r0 .align 2, 0 -_0812EEE0: .4byte gBattleAnimBankAttacker +_0812EEE0: .4byte gAnimBankAttacker _0812EEE4: .4byte gBattleAnimArgs _0812EEE8: .4byte sub_812EEEC thumb_func_end sub_812EEA4 @@ -5953,15 +5953,15 @@ sub_812EEEC: @ 812EEEC cmp r0, 0xC3 ble _0812EF38 _0812EF26: - ldr r0, _0812EF34 @ =gBattleAnimBankAttacker + ldr r0, _0812EF34 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 subs r0, 0x1 b _0812EF42 .align 2, 0 -_0812EF34: .4byte gBattleAnimBankAttacker +_0812EF34: .4byte gAnimBankAttacker _0812EF38: - ldr r0, _0812EF84 @ =gBattleAnimBankAttacker + ldr r0, _0812EF84 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 adds r0, 0x1 @@ -5999,7 +5999,7 @@ _0812EF42: strh r0, [r4, 0x38] b _0812EFB8 .align 2, 0 -_0812EF84: .4byte gBattleAnimBankAttacker +_0812EF84: .4byte gAnimBankAttacker _0812EF88: cmp r2, 0x1 bne _0812EFB8 @@ -6023,7 +6023,7 @@ _0812EF88: cmp r0, r1 bne _0812EFB8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0812EFB8: pop {r4} pop {r0} @@ -6046,7 +6046,7 @@ sub_812EFC8: @ 812EFC8 str r0, [sp, 0x10] movs r0, 0 bl GetAnimBankSpriteId - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _0812F004 @@ -6063,7 +6063,7 @@ sub_812EFC8: @ 812EFC8 .align 2, 0 _0812F000: .4byte gSharedMem + 0x19348 _0812F004: - ldr r0, _0812F070 @ =gBattleAnimBankAttacker + ldr r0, _0812F070 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -6072,7 +6072,7 @@ _0812F004: movs r0, 0 str r0, [sp, 0x14] ldr r6, _0812F074 @ =gBattlePartyID - ldr r4, _0812F078 @ =gBattleAnimBankTarget + ldr r4, _0812F078 @ =gAnimBankTarget ldrb r0, [r4] lsls r0, 1 adds r0, r6 @@ -6113,9 +6113,9 @@ _0812F004: adds r0, r7 b _0812F092 .align 2, 0 -_0812F070: .4byte gBattleAnimBankAttacker +_0812F070: .4byte gAnimBankAttacker _0812F074: .4byte gBattlePartyID -_0812F078: .4byte gBattleAnimBankTarget +_0812F078: .4byte gAnimBankTarget _0812F07C: .4byte gPlayerParty _0812F080: .4byte gSharedMem + 0x17800 _0812F084: @@ -6144,7 +6144,7 @@ _0812F0AC: movs r2, 0x1 str r2, [sp, 0x14] ldr r6, _0812F10C @ =gBattlePartyID - ldr r4, _0812F110 @ =gBattleAnimBankTarget + ldr r4, _0812F110 @ =gAnimBankTarget ldrb r0, [r4] lsls r0, 1 adds r0, r6 @@ -6187,7 +6187,7 @@ _0812F0AC: b _0812F12C .align 2, 0 _0812F10C: .4byte gBattlePartyID -_0812F110: .4byte gBattleAnimBankTarget +_0812F110: .4byte gAnimBankTarget _0812F114: .4byte gEnemyParty _0812F118: .4byte gSharedMem + 0x17800 _0812F11C: .4byte gPlayerParty @@ -6211,21 +6211,21 @@ _0812F13A: _0812F13C: mov r10, r3 _0812F13E: - ldr r0, _0812F21C @ =gBattleAnimBankAttacker + ldr r0, _0812F21C @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079ED4 lsls r0, 24 lsrs r7, r0, 24 - ldr r5, _0812F21C @ =gBattleAnimBankAttacker + ldr r5, _0812F21C @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 mov r2, r10 lsls r1, r2, 16 @@ -6317,7 +6317,7 @@ _0812F13E: bx r0 .align 2, 0 _0812F218: .4byte 0x0000ffec -_0812F21C: .4byte gBattleAnimBankAttacker +_0812F21C: .4byte gAnimBankAttacker _0812F220: .4byte gSprites _0812F224: .4byte 0x00007fff _0812F228: .4byte REG_BLDCNT @@ -6454,14 +6454,14 @@ sub_812F314: @ 812F314 ldrsh r0, [r0, r1] cmp r0, 0 bne _0812F340 - ldr r0, _0812F33C @ =gBattleAnimBankAttacker + ldr r0, _0812F33C @ =gAnimBankAttacker b _0812F342 .align 2, 0 _0812F334: .4byte gTasks _0812F338: .4byte gBattleAnimArgs -_0812F33C: .4byte gBattleAnimBankAttacker +_0812F33C: .4byte gAnimBankAttacker _0812F340: - ldr r0, _0812F3C0 @ =gBattleAnimBankTarget + ldr r0, _0812F3C0 @ =gAnimBankTarget _0812F342: ldrb r5, [r0] movs r6, 0 @@ -6519,18 +6519,18 @@ _0812F388: ldr r2, _0812F3D0 @ =0x00003f42 adds r0, r2, 0 strh r0, [r1] - ldr r0, _0812F3D4 @ =gUnknown_030042C0 + ldr r0, _0812F3D4 @ =gBattle_BG1_X ldrh r5, [r0] - ldr r0, _0812F3D8 @ =gUnknown_030041B4 + ldr r0, _0812F3D8 @ =gBattle_BG1_Y b _0812F3EE .align 2, 0 -_0812F3C0: .4byte gBattleAnimBankTarget +_0812F3C0: .4byte gAnimBankTarget _0812F3C4: .4byte gBattleAnimArgs _0812F3C8: .4byte REG_BG1HOFS _0812F3CC: .4byte REG_BLDCNT _0812F3D0: .4byte 0x00003f42 -_0812F3D4: .4byte gUnknown_030042C0 -_0812F3D8: .4byte gUnknown_030041B4 +_0812F3D4: .4byte gBattle_BG1_X +_0812F3D8: .4byte gBattle_BG1_Y _0812F3DC: ldr r0, _0812F454 @ =REG_BG2HOFS str r0, [sp] @@ -6538,9 +6538,9 @@ _0812F3DC: ldr r2, _0812F45C @ =0x00003f44 adds r0, r2, 0 strh r0, [r1] - ldr r0, _0812F460 @ =gUnknown_03004288 + ldr r0, _0812F460 @ =gBattle_BG2_X ldrh r5, [r0] - ldr r0, _0812F464 @ =gUnknown_03004280 + ldr r0, _0812F464 @ =gBattle_BG2_Y _0812F3EE: ldrh r3, [r0] movs r7, 0 @@ -6597,8 +6597,8 @@ _0812F3FE: _0812F454: .4byte REG_BG2HOFS _0812F458: .4byte REG_BLDCNT _0812F45C: .4byte 0x00003f44 -_0812F460: .4byte gUnknown_03004288 -_0812F464: .4byte gUnknown_03004280 +_0812F460: .4byte gBattle_BG2_X +_0812F464: .4byte gBattle_BG2_Y _0812F468: .4byte gUnknown_03004DE0 _0812F46C: .4byte 0xa6600001 _0812F470: .4byte sub_812F474 @@ -6625,20 +6625,20 @@ sub_812F474: @ 812F474 lsrs r0, 24 cmp r0, 0x1 bne _0812F4B4 - ldr r0, _0812F4AC @ =gUnknown_030042C0 + ldr r0, _0812F4AC @ =gBattle_BG1_X ldrh r0, [r0] str r0, [sp, 0x4] - ldr r0, _0812F4B0 @ =gUnknown_030041B4 + ldr r0, _0812F4B0 @ =gBattle_BG1_Y b _0812F4BC .align 2, 0 _0812F4A8: .4byte gTasks -_0812F4AC: .4byte gUnknown_030042C0 -_0812F4B0: .4byte gUnknown_030041B4 +_0812F4AC: .4byte gBattle_BG1_X +_0812F4B0: .4byte gBattle_BG1_Y _0812F4B4: - ldr r0, _0812F4D4 @ =gUnknown_03004288 + ldr r0, _0812F4D4 @ =gBattle_BG2_X ldrh r0, [r0] str r0, [sp, 0x4] - ldr r0, _0812F4D8 @ =gUnknown_03004280 + ldr r0, _0812F4D8 @ =gBattle_BG2_Y _0812F4BC: ldrh r0, [r0] str r0, [sp, 0x8] @@ -6654,8 +6654,8 @@ _0812F4CA: beq _0812F4EA b _0812F712 .align 2, 0 -_0812F4D4: .4byte gUnknown_03004288 -_0812F4D8: .4byte gUnknown_03004280 +_0812F4D4: .4byte gBattle_BG2_X +_0812F4D8: .4byte gBattle_BG2_Y _0812F4DC: cmp r0, 0x2 bne _0812F4E2 @@ -7249,7 +7249,7 @@ sub_812F948: @ 812F948 ldrb r1, [r6] adds r0, r5, 0 bl StartSpriteAffineAnim - ldr r0, _0812F9A4 @ =gBattleAnimBankTarget + ldr r0, _0812F9A4 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -7259,10 +7259,10 @@ sub_812F948: @ 812F948 negs r0, r0 strh r0, [r6, 0x2] _0812F96E: - ldr r4, _0812F9A8 @ =gBattleAnimBankAttacker + ldr r4, _0812F9A8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x2] @@ -7270,7 +7270,7 @@ _0812F96E: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x4] @@ -7283,8 +7283,8 @@ _0812F96E: bx r0 .align 2, 0 _0812F9A0: .4byte gBattleAnimArgs -_0812F9A4: .4byte gBattleAnimBankTarget -_0812F9A8: .4byte gBattleAnimBankAttacker +_0812F9A4: .4byte gAnimBankTarget +_0812F9A8: .4byte gAnimBankAttacker _0812F9AC: .4byte sub_80DA48C thumb_func_end sub_812F948 @@ -7673,7 +7673,7 @@ sub_812FC68: @ 812FC68 mov r1, r8 adds r4, r0, r1 ldr r1, _0812FCCC @ =gObjectBankIDs - ldr r2, _0812FCD0 @ =gBattleAnimBankAttacker + ldr r2, _0812FCD0 @ =gAnimBankAttacker ldrb r0, [r2] adds r0, r1 ldrb r0, [r0] @@ -7710,7 +7710,7 @@ _0812FCAC: .align 2, 0 _0812FCC8: .4byte gTasks _0812FCCC: .4byte gObjectBankIDs -_0812FCD0: .4byte gBattleAnimBankAttacker +_0812FCD0: .4byte gAnimBankAttacker _0812FCD4: .4byte gBattleAnimArgs _0812FCD8: .4byte 0xffff8000 _0812FCDC: @@ -7821,25 +7821,25 @@ _0812FD9C: ldrsh r0, [r4, r1] cmp r0, 0 bne _0812FDC0 - ldr r0, _0812FDBC @ =gBattleAnimBankAttacker + ldr r0, _0812FDBC @ =gAnimBankAttacker b _0812FDC2 .align 2, 0 _0812FDB4: .4byte gTasks _0812FDB8: .4byte gBattleAnimArgs -_0812FDBC: .4byte gBattleAnimBankAttacker +_0812FDBC: .4byte gAnimBankAttacker _0812FDC0: - ldr r0, _0812FE10 @ =gBattleAnimBankTarget + ldr r0, _0812FE10 @ =gAnimBankTarget _0812FDC2: ldrb r4, [r0] adds r0, r4, 0 movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] adds r0, r4, 0 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] @@ -7864,7 +7864,7 @@ _0812FDC2: pop {r0} bx r0 .align 2, 0 -_0812FE10: .4byte gBattleAnimBankTarget +_0812FE10: .4byte gAnimBankTarget _0812FE14: .4byte gBattleAnimArgs _0812FE18: .4byte gUnknown_084028AC _0812FE1C: .4byte sub_812FE20 @@ -8214,7 +8214,7 @@ sub_81300A4: @ 81300A4 lsrs r0, 24 movs r2, 0xD0 lsls r2, 1 - ldr r1, _081300E0 @ =gBattleAnimBankAttacker + ldr r1, _081300E0 @ =gAnimBankAttacker ldrb r3, [r1] ldr r1, _081300E4 @ =gBattleAnimArgs ldrb r1, [r1] @@ -8237,7 +8237,7 @@ sub_81300A4: @ 81300A4 pop {r0} bx r0 .align 2, 0 -_081300E0: .4byte gBattleAnimBankAttacker +_081300E0: .4byte gAnimBankAttacker _081300E4: .4byte gBattleAnimArgs _081300E8: .4byte gUnknown_08D2E014 _081300EC: .4byte gUnknown_08D2E170 @@ -8248,7 +8248,7 @@ _081300F0: .4byte gUnknown_08D2E150 sub_81300F4: @ 81300F4 push {r4-r6,lr} adds r5, r0, 0 - ldr r6, _0813014C @ =gBattleAnimBankAttacker + ldr r6, _0813014C @ =gAnimBankAttacker ldrb r0, [r6] bl GetBankSide lsls r0, 24 @@ -8262,7 +8262,7 @@ sub_81300F4: @ 81300F4 _08130110: ldrb r0, [r6] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r4, _08130150 @ =gBattleAnimArgs lsrs r0, 24 @@ -8271,7 +8271,7 @@ _08130110: strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -8288,7 +8288,7 @@ _08130110: strh r0, [r5, 0x30] b _08130180 .align 2, 0 -_0813014C: .4byte gBattleAnimBankAttacker +_0813014C: .4byte gAnimBankAttacker _08130150: .4byte gBattleAnimArgs _08130154: .4byte 0x0000fd80 _08130158: @@ -8313,7 +8313,7 @@ _08130172: lsls r0, 2 strh r0, [r5, 0x2E] _08130180: - ldr r0, _081301AC @ =gBattleAnimBankAttacker + ldr r0, _081301AC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -8335,7 +8335,7 @@ _081301A0: pop {r0} bx r0 .align 2, 0 -_081301AC: .4byte gBattleAnimBankAttacker +_081301AC: .4byte gAnimBankAttacker _081301B0: .4byte sub_81301B4 thumb_func_end sub_81300F4 @@ -8365,7 +8365,7 @@ sub_81301B4: @ 81301B4 cmp r0, 0xE bne _081301E8 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081301E8: pop {r0} bx r0 @@ -8381,7 +8381,7 @@ sub_81301EC: @ 81301EC lsls r1, 3 ldr r0, _08130218 @ =gTasks adds r6, r1, r0 - bl NotInBattle + bl IsContest lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 @@ -8402,7 +8402,7 @@ _0813021C: strh r0, [r6, 0x14] strh r1, [r6, 0x16] _08130226: - ldr r5, _0813025C @ =gBattleAnimBankAttacker + ldr r5, _0813025C @ =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 @@ -8410,7 +8410,7 @@ _08130226: bne _08130260 ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -8427,11 +8427,11 @@ _08130254: adds r0, r4, r0 b _08130284 .align 2, 0 -_0813025C: .4byte gBattleAnimBankAttacker +_0813025C: .4byte gAnimBankAttacker _08130260: ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -8448,10 +8448,10 @@ _08130280: subs r0, r4, r0 _08130284: strh r0, [r6, 0x1E] - ldr r5, _081302D8 @ =gBattleAnimBankAttacker + ldr r5, _081302D8 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -8467,16 +8467,16 @@ _081302A8: asrs r0, 2 subs r0, r4, r0 strh r0, [r6, 0x20] - ldr r4, _081302DC @ =gBattleAnimBankTarget + ldr r4, _081302DC @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x24] @@ -8486,8 +8486,8 @@ _081302A8: pop {r0} bx r0 .align 2, 0 -_081302D8: .4byte gBattleAnimBankAttacker -_081302DC: .4byte gBattleAnimBankTarget +_081302D8: .4byte gAnimBankAttacker +_081302DC: .4byte gAnimBankTarget _081302E0: .4byte sub_81302E4 thumb_func_end sub_81301EC @@ -8807,7 +8807,7 @@ sub_813051C: @ 813051C strh r0, [r4, 0x36] ldrh r0, [r1, 0x8] strh r0, [r4, 0x2E] - ldr r1, _0813054C @ =move_anim_8072740 + ldr r1, _0813054C @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r0, _08130550 @ =sub_8078CC0 @@ -8817,7 +8817,7 @@ sub_813051C: @ 813051C bx r0 .align 2, 0 _08130548: .4byte gBattleAnimArgs -_0813054C: .4byte move_anim_8072740 +_0813054C: .4byte DestroyAnimSprite _08130550: .4byte sub_8078CC0 thumb_func_end sub_813051C @@ -8836,33 +8836,33 @@ sub_8130554: @ 8130554 lsls r0, 3 ldr r1, _08130674 @ =gTasks adds r7, r0, r1 - ldr r0, _08130678 @ =gBattleAnimBankAttacker + ldr r0, _08130678 @ =gAnimBankAttacker mov r10, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x1E] mov r1, r10 ldrb r0, [r1] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x20] - ldr r0, _0813067C @ =gBattleAnimBankTarget + ldr r0, _0813067C @ =gAnimBankTarget mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x22] mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 mov r1, r8 ldrb r0, [r1] @@ -8961,8 +8961,8 @@ _0813066E: b _08130696 .align 2, 0 _08130674: .4byte gTasks -_08130678: .4byte gBattleAnimBankAttacker -_0813067C: .4byte gBattleAnimBankTarget +_08130678: .4byte gAnimBankAttacker +_0813067C: .4byte gAnimBankTarget _08130680: .4byte gSpriteTemplate_84029AC _08130684: .4byte gSprites _08130688: .4byte 0x0000ffe0 @@ -9128,13 +9128,13 @@ sub_81307B0: @ 81307B0 adds r6, r0, 0 cmp r1, 0 bne _081307CC - ldr r0, _081307C8 @ =gBattleAnimBankAttacker + ldr r0, _081307C8 @ =gAnimBankAttacker b _081307CE .align 2, 0 _081307C4: .4byte gBattleAnimArgs -_081307C8: .4byte gBattleAnimBankAttacker +_081307C8: .4byte gAnimBankAttacker _081307CC: - ldr r0, _08130834 @ =gBattleAnimBankTarget + ldr r0, _08130834 @ =gAnimBankTarget _081307CE: ldrb r5, [r0] ldrh r2, [r4, 0x4] @@ -9163,7 +9163,7 @@ _081307FC: strh r1, [r4, 0x3C] adds r0, r5, 0 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -9187,7 +9187,7 @@ _081307FC: subs r0, 0x8 b _0813084A .align 2, 0 -_08130834: .4byte gBattleAnimBankTarget +_08130834: .4byte gAnimBankTarget _08130838: .4byte 0x000003ff _0813083C: .4byte 0xfffffc00 _08130840: @@ -9306,7 +9306,7 @@ _081308DA: b _08130914 _0813090E: adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08130914: pop {r0} bx r0 @@ -9460,17 +9460,17 @@ sub_8130A2C: @ 8130A2C ldrsh r0, [r0, r1] cmp r0, 0 bne _08130A48 - ldr r4, _08130A44 @ =gBattleAnimBankAttacker + ldr r4, _08130A44 @ =gAnimBankAttacker b _08130A4A .align 2, 0 _08130A40: .4byte gBattleAnimArgs -_08130A44: .4byte gBattleAnimBankAttacker +_08130A44: .4byte gAnimBankAttacker _08130A48: - ldr r4, _08130A88 @ =gBattleAnimBankTarget + ldr r4, _08130A88 @ =gAnimBankTarget _08130A4A: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -9499,7 +9499,7 @@ _08130A6E: pop {r0} bx r0 .align 2, 0 -_08130A88: .4byte gBattleAnimBankTarget +_08130A88: .4byte gAnimBankTarget _08130A8C: .4byte gBattleAnimArgs _08130A90: .4byte sub_8130A94 thumb_func_end sub_8130A2C @@ -9546,7 +9546,7 @@ sub_8130A94: @ 8130A94 cmp r0, 0 bne _08130AE8 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08130AE8: pop {r0} bx r0 @@ -9840,7 +9840,7 @@ _08130CF6: cmp r0, 0x5 bne _08130D18 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08130D18: pop {r4} pop {r0} @@ -9862,7 +9862,7 @@ sub_8130D20: @ 8130D20 lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _08130DA8 @@ -9871,10 +9871,10 @@ sub_8130D20: @ 8130D20 lsrs r7, r0, 24 cmp r7, 0x1 bne _08130D8C - ldr r5, _08130D80 @ =gBattleAnimBankAttacker + ldr r5, _08130D80 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -9882,7 +9882,7 @@ sub_8130D20: @ 8130D20 movs r0, 0x2 eors r0, r1 movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -9891,14 +9891,14 @@ sub_8130D20: @ 8130D20 b _08130DAC .align 2, 0 _08130D7C: .4byte gTasks -_08130D80: .4byte gBattleAnimBankAttacker +_08130D80: .4byte gAnimBankAttacker _08130D84: ldr r0, _08130D88 @ =0x0000ffff b _08130DAA .align 2, 0 _08130D88: .4byte 0x0000ffff _08130D8C: - ldr r0, _08130DA0 @ =gBattleAnimBankAttacker + ldr r0, _08130DA0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -9907,7 +9907,7 @@ _08130D8C: ldr r0, _08130DA4 @ =0x0000ffff b _08130DAA .align 2, 0 -_08130DA0: .4byte gBattleAnimBankAttacker +_08130DA0: .4byte gAnimBankAttacker _08130DA4: .4byte 0x0000ffff _08130DA8: movs r0, 0x1 @@ -10152,13 +10152,13 @@ sub_8130F5C: @ 8130F5C adds r0, r4, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _08130F7C @ =gBattleAnimBankAttacker + ldr r0, _08130F7C @ =gAnimBankAttacker b _08130F82 .align 2, 0 _08130F78: .4byte gBattleAnimArgs -_08130F7C: .4byte gBattleAnimBankAttacker +_08130F7C: .4byte gAnimBankAttacker _08130F80: - ldr r0, _08130FD8 @ =gBattleAnimBankTarget + ldr r0, _08130FD8 @ =gAnimBankTarget _08130F82: ldrb r0, [r0] strh r0, [r4, 0x3C] @@ -10203,7 +10203,7 @@ _08130FA6: pop {r0} bx r0 .align 2, 0 -_08130FD8: .4byte gBattleAnimBankTarget +_08130FD8: .4byte gAnimBankTarget _08130FDC: .4byte sub_8130FE0 thumb_func_end sub_8130F5C @@ -10323,14 +10323,14 @@ _081310C4: lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r5, r0, 24 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r1, r0, 24 _081310E4: @@ -10467,7 +10467,7 @@ _081311CA: _081311D4: .4byte REG_BLDALPHA _081311D8: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081311DE: pop {r4,r5} pop {r0} @@ -10528,7 +10528,7 @@ _08131242: cmp r1, r0 bne _08131254 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08131254: ldrh r0, [r4, 0x38] adds r0, 0x1 @@ -10544,19 +10544,19 @@ _08131260: .4byte gSpriteTemplate_8402500 sub_8131264: @ 8131264 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _081312A0 @ =gBattleAnimBankTarget + ldr r4, _081312A0 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _08131290 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _081312A8 @@ -10570,7 +10570,7 @@ _08131290: subs r1, r0 b _081312B6 .align 2, 0 -_081312A0: .4byte gBattleAnimBankTarget +_081312A0: .4byte gAnimBankTarget _081312A4: .4byte gBattleAnimArgs _081312A8: ldr r2, _081312DC @ =gBattleAnimArgs @@ -10685,11 +10685,11 @@ _08131378: .align 2, 0 _08131380: .4byte gSprites _08131384: - ldr r4, _081313F4 @ =gBattleAnimBankAttacker + ldr r4, _081313F4 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl refresh_graphics_maybe - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _081313C6 @@ -10742,7 +10742,7 @@ _081313E8: pop {r0} bx r0 .align 2, 0 -_081313F4: .4byte gBattleAnimBankAttacker +_081313F4: .4byte gAnimBankAttacker _081313F8: .4byte gSprites _081313FC: .4byte gObjectBankIDs _08131400: .4byte gSpriteAffineAnimTable_81E7C18 @@ -10838,7 +10838,7 @@ _081314A6: bne _0813155A movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -10911,7 +10911,7 @@ _08131538: bne _0813155A movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -10931,7 +10931,7 @@ _08131560: .4byte gSprites sub_8131564: @ 8131564 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _08131588 @ =gBattleAnimBankTarget + ldr r4, _08131588 @ =gAnimBankTarget ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -10946,7 +10946,7 @@ sub_8131564: @ 8131564 ldr r4, _0813158C @ =0x0000ff70 b _081315A0 .align 2, 0 -_08131588: .4byte gBattleAnimBankTarget +_08131588: .4byte gAnimBankTarget _0813158C: .4byte 0x0000ff70 _08131590: ldrb r0, [r4] @@ -10957,10 +10957,10 @@ _08131590: strb r0, [r1] ldr r4, _081315BC @ =0x0000ffa0 _081315A0: - ldr r0, _081315C0 @ =gBattleAnimBankTarget + ldr r0, _081315C0 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -10972,7 +10972,7 @@ _081315A0: bx r0 .align 2, 0 _081315BC: .4byte 0x0000ffa0 -_081315C0: .4byte gBattleAnimBankTarget +_081315C0: .4byte gAnimBankTarget _081315C4: .4byte sub_81315C8 thumb_func_end sub_8131564 @@ -11008,7 +11008,7 @@ _081315F8: cmp r0, 0 blt _081316F2 movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -11037,7 +11037,7 @@ _0813161C: cmp r1, 0x7F ble _081316F2 movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -11081,7 +11081,7 @@ _0813168C: cmp r0, 0x8 ble _081316F2 movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -11122,7 +11122,7 @@ _081316B8: cmp r0, 0x7 bne _081316F2 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081316F2: pop {r4,r5} pop {r0} @@ -11139,7 +11139,7 @@ sub_81316F8: @ 81316F8 lsls r0, 24 lsrs r4, r0, 24 mov r10, r4 - bl NotInBattle + bl IsContest lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0 @@ -11395,7 +11395,7 @@ sub_81318F0: @ 81318F0 ldr r3, _0813193C @ =gBattleAnimArgs movs r2, 0 strh r2, [r3, 0xE] - ldr r1, _08131940 @ =gHappinessMoveAnim + ldr r1, _08131940 @ =gAnimFriendship ldrb r0, [r1] ldrb r1, [r1] adds r0, r1, 0 @@ -11431,7 +11431,7 @@ _08131930: bx r0 .align 2, 0 _0813193C: .4byte gBattleAnimArgs -_08131940: .4byte gHappinessMoveAnim +_08131940: .4byte gAnimFriendship thumb_func_end sub_81318F0 thumb_func_start sub_8131944 @@ -11488,7 +11488,7 @@ _08131990: ldrh r1, [r6, 0xA] adds r0, r1 strh r0, [r6, 0xA] - ldr r0, _081319E0 @ =gBattleAnimBankAttacker + ldr r0, _081319E0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -11509,7 +11509,7 @@ _08131990: b _08131A02 .align 2, 0 _081319DC: .4byte gTasks -_081319E0: .4byte gBattleAnimBankAttacker +_081319E0: .4byte gAnimBankAttacker _081319E4: .4byte gSprites _081319E8: ldr r3, _08131A3C @ =gSprites @@ -11559,7 +11559,7 @@ _08131A2E: _08131A3C: .4byte gSprites _08131A40: .4byte gTasks _08131A44: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _08131A74 @@ -11569,7 +11569,7 @@ _08131A44: ldr r3, [r0, 0xC] mov r9, r3 ldrh r5, [r0] - ldr r0, _08131A70 @ =gBattleAnimBankAttacker + ldr r0, _08131A70 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 lsls r0, 24 @@ -11578,9 +11578,9 @@ _08131A44: b _08131B92 .align 2, 0 _08131A6C: .4byte gSharedMem + 0x19348 -_08131A70: .4byte gBattleAnimBankAttacker +_08131A70: .4byte gAnimBankAttacker _08131A74: - ldr r4, _08131AD4 @ =gBattleAnimBankAttacker + ldr r4, _08131AD4 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -11625,7 +11625,7 @@ _08131A74: lsrs r5, r0, 16 b _08131AE6 .align 2, 0 -_08131AD4: .4byte gBattleAnimBankAttacker +_08131AD4: .4byte gAnimBankAttacker _08131AD8: .4byte gBattlePartyID _08131ADC: .4byte gPlayerParty _08131AE0: .4byte gSharedMem + 0x17800 @@ -11716,10 +11716,10 @@ _08131B72: _08131B92: ldr r6, _08131C08 @ =0x0000ffe0 _08131B94: - ldr r0, _08131C0C @ =gBattleAnimBankTarget + ldr r0, _08131C0C @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 lsls r3, r6, 16 @@ -11736,7 +11736,7 @@ _08131B94: bl sub_8079F44 lsls r0, 24 lsrs r5, r0, 24 - ldr r0, _08131C10 @ =gBattleAnimBankAttacker + ldr r0, _08131C10 @ =gAnimBankAttacker ldrb r0, [r0] lsls r0, 2 ldr r1, _08131C14 @ =gSharedMem + 0x17800 @@ -11772,8 +11772,8 @@ _08131BF2: .align 2, 0 _08131C04: .4byte gSprites _08131C08: .4byte 0x0000ffe0 -_08131C0C: .4byte gBattleAnimBankTarget -_08131C10: .4byte gBattleAnimBankAttacker +_08131C0C: .4byte gAnimBankTarget +_08131C10: .4byte gAnimBankAttacker _08131C14: .4byte gSharedMem + 0x17800 _08131C18: .4byte 0x00007fff _08131C1C: .4byte gTasks @@ -11793,7 +11793,7 @@ _08131C20: ldrh r2, [r6, 0xA] adds r0, r2 strh r0, [r6, 0xA] - ldr r0, _08131C70 @ =gBattleAnimBankAttacker + ldr r0, _08131C70 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -11816,7 +11816,7 @@ _08131C20: b _08131C8E .align 2, 0 _08131C6C: .4byte gTasks -_08131C70: .4byte gBattleAnimBankAttacker +_08131C70: .4byte gAnimBankAttacker _08131C74: .4byte gSprites _08131C78: ldr r2, _08131CDC @ =gSprites @@ -11850,7 +11850,7 @@ _08131C8E: ldrsh r0, [r6, r1] cmp r0, 0 bne _08131D0E - ldr r0, _08131CE4 @ =gBattleAnimBankAttacker + ldr r0, _08131CE4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -11858,10 +11858,10 @@ _08131C8E: bne _08131CEC lsls r4, r5, 16 asrs r4, 16 - ldr r0, _08131CE8 @ =gBattleAnimBankTarget + ldr r0, _08131CE8 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -11870,15 +11870,15 @@ _08131C8E: .align 2, 0 _08131CDC: .4byte gSprites _08131CE0: .4byte gTasks -_08131CE4: .4byte gBattleAnimBankAttacker -_08131CE8: .4byte gBattleAnimBankTarget +_08131CE4: .4byte gAnimBankAttacker +_08131CE8: .4byte gAnimBankTarget _08131CEC: lsls r4, r5, 16 asrs r4, 16 - ldr r0, _08131D30 @ =gBattleAnimBankTarget + ldr r0, _08131D30 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -11910,7 +11910,7 @@ _08131D20: strh r0, [r1, 0xA] b _08131DB6 .align 2, 0 -_08131D30: .4byte gBattleAnimBankTarget +_08131D30: .4byte gAnimBankTarget _08131D34: .4byte gBattleAnimArgs _08131D38: .4byte 0x0000ffff _08131D3C: .4byte gTasks @@ -11934,7 +11934,7 @@ _08131D40: ldr r5, _08131D90 @ =gSprites adds r0, r5 bl sub_807A0F4 - ldr r0, _08131D94 @ =gBattleAnimBankAttacker + ldr r0, _08131D94 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -11953,7 +11953,7 @@ _08131D40: .align 2, 0 _08131D8C: .4byte gTasks _08131D90: .4byte gSprites -_08131D94: .4byte gBattleAnimBankAttacker +_08131D94: .4byte gAnimBankAttacker _08131D98: lsls r0, r7, 4 adds r0, r7 @@ -11995,7 +11995,7 @@ _08131DC4: ldrh r3, [r2, 0xA] adds r0, r3 strh r0, [r2, 0xA] - ldr r0, _08131E3C @ =gBattleAnimBankAttacker + ldr r0, _08131E3C @ =gAnimBankAttacker mov r10, r0 ldrb r0, [r0] str r2, [sp, 0x10] @@ -12024,7 +12024,7 @@ _08131DC4: mov r1, r10 ldrb r0, [r1] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 @@ -12035,7 +12035,7 @@ _08131DC4: b _08131E7C .align 2, 0 _08131E38: .4byte gTasks -_08131E3C: .4byte gBattleAnimBankAttacker +_08131E3C: .4byte gAnimBankAttacker _08131E40: .4byte gSprites _08131E44: ldr r1, _08131EB0 @ =gSprites @@ -12057,7 +12057,7 @@ _08131E44: mov r2, r10 ldrb r0, [r2] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 @@ -12117,16 +12117,16 @@ _08131ECA: cmp r1, r0 bne _08131F64 movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0x7A bl PlaySE12WithPanning - ldr r0, _08131F54 @ =gBattleAnimBankTarget + ldr r0, _08131F54 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x10 @@ -12143,14 +12143,14 @@ _08131ECA: negs r0, r0 ands r0, r1 strb r0, [r2] - ldr r0, _08131F5C @ =gBattleAnimBankAttacker + ldr r0, _08131F5C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08131FF4 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _08131FF4 @@ -12172,9 +12172,9 @@ _08131ECA: b _08131FF4 .align 2, 0 _08131F50: .4byte gBattleAnimArgs -_08131F54: .4byte gBattleAnimBankTarget +_08131F54: .4byte gAnimBankTarget _08131F58: .4byte 0x0000ffe0 -_08131F5C: .4byte gBattleAnimBankAttacker +_08131F5C: .4byte gAnimBankAttacker _08131F60: .4byte gSprites _08131F64: adds r0, r4, 0 @@ -12217,7 +12217,7 @@ _08131FA6: ldrh r1, [r4, 0x32] adds r0, r1 strh r0, [r4, 0x32] - ldr r0, _08131FD0 @ =gBattleAnimBankAttacker + ldr r0, _08131FD0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -12232,7 +12232,7 @@ _08131FA6: adds r1, r2, 0 b _08131FE0 .align 2, 0 -_08131FD0: .4byte gBattleAnimBankAttacker +_08131FD0: .4byte gAnimBankAttacker _08131FD4: ldrh r1, [r4, 0x32] lsls r0, r1, 16 @@ -12249,7 +12249,7 @@ _08131FE0: cmp r0, 0x2 bne _08131FF4 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08131FF4: pop {r4} pop {r0} @@ -12289,17 +12289,17 @@ _0813202C: .4byte _08132104 .4byte _0813216A _08132040: - ldr r0, _08132084 @ =gBattleAnimBankAttacker + ldr r0, _08132084 @ =gAnimBankAttacker ldrb r0, [r0] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 - ldr r0, _08132088 @ =gBattleAnimBankTarget + ldr r0, _08132088 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r2, r0, 0 @@ -12322,12 +12322,12 @@ _08132076: strh r0, [r1, 0x26] b _08132188 .align 2, 0 -_08132084: .4byte gBattleAnimBankAttacker -_08132088: .4byte gBattleAnimBankTarget +_08132084: .4byte gAnimBankAttacker +_08132088: .4byte gAnimBankTarget _0813208C: .4byte gTasks _08132090: ldr r1, _081320CC @ =gObjectBankIDs - ldr r0, _081320D0 @ =gBattleAnimBankAttacker + ldr r0, _081320D0 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -12358,7 +12358,7 @@ _08132090: b _0813215E .align 2, 0 _081320CC: .4byte gObjectBankIDs -_081320D0: .4byte gBattleAnimBankAttacker +_081320D0: .4byte gAnimBankAttacker _081320D4: .4byte gSprites _081320D8: movs r3, 0x20 @@ -12386,7 +12386,7 @@ _081320EC: b _08132188 _08132104: ldr r1, _08132144 @ =gObjectBankIDs - ldr r0, _08132148 @ =gBattleAnimBankAttacker + ldr r0, _08132148 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -12419,7 +12419,7 @@ _08132104: b _08132162 .align 2, 0 _08132144: .4byte gObjectBankIDs -_08132148: .4byte gBattleAnimBankAttacker +_08132148: .4byte gAnimBankAttacker _0813214C: .4byte gSprites _08132150: movs r3, 0x20 @@ -12439,7 +12439,7 @@ _08132162: b _08132188 _0813216A: ldr r1, _08132190 @ =gObjectBankIDs - ldr r0, _08132194 @ =gBattleAnimBankAttacker + ldr r0, _08132194 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -12458,7 +12458,7 @@ _08132188: bx r0 .align 2, 0 _08132190: .4byte gObjectBankIDs -_08132194: .4byte gBattleAnimBankAttacker +_08132194: .4byte gAnimBankAttacker _08132198: .4byte gSprites thumb_func_end sub_8131FFC @@ -12478,7 +12478,7 @@ sub_813219C: @ 813219C lsrs r0, 24 movs r5, 0 strh r0, [r4, 0xE] - ldr r0, _08132208 @ =gBattleAnimBankAttacker + ldr r0, _08132208 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -12517,7 +12517,7 @@ _081321D0: bx r0 .align 2, 0 _08132204: .4byte gTasks -_08132208: .4byte gBattleAnimBankAttacker +_08132208: .4byte gAnimBankAttacker _0813220C: .4byte gSprites _08132210: .4byte sub_8132214 thumb_func_end sub_813219C @@ -12661,7 +12661,7 @@ _08132312: sub_8132318: @ 8132318 push {r4,lr} adds r4, r0, 0 - ldr r0, _0813236C @ =gBattleAnimBankTarget + ldr r0, _0813236C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -12689,7 +12689,7 @@ sub_8132318: @ 8132318 cmp r0, 0 beq _0813235E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0813235E: ldrh r0, [r4, 0x32] adds r0, 0x1 @@ -12698,14 +12698,14 @@ _0813235E: pop {r0} bx r0 .align 2, 0 -_0813236C: .4byte gBattleAnimBankTarget +_0813236C: .4byte gAnimBankTarget thumb_func_end sub_8132318 thumb_func_start sub_8132370 sub_8132370: @ 8132370 push {r4,lr} adds r4, r0, 0 - ldr r0, _081323A8 @ =gBattleAnimBankTarget + ldr r0, _081323A8 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -12729,7 +12729,7 @@ sub_8132370: @ 8132370 bl StartSpriteAffineAnim b _081323CE .align 2, 0 -_081323A8: .4byte gBattleAnimBankTarget +_081323A8: .4byte gAnimBankTarget _081323AC: .4byte gBattleAnimArgs _081323B0: .4byte 0x0000fff5 _081323B4: @@ -12761,10 +12761,10 @@ _081323DC: .4byte sub_8132318 sub_81323E0: @ 81323E0 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _08132424 @ =gBattleAnimBankAttacker + ldr r4, _08132424 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -12792,7 +12792,7 @@ _0813240A: pop {r0} bx r0 .align 2, 0 -_08132424: .4byte gBattleAnimBankAttacker +_08132424: .4byte gAnimBankAttacker _08132428: .4byte sub_8132430 _0813242C: .4byte REG_BLDALPHA thumb_func_end sub_81323E0 diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s index f09d42062..73f399caa 100644 --- a/asm/battle_anim_813F0F4.s +++ b/asm/battle_anim_813F0F4.s @@ -16,12 +16,12 @@ unref_sub_813F0F4: @ 813F0F4 lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x10] - ldr r0, _0813F2AC @ =gBattleAnimBankAttacker + ldr r0, _0813F2AC @ =gAnimBankAttacker ldrb r3, [r0] - ldr r0, _0813F2B0 @ =gUnknown_030042C4 + ldr r0, _0813F2B0 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _0813F2B4 @ =gUnknown_03004240 + ldr r0, _0813F2B4 @ =gBattle_WIN0V strh r1, [r0] ldr r1, _0813F2B8 @ =REG_WININ ldr r2, _0813F2BC @ =0x00003f3f @@ -183,12 +183,12 @@ unref_sub_813F0F4: @ 813F0F4 lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - ldr r1, _0813F2F0 @ =gUnknown_030042C0 + ldr r1, _0813F2F0 @ =gBattle_BG1_X ldrh r0, [r7, 0x20] negs r0, r0 adds r0, 0x20 strh r0, [r1] - ldr r1, _0813F2F4 @ =gUnknown_030041B4 + ldr r1, _0813F2F4 @ =gBattle_BG1_Y ldrh r0, [r7, 0x22] negs r0, r0 subs r0, 0x20 @@ -219,9 +219,9 @@ unref_sub_813F0F4: @ 813F0F4 pop {r0} bx r0 .align 2, 0 -_0813F2AC: .4byte gBattleAnimBankAttacker -_0813F2B0: .4byte gUnknown_030042C4 -_0813F2B4: .4byte gUnknown_03004240 +_0813F2AC: .4byte gAnimBankAttacker +_0813F2B0: .4byte gBattle_WIN0H +_0813F2B4: .4byte gBattle_WIN0V _0813F2B8: .4byte REG_WININ _0813F2BC: .4byte 0x00003f3f _0813F2C0: .4byte 0x00003f3d @@ -236,8 +236,8 @@ _0813F2E0: .4byte 0x85000400 _0813F2E4: .4byte gUnknown_08D2EE48 _0813F2E8: .4byte gUnknown_08D2EDFC _0813F2EC: .4byte gUnknown_08D2E150 -_0813F2F0: .4byte gUnknown_030042C0 -_0813F2F4: .4byte gUnknown_030041B4 +_0813F2F0: .4byte gBattle_BG1_X +_0813F2F4: .4byte gBattle_BG1_Y _0813F2F8: .4byte gTasks _0813F2FC: .4byte sub_813F300 thumb_func_end unref_sub_813F0F4 @@ -251,7 +251,7 @@ sub_813F300: @ 813F300 sub sp, 0x10 lsls r0, 24 lsrs r7, r0, 24 - ldr r0, _0813F34C @ =gBattleAnimBankAttacker + ldr r0, _0813F34C @ =gAnimBankAttacker ldrb r0, [r0] mov r9, r0 ldr r1, _0813F350 @ =gTasks @@ -264,7 +264,7 @@ sub_813F300: @ 813F300 adds r1, r0 movs r3, 0 strh r1, [r4, 0x22] - ldr r2, _0813F354 @ =gUnknown_030041B4 + ldr r2, _0813F354 @ =gBattle_BG1_Y lsls r0, r1, 16 lsrs r0, 24 ldrh r5, [r2] @@ -283,9 +283,9 @@ sub_813F300: @ 813F300 beq _0813F35E b _0813F4B2 .align 2, 0 -_0813F34C: .4byte gBattleAnimBankAttacker +_0813F34C: .4byte gAnimBankAttacker _0813F350: .4byte gTasks -_0813F354: .4byte gUnknown_030041B4 +_0813F354: .4byte gBattle_BG1_Y _0813F358: cmp r0, 0x2 beq _0813F3AC @@ -357,9 +357,9 @@ _0813F3AC: bne _0813F4B2 movs r0, 0 bl sub_8076464 - ldr r0, _0813F4C4 @ =gUnknown_030042C4 + ldr r0, _0813F4C4 @ =gBattle_WIN0H strh r5, [r0] - ldr r0, _0813F4C8 @ =gUnknown_03004240 + ldr r0, _0813F4C8 @ =gBattle_WIN0V strh r5, [r0] ldr r0, _0813F4CC @ =REG_WININ ldr r2, _0813F4D0 @ =0x00003f3f @@ -367,7 +367,7 @@ _0813F3AC: strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _0813F406 @@ -470,8 +470,8 @@ _0813F4B2: bx r0 .align 2, 0 _0813F4C0: .4byte REG_BLDALPHA -_0813F4C4: .4byte gUnknown_030042C4 -_0813F4C8: .4byte gUnknown_03004240 +_0813F4C4: .4byte gBattle_WIN0H +_0813F4C8: .4byte gBattle_WIN0V _0813F4CC: .4byte REG_WININ _0813F4D0: .4byte 0x00003f3f _0813F4D4: .4byte REG_BG1CNT @@ -494,7 +494,7 @@ sub_813F4EC: @ 813F4EC lsrs r0, 24 str r0, [sp] ldr r1, _0813F5D0 @ =gHealthboxIDs - ldr r0, _0813F5D4 @ =gBattleAnimBankAttacker + ldr r0, _0813F5D4 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -594,7 +594,7 @@ sub_813F4EC: @ 813F4EC bx r0 .align 2, 0 _0813F5D0: .4byte gHealthboxIDs -_0813F5D4: .4byte gBattleAnimBankAttacker +_0813F5D4: .4byte gAnimBankAttacker _0813F5D8: .4byte gSprites _0813F5DC: .4byte 0x0000d709 _0813F5E0: .4byte 0x0000d70a @@ -613,7 +613,7 @@ sub_813F5E8: @ 813F5E8 lsrs r0, 24 mov r8, r0 ldr r1, _0813F684 @ =gHealthboxIDs - ldr r0, _0813F688 @ =gBattleAnimBankAttacker + ldr r0, _0813F688 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -677,7 +677,7 @@ sub_813F5E8: @ 813F5E8 bx r0 .align 2, 0 _0813F684: .4byte gHealthboxIDs -_0813F688: .4byte gBattleAnimBankAttacker +_0813F688: .4byte gAnimBankAttacker _0813F68C: .4byte gSprites _0813F690: .4byte 0x0000d709 _0813F694: .4byte 0x0000d70a @@ -819,7 +819,7 @@ sub_813F798: @ 813F798 lsls r0, 24 lsrs r6, r0, 24 ldr r1, _0813F7C4 @ =gObjectBankIDs - ldr r0, _0813F7C8 @ =gBattleAnimBankAttacker + ldr r0, _0813F7C8 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r5, [r0] @@ -839,7 +839,7 @@ sub_813F798: @ 813F798 b _0813F838 .align 2, 0 _0813F7C4: .4byte gObjectBankIDs -_0813F7C8: .4byte gBattleAnimBankAttacker +_0813F7C8: .4byte gAnimBankAttacker _0813F7CC: .4byte gTasks _0813F7D0: cmp r0, 0x2 @@ -910,7 +910,7 @@ sub_813F844: @ 813F844 lsls r0, 24 lsrs r5, r0, 24 ldr r1, _0813F87C @ =gObjectBankIDs - ldr r4, _0813F880 @ =gBattleAnimBankAttacker + ldr r4, _0813F880 @ =gAnimBankAttacker ldrb r0, [r4] adds r1, r0, r1 ldrb r1, [r1] @@ -930,7 +930,7 @@ sub_813F844: @ 813F844 b _0813F89C .align 2, 0 _0813F87C: .4byte gObjectBankIDs -_0813F880: .4byte gBattleAnimBankAttacker +_0813F880: .4byte gAnimBankAttacker _0813F884: .4byte gBattlePartyID _0813F888: .4byte gPlayerParty _0813F88C: @@ -969,16 +969,16 @@ _0813F8CC: .4byte gBattlePartyID _0813F8D0: .4byte gEnemyParty _0813F8D4: .4byte gTasks _0813F8D8: - ldr r5, _0813F950 @ =gBattleAnimBankAttacker + ldr r5, _0813F950 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition adds r1, r0, 0 lsls r1, 24 ldr r2, _0813F954 @ =gSprites @@ -1024,7 +1024,7 @@ _0813F8D8: strh r0, [r6, 0x8] b _0813F982 .align 2, 0 -_0813F950: .4byte gBattleAnimBankAttacker +_0813F950: .4byte gAnimBankAttacker _0813F954: .4byte gSprites _0813F958: movs r1, 0x1C @@ -1234,18 +1234,18 @@ sub_813FA94: @ 813FA94 adds r6, r4, r1 movs r0, 0x22 strh r0, [r6, 0x2E] - ldr r2, _0813FB64 @ =gBattleAnimBankTarget + ldr r2, _0813FB64 @ =gAnimBankTarget mov r8, r2 ldrb r0, [r2] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x30] mov r1, r8 ldrb r0, [r1] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -1296,7 +1296,7 @@ sub_813FA94: @ 813FA94 _0813FB58: .4byte gLastUsedItem _0813FB5C: .4byte gBallSpriteTemplates _0813FB60: .4byte gSprites -_0813FB64: .4byte gBattleAnimBankTarget +_0813FB64: .4byte gAnimBankTarget _0813FB68: .4byte sub_813FD90 _0813FB6C: .4byte gSharedMem + 0x17840 _0813FB70: .4byte gObjectBankIDs @@ -1396,18 +1396,18 @@ _0813FBE0: adds r6, r4, r0 movs r0, 0x22 strh r0, [r6, 0x2E] - ldr r1, _0813FCA8 @ =gBattleAnimBankTarget + ldr r1, _0813FCA8 @ =gAnimBankTarget mov r8, r1 ldrb r0, [r1] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x30] mov r1, r8 ldrb r0, [r1] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -1448,7 +1448,7 @@ _0813FBE0: _0813FC9C: .4byte gLastUsedItem _0813FCA0: .4byte gBallSpriteTemplates _0813FCA4: .4byte gSprites -_0813FCA8: .4byte gBattleAnimBankTarget +_0813FCA8: .4byte gAnimBankTarget _0813FCAC: .4byte SpriteCallbackDummy _0813FCB0: .4byte gObjectBankIDs _0813FCB4: .4byte gTasks @@ -1651,7 +1651,7 @@ _0813FE10: movs r2, 0x1 movs r3, 0x1C bl sub_814086C - ldr r0, _0813FE6C @ =gBattleAnimBankTarget + ldr r0, _0813FE6C @ =gAnimBankTarget ldrb r1, [r0] movs r0, 0 movs r2, 0xE @@ -1665,7 +1665,7 @@ _0813FE5A: .align 2, 0 _0813FE64: .4byte sub_813FE70 _0813FE68: .4byte gLastUsedItem -_0813FE6C: .4byte gBattleAnimBankTarget +_0813FE6C: .4byte gAnimBankTarget thumb_func_end sub_813FDC0 thumb_func_start sub_813FE70 @@ -1689,7 +1689,7 @@ sub_813FE70: @ 813FE70 str r0, [r4, 0x1C] ldr r2, _0813FEBC @ =gSprites ldr r1, _0813FEC0 @ =gObjectBankIDs - ldr r0, _0813FEC4 @ =gBattleAnimBankTarget + ldr r0, _0813FEC4 @ =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -1708,7 +1708,7 @@ _0813FEB4: .4byte TaskDummy _0813FEB8: .4byte sub_813FEC8 _0813FEBC: .4byte gSprites _0813FEC0: .4byte gObjectBankIDs -_0813FEC4: .4byte gBattleAnimBankTarget +_0813FEC4: .4byte gAnimBankTarget thumb_func_end sub_813FE70 thumb_func_start sub_813FEC8 @@ -1716,7 +1716,7 @@ sub_813FEC8: @ 813FEC8 push {r4-r7,lr} adds r7, r0, 0 ldr r1, _0813FF0C @ =gObjectBankIDs - ldr r0, _0813FF10 @ =gBattleAnimBankTarget + ldr r0, _0813FF10 @ =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r4, [r0] @@ -1749,7 +1749,7 @@ _0813FEFA: b _0813FFDC .align 2, 0 _0813FF0C: .4byte gObjectBankIDs -_0813FF10: .4byte gBattleAnimBankTarget +_0813FF10: .4byte gAnimBankTarget _0813FF14: .4byte gTasks _0813FF18: cmp r0, 0x2 @@ -2450,7 +2450,7 @@ _08140450: .4byte sub_8140454 sub_8140454: @ 8140454 push {r4-r7,lr} adds r6, r0, 0 - ldr r7, _08140484 @ =gBattleAnimBankTarget + ldr r7, _08140484 @ =gAnimBankTarget ldrh r0, [r6, 0x36] adds r0, 0x1 strh r0, [r6, 0x36] @@ -2464,13 +2464,13 @@ sub_8140454: @ 8140454 movs r1, 0 strb r1, [r0] movs r0, 0x1 - bl sub_8043EB4 + bl UpdateOamPriorityInAllHealthboxes bl m4aMPlayAllStop ldr r0, _0814048C @ =0x00000173 bl PlaySE b _081404CC .align 2, 0 -_08140484: .4byte gBattleAnimBankTarget +_08140484: .4byte gAnimBankTarget _08140488: .4byte gDoingBattleAnim _0814048C: .4byte 0x00000173 _08140490: @@ -2689,7 +2689,7 @@ sub_81405F4: @ 81405F4 movs r2, 0x1 movs r3, 0x1C bl sub_814086C - ldr r0, _081406B0 @ =gBattleAnimBankTarget + ldr r0, _081406B0 @ =gAnimBankTarget ldrb r1, [r0] movs r0, 0x1 movs r2, 0xE @@ -2698,7 +2698,7 @@ sub_81405F4: @ 81405F4 _08140646: ldr r6, _081406B4 @ =gSprites ldr r5, _081406B8 @ =gObjectBankIDs - ldr r4, _081406B0 @ =gBattleAnimBankTarget + ldr r4, _081406B0 @ =gAnimBankTarget ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -2746,7 +2746,7 @@ _08140646: .align 2, 0 _081406A8: .4byte sub_81406BC _081406AC: .4byte gLastUsedItem -_081406B0: .4byte gBattleAnimBankTarget +_081406B0: .4byte gAnimBankTarget _081406B4: .4byte gSprites _081406B8: .4byte gObjectBankIDs thumb_func_end sub_81405F4 @@ -2771,7 +2771,7 @@ sub_81406BC: @ 81406BC _081406DA: ldr r4, _08140708 @ =gSprites ldr r3, _0814070C @ =gObjectBankIDs - ldr r2, _08140710 @ =gBattleAnimBankTarget + ldr r2, _08140710 @ =gAnimBankTarget ldrb r0, [r2] adds r0, r3 ldrb r1, [r0] @@ -2793,7 +2793,7 @@ _081406DA: .align 2, 0 _08140708: .4byte gSprites _0814070C: .4byte gObjectBankIDs -_08140710: .4byte gBattleAnimBankTarget +_08140710: .4byte gAnimBankTarget _08140714: ldr r6, _0814079C @ =0xfffffee0 adds r0, r6, 0 @@ -2823,7 +2823,7 @@ _08140734: beq _08140796 ldr r4, _081407A0 @ =gSprites ldr r3, _081407A4 @ =gObjectBankIDs - ldr r2, _081407A8 @ =gBattleAnimBankTarget + ldr r2, _081407A8 @ =gAnimBankTarget ldrb r0, [r2] adds r0, r3 ldrb r1, [r0] @@ -2859,7 +2859,7 @@ _08140734: ldr r0, _081407B4 @ =gDoingBattleAnim strb r6, [r0] movs r0, 0x1 - bl sub_8043EB4 + bl UpdateOamPriorityInAllHealthboxes _08140796: pop {r4-r7} pop {r0} @@ -2868,7 +2868,7 @@ _08140796: _0814079C: .4byte 0xfffffee0 _081407A0: .4byte gSprites _081407A4: .4byte gObjectBankIDs -_081407A8: .4byte gBattleAnimBankTarget +_081407A8: .4byte gAnimBankTarget _081407AC: .4byte gSharedMem + 0x17840 _081407B0: .4byte sub_81405C8 _081407B4: .4byte gDoingBattleAnim @@ -2962,7 +2962,7 @@ _0814084A: movs r0, 0 strb r0, [r1] movs r0, 0x1 - bl sub_8043EB4 + bl UpdateOamPriorityInAllHealthboxes _0814085E: pop {r4} pop {r0} @@ -4582,7 +4582,7 @@ sub_814151C: @ 814151C movs r0, 0 mov r8, r0 ldr r0, _08141550 @ =gObjectBankIDs - ldr r3, _08141554 @ =gBattleAnimBankAttacker + ldr r3, _08141554 @ =gAnimBankAttacker ldrb r2, [r3] adds r0, r2, r0 ldrb r6, [r0] @@ -4602,7 +4602,7 @@ sub_814151C: @ 814151C b _081416B6 .align 2, 0 _08141550: .4byte gObjectBankIDs -_08141554: .4byte gBattleAnimBankAttacker +_08141554: .4byte gAnimBankAttacker _08141558: .4byte gTasks _0814155C: cmp r0, 0x2 @@ -4737,7 +4737,7 @@ _08141654: adds r0, r1 ldrb r1, [r0, 0x8] strh r1, [r0, 0x8] - ldr r0, _08141690 @ =gBattleAnimBankAttacker + ldr r0, _08141690 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -4758,7 +4758,7 @@ _08141654: .align 2, 0 _08141688: .4byte gSprites _0814168C: .4byte gTasks -_08141690: .4byte gBattleAnimBankAttacker +_08141690: .4byte gAnimBankAttacker _08141694: ldr r0, _081416C0 @ =gSprites adds r1, r4, r6 @@ -4815,7 +4815,7 @@ _081416EC: beq _0814177C b _081417B8 _081416F2: - ldr r0, _08141708 @ =gBattleAnimBankAttacker + ldr r0, _08141708 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -4826,7 +4826,7 @@ _081416F2: ldr r2, _08141710 @ =0x00003f42 b _08141718 .align 2, 0 -_08141708: .4byte gBattleAnimBankAttacker +_08141708: .4byte gAnimBankAttacker _0814170C: .4byte REG_BLDCNT _08141710: .4byte 0x00003f42 _08141714: @@ -4883,7 +4883,7 @@ _08141744: _08141778: .4byte REG_BLDALPHA _0814177C: ldr r1, _081417C0 @ =gObjectBankIDs - ldr r3, _081417C4 @ =gBattleAnimBankAttacker + ldr r3, _081417C4 @ =gAnimBankAttacker ldrb r0, [r3] adds r0, r1 ldrb r1, [r0] @@ -4917,7 +4917,7 @@ _081417B8: bx r0 .align 2, 0 _081417C0: .4byte gObjectBankIDs -_081417C4: .4byte gBattleAnimBankAttacker +_081417C4: .4byte gAnimBankAttacker _081417C8: .4byte gSprites _081417CC: .4byte 0x06010000 _081417D0: .4byte 0x040000d4 @@ -4930,7 +4930,7 @@ sub_81417D8: @ 81417D8 lsls r0, 24 lsrs r0, 24 ldr r3, _081417FC @ =gBattleAnimArgs - ldr r1, _08141800 @ =gBattleAnimBankAttacker + ldr r1, _08141800 @ =gAnimBankAttacker ldrb r1, [r1] lsls r1, 2 ldr r2, _08141804 @ =gSharedMem + 0x17800 @@ -4944,7 +4944,7 @@ sub_81417D8: @ 81417D8 bx r0 .align 2, 0 _081417FC: .4byte gBattleAnimArgs -_08141800: .4byte gBattleAnimBankAttacker +_08141800: .4byte gAnimBankAttacker _08141804: .4byte gSharedMem + 0x17800 thumb_func_end sub_81417D8 @@ -4953,7 +4953,7 @@ sub_8141808: @ 8141808 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, _08141820 @ =gBattleAnimBankTarget + ldr r2, _08141820 @ =gAnimBankTarget ldr r1, _08141824 @ =gEffectBank ldrb r1, [r1] strb r1, [r2] @@ -4961,7 +4961,7 @@ sub_8141808: @ 8141808 pop {r0} bx r0 .align 2, 0 -_08141820: .4byte gBattleAnimBankTarget +_08141820: .4byte gAnimBankTarget _08141824: .4byte gEffectBank thumb_func_end sub_8141808 @@ -5124,12 +5124,12 @@ _08141966: ldrb r0, [r4, 0x8] mov r8, r0 movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r5, r0, 24 mov r0, r8 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r2, r0, 24 movs r1, 0x1E @@ -5487,7 +5487,7 @@ sub_8141C30: @ 8141C30 lsls r0, 24 lsrs r0, 24 movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r5, _08141CA4 @ =gBattleAnimArgs lsrs r0, 24 @@ -5499,7 +5499,7 @@ sub_8141C30: @ 8141C30 lsls r0, 24 lsrs r0, 24 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -5510,7 +5510,7 @@ sub_8141C30: @ 8141C30 adds r0, r4, 0 bl sub_80786EC ldr r1, _08141CAC @ =gObjectBankIDs - ldr r0, _08141CB0 @ =gBattleAnimBankAttacker + ldr r0, _08141CB0 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -5530,7 +5530,7 @@ sub_8141C30: @ 8141C30 _08141CA4: .4byte gBattleAnimArgs _08141CA8: .4byte 0x0000ffe0 _08141CAC: .4byte gObjectBankIDs -_08141CB0: .4byte gBattleAnimBankAttacker +_08141CB0: .4byte gAnimBankAttacker _08141CB4: .4byte gSprites _08141CB8: .4byte sub_8141CBC thumb_func_end sub_8141C30 @@ -5541,7 +5541,7 @@ sub_8141CBC: @ 8141CBC adds r3, r0, 0 ldr r2, _08141CE4 @ =gSprites ldr r1, _08141CE8 @ =gObjectBankIDs - ldr r0, _08141CEC @ =gBattleAnimBankAttacker + ldr r0, _08141CEC @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -5561,7 +5561,7 @@ _08141CE0: .align 2, 0 _08141CE4: .4byte gSprites _08141CE8: .4byte gObjectBankIDs -_08141CEC: .4byte gBattleAnimBankAttacker +_08141CEC: .4byte gAnimBankAttacker _08141CF0: .4byte sub_8141CF4 thumb_func_end sub_8141CBC @@ -5597,7 +5597,7 @@ sub_8141D20: @ 8141D20 adds r4, r0, 0 ldr r5, _08141D70 @ =gSprites ldr r3, _08141D74 @ =gObjectBankIDs - ldr r2, _08141D78 @ =gBattleAnimBankAttacker + ldr r2, _08141D78 @ =gAnimBankAttacker ldrb r0, [r2] adds r0, r3 ldrb r1, [r0] @@ -5626,7 +5626,7 @@ sub_8141D20: @ 8141D20 movs r1, 0 bl StartSpriteAnim adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08141D68: pop {r4,r5} pop {r0} @@ -5634,7 +5634,7 @@ _08141D68: .align 2, 0 _08141D70: .4byte gSprites _08141D74: .4byte gObjectBankIDs -_08141D78: .4byte gBattleAnimBankAttacker +_08141D78: .4byte gAnimBankAttacker thumb_func_end sub_8141D20 thumb_func_start sub_8141D7C @@ -5645,11 +5645,11 @@ sub_8141D7C: @ 8141D7C lsrs r4, 24 movs r0, 0 bl GetBankByPlayerAI - ldr r1, _08141DA4 @ =gBattleAnimBankAttacker + ldr r1, _08141DA4 @ =gAnimBankAttacker strb r0, [r1] movs r0, 0x1 bl GetBankByPlayerAI - ldr r1, _08141DA8 @ =gBattleAnimBankTarget + ldr r1, _08141DA8 @ =gAnimBankTarget strb r0, [r1] adds r0, r4, 0 bl DestroyAnimVisualTask @@ -5657,8 +5657,8 @@ sub_8141D7C: @ 8141D7C pop {r0} bx r0 .align 2, 0 -_08141DA4: .4byte gBattleAnimBankAttacker -_08141DA8: .4byte gBattleAnimBankTarget +_08141DA4: .4byte gAnimBankAttacker +_08141DA8: .4byte gAnimBankTarget thumb_func_end sub_8141D7C thumb_func_start sub_8141DAC @@ -5720,20 +5720,20 @@ sub_8141E10: @ 8141E10 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, _08141E2C @ =gBattleAnimBankAttacker + ldr r2, _08141E2C @ =gAnimBankAttacker ldr r1, _08141E30 @ =gSharedMem + 0x17840 ldrh r1, [r1] strb r1, [r2] - ldr r2, _08141E34 @ =gBattleAnimBankTarget + ldr r2, _08141E34 @ =gAnimBankTarget lsrs r1, 8 strb r1, [r2] bl DestroyAnimVisualTask pop {r0} bx r0 .align 2, 0 -_08141E2C: .4byte gBattleAnimBankAttacker +_08141E2C: .4byte gAnimBankAttacker _08141E30: .4byte gSharedMem + 0x17840 -_08141E34: .4byte gBattleAnimBankTarget +_08141E34: .4byte gAnimBankTarget thumb_func_end sub_8141E10 .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_intro.s b/asm/battle_intro.s index 721583c30..10b504a79 100755 --- a/asm/battle_intro.s +++ b/asm/battle_intro.s @@ -76,14 +76,14 @@ sub_80E443C: @ 80E443C lsls r0, 24 lsrs r0, 24 bl DestroyTask - ldr r0, _080E4474 @ =gUnknown_030042C0 + ldr r0, _080E4474 @ =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, _080E4478 @ =gUnknown_030041B4 + ldr r0, _080E4478 @ =gBattle_BG1_Y strh r1, [r0] - ldr r0, _080E447C @ =gUnknown_03004288 + ldr r0, _080E447C @ =gBattle_BG2_X strh r1, [r0] - ldr r0, _080E4480 @ =gUnknown_03004280 + ldr r0, _080E4480 @ =gBattle_BG2_Y strh r1, [r0] ldr r0, _080E4484 @ =REG_BLDCNT strh r1, [r0] @@ -100,10 +100,10 @@ sub_80E443C: @ 80E443C pop {r0} bx r0 .align 2, 0 -_080E4474: .4byte gUnknown_030042C0 -_080E4478: .4byte gUnknown_030041B4 -_080E447C: .4byte gUnknown_03004288 -_080E4480: .4byte gUnknown_03004280 +_080E4474: .4byte gBattle_BG1_X +_080E4478: .4byte gBattle_BG1_Y +_080E447C: .4byte gBattle_BG2_X +_080E4480: .4byte gBattle_BG2_Y _080E4484: .4byte REG_BLDCNT _080E4488: .4byte 0x00003f3f thumb_func_end sub_80E443C @@ -117,7 +117,7 @@ task_battle_intro_80BC47C: @ 80E448C sub sp, 0x4 lsls r0, 24 lsrs r4, r0, 24 - ldr r1, _080E44C4 @ =gUnknown_030042C0 + ldr r1, _080E44C4 @ =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x6 strh r0, [r1] @@ -139,7 +139,7 @@ _080E44B8: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080E44C4: .4byte gUnknown_030042C0 +_080E44C4: .4byte gBattle_BG1_X _080E44C8: .4byte gTasks _080E44CC: .4byte _080E44D0 .align 2, 0 @@ -200,7 +200,7 @@ _080E452C: .align 2, 0 _080E453C: .4byte REG_WININ _080E4540: - ldr r1, _080E457C @ =gUnknown_03004240 + ldr r1, _080E457C @ =gBattle_WIN0V ldrh r0, [r1] subs r0, 0xFF strh r0, [r1] @@ -231,7 +231,7 @@ _080E4558: strh r0, [r2] b _080E46BE .align 2, 0 -_080E457C: .4byte gUnknown_03004240 +_080E457C: .4byte gBattle_WIN0V _080E4580: .4byte gUnknown_02024DE8 _080E4584: .4byte 0x0000fffe _080E4588: @@ -254,7 +254,7 @@ _080E45A4: ldrsh r0, [r2, r1] cmp r0, 0x1 bne _080E45C4 - ldr r2, _080E45BC @ =gUnknown_030041B4 + ldr r2, _080E45BC @ =gBattle_BG1_Y ldrh r1, [r2] ldr r0, _080E45C0 @ =0x0000ffb0 cmp r1, r0 @@ -262,10 +262,10 @@ _080E45A4: subs r0, r1, 0x2 b _080E45D0 .align 2, 0 -_080E45BC: .4byte gUnknown_030041B4 +_080E45BC: .4byte gBattle_BG1_Y _080E45C0: .4byte 0x0000ffb0 _080E45C4: - ldr r2, _080E4690 @ =gUnknown_030041B4 + ldr r2, _080E4690 @ =gBattle_BG1_Y ldrh r1, [r2] ldr r0, _080E4694 @ =0x0000ffc8 cmp r1, r0 @@ -274,7 +274,7 @@ _080E45C4: _080E45D0: strh r0, [r2] _080E45D2: - ldr r2, _080E4698 @ =gUnknown_03004240 + ldr r2, _080E4698 @ =gBattle_WIN0V ldrh r1, [r2] movs r0, 0xFF lsls r0, 8 @@ -373,9 +373,9 @@ _080E464E: strh r0, [r1] b _080E46BE .align 2, 0 -_080E4690: .4byte gUnknown_030041B4 +_080E4690: .4byte gBattle_BG1_Y _080E4694: .4byte 0x0000ffc8 -_080E4698: .4byte gUnknown_03004240 +_080E4698: .4byte gBattle_WIN0V _080E469C: .4byte 0xfffffc04 _080E46A0: .4byte gUnknown_03004DC0 _080E46A4: .4byte gUnknown_03004DE0 @@ -425,14 +425,14 @@ _080E46FC: cmp r0, 0x4 bne _080E4714 _080E4700: - ldr r1, _080E4708 @ =gUnknown_030042C0 + ldr r1, _080E4708 @ =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x8 b _080E4712 .align 2, 0 -_080E4708: .4byte gUnknown_030042C0 +_080E4708: .4byte gBattle_BG1_X _080E470C: - ldr r1, _080E4750 @ =gUnknown_030042C0 + ldr r1, _080E4750 @ =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x6 _080E4712: @@ -447,7 +447,7 @@ _080E4714: adds r6, r0, 0 cmp r1, 0x4 bne _080E4778 - ldr r7, _080E4754 @ =gUnknown_030041B4 + ldr r7, _080E4754 @ =gBattle_BG1_Y ldrh r0, [r4, 0x14] bl Cos2 lsls r0, 16 @@ -468,8 +468,8 @@ _080E473A: adds r0, r1, 0x4 b _080E475E .align 2, 0 -_080E4750: .4byte gUnknown_030042C0 -_080E4754: .4byte gUnknown_030041B4 +_080E4750: .4byte gBattle_BG1_X +_080E4754: .4byte gBattle_BG1_Y _080E4758: .4byte 0x000001ff _080E475C: adds r0, r1, 0x6 @@ -562,7 +562,7 @@ _080E47F6: _080E4804: .4byte gTasks _080E4808: .4byte REG_WININ _080E480C: - ldr r1, _080E484C @ =gUnknown_03004240 + ldr r1, _080E484C @ =gBattle_WIN0V ldrh r0, [r1] subs r0, 0xFF strh r0, [r1] @@ -595,7 +595,7 @@ _080E4824: strh r0, [r2] b _080E4996 .align 2, 0 -_080E484C: .4byte gUnknown_03004240 +_080E484C: .4byte gBattle_WIN0V _080E4850: .4byte gTasks _080E4854: .4byte gUnknown_02024DE8 _080E4858: .4byte 0x0000fffe @@ -646,7 +646,7 @@ _080E4898: movs r0, 0x4 strh r0, [r1, 0x12] _080E48B8: - ldr r3, _080E4970 @ =gUnknown_03004240 + ldr r3, _080E4970 @ =gBattle_WIN0V ldrh r1, [r3] movs r0, 0xFF lsls r0, 8 @@ -743,7 +743,7 @@ _080E4932: strh r0, [r1] b _080E4996 .align 2, 0 -_080E4970: .4byte gUnknown_03004240 +_080E4970: .4byte gBattle_WIN0V _080E4974: .4byte 0xfffffc04 _080E4978: .4byte gUnknown_03004DC0 _080E497C: .4byte gUnknown_03004DE0 @@ -786,7 +786,7 @@ task_battle_intro_anim: @ 80E49C0 sub sp, 0x4 lsls r0, 24 lsrs r4, r0, 24 - ldr r1, _080E49F4 @ =gUnknown_030042C0 + ldr r1, _080E49F4 @ =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x8 strh r0, [r1] @@ -808,7 +808,7 @@ _080E49EA: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080E49F4: .4byte gUnknown_030042C0 +_080E49F4: .4byte gBattle_BG1_X _080E49F8: .4byte gTasks _080E49FC: .4byte _080E4A00 .align 2, 0 @@ -884,7 +884,7 @@ _080E4A84: _080E4A94: .4byte gTasks _080E4A98: .4byte REG_WININ _080E4A9C: - ldr r1, _080E4ADC @ =gUnknown_03004240 + ldr r1, _080E4ADC @ =gBattle_WIN0V ldrh r0, [r1] subs r0, 0xFF strh r0, [r1] @@ -918,7 +918,7 @@ _080E4AB4: strh r0, [r2] b _080E4C06 .align 2, 0 -_080E4ADC: .4byte gUnknown_03004240 +_080E4ADC: .4byte gBattle_WIN0V _080E4AE0: .4byte gTasks _080E4AE4: .4byte gUnknown_02024DE8 _080E4AE8: .4byte 0x0000fffe @@ -954,7 +954,7 @@ _080E4B06: movs r0, 0x6 strh r0, [r2, 0x12] _080E4B26: - ldr r2, _080E4BE0 @ =gUnknown_03004240 + ldr r2, _080E4BE0 @ =gBattle_WIN0V ldrh r1, [r2] movs r0, 0xFF lsls r0, 8 @@ -1051,7 +1051,7 @@ _080E4B9E: strh r0, [r1] b _080E4C06 .align 2, 0 -_080E4BE0: .4byte gUnknown_03004240 +_080E4BE0: .4byte gBattle_WIN0V _080E4BE4: .4byte 0xfffffc04 _080E4BE8: .4byte gUnknown_03004DC0 _080E4BEC: .4byte gUnknown_03004DE0 @@ -1109,7 +1109,7 @@ sub_80E4C34: @ 80E4C34 ldrsh r0, [r7, r2] cmp r0, 0 bne _080E4CAA - ldr r2, _080E4C84 @ =gUnknown_030042C0 + ldr r2, _080E4C84 @ =gBattle_BG1_X ldrh r1, [r2] movs r0, 0x80 lsls r0, 8 @@ -1123,15 +1123,15 @@ sub_80E4C34: @ 80E4C34 _080E4C72: adds r0, r1, 0x3 strh r0, [r2] - ldr r1, _080E4C88 @ =gUnknown_03004288 + ldr r1, _080E4C88 @ =gBattle_BG2_X ldrh r0, [r1] subs r0, 0x3 strh r0, [r1] b _080E4CAA .align 2, 0 _080E4C80: .4byte gTasks -_080E4C84: .4byte gUnknown_030042C0 -_080E4C88: .4byte gUnknown_03004288 +_080E4C84: .4byte gBattle_BG1_X +_080E4C88: .4byte gBattle_BG2_X _080E4C8C: str r5, [sp] ldr r1, _080E4CCC @ =0x0600e000 @@ -1265,7 +1265,7 @@ _080E4D9C: .4byte 0x0001608b _080E4DA0: .4byte REG_WININ _080E4DA4: .4byte 0x00003f06 _080E4DA8: - ldr r1, _080E4DE0 @ =gUnknown_03004240 + ldr r1, _080E4DE0 @ =gBattle_WIN0V ldrh r0, [r1] subs r0, 0xFF strh r0, [r1] @@ -1295,11 +1295,11 @@ _080E4DC0: strh r0, [r2] b _080E4EBA .align 2, 0 -_080E4DE0: .4byte gUnknown_03004240 +_080E4DE0: .4byte gBattle_WIN0V _080E4DE4: .4byte gUnknown_02024DE8 _080E4DE8: .4byte 0x0000fffe _080E4DEC: - ldr r2, _080E4E9C @ =gUnknown_03004240 + ldr r2, _080E4E9C @ =gBattle_WIN0V ldrh r1, [r2] movs r0, 0xFF lsls r0, 8 @@ -1393,7 +1393,7 @@ _080E4E94: strh r0, [r1] b _080E4EBA .align 2, 0 -_080E4E9C: .4byte gUnknown_03004240 +_080E4E9C: .4byte gBattle_WIN0V _080E4EA0: .4byte 0xfffffc04 _080E4EA4: .4byte gUnknown_03004DC0 _080E4EA8: .4byte gUnknown_03004DE0 @@ -11,7 +11,7 @@ sub_80DC824: @ 80DC824 push {r4-r6,lr} adds r6, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC850 @@ -29,7 +29,7 @@ sub_80DC824: @ 80DC824 .align 2, 0 _080DC84C: .4byte gBattleAnimArgs _080DC850: - ldr r0, _080DC8E4 @ =gBattleAnimBankTarget + ldr r0, _080DC8E4 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -52,7 +52,7 @@ _080DC850: negs r0, r0 strh r0, [r1] _080DC880: - ldr r5, _080DC8E4 @ =gBattleAnimBankTarget + ldr r5, _080DC8E4 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_8077EE4 @@ -74,7 +74,7 @@ _080DC880: strh r0, [r6, 0x2E] ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -82,7 +82,7 @@ _080DC880: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -90,24 +90,24 @@ _080DC880: strh r0, [r6, 0x36] ldr r0, _080DC8EC @ =sub_8078B34 str r0, [r6, 0x1C] - ldr r1, _080DC8F0 @ =move_anim_8072740 + ldr r1, _080DC8F0 @ =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData pop {r4-r6} pop {r0} bx r0 .align 2, 0 -_080DC8E4: .4byte gBattleAnimBankTarget +_080DC8E4: .4byte gAnimBankTarget _080DC8E8: .4byte gBattleAnimArgs _080DC8EC: .4byte sub_8078B34 -_080DC8F0: .4byte move_anim_8072740 +_080DC8F0: .4byte DestroyAnimSprite thumb_func_end sub_80DC824 thumb_func_start sub_80DC8F4 sub_80DC8F4: @ 80DC8F4 push {r4-r6,lr} adds r6, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC918 @@ -122,7 +122,7 @@ sub_80DC8F4: @ 80DC8F4 .align 2, 0 _080DC914: .4byte gBattleAnimArgs _080DC918: - ldr r0, _080DC990 @ =gBattleAnimBankTarget + ldr r0, _080DC990 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -136,7 +136,7 @@ _080DC918: negs r1, r1 strh r1, [r0] _080DC934: - ldr r5, _080DC990 @ =gBattleAnimBankTarget + ldr r5, _080DC990 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_8077EE4 @@ -158,36 +158,36 @@ _080DC934: strh r0, [r6, 0x2E] ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x36] ldr r0, _080DC998 @ =sub_8078B34 str r0, [r6, 0x1C] - ldr r1, _080DC99C @ =move_anim_8072740 + ldr r1, _080DC99C @ =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData pop {r4-r6} pop {r0} bx r0 .align 2, 0 -_080DC990: .4byte gBattleAnimBankTarget +_080DC990: .4byte gAnimBankTarget _080DC994: .4byte gBattleAnimArgs _080DC998: .4byte sub_8078B34 -_080DC99C: .4byte move_anim_8072740 +_080DC99C: .4byte DestroyAnimSprite thumb_func_end sub_80DC8F4 thumb_func_start sub_80DC9A0 sub_80DC9A0: @ 80DC9A0 push {r4,r5,lr} adds r5, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC9BC @@ -213,25 +213,25 @@ _080DC9BC: ldrsh r0, [r1, r2] cmp r0, 0 bne _080DCA04 - ldr r4, _080DCA00 @ =gBattleAnimBankTarget + ldr r4, _080DCA00 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _080DCA16 .align 2, 0 _080DC9FC: .4byte gBattleAnimArgs -_080DCA00: .4byte gBattleAnimBankTarget +_080DCA00: .4byte gAnimBankTarget _080DCA04: - ldr r0, _080DCA2C @ =gBattleAnimBankTarget + ldr r0, _080DCA2C @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -251,7 +251,7 @@ _080DCA16: pop {r0} bx r0 .align 2, 0 -_080DCA2C: .4byte gBattleAnimBankTarget +_080DCA2C: .4byte gAnimBankTarget _080DCA30: .4byte gBattleAnimArgs _080DCA34: .4byte sub_80DCA38 thumb_func_end sub_80DC9A0 @@ -265,7 +265,7 @@ sub_80DCA38: @ 80DCA38 cmp r0, 0 beq _080DCA4E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080DCA6A _080DCA4E: movs r1, 0x3A @@ -291,7 +291,7 @@ _080DCA6A: sub_80DCA70: @ 80DCA70 push {r4,lr} adds r4, r0, 0 - ldr r0, _080DCAA0 @ =gBattleAnimBankTarget + ldr r0, _080DCAA0 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -299,7 +299,7 @@ sub_80DCA70: @ 80DCA70 adds r3, 0x22 movs r1, 0 bl sub_807A3FC - ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker + ldr r0, _080DCAA4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -312,8 +312,8 @@ sub_80DCA70: @ 80DCA70 strh r1, [r4, 0x20] b _080DCAB8 .align 2, 0 -_080DCAA0: .4byte gBattleAnimBankTarget -_080DCAA4: .4byte gBattleAnimBankAttacker +_080DCAA0: .4byte gAnimBankTarget +_080DCAA4: .4byte gAnimBankAttacker _080DCAA8: .4byte gBattleAnimArgs _080DCAAC: ldr r1, _080DCAE0 @ =gBattleAnimArgs @@ -327,7 +327,7 @@ _080DCAB8: ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] - ldr r0, _080DCAE4 @ =gBattleAnimBankTarget + ldr r0, _080DCAE4 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -344,7 +344,7 @@ _080DCAD4: bx r0 .align 2, 0 _080DCAE0: .4byte gBattleAnimArgs -_080DCAE4: .4byte gBattleAnimBankTarget +_080DCAE4: .4byte gAnimBankTarget _080DCAE8: .4byte sub_80DCAEC thumb_func_end sub_80DCA70 @@ -385,7 +385,7 @@ _080DCB20: cmp r0, 0x33 bne _080DCB34 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DCB34: pop {r0} bx r0 @@ -468,7 +468,7 @@ sub_80DCBB4: @ 80DCBB4 strh r2, [r1] adds r1, 0x2 strh r2, [r1] - bl move_anim_8072740 + bl DestroyAnimSprite pop {r0} bx r0 .align 2, 0 @@ -480,7 +480,7 @@ sub_80DCBCC: @ 80DCBCC push {r4-r7,lr} sub sp, 0x4 adds r7, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DCBEC @@ -492,7 +492,7 @@ sub_80DCBCC: @ 80DCBCC .align 2, 0 _080DCBE8: .4byte gBattleAnimArgs _080DCBEC: - ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker + ldr r0, _080DCCE8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -509,15 +509,15 @@ _080DCBEC: negs r0, r0 strh r0, [r1, 0x6] _080DCC0E: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DCC5E - ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker + ldr r0, _080DCCE8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide adds r4, r0, 0 - ldr r5, _080DCCF0 @ =gBattleAnimBankTarget + ldr r5, _080DCCF0 @ =gAnimBankTarget ldrb r0, [r5] bl GetBankSide lsls r4, 24 @@ -549,10 +549,10 @@ _080DCC5E: adds r0, r7, 0 movs r1, 0x1 bl sub_80787B0 - ldr r5, _080DCCF0 @ =gBattleAnimBankTarget + ldr r5, _080DCCF0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 ldr r6, _080DCCEC @ =gBattleAnimArgs @@ -563,7 +563,7 @@ _080DCC5E: lsrs r4, 16 ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -601,7 +601,7 @@ _080DCC5E: strh r5, [r7, 0x36] ldr r0, _080DCCF4 @ =sub_8078B34 str r0, [r7, 0x1C] - ldr r1, _080DCCF8 @ =move_anim_8072740 + ldr r1, _080DCCF8 @ =DestroyAnimSprite adds r0, r7, 0 bl StoreSpriteCallbackInData add sp, 0x4 @@ -609,11 +609,11 @@ _080DCC5E: pop {r0} bx r0 .align 2, 0 -_080DCCE8: .4byte gBattleAnimBankAttacker +_080DCCE8: .4byte gAnimBankAttacker _080DCCEC: .4byte gBattleAnimArgs -_080DCCF0: .4byte gBattleAnimBankTarget +_080DCCF0: .4byte gAnimBankTarget _080DCCF4: .4byte sub_8078B34 -_080DCCF8: .4byte move_anim_8072740 +_080DCCF8: .4byte DestroyAnimSprite thumb_func_end sub_80DCBCC thumb_func_start sub_80DCCFC @@ -622,7 +622,7 @@ sub_80DCCFC: @ 80DCCFC adds r6, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _080DCD68 @ =gBattleAnimBankAttacker + ldr r0, _080DCD68 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -636,10 +636,10 @@ _080DCD1C: ldr r4, _080DCD6C @ =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, _080DCD70 @ =gBattleAnimBankTarget + ldr r5, _080DCD70 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -647,7 +647,7 @@ _080DCD1C: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -669,9 +669,9 @@ _080DCD1C: pop {r0} bx r0 .align 2, 0 -_080DCD68: .4byte gBattleAnimBankAttacker +_080DCD68: .4byte gAnimBankAttacker _080DCD6C: .4byte gBattleAnimArgs -_080DCD70: .4byte gBattleAnimBankTarget +_080DCD70: .4byte gAnimBankTarget _080DCD74: .4byte sub_80DCD78 thumb_func_end sub_80DCCFC @@ -695,7 +695,7 @@ sub_80DCD78: @ 80DCD78 cmp r0, 0 beq _080DCDA4 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080DCE34 _080DCDA4: movs r0, 0x2E @@ -787,23 +787,23 @@ sub_80DCE40: @ 80DCE40 ldrsh r0, [r0, r1] cmp r0, 0 bne _080DCE5C - ldr r4, _080DCE58 @ =gBattleAnimBankAttacker + ldr r4, _080DCE58 @ =gAnimBankAttacker b _080DCE5E .align 2, 0 _080DCE54: .4byte gBattleAnimArgs -_080DCE58: .4byte gBattleAnimBankAttacker +_080DCE58: .4byte gAnimBankAttacker _080DCE5C: - ldr r4, _080DCE90 @ =gBattleAnimBankTarget + ldr r4, _080DCE90 @ =gAnimBankTarget _080DCE5E: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x12 @@ -817,7 +817,7 @@ _080DCE5E: pop {r0} bx r0 .align 2, 0 -_080DCE90: .4byte gBattleAnimBankTarget +_080DCE90: .4byte gAnimBankTarget _080DCE94: .4byte move_anim_8074EE0 _080DCE98: .4byte sub_80785E4 thumb_func_end sub_80DCE40 diff --git a/asm/contest_link_80C2020.s b/asm/contest_link_80C2020.s index 594d569ad..26ed8e3fe 100644 --- a/asm/contest_link_80C2020.s +++ b/asm/contest_link_80C2020.s @@ -86,25 +86,25 @@ sub_80C2020: @ 80C2020 strh r2, [r0] ldr r0, _080C2118 @ =gUnknown_030042A0 strh r2, [r0] - ldr r0, _080C211C @ =gUnknown_030042C0 + ldr r0, _080C211C @ =gBattle_BG1_X strh r2, [r0] - ldr r0, _080C2120 @ =gUnknown_030041B4 + ldr r0, _080C2120 @ =gBattle_BG1_Y strh r2, [r0] - ldr r0, _080C2124 @ =gUnknown_03004288 + ldr r0, _080C2124 @ =gBattle_BG2_X strh r2, [r0] - ldr r0, _080C2128 @ =gUnknown_03004280 + ldr r0, _080C2128 @ =gBattle_BG2_Y strh r2, [r0] ldr r0, _080C212C @ =gUnknown_030041B0 strh r2, [r0] ldr r0, _080C2130 @ =gUnknown_030041B8 strh r2, [r0] - ldr r0, _080C2134 @ =gUnknown_030042C4 + ldr r0, _080C2134 @ =gBattle_WIN0H strh r2, [r0] - ldr r0, _080C2138 @ =gUnknown_03004240 + ldr r0, _080C2138 @ =gBattle_WIN0V strh r2, [r0] - ldr r0, _080C213C @ =gUnknown_03004200 + ldr r0, _080C213C @ =gBattle_WIN1H strh r2, [r0] - ldr r0, _080C2140 @ =gUnknown_03004244 + ldr r0, _080C2140 @ =gBattle_WIN1V strh r2, [r0] pop {r4,r5} pop {r0} @@ -121,16 +121,16 @@ _080C210C: .4byte 0x00003f3f _080C2110: .4byte REG_WIN0H _080C2114: .4byte gUnknown_030042A4 _080C2118: .4byte gUnknown_030042A0 -_080C211C: .4byte gUnknown_030042C0 -_080C2120: .4byte gUnknown_030041B4 -_080C2124: .4byte gUnknown_03004288 -_080C2128: .4byte gUnknown_03004280 +_080C211C: .4byte gBattle_BG1_X +_080C2120: .4byte gBattle_BG1_Y +_080C2124: .4byte gBattle_BG2_X +_080C2128: .4byte gBattle_BG2_Y _080C212C: .4byte gUnknown_030041B0 _080C2130: .4byte gUnknown_030041B8 -_080C2134: .4byte gUnknown_030042C4 -_080C2138: .4byte gUnknown_03004240 -_080C213C: .4byte gUnknown_03004200 -_080C2140: .4byte gUnknown_03004244 +_080C2134: .4byte gBattle_WIN0H +_080C2138: .4byte gBattle_WIN0V +_080C213C: .4byte gBattle_WIN1H +_080C2140: .4byte gBattle_WIN1V thumb_func_end sub_80C2020 thumb_func_start sub_80C2144 @@ -435,10 +435,10 @@ sub_80C2358: @ 80C2358 strb r0, [r4, 0x2] ldr r0, _080C2418 @ =sub_80C2430 bl SetMainCallback2 - ldr r1, _080C241C @ =gUnknown_03004200 + ldr r1, _080C241C @ =gBattle_WIN1H movs r0, 0xF0 strh r0, [r1] - ldr r1, _080C2420 @ =gUnknown_03004244 + ldr r1, _080C2420 @ =gBattle_WIN1V ldr r2, _080C2424 @ =0x000080a0 adds r0, r2, 0 strh r0, [r1] @@ -460,8 +460,8 @@ _080C240C: .4byte gPaletteFade _080C2410: .4byte gSharedMem + 0x18000 _080C2414: .4byte sub_80C24F4 _080C2418: .4byte sub_80C2430 -_080C241C: .4byte gUnknown_03004200 -_080C2420: .4byte gUnknown_03004244 +_080C241C: .4byte gBattle_WIN1H +_080C2420: .4byte gBattle_WIN1V _080C2424: .4byte 0x000080a0 _080C2428: .4byte sub_80C2F28 _080C242C: .4byte sub_80C2448 @@ -490,19 +490,19 @@ sub_80C2448: @ 80C2448 ldrh r0, [r0] strh r0, [r1] adds r1, 0x2 - ldr r0, _080C24CC @ =gUnknown_030042C0 + ldr r0, _080C24CC @ =gBattle_BG1_X ldrh r0, [r0] strh r0, [r1] adds r1, 0x2 - ldr r0, _080C24D0 @ =gUnknown_030041B4 + ldr r0, _080C24D0 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r1] adds r1, 0x2 - ldr r0, _080C24D4 @ =gUnknown_03004288 + ldr r0, _080C24D4 @ =gBattle_BG2_X ldrh r0, [r0] strh r0, [r1] adds r1, 0x2 - ldr r0, _080C24D8 @ =gUnknown_03004280 + ldr r0, _080C24D8 @ =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r1] adds r1, 0x2 @@ -514,19 +514,19 @@ sub_80C2448: @ 80C2448 ldrh r0, [r0] strh r0, [r1] adds r1, 0x22 - ldr r0, _080C24E4 @ =gUnknown_030042C4 + ldr r0, _080C24E4 @ =gBattle_WIN0H ldrh r0, [r0] strh r0, [r1] adds r1, 0x4 - ldr r0, _080C24E8 @ =gUnknown_03004240 + ldr r0, _080C24E8 @ =gBattle_WIN0V ldrh r0, [r0] strh r0, [r1] subs r1, 0x2 - ldr r0, _080C24EC @ =gUnknown_03004200 + ldr r0, _080C24EC @ =gBattle_WIN1H ldrh r0, [r0] strh r0, [r1] adds r1, 0x4 - ldr r0, _080C24F0 @ =gUnknown_03004244 + ldr r0, _080C24F0 @ =gBattle_WIN1V ldrh r0, [r0] strh r0, [r1] bl LoadOam @@ -539,16 +539,16 @@ sub_80C2448: @ 80C2448 _080C24C0: .4byte REG_BG0HOFS _080C24C4: .4byte gUnknown_030042A4 _080C24C8: .4byte gUnknown_030042A0 -_080C24CC: .4byte gUnknown_030042C0 -_080C24D0: .4byte gUnknown_030041B4 -_080C24D4: .4byte gUnknown_03004288 -_080C24D8: .4byte gUnknown_03004280 +_080C24CC: .4byte gBattle_BG1_X +_080C24D0: .4byte gBattle_BG1_Y +_080C24D4: .4byte gBattle_BG2_X +_080C24D8: .4byte gBattle_BG2_Y _080C24DC: .4byte gUnknown_030041B0 _080C24E0: .4byte gUnknown_030041B8 -_080C24E4: .4byte gUnknown_030042C4 -_080C24E8: .4byte gUnknown_03004240 -_080C24EC: .4byte gUnknown_03004200 -_080C24F0: .4byte gUnknown_03004244 +_080C24E4: .4byte gBattle_WIN0H +_080C24E8: .4byte gBattle_WIN0V +_080C24EC: .4byte gBattle_WIN1H +_080C24F0: .4byte gBattle_WIN1V thumb_func_end sub_80C2448 thumb_func_start sub_80C24F4 @@ -1302,10 +1302,10 @@ _080C2AC4: .4byte _080C2CA8 .4byte _080C2CE8 _080C2ADC: - ldr r1, _080C2BC4 @ =gUnknown_030042C4 + ldr r1, _080C2BC4 @ =gBattle_WIN0H movs r0, 0xF0 strh r0, [r1] - ldr r1, _080C2BC8 @ =gUnknown_03004240 + ldr r1, _080C2BC8 @ =gBattle_WIN0V ldr r3, _080C2BCC @ =0x00005050 adds r0, r3, 0 strh r0, [r1] @@ -1413,8 +1413,8 @@ _080C2B14: strh r0, [r1, 0x8] b _080C2D04 .align 2, 0 -_080C2BC4: .4byte gUnknown_030042C4 -_080C2BC8: .4byte gUnknown_03004240 +_080C2BC4: .4byte gBattle_WIN0H +_080C2BC8: .4byte gBattle_WIN0V _080C2BCC: .4byte 0x00005050 _080C2BD0: .4byte gContestFinalStandings _080C2BD4: .4byte gContestMons @@ -1454,7 +1454,7 @@ _080C2C04: strh r0, [r4, 0xC] _080C2C30: ldrb r2, [r4, 0xC] - ldr r3, _080C2C50 @ =gUnknown_03004240 + ldr r3, _080C2C50 @ =gBattle_WIN0V movs r0, 0x50 subs r0, r2 lsls r0, 8 @@ -1469,7 +1469,7 @@ _080C2C30: strh r0, [r4, 0x8] b _080C2D04 .align 2, 0 -_080C2C50: .4byte gUnknown_03004240 +_080C2C50: .4byte gBattle_WIN0V _080C2C54: ldr r0, _080C2C60 @ =gSharedMem + 0x18000 ldrb r0, [r0, 0x6] @@ -1515,7 +1515,7 @@ _080C2CA8: ldrb r0, [r0, 0x6] cmp r0, 0x2 bne _080C2D04 - ldr r3, _080C2CE4 @ =gUnknown_03004240 + ldr r3, _080C2CE4 @ =gBattle_WIN0V ldrh r0, [r3] lsrs r2, r0, 8 adds r0, r2, 0x2 @@ -1543,7 +1543,7 @@ _080C2CD0: b _080C2D04 .align 2, 0 _080C2CE0: .4byte gSharedMem + 0x18000 -_080C2CE4: .4byte gUnknown_03004240 +_080C2CE4: .4byte gBattle_WIN0V _080C2CE8: ldr r2, _080C2D14 @ =gSharedMem + 0x18000 ldrb r0, [r2, 0x6] @@ -2857,10 +2857,10 @@ _080C36DA: adds r5, 0x1 cmp r5, 0x2 ble _080C36DA - ldr r1, _080C3754 @ =gUnknown_030042C4 + ldr r1, _080C3754 @ =gBattle_WIN0H movs r0, 0xF0 strh r0, [r1] - ldr r2, _080C3758 @ =gUnknown_03004240 + ldr r2, _080C3758 @ =gBattle_WIN0V ldrh r1, [r4, 0x22] adds r0, r1, 0 subs r0, 0x10 @@ -2878,8 +2878,8 @@ _080C36DA: .align 2, 0 _080C374C: .4byte gSharedMem + 0x18000 _080C3750: .4byte gSprites -_080C3754: .4byte gUnknown_030042C4 -_080C3758: .4byte gUnknown_03004240 +_080C3754: .4byte gBattle_WIN0H +_080C3758: .4byte gBattle_WIN0V _080C375C: .4byte REG_WININ _080C3760: .4byte 0x00003f3e thumb_func_end sub_80C3698 @@ -2902,8 +2902,8 @@ sub_80C3764: @ 80C3764 orrs r0, r1 mov r1, r12 strb r0, [r1] - ldr r7, _080C37D0 @ =gUnknown_030042C4 - ldr r6, _080C37D4 @ =gUnknown_03004240 + ldr r7, _080C37D0 @ =gBattle_WIN0H + ldr r6, _080C37D4 @ =gBattle_WIN0V adds r5, r3, 0 movs r4, 0x4 adds r2, 0x2E @@ -2940,8 +2940,8 @@ _080C3790: .align 2, 0 _080C37C8: .4byte gSharedMem + 0x18000 _080C37CC: .4byte gSprites -_080C37D0: .4byte gUnknown_030042C4 -_080C37D4: .4byte gUnknown_03004240 +_080C37D0: .4byte gBattle_WIN0H +_080C37D4: .4byte gBattle_WIN0V _080C37D8: .4byte REG_WIN0H _080C37DC: .4byte REG_WININ _080C37E0: .4byte 0x00003f3f diff --git a/asm/current.s b/asm/current.s index df72b56af..e77218cc9 100755 --- a/asm/current.s +++ b/asm/current.s @@ -18,10 +18,10 @@ sub_80D648C: @ 80D648C strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r6, _080D6504 @ =gBattleAnimBankTarget + ldr r6, _080D6504 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -29,7 +29,7 @@ sub_80D648C: @ 80D648C strh r0, [r4, 0x34] ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -64,7 +64,7 @@ sub_80D648C: @ 80D648C bx r0 .align 2, 0 _080D6500: .4byte gBattleAnimArgs -_080D6504: .4byte gBattleAnimBankTarget +_080D6504: .4byte gAnimBankTarget _080D6508: .4byte 0x000003ff _080D650C: .4byte 0xfffffc00 _080D6510: .4byte sub_80D6514 @@ -123,7 +123,7 @@ sub_80D6514: @ 80D6514 b _080D6584 _080D657E: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D6584: pop {r4} pop {r0} @@ -168,7 +168,7 @@ _080D65C4: cmp r0, 0 bgt _080D65D6 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D65D6: pop {r0} bx r0 @@ -186,7 +186,7 @@ sub_80D65DC: @ 80D65DC ands r0, r1 cmp r0, 0 beq _080D65FE - ldr r0, _080D664C @ =gBattleAnimBankTarget + ldr r0, _080D664C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -198,10 +198,10 @@ _080D65FE: negs r0, r0 strh r0, [r1, 0x2] _080D6606: - ldr r5, _080D664C @ =gBattleAnimBankTarget + ldr r5, _080D664C @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r4, _080D6650 @ =gBattleAnimArgs lsrs r0, 24 @@ -210,7 +210,7 @@ _080D6606: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -229,7 +229,7 @@ _080D6606: .align 2, 0 _080D6644: .4byte gMain _080D6648: .4byte 0x0000043d -_080D664C: .4byte gBattleAnimBankTarget +_080D664C: .4byte gAnimBankTarget _080D6650: .4byte gBattleAnimArgs _080D6654: .4byte sub_80D658C thumb_func_end sub_80D65DC @@ -248,13 +248,13 @@ sub_80D6658: @ 80D6658 ands r0, r1 cmp r0, 0 beq _080D667C - ldr r0, _080D6678 @ =gBattleAnimBankTarget + ldr r0, _080D6678 @ =gAnimBankTarget b _080D667E .align 2, 0 _080D6674: .4byte gBattleAnimArgs -_080D6678: .4byte gBattleAnimBankTarget +_080D6678: .4byte gAnimBankTarget _080D667C: - ldr r0, _080D670C @ =gBattleAnimBankAttacker + ldr r0, _080D670C @ =gAnimBankAttacker _080D667E: ldrb r6, [r0] ldr r0, _080D6710 @ =gMain @@ -278,7 +278,7 @@ _080D669C: _080D66A4: adds r0, r6, 0 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r4, _080D6718 @ =gBattleAnimArgs lsrs r0, 24 @@ -287,7 +287,7 @@ _080D66A4: strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r2, [r4, 0x2] @@ -325,7 +325,7 @@ _080D66A4: pop {r0} bx r0 .align 2, 0 -_080D670C: .4byte gBattleAnimBankAttacker +_080D670C: .4byte gAnimBankAttacker _080D6710: .4byte gMain _080D6714: .4byte 0x0000043d _080D6718: .4byte gBattleAnimArgs @@ -385,7 +385,7 @@ _080D6782: cmp r0, 0 bgt _080D6794 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D6794: pop {r4} pop {r0} @@ -444,7 +444,7 @@ _080D67F6: strh r0, [r4, 0x2E] ldr r0, _080D6814 @ =sub_80782D8 str r0, [r4, 0x1C] - ldr r1, _080D6818 @ =move_anim_8072740 + ldr r1, _080D6818 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -453,7 +453,7 @@ _080D67F6: .align 2, 0 _080D6810: .4byte gBattleAnimArgs _080D6814: .4byte sub_80782D8 -_080D6818: .4byte move_anim_8072740 +_080D6818: .4byte DestroyAnimSprite thumb_func_end sub_80D679C thumb_func_start sub_80D681C @@ -462,10 +462,10 @@ sub_80D681C: @ 80D681C adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r6, _080D6864 @ =gBattleAnimBankTarget + ldr r6, _080D6864 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition ldr r1, _080D6868 @ =gTasks lsls r4, r5, 2 adds r4, r5 @@ -479,7 +479,7 @@ sub_80D681C: @ 80D681C strh r0, [r4, 0x8] ldrb r0, [r6] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r5, 0x2] @@ -493,7 +493,7 @@ sub_80D681C: @ 80D681C pop {r0} bx r0 .align 2, 0 -_080D6864: .4byte gBattleAnimBankTarget +_080D6864: .4byte gAnimBankTarget _080D6868: .4byte gTasks _080D686C: .4byte gBattleAnimArgs _080D6870: .4byte sub_80D6874 @@ -855,7 +855,7 @@ _080D6B24: cmp r0, 0x33 bne _080D6B38 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D6B38: pop {r0} bx r0 @@ -876,24 +876,24 @@ sub_80D6B3C: @ 80D6B3C ldrsh r0, [r0, r1] cmp r0, 0 bne _080D6B68 - ldr r4, _080D6B64 @ =gBattleAnimBankAttacker + ldr r4, _080D6B64 @ =gAnimBankAttacker b _080D6B6A .align 2, 0 _080D6B5C: .4byte gTasks _080D6B60: .4byte gBattleAnimArgs -_080D6B64: .4byte gBattleAnimBankAttacker +_080D6B64: .4byte gAnimBankAttacker _080D6B68: - ldr r4, _080D6BAC @ =gBattleAnimBankTarget + ldr r4, _080D6BAC @ =gAnimBankTarget _080D6B6A: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x26] @@ -916,7 +916,7 @@ _080D6B6A: pop {r0} bx r0 .align 2, 0 -_080D6BAC: .4byte gBattleAnimBankTarget +_080D6BAC: .4byte gAnimBankTarget _080D6BB0: .4byte gBattleAnimArgs _080D6BB4: .4byte sub_80D6BB8 thumb_func_end sub_80D6B3C @@ -1110,23 +1110,23 @@ sub_80D6D18: @ 80D6D18 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D6D34 - ldr r4, _080D6D30 @ =gBattleAnimBankAttacker + ldr r4, _080D6D30 @ =gAnimBankAttacker b _080D6D36 .align 2, 0 _080D6D2C: .4byte gBattleAnimArgs -_080D6D30: .4byte gBattleAnimBankAttacker +_080D6D30: .4byte gAnimBankAttacker _080D6D34: - ldr r4, _080D6D64 @ =gBattleAnimBankTarget + ldr r4, _080D6D64 @ =gAnimBankTarget _080D6D36: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1139,7 +1139,7 @@ _080D6D36: pop {r0} bx r0 .align 2, 0 -_080D6D64: .4byte gBattleAnimBankTarget +_080D6D64: .4byte gAnimBankTarget _080D6D68: .4byte move_anim_8074EE0 _080D6D6C: .4byte sub_80785E4 thumb_func_end sub_80D6D18 @@ -1153,23 +1153,23 @@ sub_80D6D70: @ 80D6D70 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D6D8C - ldr r4, _080D6D88 @ =gBattleAnimBankAttacker + ldr r4, _080D6D88 @ =gAnimBankAttacker b _080D6D8E .align 2, 0 _080D6D84: .4byte gBattleAnimArgs -_080D6D88: .4byte gBattleAnimBankAttacker +_080D6D88: .4byte gAnimBankAttacker _080D6D8C: - ldr r4, _080D6DC8 @ =gBattleAnimBankTarget + ldr r4, _080D6DC8 @ =gAnimBankTarget _080D6D8E: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1178,7 +1178,7 @@ _080D6D8E: strh r0, [r5, 0x24] ldrh r0, [r1, 0x4] strh r0, [r5, 0x26] - ldr r1, _080D6DD0 @ =move_anim_8072740 + ldr r1, _080D6DD0 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldr r0, _080D6DD4 @ =sub_8078600 @@ -1187,9 +1187,9 @@ _080D6D8E: pop {r0} bx r0 .align 2, 0 -_080D6DC8: .4byte gBattleAnimBankTarget +_080D6DC8: .4byte gAnimBankTarget _080D6DCC: .4byte gBattleAnimArgs -_080D6DD0: .4byte move_anim_8072740 +_080D6DD0: .4byte DestroyAnimSprite _080D6DD4: .4byte sub_8078600 thumb_func_end sub_80D6D70 @@ -1199,16 +1199,16 @@ sub_80D6DD8: @ 80D6DD8 adds r5, r0, 0 movs r1, 0x1 bl StartSpriteAffineAnim - ldr r4, _080D6E30 @ =gBattleAnimBankAttacker + ldr r4, _080D6E30 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1236,7 +1236,7 @@ _080D6E26: pop {r0} bx r0 .align 2, 0 -_080D6E30: .4byte gBattleAnimBankAttacker +_080D6E30: .4byte gAnimBankAttacker _080D6E34: .4byte sub_80D6E38 thumb_func_end sub_80D6DD8 @@ -1331,10 +1331,10 @@ _080D6ED0: lsrs r0, 24 movs r6, 0 strh r0, [r5, 0x26] - ldr r4, _080D6F04 @ =gBattleAnimBankAttacker + ldr r4, _080D6F04 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] @@ -1348,7 +1348,7 @@ _080D6ED0: movs r0, 0x2 b _080D6F12 .align 2, 0 -_080D6F04: .4byte gBattleAnimBankAttacker +_080D6F04: .4byte gAnimBankAttacker _080D6F08: .4byte 0x0000ffe0 _080D6F0C: movs r0, 0x20 @@ -1513,7 +1513,7 @@ _080D7034: _080D703A: b _080D718E _080D703C: - ldr r4, _080D707C @ =gBattleAnimBankAttacker + ldr r4, _080D707C @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -1545,19 +1545,19 @@ _080D7052: ldr r0, _080D7084 @ =0x0000fff0 b _080D70F0 .align 2, 0 -_080D707C: .4byte gBattleAnimBankAttacker +_080D707C: .4byte gAnimBankAttacker _080D7080: .4byte gBattleAnimArgs _080D7084: .4byte 0x0000fff0 _080D7088: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] @@ -1574,16 +1574,16 @@ _080D70B0: movs r0, 0x78 subs r0, r1 strh r0, [r5, 0xE] - ldr r4, _080D70E4 @ =gBattleAnimBankTarget + ldr r4, _080D70E4 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r2, 0xA @@ -1593,7 +1593,7 @@ _080D70B0: strh r0, [r5, 0x10] b _080D7126 .align 2, 0 -_080D70E4: .4byte gBattleAnimBankTarget +_080D70E4: .4byte gAnimBankTarget _080D70E8: ldr r0, _080D710C @ =0x0000fff0 strh r0, [r5, 0xE] @@ -1826,16 +1826,16 @@ sub_80D727C: @ 80D727C beq _080D72C0 b _080D72D4 _080D728E: - ldr r4, _080D72BC @ =gBattleAnimBankAttacker + ldr r4, _080D72BC @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1847,7 +1847,7 @@ _080D728E: strh r0, [r5, 0x2E] b _080D72D4 .align 2, 0 -_080D72BC: .4byte gBattleAnimBankAttacker +_080D72BC: .4byte gAnimBankAttacker _080D72C0: adds r0, r5, 0 adds r0, 0x3F @@ -1896,25 +1896,25 @@ _080D7308: .4byte _080D7444 .4byte _080D7454 _080D731C: - ldr r4, _080D73A0 @ =gBattleAnimBankAttacker + ldr r4, _080D73A0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x16] movs r0, 0x4 strh r0, [r5, 0x18] - ldr r0, _080D73A4 @ =gBattleAnimBankTarget + ldr r0, _080D73A4 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x1C] @@ -1933,12 +1933,12 @@ _080D731C: movs r0, 0xC strh r0, [r5, 0x1E] subs r0, 0x4C - bl sub_8076F98 + bl BattleAnimAdjustPanning lsls r0, 24 asrs r0, 24 strh r0, [r5, 0x20] movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning lsls r0, 24 asrs r0, 24 strh r0, [r5, 0x22] @@ -1956,8 +1956,8 @@ _080D731C: adds r0, 0x1 b _080D7466 .align 2, 0 -_080D73A0: .4byte gBattleAnimBankAttacker -_080D73A4: .4byte gBattleAnimBankTarget +_080D73A0: .4byte gAnimBankAttacker +_080D73A4: .4byte gAnimBankTarget _080D73A8: .4byte 0x0000ffff _080D73AC: ldrh r0, [r5, 0xA] @@ -2254,10 +2254,10 @@ _080D75C4: beq _080D7640 b _080D764E _080D75CA: - ldr r0, _080D7614 @ =gBattleAnimBankTarget + ldr r0, _080D7614 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2276,10 +2276,10 @@ _080D75E4: bgt _080D75E4 strh r1, [r5, 0x24] _080D75F4: - ldr r4, _080D7614 @ =gBattleAnimBankTarget + ldr r4, _080D7614 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2291,7 +2291,7 @@ _080D75F4: strh r0, [r5, 0x20] b _080D7638 .align 2, 0 -_080D7614: .4byte gBattleAnimBankTarget +_080D7614: .4byte gAnimBankTarget _080D7618: ldrh r0, [r5, 0xA] adds r0, 0x1 diff --git a/asm/dark.s b/asm/dark.s index 5175d84f0..3fcc3f56c 100755 --- a/asm/dark.s +++ b/asm/dark.s @@ -116,13 +116,13 @@ sub_80DFFD0: @ 80DFFD0 adds r3, r0, 0 cmp r1, 0 bne _080DFFEC - ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker + ldr r0, _080DFFE8 @ =gAnimBankAttacker b _080DFFEE .align 2, 0 _080DFFE4: .4byte gBattleAnimArgs -_080DFFE8: .4byte gBattleAnimBankAttacker +_080DFFE8: .4byte gAnimBankAttacker _080DFFEC: - ldr r0, _080E001C @ =gBattleAnimBankTarget + ldr r0, _080E001C @ =gAnimBankTarget _080DFFEE: ldrb r5, [r0] movs r6, 0x14 @@ -147,7 +147,7 @@ _080DFFEE: beq _080E0032 b _080E00A0 .align 2, 0 -_080E001C: .4byte gBattleAnimBankTarget +_080E001C: .4byte gAnimBankTarget _080E0020: .4byte 0x000003ff _080E0024: .4byte 0xfffffc00 _080E0028: @@ -259,10 +259,10 @@ sub_80E00EC: @ 80E00EC lsls r1, 3 ldr r0, _080E0150 @ =gTasks adds r5, r1, r0 - ldr r4, _080E0154 @ =gBattleAnimBankAttacker + ldr r4, _080E0154 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -281,7 +281,7 @@ sub_80E00EC: @ 80E00EC strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -298,13 +298,13 @@ sub_80E00EC: @ 80E00EC b _080E015E .align 2, 0 _080E0150: .4byte gTasks -_080E0154: .4byte gBattleAnimBankAttacker +_080E0154: .4byte gAnimBankAttacker _080E0158: .4byte 0x0000fff4 _080E015C: ldr r0, _080E01A8 @ =0x0000ffc0 _080E015E: strh r0, [r5, 0x18] - ldr r0, _080E01AC @ =gBattleAnimBankAttacker + ldr r0, _080E01AC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -315,7 +315,7 @@ _080E015E: add r4, sp, 0xC adds r0, r4, 0 bl sub_8078914 - ldr r0, _080E01B0 @ =gUnknown_030041B4 + ldr r0, _080E01B0 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, _080E01B4 @ =REG_BLDCNT @@ -330,22 +330,22 @@ _080E015E: ldr r0, _080E01BC @ =REG_BG1VOFS str r0, [sp] movs r7, 0x2 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E01F4 - ldr r1, _080E01C0 @ =gUnknown_03004288 + ldr r1, _080E01C0 @ =gBattle_BG2_X b _080E01EE .align 2, 0 _080E01A8: .4byte 0x0000ffc0 -_080E01AC: .4byte gBattleAnimBankAttacker -_080E01B0: .4byte gUnknown_030041B4 +_080E01AC: .4byte gAnimBankAttacker +_080E01B0: .4byte gBattle_BG1_Y _080E01B4: .4byte REG_BLDCNT _080E01B8: .4byte 0x00003f42 _080E01BC: .4byte REG_BG1VOFS -_080E01C0: .4byte gUnknown_03004288 +_080E01C0: .4byte gBattle_BG2_X _080E01C4: - ldr r0, _080E0278 @ =gUnknown_03004280 + ldr r0, _080E0278 @ =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, _080E027C @ =REG_BLDCNT @@ -359,11 +359,11 @@ _080E01C4: ldr r0, _080E0284 @ =REG_BG2VOFS str r0, [sp] movs r7, 0x4 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E01F4 - ldr r1, _080E0288 @ =gUnknown_030042C0 + ldr r1, _080E0288 @ =gBattle_BG1_X _080E01EE: ldrh r0, [r1] adds r0, 0xF0 @@ -419,13 +419,13 @@ _080E0220: adds r2, 0x3F adds r0, r2, 0 strh r0, [r1] - ldr r2, _080E0298 @ =gUnknown_030042C4 + ldr r2, _080E0298 @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] - ldr r1, _080E029C @ =gUnknown_03004240 + ldr r1, _080E029C @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] ldr r0, _080E02A0 @ =sub_80E02A4 @@ -435,16 +435,16 @@ _080E0220: pop {r0} bx r0 .align 2, 0 -_080E0278: .4byte gUnknown_03004280 +_080E0278: .4byte gBattle_BG2_Y _080E027C: .4byte REG_BLDCNT _080E0280: .4byte 0x00003f44 _080E0284: .4byte REG_BG2VOFS -_080E0288: .4byte gUnknown_030042C0 +_080E0288: .4byte gBattle_BG1_X _080E028C: .4byte 0xa2600001 _080E0290: .4byte gUnknown_03004DE0 _080E0294: .4byte REG_WINOUT -_080E0298: .4byte gUnknown_030042C4 -_080E029C: .4byte gUnknown_03004240 +_080E0298: .4byte gBattle_WIN0H +_080E029C: .4byte gBattle_WIN0V _080E02A0: .4byte sub_80E02A4 thumb_func_end sub_80E00EC @@ -561,7 +561,7 @@ _080E035E: blt _080E0380 strh r2, [r4, 0x24] _080E0380: - ldr r3, _080E0398 @ =gUnknown_030042C4 + ldr r3, _080E0398 @ =gBattle_WIN0H ldrh r2, [r4, 0x24] lsls r0, r2, 8 ldrh r1, [r4, 0x26] @@ -573,7 +573,7 @@ _080E0380: bne _080E03B6 b _080E03A2 .align 2, 0 -_080E0398: .4byte gUnknown_030042C4 +_080E0398: .4byte gBattle_WIN0H _080E039C: ldr r1, _080E03AC @ =gUnknown_03004DC0 movs r0, 0x3 @@ -627,15 +627,15 @@ _080E03EC: .4byte _080E053C .4byte _080E05A4 _080E0400: - bl NotInBattle + bl IsContest lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080E043C - ldr r0, _080E042C @ =gUnknown_030042C4 + ldr r0, _080E042C @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080E0430 @ =gUnknown_03004240 + ldr r0, _080E0430 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _080E0434 @ =REG_WININ ldr r2, _080E0438 @ =0x00003f3f @@ -647,12 +647,12 @@ _080E0400: bl DestroyAnimVisualTask b _080E05F2 .align 2, 0 -_080E042C: .4byte gUnknown_030042C4 -_080E0430: .4byte gUnknown_03004240 +_080E042C: .4byte gBattle_WIN0H +_080E0430: .4byte gBattle_WIN0V _080E0434: .4byte REG_WININ _080E0438: .4byte 0x00003f3f _080E043C: - ldr r0, _080E045C @ =gBattleAnimBankTarget + ldr r0, _080E045C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -664,19 +664,19 @@ _080E043C: ldr r2, _080E0464 @ =0x00003f42 adds r0, r2, 0 strh r0, [r1] - ldr r1, _080E0468 @ =gUnknown_03004288 + ldr r1, _080E0468 @ =gBattle_BG2_X b _080E0476 .align 2, 0 -_080E045C: .4byte gBattleAnimBankTarget +_080E045C: .4byte gAnimBankTarget _080E0460: .4byte REG_BLDCNT _080E0464: .4byte 0x00003f42 -_080E0468: .4byte gUnknown_03004288 +_080E0468: .4byte gBattle_BG2_X _080E046C: ldr r1, _080E0480 @ =REG_BLDCNT ldr r2, _080E0484 @ =0x00003f44 adds r0, r2, 0 strh r0, [r1] - ldr r1, _080E0488 @ =gUnknown_030042C0 + ldr r1, _080E0488 @ =gBattle_BG1_X _080E0476: ldrh r0, [r1] adds r0, 0xF0 @@ -685,7 +685,7 @@ _080E0476: .align 2, 0 _080E0480: .4byte REG_BLDCNT _080E0484: .4byte 0x00003f44 -_080E0488: .4byte gUnknown_030042C0 +_080E0488: .4byte gBattle_BG1_X _080E048C: movs r1, 0xE ldrsh r0, [r5, r1] @@ -693,7 +693,7 @@ _080E048C: bne _080E04B4 mov r0, sp bl sub_8078914 - ldr r0, _080E04B0 @ =gUnknown_030041B4 + ldr r0, _080E04B0 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] mov r0, sp @@ -704,9 +704,9 @@ _080E048C: bl FillPalette b _080E04C4 .align 2, 0 -_080E04B0: .4byte gUnknown_030041B4 +_080E04B0: .4byte gBattle_BG1_Y _080E04B4: - ldr r0, _080E04CC @ =gUnknown_03004280 + ldr r0, _080E04CC @ =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] movs r0, 0 @@ -718,12 +718,12 @@ _080E04C4: bl sub_80E08CC b _080E0590 .align 2, 0 -_080E04CC: .4byte gUnknown_03004280 +_080E04CC: .4byte gBattle_BG2_Y _080E04D0: - ldr r4, _080E051C @ =gBattleAnimBankTarget + ldr r4, _080E051C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -740,7 +740,7 @@ _080E04D0: strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 subs r1, r0, 0x4 @@ -755,7 +755,7 @@ _080E04D0: ldr r0, _080E0520 @ =0x0000fff4 b _080E0526 .align 2, 0 -_080E051C: .4byte gBattleAnimBankTarget +_080E051C: .4byte gAnimBankTarget _080E0520: .4byte 0x0000fff4 _080E0524: ldr r0, _080E0538 @ =0x0000ffc0 @@ -846,13 +846,13 @@ _080E05C0: ldr r2, _080E0608 @ =0x00003f3f adds r0, r2, 0 strh r0, [r1] - ldr r2, _080E060C @ =gUnknown_030042C4 + ldr r2, _080E060C @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] - ldr r1, _080E0610 @ =gUnknown_03004240 + ldr r1, _080E0610 @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] movs r0, 0 @@ -875,8 +875,8 @@ _080E05FC: .4byte REG_WINOUT _080E0600: .4byte 0x00003f3b _080E0604: .4byte REG_WININ _080E0608: .4byte 0x00003f3f -_080E060C: .4byte gUnknown_030042C4 -_080E0610: .4byte gUnknown_03004240 +_080E060C: .4byte gBattle_WIN0H +_080E0610: .4byte gBattle_WIN0V _080E0614: .4byte REG_BLDALPHA _080E0618: .4byte 0x0000080c _080E061C: .4byte sub_80E0620 @@ -956,7 +956,7 @@ _080E06A8: movs r0, 0x1 strh r0, [r4, 0xA] _080E06AC: - ldr r2, _080E06F0 @ =gUnknown_030042C4 + ldr r2, _080E06F0 @ =gBattle_WIN0H ldrh r0, [r4, 0x24] lsls r0, 8 ldrh r1, [r4, 0x26] @@ -990,7 +990,7 @@ _080E06CE: strh r0, [r4, 0xA] b _080E075A .align 2, 0 -_080E06F0: .4byte gUnknown_030042C4 +_080E06F0: .4byte gBattle_WIN0H _080E06F4: ldrh r0, [r4, 0xA] adds r0, 0x1 @@ -1054,10 +1054,10 @@ _080E075A: .align 2, 0 _080E0764: .4byte gUnknown_03004DC0 _080E0768: - ldr r0, _080E078C @ =gUnknown_030042C4 + ldr r0, _080E078C @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080E0790 @ =gUnknown_03004240 + ldr r0, _080E0790 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _080E0794 @ =REG_WININ ldr r3, _080E0798 @ =0x00003f3f @@ -1072,8 +1072,8 @@ _080E0784: pop {r0} bx r0 .align 2, 0 -_080E078C: .4byte gUnknown_030042C4 -_080E0790: .4byte gUnknown_03004240 +_080E078C: .4byte gBattle_WIN0H +_080E0790: .4byte gBattle_WIN0V _080E0794: .4byte REG_WININ _080E0798: .4byte 0x00003f3f thumb_func_end sub_80E0620 @@ -1293,7 +1293,7 @@ sub_80E0918: @ 80E0918 lsls r0, 24 lsrs r0, 24 mov r10, r0 - ldr r6, _080E09B8 @ =gBattleAnimBankAttacker + ldr r6, _080E09B8 @ =gAnimBankAttacker ldrb r0, [r6] bl GetBankIdentity_permutated lsls r0, 24 @@ -1361,7 +1361,7 @@ _080E09A2: pop {r0} bx r0 .align 2, 0 -_080E09B8: .4byte gBattleAnimBankAttacker +_080E09B8: .4byte gAnimBankAttacker _080E09BC: .4byte gSprites _080E09C0: .4byte gObjectBankIDs thumb_func_end sub_80E0918 @@ -1371,7 +1371,7 @@ sub_80E09C4: @ 80E09C4 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 - ldr r4, _080E0A0C @ =gBattleAnimBankAttacker + ldr r4, _080E0A0C @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankIdentity_permutated lsls r0, 24 @@ -1401,7 +1401,7 @@ _080E0A00: pop {r0} bx r0 .align 2, 0 -_080E0A0C: .4byte gBattleAnimBankAttacker +_080E0A0C: .4byte gAnimBankAttacker thumb_func_end sub_80E09C4 thumb_func_start sub_80E0A10 @@ -1422,7 +1422,7 @@ sub_80E0A10: @ 80E0A10 bl StartSpriteAnim ldr r0, _080E0A44 @ =sub_8078600 str r0, [r4, 0x1C] - ldr r1, _080E0A48 @ =move_anim_8072740 + ldr r1, _080E0A48 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} @@ -1431,7 +1431,7 @@ sub_80E0A10: @ 80E0A10 .align 2, 0 _080E0A40: .4byte gBattleAnimArgs _080E0A44: .4byte sub_8078600 -_080E0A48: .4byte move_anim_8072740 +_080E0A48: .4byte DestroyAnimSprite thumb_func_end sub_80E0A10 thumb_func_start sub_80E0A4C @@ -1445,9 +1445,9 @@ sub_80E0A4C: @ 80E0A4C lsrs r0, 24 mov r9, r0 movs r7, 0 - ldr r0, _080E0B50 @ =gUnknown_030042C4 + ldr r0, _080E0B50 @ =gBattle_WIN0H strh r7, [r0] - ldr r0, _080E0B54 @ =gUnknown_03004240 + ldr r0, _080E0B54 @ =gBattle_WIN0V strh r7, [r0] ldr r1, _080E0B58 @ =REG_WININ ldr r2, _080E0B5C @ =0x00003f3f @@ -1484,7 +1484,7 @@ sub_80E0A4C: @ 80E0A4C movs r0, 0x3F ands r0, r1 strb r0, [r5, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0AC4 @@ -1500,11 +1500,11 @@ _080E0AC4: lsls r0, 24 cmp r0, 0 beq _080E0B40 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0B40 - ldr r4, _080E0B74 @ =gBattleAnimBankAttacker + ldr r4, _080E0B74 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankIdentity lsls r0, 24 @@ -1555,7 +1555,7 @@ _080E0AF4: strb r0, [r5] movs r7, 0x1 _080E0B40: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E0B84 @@ -1563,8 +1563,8 @@ _080E0B40: ldrh r5, [r0] b _080E0BCC .align 2, 0 -_080E0B50: .4byte gUnknown_030042C4 -_080E0B54: .4byte gUnknown_03004240 +_080E0B50: .4byte gBattle_WIN0H +_080E0B54: .4byte gBattle_WIN0V _080E0B58: .4byte REG_WININ _080E0B5C: .4byte 0x00003f3f _080E0B60: .4byte 0x00003f3d @@ -1572,12 +1572,12 @@ _080E0B64: .4byte REG_BLDCNT _080E0B68: .4byte 0x00003f42 _080E0B6C: .4byte 0x00000c08 _080E0B70: .4byte REG_BG1CNT -_080E0B74: .4byte gBattleAnimBankAttacker +_080E0B74: .4byte gAnimBankAttacker _080E0B78: .4byte gSprites _080E0B7C: .4byte gObjectBankIDs _080E0B80: .4byte gSharedMem + 0x19348 _080E0B84: - ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker + ldr r4, _080E0BA4 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -1593,7 +1593,7 @@ _080E0B84: ldr r1, _080E0BAC @ =gEnemyParty b _080E0BC0 .align 2, 0 -_080E0BA4: .4byte gBattleAnimBankAttacker +_080E0BA4: .4byte gAnimBankAttacker _080E0BA8: .4byte gBattlePartyID _080E0BAC: .4byte gEnemyParty _080E0BB0: @@ -1617,7 +1617,7 @@ _080E0BCC: adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, _080E0C60 @ =gBattleAnimBankAttacker + ldr r0, _080E0C60 @ =gAnimBankAttacker ldrb r0, [r0] adds r1, r4, 0 adds r2, r5, 0 @@ -1647,7 +1647,7 @@ _080E0BCC: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - ldr r2, _080E0C78 @ =gUnknown_030042C0 + ldr r2, _080E0C78 @ =gBattle_BG1_X ldr r0, _080E0C7C @ =gSprites lsls r1, r4, 4 adds r1, r4 @@ -1657,7 +1657,7 @@ _080E0BCC: negs r0, r0 adds r0, 0x60 strh r0, [r2] - ldr r2, _080E0C80 @ =gUnknown_030041B4 + ldr r2, _080E0C80 @ =gBattle_BG1_Y ldrh r0, [r1, 0x22] negs r0, r0 adds r0, 0x20 @@ -1678,15 +1678,15 @@ _080E0BCC: .align 2, 0 _080E0C58: .4byte gBattlePartyID _080E0C5C: .4byte gPlayerParty -_080E0C60: .4byte gBattleAnimBankAttacker +_080E0C60: .4byte gAnimBankAttacker _080E0C64: .4byte 0x040000d4 _080E0C68: .4byte 0x85000400 _080E0C6C: .4byte gUnknown_08D1D574 _080E0C70: .4byte gUnknown_08D1D410 _080E0C74: .4byte gUnknown_08D1D54C -_080E0C78: .4byte gUnknown_030042C0 +_080E0C78: .4byte gBattle_BG1_X _080E0C7C: .4byte gSprites -_080E0C80: .4byte gUnknown_030041B4 +_080E0C80: .4byte gBattle_BG1_Y _080E0C84: .4byte gBattleAnimArgs _080E0C88: lsls r0, r1, 4 @@ -1740,7 +1740,7 @@ sub_80E0CD0: @ 80E0CD0 adds r0, 0x4 movs r5, 0 strh r0, [r4, 0x1C] - ldr r2, _080E0DF4 @ =gUnknown_030042C0 + ldr r2, _080E0DF4 @ =gBattle_BG1_X ldrh r3, [r2] subs r1, r3, 0x4 strh r1, [r2] @@ -1761,9 +1761,9 @@ sub_80E0CD0: @ 80E0CD0 bne _080E0DE8 movs r0, 0 bl sub_8076464 - ldr r0, _080E0DF8 @ =gUnknown_030042C4 + ldr r0, _080E0DF8 @ =gBattle_WIN0H strh r5, [r0] - ldr r0, _080E0DFC @ =gUnknown_03004240 + ldr r0, _080E0DFC @ =gBattle_WIN0V strh r5, [r0] ldr r0, _080E0E00 @ =REG_WININ ldr r2, _080E0E04 @ =0x00003f3f @@ -1771,7 +1771,7 @@ sub_80E0CD0: @ 80E0CD0 strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0D40 @@ -1838,7 +1838,7 @@ _080E0D84: cmp r0, 0x1 bne _080E0DE2 ldr r2, _080E0E1C @ =gObjectBankIDs - ldr r0, _080E0E20 @ =gBattleAnimBankAttacker + ldr r0, _080E0E20 @ =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -1870,9 +1870,9 @@ _080E0DE8: bx r0 .align 2, 0 _080E0DF0: .4byte gTasks -_080E0DF4: .4byte gUnknown_030042C0 -_080E0DF8: .4byte gUnknown_030042C4 -_080E0DFC: .4byte gUnknown_03004240 +_080E0DF4: .4byte gBattle_BG1_X +_080E0DF8: .4byte gBattle_WIN0H +_080E0DFC: .4byte gBattle_WIN0V _080E0E00: .4byte REG_WININ _080E0E04: .4byte 0x00003f3f _080E0E08: .4byte REG_BG1CNT @@ -1881,7 +1881,7 @@ _080E0E10: .4byte gSprites _080E0E14: .4byte 0x040000d4 _080E0E18: .4byte 0x85000200 _080E0E1C: .4byte gObjectBankIDs -_080E0E20: .4byte gBattleAnimBankAttacker +_080E0E20: .4byte gAnimBankAttacker thumb_func_end sub_80E0CD0 thumb_func_start sub_80E0E24 @@ -1986,7 +1986,7 @@ sub_80E0EE8: @ 80E0EE8 push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r2, _080E0F14 @ =gUnknown_0202F7C4 + ldr r2, _080E0F14 @ =gAnimMoveTurn ldrb r0, [r2] cmp r0, 0x1 bhi _080E0EFC @@ -2006,7 +2006,7 @@ _080E0F08: pop {r0} bx r0 .align 2, 0 -_080E0F14: .4byte gUnknown_0202F7C4 +_080E0F14: .4byte gAnimMoveTurn _080E0F18: .4byte gBattleAnimArgs thumb_func_end sub_80E0EE8 diff --git a/asm/dragon.s b/asm/dragon.s index c384e3b6c..7c4ea0547 100755 --- a/asm/dragon.s +++ b/asm/dragon.s @@ -11,16 +11,16 @@ sub_80DF5A0: @ 80DF5A0 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker + ldr r4, _080DF5E8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -43,7 +43,7 @@ sub_80DF5A0: @ 80DF5A0 adds r1, r2, 0 b _080DF5FA .align 2, 0 -_080DF5E8: .4byte gBattleAnimBankAttacker +_080DF5E8: .4byte gAnimBankAttacker _080DF5EC: .4byte gBattleAnimArgs _080DF5F0: ldr r1, _080DF630 @ =gBattleAnimArgs @@ -89,20 +89,20 @@ sub_80DF63C: @ 80DF63C push {r4,r5,lr} adds r5, r0, 0 bl sub_8078650 - ldr r4, _080DF694 @ =gBattleAnimBankTarget + ldr r4, _080DF694 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, _080DF698 @ =gBattleAnimBankAttacker + ldr r0, _080DF698 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -126,8 +126,8 @@ sub_80DF63C: @ 80DF63C strh r0, [r5, 0x36] b _080DF6CA .align 2, 0 -_080DF694: .4byte gBattleAnimBankTarget -_080DF698: .4byte gBattleAnimBankAttacker +_080DF694: .4byte gAnimBankTarget +_080DF698: .4byte gAnimBankAttacker _080DF69C: .4byte gBattleAnimArgs _080DF6A0: ldr r1, _080DF6E4 @ =gBattleAnimArgs @@ -177,23 +177,23 @@ sub_80DF6F0: @ 80DF6F0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080DF70C - ldr r4, _080DF708 @ =gBattleAnimBankAttacker + ldr r4, _080DF708 @ =gAnimBankAttacker b _080DF70E .align 2, 0 _080DF704: .4byte gBattleAnimArgs -_080DF708: .4byte gBattleAnimBankAttacker +_080DF708: .4byte gAnimBankAttacker _080DF70C: - ldr r4, _080DF750 @ =gBattleAnimBankTarget + ldr r4, _080DF750 @ =gAnimBankTarget _080DF70E: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -215,7 +215,7 @@ _080DF70E: pop {r0} bx r0 .align 2, 0 -_080DF750: .4byte gBattleAnimBankTarget +_080DF750: .4byte gAnimBankTarget _080DF754: .4byte gBattleAnimArgs _080DF758: .4byte sub_8078600 _080DF75C: .4byte move_anim_8074EE0 @@ -225,7 +225,7 @@ _080DF75C: .4byte move_anim_8074EE0 sub_80DF760: @ 80DF760 push {r4,lr} adds r4, r0, 0 - ldr r0, _080DF788 @ =gBattleAnimBankAttacker + ldr r0, _080DF788 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -241,24 +241,24 @@ _080DF77A: pop {r0} bx r0 .align 2, 0 -_080DF788: .4byte gBattleAnimBankAttacker +_080DF788: .4byte gAnimBankAttacker thumb_func_end sub_80DF760 thumb_func_start sub_80DF78C sub_80DF78C: @ 80DF78C push {r4-r7,lr} adds r6, r0, 0 - ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker + ldr r4, _080DF7E0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r6, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] @@ -284,7 +284,7 @@ sub_80DF78C: @ 80DF78C lsrs r0, r7, 17 b _080DF7EE .align 2, 0 -_080DF7E0: .4byte gBattleAnimBankAttacker +_080DF7E0: .4byte gAnimBankAttacker _080DF7E4: .4byte gBattleAnimArgs _080DF7E8: .4byte gBankAttacker _080DF7EC: @@ -442,7 +442,7 @@ _080DF90A: cmp r0, 0x14 ble _080DF91E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DF91E: pop {r4,r5} pop {r0} @@ -460,7 +460,7 @@ sub_80DF924: @ 80DF924 lsls r1, 3 ldr r0, _080DF950 @ =gTasks adds r4, r1, r0 - ldr r0, _080DF954 @ =gBattleAnimBankAttacker + ldr r0, _080DF954 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -469,17 +469,17 @@ sub_80DF924: @ 80DF924 bne _080DF960 ldr r0, _080DF958 @ =REG_BG1HOFS str r0, [sp] - ldr r0, _080DF95C @ =gUnknown_030042C0 + ldr r0, _080DF95C @ =gBattle_BG1_X b _080DF966 .align 2, 0 _080DF950: .4byte gTasks -_080DF954: .4byte gBattleAnimBankAttacker +_080DF954: .4byte gAnimBankAttacker _080DF958: .4byte REG_BG1HOFS -_080DF95C: .4byte gUnknown_030042C0 +_080DF95C: .4byte gBattle_BG1_X _080DF960: ldr r0, _080DF9DC @ =REG_BG2HOFS str r0, [sp] - ldr r0, _080DF9E0 @ =gUnknown_03004288 + ldr r0, _080DF9E0 @ =gBattle_BG2_X _080DF966: ldrh r0, [r0] strh r0, [r4, 0xC] @@ -491,7 +491,7 @@ _080DF966: strb r0, [r1, 0x8] mov r0, sp strb r5, [r0, 0x9] - ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker + ldr r0, _080DF9E8 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 @@ -542,9 +542,9 @@ _080DF9C4: bx r0 .align 2, 0 _080DF9DC: .4byte REG_BG2HOFS -_080DF9E0: .4byte gUnknown_03004288 +_080DF9E0: .4byte gBattle_BG2_X _080DF9E4: .4byte 0xa2600001 -_080DF9E8: .4byte gBattleAnimBankAttacker +_080DF9E8: .4byte gAnimBankAttacker _080DF9EC: .4byte gUnknown_03004DE0 _080DF9F0: .4byte sub_80DF9F4 thumb_func_end sub_80DF924 @@ -724,18 +724,18 @@ sub_80DFB28: @ 80DFB28 movs r1, 0x5 bl __divsi3 adds r6, r0, 0 - ldr r1, _080DFBCC @ =gBattleAnimBankAttacker + ldr r1, _080DFBCC @ =gAnimBankAttacker mov r8, r1 ldrb r0, [r1] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] mov r2, r8 ldrb r0, [r2] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r3, [r5, 0x8] @@ -790,7 +790,7 @@ _080DFBB0: bx r0 .align 2, 0 _080DFBC8: .4byte gBattleAnimArgs -_080DFBCC: .4byte gBattleAnimBankAttacker +_080DFBCC: .4byte gAnimBankAttacker _080DFBD0: .4byte sub_80DFBD8 _080DFBD4: .4byte gUnknown_03000730 thumb_func_end sub_80DFB28 @@ -827,7 +827,7 @@ sub_80DFBD8: @ 80DFBD8 cmp r0, r1 ble _080DFC1C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DFC1C: pop {r4} pop {r0} @@ -847,7 +847,7 @@ sub_80DFC24: @ 80DFC24 ldr r0, _080DFC5C @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r1, 0x8] - ldr r0, _080DFC60 @ =gBattleAnimBankAttacker + ldr r0, _080DFC60 @ =gAnimBankAttacker ldrb r0, [r0] movs r2, 0x10 strh r2, [r1, 0xA] @@ -864,7 +864,7 @@ sub_80DFC24: @ 80DFC24 .align 2, 0 _080DFC58: .4byte gTasks _080DFC5C: .4byte gBattleAnimArgs -_080DFC60: .4byte gBattleAnimBankAttacker +_080DFC60: .4byte gAnimBankAttacker _080DFC64: .4byte REG_BLDALPHA _080DFC68: .4byte REG_BLDCNT _080DFC6C: .4byte 0x00003f42 @@ -927,7 +927,7 @@ sub_80DFC9C: @ 80DFC9C bne _080DFD1E ldr r2, _080DFD0C @ =gSprites ldr r1, _080DFD10 @ =gObjectBankIDs - ldr r0, _080DFD14 @ =gBattleAnimBankAttacker + ldr r0, _080DFD14 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -948,7 +948,7 @@ _080DFD04: .4byte gTasks _080DFD08: .4byte REG_BLDALPHA _080DFD0C: .4byte gSprites _080DFD10: .4byte gObjectBankIDs -_080DFD14: .4byte gBattleAnimBankAttacker +_080DFD14: .4byte gAnimBankAttacker _080DFD18: ldrh r0, [r4, 0xC] adds r0, 0x1 @@ -1050,7 +1050,7 @@ sub_80DFDC0: @ 80DFDC0 lsls r2, 5 adds r0, r2, 0 strh r0, [r1] - ldr r0, _080DFDEC @ =gBattleAnimBankAttacker + ldr r0, _080DFDEC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -1062,7 +1062,7 @@ sub_80DFDC0: @ 80DFDC0 b _080DFDFC .align 2, 0 _080DFDE8: .4byte REG_BLDALPHA -_080DFDEC: .4byte gBattleAnimBankAttacker +_080DFDEC: .4byte gAnimBankAttacker _080DFDF0: .4byte REG_BLDCNT _080DFDF4: .4byte 0x00003f42 _080DFDF8: @@ -1085,29 +1085,29 @@ _080DFE10: .4byte 0x00003f44 sub_80DFE14: @ 80DFE14 push {r4-r6,lr} adds r4, r0, 0 - ldr r6, _080DFE80 @ =gBattleAnimBankTarget + ldr r6, _080DFE80 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] - ldr r5, _080DFE84 @ =gBattleAnimBankAttacker + ldr r5, _080DFE84 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1131,8 +1131,8 @@ sub_80DFE14: @ 80DFE14 pop {r0} bx r0 .align 2, 0 -_080DFE80: .4byte gBattleAnimBankTarget -_080DFE84: .4byte gBattleAnimBankAttacker +_080DFE80: .4byte gAnimBankTarget +_080DFE84: .4byte gAnimBankAttacker _080DFE88: .4byte 0x0000ffd8 _080DFE8C: .4byte sub_80DFE90 thumb_func_end sub_80DFE14 @@ -1204,7 +1204,7 @@ _080DFF02: cmp r0, 0 bne _080DFF14 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DFF14: pop {r4-r6} pop {r0} diff --git a/asm/fight.s b/asm/fight.s index c6ef33840..d0d042113 100755 --- a/asm/fight.s +++ b/asm/fight.s @@ -24,7 +24,7 @@ unc_080B08A0: @ 80D8FF0 strh r0, [r4, 0x2E] ldr r0, _080D9024 @ =sub_80782D8 str r0, [r4, 0x1C] - ldr r1, _080D9028 @ =move_anim_8072740 + ldr r1, _080D9028 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -33,7 +33,7 @@ unc_080B08A0: @ 80D8FF0 .align 2, 0 _080D9020: .4byte gBattleAnimArgs _080D9024: .4byte sub_80782D8 -_080D9028: .4byte move_anim_8072740 +_080D9028: .4byte DestroyAnimSprite thumb_func_end unc_080B08A0 thumb_func_start sub_80D902C @@ -45,7 +45,7 @@ sub_80D902C: @ 80D902C ldrsh r0, [r4, r1] cmp r0, 0x1 bne _080D9054 - ldr r0, _080D9074 @ =gBattleAnimBankAttacker + ldr r0, _080D9074 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -71,14 +71,14 @@ _080D9054: bx r0 .align 2, 0 _080D9070: .4byte gBattleAnimArgs -_080D9074: .4byte gBattleAnimBankAttacker +_080D9074: .4byte gAnimBankAttacker thumb_func_end sub_80D902C thumb_func_start sub_80D9078 sub_80D9078: @ 80D9078 push {r4,lr} adds r4, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9094 @@ -126,7 +126,7 @@ _080D90D0: strh r0, [r5, 0x2E] ldr r0, _080D90EC @ =sub_80782D8 str r0, [r5, 0x1C] - ldr r1, _080D90F0 @ =move_anim_8072740 + ldr r1, _080D90F0 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -135,7 +135,7 @@ _080D90D0: .align 2, 0 _080D90E8: .4byte gBattleAnimArgs _080D90EC: .4byte sub_80782D8 -_080D90F0: .4byte move_anim_8072740 +_080D90F0: .4byte DestroyAnimSprite thumb_func_end sub_80D90A4 thumb_func_start sub_80D90F4 @@ -151,13 +151,13 @@ sub_80D90F4: @ 80D90F4 mov r9, r0 cmp r1, 0 bne _080D9118 - ldr r0, _080D9114 @ =gBattleAnimBankAttacker + ldr r0, _080D9114 @ =gAnimBankAttacker b _080D911A .align 2, 0 _080D9110: .4byte gBattleAnimArgs -_080D9114: .4byte gBattleAnimBankAttacker +_080D9114: .4byte gAnimBankAttacker _080D9118: - ldr r0, _080D9260 @ =gBattleAnimBankTarget + ldr r0, _080D9260 @ =gAnimBankTarget _080D911A: ldrb r0, [r0] mov r8, r0 @@ -178,13 +178,13 @@ _080D9138: bl StartSpriteAnim mov r0, r8 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] mov r0, r8 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -314,7 +314,7 @@ _080D9250: pop {r0} bx r0 .align 2, 0 -_080D9260: .4byte gBattleAnimBankTarget +_080D9260: .4byte gAnimBankTarget _080D9264: .4byte gBanksBySide _080D9268: .4byte 0xfff00000 _080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8 @@ -355,7 +355,7 @@ sub_80D927C: @ 80D927C bl DestroySprite _080D92B8: adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080D92C8 .align 2, 0 _080D92C0: .4byte gSprites @@ -444,7 +444,7 @@ sub_80D9328: @ 80D9328 strh r6, [r5, 0x24] ldr r0, _080D9370 @ =sub_8078B34 str r0, [r5, 0x1C] - ldr r1, _080D9374 @ =move_anim_8072740 + ldr r1, _080D9374 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData _080D9368: @@ -453,17 +453,17 @@ _080D9368: bx r0 .align 2, 0 _080D9370: .4byte sub_8078B34 -_080D9374: .4byte move_anim_8072740 +_080D9374: .4byte DestroyAnimSprite thumb_func_end sub_80D9328 thumb_func_start sub_80D9378 sub_80D9378: @ 80D9378 push {r4-r6,lr} adds r6, r0, 0 - ldr r0, _080D93F4 @ =gBattleAnimBankAttacker + ldr r0, _080D93F4 @ =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 - ldr r2, _080D93F8 @ =gBattleAnimBankTarget + ldr r2, _080D93F8 @ =gAnimBankTarget eors r0, r1 ldrb r1, [r2] cmp r0, r1 @@ -483,7 +483,7 @@ _080D93A4: adds r0, r6, 0 movs r1, 0x1 bl sub_8078764 - ldr r0, _080D93F4 @ =gBattleAnimBankAttacker + ldr r0, _080D93F4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -519,8 +519,8 @@ _080D93C2: pop {r0} bx r0 .align 2, 0 -_080D93F4: .4byte gBattleAnimBankAttacker -_080D93F8: .4byte gBattleAnimBankTarget +_080D93F4: .4byte gAnimBankAttacker +_080D93F8: .4byte gAnimBankTarget _080D93FC: .4byte gBattleAnimArgs _080D9400: .4byte sub_80D9404 thumb_func_end sub_80D9378 @@ -549,7 +549,7 @@ sub_80D9404: @ 80D9404 b _080D9436 _080D9430: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9436: pop {r4} pop {r0} @@ -598,7 +598,7 @@ sub_80D9474: @ 80D9474 strh r0, [r4, 0x2E] ldr r0, _080D94A0 @ =sub_80782D8 str r0, [r4, 0x1C] - ldr r1, _080D94A4 @ =move_anim_8072740 + ldr r1, _080D94A4 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} @@ -606,7 +606,7 @@ sub_80D9474: @ 80D9474 bx r0 .align 2, 0 _080D94A0: .4byte sub_80782D8 -_080D94A4: .4byte move_anim_8072740 +_080D94A4: .4byte DestroyAnimSprite thumb_func_end sub_80D9474 thumb_func_start sub_80D94A8 @@ -643,16 +643,16 @@ sub_80D94CC: @ 80D94CC bne _080D9510 movs r0, 0x6 strh r0, [r5, 0x2E] - ldr r4, _080D9518 @ =gBattleAnimBankTarget + ldr r4, _080D9518 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -666,7 +666,7 @@ _080D9510: pop {r0} bx r0 .align 2, 0 -_080D9518: .4byte gBattleAnimBankTarget +_080D9518: .4byte gAnimBankTarget _080D951C: .4byte sub_8078B34 _080D9520: .4byte sub_80D9524 thumb_func_end sub_80D94CC @@ -678,13 +678,13 @@ sub_80D9524: @ 80D9524 strh r1, [r0, 0x2E] ldr r1, _080D9538 @ =sub_80782D8 str r1, [r0, 0x1C] - ldr r1, _080D953C @ =move_anim_8072740 + ldr r1, _080D953C @ =DestroyAnimSprite bl StoreSpriteCallbackInData pop {r0} bx r0 .align 2, 0 _080D9538: .4byte sub_80782D8 -_080D953C: .4byte move_anim_8072740 +_080D953C: .4byte DestroyAnimSprite thumb_func_end sub_80D9524 thumb_func_start sub_80D9540 @@ -754,7 +754,7 @@ _080D95BA: cmp r0, 0x78 ble _080D95C8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D95C8: pop {r4} pop {r0} @@ -770,23 +770,23 @@ sub_80D95D0: @ 80D95D0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D95EC - ldr r4, _080D95E8 @ =gBattleAnimBankAttacker + ldr r4, _080D95E8 @ =gAnimBankAttacker b _080D95EE .align 2, 0 _080D95E4: .4byte gBattleAnimArgs -_080D95E8: .4byte gBattleAnimBankAttacker +_080D95E8: .4byte gAnimBankAttacker _080D95EC: - ldr r4, _080D9634 @ =gBattleAnimBankTarget + ldr r4, _080D9634 @ =gAnimBankTarget _080D95EE: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -812,7 +812,7 @@ _080D95EE: pop {r0} bx r0 .align 2, 0 -_080D9634: .4byte gBattleAnimBankTarget +_080D9634: .4byte gAnimBankTarget _080D9638: .4byte gBattleAnimArgs _080D963C: .4byte sub_80D9640 thumb_func_end sub_80D95D0 @@ -840,7 +840,7 @@ _080D9652: cmp r0, 0 bne _080D966E adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080D96B0 _080D966E: ldrh r0, [r1, 0x2E] @@ -878,7 +878,7 @@ _080D969E: cmp r0, 0 bne _080D96B0 adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D96B0: pop {r0} bx r0 @@ -895,10 +895,10 @@ sub_80D96B8: @ 80D96B8 ldrsh r0, [r6, r1] cmp r0, 0 bne _080D96E4 - ldr r4, _080D96E0 @ =gBattleAnimBankAttacker + ldr r4, _080D96E0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x4] @@ -906,12 +906,12 @@ sub_80D96B8: @ 80D96B8 b _080D96F6 .align 2, 0 _080D96DC: .4byte gBattleAnimArgs -_080D96E0: .4byte gBattleAnimBankAttacker +_080D96E0: .4byte gAnimBankAttacker _080D96E4: - ldr r4, _080D9740 @ =gBattleAnimBankTarget + ldr r4, _080D9740 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -920,7 +920,7 @@ _080D96F6: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -954,7 +954,7 @@ _080D96F6: beq _080D975A b _080D978A .align 2, 0 -_080D9740: .4byte gBattleAnimBankTarget +_080D9740: .4byte gAnimBankTarget _080D9744: .4byte gBattleAnimArgs _080D9748: .4byte 0x000003ff _080D974C: .4byte 0xfffffc00 @@ -991,7 +991,7 @@ _080D9784: b _080D9792 _080D978A: adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080D9796 _080D9792: ldr r0, _080D979C @ =sub_80D97A0 @@ -1024,7 +1024,7 @@ sub_80D97A0: @ 80D97A0 cmp r0, 0x28 ble _080D97C8 adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D97C8: pop {r0} bx r0 @@ -1042,17 +1042,17 @@ sub_80D97CC: @ 80D97CC ldr r4, _080D981C @ =gBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, _080D9820 @ =gBattleAnimBankAttacker + ldr r0, _080D9820 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -1064,15 +1064,15 @@ sub_80D97CC: @ 80D97CC ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - ldr r0, _080D9824 @ =gBattleAnimBankTarget + ldr r0, _080D9824 @ =gAnimBankTarget b _080D9844 .align 2, 0 _080D9818: .4byte gBattleAnimArgs _080D981C: .4byte gBankAttacker -_080D9820: .4byte gBattleAnimBankAttacker -_080D9824: .4byte gBattleAnimBankTarget +_080D9820: .4byte gAnimBankAttacker +_080D9824: .4byte gAnimBankTarget _080D9828: - ldr r0, _080D9860 @ =gBattleAnimBankTarget + ldr r0, _080D9860 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -1084,7 +1084,7 @@ _080D9828: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - ldr r0, _080D9864 @ =gBattleAnimBankAttacker + ldr r0, _080D9864 @ =gAnimBankAttacker _080D9844: ldrb r0, [r0] strh r0, [r5, 0x3C] @@ -1100,8 +1100,8 @@ _080D9844: pop {r0} bx r0 .align 2, 0 -_080D9860: .4byte gBattleAnimBankTarget -_080D9864: .4byte gBattleAnimBankAttacker +_080D9860: .4byte gAnimBankTarget +_080D9864: .4byte gAnimBankAttacker _080D9868: .4byte sub_80D986C thumb_func_end sub_80D97CC @@ -1127,7 +1127,7 @@ sub_80D986C: @ 80D986C lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -1137,7 +1137,7 @@ sub_80D986C: @ 80D986C lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1237,7 +1237,7 @@ sub_80D9934: @ 80D9934 cmp r4, r0 bge _080D997E adds r0, r7, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080D99DC _080D997E: ldrh r0, [r7, 0x2E] @@ -1245,31 +1245,31 @@ _080D997E: strh r0, [r7, 0x2E] b _080D99DC _080D9986: - ldr r4, _080D99E8 @ =gBattleAnimBankAttacker + ldr r4, _080D99E8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r2, _080D99EC @ =gBattleAnimBankTarget + ldr r2, _080D99EC @ =gAnimBankTarget mov r8, r2 ldrb r0, [r2] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 subs r4, r6 strh r4, [r7, 0x2E] @@ -1291,8 +1291,8 @@ _080D99DC: pop {r0} bx r0 .align 2, 0 -_080D99E8: .4byte gBattleAnimBankAttacker -_080D99EC: .4byte gBattleAnimBankTarget +_080D99E8: .4byte gAnimBankAttacker +_080D99EC: .4byte gAnimBankTarget _080D99F0: .4byte sub_80D99F4 thumb_func_end sub_80D9934 @@ -1329,7 +1329,7 @@ sub_80D99F4: @ 80D99F4 ble _080D9A34 _080D9A2E: adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9A34: pop {r0} bx r0 @@ -1347,29 +1347,29 @@ sub_80D9A38: @ 80D9A38 ldr r4, _080D9A70 @ =gBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, _080D9A74 @ =gBattleAnimBankTarget + ldr r0, _080D9A74 @ =gAnimBankTarget ldrb r4, [r0] - ldr r0, _080D9A78 @ =gBattleAnimBankAttacker + ldr r0, _080D9A78 @ =gAnimBankAttacker b _080D9A82 .align 2, 0 _080D9A6C: .4byte gBattleAnimArgs _080D9A70: .4byte gBankAttacker -_080D9A74: .4byte gBattleAnimBankTarget -_080D9A78: .4byte gBattleAnimBankAttacker +_080D9A74: .4byte gAnimBankTarget +_080D9A78: .4byte gAnimBankAttacker _080D9A7C: - ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker + ldr r0, _080D9AB4 @ =gAnimBankAttacker ldrb r4, [r0] - ldr r0, _080D9AB8 @ =gBattleAnimBankTarget + ldr r0, _080D9AB8 @ =gAnimBankTarget _080D9A82: ldrb r0, [r0] bl sub_8079ED4 @@ -1382,7 +1382,7 @@ _080D9A82: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9ABC @@ -1395,8 +1395,8 @@ _080D9A82: subs r0, 0x47 b _080D9AD6 .align 2, 0 -_080D9AB4: .4byte gBattleAnimBankAttacker -_080D9AB8: .4byte gBattleAnimBankTarget +_080D9AB4: .4byte gAnimBankAttacker +_080D9AB8: .4byte gAnimBankTarget _080D9ABC: adds r0, r4, 0 bl GetBankSide @@ -1421,7 +1421,7 @@ _080D9ADC: strh r0, [r5, 0x30] adds r0, r4, 0 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -1429,13 +1429,13 @@ _080D9ADC: strh r0, [r5, 0x34] adds r0, r4, 0 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080D9B1C @ =move_anim_8072740 + ldr r1, _080D9B1C @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldr r0, _080D9B20 @ =sub_8078BB8 @@ -1444,7 +1444,7 @@ _080D9ADC: pop {r0} bx r0 .align 2, 0 -_080D9B1C: .4byte move_anim_8072740 +_080D9B1C: .4byte DestroyAnimSprite _080D9B20: .4byte sub_8078BB8 thumb_func_end sub_80D9A38 @@ -1459,7 +1459,7 @@ sub_80D9B24: @ 80D9B24 cmp r1, r0 bne _080D9B3A adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9B3A: ldrh r0, [r4, 0x2E] adds r0, 0x1 @@ -1473,16 +1473,16 @@ _080D9B3A: sub_80D9B48: @ 80D9B48 push {r4-r6,lr} adds r5, r0, 0 - ldr r4, _080D9BC4 @ =gBattleAnimBankTarget + ldr r4, _080D9BC4 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1495,7 +1495,7 @@ sub_80D9B48: @ 80D9B48 strh r0, [r5, 0x34] ldrh r0, [r1, 0x4] strh r0, [r5, 0x36] - ldr r0, _080D9BCC @ =gUnknown_0202F7C4 + ldr r0, _080D9BCC @ =gAnimMoveTurn ldrb r6, [r0] ldrb r0, [r4] bl GetBankSide @@ -1532,9 +1532,9 @@ _080D9BA6: pop {r0} bx r0 .align 2, 0 -_080D9BC4: .4byte gBattleAnimBankTarget +_080D9BC4: .4byte gAnimBankTarget _080D9BC8: .4byte gBattleAnimArgs -_080D9BCC: .4byte gUnknown_0202F7C4 +_080D9BCC: .4byte gAnimMoveTurn _080D9BD0: .4byte sub_80D9B24 thumb_func_end sub_80D9B48 @@ -1558,7 +1558,7 @@ _080D9BF0: movs r1, 0 bl sub_8078764 _080D9BF8: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9C0C @@ -1567,7 +1567,7 @@ _080D9BF8: bl StartSpriteAnim b _080D9C22 _080D9C0C: - ldr r0, _080D9C34 @ =gBattleAnimBankAttacker + ldr r0, _080D9C34 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1579,16 +1579,16 @@ _080D9C0C: _080D9C22: ldr r0, _080D9C38 @ =sub_8078600 str r0, [r4, 0x1C] - ldr r1, _080D9C3C @ =move_anim_8072740 + ldr r1, _080D9C3C @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} pop {r0} bx r0 .align 2, 0 -_080D9C34: .4byte gBattleAnimBankAttacker +_080D9C34: .4byte gAnimBankAttacker _080D9C38: .4byte sub_8078600 -_080D9C3C: .4byte move_anim_8072740 +_080D9C3C: .4byte DestroyAnimSprite thumb_func_end sub_80D9BD4 thumb_func_start sub_80D9C40 @@ -1619,7 +1619,7 @@ sub_80D9C40: @ 80D9C40 cmp r0, 0x28 ble _080D9C7A adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9C7A: pop {r4} pop {r0} @@ -1682,7 +1682,7 @@ _080D9CDE: ldrh r1, [r4, 0x1C] adds r0, r1 strh r0, [r4, 0x1C] - ldr r0, _080D9D0C @ =gBattleAnimBankTarget + ldr r0, _080D9D0C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1698,7 +1698,7 @@ _080D9CDE: adds r7, r1, 0 b _080D9D24 .align 2, 0 -_080D9D0C: .4byte gBattleAnimBankTarget +_080D9D0C: .4byte gAnimBankTarget _080D9D10: .4byte gUnknown_030041B0 _080D9D14: ldr r2, _080D9D64 @ =gUnknown_030041B0 diff --git a/asm/fire_2.s b/asm/fire_2.s index b96962bdf..6e8ea7ce4 100755 --- a/asm/fire_2.s +++ b/asm/fire_2.s @@ -11,11 +11,11 @@ sub_80D51A8: @ 80D51A8 push {r4-r6,lr} adds r6, r0, 0 - ldr r5, _080D5200 @ =gBattleAnimBankAttacker + ldr r5, _080D5200 @ =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide adds r4, r0, 0 - ldr r0, _080D5204 @ =gBattleAnimBankTarget + ldr r0, _080D5204 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r4, 24 @@ -50,8 +50,8 @@ _080D51EE: pop {r0} bx r0 .align 2, 0 -_080D5200: .4byte gBattleAnimBankAttacker -_080D5204: .4byte gBattleAnimBankTarget +_080D5200: .4byte gAnimBankAttacker +_080D5204: .4byte gAnimBankTarget _080D5208: .4byte gBattleAnimArgs _080D520C: .4byte sub_8079534 thumb_func_end sub_80D51A8 @@ -110,10 +110,10 @@ sub_80D5254: @ 80D5254 strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, _080D52A4 @ =gBattleAnimBankTarget + ldr r4, _080D52A4 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -121,7 +121,7 @@ sub_80D5254: @ 80D5254 strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -134,7 +134,7 @@ _080D529E: pop {r0} bx r0 .align 2, 0 -_080D52A4: .4byte gBattleAnimBankTarget +_080D52A4: .4byte gAnimBankTarget _080D52A8: .4byte sub_80D52AC thumb_func_end sub_80D5254 @@ -148,16 +148,16 @@ sub_80D52AC: @ 80D52AC beq _080D52F4 movs r4, 0 strh r4, [r6, 0x2E] - ldr r5, _080D52EC @ =gBattleAnimBankTarget + ldr r5, _080D52EC @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] @@ -169,7 +169,7 @@ sub_80D52AC: @ 80D52AC bl _call_via_r1 b _080D531E .align 2, 0 -_080D52EC: .4byte gBattleAnimBankTarget +_080D52EC: .4byte gAnimBankTarget _080D52F0: .4byte sub_80D5324 _080D52F4: movs r1, 0x3C @@ -210,7 +210,7 @@ sub_80D5324: @ 80D5324 cmp r0, 0x1F bne _080D5340 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D5340: pop {r4} pop {r0} @@ -260,7 +260,7 @@ sub_80D5374: @ 80D5374 strh r0, [r4, 0x30] ldrh r0, [r1, 0x8] strh r0, [r4, 0x32] - ldr r1, _080D53AC @ =move_anim_8072740 + ldr r1, _080D53AC @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r0, _080D53B0 @ =sub_8078364 @@ -270,7 +270,7 @@ sub_80D5374: @ 80D5374 bx r0 .align 2, 0 _080D53A8: .4byte gBattleAnimArgs -_080D53AC: .4byte move_anim_8072740 +_080D53AC: .4byte DestroyAnimSprite _080D53B0: .4byte sub_8078364 thumb_func_end sub_80D5374 @@ -364,7 +364,7 @@ sub_80D541C: @ 80D541C cmp r0, r1 bne _080D5468 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D5468: pop {r4} pop {r0} @@ -400,7 +400,7 @@ sub_80D5470: @ 80D5470 adds r0, r2 ldrh r0, [r0, 0x22] strh r0, [r4, 0x10] - ldr r0, _080D54D8 @ =gBattleAnimBankAttacker + ldr r0, _080D54D8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -420,7 +420,7 @@ sub_80D5470: @ 80D5470 .align 2, 0 _080D54D0: .4byte gTasks _080D54D4: .4byte gSprites -_080D54D8: .4byte gBattleAnimBankAttacker +_080D54D8: .4byte gAnimBankAttacker _080D54DC: .4byte sub_80D54E0 thumb_func_end sub_80D5470 @@ -826,7 +826,7 @@ sub_80D57C4: @ 80D57C4 lsls r0, 2 adds r0, r1 ldrh r4, [r0, 0x20] - ldr r0, _080D5818 @ =gBattleAnimBankAttacker + ldr r0, _080D5818 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -840,7 +840,7 @@ sub_80D57C4: @ 80D57C4 b _080D5826 .align 2, 0 _080D5814: .4byte gSprites -_080D5818: .4byte gBattleAnimBankAttacker +_080D5818: .4byte gAnimBankAttacker _080D581C: adds r0, r4, 0 adds r0, 0x10 diff --git a/asm/flying.s b/asm/flying.s index cf0b1053c..99cb11913 100755 --- a/asm/flying.s +++ b/asm/flying.s @@ -56,7 +56,7 @@ sub_80DA05C: @ 80DA05C cmp r0, 0x47 bne _080DA096 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA096: pop {r4} pop {r0} @@ -175,7 +175,7 @@ sub_80DA16C: @ 80DA16C adds r6, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker + ldr r0, _080DA1D8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -191,10 +191,10 @@ _080DA18C: strh r0, [r6, 0x2E] ldrh r0, [r6, 0x20] strh r0, [r6, 0x30] - ldr r5, _080DA1E0 @ =gBattleAnimBankTarget + ldr r5, _080DA1E0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -204,7 +204,7 @@ _080DA18C: strh r0, [r6, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -221,9 +221,9 @@ _080DA18C: pop {r0} bx r0 .align 2, 0 -_080DA1D8: .4byte gBattleAnimBankAttacker +_080DA1D8: .4byte gAnimBankAttacker _080DA1DC: .4byte gBattleAnimArgs -_080DA1E0: .4byte gBattleAnimBankTarget +_080DA1E0: .4byte gAnimBankTarget _080DA1E4: .4byte sub_80785E4 _080DA1E8: .4byte sub_80DA1EC thumb_func_end sub_80DA16C @@ -237,7 +237,7 @@ sub_80DA1EC: @ 80DA1EC cmp r0, 0 beq _080DA200 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA200: pop {r4} pop {r0} @@ -248,7 +248,7 @@ _080DA200: sub_80DA208: @ 80DA208 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker + ldr r4, _080DA2A4 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -268,7 +268,7 @@ sub_80DA208: @ 80DA208 negs r0, r0 strh r0, [r1, 0x6] _080DA234: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DA24C @@ -282,13 +282,13 @@ _080DA234: _080DA24C: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r2, _080DA2A8 @ =gBattleAnimArgs ldrh r1, [r2] @@ -305,26 +305,26 @@ _080DA24C: ldrsh r0, [r2, r3] cmp r0, 0 bne _080DA2B0 - ldr r4, _080DA2AC @ =gBattleAnimBankTarget + ldr r4, _080DA2AC @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _080DA2C2 .align 2, 0 -_080DA2A4: .4byte gBattleAnimBankAttacker +_080DA2A4: .4byte gAnimBankAttacker _080DA2A8: .4byte gBattleAnimArgs -_080DA2AC: .4byte gBattleAnimBankTarget +_080DA2AC: .4byte gAnimBankTarget _080DA2B0: - ldr r0, _080DA2F0 @ =gBattleAnimBankTarget + ldr r0, _080DA2F0 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -344,7 +344,7 @@ _080DA2C2: strh r0, [r5, 0x36] ldr r0, _080DA2F8 @ =sub_8078B34 str r0, [r5, 0x1C] - ldr r1, _080DA2FC @ =move_anim_8072740 + ldr r1, _080DA2FC @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldrb r1, [r4, 0xA] @@ -354,10 +354,10 @@ _080DA2C2: pop {r0} bx r0 .align 2, 0 -_080DA2F0: .4byte gBattleAnimBankTarget +_080DA2F0: .4byte gAnimBankTarget _080DA2F4: .4byte gBattleAnimArgs _080DA2F8: .4byte sub_8078B34 -_080DA2FC: .4byte move_anim_8072740 +_080DA2FC: .4byte DestroyAnimSprite thumb_func_end sub_80DA208 thumb_func_start sub_80DA300 @@ -429,7 +429,7 @@ _080DA36E: cmp r0, r1 bge _080DA386 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA386: pop {r0} bx r0 @@ -439,7 +439,7 @@ _080DA386: sub_80DA38C: @ 80DA38C push {r4,r5,lr} adds r5, r0, 0 - ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker + ldr r0, _080DA3B4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -455,7 +455,7 @@ sub_80DA38C: @ 80DA38C bl StartSpriteAffineAnim b _080DA3C2 .align 2, 0 -_080DA3B4: .4byte gBattleAnimBankAttacker +_080DA3B4: .4byte gAnimBankAttacker _080DA3B8: .4byte 0x0000ffe0 _080DA3BC: ldr r0, _080DA400 @ =0x0000ffe0 @@ -467,10 +467,10 @@ _080DA3C2: strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, _080DA408 @ =gBattleAnimBankTarget + ldr r4, _080DA408 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -478,7 +478,7 @@ _080DA3C2: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -492,7 +492,7 @@ _080DA3C2: .align 2, 0 _080DA400: .4byte 0x0000ffe0 _080DA404: .4byte gBattleAnimArgs -_080DA408: .4byte gBattleAnimBankTarget +_080DA408: .4byte gAnimBankTarget _080DA40C: .4byte sub_80DA410 thumb_func_end sub_80DA38C @@ -552,7 +552,7 @@ _080DA45A: ands r0, r2 strb r0, [r1] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA480: pop {r4} pop {r0} @@ -617,13 +617,13 @@ sub_80DA4D8: @ 80DA4D8 ands r0, r1 cmp r0, 0 beq _080DA500 - ldr r0, _080DA4FC @ =gBattleAnimBankAttacker + ldr r0, _080DA4FC @ =gAnimBankAttacker b _080DA502 .align 2, 0 _080DA4F8: .4byte gBattleAnimArgs -_080DA4FC: .4byte gBattleAnimBankAttacker +_080DA4FC: .4byte gAnimBankAttacker _080DA500: - ldr r0, _080DA5B0 @ =gBattleAnimBankTarget + ldr r0, _080DA5B0 @ =gAnimBankTarget _080DA502: ldrb r6, [r0] adds r0, r6, 0 @@ -638,7 +638,7 @@ _080DA502: _080DA518: adds r0, r6, 0 movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r4, _080DA5B4 @ =gBattleAnimArgs lsrs r0, 24 @@ -647,7 +647,7 @@ _080DA518: strh r0, [r7, 0x20] adds r0, r6, 0 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldrh r1, [r4, 0x2] lsrs r0, 24 @@ -710,7 +710,7 @@ _080DA518: strb r1, [r7, 0x5] b _080DA5D8 .align 2, 0 -_080DA5B0: .4byte gBattleAnimBankTarget +_080DA5B0: .4byte gAnimBankTarget _080DA5B4: .4byte gBattleAnimArgs _080DA5B8: .4byte gMain _080DA5BC: .4byte 0x0000043d @@ -1718,7 +1718,7 @@ _080DAD2C: .4byte sub_80DA48C sub_80DAD30: @ 80DAD30 push {r4,r5,lr} adds r4, r0, 0 - ldr r0, _080DAD78 @ =gBattleAnimBankTarget + ldr r0, _080DAD78 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -1730,16 +1730,16 @@ sub_80DAD30: @ 80DAD30 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] - ldr r5, _080DAD7C @ =gBattleAnimBankAttacker + ldr r5, _080DAD7C @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -1749,8 +1749,8 @@ sub_80DAD30: @ 80DAD30 pop {r0} bx r0 .align 2, 0 -_080DAD78: .4byte gBattleAnimBankTarget -_080DAD7C: .4byte gBattleAnimBankAttacker +_080DAD78: .4byte gAnimBankTarget +_080DAD7C: .4byte gAnimBankAttacker _080DAD80: .4byte sub_807941C thumb_func_end sub_80DAD30 @@ -1774,7 +1774,7 @@ sub_80DAD84: @ 80DAD84 cmp r0, 0 beq _080DAE44 ldr r0, _080DADD8 @ =gBanksBySide - ldr r1, _080DADDC @ =gBattleAnimBankTarget + ldr r1, _080DADDC @ =gAnimBankTarget ldrb r2, [r1] adds r0, r2, r0 ldrb r1, [r0] @@ -1784,7 +1784,7 @@ sub_80DAD84: @ 80DAD84 beq _080DADE0 adds r0, r2, 0 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -1795,11 +1795,11 @@ _080DADCC: .4byte gBattleAnimArgs _080DADD0: .4byte gMain _080DADD4: .4byte 0x0000043d _080DADD8: .4byte gBanksBySide -_080DADDC: .4byte gBattleAnimBankTarget +_080DADDC: .4byte gAnimBankTarget _080DADE0: adds r0, r2, 0 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x28 @@ -1810,7 +1810,7 @@ _080DADEE: ldrsh r0, [r0, r1] cmp r0, 0 beq _080DAE24 - ldr r0, _080DAE20 @ =gBattleAnimBankTarget + ldr r0, _080DAE20 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 lsls r0, 24 @@ -1828,9 +1828,9 @@ _080DADEE: b _080DAE58 .align 2, 0 _080DAE1C: .4byte gBattleAnimArgs -_080DAE20: .4byte gBattleAnimBankTarget +_080DAE20: .4byte gAnimBankTarget _080DAE24: - ldr r0, _080DAE40 @ =gBattleAnimBankTarget + ldr r0, _080DAE40 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -1844,12 +1844,12 @@ _080DAE24: strb r0, [r4, 0x5] b _080DAE58 .align 2, 0 -_080DAE40: .4byte gBattleAnimBankTarget +_080DAE40: .4byte gAnimBankTarget _080DAE44: - ldr r0, _080DAEFC @ =gBattleAnimBankTarget + ldr r0, _080DAEFC @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -1940,7 +1940,7 @@ _080DAEF2: pop {r0} bx r0 .align 2, 0 -_080DAEFC: .4byte gBattleAnimBankTarget +_080DAEFC: .4byte gAnimBankTarget _080DAF00: .4byte gSineTable _080DAF04: .4byte gOamMatrices _080DAF08: .4byte sub_80DAF0C @@ -2100,7 +2100,7 @@ _080DB024: ldrsh r0, [r4, r2] cmp r0, 0 bne _080DB03C - ldr r0, _080DB090 @ =gBattleAnimBankAttacker + ldr r0, _080DB090 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -2111,7 +2111,7 @@ _080DB03C: ldrsh r0, [r4, r1] cmp r0, 0x1 bne _080DB058 - ldr r0, _080DB094 @ =gBattleAnimBankTarget + ldr r0, _080DB094 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -2149,8 +2149,8 @@ _080DB058: bx r0 .align 2, 0 _080DB08C: .4byte gBattleAnimArgs -_080DB090: .4byte gBattleAnimBankAttacker -_080DB094: .4byte gBattleAnimBankTarget +_080DB090: .4byte gAnimBankAttacker +_080DB094: .4byte gAnimBankTarget _080DB098: .4byte 0x00000ccc _080DB09C: .4byte sub_80DB0A0 thumb_func_end sub_80DB000 @@ -2188,7 +2188,7 @@ _080DB0CA: cmp r0, r1 bne _080DB0E2 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB0E2: pop {r4} pop {r0} @@ -2236,16 +2236,16 @@ sub_80DB0E8: @ 80DB0E8 strh r0, [r4, 0x6] ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538 mov r8, r0 - ldr r5, _080DB190 @ =gBattleAnimBankTarget + ldr r5, _080DB190 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -2274,7 +2274,7 @@ _080DB180: .4byte gTasks _080DB184: .4byte gAnimVisualTaskCount _080DB188: .4byte gBattleAnimArgs _080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538 -_080DB190: .4byte gBattleAnimBankTarget +_080DB190: .4byte gAnimBankTarget thumb_func_end sub_80DB0E8 thumb_func_start sub_80DB194 @@ -2321,7 +2321,7 @@ _080DB1D8: cmp r0, 0 beq _080DB1EC adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB1EC: pop {r4} pop {r0} @@ -2346,10 +2346,10 @@ _080DB20A: beq _080DB240 b _080DB27E _080DB210: - ldr r0, _080DB228 @ =gBattleAnimBankTarget + ldr r0, _080DB228 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -2358,7 +2358,7 @@ _080DB210: strh r0, [r4, 0x26] b _080DB238 .align 2, 0 -_080DB228: .4byte gBattleAnimBankTarget +_080DB228: .4byte gAnimBankTarget _080DB22C: ldrh r0, [r4, 0x26] adds r0, 0xA @@ -2400,7 +2400,7 @@ _080DB240: ands r0, r2 strb r0, [r1] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB27E: pop {r4} pop {r0} @@ -2532,7 +2532,7 @@ _080DB360: cmp r0, 0 ble _080DB36E adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB36E: pop {r0} bx r0 @@ -2556,23 +2556,23 @@ _080DB388: ldrsh r0, [r0, r2] cmp r0, 0 bne _080DB3A0 - ldr r4, _080DB39C @ =gBattleAnimBankAttacker + ldr r4, _080DB39C @ =gAnimBankAttacker b _080DB3A2 .align 2, 0 _080DB398: .4byte gBattleAnimArgs -_080DB39C: .4byte gBattleAnimBankAttacker +_080DB39C: .4byte gAnimBankAttacker _080DB3A0: - ldr r4, _080DB3DC @ =gBattleAnimBankTarget + ldr r4, _080DB3DC @ =gAnimBankTarget _080DB3A2: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2591,7 +2591,7 @@ _080DB3A2: strh r0, [r5, 0x2E] b _080DB44C .align 2, 0 -_080DB3DC: .4byte gBattleAnimBankTarget +_080DB3DC: .4byte gAnimBankTarget _080DB3E0: movs r1, 0x32 ldrsh r0, [r5, r1] @@ -2645,7 +2645,7 @@ _080DB42C: adds r0, r5, 0 bl sub_8079098 adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB44C: add sp, 0x4 pop {r4,r5} @@ -2716,23 +2716,23 @@ _080DB4C0: ldrsh r0, [r2, r1] cmp r0, 0 bne _080DB4D4 - ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker + ldr r4, _080DB4D0 @ =gAnimBankAttacker b _080DB4D6 .align 2, 0 _080DB4CC: .4byte gBattleAnimArgs -_080DB4D0: .4byte gBattleAnimBankAttacker +_080DB4D0: .4byte gAnimBankAttacker _080DB4D4: - ldr r4, _080DB500 @ =gBattleAnimBankTarget + ldr r4, _080DB500 @ =gAnimBankTarget _080DB4D6: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2743,7 +2743,7 @@ _080DB4D6: pop {r0} bx r0 .align 2, 0 -_080DB500: .4byte gBattleAnimBankTarget +_080DB500: .4byte gAnimBankTarget _080DB504: .4byte sub_80DB508 thumb_func_end sub_80DB458 @@ -2793,7 +2793,7 @@ _080DB54A: cmp r0, 0x1F bne _080DB55E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB55E: pop {r4} pop {r0} @@ -2866,7 +2866,7 @@ _080DB58A: b _080DB5DE _080DB5D8: adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB5DE: pop {r0} bx r0 @@ -2882,17 +2882,17 @@ sub_80DB5E4: @ 80DB5E4 mov r8, r0 ldrh r4, [r0, 0x20] ldrh r5, [r0, 0x22] - ldr r6, _080DB698 @ =gBattleAnimBankAttacker + ldr r6, _080DB698 @ =gAnimBankAttacker ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r1, r8 strh r0, [r1, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 @@ -2958,7 +2958,7 @@ sub_80DB5E4: @ 80DB5E4 pop {r0} bx r0 .align 2, 0 -_080DB698: .4byte gBattleAnimBankAttacker +_080DB698: .4byte gAnimBankAttacker _080DB69C: .4byte sub_80DB6A0 thumb_func_end sub_80DB5E4 diff --git a/asm/ghost.s b/asm/ghost.s index 09458dec1..0db176d08 100755 --- a/asm/ghost.s +++ b/asm/ghost.s @@ -18,10 +18,10 @@ sub_80DDB6C: @ 80DDB6C strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r5, _080DDBCC @ =gBattleAnimBankTarget + ldr r5, _080DDBCC @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -29,7 +29,7 @@ sub_80DDB6C: @ 80DDB6C strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -52,7 +52,7 @@ sub_80DDB6C: @ 80DDB6C bx r0 .align 2, 0 _080DDBC8: .4byte gBattleAnimArgs -_080DDBCC: .4byte gBattleAnimBankTarget +_080DDBCC: .4byte gAnimBankTarget _080DDBD0: .4byte sub_80DDBD8 _080DDBD4: .4byte REG_BLDCNT thumb_func_end sub_80DDB6C @@ -334,7 +334,7 @@ _080DDDB6: cmp r0, 0x3D bne _080DDDE8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DDDE8: pop {r4} pop {r0} @@ -520,11 +520,11 @@ sub_80DDF40: @ 80DDF40 adds r4, r0, 0 ldrh r5, [r4, 0x20] ldrh r6, [r4, 0x22] - ldr r0, _080DDFDC @ =gBattleAnimBankAttacker + ldr r0, _080DDFDC @ =gAnimBankAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r1, 0 @@ -533,7 +533,7 @@ sub_80DDF40: @ 80DDF40 mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -587,7 +587,7 @@ sub_80DDF40: @ 80DDF40 pop {r0} bx r0 .align 2, 0 -_080DDFDC: .4byte gBattleAnimBankAttacker +_080DDFDC: .4byte gAnimBankAttacker _080DDFE0: .4byte gBattleAnimArgs _080DDFE4: .4byte sub_80DDFE8 thumb_func_end sub_80DDF40 @@ -640,16 +640,16 @@ _080DE032: lsls r0, 16 cmp r0, 0 bgt _080DE0F6 - ldr r4, _080DE098 @ =gBattleAnimBankTarget + ldr r4, _080DE098 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x30] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -681,7 +681,7 @@ _080DE032: strh r0, [r5, 0x3C] b _080DE0E2 .align 2, 0 -_080DE098: .4byte gBattleAnimBankTarget +_080DE098: .4byte gAnimBankTarget _080DE09C: ldrh r0, [r5, 0x3A] ldrh r1, [r5, 0x36] @@ -703,16 +703,16 @@ _080DE09C: lsls r0, 16 cmp r0, 0 bgt _080DE0F6 - ldr r4, _080DE0EC @ =gBattleAnimBankTarget + ldr r4, _080DE0EC @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -722,7 +722,7 @@ _080DE0E2: strh r0, [r5, 0x2E] b _080DE0F6 .align 2, 0 -_080DE0EC: .4byte gBattleAnimBankTarget +_080DE0EC: .4byte gAnimBankTarget _080DE0F0: adds r0, r5, 0 bl move_anim_8074EE0 @@ -824,7 +824,7 @@ _080DE198: cmp r6, 0 beq _080DE1A4 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080DE1AA _080DE1A4: ldrh r0, [r3, 0x30] @@ -886,7 +886,7 @@ _080DE1E0: adds r0, r4 movs r1, 0x50 strh r1, [r0, 0x2E] - ldr r0, _080DE250 @ =gBattleAnimBankTarget + ldr r0, _080DE250 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -912,7 +912,7 @@ _080DE1E0: _080DE244: .4byte REG_BLDCNT _080DE248: .4byte REG_BLDALPHA _080DE24C: .4byte gSprites -_080DE250: .4byte gBattleAnimBankTarget +_080DE250: .4byte gAnimBankTarget _080DE254: .4byte 0x0000ff70 _080DE258: movs r2, 0x8 @@ -1125,7 +1125,7 @@ sub_80DE3D4: @ 80DE3D4 lsls r0, 3 ldr r1, _080DE40C @ =gTasks adds r5, r0, r1 - ldr r0, _080DE410 @ =gBattleAnimBankTarget + ldr r0, _080DE410 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -1143,7 +1143,7 @@ _080DE400: mov pc, r0 .align 2, 0 _080DE40C: .4byte gTasks -_080DE410: .4byte gBattleAnimBankTarget +_080DE410: .4byte gAnimBankTarget _080DE414: .4byte _080DE418 .align 2, 0 _080DE418: @@ -1485,7 +1485,7 @@ sub_80DE6B0: @ 80DE6B0 lsls r0, 3 ldr r1, _080DE6E0 @ =gTasks adds r4, r0, r1 - ldr r0, _080DE6E4 @ =gBattleAnimBankTarget + ldr r0, _080DE6E4 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -1501,7 +1501,7 @@ sub_80DE6B0: @ 80DE6B0 b _080DE7AA .align 2, 0 _080DE6E0: .4byte gTasks -_080DE6E4: .4byte gBattleAnimBankTarget +_080DE6E4: .4byte gAnimBankTarget _080DE6E8: cmp r0, 0x2 beq _080DE740 @@ -1617,54 +1617,54 @@ sub_80DE7B8: @ 80DE7B8 ldrsh r0, [r0, r1] cmp r0, 0 bne _080DE800 - ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker + ldr r4, _080DE7F8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r2, 0xE0 lsls r2, 13 adds r0, r2 lsrs r5, r0, 16 - ldr r4, _080DE7FC @ =gBattleAnimBankTarget + ldr r4, _080DE7FC @ =gAnimBankTarget b _080DE824 .align 2, 0 _080DE7F4: .4byte gBattleAnimArgs -_080DE7F8: .4byte gBattleAnimBankAttacker -_080DE7FC: .4byte gBattleAnimBankTarget +_080DE7F8: .4byte gAnimBankAttacker +_080DE7FC: .4byte gAnimBankTarget _080DE800: - ldr r4, _080DE8C8 @ =gBattleAnimBankTarget + ldr r4, _080DE8C8 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r2, 0xE0 lsls r2, 13 adds r0, r2 lsrs r5, r0, 16 - ldr r4, _080DE8CC @ =gBattleAnimBankAttacker + ldr r4, _080DE8CC @ =gAnimBankAttacker _080DE824: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r1, 0xE0 @@ -1734,8 +1734,8 @@ _080DE824: pop {r0} bx r0 .align 2, 0 -_080DE8C8: .4byte gBattleAnimBankTarget -_080DE8CC: .4byte gBattleAnimBankAttacker +_080DE8C8: .4byte gAnimBankTarget +_080DE8CC: .4byte gAnimBankAttacker _080DE8D0: .4byte gBattleAnimArgs _080DE8D4: .4byte sub_80DE8D8 thumb_func_end sub_80DE7B8 @@ -1813,10 +1813,10 @@ sub_80DE918: @ 80DE918 ldr r2, _080DEA70 @ =gBattleAnimArgs ldrh r0, [r2] strh r0, [r1, 0x1C] - ldr r4, _080DEA74 @ =gBattleAnimBankAttacker + ldr r4, _080DEA74 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x4] @@ -1826,7 +1826,7 @@ sub_80DE918: @ 80DE918 lsls r0, 16 lsrs r0, 16 str r0, [sp, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DE988 @@ -1836,7 +1836,7 @@ _080DE988: _080DE98A: lsls r1, r4, 16 asrs r3, r1, 16 - ldr r0, _080DEA74 @ =gBattleAnimBankAttacker + ldr r0, _080DEA74 @ =gAnimBankAttacker ldrb r2, [r0] str r1, [sp, 0x10] cmp r3, r2 @@ -1868,7 +1868,7 @@ _080DE98A: beq _080DEA56 adds r0, r4, 0 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r10, r0 @@ -1944,7 +1944,7 @@ _080DEA56: _080DEA68: .4byte gTasks _080DEA6C: .4byte REG_BLDCNT _080DEA70: .4byte gBattleAnimArgs -_080DEA74: .4byte gBattleAnimBankAttacker +_080DEA74: .4byte gAnimBankAttacker _080DEA78: .4byte gSpriteTemplate_83DAF08 _080DEA7C: .4byte gSprites _080DEA80: .4byte gSprites + 0x1C @@ -2240,10 +2240,10 @@ sub_80DECB0: @ 80DECB0 push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 - ldr r0, _080DECF8 @ =gUnknown_030042C4 + ldr r0, _080DECF8 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080DECFC @ =gUnknown_03004240 + ldr r0, _080DECFC @ =gBattle_WIN0V strh r1, [r0] ldr r1, _080DED00 @ =REG_WININ ldr r2, _080DED04 @ =0x00003f3f @@ -2259,13 +2259,13 @@ sub_80DECB0: @ 80DECB0 adds r1, 0x4 movs r0, 0x10 strh r0, [r1] - ldr r0, _080DED08 @ =gBattleAnimBankAttacker + ldr r0, _080DED08 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080DECF4 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DED0C @@ -2273,21 +2273,21 @@ _080DECF4: movs r6, 0x28 b _080DED0E .align 2, 0 -_080DECF8: .4byte gUnknown_030042C4 -_080DECFC: .4byte gUnknown_03004240 +_080DECF8: .4byte gBattle_WIN0H +_080DECFC: .4byte gBattle_WIN0V _080DED00: .4byte REG_WININ _080DED04: .4byte 0x00003f3f -_080DED08: .4byte gBattleAnimBankAttacker +_080DED08: .4byte gAnimBankAttacker _080DED0C: movs r6, 0xC8 _080DED0E: - ldr r1, _080DED4C @ =gUnknown_030042C4 + ldr r1, _080DED4C @ =gBattle_WIN0H lsls r3, r6, 16 asrs r2, r3, 16 lsls r0, r2, 8 orrs r0, r2 strh r0, [r1] - ldr r1, _080DED50 @ =gUnknown_03004240 + ldr r1, _080DED50 @ =gBattle_WIN0V movs r5, 0x28 ldr r0, _080DED54 @ =0x00002828 strh r0, [r1] @@ -2312,8 +2312,8 @@ _080DED0E: pop {r0} bx r0 .align 2, 0 -_080DED4C: .4byte gUnknown_030042C4 -_080DED50: .4byte gUnknown_03004240 +_080DED4C: .4byte gBattle_WIN0H +_080DED50: .4byte gBattle_WIN0V _080DED54: .4byte 0x00002828 _080DED58: .4byte gTasks _080DED5C: .4byte sub_80DED60 @@ -2470,12 +2470,12 @@ _080DEE8C: ldr r0, _080DEEDC @ =sub_80DEEE8 str r0, [r4] _080DEEBA: - ldr r1, _080DEEE0 @ =gUnknown_030042C4 + ldr r1, _080DEEE0 @ =gBattle_WIN0H mov r2, r9 lsls r0, r2, 8 orrs r7, r0 strh r7, [r1] - ldr r1, _080DEEE4 @ =gUnknown_03004240 + ldr r1, _080DEEE4 @ =gBattle_WIN0V lsls r0, r6, 8 orrs r5, r0 strh r5, [r1] @@ -2489,8 +2489,8 @@ _080DEEBA: bx r0 .align 2, 0 _080DEEDC: .4byte sub_80DEEE8 -_080DEEE0: .4byte gUnknown_030042C4 -_080DEEE4: .4byte gUnknown_03004240 +_080DEEE0: .4byte gBattle_WIN0H +_080DEEE4: .4byte gBattle_WIN0V thumb_func_end sub_80DED60 thumb_func_start sub_80DEEE8 @@ -2506,9 +2506,9 @@ sub_80DEEE8: @ 80DEEE8 lsrs r2, r0, 24 cmp r2, 0 bne _080DEF20 - ldr r0, _080DEF2C @ =gUnknown_030042C4 + ldr r0, _080DEF2C @ =gBattle_WIN0H strh r2, [r0] - ldr r0, _080DEF30 @ =gUnknown_03004240 + ldr r0, _080DEF30 @ =gBattle_WIN0V strh r2, [r0] ldr r0, _080DEF34 @ =REG_WININ ldr r4, _080DEF38 @ =0x00003f3f @@ -2528,8 +2528,8 @@ _080DEF20: bx r0 .align 2, 0 _080DEF28: .4byte gPaletteFade -_080DEF2C: .4byte gUnknown_030042C4 -_080DEF30: .4byte gUnknown_03004240 +_080DEF2C: .4byte gBattle_WIN0H +_080DEF30: .4byte gBattle_WIN0V _080DEF34: .4byte REG_WININ _080DEF38: .4byte 0x00003f3f thumb_func_end sub_80DEEE8 @@ -2540,7 +2540,7 @@ sub_80DEF3C: @ 80DEF3C adds r4, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _080DEF68 @ =gBattleAnimBankAttacker + ldr r0, _080DEF68 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -2557,7 +2557,7 @@ sub_80DEF3C: @ 80DEF3C strb r1, [r4, 0x3] b _080DEF74 .align 2, 0 -_080DEF68: .4byte gBattleAnimBankAttacker +_080DEF68: .4byte gAnimBankAttacker _080DEF6C: .4byte 0x0000fffe _080DEF70: ldr r2, _080DEF90 @ =0x0000ffe8 @@ -2722,17 +2722,17 @@ sub_80DF090: @ 80DF090 strh r2, [r1] adds r1, 0x2 strh r2, [r1] - ldr r1, _080DF0B0 @ =gUnknown_030042C4 + ldr r1, _080DF0B0 @ =gBattle_WIN0H strh r2, [r1] - ldr r1, _080DF0B4 @ =gUnknown_03004240 + ldr r1, _080DF0B4 @ =gBattle_WIN0V strh r2, [r1] - bl move_anim_8072740 + bl DestroyAnimSprite pop {r0} bx r0 .align 2, 0 _080DF0AC: .4byte REG_BLDCNT -_080DF0B0: .4byte gUnknown_030042C4 -_080DF0B4: .4byte gUnknown_03004240 +_080DF0B0: .4byte gBattle_WIN0H +_080DF0B4: .4byte gBattle_WIN0V thumb_func_end sub_80DF090 thumb_func_start sub_80DF0B8 @@ -2744,7 +2744,7 @@ sub_80DF0B8: @ 80DF0B8 movs r1, 0xC bl Sin strh r0, [r4, 0x24] - ldr r0, _080DF120 @ =gBattleAnimBankAttacker + ldr r0, _080DF120 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -2788,7 +2788,7 @@ _080DF0DC: strh r0, [r1] b _080DF17E .align 2, 0 -_080DF120: .4byte gBattleAnimBankAttacker +_080DF120: .4byte gAnimBankAttacker _080DF124: .4byte 0x0000050b _080DF128: .4byte REG_BLDCNT _080DF12C: @@ -2852,7 +2852,7 @@ sub_80DF18C: @ 80DF18C strh r2, [r1] adds r1, 0x2 strh r2, [r1] - bl move_anim_8072740 + bl DestroyAnimSprite pop {r0} bx r0 .align 2, 0 @@ -2877,10 +2877,10 @@ sub_80DF1A4: @ 80DF1A4 mov r8, r0 mov r2, r8 strh r2, [r4, 0xA] - ldr r5, _080DF240 @ =gBattleAnimBankAttacker + ldr r5, _080DF240 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1A] @@ -2934,7 +2934,7 @@ sub_80DF1A4: @ 80DF1A4 bx r0 .align 2, 0 _080DF23C: .4byte gTasks -_080DF240: .4byte gBattleAnimBankAttacker +_080DF240: .4byte gAnimBankAttacker _080DF244: .4byte REG_BLDCNT _080DF248: .4byte sub_80DF24C thumb_func_end sub_80DF1A4 @@ -2991,7 +2991,7 @@ _080DF292: lsls r0, 2 adds r5, r0, r1 strh r7, [r5, 0x2E] - ldr r0, _080DF2FC @ =gBattleAnimBankAttacker + ldr r0, _080DF2FC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide movs r1, 0 @@ -3025,7 +3025,7 @@ _080DF2E6: .align 2, 0 _080DF2F4: .4byte gSpriteTemplate_83DAF80 _080DF2F8: .4byte gSprites -_080DF2FC: .4byte gBattleAnimBankAttacker +_080DF2FC: .4byte gAnimBankAttacker _080DF300: ldrh r0, [r4, 0xA] adds r0, 0x1 @@ -3258,7 +3258,7 @@ sub_80DF49C: @ 80DF49C orrs r1, r2 strb r1, [r3] ldr r2, _080DF4E0 @ =gObjectBankIDs - ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker + ldr r1, _080DF4E4 @ =gAnimBankAttacker ldrb r1, [r1] adds r1, r2 ldrb r1, [r1] @@ -3287,7 +3287,7 @@ sub_80DF49C: @ 80DF49C bx lr .align 2, 0 _080DF4E0: .4byte gObjectBankIDs -_080DF4E4: .4byte gBattleAnimBankAttacker +_080DF4E4: .4byte gAnimBankAttacker _080DF4E8: .4byte gBattleAnimArgs _080DF4EC: .4byte sub_80DF4F4 _080DF4F0: .4byte gSprites diff --git a/asm/ground.s b/asm/ground.s index 7a401e9e8..fd4cecbfd 100755 --- a/asm/ground.s +++ b/asm/ground.s @@ -11,31 +11,31 @@ sub_80E0F1C: @ 80E0F1C push {r4,r5,lr} adds r4, r0, 0 - ldr r5, _080E0F74 @ =gBattleAnimBankAttacker + ldr r5, _080E0F74 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] movs r0, 0x14 strh r0, [r4, 0x2E] - ldr r5, _080E0F78 @ =gBattleAnimBankTarget + ldr r5, _080E0F78 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -49,8 +49,8 @@ sub_80E0F1C: @ 80E0F1C pop {r0} bx r0 .align 2, 0 -_080E0F74: .4byte gBattleAnimBankAttacker -_080E0F78: .4byte gBattleAnimBankTarget +_080E0F74: .4byte gAnimBankAttacker +_080E0F78: .4byte gAnimBankTarget _080E0F7C: .4byte 0x0000ffd8 _080E0F80: .4byte sub_80E0F84 thumb_func_end sub_80E0F1C @@ -76,16 +76,16 @@ sub_80E0F84: @ 80E0F84 strh r1, [r5, 0x24] movs r0, 0x14 strh r0, [r5, 0x2E] - ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker + ldr r4, _080E0FE0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -100,7 +100,7 @@ _080E0FD8: pop {r0} bx r0 .align 2, 0 -_080E0FE0: .4byte gBattleAnimBankAttacker +_080E0FE0: .4byte gAnimBankAttacker _080E0FE4: .4byte sub_80E0FE8 thumb_func_end sub_80E0F84 @@ -113,7 +113,7 @@ sub_80E0FE8: @ 80E0FE8 cmp r0, 0 beq _080E0FFC adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E0FFC: pop {r4} pop {r0} @@ -126,7 +126,7 @@ sub_80E1004: @ 80E1004 adds r6, r0, 0 movs r1, 0x1 bl sub_8078764 - ldr r0, _080E1064 @ =gBattleAnimBankAttacker + ldr r0, _080E1064 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -140,10 +140,10 @@ _080E1024: ldr r4, _080E1068 @ =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, _080E106C @ =gBattleAnimBankTarget + ldr r5, _080E106C @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -151,7 +151,7 @@ _080E1024: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -159,18 +159,18 @@ _080E1024: strh r0, [r6, 0x36] ldr r0, _080E1070 @ =sub_8078B34 str r0, [r6, 0x1C] - ldr r1, _080E1074 @ =move_anim_8072740 + ldr r1, _080E1074 @ =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData pop {r4-r6} pop {r0} bx r0 .align 2, 0 -_080E1064: .4byte gBattleAnimBankAttacker +_080E1064: .4byte gAnimBankAttacker _080E1068: .4byte gBattleAnimArgs -_080E106C: .4byte gBattleAnimBankTarget +_080E106C: .4byte gAnimBankTarget _080E1070: .4byte sub_8078B34 -_080E1074: .4byte move_anim_8072740 +_080E1074: .4byte DestroyAnimSprite thumb_func_end sub_80E1004 thumb_func_start sub_80E1078 @@ -181,7 +181,7 @@ sub_80E1078: @ 80E1078 adds r6, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r4, _080E10F8 @ =gBattleAnimBankTarget + ldr r4, _080E10F8 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_8077EE4 @@ -235,7 +235,7 @@ _080E10D0: pop {r0} bx r0 .align 2, 0 -_080E10F8: .4byte gBattleAnimBankTarget +_080E10F8: .4byte gAnimBankTarget _080E10FC: .4byte gBattleAnimArgs _080E1100: .4byte sub_8078B34 _080E1104: .4byte move_anim_8074EE0 @@ -261,10 +261,10 @@ sub_80E1108: @ 80E1108 ldrsh r0, [r6, r1] cmp r0, 0 bne _080E117C - ldr r4, _080E1174 @ =gBattleAnimBankAttacker + ldr r4, _080E1174 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x2] @@ -272,7 +272,7 @@ sub_80E1108: @ 80E1108 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r3, [r6, 0x4] @@ -294,7 +294,7 @@ _080E1162: _080E1168: .4byte 0x000003ff _080E116C: .4byte 0xfffffc00 _080E1170: .4byte gBattleAnimArgs -_080E1174: .4byte gBattleAnimBankAttacker +_080E1174: .4byte gAnimBankAttacker _080E1178: .4byte sub_80E1198 _080E117C: ldrh r0, [r6, 0x2] @@ -341,7 +341,7 @@ _080E11B6: cmp r0, r1 bge _080E11CE adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E11CE: pop {r0} bx r0 @@ -402,7 +402,7 @@ _080E11FC: cmp r0, 0xA bne _080E123E adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E123E: pop {r0} bx r0 @@ -479,7 +479,7 @@ _080E12C4: lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] - ldr r0, _080E12EC @ =gBattleAnimBankAttacker + ldr r0, _080E12EC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -487,24 +487,24 @@ _080E12C4: strh r0, [r4, 0x1E] cmp r0, 0x1 bne _080E12F8 - ldr r0, _080E12F0 @ =gUnknown_030042C0 + ldr r0, _080E12F0 @ =gBattle_BG1_X ldrh r0, [r0] strh r0, [r4, 0x20] - ldr r0, _080E12F4 @ =gUnknown_030041B4 + ldr r0, _080E12F4 @ =gBattle_BG1_Y b _080E1300 .align 2, 0 -_080E12EC: .4byte gBattleAnimBankAttacker -_080E12F0: .4byte gUnknown_030042C0 -_080E12F4: .4byte gUnknown_030041B4 +_080E12EC: .4byte gAnimBankAttacker +_080E12F0: .4byte gBattle_BG1_X +_080E12F4: .4byte gBattle_BG1_Y _080E12F8: - ldr r0, _080E133C @ =gUnknown_03004288 + ldr r0, _080E133C @ =gBattle_BG2_X ldrh r0, [r0] strh r0, [r4, 0x20] - ldr r0, _080E1340 @ =gUnknown_03004280 + ldr r0, _080E1340 @ =gBattle_BG2_Y _080E1300: ldrh r0, [r0] strh r0, [r4, 0x22] - ldr r0, _080E1344 @ =gBattleAnimBankAttacker + ldr r0, _080E1344 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 @@ -533,9 +533,9 @@ _080E1322: strb r1, [r0] b _080E1406 .align 2, 0 -_080E133C: .4byte gUnknown_03004288 -_080E1340: .4byte gUnknown_03004280 -_080E1344: .4byte gBattleAnimBankAttacker +_080E133C: .4byte gBattle_BG2_X +_080E1340: .4byte gBattle_BG2_Y +_080E1344: .4byte gAnimBankAttacker _080E1348: .4byte gSprites _080E134C: ldrb r0, [r4, 0x1E] @@ -579,13 +579,13 @@ _080E137E: ldrsh r0, [r4, r1] cmp r0, 0x1 bne _080E13A8 - ldr r1, _080E13A4 @ =gUnknown_030041B4 + ldr r1, _080E13A4 @ =gBattle_BG1_Y b _080E13AA .align 2, 0 _080E13A0: .4byte gSineTable -_080E13A4: .4byte gUnknown_030041B4 +_080E13A4: .4byte gBattle_BG1_Y _080E13A8: - ldr r1, _080E13CC @ =gUnknown_03004280 + ldr r1, _080E13CC @ =gBattle_BG2_Y _080E13AA: ldrh r0, [r4, 0x22] subs r0, r2 @@ -602,13 +602,13 @@ _080E13AA: ldrsh r0, [r4, r3] cmp r0, 0x1 bne _080E13D4 - ldr r1, _080E13D0 @ =gUnknown_030041B4 + ldr r1, _080E13D0 @ =gBattle_BG1_Y b _080E13D6 .align 2, 0 -_080E13CC: .4byte gUnknown_03004280 -_080E13D0: .4byte gUnknown_030041B4 +_080E13CC: .4byte gBattle_BG2_Y +_080E13D0: .4byte gBattle_BG1_Y _080E13D4: - ldr r1, _080E13F8 @ =gUnknown_03004280 + ldr r1, _080E13F8 @ =gBattle_BG2_Y _080E13D6: ldrh r0, [r4, 0x22] subs r0, r2 @@ -628,7 +628,7 @@ _080E13D6: strh r0, [r1, 0x24] b _080E1406 .align 2, 0 -_080E13F8: .4byte gUnknown_03004280 +_080E13F8: .4byte gBattle_BG2_Y _080E13FC: .4byte gSprites _080E1400: ldr r1, _080E1410 @ =gUnknown_03004DC0 @@ -687,21 +687,21 @@ sub_80E143C: @ 80E143C movs r4, 0 strh r4, [r1, 0x24] strh r4, [r1, 0x26] - ldr r0, _080E1480 @ =gBattleAnimBankAttacker + ldr r0, _080E1480 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080E1488 - ldr r0, _080E1484 @ =gUnknown_030041B4 + ldr r0, _080E1484 @ =gBattle_BG1_Y b _080E148A .align 2, 0 _080E147C: .4byte gSprites -_080E1480: .4byte gBattleAnimBankAttacker -_080E1484: .4byte gUnknown_030041B4 +_080E1480: .4byte gAnimBankAttacker +_080E1484: .4byte gBattle_BG1_Y _080E1488: - ldr r0, _080E1498 @ =gUnknown_03004280 + ldr r0, _080E1498 @ =gBattle_BG2_Y _080E148A: strh r4, [r0] adds r0, r5, 0 @@ -710,7 +710,7 @@ _080E148A: pop {r0} bx r0 .align 2, 0 -_080E1498: .4byte gUnknown_03004280 +_080E1498: .4byte gBattle_BG2_Y thumb_func_end sub_80E143C thumb_func_start sub_80E149C @@ -852,7 +852,7 @@ _080E15A0: lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] - ldr r0, _080E15C4 @ =gBattleAnimBankAttacker + ldr r0, _080E15C4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -860,17 +860,17 @@ _080E15A0: strh r0, [r4, 0x1E] cmp r0, 0x1 bne _080E15CC - ldr r0, _080E15C8 @ =gUnknown_030042C0 + ldr r0, _080E15C8 @ =gBattle_BG1_X b _080E15CE .align 2, 0 -_080E15C4: .4byte gBattleAnimBankAttacker -_080E15C8: .4byte gUnknown_030042C0 +_080E15C4: .4byte gAnimBankAttacker +_080E15C8: .4byte gBattle_BG1_X _080E15CC: - ldr r0, _080E15EC @ =gUnknown_03004288 + ldr r0, _080E15EC @ =gBattle_BG2_X _080E15CE: ldrh r0, [r0] strh r0, [r4, 0x20] - ldr r0, _080E15F0 @ =gBattleAnimBankAttacker + ldr r0, _080E15F0 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 @@ -882,8 +882,8 @@ _080E15CE: strh r0, [r4, 0x26] b _080E164A .align 2, 0 -_080E15EC: .4byte gUnknown_03004288 -_080E15F0: .4byte gBattleAnimBankAttacker +_080E15EC: .4byte gBattle_BG2_X +_080E15F0: .4byte gAnimBankAttacker _080E15F4: ldrb r0, [r4, 0x1E] movs r1, 0x26 @@ -957,15 +957,15 @@ sub_80E1668: @ 80E1668 lsrs r4, r2, 16 cmp r0, 0x1 bne _080E168C - ldr r0, _080E1684 @ =gUnknown_030042C0 + ldr r0, _080E1684 @ =gBattle_BG1_X ldrh r3, [r0] ldr r0, _080E1688 @ =REG_BG1HOFS b _080E1692 .align 2, 0 -_080E1684: .4byte gUnknown_030042C0 +_080E1684: .4byte gBattle_BG1_X _080E1688: .4byte REG_BG1HOFS _080E168C: - ldr r0, _080E1718 @ =gUnknown_03004288 + ldr r0, _080E1718 @ =gBattle_BG2_X ldrh r3, [r0] ldr r0, _080E171C @ =REG_BG2HOFS _080E1692: @@ -1041,7 +1041,7 @@ _080E16F6: pop {r0} bx r0 .align 2, 0 -_080E1718: .4byte gUnknown_03004288 +_080E1718: .4byte gBattle_BG2_X _080E171C: .4byte REG_BG2HOFS _080E1720: .4byte gUnknown_03004DE0 _080E1724: .4byte 0xa2600001 @@ -1057,13 +1057,13 @@ sub_80E1728: @ 80E1728 adds r7, r0, 0 cmp r1, 0 bne _080E1744 - ldr r0, _080E1740 @ =gBattleAnimBankAttacker + ldr r0, _080E1740 @ =gAnimBankAttacker b _080E1746 .align 2, 0 _080E173C: .4byte gBattleAnimArgs -_080E1740: .4byte gBattleAnimBankAttacker +_080E1740: .4byte gAnimBankAttacker _080E1744: - ldr r0, _080E17A8 @ =gBattleAnimBankTarget + ldr r0, _080E17A8 @ =gAnimBankTarget _080E1746: ldrb r4, [r0] movs r6, 0x18 @@ -1082,7 +1082,7 @@ _080E1746: _080E1762: adds r0, r4, 0 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -1112,7 +1112,7 @@ _080E1762: pop {r0} bx r0 .align 2, 0 -_080E17A8: .4byte gBattleAnimBankTarget +_080E17A8: .4byte gAnimBankTarget _080E17AC: .4byte sub_80E17B0 thumb_func_end sub_80E1728 @@ -1125,7 +1125,7 @@ sub_80E17B0: @ 80E17B0 cmp r0, 0 beq _080E17C4 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E17C4: pop {r4} pop {r0} @@ -1141,18 +1141,18 @@ sub_80E17CC: @ 80E17CC ldrsh r0, [r0, r1] cmp r0, 0 bne _080E17E8 - ldr r0, _080E17E4 @ =gBattleAnimBankAttacker + ldr r0, _080E17E4 @ =gAnimBankAttacker b _080E17EA .align 2, 0 _080E17E0: .4byte gBattleAnimArgs -_080E17E4: .4byte gBattleAnimBankAttacker +_080E17E4: .4byte gAnimBankAttacker _080E17E8: - ldr r0, _080E1848 @ =gBattleAnimBankTarget + ldr r0, _080E1848 @ =gAnimBankTarget _080E17EA: ldrb r5, [r0] adds r0, r5, 0 movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldr r2, _080E184C @ =0x0000fff0 @@ -1183,7 +1183,7 @@ _080E17EA: ands r0, r2 orrs r0, r1 strh r0, [r6, 0x4] - ldr r1, _080E185C @ =move_anim_8072740 + ldr r1, _080E185C @ =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData ldrh r0, [r4, 0x4] @@ -1194,12 +1194,12 @@ _080E17EA: pop {r0} bx r0 .align 2, 0 -_080E1848: .4byte gBattleAnimBankTarget +_080E1848: .4byte gAnimBankTarget _080E184C: .4byte 0x0000fff0 _080E1850: .4byte gBattleAnimArgs _080E1854: .4byte 0x000003ff _080E1858: .4byte 0xfffffc00 -_080E185C: .4byte move_anim_8072740 +_080E185C: .4byte DestroyAnimSprite _080E1860: .4byte sub_80782D8 thumb_func_end sub_80E17CC @@ -1226,7 +1226,7 @@ sub_80E1864: @ 80E1864 _080E1888: .4byte gTasks _080E188C: .4byte gBattleAnimArgs _080E1890: - ldr r0, _080E18BC @ =gMovePowerMoveAnim + ldr r0, _080E18BC @ =gAnimMovePower ldrh r0, [r0] movs r1, 0xA bl __udivsi3 @@ -1249,7 +1249,7 @@ _080E189C: ldr r0, _080E18C4 @ =sub_80E1934 b _080E1926 .align 2, 0 -_080E18BC: .4byte gMovePowerMoveAnim +_080E18BC: .4byte gAnimMovePower _080E18C0: .4byte gUnknown_030041B0 _080E18C4: .4byte sub_80E1934 _080E18C8: @@ -1643,7 +1643,7 @@ sub_80E1B88: @ 80E1B88 lsrs r1, r0, 24 ldr r3, _080E1BA8 @ =gBattleAnimArgs movs r2, 0 - ldr r0, _080E1BAC @ =gMovePowerMoveAnim + ldr r0, _080E1BAC @ =gAnimMovePower ldrh r0, [r0] cmp r0, 0x63 bls _080E1B9C @@ -1656,7 +1656,7 @@ _080E1B9C: bx r0 .align 2, 0 _080E1BA8: .4byte gBattleAnimArgs -_080E1BAC: .4byte gMovePowerMoveAnim +_080E1BAC: .4byte gAnimMovePower thumb_func_end sub_80E1B88 thumb_func_start sub_80E1BB0 @@ -1671,13 +1671,13 @@ sub_80E1BB0: @ 80E1BB0 adds r6, r2, 0 cmp r0, 0 beq _080E1BD0 - ldr r0, _080E1BCC @ =gBattleAnimBankTarget + ldr r0, _080E1BCC @ =gAnimBankTarget b _080E1BD2 .align 2, 0 _080E1BC8: .4byte gBattleAnimArgs -_080E1BCC: .4byte gBattleAnimBankTarget +_080E1BCC: .4byte gAnimBankTarget _080E1BD0: - ldr r0, _080E1C40 @ =gBattleAnimBankAttacker + ldr r0, _080E1C40 @ =gAnimBankAttacker _080E1BD2: ldrb r0, [r0] adds r5, r0, 0 @@ -1700,7 +1700,7 @@ _080E1BE2: adds r4, r0 adds r0, r5, 0 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r1, 0x20 @@ -1711,7 +1711,7 @@ _080E1BE2: strh r1, [r4, 0xA] adds r0, r5, 0 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r1, 0x40 @@ -1732,7 +1732,7 @@ _080E1BE2: pop {r0} bx r0 .align 2, 0 -_080E1C40: .4byte gBattleAnimBankAttacker +_080E1C40: .4byte gAnimBankAttacker _080E1C44: .4byte sub_80E1C58 _080E1C48: .4byte gTasks _080E1C4C: .4byte 0x000001ff @@ -62,29 +62,29 @@ sub_80D7704: @ 80D7704 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] - ldr r4, _080D7814 @ =gBattleAnimBankTarget + ldr r4, _080D7814 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r8, r0 - ldr r4, _080D7818 @ =gBattleAnimBankAttacker + ldr r4, _080D7818 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r3, r0, 24 ldrb r0, [r4] movs r1, 0x3 str r3, [sp] - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r6, r0, 24 ldr r1, _080D781C @ =gBattleAnimArgs @@ -176,8 +176,8 @@ _080D77DE: .align 2, 0 _080D780C: .4byte 0x000003ff _080D7810: .4byte 0xfffffc00 -_080D7814: .4byte gBattleAnimBankTarget -_080D7818: .4byte gBattleAnimBankAttacker +_080D7814: .4byte gAnimBankTarget +_080D7818: .4byte gAnimBankAttacker _080D781C: .4byte gBattleAnimArgs _080D7820: lsls r1, r3, 16 @@ -281,7 +281,7 @@ sub_80D7888: @ 80D7888 b _080D78E6 _080D78E0: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D78E6: pop {r4} pop {r0} @@ -304,7 +304,7 @@ sub_80D78EC: @ 80D78EC movs r0, 0xFE lsls r0, 8 strh r0, [r4, 0x36] - ldr r1, _080D7924 @ =move_anim_8072740 + ldr r1, _080D7924 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r1, _080D7928 @ =sub_8078174 @@ -316,7 +316,7 @@ sub_80D78EC: @ 80D78EC bx r0 .align 2, 0 _080D7920: .4byte gBattleAnimArgs -_080D7924: .4byte move_anim_8072740 +_080D7924: .4byte DestroyAnimSprite _080D7928: .4byte sub_8078174 thumb_func_end sub_80D78EC @@ -326,14 +326,14 @@ sub_80D792C: @ 80D792C adds r4, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _080D7960 @ =gBattleAnimBankTarget + ldr r0, _080D7960 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] - ldr r0, _080D7964 @ =gBattleAnimBankAttacker + ldr r0, _080D7964 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -346,8 +346,8 @@ sub_80D792C: @ 80D792C strh r1, [r4, 0x32] b _080D7976 .align 2, 0 -_080D7960: .4byte gBattleAnimBankTarget -_080D7964: .4byte gBattleAnimBankAttacker +_080D7960: .4byte gAnimBankTarget +_080D7964: .4byte gAnimBankAttacker _080D7968: .4byte gBattleAnimArgs _080D796C: ldr r0, _080D79A4 @ =gBattleAnimArgs @@ -356,10 +356,10 @@ _080D796C: adds r0, r1 strh r0, [r4, 0x32] _080D7976: - ldr r0, _080D79A8 @ =gBattleAnimBankTarget + ldr r0, _080D79A8 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r1, _080D79A4 @ =gBattleAnimArgs lsrs r0, 24 @@ -368,7 +368,7 @@ _080D7976: strh r0, [r4, 0x36] ldrh r0, [r1, 0x8] strh r0, [r4, 0x2E] - ldr r1, _080D79AC @ =move_anim_8072740 + ldr r1, _080D79AC @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r0, _080D79B0 @ =sub_8078B34 @@ -378,8 +378,8 @@ _080D7976: bx r0 .align 2, 0 _080D79A4: .4byte gBattleAnimArgs -_080D79A8: .4byte gBattleAnimBankTarget -_080D79AC: .4byte move_anim_8072740 +_080D79A8: .4byte gAnimBankTarget +_080D79AC: .4byte DestroyAnimSprite _080D79B0: .4byte sub_8078B34 thumb_func_end sub_80D792C @@ -399,7 +399,7 @@ sub_80D79B4: @ 80D79B4 .align 2, 0 _080D79CC: .4byte gBattleAnimArgs _080D79D0: - ldr r0, _080D7A18 @ =gBattleAnimBankTarget + ldr r0, _080D7A18 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -407,7 +407,7 @@ _080D79D0: adds r3, 0x22 movs r1, 0x1 bl sub_807A3FC - ldr r0, _080D7A1C @ =gBattleAnimBankAttacker + ldr r0, _080D7A1C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -435,8 +435,8 @@ _080D7A06: pop {r0} bx r0 .align 2, 0 -_080D7A18: .4byte gBattleAnimBankTarget -_080D7A1C: .4byte gBattleAnimBankAttacker +_080D7A18: .4byte gAnimBankTarget +_080D7A1C: .4byte gAnimBankAttacker _080D7A20: .4byte sub_80D7A28 _080D7A24: .4byte sub_80785E4 thumb_func_end sub_80D79B4 @@ -492,16 +492,16 @@ sub_80D7A64: @ 80D7A64 ldrsh r0, [r6, r1] cmp r0, 0 bne _080D7AB4 - ldr r4, _080D7AB0 @ =gBattleAnimBankTarget + ldr r4, _080D7AB0 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -510,9 +510,9 @@ sub_80D7A64: @ 80D7A64 b _080D7AC6 .align 2, 0 _080D7AAC: .4byte gBattleAnimArgs -_080D7AB0: .4byte gBattleAnimBankTarget +_080D7AB0: .4byte gAnimBankTarget _080D7AB4: - ldr r0, _080D7AE0 @ =gBattleAnimBankTarget + ldr r0, _080D7AE0 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -521,7 +521,7 @@ _080D7AB4: movs r1, 0x1 bl sub_807A3FC _080D7AC6: - ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker + ldr r0, _080D7AE4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -534,8 +534,8 @@ _080D7AC6: strh r1, [r5, 0x32] b _080D7AF6 .align 2, 0 -_080D7AE0: .4byte gBattleAnimBankTarget -_080D7AE4: .4byte gBattleAnimBankAttacker +_080D7AE0: .4byte gAnimBankTarget +_080D7AE4: .4byte gAnimBankAttacker _080D7AE8: .4byte gBattleAnimArgs _080D7AEC: ldr r0, _080D7B94 @ =gBattleAnimArgs @@ -647,7 +647,7 @@ sub_80D7BA0: @ 80D7BA0 strh r5, [r4, 0x24] movs r0, 0x80 strh r0, [r4, 0x2E] - ldr r0, _080D7BFC @ =gBattleAnimBankAttacker + ldr r0, _080D7BFC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -676,7 +676,7 @@ _080D7BD0: pop {r0} bx r0 .align 2, 0 -_080D7BFC: .4byte gBattleAnimBankAttacker +_080D7BFC: .4byte gAnimBankAttacker _080D7C00: .4byte 0x0000ffec _080D7C04: .4byte sub_80D7C08 thumb_func_end sub_80D7BA0 @@ -685,7 +685,7 @@ _080D7C04: .4byte sub_80D7C08 sub_80D7C08: @ 80D7C08 push {r4,lr} adds r4, r0, 0 - ldr r0, _080D7C5C @ =gBattleAnimBankAttacker + ldr r0, _080D7C5C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -723,7 +723,7 @@ _080D7C1E: strh r0, [r4, 0x38] b _080D7C82 .align 2, 0 -_080D7C5C: .4byte gBattleAnimBankAttacker +_080D7C5C: .4byte gAnimBankAttacker _080D7C60: .4byte 0x0000ffec _080D7C64: ldrh r0, [r4, 0x24] @@ -782,7 +782,7 @@ sub_80D7C8C: @ 80D7C8C bge _080D7CCE _080D7CC8: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D7CCE: pop {r4} pop {r0} @@ -807,25 +807,25 @@ sub_80D7CD4: @ 80D7CD4 ldrsh r0, [r1, r2] cmp r0, 0 bne _080D7D20 - ldr r4, _080D7D1C @ =gBattleAnimBankTarget + ldr r4, _080D7D1C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _080D7D32 .align 2, 0 _080D7D18: .4byte gBattleAnimArgs -_080D7D1C: .4byte gBattleAnimBankTarget +_080D7D1C: .4byte gAnimBankTarget _080D7D20: - ldr r0, _080D7D50 @ =gBattleAnimBankTarget + ldr r0, _080D7D50 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -834,7 +834,7 @@ _080D7D20: movs r1, 0x1 bl sub_807A3FC _080D7D32: - ldr r0, _080D7D54 @ =gBattleAnimBankAttacker + ldr r0, _080D7D54 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -848,8 +848,8 @@ _080D7D32: adds r1, r0, 0 b _080D7D66 .align 2, 0 -_080D7D50: .4byte gBattleAnimBankTarget -_080D7D54: .4byte gBattleAnimBankAttacker +_080D7D50: .4byte gAnimBankTarget +_080D7D54: .4byte gAnimBankAttacker _080D7D58: .4byte gBattleAnimArgs _080D7D5C: ldr r1, _080D7E10 @ =gBattleAnimArgs @@ -1002,7 +1002,7 @@ _080D7E2C: bge _080D7E82 _080D7E7C: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D7E82: pop {r4} pop {r0} @@ -1029,7 +1029,7 @@ sub_80D7E88: @ 80D7E88 .align 2, 0 _080D7EA8: .4byte gBattleAnimArgs _080D7EAC: - ldr r0, _080D7EEC @ =gBattleAnimBankTarget + ldr r0, _080D7EEC @ =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -1037,7 +1037,7 @@ _080D7EAC: adds r3, 0x22 movs r1, 0 bl sub_807A3FC - ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker + ldr r0, _080D7EF0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1061,8 +1061,8 @@ _080D7EE2: strh r0, [r4, 0x2E] b _080D7F08 .align 2, 0 -_080D7EEC: .4byte gBattleAnimBankTarget -_080D7EF0: .4byte gBattleAnimBankAttacker +_080D7EEC: .4byte gAnimBankTarget +_080D7EF0: .4byte gAnimBankAttacker _080D7EF4: adds r0, r4, 0 adds r0, 0x3F @@ -1072,7 +1072,7 @@ _080D7EF4: cmp r0, 0 beq _080D7F08 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D7F08: pop {r4,r5} pop {r0} @@ -1099,7 +1099,7 @@ sub_80D7F10: @ 80D7F10 .align 2, 0 _080D7F30: .4byte gBattleAnimArgs _080D7F34: - ldr r4, _080D7F5C @ =gBattleAnimBankAttacker + ldr r4, _080D7F5C @ =gAnimBankAttacker ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 @@ -1117,7 +1117,7 @@ _080D7F34: subs r0, r1 b _080D7F66 .align 2, 0 -_080D7F5C: .4byte gBattleAnimBankAttacker +_080D7F5C: .4byte gAnimBankAttacker _080D7F60: ldrh r0, [r6] ldrh r1, [r5, 0x20] @@ -1130,11 +1130,11 @@ _080D7F66: adds r0, r1 strh r0, [r5, 0x22] _080D7F72: - ldr r0, _080D7F7C @ =gBattleAnimBankAttacker + ldr r0, _080D7F7C @ =gAnimBankAttacker b _080D7FD0 .align 2, 0 _080D7F78: .4byte gBattleAnimArgs -_080D7F7C: .4byte gBattleAnimBankAttacker +_080D7F7C: .4byte gAnimBankAttacker _080D7F80: movs r1, 0xA ldrsh r0, [r6, r1] @@ -1145,7 +1145,7 @@ _080D7F80: bl sub_8078764 b _080D7FCE _080D7F92: - ldr r4, _080D7FB8 @ =gBattleAnimBankTarget + ldr r4, _080D7FB8 @ =gAnimBankTarget ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 @@ -1163,7 +1163,7 @@ _080D7F92: subs r0, r1 b _080D7FC2 .align 2, 0 -_080D7FB8: .4byte gBattleAnimBankTarget +_080D7FB8: .4byte gAnimBankTarget _080D7FBC: ldrh r0, [r6] ldrh r1, [r5, 0x20] @@ -1176,7 +1176,7 @@ _080D7FC2: adds r0, r1 strh r0, [r5, 0x22] _080D7FCE: - ldr r0, _080D7FF0 @ =gBattleAnimBankTarget + ldr r0, _080D7FF0 @ =gAnimBankTarget _080D7FD0: ldrb r0, [r0] strh r0, [r5, 0x3C] @@ -1194,12 +1194,12 @@ _080D7FE8: b _080D7FF6 .align 2, 0 _080D7FEC: .4byte gBattleAnimArgs -_080D7FF0: .4byte gBattleAnimBankTarget +_080D7FF0: .4byte gAnimBankTarget _080D7FF4: movs r0, 0x40 _080D7FF6: strh r0, [r5, 0x3A] - ldr r0, _080D803C @ =gBattleAnimBankTarget + ldr r0, _080D803C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1232,7 +1232,7 @@ _080D800C: pop {r0} bx r0 .align 2, 0 -_080D803C: .4byte gBattleAnimBankTarget +_080D803C: .4byte gAnimBankTarget _080D8040: .4byte gBattleAnimArgs _080D8044: .4byte sub_80D8048 thumb_func_end sub_80D7F10 @@ -1307,7 +1307,7 @@ _080D80C6: b _080D80D8 _080D80D2: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D80D8: pop {r4} pop {r0} @@ -1341,7 +1341,7 @@ sub_80D80E0: @ 80D80E0 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D812A @@ -1353,10 +1353,10 @@ sub_80D80E0: @ 80D80E0 orrs r1, r0 strb r1, [r4] _080D812A: - ldr r0, _080D81B4 @ =gUnknown_030042C0 + ldr r0, _080D81B4 @ =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, _080D81B8 @ =gUnknown_030041B4 + ldr r0, _080D81B8 @ =gBattle_BG1_Y strh r1, [r0] ldr r0, _080D81BC @ =REG_BG1HOFS strh r1, [r0] @@ -1389,7 +1389,7 @@ _080D812A: lsls r1, 4 movs r2, 0x20 bl LoadPalette - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D8190 @@ -1415,8 +1415,8 @@ _080D8190: _080D81A8: .4byte REG_BLDCNT _080D81AC: .4byte 0x00003f42 _080D81B0: .4byte REG_BG1CNT -_080D81B4: .4byte gUnknown_030042C0 -_080D81B8: .4byte gUnknown_030041B4 +_080D81B4: .4byte gBattle_BG1_X +_080D81B8: .4byte gBattle_BG1_Y _080D81BC: .4byte REG_BG1HOFS _080D81C0: .4byte 0x040000d4 _080D81C4: .4byte 0x85000400 @@ -1438,13 +1438,13 @@ sub_80D81E0: @ 80D81E0 sub sp, 0x10 lsls r0, 24 lsrs r6, r0, 24 - ldr r2, _080D8220 @ =gUnknown_030042C0 + ldr r2, _080D8220 @ =gBattle_BG1_X ldr r1, _080D8224 @ =0x0000ffff adds r0, r1, 0 ldrh r4, [r2] adds r0, r4 strh r0, [r2] - ldr r1, _080D8228 @ =gUnknown_030041B4 + ldr r1, _080D8228 @ =gBattle_BG1_Y ldr r3, _080D822C @ =gTasks lsls r0, r6, 2 adds r0, r6 @@ -1463,9 +1463,9 @@ _080D8214: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080D8220: .4byte gUnknown_030042C0 +_080D8220: .4byte gBattle_BG1_X _080D8224: .4byte 0x0000ffff -_080D8228: .4byte gUnknown_030041B4 +_080D8228: .4byte gBattle_BG1_Y _080D822C: .4byte gTasks _080D8230: .4byte _080D8234 .align 2, 0 @@ -1620,7 +1620,7 @@ _080D832A: ldr r1, _080D83C8 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D8378 @@ -1639,8 +1639,8 @@ _080D8378: ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] - ldr r2, _080D83D4 @ =gUnknown_030042C0 - ldr r4, _080D83D8 @ =gUnknown_030041B4 + ldr r2, _080D83D4 @ =gBattle_BG1_X + ldr r4, _080D83D8 @ =gBattle_BG1_Y _080D838C: movs r1, 0 strh r1, [r2] @@ -1674,8 +1674,8 @@ _080D83C4: .4byte 0x85000400 _080D83C8: .4byte 0x85000200 _080D83CC: .4byte REG_BG1CNT _080D83D0: .4byte gTasks -_080D83D4: .4byte gUnknown_030042C0 -_080D83D8: .4byte gUnknown_030041B4 +_080D83D4: .4byte gBattle_BG1_X +_080D83D8: .4byte gBattle_BG1_Y _080D83DC: .4byte REG_BLDCNT thumb_func_end sub_80D81E0 @@ -1683,16 +1683,16 @@ _080D83DC: .4byte REG_BLDCNT sub_80D83E0: @ 80D83E0 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, _080D840C @ =gBattleAnimBankAttacker + ldr r5, _080D840C @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -1702,7 +1702,7 @@ sub_80D83E0: @ 80D83E0 pop {r0} bx r0 .align 2, 0 -_080D840C: .4byte gBattleAnimBankAttacker +_080D840C: .4byte gAnimBankAttacker _080D8410: .4byte sub_807941C thumb_func_end sub_80D83E0 @@ -1733,7 +1733,7 @@ sub_80D8414: @ 80D8414 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D845E @@ -1745,10 +1745,10 @@ sub_80D8414: @ 80D8414 orrs r1, r0 strb r1, [r4] _080D845E: - ldr r0, _080D84EC @ =gUnknown_030042C0 + ldr r0, _080D84EC @ =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, _080D84F0 @ =gUnknown_030041B4 + ldr r0, _080D84F0 @ =gBattle_BG1_Y strh r1, [r0] ldr r0, _080D84F4 @ =REG_BG1HOFS strh r1, [r0] @@ -1781,7 +1781,7 @@ _080D845E: lsls r1, 4 movs r2, 0x20 bl LoadPalette - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D84C4 @@ -1809,8 +1809,8 @@ _080D84C4: _080D84E0: .4byte REG_BLDCNT _080D84E4: .4byte 0x00003f42 _080D84E8: .4byte REG_BG1CNT -_080D84EC: .4byte gUnknown_030042C0 -_080D84F0: .4byte gUnknown_030041B4 +_080D84EC: .4byte gBattle_BG1_X +_080D84F0: .4byte gBattle_BG1_Y _080D84F4: .4byte REG_BG1HOFS _080D84F8: .4byte 0x040000d4 _080D84FC: .4byte 0x85000400 @@ -1833,7 +1833,7 @@ sub_80D851C: @ 80D851C sub sp, 0x10 lsls r0, 24 lsrs r6, r0, 24 - ldr r3, _080D8558 @ =gUnknown_030042C0 + ldr r3, _080D8558 @ =gBattle_BG1_X ldr r4, _080D855C @ =gTasks lsls r1, r6, 2 adds r1, r6 @@ -1843,7 +1843,7 @@ sub_80D851C: @ 80D851C ldrh r2, [r3] adds r0, r2 strh r0, [r3] - ldr r2, _080D8560 @ =gUnknown_030041B4 + ldr r2, _080D8560 @ =gBattle_BG1_Y movs r5, 0x20 ldrsh r0, [r1, r5] cmp r0, 0x4 @@ -1856,9 +1856,9 @@ _080D854C: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080D8558: .4byte gUnknown_030042C0 +_080D8558: .4byte gBattle_BG1_X _080D855C: .4byte gTasks -_080D8560: .4byte gUnknown_030041B4 +_080D8560: .4byte gBattle_BG1_Y _080D8564: .4byte _080D8568 .align 2, 0 _080D8568: @@ -2002,7 +2002,7 @@ _080D864A: ldr r1, _080D86E8 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D8698 @@ -2021,8 +2021,8 @@ _080D8698: ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] - ldr r3, _080D86F4 @ =gUnknown_030042C0 - ldr r2, _080D86F8 @ =gUnknown_030041B4 + ldr r3, _080D86F4 @ =gBattle_BG1_X + ldr r2, _080D86F8 @ =gBattle_BG1_Y _080D86AC: movs r1, 0 strh r1, [r3] @@ -2056,8 +2056,8 @@ _080D86E4: .4byte 0x85000400 _080D86E8: .4byte 0x85000200 _080D86EC: .4byte REG_BG1CNT _080D86F0: .4byte gTasks -_080D86F4: .4byte gUnknown_030042C0 -_080D86F8: .4byte gUnknown_030041B4 +_080D86F4: .4byte gBattle_BG1_X +_080D86F8: .4byte gBattle_BG1_Y _080D86FC: .4byte REG_BLDCNT thumb_func_end sub_80D851C @@ -2070,16 +2070,16 @@ sub_80D8700: @ 80D8700 ldr r6, _080D87E8 @ =gBattleAnimArgs ldrh r0, [r6] strh r0, [r5, 0x2E] - ldr r0, _080D87EC @ =gBattleAnimBankAttacker + ldr r0, _080D87EC @ =gAnimBankAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 - ldr r7, _080D87F0 @ =gBattleAnimBankTarget + ldr r7, _080D87F0 @ =gAnimBankTarget ldrb r0, [r7] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r4, 24 lsls r0, 24 cmp r4, r0 @@ -2137,16 +2137,16 @@ _080D8790: movs r0, 0x1 strh r0, [r5, 0x3A] _080D8794: - ldr r4, _080D87EC @ =gBattleAnimBankAttacker + ldr r4, _080D87EC @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2159,10 +2159,10 @@ _080D8794: ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] - ldr r4, _080D87F0 @ =gBattleAnimBankTarget + ldr r4, _080D87F0 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -2177,8 +2177,8 @@ _080D8794: b _080D8824 .align 2, 0 _080D87E8: .4byte gBattleAnimArgs -_080D87EC: .4byte gBattleAnimBankAttacker -_080D87F0: .4byte gBattleAnimBankTarget +_080D87EC: .4byte gAnimBankAttacker +_080D87F0: .4byte gAnimBankTarget _080D87F4: .4byte gBanksBySide _080D87F8: .4byte gSprites _080D87FC: @@ -2186,10 +2186,10 @@ _080D87FC: ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] - ldr r4, _080D886C @ =gBattleAnimBankTarget + ldr r4, _080D886C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -2202,7 +2202,7 @@ _080D87FC: ldrb r0, [r4] movs r1, 0x1 _080D8824: - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x8] @@ -2215,7 +2215,7 @@ _080D8824: ldrh r1, [r5, 0x3C] orrs r0, r1 strh r0, [r5, 0x3C] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D8858 @@ -2236,7 +2236,7 @@ _080D8858: pop {r0} bx r0 .align 2, 0 -_080D886C: .4byte gBattleAnimBankTarget +_080D886C: .4byte gAnimBankTarget _080D8870: .4byte sub_80D8874 thumb_func_end sub_80D8700 @@ -2298,10 +2298,10 @@ _080D88C8: _080D88D6: movs r5, 0x50 strh r5, [r4, 0x2E] - ldr r6, _080D8928 @ =gBattleAnimBankTarget + ldr r6, _080D8928 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] @@ -2337,7 +2337,7 @@ _080D88D6: strh r0, [r4, 0x38] b _080D893A .align 2, 0 -_080D8928: .4byte gBattleAnimBankTarget +_080D8928: .4byte gAnimBankTarget _080D892C: .4byte gMain _080D8930: .4byte 0x0000043d _080D8934: .4byte gBanksBySide @@ -2486,7 +2486,7 @@ _080D8A12: cmp r0, 0 beq _080D8A78 ldr r1, _080D8A70 @ =gBanksBySide - ldr r0, _080D8A74 @ =gBattleAnimBankTarget + ldr r0, _080D8A74 @ =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -2501,7 +2501,7 @@ _080D8A12: _080D8A68: .4byte gMain _080D8A6C: .4byte 0x0000043d _080D8A70: .4byte gBanksBySide -_080D8A74: .4byte gBattleAnimBankTarget +_080D8A74: .4byte gAnimBankTarget _080D8A78: ldr r0, _080D8A90 @ =0x0000fff0 _080D8A7A: @@ -2713,12 +2713,12 @@ sub_80D8BA8: @ 80D8BA8 str r0, [sp, 0x4] adds r0, r5, 0 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r7, r0, 24 adds r0, r5, 0 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r6, r0, 24 mov r1, r8 @@ -3008,7 +3008,7 @@ _080D8E48: .4byte gTasks unc_080B06FC: @ 80D8E4C push {r4-r6,lr} adds r5, r0, 0 - ldr r0, _080D8ECC @ =gDisableStructMoveAnim + ldr r0, _080D8ECC @ =gAnimDisableStructPtr ldr r0, [r0] ldrb r1, [r0, 0x11] lsrs r0, r1, 4 @@ -3030,7 +3030,7 @@ _080D8E6A: ldr r6, _080D8ED0 @ =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] - ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker + ldr r0, _080D8ED4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -3040,10 +3040,10 @@ _080D8E6A: negs r0, r0 strh r0, [r6, 0x4] _080D8E92: - ldr r4, _080D8ED8 @ =gBattleAnimBankTarget + ldr r4, _080D8ED8 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -3051,7 +3051,7 @@ _080D8E92: strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -3067,10 +3067,10 @@ _080D8E92: pop {r0} bx r0 .align 2, 0 -_080D8ECC: .4byte gDisableStructMoveAnim +_080D8ECC: .4byte gAnimDisableStructPtr _080D8ED0: .4byte gBattleAnimArgs -_080D8ED4: .4byte gBattleAnimBankAttacker -_080D8ED8: .4byte gBattleAnimBankTarget +_080D8ED4: .4byte gAnimBankAttacker +_080D8ED8: .4byte gAnimBankTarget _080D8EDC: .4byte sub_80D8EE0 thumb_func_end unc_080B06FC @@ -3087,7 +3087,7 @@ sub_80D8EE0: @ 80D8EE0 bl StartSpriteAnim ldr r0, _080D8F08 @ =sub_8078600 str r0, [r4, 0x1C] - ldr r1, _080D8F0C @ =move_anim_8072740 + ldr r1, _080D8F0C @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData _080D8F02: @@ -3096,7 +3096,7 @@ _080D8F02: bx r0 .align 2, 0 _080D8F08: .4byte sub_8078600 -_080D8F0C: .4byte move_anim_8072740 +_080D8F0C: .4byte DestroyAnimSprite thumb_func_end sub_80D8EE0 thumb_func_start sub_80D8F10 @@ -3185,7 +3185,7 @@ _080D8F9C: cmp r0, 0x15 bne _080D8FBA adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D8FBA: pop {r4} pop {r0} @@ -3201,7 +3201,7 @@ sub_80D8FC0: @ 80D8FC0 ldrb r3, [r1] lsls r3, 1 adds r3, r1 - ldr r1, _080D8FEC @ =gDisableStructMoveAnim + ldr r1, _080D8FEC @ =gAnimDisableStructPtr ldr r1, [r1] ldrb r1, [r1, 0x11] lsrs r2, r1, 4 @@ -3215,7 +3215,7 @@ sub_80D8FC0: @ 80D8FC0 bx r0 .align 2, 0 _080D8FE8: .4byte gBattleAnimArgs -_080D8FEC: .4byte gDisableStructMoveAnim +_080D8FEC: .4byte gAnimDisableStructPtr thumb_func_end sub_80D8FC0 .align 2, 0 @ Don't pad with nop. diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index 5dd1d5a1a..e4fa0c454 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -34,19 +34,19 @@ .byte 0x04 .endm - .macro atk5 + .macro damagecalc .byte 0x05 .endm - .macro atk6 + .macro typecalc .byte 0x06 .endm - .macro atk7 + .macro adjustnormaldamage .byte 0x07 .endm - .macro atk8 + .macro adjustnormaldamage2 .byte 0x08 .endm @@ -58,7 +58,7 @@ .byte 0x0a .endm - .macro graphicalhpupdate bank + .macro healthbarupdate bank .byte 0x0b .byte \bank .endm @@ -72,7 +72,7 @@ .byte 0x0d .endm - .macro missmessage + .macro effectivenesssound .byte 0x0e .endm @@ -85,7 +85,7 @@ .2byte \string .endm - .macro printstring2 string + .macro printselectionstring string .byte 0x11 .2byte \string .endm @@ -100,41 +100,41 @@ .4byte \table .endm - .macro printfromtable2 table + .macro printselectionstringfromtable table .byte 0x14 .4byte \table .endm - .macro seteffectwithchancetarget + .macro seteffectwithchance .byte 0x15 .endm - .macro seteffecttarget + .macro seteffectprimary .byte 0x16 .endm - .macro seteffectuser + .macro seteffectsecondary .byte 0x17 .endm - .macro clearstatus bank + .macro clearstatusfromeffect bank .byte 0x18 .byte \bank .endm - .macro faintpokemon bank, param2, param3 + .macro tryfaintmon bank, param2, param3 .byte 0x19 .byte \bank .byte \param2 .4byte \param3 .endm - .macro atk1a param1 + .macro dofaintanimation param1 .byte 0x1a .byte \param1 .endm - .macro atk1b bank + .macro cleareffectsonfaint bank .byte 0x1b .byte \bank .endm @@ -146,7 +146,7 @@ .4byte \address .endm - .macro jumpifsecondarytstatus bank, status, address + .macro jumpifstatus2 bank, status, address .byte 0x1d .byte \bank .4byte \status @@ -160,7 +160,7 @@ .4byte \address .endm - .macro jumpifhalverset bank, status, address + .macro jumpifsideaffecting bank, status, address .byte 0x1f .byte \bank .2byte \status @@ -176,7 +176,7 @@ .4byte \address .endm - .macro jumpifspecialstatusflag bank, mask, status, address + .macro jumpifstatus3condition bank, mask, status, address .byte 0x21 .byte \bank .4byte \mask @@ -191,7 +191,7 @@ .4byte \address .endm - .macro atk23 bank + .macro getexp bank .byte 0x23 .byte \bank .endm @@ -201,21 +201,21 @@ .4byte \address .endm - .macro atk25 + .macro movevaluescleanup .byte 0x25 .endm - .macro atk26 param1 + .macro setmultihit param1 .byte 0x26 .byte \param1 .endm - .macro atk27 address + .macro decrementmultihit address .byte 0x27 .4byte \address .endm - .macro jump address + .macro goto address .byte 0x28 .4byte \address .endm @@ -272,7 +272,7 @@ .byte \value .endm - .macro subtractbyte pointer, value + .macro subbyte pointer, value .byte 0x30 .4byte \pointer .byte \value @@ -285,7 +285,7 @@ .byte \size .endm - .macro atk32 param1, param2, param3, byte + .macro copyarraywithindex param1, param2, param3, byte .byte 0x32 .4byte \param1 .4byte \param2 @@ -334,11 +334,11 @@ .2byte \pause_duration .endm - .macro waitstateatk + .macro waitstate .byte 0x3a .endm - .macro somethinghealatk3b bank + .macro healthbar_update bank .byte 0x3b .byte \bank .endm @@ -359,12 +359,12 @@ .byte 0x3f .endm - .macro atk40 address + .macro jumpifaffectedbyprotect address .byte 0x40 .4byte \address .endm - .macro callatk address + .macro call address .byte 0x41 .4byte \address .endm @@ -382,7 +382,7 @@ .4byte \address .endm - .macro atk44 + .macro endselectionscript .byte 0x44 .endm @@ -393,14 +393,14 @@ .4byte \var_address .endm - .macro atk46 bank, address, int + .macro playanimation2 bank, address, int .byte 0x46 .byte \bank .4byte \address .4byte \int .endm - .macro atk47 + .macro setgraphicalstatchangevalues .byte 0x47 .endm @@ -411,37 +411,37 @@ .byte \byte .endm - .macro atk49 byte1, byte2 + .macro moveend byte1, byte2 .byte 0x49 .byte \byte1 .byte \byte2 .endm - .macro damagecalc2 + .macro typecalc2 .byte 0x4a .endm - .macro atk4b + .macro returnatktoball .byte 0x4b .endm - .macro switch1 bank + .macro getswitchedmondata bank .byte 0x4c .byte \bank .endm - .macro switch2 bank + .macro switchindataupdate bank .byte 0x4d .byte \bank .endm - .macro switch3 bank, byte + .macro switchinanim bank, byte .byte 0x4e .byte \bank .byte \byte .endm - .macro jumpifcannotswitch bank, address + .macro jumpifcantswitch bank, address .byte 0x4f .byte \bank .4byte \address @@ -453,33 +453,33 @@ .4byte \address .endm - .macro atk51 bank, param2 + .macro switchhandleorder bank, param2 .byte 0x51 .byte \bank .byte \param2 .endm - .macro atk52 bank + .macro switchineffects bank .byte 0x52 .byte \bank .endm - .macro atk53 bank + .macro trainerslidein bank .byte 0x53 .byte \bank .endm - .macro atk54 word + .macro playse word .byte 0x54 .2byte \word .endm - .macro atk55 int + .macro fanfare int .byte 0x55 - .4byte \int + .2byte \int .endm - .macro atk56 bank_or_side + .macro playfaintcry bank_or_side .byte 0x56 .byte \bank_or_side .endm @@ -488,34 +488,34 @@ .byte 0x57 .endm - .macro atk58 bank + .macro returntoball bank .byte 0x58 .byte \bank .endm - .macro checkiflearnmoveinbattle param1, param2, bank_maybe + .macro handlelearnnewmove param1, param2, bank_maybe .byte 0x59 .4byte \param1 .4byte \param2 .byte \bank_maybe .endm - .macro atk5a address + .macro yesnoboxlearnmove address .byte 0x5a .4byte \address .endm - .macro atk5b address + .macro yesnoboxstoplearningmove address .byte 0x5b .4byte \address .endm - .macro atk5c bank + .macro hitanimation bank .byte 0x5c .byte \bank .endm - .macro atk5d + .macro getmoneyreward .byte 0x5d .endm @@ -528,12 +528,12 @@ .byte 0x5f .endm - .macro atk60 byte + .macro incrementgamestat byte .byte 0x60 .byte \byte .endm - .macro atk61 bank_or_side + .macro drawpartystatussummary bank_or_side .byte 0x61 .byte \bank_or_side .endm @@ -543,7 +543,7 @@ .byte \bank_or_side .endm - .macro jumptoattack bank + .macro jumptorandomattack bank .byte 0x63 .byte \bank .endm @@ -553,28 +553,28 @@ .byte \bank .endm - .macro atk65 bank_or_side, address + .macro status2animation bank_or_side, address .byte 0x65 .byte \bank_or_side .4byte \address .endm - .macro atk66 bank_or_side, bank_or_side2, address + .macro chosenstatusanimation bank_or_side, bank_or_side2, address .byte 0x66 .byte \bank_or_side .byte \bank_or_side2 .4byte \address .endm - .macro atk67 + .macro yesnobox .byte 0x67 .endm - .macro atk68 + .macro cancelallactions .byte 0x68 .endm - .macro atk69 + .macro adjustsetdamage .byte 0x69 .endm @@ -583,62 +583,62 @@ .byte \bank .endm - .macro atk6b + .macro atknameinbuff1 .byte 0x6b .endm - .macro atk6c + .macro drawlvlupbox .byte 0x6c .endm - .macro atk6d + .macro resetsentmonsvalue .byte 0x6d .endm - .macro atk6e + .macro setatktoplayer0 .byte 0x6e .endm - .macro atk6f bank + .macro makevisible bank .byte 0x6f .byte \bank .endm - .macro atk70 bank + .macro recordlastability bank .byte 0x70 .byte \bank .endm - .macro atk71 + .macro buffermovetolearn .byte 0x71 .endm - .macro atk72 address + .macro jumpifplayerran address .byte 0x72 .4byte \address .endm - .macro atk73 bank + .macro hpthresholds bank .byte 0x73 .byte \bank .endm - .macro atk74 bank + .macro hpthresholds2 bank .byte 0x74 .byte \bank .endm - .macro atk75 + .macro useitemonopponent .byte 0x75 .endm - .macro atk76 bank, byte + .macro various bank, byte .byte 0x76 .byte \bank .byte \byte .endm - .macro setprotect + .macro setprotectlike .byte 0x77 .endm @@ -646,22 +646,22 @@ .byte 0x78 .endm - .macro setuserhptozero + .macro setatkhptozero .byte 0x79 .endm - .macro jumpwhiletargetvalid address + .macro jumpifnexttargetvalid address .byte 0x7a .4byte \address .endm - .macro setdamageasrestorehalfmaxhp address, byte + .macro tryhealhalfhealth address, byte .byte 0x7b .4byte \address .byte \byte .endm - .macro jumptolastusedattack + .macro trymirrormove .byte 0x7c .endm @@ -673,7 +673,7 @@ .byte 0x7e .endm - .macro setleechseed + .macro setseeded .byte 0x7f .endm @@ -682,7 +682,7 @@ .byte \id .endm - .macro setrest address + .macro trysetrest address .byte 0x81 .4byte \address .endm @@ -692,11 +692,11 @@ .4byte \address .endm - .macro nop3 + .macro nop .byte 0x83 .endm - .macro jumpifcannotsleep address + .macro jumpifcantmakeasleep address .byte 0x84 .4byte \address .endm @@ -710,7 +710,7 @@ .4byte \address .endm - .macro stockpiletohprecovery address + .macro stockpiletohpheal address .byte 0x87 .4byte \address .endm @@ -737,12 +737,12 @@ .byte 0x8c .endm - .macro setloopcounter count + .macro setmultihitcounter count .byte 0x8d .byte \count .endm - .macro atk8e + .macro initmultihitstring .byte 0x8e .endm @@ -751,12 +751,12 @@ .4byte \address .endm - .macro changetypestoenemyattacktype address + .macro tryconversiontypechange address .byte 0x90 .4byte \address .endm - .macro givemoney + .macro givepaydaymoney .byte 0x91 .endm @@ -764,12 +764,12 @@ .byte 0x92 .endm - .macro koplussomethings address + .macro tryKO address .byte 0x93 .4byte \address .endm - .macro gethalfcurrentenemyhp + .macro damagetohalftargethp .byte 0x94 .endm @@ -781,21 +781,21 @@ .byte 0x96 .endm - .macro tryinfatuatetarget address + .macro tryinfatuating address .byte 0x97 .4byte \address .endm - .macro atk98 byte + .macro updatestatusicon byte .byte 0x98 .byte \byte .endm - .macro setmisteffect + .macro setmist .byte 0x99 .endm - .macro setincreasedcriticalchance + .macro setfocusenergy .byte 0x9a .endm @@ -803,20 +803,20 @@ .byte 0x9b .endm - .macro setsubstituteeffect + .macro setsubstitute .byte 0x9c .endm - .macro copyattack address + .macro mimicattackcopy address .byte 0x9d .4byte \address .endm - .macro metronomeeffect + .macro metronome .byte 0x9e .endm - .macro nightshadedamageeffect + .macro dmgtolevel .byte 0x9f .endm @@ -839,12 +839,12 @@ .4byte \address .endm - .macro setencore address + .macro trysetencore address .byte 0xa4 .4byte \address .endm - .macro painsplitdamagecalculator address + .macro painsplitdmgcalc address .byte 0xa5 .4byte \address .endm @@ -863,16 +863,16 @@ .4byte \address .endm - .macro selectrandommovefromusermoves address + .macro trychoosesleeptalkmove address .byte 0xa9 .4byte \address .endm - .macro destinybondeffect + .macro setdestinybond .byte 0xaa .endm - .macro atkab + .macro trysetdestinybondtohappen .byte 0xab .endm @@ -880,12 +880,12 @@ .byte 0xac .endm - .macro reducepprandom address + .macro tryspiteppreduce address .byte 0xad .4byte \address .endm - .macro clearstatusifnotsoundproofed + .macro healpartystatus .byte 0xae .endm @@ -894,7 +894,7 @@ .4byte \address .endm - .macro setspikes address + .macro trysetspikes address .byte 0xb0 .4byte \address .endm @@ -903,7 +903,7 @@ .byte 0xb1 .endm - .macro setperishsong address + .macro trysetperishsong address .byte 0xb2 .4byte \address .endm @@ -912,13 +912,13 @@ .byte 0xb3 .endm - .macro jumpifconfusedandattackmaxed bank, address + .macro jumpifconfusedandstatmaxed bank, address .byte 0xb4 .byte \bank .4byte \address .endm - .macro furycutterdamagecalculation + .macro furycuttercalc .byte 0xb5 .endm @@ -938,7 +938,7 @@ .byte 0xb9 .endm - .macro atkba address + .macro jumpifnopursuitswitchdmg address .byte 0xba .4byte \address .endm @@ -957,11 +957,11 @@ .4byte \address .endm - .macro breakfree + .macro rapidspinfree .byte 0xbe .endm - .macro setcurled + .macro setdefensecurlbit .byte 0xbf .endm @@ -970,30 +970,30 @@ .4byte \address .endm - .macro hiddenpowerdamagecalculation + .macro hiddenpowercalc .byte 0xc1 .endm - .macro selectnexttarget + .macro selectfirstvalidtarget .byte 0xc2 .endm - .macro setfutureattack address + .macro trysetfutureattack address .byte 0xc3 .4byte \address .endm - .macro beatupcalculation address1, address2 + .macro trydobeatup address1, address2 .byte 0xc4 .4byte \address1 .4byte \address2 .endm - .macro hidepreattack + .macro setsemiinvulnerablebit .byte 0xc5 .endm - .macro unhidepostattack + .macro clearsemiinvulnerablebit .byte 0xc6 .endm @@ -1042,28 +1042,28 @@ .4byte \address .endm - .macro sethelpinghand address + .macro trysethelpinghand address .byte 0xd1 .4byte \address .endm - .macro itemswap address + .macro tryswapitems address .byte 0xd2 .4byte \address .endm - .macro copyability address + .macro trycopyability address .byte 0xd3 .4byte \address .endm - .macro atkd4 byte, address + .macro trywish byte, address .byte 0xd4 .byte \byte .4byte \address .endm - .macro setroots address + .macro trysetroots address .byte 0xd5 .4byte \address .endm @@ -1086,17 +1086,17 @@ .byte 0xd9 .endm - .macro abilityswap address + .macro tryswapabilities address .byte 0xda .4byte \address .endm - .macro imprisoneffect address + .macro tryimprision address .byte 0xdb .4byte \address .endm - .macro setgrudge address + .macro trysetgrudge address .byte 0xdc .4byte \address .endm @@ -1110,45 +1110,45 @@ .4byte \address .endm - .macro setmagiccoat address + .macro trysetmagiccoat address .byte 0xdf .4byte \address .endm - .macro setstealstatchange address + .macro trysetsnatch address .byte 0xe0 .4byte \address .endm - .macro atke1 address + .macro trygetintimidatetarget address .byte 0xe1 .4byte \address .endm - .macro atke2 bank + .macro switchoutabilities bank .byte 0xe2 .byte \bank .endm - .macro jumpiffainted bank, address + .macro jumpifhasnohp bank, address .byte 0xe3 .byte \bank .4byte \address .endm - .macro naturepowereffect + .macro getsecretpowereffect .byte 0xe4 .endm - .macro pickupitemcalculation + .macro pickup .byte 0xe5 .endm - .macro actualcastformswitch + .macro docastformchangeanimation .byte 0xe6 .endm - .macro castformswitch + .macro trycastformdatachange .byte 0xe7 .endm @@ -1157,11 +1157,11 @@ .4byte \address .endm - .macro seteffectbyweather + .macro setweatherballtype .byte 0xe9 .endm - .macro recycleitem address + .macro tryrecycleitem address .byte 0xea .4byte \address .endm @@ -1171,58 +1171,244 @@ .4byte \address .endm - .macro pursuitwhenswitched address + .macro pursuitrelated address .byte 0xec .4byte \address .endm - .macro snatchmove + .macro snatchsetbanks .byte 0xed .endm - .macro removereflectlightscreen + .macro removelightscreenreflect .byte 0xee .endm - .macro pokemoncatchfunction + .macro handleballthrow .byte 0xef .endm - .macro catchpoke + .macro givecaughtmon .byte 0xf0 .endm - .macro capturesomethingf1 address + .macro trysetcaughtmondexflags address .byte 0xf1 .4byte \address .endm - .macro capturesomethingf2 + .macro displaydexinfo .byte 0xf2 .endm - .macro capturesomethingf3 address + .macro trygivecaughtmonnick address .byte 0xf3 .4byte \address .endm - .macro removehp + .macro subattackerhpbydmg .byte 0xf4 .endm - .macro curestatusfirstword + .macro removeattackerstatus1 .byte 0xf5 .endm - .macro atkf6 + .macro finishaction .byte 0xf6 .endm - .macro activesidesomething + .macro finishturn .byte 0xf7 .endm - .macro atkf8 bank + .macro trainerslideout bank .byte 0xf8 .byte \bank .endm + +@ various command changed to more readable macros + .macro cancelmultiturnmoves bank + various \bank, VARIOUS_CANCEL_MULTI_TURN_MOVES + .endm + + .macro setmagiccoattarget bank + various \bank, VARIOUS_SET_MAGIC_COAT_TARGET + .endm + + .macro getifcantrunfrombattle bank + various \bank, VARIOUS_IS_RUNNING_IMPOSSIBLE + .endm + + .macro getmovetarget bank + various \bank, VARIOUS_GET_MOVE_TARGET + .endm + + .macro various4 bank + various \bank, 4 + .endm + + .macro resetintrimidatetracebits bank + various \bank, VARIOUS_RESET_INTIMIDATE_TRACE_BITS + .endm + + .macro updatechoicemoveonlvlup bank + various \bank, VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP + .endm + + .macro various7 bank + various \bank, 7 + .endm + + .macro various8 bank + various \bank, 8 + .endm + + .macro various9 bank + various \bank, 9 + .endm + + .macro various10 bank + various \bank, 10 + .endm + + .macro various11 bank + various \bank, 11 + .endm + + .macro various12 bank + various \bank, 12 + .endm + + .macro forfeityesnobox bank + various \bank, VARIOUS_EMIT_YESNOBOX + .endm + + .macro various14 bank + various \bank, 14 + .endm + + .macro various15 bank + various \bank, 15 + .endm + + .macro various16 bank + various \bank, 16 + .endm + + .macro various17 bank + various \bank, 17 + .endm + + .macro waitcry bank + various \bank, VARIOUS_WAIT_CRY + .endm + + .macro returnopponentmon1toball bank + various \bank, VARIOUS_RETURN_OPPONENT_MON1 + .endm + + .macro returnopponentmon2toball bank + various \bank, VARIOUS_RETURN_OPPONENT_MON2 + .endm + + .macro various21 bank + various \bank, 21 + .endm + + .macro various22 bank + various \bank, 22 + .endm + + .macro various23 bank + various \bank, 23 + .endm + + .macro various24 bank + various \bank, 24 + .endm + + .macro setoutcomeonteleport bank + various \bank, VARIOUS_SET_TELEPORT_OUTCOME + .endm + + .macro playtrainerdefeatbgm bank + various \bank, VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC + .endm + +@ helpful macros + .macro setstatchanger stat, stages, down + setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7 + .endm + + .macro setmoveeffect effect + setbyte cEFFECT_CHOOSER \effect + .endm + + .macro chosenstatus1animation bank, status + chosenstatusanimation \bank 0x0 \status + .endm + + .macro chosenstatus2animation bank, status + chosenstatusanimation \bank 0x1 \status + .endm + + .macro sethword dst, value + setbyte \dst, \value & 0xFF + setbyte \dst + 1, (\value >> 8) & 0xFF + .endm + + .macro setword dst, value + setbyte \dst, \value & 0xFF + setbyte \dst + 1, (\value >> 8) & 0xFF + setbyte \dst + 2, (\value >> 16) & 0xFF + setbyte \dst + 3, (\value >> 24) & 0xFF + .endm + + .macro copybyte dst, src + copyarray \dst, \src, 0x1 + .endm + + .macro copyhword dst, src + copyarray \dst, \src, 0x2 + .endm + + .macro copyword dst, src + copyarray \dst, \src, 0x4 + .endm + + .macro jumpifbytenotequal byte1, byte2, jumpptr + jumpifarraynotequal \byte1, \byte2, 0x1, \jumpptr + .endm + + .macro jumpifbyteequal byte1, byte2, jumpptr + jumpifarrayequal \byte1, \byte2, 0x1, \jumpptr + .endm + + .macro jumpifmove move, jumpptr + jumpifhalfword EQUAL, gCurrentMove, \move, \jumpptr + .endm + + .macro jumpifnotmove move, jumpptr + jumpifhalfword NOT_EQUAL, gCurrentMove, \move, \jumpptr + .endm + + .macro jumpifstatus3 bank, status, jumpptr + jumpifstatus3condition \bank, \status, 0x0, \jumpptr + .endm + + .macro jumpifnostatus3 bank, status, jumpptr + jumpifstatus3condition \bank, \status, 0x1, \jumpptr + .endm + + .macro jumpifmovehadnoeffect jumpptr + jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr + .endm + + .macro jumpifbattletype flags, jumpptr + jumpifhalfword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr + .endm + + .macro jumpifnotbattletype flags, jumpptr + jumpifhalfword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr + .endm diff --git a/asm/normal.s b/asm/normal.s index 2d084dcf1..a800b348a 100755 --- a/asm/normal.s +++ b/asm/normal.s @@ -22,7 +22,7 @@ sub_80E1CB4: @ 80E1CB4 strh r0, [r4, 0x22] ldrh r0, [r5, 0x4] strh r0, [r4, 0x2E] - ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker + ldr r0, _080E1CF0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -37,7 +37,7 @@ sub_80E1CB4: @ 80E1CB4 b _080E1D02 .align 2, 0 _080E1CEC: .4byte gBattleAnimArgs -_080E1CF0: .4byte gBattleAnimBankAttacker +_080E1CF0: .4byte gAnimBankAttacker _080E1CF4: ldrh r0, [r5, 0x6] strh r0, [r4, 0x30] @@ -108,7 +108,7 @@ _080E1D5A: cmp r0, r1 bne _080E1D7E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E1D7E: pop {r4} pop {r0} @@ -198,7 +198,7 @@ sub_80E1E0C: @ 80E1E0C cmp r0, 0 bne _080E1E22 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E1E22: pop {r0} bx r0 @@ -338,7 +338,7 @@ sub_80E1F0C: @ 80E1F0C movs r2, 0 bl BlendPalettes adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E1F32: pop {r4} pop {r0} @@ -875,9 +875,9 @@ sub_80E2324: @ 80E2324 lsrs r0, 24 mov r8, r0 movs r2, 0 - ldr r0, _080E239C @ =gBattleAnimBankAttacker + ldr r0, _080E239C @ =gAnimBankAttacker ldrb r6, [r0] - ldr r0, _080E23A0 @ =gBattleAnimBankTarget + ldr r0, _080E23A0 @ =gAnimBankTarget ldrb r7, [r0] ldr r4, _080E23A4 @ =gBattleAnimArgs ldrh r1, [r4] @@ -927,8 +927,8 @@ _080E2382: pop {r0} bx r0 .align 2, 0 -_080E239C: .4byte gBattleAnimBankAttacker -_080E23A0: .4byte gBattleAnimBankTarget +_080E239C: .4byte gAnimBankAttacker +_080E23A0: .4byte gAnimBankTarget _080E23A4: .4byte gBattleAnimArgs thumb_func_end sub_80E2324 @@ -971,10 +971,10 @@ _080E23EA: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] - ldr r0, _080E24A4 @ =gBattleAnimBankAttacker + ldr r0, _080E24A4 @ =gAnimBankAttacker ldrb r0, [r0] mov r9, r0 - ldr r0, _080E24A8 @ =gBattleAnimBankTarget + ldr r0, _080E24A8 @ =gAnimBankTarget ldrb r0, [r0] mov r10, r0 ldrh r1, [r4, 0xC] @@ -1061,8 +1061,8 @@ _080E248E: .align 2, 0 _080E249C: .4byte gTasks _080E24A0: .4byte gBattleAnimArgs -_080E24A4: .4byte gBattleAnimBankAttacker -_080E24A8: .4byte gBattleAnimBankTarget +_080E24A4: .4byte gAnimBankAttacker +_080E24A8: .4byte gAnimBankTarget _080E24AC: .4byte 0x0000ffff _080E24B0: .4byte gSprites _080E24B4: .4byte gHealthboxIDs @@ -1237,7 +1237,7 @@ _080E25D2: bcc _080E25D2 _080E25F4: adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E25FA: pop {r4-r7} pop {r0} @@ -1253,7 +1253,7 @@ sub_80E260C: @ 80E260C push {r4-r6,lr} ldr r6, _080E2680 @ =gSprites ldr r4, _080E2684 @ =gObjectBankIDs - ldr r5, _080E2688 @ =gBattleAnimBankAttacker + ldr r5, _080E2688 @ =gAnimBankAttacker ldrb r0, [r5] adds r0, r4 ldrb r0, [r0] @@ -1268,7 +1268,7 @@ sub_80E260C: @ 80E260C adds r0, r2, 0 ands r0, r3 strb r0, [r1] - ldr r3, _080E268C @ =gBattleAnimBankTarget + ldr r3, _080E268C @ =gAnimBankTarget ldrb r0, [r3] adds r0, r4 ldrb r1, [r0] @@ -1310,8 +1310,8 @@ sub_80E260C: @ 80E260C .align 2, 0 _080E2680: .4byte gSprites _080E2684: .4byte gObjectBankIDs -_080E2688: .4byte gBattleAnimBankAttacker -_080E268C: .4byte gBattleAnimBankTarget +_080E2688: .4byte gAnimBankAttacker +_080E268C: .4byte gAnimBankTarget _080E2690: .4byte gBattleAnimArgs _080E2694: cmp r0, 0 @@ -1482,7 +1482,7 @@ _080E27C4: _080E27CC: ldr r0, _080E27E0 @ =sub_80785E4 str r0, [r5, 0x1C] - ldr r1, _080E27E4 @ =move_anim_8072740 + ldr r1, _080E27E4 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -1490,7 +1490,7 @@ _080E27CC: bx r0 .align 2, 0 _080E27E0: .4byte sub_80785E4 -_080E27E4: .4byte move_anim_8072740 +_080E27E4: .4byte DestroyAnimSprite thumb_func_end sub_80E27A0 thumb_func_start sub_80E27E8 @@ -1536,13 +1536,13 @@ _080E2834: .4byte sub_80DA48C sub_80E2838: @ 80E2838 push {r4,lr} adds r4, r0, 0 - ldr r0, _080E2868 @ =gBattleAnimBankAttacker + ldr r0, _080E2868 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080E285C - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E285C @@ -1557,7 +1557,7 @@ _080E285C: pop {r0} bx r0 .align 2, 0 -_080E2868: .4byte gBattleAnimBankAttacker +_080E2868: .4byte gAnimBankAttacker _080E286C: .4byte gBattleAnimArgs thumb_func_end sub_80E2838 @@ -1706,7 +1706,7 @@ _080E299C: ldr r0, _080E29B4 @ =gBattleAnimArgs ldrh r0, [r0, 0x6] strh r0, [r4, 0x2E] - ldr r1, _080E29B8 @ =move_anim_8072740 + ldr r1, _080E29B8 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r0, _080E29BC @ =sub_80782D8 @@ -1716,7 +1716,7 @@ _080E299C: bx r0 .align 2, 0 _080E29B4: .4byte gBattleAnimArgs -_080E29B8: .4byte move_anim_8072740 +_080E29B8: .4byte DestroyAnimSprite _080E29BC: .4byte sub_80782D8 thumb_func_end sub_80E2978 @@ -1778,7 +1778,7 @@ sub_80E29FC: @ 80E29FC cmp r0, 0xC ble _080E2A32 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080E2A32: pop {r0} bx r0 @@ -1857,33 +1857,33 @@ _080E2AD0: movs r5, 0 _080E2AD2: mov r0, sp - ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker + ldr r1, _080E2AD8 @ =gAnimBankAttacker b _080E2AE2 .align 2, 0 -_080E2AD8: .4byte gBattleAnimBankAttacker +_080E2AD8: .4byte gAnimBankAttacker _080E2ADC: movs r5, 0 _080E2ADE: mov r0, sp - ldr r1, _080E2AE8 @ =gBattleAnimBankTarget + ldr r1, _080E2AE8 @ =gAnimBankTarget _080E2AE2: ldrb r1, [r1] strb r1, [r0] b _080E2B26 .align 2, 0 -_080E2AE8: .4byte gBattleAnimBankTarget +_080E2AE8: .4byte gAnimBankTarget _080E2AEC: mov r1, sp - ldr r0, _080E2AFC @ =gBattleAnimBankAttacker + ldr r0, _080E2AFC @ =gAnimBankAttacker ldrb r0, [r0] strb r0, [r1] - ldr r0, _080E2B00 @ =gBattleAnimBankTarget + ldr r0, _080E2B00 @ =gAnimBankTarget ldrb r0, [r0] strb r0, [r1, 0x1] b _080E2B26 .align 2, 0 -_080E2AFC: .4byte gBattleAnimBankAttacker -_080E2B00: .4byte gBattleAnimBankTarget +_080E2AFC: .4byte gAnimBankAttacker +_080E2B00: .4byte gAnimBankTarget _080E2B04: mov r1, sp movs r0, 0xFF @@ -1892,14 +1892,14 @@ _080E2B04: _080E2B0C: movs r5, 0 mov r2, sp - ldr r0, _080E2B14 @ =gBattleAnimBankAttacker + ldr r0, _080E2B14 @ =gAnimBankAttacker b _080E2B1E .align 2, 0 -_080E2B14: .4byte gBattleAnimBankAttacker +_080E2B14: .4byte gAnimBankAttacker _080E2B18: movs r5, 0 mov r2, sp - ldr r0, _080E2B70 @ =gBattleAnimBankTarget + ldr r0, _080E2B70 @ =gAnimBankTarget _080E2B1E: ldrb r0, [r0] movs r1, 0x2 @@ -1942,7 +1942,7 @@ _080E2B54: pop {r0} bx r0 .align 2, 0 -_080E2B70: .4byte gBattleAnimBankTarget +_080E2B70: .4byte gAnimBankTarget thumb_func_end sub_80E2A7C thumb_func_start sub_80E2B74 @@ -2447,9 +2447,9 @@ sub_80E2F2C: @ 80E2F2C lsrs r0, 24 mov r9, r0 movs r7, 0 - ldr r0, _080E3038 @ =gUnknown_030042C4 + ldr r0, _080E3038 @ =gBattle_WIN0H strh r7, [r0] - ldr r0, _080E303C @ =gUnknown_03004240 + ldr r0, _080E303C @ =gBattle_WIN0V strh r7, [r0] ldr r1, _080E3040 @ =REG_WININ ldr r2, _080E3044 @ =0x00003f3f @@ -2490,7 +2490,7 @@ sub_80E2F2C: @ 80E2F2C movs r1, 0x20 orrs r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E2FAC @@ -2506,11 +2506,11 @@ _080E2FAC: lsls r0, 24 cmp r0, 0 beq _080E3028 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E3028 - ldr r5, _080E305C @ =gBattleAnimBankAttacker + ldr r5, _080E305C @ =gAnimBankAttacker ldrb r0, [r5] bl GetBankIdentity lsls r0, 24 @@ -2561,7 +2561,7 @@ _080E2FDC: strb r0, [r4] movs r7, 0x1 _080E3028: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E306C @@ -2569,8 +2569,8 @@ _080E3028: ldrh r4, [r0] b _080E30B4 .align 2, 0 -_080E3038: .4byte gUnknown_030042C4 -_080E303C: .4byte gUnknown_03004240 +_080E3038: .4byte gBattle_WIN0H +_080E303C: .4byte gBattle_WIN0V _080E3040: .4byte REG_WININ _080E3044: .4byte 0x00003f3f _080E3048: .4byte 0x00003f3d @@ -2578,12 +2578,12 @@ _080E304C: .4byte REG_BLDCNT _080E3050: .4byte 0x00003f42 _080E3054: .4byte 0x00000c08 _080E3058: .4byte REG_BG1CNT -_080E305C: .4byte gBattleAnimBankAttacker +_080E305C: .4byte gAnimBankAttacker _080E3060: .4byte gSprites _080E3064: .4byte gObjectBankIDs _080E3068: .4byte gSharedMem + 0x19348 _080E306C: - ldr r4, _080E308C @ =gBattleAnimBankAttacker + ldr r4, _080E308C @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -2599,7 +2599,7 @@ _080E306C: ldr r1, _080E3094 @ =gEnemyParty b _080E30A8 .align 2, 0 -_080E308C: .4byte gBattleAnimBankAttacker +_080E308C: .4byte gAnimBankAttacker _080E3090: .4byte gBattlePartyID _080E3094: .4byte gEnemyParty _080E3098: @@ -2622,7 +2622,7 @@ _080E30B4: bl GetAnimBankSpriteId lsls r0, 24 lsrs r5, r0, 24 - ldr r0, _080E3168 @ =gBattleAnimBankAttacker + ldr r0, _080E3168 @ =gAnimBankAttacker ldrb r0, [r0] adds r1, r5, 0 adds r2, r4, 0 @@ -2643,7 +2643,7 @@ _080E30B4: ldr r0, [r2, 0x8] ldr r0, _080E3174 @ =gUnknown_08D20A30 bl LZDecompressVram - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E3106 @@ -2664,7 +2664,7 @@ _080E3106: adds r1, 0x1 movs r2, 0x2 bl LoadPalette - ldr r2, _080E3180 @ =gUnknown_030042C0 + ldr r2, _080E3180 @ =gBattle_BG1_X ldr r0, _080E3184 @ =gSprites lsls r1, r5, 4 adds r1, r5 @@ -2674,7 +2674,7 @@ _080E3106: negs r0, r0 adds r0, 0x20 strh r0, [r2] - ldr r2, _080E3188 @ =gUnknown_030041B4 + ldr r2, _080E3188 @ =gBattle_BG1_Y ldrh r0, [r1, 0x22] negs r0, r0 adds r0, 0x20 @@ -2699,15 +2699,15 @@ _080E3106: .align 2, 0 _080E3160: .4byte gBattlePartyID _080E3164: .4byte gPlayerParty -_080E3168: .4byte gBattleAnimBankAttacker +_080E3168: .4byte gAnimBankAttacker _080E316C: .4byte 0x040000d4 _080E3170: .4byte 0x85000400 _080E3174: .4byte gUnknown_08D20A30 _080E3178: .4byte gUnknown_08D20A14 _080E317C: .4byte gUnknown_083DB568 -_080E3180: .4byte gUnknown_030042C0 +_080E3180: .4byte gBattle_BG1_X _080E3184: .4byte gSprites -_080E3188: .4byte gUnknown_030041B4 +_080E3188: .4byte gBattle_BG1_Y _080E318C: .4byte gTasks _080E3190: .4byte sub_80E3194 thumb_func_end sub_80E2F2C @@ -2729,7 +2729,7 @@ sub_80E3194: @ 80E3194 adds r0, 0x4 movs r5, 0 strh r0, [r4, 0x1C] - ldr r7, _080E32B0 @ =gUnknown_030041B4 + ldr r7, _080E32B0 @ =gBattle_BG1_Y ldrh r2, [r7] subs r1, r2, 0x4 strh r1, [r7] @@ -2750,9 +2750,9 @@ sub_80E3194: @ 80E3194 bne _080E329E movs r0, 0 bl sub_8076464 - ldr r0, _080E32B4 @ =gUnknown_030042C4 + ldr r0, _080E32B4 @ =gBattle_WIN0H strh r5, [r0] - ldr r0, _080E32B8 @ =gUnknown_03004240 + ldr r0, _080E32B8 @ =gBattle_WIN0V strh r5, [r0] ldr r0, _080E32BC @ =REG_WININ ldr r2, _080E32C0 @ =0x00003f3f @@ -2760,7 +2760,7 @@ sub_80E3194: @ 80E3194 strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E3208 @@ -2810,7 +2810,7 @@ _080E3208: cmp r0, 0x1 bne _080E3288 ldr r2, _080E32D8 @ =gObjectBankIDs - ldr r0, _080E32DC @ =gBattleAnimBankAttacker + ldr r0, _080E32DC @ =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -2852,9 +2852,9 @@ _080E329E: bx r0 .align 2, 0 _080E32AC: .4byte gTasks -_080E32B0: .4byte gUnknown_030041B4 -_080E32B4: .4byte gUnknown_030042C4 -_080E32B8: .4byte gUnknown_03004240 +_080E32B0: .4byte gBattle_BG1_Y +_080E32B4: .4byte gBattle_WIN0H +_080E32B8: .4byte gBattle_WIN0V _080E32BC: .4byte REG_WININ _080E32C0: .4byte 0x00003f3f _080E32C4: .4byte REG_BG1CNT @@ -2863,7 +2863,7 @@ _080E32CC: .4byte gSprites _080E32D0: .4byte 0x040000d4 _080E32D4: .4byte 0x85000200 _080E32D8: .4byte gObjectBankIDs -_080E32DC: .4byte gBattleAnimBankAttacker +_080E32DC: .4byte gAnimBankAttacker thumb_func_end sub_80E3194 thumb_func_start sub_80E32E0 @@ -2954,13 +2954,13 @@ _080E336C: ldrsh r0, [r7, r1] cmp r0, 0 bne _080E3390 - ldr r0, _080E338C @ =gBattleAnimBankAttacker + ldr r0, _080E338C @ =gAnimBankAttacker b _080E3392 .align 2, 0 _080E3388: .4byte gTasks -_080E338C: .4byte gBattleAnimBankAttacker +_080E338C: .4byte gAnimBankAttacker _080E3390: - ldr r0, _080E34B4 @ =gBattleAnimBankTarget + ldr r0, _080E34B4 @ =gAnimBankTarget _080E3392: ldrb r5, [r0] movs r0, 0x2 @@ -2968,7 +2968,7 @@ _080E3392: mov r2, r8 eors r2, r0 mov r8, r2 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E33BC @@ -2985,10 +2985,10 @@ _080E33BC: movs r0, 0 strh r0, [r7, 0x6] _080E33C0: - ldr r0, _080E34B8 @ =gUnknown_030042C4 + ldr r0, _080E34B8 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080E34BC @ =gUnknown_03004240 + ldr r0, _080E34BC @ =gBattle_WIN0V strh r1, [r0] ldr r1, _080E34C0 @ =REG_WININ ldr r2, _080E34C4 @ =0x00003f3f @@ -3030,7 +3030,7 @@ _080E33C0: movs r1, 0x20 orrs r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E3432 @@ -3097,7 +3097,7 @@ _080E345E: movs r2, 0x1 str r2, [sp, 0x20] _080E34A4: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E34E4 @@ -3105,9 +3105,9 @@ _080E34A4: ldrh r4, [r0] b _080E3522 .align 2, 0 -_080E34B4: .4byte gBattleAnimBankTarget -_080E34B8: .4byte gUnknown_030042C4 -_080E34BC: .4byte gUnknown_03004240 +_080E34B4: .4byte gAnimBankTarget +_080E34B8: .4byte gBattle_WIN0H +_080E34BC: .4byte gBattle_WIN0V _080E34C0: .4byte REG_WININ _080E34C4: .4byte 0x00003f3f _080E34C8: .4byte 0x00003f3d @@ -3191,7 +3191,7 @@ _080E3578: ldr r1, [sp, 0x4] bl LZDecompressVram _080E3580: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E3598 @@ -3272,10 +3272,10 @@ _080E3610: movs r2, 0x20 bl LoadCompressedPalette _080E361E: - ldr r2, _080E3648 @ =gUnknown_030042C0 + ldr r2, _080E3648 @ =gBattle_BG1_X movs r1, 0 strh r1, [r2] - ldr r0, _080E364C @ =gUnknown_030041B4 + ldr r0, _080E364C @ =gBattle_BG1_Y strh r1, [r0] movs r3, 0 ldrsh r0, [r7, r3] @@ -3293,8 +3293,8 @@ _080E361E: b _080E3668 .align 2, 0 _080E3644: .4byte gBattleStatMask5_Pal -_080E3648: .4byte gUnknown_030042C0 -_080E364C: .4byte gUnknown_030041B4 +_080E3648: .4byte gBattle_BG1_X +_080E364C: .4byte gBattle_BG1_Y _080E3650: .4byte gTasks _080E3654: .4byte 0x0000fffd _080E3658: @@ -3356,7 +3356,7 @@ _080E3692: bne _080E36E0 movs r0, 0x40 negs r0, r0 - bl sub_8077094 + bl BattleAnimAdjustPanning2 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -3369,7 +3369,7 @@ _080E36DC: .4byte sub_80E3704 _080E36E0: movs r0, 0x40 negs r0, r0 - bl sub_8077094 + bl BattleAnimAdjustPanning2 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -3391,7 +3391,7 @@ sub_80E3704: @ 80E3704 push {r4-r7,lr} lsls r0, 24 lsrs r6, r0, 24 - ldr r2, _080E3730 @ =gUnknown_030041B4 + ldr r2, _080E3730 @ =gBattle_BG1_Y ldr r1, _080E3734 @ =gTasks lsls r0, r6, 2 adds r0, r6 @@ -3411,7 +3411,7 @@ sub_80E3704: @ 80E3704 beq _080E373E b _080E3866 .align 2, 0 -_080E3730: .4byte gUnknown_030041B4 +_080E3730: .4byte gBattle_BG1_Y _080E3734: .4byte gTasks _080E3738: cmp r2, 0x2 @@ -3484,9 +3484,9 @@ _080E378E: bne _080E3866 movs r0, 0 bl sub_8076464 - ldr r0, _080E3870 @ =gUnknown_030042C4 + ldr r0, _080E3870 @ =gBattle_WIN0H strh r5, [r0] - ldr r0, _080E3874 @ =gUnknown_03004240 + ldr r0, _080E3874 @ =gBattle_WIN0V strh r5, [r0] ldr r0, _080E3878 @ =REG_WININ ldr r2, _080E387C @ =0x00003f3f @@ -3494,7 +3494,7 @@ _080E378E: strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E37E8 @@ -3573,8 +3573,8 @@ _080E3866: bx r0 .align 2, 0 _080E386C: .4byte REG_BLDALPHA -_080E3870: .4byte gUnknown_030042C4 -_080E3874: .4byte gUnknown_03004240 +_080E3870: .4byte gBattle_WIN0H +_080E3874: .4byte gBattle_WIN0V _080E3878: .4byte REG_WININ _080E387C: .4byte 0x00003f3f _080E3880: .4byte REG_BG1CNT @@ -3791,7 +3791,7 @@ sub_80E3A08: @ 80E3A08 lsrs r6, r0, 24 movs r4, 0 movs r2, 0 - ldr r0, _080E3A50 @ =gBattleAnimBankAttacker + ldr r0, _080E3A50 @ =gAnimBankAttacker ldrb r3, [r0] movs r5, 0x1 _080E3A18: @@ -3824,7 +3824,7 @@ _080E3A34: pop {r0} bx r0 .align 2, 0 -_080E3A50: .4byte gBattleAnimBankAttacker +_080E3A50: .4byte gAnimBankAttacker _080E3A54: .4byte gBattleAnimArgs thumb_func_end sub_80E3A08 @@ -3845,7 +3845,7 @@ sub_80E3A58: @ 80E3A58 ldrsh r0, [r4, r1] cmp r0, 0 beq _080E3A94 - ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker + ldr r0, _080E3AC8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -3881,7 +3881,7 @@ _080E3A94: .align 2, 0 _080E3AC0: .4byte sub_80E3AD0 _080E3AC4: .4byte gBattleAnimArgs -_080E3AC8: .4byte gBattleAnimBankAttacker +_080E3AC8: .4byte gAnimBankAttacker _080E3ACC: .4byte gTasks thumb_func_end sub_80E3A58 @@ -3953,7 +3953,7 @@ sub_80E3B4C: @ 80E3B4C adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, _080E3B70 @ =gBattleAnimBankAttacker + ldr r0, _080E3B70 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide ldr r1, _080E3B74 @ =gBattleAnimArgs @@ -3966,7 +3966,7 @@ sub_80E3B4C: @ 80E3B4C pop {r0} bx r0 .align 2, 0 -_080E3B70: .4byte gBattleAnimBankAttacker +_080E3B70: .4byte gAnimBankAttacker _080E3B74: .4byte gBattleAnimArgs thumb_func_end sub_80E3B4C @@ -3976,7 +3976,7 @@ sub_80E3B78: @ 80E3B78 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, _080E3B9C @ =gBattleAnimBankTarget + ldr r0, _080E3B9C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide ldr r1, _080E3BA0 @ =gBattleAnimArgs @@ -3989,7 +3989,7 @@ sub_80E3B78: @ 80E3B78 pop {r0} bx r0 .align 2, 0 -_080E3B9C: .4byte gBattleAnimBankTarget +_080E3B9C: .4byte gAnimBankTarget _080E3BA0: .4byte gBattleAnimArgs thumb_func_end sub_80E3B78 @@ -4000,10 +4000,10 @@ sub_80E3BA4: @ 80E3BA4 lsrs r3, r0, 24 ldr r5, _080E3BD0 @ =gBattleAnimArgs movs r4, 0 - ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker + ldr r0, _080E3BD4 @ =gAnimBankAttacker ldrb r2, [r0] movs r0, 0x2 - ldr r1, _080E3BD8 @ =gBattleAnimBankTarget + ldr r1, _080E3BD8 @ =gAnimBankTarget eors r0, r2 ldrb r1, [r1] cmp r0, r1 @@ -4018,8 +4018,8 @@ _080E3BC0: bx r0 .align 2, 0 _080E3BD0: .4byte gBattleAnimArgs -_080E3BD4: .4byte gBattleAnimBankAttacker -_080E3BD8: .4byte gBattleAnimBankTarget +_080E3BD4: .4byte gAnimBankAttacker +_080E3BD8: .4byte gAnimBankTarget thumb_func_end sub_80E3BA4 thumb_func_start sub_80E3BDC @@ -4030,7 +4030,7 @@ sub_80E3BDC: @ 80E3BDC movs r4, 0 ldr r6, _080E3C3C @ =gSprites _080E3BE6: - ldr r0, _080E3C40 @ =gBattleAnimBankAttacker + ldr r0, _080E3C40 @ =gAnimBankAttacker ldrb r0, [r0] cmp r4, r0 beq _080E3C24 @@ -4073,7 +4073,7 @@ _080E3C24: bx r0 .align 2, 0 _080E3C3C: .4byte gSprites -_080E3C40: .4byte gBattleAnimBankAttacker +_080E3C40: .4byte gAnimBankAttacker _080E3C44: .4byte gObjectBankIDs _080E3C48: .4byte gBattleAnimArgs thumb_func_end sub_80E3BDC @@ -4115,7 +4115,7 @@ sub_80E3C4C: @ 80E3C4C movs r0, 0x2 adds r6, r7, 0 eors r6, r0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E3CAE @@ -4131,10 +4131,10 @@ _080E3CAE: movs r2, 0 mov r8, r2 _080E3CB2: - ldr r0, _080E3D34 @ =gUnknown_030042C4 + ldr r0, _080E3D34 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080E3D38 @ =gUnknown_03004240 + ldr r0, _080E3D38 @ =gBattle_WIN0V strh r1, [r0] ldr r1, _080E3D3C @ =REG_WININ ldr r3, _080E3D40 @ =0x00003f3f @@ -4175,7 +4175,7 @@ _080E3CB2: movs r1, 0x20 orrs r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E3D22 @@ -4187,7 +4187,7 @@ _080E3CB2: orrs r1, r0 strb r1, [r4] _080E3D22: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E3D58 @@ -4195,8 +4195,8 @@ _080E3D22: ldrh r4, [r0] b _080E3D96 .align 2, 0 -_080E3D34: .4byte gUnknown_030042C4 -_080E3D38: .4byte gUnknown_03004240 +_080E3D34: .4byte gBattle_WIN0H +_080E3D38: .4byte gBattle_WIN0V _080E3D3C: .4byte REG_WININ _080E3D40: .4byte 0x00003f3f _080E3D44: .4byte 0x00003f3d @@ -4261,7 +4261,7 @@ _080E3DC0: ldr r1, [sp, 0x4] ldr r0, [sp, 0x50] bl LZDecompressVram - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E3DE6 @@ -4281,10 +4281,10 @@ _080E3DE6: ldr r0, [sp, 0x54] movs r2, 0x20 bl LoadCompressedPalette - ldr r0, _080E3E54 @ =gUnknown_030042C0 + ldr r0, _080E3E54 @ =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, _080E3E58 @ =gUnknown_030041B4 + ldr r0, _080E3E58 @ =gBattle_BG1_Y strh r1, [r0] ldr r1, _080E3E5C @ =gTasks mov r2, r9 @@ -4323,8 +4323,8 @@ _080E3DE6: _080E3E48: .4byte gBattlePartyID _080E3E4C: .4byte gPlayerParty _080E3E50: .4byte gObjectBankIDs -_080E3E54: .4byte gUnknown_030042C0 -_080E3E58: .4byte gUnknown_030041B4 +_080E3E54: .4byte gBattle_BG1_X +_080E3E58: .4byte gBattle_BG1_Y _080E3E5C: .4byte gTasks _080E3E60: .4byte sub_80E3E64 thumb_func_end sub_80E3C4C @@ -4353,7 +4353,7 @@ _080E3E80: ldrsh r0, [r3, r1] cmp r0, 0 bge _080E3EA4 - ldr r2, _080E3EA0 @ =gUnknown_030041B4 + ldr r2, _080E3EA0 @ =gBattle_BG1_Y lsls r1, r4, 16 asrs r1, 24 ldrh r0, [r2] @@ -4362,9 +4362,9 @@ _080E3E80: b _080E3EB0 .align 2, 0 _080E3E9C: .4byte gTasks -_080E3EA0: .4byte gUnknown_030041B4 +_080E3EA0: .4byte gBattle_BG1_Y _080E3EA4: - ldr r1, _080E3ED4 @ =gUnknown_030041B4 + ldr r1, _080E3ED4 @ =gBattle_BG1_Y lsls r0, r4, 16 asrs r0, 24 ldrh r2, [r1] @@ -4390,7 +4390,7 @@ _080E3EB0: beq _080E3EDE b _080E3FE2 .align 2, 0 -_080E3ED4: .4byte gUnknown_030041B4 +_080E3ED4: .4byte gBattle_BG1_Y _080E3ED8: cmp r0, 0x2 beq _080E3F32 @@ -4465,9 +4465,9 @@ _080E3F32: bne _080E3FE2 movs r0, 0 bl sub_8076464 - ldr r0, _080E3FEC @ =gUnknown_030042C4 + ldr r0, _080E3FEC @ =gBattle_WIN0H strh r5, [r0] - ldr r0, _080E3FF0 @ =gUnknown_03004240 + ldr r0, _080E3FF0 @ =gBattle_WIN0V strh r5, [r0] ldr r0, _080E3FF4 @ =REG_WININ ldr r2, _080E3FF8 @ =0x00003f3f @@ -4475,7 +4475,7 @@ _080E3F32: strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080E3F90 @@ -4531,8 +4531,8 @@ _080E3FE2: bx r0 .align 2, 0 _080E3FE8: .4byte REG_BLDALPHA -_080E3FEC: .4byte gUnknown_030042C4 -_080E3FF0: .4byte gUnknown_03004240 +_080E3FEC: .4byte gBattle_WIN0H +_080E3FF0: .4byte gBattle_WIN0V _080E3FF4: .4byte REG_WININ _080E3FF8: .4byte 0x00003f3f _080E3FFC: .4byte REG_BG1CNT @@ -4596,14 +4596,14 @@ _080E4068: .4byte gBattleAnimArgs _080E406C: cmp r0, 0x1 bne _080E4078 - ldr r0, _080E4074 @ =gBattleAnimBankAttacker + ldr r0, _080E4074 @ =gAnimBankAttacker b _080E407E .align 2, 0 -_080E4074: .4byte gBattleAnimBankAttacker +_080E4074: .4byte gAnimBankAttacker _080E4078: cmp r0, 0x2 bne _080E4084 - ldr r0, _080E409C @ =gBattleAnimBankTarget + ldr r0, _080E409C @ =gAnimBankTarget _080E407E: ldrb r0, [r0] adds r4, r0, 0 @@ -4613,14 +4613,14 @@ _080E4084: movs r1, 0x2 ldrsh r0, [r0, r1] lsls r5, r0, 5 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E40A8 ldr r0, _080E40A4 @ =gSharedMem + 0x14800 b _080E40AA .align 2, 0 -_080E409C: .4byte gBattleAnimBankTarget +_080E409C: .4byte gAnimBankTarget _080E40A0: .4byte gBattleAnimArgs _080E40A4: .4byte gSharedMem + 0x14800 _080E40A8: @@ -4683,14 +4683,14 @@ _080E4110: .4byte gBattleAnimArgs _080E4114: cmp r0, 0x1 bne _080E4120 - ldr r0, _080E411C @ =gBattleAnimBankAttacker + ldr r0, _080E411C @ =gAnimBankAttacker b _080E4126 .align 2, 0 -_080E411C: .4byte gBattleAnimBankAttacker +_080E411C: .4byte gAnimBankAttacker _080E4120: cmp r0, 0x2 bne _080E412C - ldr r0, _080E4148 @ =gBattleAnimBankTarget + ldr r0, _080E4148 @ =gAnimBankTarget _080E4126: ldrb r0, [r0] adds r4, r0, 0 @@ -4703,14 +4703,14 @@ _080E412C: movs r1, 0x2 ldrsh r0, [r0, r1] lsls r4, r0, 5 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E4158 ldr r0, _080E4154 @ =gSharedMem + 0x14800 b _080E415A .align 2, 0 -_080E4148: .4byte gBattleAnimBankTarget +_080E4148: .4byte gAnimBankTarget _080E414C: .4byte gPlttBufferUnfaded _080E4150: .4byte gBattleAnimArgs _080E4154: .4byte gSharedMem + 0x14800 @@ -4770,14 +4770,14 @@ _080E41B8: .4byte gBattleAnimArgs _080E41BC: cmp r0, 0x1 bne _080E41C8 - ldr r0, _080E41C4 @ =gBattleAnimBankAttacker + ldr r0, _080E41C4 @ =gAnimBankAttacker b _080E41CE .align 2, 0 -_080E41C4: .4byte gBattleAnimBankAttacker +_080E41C4: .4byte gAnimBankAttacker _080E41C8: cmp r0, 0x2 bne _080E41D4 - ldr r0, _080E41F4 @ =gBattleAnimBankTarget + ldr r0, _080E41F4 @ =gAnimBankTarget _080E41CE: ldrb r0, [r0] adds r4, r0, 0 @@ -4797,7 +4797,7 @@ _080E41D4: pop {r0} bx r0 .align 2, 0 -_080E41F4: .4byte gBattleAnimBankTarget +_080E41F4: .4byte gAnimBankTarget _080E41F8: .4byte gPlttBufferUnfaded _080E41FC: .4byte gPlttBufferFaded thumb_func_end sub_80E4178 @@ -4807,7 +4807,7 @@ sub_80E4200: @ 80E4200 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl NotInBattle + bl IsContest lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 @@ -4836,11 +4836,11 @@ sub_80E4234: @ 80E4234 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, _080E4254 @ =gBattleAnimBankAttacker + ldr r2, _080E4254 @ =gAnimBankAttacker ldr r1, _080E4258 @ =gBankTarget ldrb r1, [r1] strb r1, [r2] - ldr r2, _080E425C @ =gBattleAnimBankTarget + ldr r2, _080E425C @ =gAnimBankTarget ldr r1, _080E4260 @ =gEffectBank ldrb r1, [r1] strb r1, [r2] @@ -4848,9 +4848,9 @@ sub_80E4234: @ 80E4234 pop {r0} bx r0 .align 2, 0 -_080E4254: .4byte gBattleAnimBankAttacker +_080E4254: .4byte gAnimBankAttacker _080E4258: .4byte gBankTarget -_080E425C: .4byte gBattleAnimBankTarget +_080E425C: .4byte gAnimBankTarget _080E4260: .4byte gEffectBank thumb_func_end sub_80E4234 @@ -4859,11 +4859,11 @@ sub_80E4264: @ 80E4264 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 - ldr r0, _080E428C @ =gBattleAnimBankAttacker + ldr r0, _080E428C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide adds r4, r0, 0 - ldr r0, _080E4290 @ =gBattleAnimBankTarget + ldr r0, _080E4290 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r4, 24 @@ -4874,8 +4874,8 @@ sub_80E4264: @ 80E4264 movs r0, 0x1 b _080E429C .align 2, 0 -_080E428C: .4byte gBattleAnimBankAttacker -_080E4290: .4byte gBattleAnimBankTarget +_080E428C: .4byte gAnimBankAttacker +_080E4290: .4byte gAnimBankTarget _080E4294: .4byte gBattleAnimArgs _080E4298: ldr r1, _080E42AC @ =gBattleAnimArgs @@ -4896,7 +4896,7 @@ sub_80E42B0: @ 80E42B0 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, _080E42C8 @ =gBattleAnimBankTarget + ldr r2, _080E42C8 @ =gAnimBankTarget ldr r1, _080E42CC @ =gBankTarget ldrb r1, [r1] strb r1, [r2] @@ -4904,7 +4904,7 @@ sub_80E42B0: @ 80E42B0 pop {r0} bx r0 .align 2, 0 -_080E42C8: .4byte gBattleAnimBankTarget +_080E42C8: .4byte gAnimBankTarget _080E42CC: .4byte gBankTarget thumb_func_end sub_80E42B0 @@ -4913,11 +4913,11 @@ sub_80E42D0: @ 80E42D0 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, _080E42F0 @ =gBattleAnimBankAttacker + ldr r2, _080E42F0 @ =gAnimBankAttacker ldr r1, _080E42F4 @ =gBankAttacker ldrb r1, [r1] strb r1, [r2] - ldr r2, _080E42F8 @ =gBattleAnimBankTarget + ldr r2, _080E42F8 @ =gAnimBankTarget ldr r1, _080E42FC @ =gEffectBank ldrb r1, [r1] strb r1, [r2] @@ -4925,9 +4925,9 @@ sub_80E42D0: @ 80E42D0 pop {r0} bx r0 .align 2, 0 -_080E42F0: .4byte gBattleAnimBankAttacker +_080E42F0: .4byte gAnimBankAttacker _080E42F4: .4byte gBankAttacker -_080E42F8: .4byte gBattleAnimBankTarget +_080E42F8: .4byte gAnimBankTarget _080E42FC: .4byte gEffectBank thumb_func_end sub_80E42D0 @@ -4936,7 +4936,7 @@ sub_80E4300: @ 80E4300 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080E4318 @@ -4949,7 +4949,7 @@ _080E4318: adds r3, r4 lsls r3, 3 adds r3, r0 - ldr r1, _080E4358 @ =gBattleAnimBankAttacker + ldr r1, _080E4358 @ =gAnimBankAttacker ldrb r0, [r1] lsls r0, 2 ldr r2, _080E435C @ =gSharedMem + 0x17800 @@ -4977,7 +4977,7 @@ _080E434E: bx r0 .align 2, 0 _080E4354: .4byte gTasks -_080E4358: .4byte gBattleAnimBankAttacker +_080E4358: .4byte gAnimBankAttacker _080E435C: .4byte gSharedMem + 0x17800 _080E4360: .4byte sub_80E4368 _080E4364: .4byte gAnimVisualTaskCount @@ -4995,7 +4995,7 @@ sub_80E4368: @ 80E4368 lsls r0, 5 cmp r1, r0 bne _080E43A8 - ldr r0, _080E43B4 @ =gBattleAnimBankAttacker + ldr r0, _080E43B4 @ =gAnimBankAttacker ldrb r3, [r0] lsls r3, 2 ldr r0, _080E43B8 @ =gSharedMem + 0x17800 @@ -5022,7 +5022,7 @@ _080E43A8: bx r0 .align 2, 0 _080E43B0: .4byte gBattleAnimArgs -_080E43B4: .4byte gBattleAnimBankAttacker +_080E43B4: .4byte gAnimBankAttacker _080E43B8: .4byte gSharedMem + 0x17800 _080E43BC: .4byte gTasks thumb_func_end sub_80E4368 diff --git a/asm/poison.s b/asm/poison.s index 4411027e9..234348df2 100755 --- a/asm/poison.s +++ b/asm/poison.s @@ -25,16 +25,16 @@ _080D9D86: bl sub_80787B0 ldrh r0, [r4, 0x4] strh r0, [r5, 0x2E] - ldr r4, _080D9DC8 @ =gBattleAnimBankTarget + ldr r4, _080D9DC8 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -49,7 +49,7 @@ _080D9D86: bx r0 .align 2, 0 _080D9DC4: .4byte gBattleAnimArgs -_080D9DC8: .4byte gBattleAnimBankTarget +_080D9DC8: .4byte gAnimBankTarget _080D9DCC: .4byte 0x0000ffe2 _080D9DD0: .4byte sub_80D9DD4 thumb_func_end sub_80D9D70 @@ -63,7 +63,7 @@ sub_80D9DD4: @ 80D9DD4 cmp r0, 0 beq _080D9DE8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9DE8: pop {r4} pop {r0} @@ -87,7 +87,7 @@ _080D9E08: adds r0, r4, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _080D9E68 @ =gBattleAnimBankTarget + ldr r0, _080D9E68 @ =gAnimBankTarget ldrb r0, [r0] mov r6, sp adds r6, 0x2 @@ -95,7 +95,7 @@ _080D9E08: mov r2, sp adds r3, r6, 0 bl sub_807A3FC - ldr r0, _080D9E6C @ =gBattleAnimBankAttacker + ldr r0, _080D9E6C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -128,8 +128,8 @@ _080D9E36: bx r0 .align 2, 0 _080D9E64: .4byte gBattleAnimArgs -_080D9E68: .4byte gBattleAnimBankTarget -_080D9E6C: .4byte gBattleAnimBankAttacker +_080D9E68: .4byte gAnimBankTarget +_080D9E6C: .4byte gAnimBankAttacker _080D9E70: .4byte 0x0000ffe2 _080D9E74: .4byte sub_80D9E78 thumb_func_end sub_80D9DF0 @@ -143,7 +143,7 @@ sub_80D9E78: @ 80D9E78 cmp r0, 0 beq _080D9E8C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9E8C: pop {r4} pop {r0} @@ -209,7 +209,7 @@ sub_80D9EE8: @ 80D9EE8 cmp r0, 0 bne _080D9F0E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9F0E: pop {r4} pop {r0} @@ -220,7 +220,7 @@ _080D9F0E: sub_80D9F14: @ 80D9F14 push {r4,lr} adds r4, r0, 0 - ldr r0, _080D9F74 @ =gBattleAnimBankTarget + ldr r0, _080D9F74 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -228,7 +228,7 @@ sub_80D9F14: @ 80D9F14 adds r3, 0x22 movs r1, 0x1 bl sub_807A3FC - ldr r0, _080D9F78 @ =gBattleAnimBankAttacker + ldr r0, _080D9F78 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -257,18 +257,18 @@ _080D9F40: strh r1, [r4, 0x36] ldr r0, _080D9F80 @ =sub_8078B34 str r0, [r4, 0x1C] - ldr r1, _080D9F84 @ =move_anim_8072740 + ldr r1, _080D9F84 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} pop {r0} bx r0 .align 2, 0 -_080D9F74: .4byte gBattleAnimBankTarget -_080D9F78: .4byte gBattleAnimBankAttacker +_080D9F74: .4byte gAnimBankTarget +_080D9F78: .4byte gAnimBankAttacker _080D9F7C: .4byte gBattleAnimArgs _080D9F80: .4byte sub_8078B34 -_080D9F84: .4byte move_anim_8072740 +_080D9F84: .4byte DestroyAnimSprite thumb_func_end sub_80D9F14 thumb_func_start sub_80D9F88 @@ -287,7 +287,7 @@ sub_80D9F88: @ 80D9F88 .align 2, 0 _080D9FA0: .4byte gBattleAnimArgs _080D9FA4: - ldr r0, _080D9FE4 @ =gBattleAnimBankTarget + ldr r0, _080D9FE4 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -295,7 +295,7 @@ _080D9FA4: adds r3, 0x22 movs r1, 0x1 bl sub_807A3FC - ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker + ldr r0, _080D9FE8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -320,8 +320,8 @@ _080D9FDA: pop {r0} bx r0 .align 2, 0 -_080D9FE4: .4byte gBattleAnimBankTarget -_080D9FE8: .4byte gBattleAnimBankAttacker +_080D9FE4: .4byte gAnimBankTarget +_080D9FE8: .4byte gAnimBankAttacker _080D9FEC: .4byte sub_80D9FF0 thumb_func_end sub_80D9F88 @@ -354,7 +354,7 @@ sub_80D9FF0: @ 80D9FF0 cmp r0, 0 beq _080DA02C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA02C: pop {r4} pop {r0} diff --git a/asm/psychic.s b/asm/psychic.s index fb024a00d..7a6000335 100755 --- a/asm/psychic.s +++ b/asm/psychic.s @@ -11,13 +11,13 @@ sub_80DB74C: @ 80DB74C push {r4-r7,lr} adds r6, r0, 0 - ldr r0, _080DB804 @ =gBattleAnimBankAttacker + ldr r0, _080DB804 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080DB768 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DB77E @@ -34,7 +34,7 @@ _080DB768: movs r0, 0xC8 strb r0, [r1] _080DB77E: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DB7DA @@ -75,7 +75,7 @@ _080DB7BC: adds r1, r5, 0 bl sub_8076034 _080DB7DA: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DB810 @@ -83,7 +83,7 @@ _080DB7DA: lsls r0, 24 cmp r0, 0 beq _080DB810 - ldr r0, _080DB804 @ =gBattleAnimBankAttacker + ldr r0, _080DB804 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -94,14 +94,14 @@ _080DB7DA: movs r0, 0x50 b _080DB84A .align 2, 0 -_080DB804: .4byte gBattleAnimBankAttacker +_080DB804: .4byte gAnimBankAttacker _080DB808: movs r0, 0xB0 strh r0, [r6, 0x20] movs r0, 0x28 b _080DB84A _080DB810: - ldr r5, _080DB880 @ =gBattleAnimBankAttacker + ldr r5, _080DB880 @ =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 @@ -114,7 +114,7 @@ _080DB810: _080DB826: ldrb r0, [r5] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r4, _080DB884 @ =gBattleAnimArgs lsrs r0, 24 @@ -123,14 +123,14 @@ _080DB826: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] adds r0, r4 _080DB84A: strh r0, [r6, 0x22] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DB85C @@ -155,7 +155,7 @@ _080DB85C: pop {r0} bx r0 .align 2, 0 -_080DB880: .4byte gBattleAnimBankAttacker +_080DB880: .4byte gAnimBankAttacker _080DB884: .4byte gBattleAnimArgs _080DB888: .4byte sub_80DB88C thumb_func_end sub_80DB74C @@ -269,7 +269,7 @@ sub_80DB92C: @ 80DB92C negs r1, r1 cmp r0, r1 bne _080DB9CC - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DB9BC @@ -344,7 +344,7 @@ _080DB9E0: .4byte sub_80DB9E4 sub_80DB9E4: @ 80DB9E4 push {r4-r6,lr} adds r6, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DBA3C @@ -381,13 +381,13 @@ _080DBA22: adds r0, r5, 0 bl sub_8076464 _080DBA3C: - ldr r0, _080DBA48 @ =move_anim_8072740 + ldr r0, _080DBA48 @ =DestroyAnimSprite str r0, [r6, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 -_080DBA48: .4byte move_anim_8072740 +_080DBA48: .4byte DestroyAnimSprite thumb_func_end sub_80DB9E4 thumb_func_start sub_80DBA4C @@ -406,7 +406,7 @@ sub_80DBA4C: @ 80DBA4C bne _080DBA66 movs r6, 0x1 _080DBA66: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DBAAE @@ -414,7 +414,7 @@ _080DBA66: lsls r0, 24 cmp r0, 0 beq _080DBAAE - ldr r0, _080DBA9C @ =gBattleAnimBankAttacker + ldr r0, _080DBA9C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -430,7 +430,7 @@ _080DBA66: b _080DBAD0 .align 2, 0 _080DBA98: .4byte gBattleAnimArgs -_080DBA9C: .4byte gBattleAnimBankAttacker +_080DBA9C: .4byte gAnimBankAttacker _080DBAA0: ldrh r0, [r5] adds r0, 0xB0 @@ -480,16 +480,16 @@ _080DBAEC: sub_80DBAF4: @ 80DBAF4 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _080DBB3C @ =gBattleAnimBankAttacker + ldr r4, _080DBB3C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -510,7 +510,7 @@ sub_80DBAF4: @ 80DBAF4 ldr r0, _080DBB40 @ =0x0000ffff b _080DBB52 .align 2, 0 -_080DBB3C: .4byte gBattleAnimBankAttacker +_080DBB3C: .4byte gAnimBankAttacker _080DBB40: .4byte 0x0000ffff _080DBB44: ldrh r0, [r5, 0x20] @@ -522,7 +522,7 @@ _080DBB44: movs r0, 0x1 _080DBB52: strh r0, [r5, 0x30] - ldr r1, _080DBB68 @ =move_anim_8072740 + ldr r1, _080DBB68 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldr r0, _080DBB6C @ =sub_8078600 @@ -531,7 +531,7 @@ _080DBB52: pop {r0} bx r0 .align 2, 0 -_080DBB68: .4byte move_anim_8072740 +_080DBB68: .4byte DestroyAnimSprite _080DBB6C: .4byte sub_8078600 thumb_func_end sub_80DBAF4 @@ -539,7 +539,7 @@ _080DBB6C: .4byte sub_8078600 sub_80DBB70: @ 80DBB70 push {r4-r7,lr} adds r5, r0, 0 - ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker + ldr r6, _080DBBF4 @ =gAnimBankAttacker ldrb r0, [r6] movs r1, 0x1 bl sub_807A100 @@ -572,14 +572,14 @@ sub_80DBB70: @ 80DBB70 _080DBBB6: ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, r4 strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, r7 @@ -600,7 +600,7 @@ _080DBBE2: pop {r0} bx r0 .align 2, 0 -_080DBBF4: .4byte gBattleAnimBankAttacker +_080DBBF4: .4byte gAnimBankAttacker _080DBBF8: .4byte sub_80DBC00 _080DBBFC: .4byte sub_8078600 thumb_func_end sub_80DBB70 @@ -677,7 +677,7 @@ _080DBC74: cmp r0, r1 bne _080DBC8C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DBC8C: pop {r4} pop {r0} @@ -756,7 +756,7 @@ sub_80DBCFC: @ 80DBCFC strh r0, [r4, 0x8] strh r1, [r4, 0xA] strh r1, [r4, 0xC] - ldr r0, _080DBD4C @ =gBattleAnimBankAttacker + ldr r0, _080DBD4C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -777,7 +777,7 @@ _080DBD30: bx r0 .align 2, 0 _080DBD48: .4byte gTasks -_080DBD4C: .4byte gBattleAnimBankAttacker +_080DBD4C: .4byte gAnimBankAttacker _080DBD50: .4byte gUnknown_083DA8C4 _080DBD54: .4byte sub_80DBD58 thumb_func_end sub_80DBCFC @@ -884,16 +884,16 @@ sub_80DBE00: @ 80DBE00 movs r7, 0x10 strh r7, [r5, 0xE] strh r0, [r5, 0x10] - ldr r4, _080DBE88 @ =gBattleAnimBankAttacker + ldr r4, _080DBE88 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] @@ -935,7 +935,7 @@ _080DBE6A: bx r0 .align 2, 0 _080DBE84: .4byte gTasks -_080DBE88: .4byte gBattleAnimBankAttacker +_080DBE88: .4byte gAnimBankAttacker _080DBE8C: .4byte REG_BLDCNT _080DBE90: .4byte REG_BLDALPHA _080DBE94: .4byte sub_80DBE98 @@ -1185,7 +1185,7 @@ _080DC04A: cmp r1, r0 bne _080DC05C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DC05C: ldrh r0, [r4, 0x30] adds r0, 0x1 @@ -1204,16 +1204,16 @@ sub_80DC068: @ 80DC068 ldrsh r0, [r6, r1] cmp r0, 0 bne _080DC094 - ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker + ldr r4, _080DC0A8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1227,7 +1227,7 @@ _080DC094: bx r0 .align 2, 0 _080DC0A4: .4byte gBattleAnimArgs -_080DC0A8: .4byte gBattleAnimBankAttacker +_080DC0A8: .4byte gAnimBankAttacker _080DC0AC: .4byte sub_80DC020 thumb_func_end sub_80DC068 @@ -1241,7 +1241,7 @@ sub_80DC0B0: @ 80DC0B0 lsls r1, 3 ldr r0, _080DC10C @ =gTasks adds r5, r1, r0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC154 @@ -1252,7 +1252,7 @@ sub_80DC0B0: @ 80DC0B0 bne _080DC120 ldr r0, _080DC114 @ =0x0000fff6 strh r0, [r5, 0x1C] - ldr r4, _080DC118 @ =gBattleAnimBankTarget + ldr r4, _080DC118 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x5 bl sub_807A100 @@ -1263,7 +1263,7 @@ sub_80DC0B0: @ 80DC0B0 bl sub_807A100 adds r0, 0x8 strh r0, [r5, 0x20] - ldr r4, _080DC11C @ =gBattleAnimBankAttacker + ldr r4, _080DC11C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x5 bl sub_807A100 @@ -1278,12 +1278,12 @@ sub_80DC0B0: @ 80DC0B0 _080DC10C: .4byte gTasks _080DC110: .4byte gBattleAnimArgs _080DC114: .4byte 0x0000fff6 -_080DC118: .4byte gBattleAnimBankTarget -_080DC11C: .4byte gBattleAnimBankAttacker +_080DC118: .4byte gAnimBankTarget +_080DC11C: .4byte gAnimBankAttacker _080DC120: movs r0, 0xA strh r0, [r5, 0x1C] - ldr r4, _080DC14C @ =gBattleAnimBankAttacker + ldr r4, _080DC14C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x4 bl sub_807A100 @@ -1294,15 +1294,15 @@ _080DC120: bl sub_807A100 subs r0, 0x8 strh r0, [r5, 0x20] - ldr r4, _080DC150 @ =gBattleAnimBankTarget + ldr r4, _080DC150 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x4 bl sub_807A100 adds r0, 0x8 b _080DC1D2 .align 2, 0 -_080DC14C: .4byte gBattleAnimBankAttacker -_080DC150: .4byte gBattleAnimBankTarget +_080DC14C: .4byte gAnimBankAttacker +_080DC150: .4byte gAnimBankTarget _080DC154: ldr r0, _080DC198 @ =gBattleAnimArgs movs r1, 0 @@ -1311,7 +1311,7 @@ _080DC154: bne _080DC1A8 ldr r0, _080DC19C @ =0x0000fff6 strh r0, [r5, 0x1C] - ldr r4, _080DC1A0 @ =gBattleAnimBankTarget + ldr r4, _080DC1A0 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x4 bl sub_807A100 @@ -1322,7 +1322,7 @@ _080DC154: bl sub_807A100 adds r0, 0x8 strh r0, [r5, 0x20] - ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker + ldr r4, _080DC1A4 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x4 bl sub_807A100 @@ -1336,12 +1336,12 @@ _080DC154: .align 2, 0 _080DC198: .4byte gBattleAnimArgs _080DC19C: .4byte 0x0000fff6 -_080DC1A0: .4byte gBattleAnimBankTarget -_080DC1A4: .4byte gBattleAnimBankAttacker +_080DC1A0: .4byte gAnimBankTarget +_080DC1A4: .4byte gAnimBankAttacker _080DC1A8: movs r0, 0xA strh r0, [r5, 0x1C] - ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker + ldr r4, _080DC1F0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x5 bl sub_807A100 @@ -1352,7 +1352,7 @@ _080DC1A8: bl sub_807A100 subs r0, 0x8 strh r0, [r5, 0x20] - ldr r4, _080DC1F4 @ =gBattleAnimBankTarget + ldr r4, _080DC1F4 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x5 bl sub_807A100 @@ -1373,8 +1373,8 @@ _080DC1DE: pop {r0} bx r0 .align 2, 0 -_080DC1F0: .4byte gBattleAnimBankAttacker -_080DC1F4: .4byte gBattleAnimBankTarget +_080DC1F0: .4byte gAnimBankAttacker +_080DC1F4: .4byte gAnimBankTarget _080DC1F8: .4byte sub_80DC1FC thumb_func_end sub_80DC0B0 @@ -1499,7 +1499,7 @@ sub_80DC2D4: @ 80DC2D4 lsls r1, 3 ldr r0, _080DC30C @ =gTasks adds r4, r1, r0 - ldr r0, _080DC310 @ =gBattleAnimBankTarget + ldr r0, _080DC310 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 @@ -1519,7 +1519,7 @@ sub_80DC2D4: @ 80DC2D4 b _080DC346 .align 2, 0 _080DC30C: .4byte gTasks -_080DC310: .4byte gBattleAnimBankTarget +_080DC310: .4byte gAnimBankTarget _080DC314: .4byte gBattleAnimArgs _080DC318: cmp r0, 0x2 @@ -1557,24 +1557,24 @@ _080DC346: movs r0, 0 strh r0, [r4, 0x24] _080DC352: - ldr r0, _080DC36C @ =gBattleAnimBankTarget + ldr r0, _080DC36C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080DC378 - ldr r0, _080DC370 @ =gUnknown_030042C0 + ldr r0, _080DC370 @ =gBattle_BG1_X ldrh r0, [r0] strh r0, [r4, 0x1C] ldr r0, _080DC374 @ =REG_BG1HOFS b _080DC380 .align 2, 0 -_080DC36C: .4byte gBattleAnimBankTarget -_080DC370: .4byte gUnknown_030042C0 +_080DC36C: .4byte gAnimBankTarget +_080DC370: .4byte gBattle_BG1_X _080DC374: .4byte REG_BG1HOFS _080DC378: - ldr r0, _080DC3E0 @ =gUnknown_03004288 + ldr r0, _080DC3E0 @ =gBattle_BG2_X ldrh r0, [r0] strh r0, [r4, 0x1C] ldr r0, _080DC3E4 @ =REG_BG2HOFS @@ -1629,7 +1629,7 @@ _080DC3BA: pop {r0} bx r0 .align 2, 0 -_080DC3E0: .4byte gUnknown_03004288 +_080DC3E0: .4byte gBattle_BG2_X _080DC3E4: .4byte REG_BG2HOFS _080DC3E8: .4byte gUnknown_03004DE0 _080DC3EC: .4byte 0xa2600001 @@ -2051,20 +2051,20 @@ _080DC716: beq _080DC808 b _080DC818 _080DC720: - ldr r4, _080DC76C @ =gBattleAnimBankAttacker + ldr r4, _080DC76C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC74E @@ -2088,7 +2088,7 @@ _080DC74E: strh r0, [r2] b _080DC7A2 .align 2, 0 -_080DC76C: .4byte gBattleAnimBankAttacker +_080DC76C: .4byte gAnimBankAttacker _080DC770: .4byte REG_BLDCNT _080DC774: .4byte REG_BLDALPHA _080DC778: @@ -2101,7 +2101,7 @@ _080DC778: beq _080DC818 movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -2171,7 +2171,7 @@ _080DC808: adds r0, 0x2 strh r1, [r0] adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DC818: pop {r4,r5} pop {r0} diff --git a/asm/rock.s b/asm/rock.s index 66c698577..923c842be 100755 --- a/asm/rock.s +++ b/asm/rock.s @@ -16,7 +16,7 @@ sub_80DCE9C: @ 80DCE9C ldrsh r0, [r6, r1] cmp r0, 0 beq _080DCEBC - ldr r0, _080DCF0C @ =gBattleAnimBankTarget + ldr r0, _080DCF0C @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x20 @@ -60,7 +60,7 @@ _080DCEBC: bx r0 .align 2, 0 _080DCF08: .4byte gBattleAnimArgs -_080DCF0C: .4byte gBattleAnimBankTarget +_080DCF0C: .4byte gAnimBankTarget _080DCF10: .4byte 0x0000ffba _080DCF14: .4byte sub_80DCF1C _080DCF18: .4byte sub_8078278 @@ -108,7 +108,7 @@ sub_80DCF60: @ 80DCF60 bl StartSpriteAnim adds r0, r5, 0 bl AnimateSprite - ldr r0, _080DCF8C @ =gBattleAnimBankAttacker + ldr r0, _080DCF8C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -120,7 +120,7 @@ sub_80DCF60: @ 80DCF60 b _080DCF96 .align 2, 0 _080DCF88: .4byte gBattleAnimArgs -_080DCF8C: .4byte gBattleAnimBankAttacker +_080DCF8C: .4byte gAnimBankAttacker _080DCF90: ldrh r0, [r4] ldrh r1, [r5, 0x20] @@ -235,7 +235,7 @@ sub_80DD02C: @ 80DD02C cmp r0, r1 bne _080DD072 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DD072: pop {r4} pop {r0} @@ -270,7 +270,7 @@ do_boulder_dust: @ 80DD078 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DD0C4 @@ -282,9 +282,9 @@ do_boulder_dust: @ 80DD078 orrs r1, r0 strb r1, [r4] _080DD0C4: - ldr r0, _080DD160 @ =gUnknown_030042C0 + ldr r0, _080DD160 @ =gBattle_BG1_X strh r5, [r0] - ldr r0, _080DD164 @ =gUnknown_030041B4 + ldr r0, _080DD164 @ =gBattle_BG1_Y strh r5, [r0] ldr r0, _080DD168 @ =REG_BG1HOFS strh r5, [r0] @@ -312,7 +312,7 @@ _080DD0C4: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DD120 @@ -328,7 +328,7 @@ _080DD120: ldrsh r0, [r0, r1] cmp r0, 0 beq _080DD13A - ldr r0, _080DD184 @ =gBattleAnimBankAttacker + ldr r0, _080DD184 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -352,8 +352,8 @@ _080DD13A: _080DD154: .4byte REG_BLDCNT _080DD158: .4byte 0x00003f42 _080DD15C: .4byte REG_BG1CNT -_080DD160: .4byte gUnknown_030042C0 -_080DD164: .4byte gUnknown_030041B4 +_080DD160: .4byte gBattle_BG1_X +_080DD164: .4byte gBattle_BG1_Y _080DD168: .4byte REG_BG1HOFS _080DD16C: .4byte 0x040000d4 _080DD170: .4byte 0x85000400 @@ -361,7 +361,7 @@ _080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew _080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew _080DD17C: .4byte gBattleAnimSpritePalette_261 _080DD180: .4byte gBattleAnimArgs -_080DD184: .4byte gBattleAnimBankAttacker +_080DD184: .4byte gAnimBankAttacker _080DD188: .4byte gTasks _080DD18C: .4byte sub_80DD190 thumb_func_end do_boulder_dust @@ -386,7 +386,7 @@ sub_80DD190: @ 80DD190 adds r3, r1, 0 cmp r0, 0 bne _080DD1CC - ldr r1, _080DD1C4 @ =gUnknown_030042C0 + ldr r1, _080DD1C4 @ =gBattle_BG1_X ldr r5, _080DD1C8 @ =0x0000fffa adds r0, r5, 0 ldrh r2, [r1] @@ -394,16 +394,16 @@ sub_80DD190: @ 80DD190 b _080DD1D2 .align 2, 0 _080DD1C0: .4byte gTasks -_080DD1C4: .4byte gUnknown_030042C0 +_080DD1C4: .4byte gBattle_BG1_X _080DD1C8: .4byte 0x0000fffa _080DD1CC: - ldr r1, _080DD204 @ =gUnknown_030042C0 + ldr r1, _080DD204 @ =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x6 _080DD1D2: strh r0, [r1] adds r4, r1, 0 - ldr r1, _080DD208 @ =gUnknown_030041B4 + ldr r1, _080DD208 @ =gBattle_BG1_Y ldr r5, _080DD20C @ =0x0000ffff adds r0, r5, 0 ldrh r2, [r1] @@ -427,8 +427,8 @@ _080DD1F8: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080DD204: .4byte gUnknown_030042C0 -_080DD208: .4byte gUnknown_030041B4 +_080DD204: .4byte gBattle_BG1_X +_080DD208: .4byte gBattle_BG1_Y _080DD20C: .4byte 0x0000ffff _080DD210: .4byte _080DD214 .align 2, 0 @@ -574,7 +574,7 @@ _080DD2F6: ldr r1, _080DD394 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DD344 @@ -593,8 +593,8 @@ _080DD344: ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] - ldr r4, _080DD3A0 @ =gUnknown_030042C0 - ldr r2, _080DD3A4 @ =gUnknown_030041B4 + ldr r4, _080DD3A0 @ =gBattle_BG1_X + ldr r2, _080DD3A4 @ =gBattle_BG1_Y _080DD358: movs r1, 0 strh r1, [r4] @@ -628,8 +628,8 @@ _080DD390: .4byte 0x85000400 _080DD394: .4byte 0x85000200 _080DD398: .4byte REG_BG1CNT _080DD39C: .4byte gTasks -_080DD3A0: .4byte gUnknown_030042C0 -_080DD3A4: .4byte gUnknown_030041B4 +_080DD3A0: .4byte gBattle_BG1_X +_080DD3A4: .4byte gBattle_BG1_Y _080DD3A8: .4byte REG_BLDCNT thumb_func_end sub_80DD190 @@ -646,7 +646,7 @@ sub_80DD3AC: @ 80DD3AC ldrsh r0, [r4, r2] cmp r0, 0 beq _080DD3F8 - ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker + ldr r0, _080DD3F4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -669,7 +669,7 @@ sub_80DD3AC: @ 80DD3AC b _080DD3FC .align 2, 0 _080DD3F0: .4byte gBattleAnimArgs -_080DD3F4: .4byte gBattleAnimBankAttacker +_080DD3F4: .4byte gAnimBankAttacker _080DD3F8: ldr r0, _080DD41C @ =0x0000ffc0 strh r0, [r5, 0x20] @@ -739,14 +739,14 @@ _080DD46E: cmp r0, r1 bge _080DD484 _080DD480: - ldr r0, _080DD48C @ =move_anim_8072740 + ldr r0, _080DD48C @ =DestroyAnimSprite str r0, [r5, 0x1C] _080DD484: pop {r4,r5} pop {r0} bx r0 .align 2, 0 -_080DD48C: .4byte move_anim_8072740 +_080DD48C: .4byte DestroyAnimSprite thumb_func_end sub_80DD3AC thumb_func_start sub_80DD490 @@ -769,7 +769,7 @@ sub_80DD490: @ 80DD490 strh r0, [r4, 0x36] ldr r0, _080DD4CC @ =sub_8078B34 str r0, [r4, 0x1C] - ldr r1, _080DD4D0 @ =move_anim_8072740 + ldr r1, _080DD4D0 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -778,7 +778,7 @@ sub_80DD490: @ 80DD490 .align 2, 0 _080DD4C8: .4byte gBattleAnimArgs _080DD4CC: .4byte sub_8078B34 -_080DD4D0: .4byte move_anim_8072740 +_080DD4D0: .4byte DestroyAnimSprite thumb_func_end sub_80DD490 thumb_func_start sub_80DD4D4 @@ -795,32 +795,32 @@ sub_80DD4D4: @ 80DD4D4 lsls r1, 3 ldr r0, _080DD554 @ =gTasks adds r6, r1, r0 - ldr r5, _080DD558 @ =gBattleAnimBankAttacker + ldr r5, _080DD558 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r5] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r1, 0xC0 lsls r1, 13 adds r0, r1 lsrs r7, r0, 16 - ldr r4, _080DD55C @ =gBattleAnimBankTarget + ldr r4, _080DD55C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r2, 0xC0 @@ -845,8 +845,8 @@ _080DD544: b _080DD566 .align 2, 0 _080DD554: .4byte gTasks -_080DD558: .4byte gBattleAnimBankAttacker -_080DD55C: .4byte gBattleAnimBankTarget +_080DD558: .4byte gAnimBankAttacker +_080DD55C: .4byte gAnimBankTarget _080DD560: lsls r1, r5, 3 movs r0, 0x30 @@ -891,13 +891,13 @@ _080DD57E: strh r4, [r6, 0x16] movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 asrs r4, 8 lsrs r4, 16 movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning lsls r0, 24 strh r4, [r6, 0x22] asrs r0, 24 @@ -1283,7 +1283,7 @@ _080DD8B8: .4byte gTasks thumb_func_start sub_80DD8BC sub_80DD8BC: @ 80DD8BC push {lr} - ldr r0, _080DD8E4 @ =gDisableStructMoveAnim + ldr r0, _080DD8E4 @ =gAnimDisableStructPtr ldr r0, [r0] ldrb r1, [r0, 0x11] lsrs r0, r1, 4 @@ -1304,7 +1304,7 @@ _080DD8DE: pop {r1} bx r1 .align 2, 0 -_080DD8E4: .4byte gDisableStructMoveAnim +_080DD8E4: .4byte gAnimDisableStructPtr thumb_func_end sub_80DD8BC thumb_func_start sub_80DD8E8 @@ -1379,7 +1379,7 @@ _080DD960: cmp r0, 0 bne _080DD972 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DD972: pop {r0} bx r0 @@ -1389,7 +1389,7 @@ _080DD972: sub_80DD978: @ 80DD978 push {r4,lr} adds r4, r0, 0 - ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker + ldr r0, _080DD9A0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1406,23 +1406,23 @@ _080DD994: pop {r0} bx r0 .align 2, 0 -_080DD9A0: .4byte gBattleAnimBankAttacker +_080DD9A0: .4byte gAnimBankAttacker thumb_func_end sub_80DD978 thumb_func_start sub_80DD9A4 sub_80DD9A4: @ 80DD9A4 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, _080DD9F0 @ =gBattleAnimBankTarget + ldr r5, _080DD9F0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldr r2, _080DD9F4 @ =gBattleAnimArgs @@ -1446,7 +1446,7 @@ sub_80DD9A4: @ 80DD9A4 pop {r0} bx r0 .align 2, 0 -_080DD9F0: .4byte gBattleAnimBankTarget +_080DD9F0: .4byte gAnimBankTarget _080DD9F4: .4byte gBattleAnimArgs _080DD9F8: .4byte sub_80DD9FC thumb_func_end sub_80DD9A4 @@ -1486,7 +1486,7 @@ sub_80DD9FC: @ 80DD9FC cmp r0, 0x8C ble _080DDA46 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DDA46: pop {r4} pop {r0} @@ -1498,7 +1498,7 @@ sub_80DDA4C: @ 80DDA4C push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r2, _080DDA84 @ =gMoveDmgMoveAnim + ldr r2, _080DDA84 @ =gAnimMoveDmg ldr r0, [r2] cmp r0, 0x20 bgt _080DDA60 @@ -1526,7 +1526,7 @@ _080DDA7A: pop {r0} bx r0 .align 2, 0 -_080DDA84: .4byte gMoveDmgMoveAnim +_080DDA84: .4byte gAnimMoveDmg _080DDA88: .4byte gBattleAnimArgs thumb_func_end sub_80DDA4C diff --git a/asm/water.s b/asm/water.s index 4bf95ab59..d72f9438c 100755 --- a/asm/water.s +++ b/asm/water.s @@ -23,16 +23,16 @@ sub_80D3B60: @ 80D3B60 lsls r4, 3 adds r4, r0 ldrh r0, [r4, 0x8] - ldr r1, _080D3D48 @ =gUnknown_030042C0 + ldr r1, _080D3D48 @ =gBattle_BG1_X ldrh r1, [r1] adds r0, r1 - ldr r2, _080D3D48 @ =gUnknown_030042C0 + ldr r2, _080D3D48 @ =gBattle_BG1_X strh r0, [r2] ldrh r0, [r4, 0xA] - ldr r3, _080D3D4C @ =gUnknown_030041B4 + ldr r3, _080D3D4C @ =gBattle_BG1_Y ldrh r3, [r3] adds r0, r3 - ldr r1, _080D3D4C @ =gUnknown_030041B4 + ldr r1, _080D3D4C @ =gBattle_BG1_Y strh r0, [r1] add r5, sp, 0x4 adds r0, r5, 0 @@ -211,7 +211,7 @@ _080D3CAA: ldr r1, _080D3D58 @ =0x85000400 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D3D02 @@ -222,9 +222,9 @@ _080D3CAA: ands r0, r1 strb r0, [r2] _080D3D02: - ldr r0, _080D3D48 @ =gUnknown_030042C0 + ldr r0, _080D3D48 @ =gBattle_BG1_X strh r4, [r0] - ldr r1, _080D3D4C @ =gUnknown_030041B4 + ldr r1, _080D3D4C @ =gBattle_BG1_Y strh r4, [r1] ldr r0, _080D3D60 @ =REG_BLDCNT strh r4, [r0] @@ -256,8 +256,8 @@ _080D3D32: bx r0 .align 2, 0 _080D3D44: .4byte gTasks -_080D3D48: .4byte gUnknown_030042C0 -_080D3D4C: .4byte gUnknown_030041B4 +_080D3D48: .4byte gBattle_BG1_X +_080D3D4C: .4byte gBattle_BG1_Y _080D3D50: .4byte gPlttBufferFaded _080D3D54: .4byte 0x040000d4 _080D3D58: .4byte 0x85000400 @@ -739,7 +739,7 @@ _080D40D0: cmp r0, 0x15 bne _080D40EE adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D40EE: pop {r4} pop {r0} @@ -1083,7 +1083,7 @@ _080D438A: thumb_func_start sub_80D4394 sub_80D4394: @ 80D4394 push {r4,r5,lr} - ldr r4, _080D43B8 @ =gBattleAnimBankAttacker + ldr r4, _080D43B8 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394 ldr r0, _080D43C0 @ =gPlayerParty b _080D43D8 .align 2, 0 -_080D43B8: .4byte gBattleAnimBankAttacker +_080D43B8: .4byte gAnimBankAttacker _080D43BC: .4byte gBattlePartyID _080D43C0: .4byte gPlayerParty _080D43C4: @@ -1160,16 +1160,16 @@ sub_80D4418: @ 80D4418 lsls r1, 24 lsrs r1, 24 str r1, [sp] - ldr r4, _080D4520 @ =gBattleAnimBankAttacker + ldr r4, _080D4520 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r6, r0, 24 movs r5, 0xAC @@ -1280,7 +1280,7 @@ _080D44EA: pop {r0} bx r0 .align 2, 0 -_080D4520: .4byte gBattleAnimBankAttacker +_080D4520: .4byte gAnimBankAttacker _080D4524: .4byte gSpriteTemplate_83D9378 _080D4528: .4byte gSprites thumb_func_end sub_80D4418 @@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xA] - ldr r0, _080D460C @ =gBattleAnimBankAttacker + ldr r0, _080D460C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8 b _080D4616 .align 2, 0 _080D4608: .4byte gTasks -_080D460C: .4byte gBattleAnimBankAttacker +_080D460C: .4byte gAnimBankAttacker _080D4610: movs r0, 0x10 strh r0, [r4, 0x10] @@ -1788,17 +1788,17 @@ sub_80D48F4: @ 80D48F4 lsls r1, 3 ldr r0, _080D4978 @ =gTasks adds r5, r1, r0 - ldr r4, _080D497C @ =gBattleAnimBankAttacker + ldr r4, _080D497C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r6, 0 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] @@ -1813,7 +1813,7 @@ sub_80D48F4: @ 80D48F4 movs r1, 0x1 _080D4938: strh r1, [r5, 0x16] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D494C @@ -1845,7 +1845,7 @@ _080D494C: bx r0 .align 2, 0 _080D4978: .4byte gTasks -_080D497C: .4byte gBattleAnimBankAttacker +_080D497C: .4byte gAnimBankAttacker _080D4980: .4byte 0x0000ffe0 _080D4984: .4byte sub_80D4988 thumb_func_end sub_80D48F4 @@ -2218,7 +2218,7 @@ sub_80D4C18: @ 80D4C18 cmp r0, 0 bne _080D4C5C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D4C5C: pop {r4} pop {r0} @@ -2265,16 +2265,16 @@ sub_80D4CA4: @ 80D4CA4 adds r4, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r5, _080D4CE0 @ =gBattleAnimBankTarget + ldr r5, _080D4CE0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4 pop {r0} bx r0 .align 2, 0 -_080D4CE0: .4byte gBattleAnimBankTarget +_080D4CE0: .4byte gAnimBankTarget _080D4CE4: .4byte gBattleAnimArgs _080D4CE8: .4byte sub_80D4CEC thumb_func_end sub_80D4CA4 @@ -2345,7 +2345,7 @@ _080D4D44: cmp r1, r0 bne _080D4D56 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D4D56: ldrh r0, [r4, 0x2E] adds r0, 0x1 @@ -2443,7 +2443,7 @@ _080D4DF2: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, _080D4E3C @ =gBattleAnimBankAttacker + ldr r0, _080D4E3C @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 subs r0, 0x1 @@ -2459,7 +2459,7 @@ _080D4DF2: .align 2, 0 _080D4E34: .4byte gSpriteTemplate_83D9420 _080D4E38: .4byte gSprites -_080D4E3C: .4byte gBattleAnimBankAttacker +_080D4E3C: .4byte gAnimBankAttacker _080D4E40: strh r7, [r4, 0x32] _080D4E42: @@ -2501,7 +2501,7 @@ _080D4E68: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker + ldr r0, _080D4EB4 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 subs r0, 0x1 @@ -2517,7 +2517,7 @@ _080D4E68: .align 2, 0 _080D4EAC: .4byte gSpriteTemplate_83D9420 _080D4EB0: .4byte gSprites -_080D4EB4: .4byte gBattleAnimBankAttacker +_080D4EB4: .4byte gAnimBankAttacker _080D4EB8: strh r7, [r4, 0x32] _080D4EBA: diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s index a22903e6b..a6407589f 100755 --- a/asm/wisp_fire.s +++ b/asm/wisp_fire.s @@ -63,7 +63,7 @@ _080D5CD8: lsrs r0, 16 cmp r0, 0x83 bls _080D5D5C - ldr r0, _080D5D58 @ =gBattleAnimBankTarget + ldr r0, _080D5D58 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -80,9 +80,9 @@ _080D5CD8: _080D5D4C: .4byte gBattleAnimArgs _080D5D50: .4byte gMain _080D5D54: .4byte 0x0000043d -_080D5D58: .4byte gBattleAnimBankTarget +_080D5D58: .4byte gAnimBankTarget _080D5D5C: - ldr r0, _080D5D80 @ =gBattleAnimBankTarget + ldr r0, _080D5D80 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 lsls r0, 24 @@ -99,7 +99,7 @@ _080D5D5C: strb r1, [r4, 0x5] b _080D5DA0 .align 2, 0 -_080D5D80: .4byte gBattleAnimBankTarget +_080D5D80: .4byte gAnimBankTarget _080D5D84: adds r0, r2, 0 subs r0, 0x40 @@ -144,7 +144,7 @@ _080D5DC8: cmp r0, 0x1E bne _080D5DD6 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D5DD6: pop {r4} pop {r0} @@ -161,7 +161,7 @@ sub_80D5DDC: @ 80D5DDC lsls r1, 3 ldr r0, _080D5E3C @ =gTasks adds r4, r1, r0 - ldr r0, _080D5E40 @ =gBattleAnimBankAttacker + ldr r0, _080D5E40 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -173,7 +173,7 @@ sub_80D5DDC: @ 80D5DDC movs r1, 0x1 _080D5E02: strh r1, [r4, 0x20] - ldr r0, _080D5E44 @ =gBattleAnimBankTarget + ldr r0, _080D5E44 @ =gAnimBankTarget ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -199,8 +199,8 @@ _080D5E02: bx r0 .align 2, 0 _080D5E3C: .4byte gTasks -_080D5E40: .4byte gBattleAnimBankAttacker -_080D5E44: .4byte gBattleAnimBankTarget +_080D5E40: .4byte gAnimBankAttacker +_080D5E44: .4byte gAnimBankTarget _080D5E48: .4byte sub_80D5E4C thumb_func_end sub_80D5DDC @@ -570,7 +570,7 @@ _080D60EA: adds r0, 0x1 strh r0, [r2, 0x8] ldr r1, _080D6114 @ =gObjectBankIDs - ldr r0, _080D6118 @ =gBattleAnimBankTarget + ldr r0, _080D6118 @ =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r6, [r0] @@ -586,7 +586,7 @@ _080D60EA: _080D610C: .4byte gTasks _080D6110: .4byte gBattleAnimArgs _080D6114: .4byte gObjectBankIDs -_080D6118: .4byte gBattleAnimBankTarget +_080D6118: .4byte gAnimBankTarget _080D611C: .4byte gUnknown_083D9794 _080D6120: ldr r4, _080D616C @ =gUnknown_083D97A4 |