diff options
Diffstat (limited to 'asm/ice.s')
-rwxr-xr-x | asm/ice.s | 266 |
1 files changed, 133 insertions, 133 deletions
@@ -62,29 +62,29 @@ sub_80D7704: @ 80D7704 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] - ldr r4, _080D7814 @ =gBattleAnimBankTarget + ldr r4, _080D7814 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r8, r0 - ldr r4, _080D7818 @ =gBattleAnimBankAttacker + ldr r4, _080D7818 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r3, r0, 24 ldrb r0, [r4] movs r1, 0x3 str r3, [sp] - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r6, r0, 24 ldr r1, _080D781C @ =gBattleAnimArgs @@ -176,8 +176,8 @@ _080D77DE: .align 2, 0 _080D780C: .4byte 0x000003ff _080D7810: .4byte 0xfffffc00 -_080D7814: .4byte gBattleAnimBankTarget -_080D7818: .4byte gBattleAnimBankAttacker +_080D7814: .4byte gAnimBankTarget +_080D7818: .4byte gAnimBankAttacker _080D781C: .4byte gBattleAnimArgs _080D7820: lsls r1, r3, 16 @@ -281,7 +281,7 @@ sub_80D7888: @ 80D7888 b _080D78E6 _080D78E0: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D78E6: pop {r4} pop {r0} @@ -304,7 +304,7 @@ sub_80D78EC: @ 80D78EC movs r0, 0xFE lsls r0, 8 strh r0, [r4, 0x36] - ldr r1, _080D7924 @ =move_anim_8072740 + ldr r1, _080D7924 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r1, _080D7928 @ =sub_8078174 @@ -316,7 +316,7 @@ sub_80D78EC: @ 80D78EC bx r0 .align 2, 0 _080D7920: .4byte gBattleAnimArgs -_080D7924: .4byte move_anim_8072740 +_080D7924: .4byte DestroyAnimSprite _080D7928: .4byte sub_8078174 thumb_func_end sub_80D78EC @@ -326,14 +326,14 @@ sub_80D792C: @ 80D792C adds r4, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _080D7960 @ =gBattleAnimBankTarget + ldr r0, _080D7960 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] - ldr r0, _080D7964 @ =gBattleAnimBankAttacker + ldr r0, _080D7964 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -346,8 +346,8 @@ sub_80D792C: @ 80D792C strh r1, [r4, 0x32] b _080D7976 .align 2, 0 -_080D7960: .4byte gBattleAnimBankTarget -_080D7964: .4byte gBattleAnimBankAttacker +_080D7960: .4byte gAnimBankTarget +_080D7964: .4byte gAnimBankAttacker _080D7968: .4byte gBattleAnimArgs _080D796C: ldr r0, _080D79A4 @ =gBattleAnimArgs @@ -356,10 +356,10 @@ _080D796C: adds r0, r1 strh r0, [r4, 0x32] _080D7976: - ldr r0, _080D79A8 @ =gBattleAnimBankTarget + ldr r0, _080D79A8 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r1, _080D79A4 @ =gBattleAnimArgs lsrs r0, 24 @@ -368,7 +368,7 @@ _080D7976: strh r0, [r4, 0x36] ldrh r0, [r1, 0x8] strh r0, [r4, 0x2E] - ldr r1, _080D79AC @ =move_anim_8072740 + ldr r1, _080D79AC @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r0, _080D79B0 @ =sub_8078B34 @@ -378,8 +378,8 @@ _080D7976: bx r0 .align 2, 0 _080D79A4: .4byte gBattleAnimArgs -_080D79A8: .4byte gBattleAnimBankTarget -_080D79AC: .4byte move_anim_8072740 +_080D79A8: .4byte gAnimBankTarget +_080D79AC: .4byte DestroyAnimSprite _080D79B0: .4byte sub_8078B34 thumb_func_end sub_80D792C @@ -399,7 +399,7 @@ sub_80D79B4: @ 80D79B4 .align 2, 0 _080D79CC: .4byte gBattleAnimArgs _080D79D0: - ldr r0, _080D7A18 @ =gBattleAnimBankTarget + ldr r0, _080D7A18 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -407,7 +407,7 @@ _080D79D0: adds r3, 0x22 movs r1, 0x1 bl sub_807A3FC - ldr r0, _080D7A1C @ =gBattleAnimBankAttacker + ldr r0, _080D7A1C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -435,8 +435,8 @@ _080D7A06: pop {r0} bx r0 .align 2, 0 -_080D7A18: .4byte gBattleAnimBankTarget -_080D7A1C: .4byte gBattleAnimBankAttacker +_080D7A18: .4byte gAnimBankTarget +_080D7A1C: .4byte gAnimBankAttacker _080D7A20: .4byte sub_80D7A28 _080D7A24: .4byte sub_80785E4 thumb_func_end sub_80D79B4 @@ -492,16 +492,16 @@ sub_80D7A64: @ 80D7A64 ldrsh r0, [r6, r1] cmp r0, 0 bne _080D7AB4 - ldr r4, _080D7AB0 @ =gBattleAnimBankTarget + ldr r4, _080D7AB0 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -510,9 +510,9 @@ sub_80D7A64: @ 80D7A64 b _080D7AC6 .align 2, 0 _080D7AAC: .4byte gBattleAnimArgs -_080D7AB0: .4byte gBattleAnimBankTarget +_080D7AB0: .4byte gAnimBankTarget _080D7AB4: - ldr r0, _080D7AE0 @ =gBattleAnimBankTarget + ldr r0, _080D7AE0 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -521,7 +521,7 @@ _080D7AB4: movs r1, 0x1 bl sub_807A3FC _080D7AC6: - ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker + ldr r0, _080D7AE4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -534,8 +534,8 @@ _080D7AC6: strh r1, [r5, 0x32] b _080D7AF6 .align 2, 0 -_080D7AE0: .4byte gBattleAnimBankTarget -_080D7AE4: .4byte gBattleAnimBankAttacker +_080D7AE0: .4byte gAnimBankTarget +_080D7AE4: .4byte gAnimBankAttacker _080D7AE8: .4byte gBattleAnimArgs _080D7AEC: ldr r0, _080D7B94 @ =gBattleAnimArgs @@ -647,7 +647,7 @@ sub_80D7BA0: @ 80D7BA0 strh r5, [r4, 0x24] movs r0, 0x80 strh r0, [r4, 0x2E] - ldr r0, _080D7BFC @ =gBattleAnimBankAttacker + ldr r0, _080D7BFC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -676,7 +676,7 @@ _080D7BD0: pop {r0} bx r0 .align 2, 0 -_080D7BFC: .4byte gBattleAnimBankAttacker +_080D7BFC: .4byte gAnimBankAttacker _080D7C00: .4byte 0x0000ffec _080D7C04: .4byte sub_80D7C08 thumb_func_end sub_80D7BA0 @@ -685,7 +685,7 @@ _080D7C04: .4byte sub_80D7C08 sub_80D7C08: @ 80D7C08 push {r4,lr} adds r4, r0, 0 - ldr r0, _080D7C5C @ =gBattleAnimBankAttacker + ldr r0, _080D7C5C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -723,7 +723,7 @@ _080D7C1E: strh r0, [r4, 0x38] b _080D7C82 .align 2, 0 -_080D7C5C: .4byte gBattleAnimBankAttacker +_080D7C5C: .4byte gAnimBankAttacker _080D7C60: .4byte 0x0000ffec _080D7C64: ldrh r0, [r4, 0x24] @@ -782,7 +782,7 @@ sub_80D7C8C: @ 80D7C8C bge _080D7CCE _080D7CC8: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D7CCE: pop {r4} pop {r0} @@ -807,25 +807,25 @@ sub_80D7CD4: @ 80D7CD4 ldrsh r0, [r1, r2] cmp r0, 0 bne _080D7D20 - ldr r4, _080D7D1C @ =gBattleAnimBankTarget + ldr r4, _080D7D1C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _080D7D32 .align 2, 0 _080D7D18: .4byte gBattleAnimArgs -_080D7D1C: .4byte gBattleAnimBankTarget +_080D7D1C: .4byte gAnimBankTarget _080D7D20: - ldr r0, _080D7D50 @ =gBattleAnimBankTarget + ldr r0, _080D7D50 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -834,7 +834,7 @@ _080D7D20: movs r1, 0x1 bl sub_807A3FC _080D7D32: - ldr r0, _080D7D54 @ =gBattleAnimBankAttacker + ldr r0, _080D7D54 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -848,8 +848,8 @@ _080D7D32: adds r1, r0, 0 b _080D7D66 .align 2, 0 -_080D7D50: .4byte gBattleAnimBankTarget -_080D7D54: .4byte gBattleAnimBankAttacker +_080D7D50: .4byte gAnimBankTarget +_080D7D54: .4byte gAnimBankAttacker _080D7D58: .4byte gBattleAnimArgs _080D7D5C: ldr r1, _080D7E10 @ =gBattleAnimArgs @@ -1002,7 +1002,7 @@ _080D7E2C: bge _080D7E82 _080D7E7C: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D7E82: pop {r4} pop {r0} @@ -1029,7 +1029,7 @@ sub_80D7E88: @ 80D7E88 .align 2, 0 _080D7EA8: .4byte gBattleAnimArgs _080D7EAC: - ldr r0, _080D7EEC @ =gBattleAnimBankTarget + ldr r0, _080D7EEC @ =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -1037,7 +1037,7 @@ _080D7EAC: adds r3, 0x22 movs r1, 0 bl sub_807A3FC - ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker + ldr r0, _080D7EF0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1061,8 +1061,8 @@ _080D7EE2: strh r0, [r4, 0x2E] b _080D7F08 .align 2, 0 -_080D7EEC: .4byte gBattleAnimBankTarget -_080D7EF0: .4byte gBattleAnimBankAttacker +_080D7EEC: .4byte gAnimBankTarget +_080D7EF0: .4byte gAnimBankAttacker _080D7EF4: adds r0, r4, 0 adds r0, 0x3F @@ -1072,7 +1072,7 @@ _080D7EF4: cmp r0, 0 beq _080D7F08 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D7F08: pop {r4,r5} pop {r0} @@ -1099,7 +1099,7 @@ sub_80D7F10: @ 80D7F10 .align 2, 0 _080D7F30: .4byte gBattleAnimArgs _080D7F34: - ldr r4, _080D7F5C @ =gBattleAnimBankAttacker + ldr r4, _080D7F5C @ =gAnimBankAttacker ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 @@ -1117,7 +1117,7 @@ _080D7F34: subs r0, r1 b _080D7F66 .align 2, 0 -_080D7F5C: .4byte gBattleAnimBankAttacker +_080D7F5C: .4byte gAnimBankAttacker _080D7F60: ldrh r0, [r6] ldrh r1, [r5, 0x20] @@ -1130,11 +1130,11 @@ _080D7F66: adds r0, r1 strh r0, [r5, 0x22] _080D7F72: - ldr r0, _080D7F7C @ =gBattleAnimBankAttacker + ldr r0, _080D7F7C @ =gAnimBankAttacker b _080D7FD0 .align 2, 0 _080D7F78: .4byte gBattleAnimArgs -_080D7F7C: .4byte gBattleAnimBankAttacker +_080D7F7C: .4byte gAnimBankAttacker _080D7F80: movs r1, 0xA ldrsh r0, [r6, r1] @@ -1145,7 +1145,7 @@ _080D7F80: bl sub_8078764 b _080D7FCE _080D7F92: - ldr r4, _080D7FB8 @ =gBattleAnimBankTarget + ldr r4, _080D7FB8 @ =gAnimBankTarget ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 @@ -1163,7 +1163,7 @@ _080D7F92: subs r0, r1 b _080D7FC2 .align 2, 0 -_080D7FB8: .4byte gBattleAnimBankTarget +_080D7FB8: .4byte gAnimBankTarget _080D7FBC: ldrh r0, [r6] ldrh r1, [r5, 0x20] @@ -1176,7 +1176,7 @@ _080D7FC2: adds r0, r1 strh r0, [r5, 0x22] _080D7FCE: - ldr r0, _080D7FF0 @ =gBattleAnimBankTarget + ldr r0, _080D7FF0 @ =gAnimBankTarget _080D7FD0: ldrb r0, [r0] strh r0, [r5, 0x3C] @@ -1194,12 +1194,12 @@ _080D7FE8: b _080D7FF6 .align 2, 0 _080D7FEC: .4byte gBattleAnimArgs -_080D7FF0: .4byte gBattleAnimBankTarget +_080D7FF0: .4byte gAnimBankTarget _080D7FF4: movs r0, 0x40 _080D7FF6: strh r0, [r5, 0x3A] - ldr r0, _080D803C @ =gBattleAnimBankTarget + ldr r0, _080D803C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1232,7 +1232,7 @@ _080D800C: pop {r0} bx r0 .align 2, 0 -_080D803C: .4byte gBattleAnimBankTarget +_080D803C: .4byte gAnimBankTarget _080D8040: .4byte gBattleAnimArgs _080D8044: .4byte sub_80D8048 thumb_func_end sub_80D7F10 @@ -1307,7 +1307,7 @@ _080D80C6: b _080D80D8 _080D80D2: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D80D8: pop {r4} pop {r0} @@ -1341,7 +1341,7 @@ sub_80D80E0: @ 80D80E0 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D812A @@ -1353,10 +1353,10 @@ sub_80D80E0: @ 80D80E0 orrs r1, r0 strb r1, [r4] _080D812A: - ldr r0, _080D81B4 @ =gUnknown_030042C0 + ldr r0, _080D81B4 @ =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, _080D81B8 @ =gUnknown_030041B4 + ldr r0, _080D81B8 @ =gBattle_BG1_Y strh r1, [r0] ldr r0, _080D81BC @ =REG_BG1HOFS strh r1, [r0] @@ -1389,7 +1389,7 @@ _080D812A: lsls r1, 4 movs r2, 0x20 bl LoadPalette - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D8190 @@ -1415,8 +1415,8 @@ _080D8190: _080D81A8: .4byte REG_BLDCNT _080D81AC: .4byte 0x00003f42 _080D81B0: .4byte REG_BG1CNT -_080D81B4: .4byte gUnknown_030042C0 -_080D81B8: .4byte gUnknown_030041B4 +_080D81B4: .4byte gBattle_BG1_X +_080D81B8: .4byte gBattle_BG1_Y _080D81BC: .4byte REG_BG1HOFS _080D81C0: .4byte 0x040000d4 _080D81C4: .4byte 0x85000400 @@ -1438,13 +1438,13 @@ sub_80D81E0: @ 80D81E0 sub sp, 0x10 lsls r0, 24 lsrs r6, r0, 24 - ldr r2, _080D8220 @ =gUnknown_030042C0 + ldr r2, _080D8220 @ =gBattle_BG1_X ldr r1, _080D8224 @ =0x0000ffff adds r0, r1, 0 ldrh r4, [r2] adds r0, r4 strh r0, [r2] - ldr r1, _080D8228 @ =gUnknown_030041B4 + ldr r1, _080D8228 @ =gBattle_BG1_Y ldr r3, _080D822C @ =gTasks lsls r0, r6, 2 adds r0, r6 @@ -1463,9 +1463,9 @@ _080D8214: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080D8220: .4byte gUnknown_030042C0 +_080D8220: .4byte gBattle_BG1_X _080D8224: .4byte 0x0000ffff -_080D8228: .4byte gUnknown_030041B4 +_080D8228: .4byte gBattle_BG1_Y _080D822C: .4byte gTasks _080D8230: .4byte _080D8234 .align 2, 0 @@ -1620,7 +1620,7 @@ _080D832A: ldr r1, _080D83C8 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D8378 @@ -1639,8 +1639,8 @@ _080D8378: ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] - ldr r2, _080D83D4 @ =gUnknown_030042C0 - ldr r4, _080D83D8 @ =gUnknown_030041B4 + ldr r2, _080D83D4 @ =gBattle_BG1_X + ldr r4, _080D83D8 @ =gBattle_BG1_Y _080D838C: movs r1, 0 strh r1, [r2] @@ -1674,8 +1674,8 @@ _080D83C4: .4byte 0x85000400 _080D83C8: .4byte 0x85000200 _080D83CC: .4byte REG_BG1CNT _080D83D0: .4byte gTasks -_080D83D4: .4byte gUnknown_030042C0 -_080D83D8: .4byte gUnknown_030041B4 +_080D83D4: .4byte gBattle_BG1_X +_080D83D8: .4byte gBattle_BG1_Y _080D83DC: .4byte REG_BLDCNT thumb_func_end sub_80D81E0 @@ -1683,16 +1683,16 @@ _080D83DC: .4byte REG_BLDCNT sub_80D83E0: @ 80D83E0 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, _080D840C @ =gBattleAnimBankAttacker + ldr r5, _080D840C @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -1702,7 +1702,7 @@ sub_80D83E0: @ 80D83E0 pop {r0} bx r0 .align 2, 0 -_080D840C: .4byte gBattleAnimBankAttacker +_080D840C: .4byte gAnimBankAttacker _080D8410: .4byte sub_807941C thumb_func_end sub_80D83E0 @@ -1733,7 +1733,7 @@ sub_80D8414: @ 80D8414 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D845E @@ -1745,10 +1745,10 @@ sub_80D8414: @ 80D8414 orrs r1, r0 strb r1, [r4] _080D845E: - ldr r0, _080D84EC @ =gUnknown_030042C0 + ldr r0, _080D84EC @ =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, _080D84F0 @ =gUnknown_030041B4 + ldr r0, _080D84F0 @ =gBattle_BG1_Y strh r1, [r0] ldr r0, _080D84F4 @ =REG_BG1HOFS strh r1, [r0] @@ -1781,7 +1781,7 @@ _080D845E: lsls r1, 4 movs r2, 0x20 bl LoadPalette - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D84C4 @@ -1809,8 +1809,8 @@ _080D84C4: _080D84E0: .4byte REG_BLDCNT _080D84E4: .4byte 0x00003f42 _080D84E8: .4byte REG_BG1CNT -_080D84EC: .4byte gUnknown_030042C0 -_080D84F0: .4byte gUnknown_030041B4 +_080D84EC: .4byte gBattle_BG1_X +_080D84F0: .4byte gBattle_BG1_Y _080D84F4: .4byte REG_BG1HOFS _080D84F8: .4byte 0x040000d4 _080D84FC: .4byte 0x85000400 @@ -1833,7 +1833,7 @@ sub_80D851C: @ 80D851C sub sp, 0x10 lsls r0, 24 lsrs r6, r0, 24 - ldr r3, _080D8558 @ =gUnknown_030042C0 + ldr r3, _080D8558 @ =gBattle_BG1_X ldr r4, _080D855C @ =gTasks lsls r1, r6, 2 adds r1, r6 @@ -1843,7 +1843,7 @@ sub_80D851C: @ 80D851C ldrh r2, [r3] adds r0, r2 strh r0, [r3] - ldr r2, _080D8560 @ =gUnknown_030041B4 + ldr r2, _080D8560 @ =gBattle_BG1_Y movs r5, 0x20 ldrsh r0, [r1, r5] cmp r0, 0x4 @@ -1856,9 +1856,9 @@ _080D854C: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080D8558: .4byte gUnknown_030042C0 +_080D8558: .4byte gBattle_BG1_X _080D855C: .4byte gTasks -_080D8560: .4byte gUnknown_030041B4 +_080D8560: .4byte gBattle_BG1_Y _080D8564: .4byte _080D8568 .align 2, 0 _080D8568: @@ -2002,7 +2002,7 @@ _080D864A: ldr r1, _080D86E8 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D8698 @@ -2021,8 +2021,8 @@ _080D8698: ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] - ldr r3, _080D86F4 @ =gUnknown_030042C0 - ldr r2, _080D86F8 @ =gUnknown_030041B4 + ldr r3, _080D86F4 @ =gBattle_BG1_X + ldr r2, _080D86F8 @ =gBattle_BG1_Y _080D86AC: movs r1, 0 strh r1, [r3] @@ -2056,8 +2056,8 @@ _080D86E4: .4byte 0x85000400 _080D86E8: .4byte 0x85000200 _080D86EC: .4byte REG_BG1CNT _080D86F0: .4byte gTasks -_080D86F4: .4byte gUnknown_030042C0 -_080D86F8: .4byte gUnknown_030041B4 +_080D86F4: .4byte gBattle_BG1_X +_080D86F8: .4byte gBattle_BG1_Y _080D86FC: .4byte REG_BLDCNT thumb_func_end sub_80D851C @@ -2070,16 +2070,16 @@ sub_80D8700: @ 80D8700 ldr r6, _080D87E8 @ =gBattleAnimArgs ldrh r0, [r6] strh r0, [r5, 0x2E] - ldr r0, _080D87EC @ =gBattleAnimBankAttacker + ldr r0, _080D87EC @ =gAnimBankAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 - ldr r7, _080D87F0 @ =gBattleAnimBankTarget + ldr r7, _080D87F0 @ =gAnimBankTarget ldrb r0, [r7] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r4, 24 lsls r0, 24 cmp r4, r0 @@ -2137,16 +2137,16 @@ _080D8790: movs r0, 0x1 strh r0, [r5, 0x3A] _080D8794: - ldr r4, _080D87EC @ =gBattleAnimBankAttacker + ldr r4, _080D87EC @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2159,10 +2159,10 @@ _080D8794: ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] - ldr r4, _080D87F0 @ =gBattleAnimBankTarget + ldr r4, _080D87F0 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -2177,8 +2177,8 @@ _080D8794: b _080D8824 .align 2, 0 _080D87E8: .4byte gBattleAnimArgs -_080D87EC: .4byte gBattleAnimBankAttacker -_080D87F0: .4byte gBattleAnimBankTarget +_080D87EC: .4byte gAnimBankAttacker +_080D87F0: .4byte gAnimBankTarget _080D87F4: .4byte gBanksBySide _080D87F8: .4byte gSprites _080D87FC: @@ -2186,10 +2186,10 @@ _080D87FC: ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] - ldr r4, _080D886C @ =gBattleAnimBankTarget + ldr r4, _080D886C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -2202,7 +2202,7 @@ _080D87FC: ldrb r0, [r4] movs r1, 0x1 _080D8824: - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x8] @@ -2215,7 +2215,7 @@ _080D8824: ldrh r1, [r5, 0x3C] orrs r0, r1 strh r0, [r5, 0x3C] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D8858 @@ -2236,7 +2236,7 @@ _080D8858: pop {r0} bx r0 .align 2, 0 -_080D886C: .4byte gBattleAnimBankTarget +_080D886C: .4byte gAnimBankTarget _080D8870: .4byte sub_80D8874 thumb_func_end sub_80D8700 @@ -2298,10 +2298,10 @@ _080D88C8: _080D88D6: movs r5, 0x50 strh r5, [r4, 0x2E] - ldr r6, _080D8928 @ =gBattleAnimBankTarget + ldr r6, _080D8928 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] @@ -2337,7 +2337,7 @@ _080D88D6: strh r0, [r4, 0x38] b _080D893A .align 2, 0 -_080D8928: .4byte gBattleAnimBankTarget +_080D8928: .4byte gAnimBankTarget _080D892C: .4byte gMain _080D8930: .4byte 0x0000043d _080D8934: .4byte gBanksBySide @@ -2486,7 +2486,7 @@ _080D8A12: cmp r0, 0 beq _080D8A78 ldr r1, _080D8A70 @ =gBanksBySide - ldr r0, _080D8A74 @ =gBattleAnimBankTarget + ldr r0, _080D8A74 @ =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -2501,7 +2501,7 @@ _080D8A12: _080D8A68: .4byte gMain _080D8A6C: .4byte 0x0000043d _080D8A70: .4byte gBanksBySide -_080D8A74: .4byte gBattleAnimBankTarget +_080D8A74: .4byte gAnimBankTarget _080D8A78: ldr r0, _080D8A90 @ =0x0000fff0 _080D8A7A: @@ -2713,12 +2713,12 @@ sub_80D8BA8: @ 80D8BA8 str r0, [sp, 0x4] adds r0, r5, 0 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r7, r0, 24 adds r0, r5, 0 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r6, r0, 24 mov r1, r8 @@ -3008,7 +3008,7 @@ _080D8E48: .4byte gTasks unc_080B06FC: @ 80D8E4C push {r4-r6,lr} adds r5, r0, 0 - ldr r0, _080D8ECC @ =gDisableStructMoveAnim + ldr r0, _080D8ECC @ =gAnimDisableStructPtr ldr r0, [r0] ldrb r1, [r0, 0x11] lsrs r0, r1, 4 @@ -3030,7 +3030,7 @@ _080D8E6A: ldr r6, _080D8ED0 @ =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] - ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker + ldr r0, _080D8ED4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -3040,10 +3040,10 @@ _080D8E6A: negs r0, r0 strh r0, [r6, 0x4] _080D8E92: - ldr r4, _080D8ED8 @ =gBattleAnimBankTarget + ldr r4, _080D8ED8 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -3051,7 +3051,7 @@ _080D8E92: strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -3067,10 +3067,10 @@ _080D8E92: pop {r0} bx r0 .align 2, 0 -_080D8ECC: .4byte gDisableStructMoveAnim +_080D8ECC: .4byte gAnimDisableStructPtr _080D8ED0: .4byte gBattleAnimArgs -_080D8ED4: .4byte gBattleAnimBankAttacker -_080D8ED8: .4byte gBattleAnimBankTarget +_080D8ED4: .4byte gAnimBankAttacker +_080D8ED8: .4byte gAnimBankTarget _080D8EDC: .4byte sub_80D8EE0 thumb_func_end unc_080B06FC @@ -3087,7 +3087,7 @@ sub_80D8EE0: @ 80D8EE0 bl StartSpriteAnim ldr r0, _080D8F08 @ =sub_8078600 str r0, [r4, 0x1C] - ldr r1, _080D8F0C @ =move_anim_8072740 + ldr r1, _080D8F0C @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData _080D8F02: @@ -3096,7 +3096,7 @@ _080D8F02: bx r0 .align 2, 0 _080D8F08: .4byte sub_8078600 -_080D8F0C: .4byte move_anim_8072740 +_080D8F0C: .4byte DestroyAnimSprite thumb_func_end sub_80D8EE0 thumb_func_start sub_80D8F10 @@ -3185,7 +3185,7 @@ _080D8F9C: cmp r0, 0x15 bne _080D8FBA adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D8FBA: pop {r4} pop {r0} @@ -3201,7 +3201,7 @@ sub_80D8FC0: @ 80D8FC0 ldrb r3, [r1] lsls r3, 1 adds r3, r1 - ldr r1, _080D8FEC @ =gDisableStructMoveAnim + ldr r1, _080D8FEC @ =gAnimDisableStructPtr ldr r1, [r1] ldrb r1, [r1, 0x11] lsrs r2, r1, 4 @@ -3215,7 +3215,7 @@ sub_80D8FC0: @ 80D8FC0 bx r0 .align 2, 0 _080D8FE8: .4byte gBattleAnimArgs -_080D8FEC: .4byte gDisableStructMoveAnim +_080D8FEC: .4byte gAnimDisableStructPtr thumb_func_end sub_80D8FC0 .align 2, 0 @ Don't pad with nop. |