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Diffstat (limited to 'asm/rock.s')
-rwxr-xr-xasm/rock.s104
1 files changed, 52 insertions, 52 deletions
diff --git a/asm/rock.s b/asm/rock.s
index 66c698577..923c842be 100755
--- a/asm/rock.s
+++ b/asm/rock.s
@@ -16,7 +16,7 @@ sub_80DCE9C: @ 80DCE9C
ldrsh r0, [r6, r1]
cmp r0, 0
beq _080DCEBC
- ldr r0, _080DCF0C @ =gBattleAnimBankTarget
+ ldr r0, _080DCF0C @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x20
@@ -60,7 +60,7 @@ _080DCEBC:
bx r0
.align 2, 0
_080DCF08: .4byte gBattleAnimArgs
-_080DCF0C: .4byte gBattleAnimBankTarget
+_080DCF0C: .4byte gAnimBankTarget
_080DCF10: .4byte 0x0000ffba
_080DCF14: .4byte sub_80DCF1C
_080DCF18: .4byte sub_8078278
@@ -108,7 +108,7 @@ sub_80DCF60: @ 80DCF60
bl StartSpriteAnim
adds r0, r5, 0
bl AnimateSprite
- ldr r0, _080DCF8C @ =gBattleAnimBankAttacker
+ ldr r0, _080DCF8C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -120,7 +120,7 @@ sub_80DCF60: @ 80DCF60
b _080DCF96
.align 2, 0
_080DCF88: .4byte gBattleAnimArgs
-_080DCF8C: .4byte gBattleAnimBankAttacker
+_080DCF8C: .4byte gAnimBankAttacker
_080DCF90:
ldrh r0, [r4]
ldrh r1, [r5, 0x20]
@@ -235,7 +235,7 @@ sub_80DD02C: @ 80DD02C
cmp r0, r1
bne _080DD072
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DD072:
pop {r4}
pop {r0}
@@ -270,7 +270,7 @@ do_boulder_dust: @ 80DD078
movs r0, 0x3F
ands r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DD0C4
@@ -282,9 +282,9 @@ do_boulder_dust: @ 80DD078
orrs r1, r0
strb r1, [r4]
_080DD0C4:
- ldr r0, _080DD160 @ =gUnknown_030042C0
+ ldr r0, _080DD160 @ =gBattle_BG1_X
strh r5, [r0]
- ldr r0, _080DD164 @ =gUnknown_030041B4
+ ldr r0, _080DD164 @ =gBattle_BG1_Y
strh r5, [r0]
ldr r0, _080DD168 @ =REG_BG1HOFS
strh r5, [r0]
@@ -312,7 +312,7 @@ _080DD0C4:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DD120
@@ -328,7 +328,7 @@ _080DD120:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080DD13A
- ldr r0, _080DD184 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD184 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -352,8 +352,8 @@ _080DD13A:
_080DD154: .4byte REG_BLDCNT
_080DD158: .4byte 0x00003f42
_080DD15C: .4byte REG_BG1CNT
-_080DD160: .4byte gUnknown_030042C0
-_080DD164: .4byte gUnknown_030041B4
+_080DD160: .4byte gBattle_BG1_X
+_080DD164: .4byte gBattle_BG1_Y
_080DD168: .4byte REG_BG1HOFS
_080DD16C: .4byte 0x040000d4
_080DD170: .4byte 0x85000400
@@ -361,7 +361,7 @@ _080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew
_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew
_080DD17C: .4byte gBattleAnimSpritePalette_261
_080DD180: .4byte gBattleAnimArgs
-_080DD184: .4byte gBattleAnimBankAttacker
+_080DD184: .4byte gAnimBankAttacker
_080DD188: .4byte gTasks
_080DD18C: .4byte sub_80DD190
thumb_func_end do_boulder_dust
@@ -386,7 +386,7 @@ sub_80DD190: @ 80DD190
adds r3, r1, 0
cmp r0, 0
bne _080DD1CC
- ldr r1, _080DD1C4 @ =gUnknown_030042C0
+ ldr r1, _080DD1C4 @ =gBattle_BG1_X
ldr r5, _080DD1C8 @ =0x0000fffa
adds r0, r5, 0
ldrh r2, [r1]
@@ -394,16 +394,16 @@ sub_80DD190: @ 80DD190
b _080DD1D2
.align 2, 0
_080DD1C0: .4byte gTasks
-_080DD1C4: .4byte gUnknown_030042C0
+_080DD1C4: .4byte gBattle_BG1_X
_080DD1C8: .4byte 0x0000fffa
_080DD1CC:
- ldr r1, _080DD204 @ =gUnknown_030042C0
+ ldr r1, _080DD204 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x6
_080DD1D2:
strh r0, [r1]
adds r4, r1, 0
- ldr r1, _080DD208 @ =gUnknown_030041B4
+ ldr r1, _080DD208 @ =gBattle_BG1_Y
ldr r5, _080DD20C @ =0x0000ffff
adds r0, r5, 0
ldrh r2, [r1]
@@ -427,8 +427,8 @@ _080DD1F8:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080DD204: .4byte gUnknown_030042C0
-_080DD208: .4byte gUnknown_030041B4
+_080DD204: .4byte gBattle_BG1_X
+_080DD208: .4byte gBattle_BG1_Y
_080DD20C: .4byte 0x0000ffff
_080DD210: .4byte _080DD214
.align 2, 0
@@ -574,7 +574,7 @@ _080DD2F6:
ldr r1, _080DD394 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DD344
@@ -593,8 +593,8 @@ _080DD344:
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
- ldr r4, _080DD3A0 @ =gUnknown_030042C0
- ldr r2, _080DD3A4 @ =gUnknown_030041B4
+ ldr r4, _080DD3A0 @ =gBattle_BG1_X
+ ldr r2, _080DD3A4 @ =gBattle_BG1_Y
_080DD358:
movs r1, 0
strh r1, [r4]
@@ -628,8 +628,8 @@ _080DD390: .4byte 0x85000400
_080DD394: .4byte 0x85000200
_080DD398: .4byte REG_BG1CNT
_080DD39C: .4byte gTasks
-_080DD3A0: .4byte gUnknown_030042C0
-_080DD3A4: .4byte gUnknown_030041B4
+_080DD3A0: .4byte gBattle_BG1_X
+_080DD3A4: .4byte gBattle_BG1_Y
_080DD3A8: .4byte REG_BLDCNT
thumb_func_end sub_80DD190
@@ -646,7 +646,7 @@ sub_80DD3AC: @ 80DD3AC
ldrsh r0, [r4, r2]
cmp r0, 0
beq _080DD3F8
- ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD3F4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -669,7 +669,7 @@ sub_80DD3AC: @ 80DD3AC
b _080DD3FC
.align 2, 0
_080DD3F0: .4byte gBattleAnimArgs
-_080DD3F4: .4byte gBattleAnimBankAttacker
+_080DD3F4: .4byte gAnimBankAttacker
_080DD3F8:
ldr r0, _080DD41C @ =0x0000ffc0
strh r0, [r5, 0x20]
@@ -739,14 +739,14 @@ _080DD46E:
cmp r0, r1
bge _080DD484
_080DD480:
- ldr r0, _080DD48C @ =move_anim_8072740
+ ldr r0, _080DD48C @ =DestroyAnimSprite
str r0, [r5, 0x1C]
_080DD484:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080DD48C: .4byte move_anim_8072740
+_080DD48C: .4byte DestroyAnimSprite
thumb_func_end sub_80DD3AC
thumb_func_start sub_80DD490
@@ -769,7 +769,7 @@ sub_80DD490: @ 80DD490
strh r0, [r4, 0x36]
ldr r0, _080DD4CC @ =sub_8078B34
str r0, [r4, 0x1C]
- ldr r1, _080DD4D0 @ =move_anim_8072740
+ ldr r1, _080DD4D0 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -778,7 +778,7 @@ sub_80DD490: @ 80DD490
.align 2, 0
_080DD4C8: .4byte gBattleAnimArgs
_080DD4CC: .4byte sub_8078B34
-_080DD4D0: .4byte move_anim_8072740
+_080DD4D0: .4byte DestroyAnimSprite
thumb_func_end sub_80DD490
thumb_func_start sub_80DD4D4
@@ -795,32 +795,32 @@ sub_80DD4D4: @ 80DD4D4
lsls r1, 3
ldr r0, _080DD554 @ =gTasks
adds r6, r1, r0
- ldr r5, _080DD558 @ =gBattleAnimBankAttacker
+ ldr r5, _080DD558 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r1, 0xC0
lsls r1, 13
adds r0, r1
lsrs r7, r0, 16
- ldr r4, _080DD55C @ =gBattleAnimBankTarget
+ ldr r4, _080DD55C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r2, 0xC0
@@ -845,8 +845,8 @@ _080DD544:
b _080DD566
.align 2, 0
_080DD554: .4byte gTasks
-_080DD558: .4byte gBattleAnimBankAttacker
-_080DD55C: .4byte gBattleAnimBankTarget
+_080DD558: .4byte gAnimBankAttacker
+_080DD55C: .4byte gAnimBankTarget
_080DD560:
lsls r1, r5, 3
movs r0, 0x30
@@ -891,13 +891,13 @@ _080DD57E:
strh r4, [r6, 0x16]
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
asrs r4, 8
lsrs r4, 16
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
strh r4, [r6, 0x22]
asrs r0, 24
@@ -1283,7 +1283,7 @@ _080DD8B8: .4byte gTasks
thumb_func_start sub_80DD8BC
sub_80DD8BC: @ 80DD8BC
push {lr}
- ldr r0, _080DD8E4 @ =gDisableStructMoveAnim
+ ldr r0, _080DD8E4 @ =gAnimDisableStructPtr
ldr r0, [r0]
ldrb r1, [r0, 0x11]
lsrs r0, r1, 4
@@ -1304,7 +1304,7 @@ _080DD8DE:
pop {r1}
bx r1
.align 2, 0
-_080DD8E4: .4byte gDisableStructMoveAnim
+_080DD8E4: .4byte gAnimDisableStructPtr
thumb_func_end sub_80DD8BC
thumb_func_start sub_80DD8E8
@@ -1379,7 +1379,7 @@ _080DD960:
cmp r0, 0
bne _080DD972
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DD972:
pop {r0}
bx r0
@@ -1389,7 +1389,7 @@ _080DD972:
sub_80DD978: @ 80DD978
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD9A0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1406,23 +1406,23 @@ _080DD994:
pop {r0}
bx r0
.align 2, 0
-_080DD9A0: .4byte gBattleAnimBankAttacker
+_080DD9A0: .4byte gAnimBankAttacker
thumb_func_end sub_80DD978
thumb_func_start sub_80DD9A4
sub_80DD9A4: @ 80DD9A4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080DD9F0 @ =gBattleAnimBankTarget
+ ldr r5, _080DD9F0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldr r2, _080DD9F4 @ =gBattleAnimArgs
@@ -1446,7 +1446,7 @@ sub_80DD9A4: @ 80DD9A4
pop {r0}
bx r0
.align 2, 0
-_080DD9F0: .4byte gBattleAnimBankTarget
+_080DD9F0: .4byte gAnimBankTarget
_080DD9F4: .4byte gBattleAnimArgs
_080DD9F8: .4byte sub_80DD9FC
thumb_func_end sub_80DD9A4
@@ -1486,7 +1486,7 @@ sub_80DD9FC: @ 80DD9FC
cmp r0, 0x8C
ble _080DDA46
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DDA46:
pop {r4}
pop {r0}
@@ -1498,7 +1498,7 @@ sub_80DDA4C: @ 80DDA4C
push {lr}
lsls r0, 24
lsrs r3, r0, 24
- ldr r2, _080DDA84 @ =gMoveDmgMoveAnim
+ ldr r2, _080DDA84 @ =gAnimMoveDmg
ldr r0, [r2]
cmp r0, 0x20
bgt _080DDA60
@@ -1526,7 +1526,7 @@ _080DDA7A:
pop {r0}
bx r0
.align 2, 0
-_080DDA84: .4byte gMoveDmgMoveAnim
+_080DDA84: .4byte gAnimMoveDmg
_080DDA88: .4byte gBattleAnimArgs
thumb_func_end sub_80DDA4C