diff options
Diffstat (limited to 'asm/rock.s')
-rwxr-xr-x | asm/rock.s | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/asm/rock.s b/asm/rock.s index 66c698577..923c842be 100755 --- a/asm/rock.s +++ b/asm/rock.s @@ -16,7 +16,7 @@ sub_80DCE9C: @ 80DCE9C ldrsh r0, [r6, r1] cmp r0, 0 beq _080DCEBC - ldr r0, _080DCF0C @ =gBattleAnimBankTarget + ldr r0, _080DCF0C @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x20 @@ -60,7 +60,7 @@ _080DCEBC: bx r0 .align 2, 0 _080DCF08: .4byte gBattleAnimArgs -_080DCF0C: .4byte gBattleAnimBankTarget +_080DCF0C: .4byte gAnimBankTarget _080DCF10: .4byte 0x0000ffba _080DCF14: .4byte sub_80DCF1C _080DCF18: .4byte sub_8078278 @@ -108,7 +108,7 @@ sub_80DCF60: @ 80DCF60 bl StartSpriteAnim adds r0, r5, 0 bl AnimateSprite - ldr r0, _080DCF8C @ =gBattleAnimBankAttacker + ldr r0, _080DCF8C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -120,7 +120,7 @@ sub_80DCF60: @ 80DCF60 b _080DCF96 .align 2, 0 _080DCF88: .4byte gBattleAnimArgs -_080DCF8C: .4byte gBattleAnimBankAttacker +_080DCF8C: .4byte gAnimBankAttacker _080DCF90: ldrh r0, [r4] ldrh r1, [r5, 0x20] @@ -235,7 +235,7 @@ sub_80DD02C: @ 80DD02C cmp r0, r1 bne _080DD072 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DD072: pop {r4} pop {r0} @@ -270,7 +270,7 @@ do_boulder_dust: @ 80DD078 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DD0C4 @@ -282,9 +282,9 @@ do_boulder_dust: @ 80DD078 orrs r1, r0 strb r1, [r4] _080DD0C4: - ldr r0, _080DD160 @ =gUnknown_030042C0 + ldr r0, _080DD160 @ =gBattle_BG1_X strh r5, [r0] - ldr r0, _080DD164 @ =gUnknown_030041B4 + ldr r0, _080DD164 @ =gBattle_BG1_Y strh r5, [r0] ldr r0, _080DD168 @ =REG_BG1HOFS strh r5, [r0] @@ -312,7 +312,7 @@ _080DD0C4: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DD120 @@ -328,7 +328,7 @@ _080DD120: ldrsh r0, [r0, r1] cmp r0, 0 beq _080DD13A - ldr r0, _080DD184 @ =gBattleAnimBankAttacker + ldr r0, _080DD184 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -352,8 +352,8 @@ _080DD13A: _080DD154: .4byte REG_BLDCNT _080DD158: .4byte 0x00003f42 _080DD15C: .4byte REG_BG1CNT -_080DD160: .4byte gUnknown_030042C0 -_080DD164: .4byte gUnknown_030041B4 +_080DD160: .4byte gBattle_BG1_X +_080DD164: .4byte gBattle_BG1_Y _080DD168: .4byte REG_BG1HOFS _080DD16C: .4byte 0x040000d4 _080DD170: .4byte 0x85000400 @@ -361,7 +361,7 @@ _080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew _080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew _080DD17C: .4byte gBattleAnimSpritePalette_261 _080DD180: .4byte gBattleAnimArgs -_080DD184: .4byte gBattleAnimBankAttacker +_080DD184: .4byte gAnimBankAttacker _080DD188: .4byte gTasks _080DD18C: .4byte sub_80DD190 thumb_func_end do_boulder_dust @@ -386,7 +386,7 @@ sub_80DD190: @ 80DD190 adds r3, r1, 0 cmp r0, 0 bne _080DD1CC - ldr r1, _080DD1C4 @ =gUnknown_030042C0 + ldr r1, _080DD1C4 @ =gBattle_BG1_X ldr r5, _080DD1C8 @ =0x0000fffa adds r0, r5, 0 ldrh r2, [r1] @@ -394,16 +394,16 @@ sub_80DD190: @ 80DD190 b _080DD1D2 .align 2, 0 _080DD1C0: .4byte gTasks -_080DD1C4: .4byte gUnknown_030042C0 +_080DD1C4: .4byte gBattle_BG1_X _080DD1C8: .4byte 0x0000fffa _080DD1CC: - ldr r1, _080DD204 @ =gUnknown_030042C0 + ldr r1, _080DD204 @ =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x6 _080DD1D2: strh r0, [r1] adds r4, r1, 0 - ldr r1, _080DD208 @ =gUnknown_030041B4 + ldr r1, _080DD208 @ =gBattle_BG1_Y ldr r5, _080DD20C @ =0x0000ffff adds r0, r5, 0 ldrh r2, [r1] @@ -427,8 +427,8 @@ _080DD1F8: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080DD204: .4byte gUnknown_030042C0 -_080DD208: .4byte gUnknown_030041B4 +_080DD204: .4byte gBattle_BG1_X +_080DD208: .4byte gBattle_BG1_Y _080DD20C: .4byte 0x0000ffff _080DD210: .4byte _080DD214 .align 2, 0 @@ -574,7 +574,7 @@ _080DD2F6: ldr r1, _080DD394 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DD344 @@ -593,8 +593,8 @@ _080DD344: ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] - ldr r4, _080DD3A0 @ =gUnknown_030042C0 - ldr r2, _080DD3A4 @ =gUnknown_030041B4 + ldr r4, _080DD3A0 @ =gBattle_BG1_X + ldr r2, _080DD3A4 @ =gBattle_BG1_Y _080DD358: movs r1, 0 strh r1, [r4] @@ -628,8 +628,8 @@ _080DD390: .4byte 0x85000400 _080DD394: .4byte 0x85000200 _080DD398: .4byte REG_BG1CNT _080DD39C: .4byte gTasks -_080DD3A0: .4byte gUnknown_030042C0 -_080DD3A4: .4byte gUnknown_030041B4 +_080DD3A0: .4byte gBattle_BG1_X +_080DD3A4: .4byte gBattle_BG1_Y _080DD3A8: .4byte REG_BLDCNT thumb_func_end sub_80DD190 @@ -646,7 +646,7 @@ sub_80DD3AC: @ 80DD3AC ldrsh r0, [r4, r2] cmp r0, 0 beq _080DD3F8 - ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker + ldr r0, _080DD3F4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -669,7 +669,7 @@ sub_80DD3AC: @ 80DD3AC b _080DD3FC .align 2, 0 _080DD3F0: .4byte gBattleAnimArgs -_080DD3F4: .4byte gBattleAnimBankAttacker +_080DD3F4: .4byte gAnimBankAttacker _080DD3F8: ldr r0, _080DD41C @ =0x0000ffc0 strh r0, [r5, 0x20] @@ -739,14 +739,14 @@ _080DD46E: cmp r0, r1 bge _080DD484 _080DD480: - ldr r0, _080DD48C @ =move_anim_8072740 + ldr r0, _080DD48C @ =DestroyAnimSprite str r0, [r5, 0x1C] _080DD484: pop {r4,r5} pop {r0} bx r0 .align 2, 0 -_080DD48C: .4byte move_anim_8072740 +_080DD48C: .4byte DestroyAnimSprite thumb_func_end sub_80DD3AC thumb_func_start sub_80DD490 @@ -769,7 +769,7 @@ sub_80DD490: @ 80DD490 strh r0, [r4, 0x36] ldr r0, _080DD4CC @ =sub_8078B34 str r0, [r4, 0x1C] - ldr r1, _080DD4D0 @ =move_anim_8072740 + ldr r1, _080DD4D0 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -778,7 +778,7 @@ sub_80DD490: @ 80DD490 .align 2, 0 _080DD4C8: .4byte gBattleAnimArgs _080DD4CC: .4byte sub_8078B34 -_080DD4D0: .4byte move_anim_8072740 +_080DD4D0: .4byte DestroyAnimSprite thumb_func_end sub_80DD490 thumb_func_start sub_80DD4D4 @@ -795,32 +795,32 @@ sub_80DD4D4: @ 80DD4D4 lsls r1, 3 ldr r0, _080DD554 @ =gTasks adds r6, r1, r0 - ldr r5, _080DD558 @ =gBattleAnimBankAttacker + ldr r5, _080DD558 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r5] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r1, 0xC0 lsls r1, 13 adds r0, r1 lsrs r7, r0, 16 - ldr r4, _080DD55C @ =gBattleAnimBankTarget + ldr r4, _080DD55C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r2, 0xC0 @@ -845,8 +845,8 @@ _080DD544: b _080DD566 .align 2, 0 _080DD554: .4byte gTasks -_080DD558: .4byte gBattleAnimBankAttacker -_080DD55C: .4byte gBattleAnimBankTarget +_080DD558: .4byte gAnimBankAttacker +_080DD55C: .4byte gAnimBankTarget _080DD560: lsls r1, r5, 3 movs r0, 0x30 @@ -891,13 +891,13 @@ _080DD57E: strh r4, [r6, 0x16] movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 asrs r4, 8 lsrs r4, 16 movs r0, 0x3F - bl sub_8076F98 + bl BattleAnimAdjustPanning lsls r0, 24 strh r4, [r6, 0x22] asrs r0, 24 @@ -1283,7 +1283,7 @@ _080DD8B8: .4byte gTasks thumb_func_start sub_80DD8BC sub_80DD8BC: @ 80DD8BC push {lr} - ldr r0, _080DD8E4 @ =gDisableStructMoveAnim + ldr r0, _080DD8E4 @ =gAnimDisableStructPtr ldr r0, [r0] ldrb r1, [r0, 0x11] lsrs r0, r1, 4 @@ -1304,7 +1304,7 @@ _080DD8DE: pop {r1} bx r1 .align 2, 0 -_080DD8E4: .4byte gDisableStructMoveAnim +_080DD8E4: .4byte gAnimDisableStructPtr thumb_func_end sub_80DD8BC thumb_func_start sub_80DD8E8 @@ -1379,7 +1379,7 @@ _080DD960: cmp r0, 0 bne _080DD972 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DD972: pop {r0} bx r0 @@ -1389,7 +1389,7 @@ _080DD972: sub_80DD978: @ 80DD978 push {r4,lr} adds r4, r0, 0 - ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker + ldr r0, _080DD9A0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1406,23 +1406,23 @@ _080DD994: pop {r0} bx r0 .align 2, 0 -_080DD9A0: .4byte gBattleAnimBankAttacker +_080DD9A0: .4byte gAnimBankAttacker thumb_func_end sub_80DD978 thumb_func_start sub_80DD9A4 sub_80DD9A4: @ 80DD9A4 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, _080DD9F0 @ =gBattleAnimBankTarget + ldr r5, _080DD9F0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldr r2, _080DD9F4 @ =gBattleAnimArgs @@ -1446,7 +1446,7 @@ sub_80DD9A4: @ 80DD9A4 pop {r0} bx r0 .align 2, 0 -_080DD9F0: .4byte gBattleAnimBankTarget +_080DD9F0: .4byte gAnimBankTarget _080DD9F4: .4byte gBattleAnimArgs _080DD9F8: .4byte sub_80DD9FC thumb_func_end sub_80DD9A4 @@ -1486,7 +1486,7 @@ sub_80DD9FC: @ 80DD9FC cmp r0, 0x8C ble _080DDA46 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DDA46: pop {r4} pop {r0} @@ -1498,7 +1498,7 @@ sub_80DDA4C: @ 80DDA4C push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r2, _080DDA84 @ =gMoveDmgMoveAnim + ldr r2, _080DDA84 @ =gAnimMoveDmg ldr r0, [r2] cmp r0, 0x20 bgt _080DDA60 @@ -1526,7 +1526,7 @@ _080DDA7A: pop {r0} bx r0 .align 2, 0 -_080DDA84: .4byte gMoveDmgMoveAnim +_080DDA84: .4byte gAnimMoveDmg _080DDA88: .4byte gBattleAnimArgs thumb_func_end sub_80DDA4C |