diff options
Diffstat (limited to 'asm/water.s')
-rw-r--r-- | asm/water.s | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/asm/water.s b/asm/water.s index f3d5ada68..ef7a469f0 100644 --- a/asm/water.s +++ b/asm/water.s @@ -1083,7 +1083,7 @@ _080D438A: thumb_func_start sub_80D4394 sub_80D4394: @ 80D4394 push {r4,r5,lr} - ldr r4, _080D43B8 @ =gAnimBankAttacker + ldr r4, _080D43B8 @ =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394 ldr r0, _080D43C0 @ =gPlayerParty b _080D43D8 .align 2, 0 -_080D43B8: .4byte gAnimBankAttacker +_080D43B8: .4byte gBattleAnimAttacker _080D43BC: .4byte gBattlerPartyIndexes _080D43C0: .4byte gPlayerParty _080D43C4: @@ -1160,7 +1160,7 @@ sub_80D4418: @ 80D4418 lsls r1, 24 lsrs r1, 24 str r1, [sp] - ldr r4, _080D4520 @ =gAnimBankAttacker + ldr r4, _080D4520 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord @@ -1280,7 +1280,7 @@ _080D44EA: pop {r0} bx r0 .align 2, 0 -_080D4520: .4byte gAnimBankAttacker +_080D4520: .4byte gBattleAnimAttacker _080D4524: .4byte gSpriteTemplate_83D9378 _080D4528: .4byte gSprites thumb_func_end sub_80D4418 @@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xA] - ldr r0, _080D460C @ =gAnimBankAttacker + ldr r0, _080D460C @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8 b _080D4616 .align 2, 0 _080D4608: .4byte gTasks -_080D460C: .4byte gAnimBankAttacker +_080D460C: .4byte gBattleAnimAttacker _080D4610: movs r0, 0x10 strh r0, [r4, 0x10] @@ -1788,7 +1788,7 @@ sub_80D48F4: @ 80D48F4 lsls r1, 3 ldr r0, _080D4978 @ =gTasks adds r5, r1, r0 - ldr r4, _080D497C @ =gAnimBankAttacker + ldr r4, _080D497C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord @@ -1845,7 +1845,7 @@ _080D494C: bx r0 .align 2, 0 _080D4978: .4byte gTasks -_080D497C: .4byte gAnimBankAttacker +_080D497C: .4byte gBattleAnimAttacker _080D4980: .4byte 0x0000ffe0 _080D4984: .4byte sub_80D4988 thumb_func_end sub_80D48F4 @@ -2265,7 +2265,7 @@ sub_80D4CA4: @ 80D4CA4 adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos - ldr r5, _080D4CE0 @ =gAnimBankTarget + ldr r5, _080D4CE0 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord @@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4 pop {r0} bx r0 .align 2, 0 -_080D4CE0: .4byte gAnimBankTarget +_080D4CE0: .4byte gBattleAnimTarget _080D4CE4: .4byte gBattleAnimArgs _080D4CE8: .4byte sub_80D4CEC thumb_func_end sub_80D4CA4 @@ -2443,7 +2443,7 @@ _080D4DF2: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, _080D4E3C @ =gAnimBankAttacker + ldr r0, _080D4E3C @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSubpriority subs r0, 0x1 @@ -2459,7 +2459,7 @@ _080D4DF2: .align 2, 0 _080D4E34: .4byte gSpriteTemplate_83D9420 _080D4E38: .4byte gSprites -_080D4E3C: .4byte gAnimBankAttacker +_080D4E3C: .4byte gBattleAnimAttacker _080D4E40: strh r7, [r4, 0x32] _080D4E42: @@ -2501,7 +2501,7 @@ _080D4E68: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, _080D4EB4 @ =gAnimBankAttacker + ldr r0, _080D4EB4 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSubpriority subs r0, 0x1 @@ -2517,7 +2517,7 @@ _080D4E68: .align 2, 0 _080D4EAC: .4byte gSpriteTemplate_83D9420 _080D4EB0: .4byte gSprites -_080D4EB4: .4byte gAnimBankAttacker +_080D4EB4: .4byte gBattleAnimAttacker _080D4EB8: strh r7, [r4, 0x32] _080D4EBA: |