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-rw-r--r--asm/water.s28
1 files changed, 14 insertions, 14 deletions
diff --git a/asm/water.s b/asm/water.s
index f3d5ada68..ef7a469f0 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -1083,7 +1083,7 @@ _080D438A:
thumb_func_start sub_80D4394
sub_80D4394: @ 80D4394
push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gAnimBankAttacker
+ ldr r4, _080D43B8 @ =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394
ldr r0, _080D43C0 @ =gPlayerParty
b _080D43D8
.align 2, 0
-_080D43B8: .4byte gAnimBankAttacker
+_080D43B8: .4byte gBattleAnimAttacker
_080D43BC: .4byte gBattlerPartyIndexes
_080D43C0: .4byte gPlayerParty
_080D43C4:
@@ -1160,7 +1160,7 @@ sub_80D4418: @ 80D4418
lsls r1, 24
lsrs r1, 24
str r1, [sp]
- ldr r4, _080D4520 @ =gAnimBankAttacker
+ ldr r4, _080D4520 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
@@ -1280,7 +1280,7 @@ _080D44EA:
pop {r0}
bx r0
.align 2, 0
-_080D4520: .4byte gAnimBankAttacker
+_080D4520: .4byte gBattleAnimAttacker
_080D4524: .4byte gSpriteTemplate_83D9378
_080D4528: .4byte gSprites
thumb_func_end sub_80D4418
@@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gAnimBankAttacker
+ ldr r0, _080D460C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8
b _080D4616
.align 2, 0
_080D4608: .4byte gTasks
-_080D460C: .4byte gAnimBankAttacker
+_080D460C: .4byte gBattleAnimAttacker
_080D4610:
movs r0, 0x10
strh r0, [r4, 0x10]
@@ -1788,7 +1788,7 @@ sub_80D48F4: @ 80D48F4
lsls r1, 3
ldr r0, _080D4978 @ =gTasks
adds r5, r1, r0
- ldr r4, _080D497C @ =gAnimBankAttacker
+ ldr r4, _080D497C @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
@@ -1845,7 +1845,7 @@ _080D494C:
bx r0
.align 2, 0
_080D4978: .4byte gTasks
-_080D497C: .4byte gAnimBankAttacker
+_080D497C: .4byte gBattleAnimAttacker
_080D4980: .4byte 0x0000ffe0
_080D4984: .4byte sub_80D4988
thumb_func_end sub_80D48F4
@@ -2265,7 +2265,7 @@ sub_80D4CA4: @ 80D4CA4
adds r4, r0, 0
movs r1, 0x1
bl InitAnimSpritePos
- ldr r5, _080D4CE0 @ =gAnimBankTarget
+ ldr r5, _080D4CE0 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
@@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4
pop {r0}
bx r0
.align 2, 0
-_080D4CE0: .4byte gAnimBankTarget
+_080D4CE0: .4byte gBattleAnimTarget
_080D4CE4: .4byte gBattleAnimArgs
_080D4CE8: .4byte sub_80D4CEC
thumb_func_end sub_80D4CA4
@@ -2443,7 +2443,7 @@ _080D4DF2:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gAnimBankAttacker
+ ldr r0, _080D4E3C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSubpriority
subs r0, 0x1
@@ -2459,7 +2459,7 @@ _080D4DF2:
.align 2, 0
_080D4E34: .4byte gSpriteTemplate_83D9420
_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gAnimBankAttacker
+_080D4E3C: .4byte gBattleAnimAttacker
_080D4E40:
strh r7, [r4, 0x32]
_080D4E42:
@@ -2501,7 +2501,7 @@ _080D4E68:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gAnimBankAttacker
+ ldr r0, _080D4EB4 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSubpriority
subs r0, 0x1
@@ -2517,7 +2517,7 @@ _080D4E68:
.align 2, 0
_080D4EAC: .4byte gSpriteTemplate_83D9420
_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gAnimBankAttacker
+_080D4EB4: .4byte gBattleAnimAttacker
_080D4EB8:
strh r7, [r4, 0x32]
_080D4EBA: