diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim_812C144.s | 92 | ||||
-rw-r--r-- | asm/water.s | 28 |
2 files changed, 60 insertions, 60 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s index ded2b5848..45ab2de2a 100644 --- a/asm/battle_anim_812C144.s +++ b/asm/battle_anim_812C144.s @@ -106,7 +106,7 @@ _08131990: ldrh r1, [r6, 0xA] adds r0, r1 strh r0, [r6, 0xA] - ldr r0, _081319E0 @ =gAnimBankAttacker + ldr r0, _081319E0 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -127,7 +127,7 @@ _08131990: b _08131A02 .align 2, 0 _081319DC: .4byte gTasks -_081319E0: .4byte gAnimBankAttacker +_081319E0: .4byte gBattleAnimAttacker _081319E4: .4byte gSprites _081319E8: ldr r3, _08131A3C @ =gSprites @@ -187,7 +187,7 @@ _08131A44: ldr r3, [r0, 0xC] mov r9, r3 ldrh r5, [r0] - ldr r0, _08131A70 @ =gAnimBankAttacker + ldr r0, _08131A70 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSubpriority lsls r0, 24 @@ -196,9 +196,9 @@ _08131A44: b _08131B92 .align 2, 0 _08131A6C: .4byte gSharedMem + 0x19348 -_08131A70: .4byte gAnimBankAttacker +_08131A70: .4byte gBattleAnimAttacker _08131A74: - ldr r4, _08131AD4 @ =gAnimBankAttacker + ldr r4, _08131AD4 @ =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -243,7 +243,7 @@ _08131A74: lsrs r5, r0, 16 b _08131AE6 .align 2, 0 -_08131AD4: .4byte gAnimBankAttacker +_08131AD4: .4byte gBattleAnimAttacker _08131AD8: .4byte gBattlerPartyIndexes _08131ADC: .4byte gPlayerParty _08131AE0: .4byte gSharedMem + 0x17800 @@ -334,7 +334,7 @@ _08131B72: _08131B92: ldr r6, _08131C08 @ =0x0000ffe0 _08131B94: - ldr r0, _08131C0C @ =gAnimBankTarget + ldr r0, _08131C0C @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 bl GetBattlerSpriteCoord @@ -354,7 +354,7 @@ _08131B94: bl sub_8079F44 lsls r0, 24 lsrs r5, r0, 24 - ldr r0, _08131C10 @ =gAnimBankAttacker + ldr r0, _08131C10 @ =gBattleAnimAttacker ldrb r0, [r0] lsls r0, 2 ldr r1, _08131C14 @ =gSharedMem + 0x17800 @@ -390,8 +390,8 @@ _08131BF2: .align 2, 0 _08131C04: .4byte gSprites _08131C08: .4byte 0x0000ffe0 -_08131C0C: .4byte gAnimBankTarget -_08131C10: .4byte gAnimBankAttacker +_08131C0C: .4byte gBattleAnimTarget +_08131C10: .4byte gBattleAnimAttacker _08131C14: .4byte gSharedMem + 0x17800 _08131C18: .4byte 0x00007fff _08131C1C: .4byte gTasks @@ -411,7 +411,7 @@ _08131C20: ldrh r2, [r6, 0xA] adds r0, r2 strh r0, [r6, 0xA] - ldr r0, _08131C70 @ =gAnimBankAttacker + ldr r0, _08131C70 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -434,7 +434,7 @@ _08131C20: b _08131C8E .align 2, 0 _08131C6C: .4byte gTasks -_08131C70: .4byte gAnimBankAttacker +_08131C70: .4byte gBattleAnimAttacker _08131C74: .4byte gSprites _08131C78: ldr r2, _08131CDC @ =gSprites @@ -468,7 +468,7 @@ _08131C8E: ldrsh r0, [r6, r1] cmp r0, 0 bne _08131D0E - ldr r0, _08131CE4 @ =gAnimBankAttacker + ldr r0, _08131CE4 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -476,7 +476,7 @@ _08131C8E: bne _08131CEC lsls r4, r5, 16 asrs r4, 16 - ldr r0, _08131CE8 @ =gAnimBankTarget + ldr r0, _08131CE8 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 bl GetBattlerSpriteCoord @@ -488,12 +488,12 @@ _08131C8E: .align 2, 0 _08131CDC: .4byte gSprites _08131CE0: .4byte gTasks -_08131CE4: .4byte gAnimBankAttacker -_08131CE8: .4byte gAnimBankTarget +_08131CE4: .4byte gBattleAnimAttacker +_08131CE8: .4byte gBattleAnimTarget _08131CEC: lsls r4, r5, 16 asrs r4, 16 - ldr r0, _08131D30 @ =gAnimBankTarget + ldr r0, _08131D30 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 bl GetBattlerSpriteCoord @@ -528,7 +528,7 @@ _08131D20: strh r0, [r1, 0xA] b _08131DB6 .align 2, 0 -_08131D30: .4byte gAnimBankTarget +_08131D30: .4byte gBattleAnimTarget _08131D34: .4byte gBattleAnimArgs _08131D38: .4byte 0x0000ffff _08131D3C: .4byte gTasks @@ -552,7 +552,7 @@ _08131D40: ldr r5, _08131D90 @ =gSprites adds r0, r5 bl sub_807A0F4 - ldr r0, _08131D94 @ =gAnimBankAttacker + ldr r0, _08131D94 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -571,7 +571,7 @@ _08131D40: .align 2, 0 _08131D8C: .4byte gTasks _08131D90: .4byte gSprites -_08131D94: .4byte gAnimBankAttacker +_08131D94: .4byte gBattleAnimAttacker _08131D98: lsls r0, r7, 4 adds r0, r7 @@ -613,7 +613,7 @@ _08131DC4: ldrh r3, [r2, 0xA] adds r0, r3 strh r0, [r2, 0xA] - ldr r0, _08131E3C @ =gAnimBankAttacker + ldr r0, _08131E3C @ =gBattleAnimAttacker mov r10, r0 ldrb r0, [r0] str r2, [sp, 0x10] @@ -653,7 +653,7 @@ _08131DC4: b _08131E7C .align 2, 0 _08131E38: .4byte gTasks -_08131E3C: .4byte gAnimBankAttacker +_08131E3C: .4byte gBattleAnimAttacker _08131E40: .4byte gSprites _08131E44: ldr r1, _08131EB0 @ =gSprites @@ -741,7 +741,7 @@ _08131ECA: asrs r1, 24 movs r0, 0x7A bl PlaySE12WithPanning - ldr r0, _08131F54 @ =gAnimBankTarget + ldr r0, _08131F54 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 bl GetBattlerSpriteCoord @@ -761,7 +761,7 @@ _08131ECA: negs r0, r0 ands r0, r1 strb r0, [r2] - ldr r0, _08131F5C @ =gAnimBankAttacker + ldr r0, _08131F5C @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -790,9 +790,9 @@ _08131ECA: b _08131FF4 .align 2, 0 _08131F50: .4byte gBattleAnimArgs -_08131F54: .4byte gAnimBankTarget +_08131F54: .4byte gBattleAnimTarget _08131F58: .4byte 0x0000ffe0 -_08131F5C: .4byte gAnimBankAttacker +_08131F5C: .4byte gBattleAnimAttacker _08131F60: .4byte gSprites _08131F64: adds r0, r4, 0 @@ -835,7 +835,7 @@ _08131FA6: ldrh r1, [r4, 0x32] adds r0, r1 strh r0, [r4, 0x32] - ldr r0, _08131FD0 @ =gAnimBankAttacker + ldr r0, _08131FD0 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -850,7 +850,7 @@ _08131FA6: adds r1, r2, 0 b _08131FE0 .align 2, 0 -_08131FD0: .4byte gAnimBankAttacker +_08131FD0: .4byte gBattleAnimAttacker _08131FD4: ldrh r1, [r4, 0x32] lsls r0, r1, 16 @@ -907,14 +907,14 @@ _0813202C: .4byte _08132104 .4byte _0813216A _08132040: - ldr r0, _08132084 @ =gAnimBankAttacker + ldr r0, _08132084 @ =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 - ldr r0, _08132088 @ =gAnimBankTarget + ldr r0, _08132088 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 bl GetBattlerSpriteCoord @@ -940,12 +940,12 @@ _08132076: strh r0, [r1, 0x26] b _08132188 .align 2, 0 -_08132084: .4byte gAnimBankAttacker -_08132088: .4byte gAnimBankTarget +_08132084: .4byte gBattleAnimAttacker +_08132088: .4byte gBattleAnimTarget _0813208C: .4byte gTasks _08132090: ldr r1, _081320CC @ =gBankSpriteIds - ldr r0, _081320D0 @ =gAnimBankAttacker + ldr r0, _081320D0 @ =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -976,7 +976,7 @@ _08132090: b _0813215E .align 2, 0 _081320CC: .4byte gBankSpriteIds -_081320D0: .4byte gAnimBankAttacker +_081320D0: .4byte gBattleAnimAttacker _081320D4: .4byte gSprites _081320D8: movs r3, 0x20 @@ -1004,7 +1004,7 @@ _081320EC: b _08132188 _08132104: ldr r1, _08132144 @ =gBankSpriteIds - ldr r0, _08132148 @ =gAnimBankAttacker + ldr r0, _08132148 @ =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -1037,7 +1037,7 @@ _08132104: b _08132162 .align 2, 0 _08132144: .4byte gBankSpriteIds -_08132148: .4byte gAnimBankAttacker +_08132148: .4byte gBattleAnimAttacker _0813214C: .4byte gSprites _08132150: movs r3, 0x20 @@ -1057,7 +1057,7 @@ _08132162: b _08132188 _0813216A: ldr r1, _08132190 @ =gBankSpriteIds - ldr r0, _08132194 @ =gAnimBankAttacker + ldr r0, _08132194 @ =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -1076,7 +1076,7 @@ _08132188: bx r0 .align 2, 0 _08132190: .4byte gBankSpriteIds -_08132194: .4byte gAnimBankAttacker +_08132194: .4byte gBattleAnimAttacker _08132198: .4byte gSprites thumb_func_end sub_8131FFC @@ -1096,7 +1096,7 @@ sub_813219C: @ 813219C lsrs r0, 24 movs r5, 0 strh r0, [r4, 0xE] - ldr r0, _08132208 @ =gAnimBankAttacker + ldr r0, _08132208 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1135,7 +1135,7 @@ _081321D0: bx r0 .align 2, 0 _08132204: .4byte gTasks -_08132208: .4byte gAnimBankAttacker +_08132208: .4byte gBattleAnimAttacker _0813220C: .4byte gSprites _08132210: .4byte sub_8132214 thumb_func_end sub_813219C @@ -1279,7 +1279,7 @@ _08132312: sub_8132318: @ 8132318 push {r4,lr} adds r4, r0, 0 - ldr r0, _0813236C @ =gAnimBankTarget + ldr r0, _0813236C @ =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1316,14 +1316,14 @@ _0813235E: pop {r0} bx r0 .align 2, 0 -_0813236C: .4byte gAnimBankTarget +_0813236C: .4byte gBattleAnimTarget thumb_func_end sub_8132318 thumb_func_start sub_8132370 sub_8132370: @ 8132370 push {r4,lr} adds r4, r0, 0 - ldr r0, _081323A8 @ =gAnimBankTarget + ldr r0, _081323A8 @ =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1347,7 +1347,7 @@ sub_8132370: @ 8132370 bl StartSpriteAffineAnim b _081323CE .align 2, 0 -_081323A8: .4byte gAnimBankTarget +_081323A8: .4byte gBattleAnimTarget _081323AC: .4byte gBattleAnimArgs _081323B0: .4byte 0x0000fff5 _081323B4: @@ -1379,7 +1379,7 @@ _081323DC: .4byte sub_8132318 sub_81323E0: @ 81323E0 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _08132424 @ =gAnimBankAttacker + ldr r4, _08132424 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord @@ -1410,7 +1410,7 @@ _0813240A: pop {r0} bx r0 .align 2, 0 -_08132424: .4byte gAnimBankAttacker +_08132424: .4byte gBattleAnimAttacker _08132428: .4byte sub_8132430 _0813242C: .4byte REG_BLDALPHA thumb_func_end sub_81323E0 diff --git a/asm/water.s b/asm/water.s index f3d5ada68..ef7a469f0 100644 --- a/asm/water.s +++ b/asm/water.s @@ -1083,7 +1083,7 @@ _080D438A: thumb_func_start sub_80D4394 sub_80D4394: @ 80D4394 push {r4,r5,lr} - ldr r4, _080D43B8 @ =gAnimBankAttacker + ldr r4, _080D43B8 @ =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394 ldr r0, _080D43C0 @ =gPlayerParty b _080D43D8 .align 2, 0 -_080D43B8: .4byte gAnimBankAttacker +_080D43B8: .4byte gBattleAnimAttacker _080D43BC: .4byte gBattlerPartyIndexes _080D43C0: .4byte gPlayerParty _080D43C4: @@ -1160,7 +1160,7 @@ sub_80D4418: @ 80D4418 lsls r1, 24 lsrs r1, 24 str r1, [sp] - ldr r4, _080D4520 @ =gAnimBankAttacker + ldr r4, _080D4520 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord @@ -1280,7 +1280,7 @@ _080D44EA: pop {r0} bx r0 .align 2, 0 -_080D4520: .4byte gAnimBankAttacker +_080D4520: .4byte gBattleAnimAttacker _080D4524: .4byte gSpriteTemplate_83D9378 _080D4528: .4byte gSprites thumb_func_end sub_80D4418 @@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xA] - ldr r0, _080D460C @ =gAnimBankAttacker + ldr r0, _080D460C @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8 b _080D4616 .align 2, 0 _080D4608: .4byte gTasks -_080D460C: .4byte gAnimBankAttacker +_080D460C: .4byte gBattleAnimAttacker _080D4610: movs r0, 0x10 strh r0, [r4, 0x10] @@ -1788,7 +1788,7 @@ sub_80D48F4: @ 80D48F4 lsls r1, 3 ldr r0, _080D4978 @ =gTasks adds r5, r1, r0 - ldr r4, _080D497C @ =gAnimBankAttacker + ldr r4, _080D497C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord @@ -1845,7 +1845,7 @@ _080D494C: bx r0 .align 2, 0 _080D4978: .4byte gTasks -_080D497C: .4byte gAnimBankAttacker +_080D497C: .4byte gBattleAnimAttacker _080D4980: .4byte 0x0000ffe0 _080D4984: .4byte sub_80D4988 thumb_func_end sub_80D48F4 @@ -2265,7 +2265,7 @@ sub_80D4CA4: @ 80D4CA4 adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos - ldr r5, _080D4CE0 @ =gAnimBankTarget + ldr r5, _080D4CE0 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord @@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4 pop {r0} bx r0 .align 2, 0 -_080D4CE0: .4byte gAnimBankTarget +_080D4CE0: .4byte gBattleAnimTarget _080D4CE4: .4byte gBattleAnimArgs _080D4CE8: .4byte sub_80D4CEC thumb_func_end sub_80D4CA4 @@ -2443,7 +2443,7 @@ _080D4DF2: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, _080D4E3C @ =gAnimBankAttacker + ldr r0, _080D4E3C @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSubpriority subs r0, 0x1 @@ -2459,7 +2459,7 @@ _080D4DF2: .align 2, 0 _080D4E34: .4byte gSpriteTemplate_83D9420 _080D4E38: .4byte gSprites -_080D4E3C: .4byte gAnimBankAttacker +_080D4E3C: .4byte gBattleAnimAttacker _080D4E40: strh r7, [r4, 0x32] _080D4E42: @@ -2501,7 +2501,7 @@ _080D4E68: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, _080D4EB4 @ =gAnimBankAttacker + ldr r0, _080D4EB4 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSubpriority subs r0, 0x1 @@ -2517,7 +2517,7 @@ _080D4E68: .align 2, 0 _080D4EAC: .4byte gSpriteTemplate_83D9420 _080D4EB0: .4byte gSprites -_080D4EB4: .4byte gAnimBankAttacker +_080D4EB4: .4byte gBattleAnimAttacker _080D4EB8: strh r7, [r4, 0x32] _080D4EBA: |