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-rw-r--r--asm/battle_anim_812C144.s92
-rw-r--r--asm/water.s28
2 files changed, 60 insertions, 60 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index ded2b5848..45ab2de2a 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -106,7 +106,7 @@ _08131990:
ldrh r1, [r6, 0xA]
adds r0, r1
strh r0, [r6, 0xA]
- ldr r0, _081319E0 @ =gAnimBankAttacker
+ ldr r0, _081319E0 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -127,7 +127,7 @@ _08131990:
b _08131A02
.align 2, 0
_081319DC: .4byte gTasks
-_081319E0: .4byte gAnimBankAttacker
+_081319E0: .4byte gBattleAnimAttacker
_081319E4: .4byte gSprites
_081319E8:
ldr r3, _08131A3C @ =gSprites
@@ -187,7 +187,7 @@ _08131A44:
ldr r3, [r0, 0xC]
mov r9, r3
ldrh r5, [r0]
- ldr r0, _08131A70 @ =gAnimBankAttacker
+ ldr r0, _08131A70 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSubpriority
lsls r0, 24
@@ -196,9 +196,9 @@ _08131A44:
b _08131B92
.align 2, 0
_08131A6C: .4byte gSharedMem + 0x19348
-_08131A70: .4byte gAnimBankAttacker
+_08131A70: .4byte gBattleAnimAttacker
_08131A74:
- ldr r4, _08131AD4 @ =gAnimBankAttacker
+ ldr r4, _08131AD4 @ =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -243,7 +243,7 @@ _08131A74:
lsrs r5, r0, 16
b _08131AE6
.align 2, 0
-_08131AD4: .4byte gAnimBankAttacker
+_08131AD4: .4byte gBattleAnimAttacker
_08131AD8: .4byte gBattlerPartyIndexes
_08131ADC: .4byte gPlayerParty
_08131AE0: .4byte gSharedMem + 0x17800
@@ -334,7 +334,7 @@ _08131B72:
_08131B92:
ldr r6, _08131C08 @ =0x0000ffe0
_08131B94:
- ldr r0, _08131C0C @ =gAnimBankTarget
+ ldr r0, _08131C0C @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl GetBattlerSpriteCoord
@@ -354,7 +354,7 @@ _08131B94:
bl sub_8079F44
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _08131C10 @ =gAnimBankAttacker
+ ldr r0, _08131C10 @ =gBattleAnimAttacker
ldrb r0, [r0]
lsls r0, 2
ldr r1, _08131C14 @ =gSharedMem + 0x17800
@@ -390,8 +390,8 @@ _08131BF2:
.align 2, 0
_08131C04: .4byte gSprites
_08131C08: .4byte 0x0000ffe0
-_08131C0C: .4byte gAnimBankTarget
-_08131C10: .4byte gAnimBankAttacker
+_08131C0C: .4byte gBattleAnimTarget
+_08131C10: .4byte gBattleAnimAttacker
_08131C14: .4byte gSharedMem + 0x17800
_08131C18: .4byte 0x00007fff
_08131C1C: .4byte gTasks
@@ -411,7 +411,7 @@ _08131C20:
ldrh r2, [r6, 0xA]
adds r0, r2
strh r0, [r6, 0xA]
- ldr r0, _08131C70 @ =gAnimBankAttacker
+ ldr r0, _08131C70 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -434,7 +434,7 @@ _08131C20:
b _08131C8E
.align 2, 0
_08131C6C: .4byte gTasks
-_08131C70: .4byte gAnimBankAttacker
+_08131C70: .4byte gBattleAnimAttacker
_08131C74: .4byte gSprites
_08131C78:
ldr r2, _08131CDC @ =gSprites
@@ -468,7 +468,7 @@ _08131C8E:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08131D0E
- ldr r0, _08131CE4 @ =gAnimBankAttacker
+ ldr r0, _08131CE4 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -476,7 +476,7 @@ _08131C8E:
bne _08131CEC
lsls r4, r5, 16
asrs r4, 16
- ldr r0, _08131CE8 @ =gAnimBankTarget
+ ldr r0, _08131CE8 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl GetBattlerSpriteCoord
@@ -488,12 +488,12 @@ _08131C8E:
.align 2, 0
_08131CDC: .4byte gSprites
_08131CE0: .4byte gTasks
-_08131CE4: .4byte gAnimBankAttacker
-_08131CE8: .4byte gAnimBankTarget
+_08131CE4: .4byte gBattleAnimAttacker
+_08131CE8: .4byte gBattleAnimTarget
_08131CEC:
lsls r4, r5, 16
asrs r4, 16
- ldr r0, _08131D30 @ =gAnimBankTarget
+ ldr r0, _08131D30 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl GetBattlerSpriteCoord
@@ -528,7 +528,7 @@ _08131D20:
strh r0, [r1, 0xA]
b _08131DB6
.align 2, 0
-_08131D30: .4byte gAnimBankTarget
+_08131D30: .4byte gBattleAnimTarget
_08131D34: .4byte gBattleAnimArgs
_08131D38: .4byte 0x0000ffff
_08131D3C: .4byte gTasks
@@ -552,7 +552,7 @@ _08131D40:
ldr r5, _08131D90 @ =gSprites
adds r0, r5
bl sub_807A0F4
- ldr r0, _08131D94 @ =gAnimBankAttacker
+ ldr r0, _08131D94 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -571,7 +571,7 @@ _08131D40:
.align 2, 0
_08131D8C: .4byte gTasks
_08131D90: .4byte gSprites
-_08131D94: .4byte gAnimBankAttacker
+_08131D94: .4byte gBattleAnimAttacker
_08131D98:
lsls r0, r7, 4
adds r0, r7
@@ -613,7 +613,7 @@ _08131DC4:
ldrh r3, [r2, 0xA]
adds r0, r3
strh r0, [r2, 0xA]
- ldr r0, _08131E3C @ =gAnimBankAttacker
+ ldr r0, _08131E3C @ =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
str r2, [sp, 0x10]
@@ -653,7 +653,7 @@ _08131DC4:
b _08131E7C
.align 2, 0
_08131E38: .4byte gTasks
-_08131E3C: .4byte gAnimBankAttacker
+_08131E3C: .4byte gBattleAnimAttacker
_08131E40: .4byte gSprites
_08131E44:
ldr r1, _08131EB0 @ =gSprites
@@ -741,7 +741,7 @@ _08131ECA:
asrs r1, 24
movs r0, 0x7A
bl PlaySE12WithPanning
- ldr r0, _08131F54 @ =gAnimBankTarget
+ ldr r0, _08131F54 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl GetBattlerSpriteCoord
@@ -761,7 +761,7 @@ _08131ECA:
negs r0, r0
ands r0, r1
strb r0, [r2]
- ldr r0, _08131F5C @ =gAnimBankAttacker
+ ldr r0, _08131F5C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -790,9 +790,9 @@ _08131ECA:
b _08131FF4
.align 2, 0
_08131F50: .4byte gBattleAnimArgs
-_08131F54: .4byte gAnimBankTarget
+_08131F54: .4byte gBattleAnimTarget
_08131F58: .4byte 0x0000ffe0
-_08131F5C: .4byte gAnimBankAttacker
+_08131F5C: .4byte gBattleAnimAttacker
_08131F60: .4byte gSprites
_08131F64:
adds r0, r4, 0
@@ -835,7 +835,7 @@ _08131FA6:
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
- ldr r0, _08131FD0 @ =gAnimBankAttacker
+ ldr r0, _08131FD0 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -850,7 +850,7 @@ _08131FA6:
adds r1, r2, 0
b _08131FE0
.align 2, 0
-_08131FD0: .4byte gAnimBankAttacker
+_08131FD0: .4byte gBattleAnimAttacker
_08131FD4:
ldrh r1, [r4, 0x32]
lsls r0, r1, 16
@@ -907,14 +907,14 @@ _0813202C:
.4byte _08132104
.4byte _0813216A
_08132040:
- ldr r0, _08132084 @ =gAnimBankAttacker
+ ldr r0, _08132084 @ =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
- ldr r0, _08132088 @ =gAnimBankTarget
+ ldr r0, _08132088 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl GetBattlerSpriteCoord
@@ -940,12 +940,12 @@ _08132076:
strh r0, [r1, 0x26]
b _08132188
.align 2, 0
-_08132084: .4byte gAnimBankAttacker
-_08132088: .4byte gAnimBankTarget
+_08132084: .4byte gBattleAnimAttacker
+_08132088: .4byte gBattleAnimTarget
_0813208C: .4byte gTasks
_08132090:
ldr r1, _081320CC @ =gBankSpriteIds
- ldr r0, _081320D0 @ =gAnimBankAttacker
+ ldr r0, _081320D0 @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -976,7 +976,7 @@ _08132090:
b _0813215E
.align 2, 0
_081320CC: .4byte gBankSpriteIds
-_081320D0: .4byte gAnimBankAttacker
+_081320D0: .4byte gBattleAnimAttacker
_081320D4: .4byte gSprites
_081320D8:
movs r3, 0x20
@@ -1004,7 +1004,7 @@ _081320EC:
b _08132188
_08132104:
ldr r1, _08132144 @ =gBankSpriteIds
- ldr r0, _08132148 @ =gAnimBankAttacker
+ ldr r0, _08132148 @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -1037,7 +1037,7 @@ _08132104:
b _08132162
.align 2, 0
_08132144: .4byte gBankSpriteIds
-_08132148: .4byte gAnimBankAttacker
+_08132148: .4byte gBattleAnimAttacker
_0813214C: .4byte gSprites
_08132150:
movs r3, 0x20
@@ -1057,7 +1057,7 @@ _08132162:
b _08132188
_0813216A:
ldr r1, _08132190 @ =gBankSpriteIds
- ldr r0, _08132194 @ =gAnimBankAttacker
+ ldr r0, _08132194 @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -1076,7 +1076,7 @@ _08132188:
bx r0
.align 2, 0
_08132190: .4byte gBankSpriteIds
-_08132194: .4byte gAnimBankAttacker
+_08132194: .4byte gBattleAnimAttacker
_08132198: .4byte gSprites
thumb_func_end sub_8131FFC
@@ -1096,7 +1096,7 @@ sub_813219C: @ 813219C
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0xE]
- ldr r0, _08132208 @ =gAnimBankAttacker
+ ldr r0, _08132208 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -1135,7 +1135,7 @@ _081321D0:
bx r0
.align 2, 0
_08132204: .4byte gTasks
-_08132208: .4byte gAnimBankAttacker
+_08132208: .4byte gBattleAnimAttacker
_0813220C: .4byte gSprites
_08132210: .4byte sub_8132214
thumb_func_end sub_813219C
@@ -1279,7 +1279,7 @@ _08132312:
sub_8132318: @ 8132318
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0813236C @ =gAnimBankTarget
+ ldr r0, _0813236C @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -1316,14 +1316,14 @@ _0813235E:
pop {r0}
bx r0
.align 2, 0
-_0813236C: .4byte gAnimBankTarget
+_0813236C: .4byte gBattleAnimTarget
thumb_func_end sub_8132318
thumb_func_start sub_8132370
sub_8132370: @ 8132370
push {r4,lr}
adds r4, r0, 0
- ldr r0, _081323A8 @ =gAnimBankTarget
+ ldr r0, _081323A8 @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -1347,7 +1347,7 @@ sub_8132370: @ 8132370
bl StartSpriteAffineAnim
b _081323CE
.align 2, 0
-_081323A8: .4byte gAnimBankTarget
+_081323A8: .4byte gBattleAnimTarget
_081323AC: .4byte gBattleAnimArgs
_081323B0: .4byte 0x0000fff5
_081323B4:
@@ -1379,7 +1379,7 @@ _081323DC: .4byte sub_8132318
sub_81323E0: @ 81323E0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _08132424 @ =gAnimBankAttacker
+ ldr r4, _08132424 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
@@ -1410,7 +1410,7 @@ _0813240A:
pop {r0}
bx r0
.align 2, 0
-_08132424: .4byte gAnimBankAttacker
+_08132424: .4byte gBattleAnimAttacker
_08132428: .4byte sub_8132430
_0813242C: .4byte REG_BLDALPHA
thumb_func_end sub_81323E0
diff --git a/asm/water.s b/asm/water.s
index f3d5ada68..ef7a469f0 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -1083,7 +1083,7 @@ _080D438A:
thumb_func_start sub_80D4394
sub_80D4394: @ 80D4394
push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gAnimBankAttacker
+ ldr r4, _080D43B8 @ =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394
ldr r0, _080D43C0 @ =gPlayerParty
b _080D43D8
.align 2, 0
-_080D43B8: .4byte gAnimBankAttacker
+_080D43B8: .4byte gBattleAnimAttacker
_080D43BC: .4byte gBattlerPartyIndexes
_080D43C0: .4byte gPlayerParty
_080D43C4:
@@ -1160,7 +1160,7 @@ sub_80D4418: @ 80D4418
lsls r1, 24
lsrs r1, 24
str r1, [sp]
- ldr r4, _080D4520 @ =gAnimBankAttacker
+ ldr r4, _080D4520 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
@@ -1280,7 +1280,7 @@ _080D44EA:
pop {r0}
bx r0
.align 2, 0
-_080D4520: .4byte gAnimBankAttacker
+_080D4520: .4byte gBattleAnimAttacker
_080D4524: .4byte gSpriteTemplate_83D9378
_080D4528: .4byte gSprites
thumb_func_end sub_80D4418
@@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gAnimBankAttacker
+ ldr r0, _080D460C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8
b _080D4616
.align 2, 0
_080D4608: .4byte gTasks
-_080D460C: .4byte gAnimBankAttacker
+_080D460C: .4byte gBattleAnimAttacker
_080D4610:
movs r0, 0x10
strh r0, [r4, 0x10]
@@ -1788,7 +1788,7 @@ sub_80D48F4: @ 80D48F4
lsls r1, 3
ldr r0, _080D4978 @ =gTasks
adds r5, r1, r0
- ldr r4, _080D497C @ =gAnimBankAttacker
+ ldr r4, _080D497C @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
@@ -1845,7 +1845,7 @@ _080D494C:
bx r0
.align 2, 0
_080D4978: .4byte gTasks
-_080D497C: .4byte gAnimBankAttacker
+_080D497C: .4byte gBattleAnimAttacker
_080D4980: .4byte 0x0000ffe0
_080D4984: .4byte sub_80D4988
thumb_func_end sub_80D48F4
@@ -2265,7 +2265,7 @@ sub_80D4CA4: @ 80D4CA4
adds r4, r0, 0
movs r1, 0x1
bl InitAnimSpritePos
- ldr r5, _080D4CE0 @ =gAnimBankTarget
+ ldr r5, _080D4CE0 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
@@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4
pop {r0}
bx r0
.align 2, 0
-_080D4CE0: .4byte gAnimBankTarget
+_080D4CE0: .4byte gBattleAnimTarget
_080D4CE4: .4byte gBattleAnimArgs
_080D4CE8: .4byte sub_80D4CEC
thumb_func_end sub_80D4CA4
@@ -2443,7 +2443,7 @@ _080D4DF2:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gAnimBankAttacker
+ ldr r0, _080D4E3C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSubpriority
subs r0, 0x1
@@ -2459,7 +2459,7 @@ _080D4DF2:
.align 2, 0
_080D4E34: .4byte gSpriteTemplate_83D9420
_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gAnimBankAttacker
+_080D4E3C: .4byte gBattleAnimAttacker
_080D4E40:
strh r7, [r4, 0x32]
_080D4E42:
@@ -2501,7 +2501,7 @@ _080D4E68:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gAnimBankAttacker
+ ldr r0, _080D4EB4 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSubpriority
subs r0, 0x1
@@ -2517,7 +2517,7 @@ _080D4E68:
.align 2, 0
_080D4EAC: .4byte gSpriteTemplate_83D9420
_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gAnimBankAttacker
+_080D4EB4: .4byte gBattleAnimAttacker
_080D4EB8:
strh r7, [r4, 0x32]
_080D4EBA: