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-rw-r--r--asm/dark.s2013
1 files changed, 0 insertions, 2013 deletions
diff --git a/asm/dark.s b/asm/dark.s
deleted file mode 100644
index 9f6ad3278..000000000
--- a/asm/dark.s
+++ /dev/null
@@ -1,2013 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ dark
-
- thumb_func_start sub_80DFF1C
-sub_80DFF1C: @ 80DFF1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DFF50 @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x32]
- ldr r0, _080DFF54 @ =sub_80DFF58
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFF50: .4byte gBattleAnimArgs
-_080DFF54: .4byte sub_80DFF58
- thumb_func_end sub_80DFF1C
-
- thumb_func_start sub_80DFF58
-sub_80DFF58: @ 80DFF58
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x32
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bne _080DFF8E
- ldr r0, _080DFF94 @ =sub_80DFF98
- str r0, [r2, 0x1C]
-_080DFF8E:
- pop {r0}
- bx r0
- .align 2, 0
-_080DFF94: .4byte sub_80DFF98
- thumb_func_end sub_80DFF58
-
- thumb_func_start sub_80DFF98
-sub_80DFF98: @ 80DFF98
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x36]
- ldrh r0, [r3, 0x2E]
- subs r1, r0
- strh r1, [r3, 0x36]
- ldrh r0, [r3, 0x38]
- ldrh r2, [r3, 0x30]
- subs r0, r2
- strh r0, [r3, 0x38]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r3, 0x24]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r3, 0x26]
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080DFFCA
- adds r0, r3, 0
- bl move_anim_8074EE0
-_080DFFCA:
- pop {r0}
- bx r0
- thumb_func_end sub_80DFF98
-
- thumb_func_start sub_80DFFD0
-sub_80DFFD0: @ 80DFFD0
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080DFFE4 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080DFFEC
- ldr r0, _080DFFE8 @ =gAnimBankAttacker
- b _080DFFEE
- .align 2, 0
-_080DFFE4: .4byte gBattleAnimArgs
-_080DFFE8: .4byte gAnimBankAttacker
-_080DFFEC:
- ldr r0, _080E001C @ =gAnimBankTarget
-_080DFFEE:
- ldrb r5, [r0]
- movs r6, 0x14
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- ldr r7, _080E0020 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080E0024 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x2
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080E004C
- cmp r0, 0x1
- bgt _080E0028
- cmp r0, 0
- beq _080E0032
- b _080E00A0
- .align 2, 0
-_080E001C: .4byte gAnimBankTarget
-_080E0020: .4byte 0x000003ff
-_080E0024: .4byte 0xfffffc00
-_080E0028:
- cmp r0, 0x2
- beq _080E0066
- cmp r0, 0x3
- beq _080E007E
- b _080E00A0
-_080E0032:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r4, 0x22]
- b _080E00A0
-_080E004C:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x10
- strh r0, [r4, 0x22]
- b _080E00A0
-_080E0066:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- b _080E0094
-_080E007E:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x10
-_080E0094:
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r6, 0xEC
-_080E00A0:
- movs r0, 0x20
- strh r0, [r4, 0x2E]
- lsls r0, r6, 24
- asrs r0, 24
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r0, 0xC
- strh r0, [r4, 0x36]
- ldr r0, _080E00C8 @ =0x0000fff4
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080E00CC @ =sub_80E00D0
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E00C8: .4byte 0x0000fff4
-_080E00CC: .4byte sub_80E00D0
- thumb_func_end sub_80DFFD0
-
- thumb_func_start sub_80E00D0
-sub_80E00D0: @ 80E00D0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E00E4
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080E00E4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E00D0
-
- thumb_func_start sub_80E00EC
-sub_80E00EC: @ 80E00EC
- push {r4-r7,lr}
- sub sp, 0x18
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E0150 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080E0154 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- strh r1, [r5, 0x12]
- strh r0, [r5, 0x10]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r5, 0x24]
- adds r0, 0x20
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080E015C
- ldr r0, _080E0158 @ =0x0000fff4
- b _080E015E
- .align 2, 0
-_080E0150: .4byte gTasks
-_080E0154: .4byte gAnimBankAttacker
-_080E0158: .4byte 0x0000fff4
-_080E015C:
- ldr r0, _080E01A8 @ =0x0000ffc0
-_080E015E:
- strh r0, [r5, 0x18]
- ldr r0, _080E01AC @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080E01C4
- add r4, sp, 0xC
- adds r0, r4, 0
- bl sub_8078914
- ldr r0, _080E01B0 @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080E01B4 @ =REG_BLDCNT
- ldr r2, _080E01B8 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- ldrb r1, [r4, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080E01BC @ =REG_BG1VOFS
- str r0, [sp]
- movs r7, 0x2
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E01F4
- ldr r1, _080E01C0 @ =gBattle_BG2_X
- b _080E01EE
- .align 2, 0
-_080E01A8: .4byte 0x0000ffc0
-_080E01AC: .4byte gAnimBankAttacker
-_080E01B0: .4byte gBattle_BG1_Y
-_080E01B4: .4byte REG_BLDCNT
-_080E01B8: .4byte 0x00003f42
-_080E01BC: .4byte REG_BG1VOFS
-_080E01C0: .4byte gBattle_BG2_X
-_080E01C4:
- ldr r0, _080E0278 @ =gBattle_BG2_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080E027C @ =REG_BLDCNT
- ldr r2, _080E0280 @ =0x00003f44
- adds r0, r2, 0
- strh r0, [r1]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080E0284 @ =REG_BG2VOFS
- str r0, [sp]
- movs r7, 0x4
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E01F4
- ldr r1, _080E0288 @ =gBattle_BG1_X
-_080E01EE:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
-_080E01F4:
- ldr r0, _080E028C @ =0xa2600001
- str r0, [sp, 0x4]
- mov r2, sp
- movs r1, 0
- movs r0, 0x1
- strb r0, [r2, 0x8]
- mov r0, sp
- strb r1, [r0, 0x9]
- strh r1, [r5, 0x1E]
- movs r0, 0x10
- strh r0, [r5, 0x20]
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- strh r1, [r5, 0xC]
- movs r0, 0x3
- bl sub_80E08CC
- movs r3, 0
- ldr r4, _080E0290 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_080E0220:
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x1C]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080E0220
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r1, _080E0294 @ =REG_WINOUT
- movs r0, 0x3F
- eors r7, r0
- movs r2, 0xFC
- lsls r2, 6
- adds r0, r2, 0
- orrs r7, r0
- strh r7, [r1]
- subs r1, 0x2
- adds r2, 0x3F
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080E0298 @ =gBattle_WIN0H
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E029C @ =gBattle_WIN0V
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080E02A0 @ =sub_80E02A4
- str r0, [r5]
- add sp, 0x18
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0278: .4byte gBattle_BG2_Y
-_080E027C: .4byte REG_BLDCNT
-_080E0280: .4byte 0x00003f44
-_080E0284: .4byte REG_BG2VOFS
-_080E0288: .4byte gBattle_BG1_X
-_080E028C: .4byte 0xa2600001
-_080E0290: .4byte gScanlineEffectRegBuffers
-_080E0294: .4byte REG_WINOUT
-_080E0298: .4byte gBattle_WIN0H
-_080E029C: .4byte gBattle_WIN0V
-_080E02A0: .4byte sub_80E02A4
- thumb_func_end sub_80E00EC
-
- thumb_func_start sub_80E02A4
-sub_80E02A4: @ 80E02A4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E02C8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E02BE
- b _080E03B6
-_080E02BE:
- lsls r0, 2
- ldr r1, _080E02CC @ =_080E02D0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E02C8: .4byte gTasks
-_080E02CC: .4byte _080E02D0
- .align 2, 0
-_080E02D0:
- .4byte _080E02E4
- .4byte _080E0344
- .4byte _080E035E
- .4byte _080E039C
- .4byte _080E03B0
-_080E02E4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E03B6
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E0314
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0xC
- beq _080E0322
- adds r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080E0322
-_080E0314:
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- beq _080E0322
- subs r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080E0322:
- ldr r2, _080E0340 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x20]
- lsls r0, 8
- ldrh r1, [r4, 0x1E]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _080E03B6
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _080E03B6
- b _080E03A2
- .align 2, 0
-_080E0340: .4byte REG_BLDALPHA
-_080E0344:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _080E03B6
- b _080E03A2
-_080E035E:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80E079C
- ldrh r1, [r4, 0x24]
- adds r1, 0x4
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r2, r0, 0x4
- strh r2, [r4, 0x26]
- lsls r1, 16
- lsls r0, r2, 16
- cmp r1, r0
- blt _080E0380
- strh r2, [r4, 0x24]
-_080E0380:
- ldr r3, _080E0398 @ =gBattle_WIN0H
- ldrh r2, [r4, 0x24]
- lsls r0, r2, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r3]
- lsls r2, 16
- lsls r1, 16
- cmp r2, r1
- bne _080E03B6
- b _080E03A2
- .align 2, 0
-_080E0398: .4byte gBattle_WIN0H
-_080E039C:
- ldr r1, _080E03AC @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E03A2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E03B6
- .align 2, 0
-_080E03AC: .4byte gScanlineEffect
-_080E03B0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E03B6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E02A4
-
- thumb_func_start sub_80E03BC
-sub_80E03BC: @ 80E03BC
- push {r4-r7,lr}
- sub sp, 0x18
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E03E4 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080E03D8
- b _080E05F2
-_080E03D8:
- lsls r0, 2
- ldr r1, _080E03E8 @ =_080E03EC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E03E4: .4byte gTasks
-_080E03E8: .4byte _080E03EC
- .align 2, 0
-_080E03EC:
- .4byte _080E0400
- .4byte _080E048C
- .4byte _080E04D0
- .4byte _080E053C
- .4byte _080E05A4
-_080E0400:
- bl IsContest
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E043C
- ldr r0, _080E042C @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E0430 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r0, _080E0434 @ =REG_WININ
- ldr r2, _080E0438 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E05F2
- .align 2, 0
-_080E042C: .4byte gBattle_WIN0H
-_080E0430: .4byte gBattle_WIN0V
-_080E0434: .4byte REG_WININ
-_080E0438: .4byte 0x00003f3f
-_080E043C:
- ldr r0, _080E045C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080E046C
- ldr r1, _080E0460 @ =REG_BLDCNT
- ldr r2, _080E0464 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0468 @ =gBattle_BG2_X
- b _080E0476
- .align 2, 0
-_080E045C: .4byte gAnimBankTarget
-_080E0460: .4byte REG_BLDCNT
-_080E0464: .4byte 0x00003f42
-_080E0468: .4byte gBattle_BG2_X
-_080E046C:
- ldr r1, _080E0480 @ =REG_BLDCNT
- ldr r2, _080E0484 @ =0x00003f44
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0488 @ =gBattle_BG1_X
-_080E0476:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
- b _080E0590
- .align 2, 0
-_080E0480: .4byte REG_BLDCNT
-_080E0484: .4byte 0x00003f44
-_080E0488: .4byte gBattle_BG1_X
-_080E048C:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080E04B4
- mov r0, sp
- bl sub_8078914
- ldr r0, _080E04B0 @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- b _080E04C4
- .align 2, 0
-_080E04B0: .4byte gBattle_BG1_Y
-_080E04B4:
- ldr r0, _080E04CC @ =gBattle_BG2_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
-_080E04C4:
- movs r0, 0x3
- bl sub_80E08CC
- b _080E0590
- .align 2, 0
-_080E04CC: .4byte gBattle_BG2_Y
-_080E04D0:
- ldr r4, _080E051C @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- subs r1, r0, 0x4
- strh r1, [r5, 0x24]
- adds r0, 0x4
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080E0524
- ldr r0, _080E0520 @ =0x0000fff4
- b _080E0526
- .align 2, 0
-_080E051C: .4byte gAnimBankTarget
-_080E0520: .4byte 0x0000fff4
-_080E0524:
- ldr r0, _080E0538 @ =0x0000ffc0
-_080E0526:
- strh r0, [r5, 0x18]
- ldrh r0, [r5, 0x18]
- strh r0, [r5, 0x10]
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- movs r0, 0x8
- strh r0, [r5, 0x20]
- b _080E0590
- .align 2, 0
-_080E0538: .4byte 0x0000ffc0
-_080E053C:
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r0, 0x1
- bne _080E054C
- ldr r0, _080E0548 @ =REG_BG1VOFS
- b _080E054E
- .align 2, 0
-_080E0548: .4byte REG_BG1VOFS
-_080E054C:
- ldr r0, _080E0598 @ =REG_BG2VOFS
-_080E054E:
- str r0, [sp, 0xC]
- movs r3, 0
- add r4, sp, 0xC
- ldr r6, _080E059C @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r7, r6, r0
-_080E055C:
- lsls r1, r3, 1
- adds r2, r1, r6
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r2]
- adds r1, r7
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080E055C
- ldr r1, _080E05A0 @ =0xa2600001
- str r1, [r4, 0x4]
- movs r2, 0
- movs r0, 0x1
- strb r0, [r4, 0x8]
- strb r2, [r4, 0x9]
- ldr r0, [sp, 0xC]
- ldr r2, [r4, 0x8]
- bl ScanlineEffect_SetParams
-_080E0590:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080E05F2
- .align 2, 0
-_080E0598: .4byte REG_BG2VOFS
-_080E059C: .4byte gScanlineEffectRegBuffers
-_080E05A0: .4byte 0xa2600001
-_080E05A4:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080E05BC
- ldr r1, _080E05B4 @ =REG_WINOUT
- ldr r2, _080E05B8 @ =0x00003f3d
- b _080E05C0
- .align 2, 0
-_080E05B4: .4byte REG_WINOUT
-_080E05B8: .4byte 0x00003f3d
-_080E05BC:
- ldr r1, _080E05FC @ =REG_WINOUT
- ldr r2, _080E0600 @ =0x00003f3b
-_080E05C0:
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0604 @ =REG_WININ
- ldr r2, _080E0608 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080E060C @ =gBattle_WIN0H
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E0610 @ =gBattle_WIN0V
- movs r0, 0xA0
- strh r0, [r1]
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldr r1, _080E0614 @ =REG_BLDALPHA
- ldr r2, _080E0618 @ =0x0000080c
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080E061C @ =sub_80E0620
- str r0, [r5]
-_080E05F2:
- add sp, 0x18
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E05FC: .4byte REG_WINOUT
-_080E0600: .4byte 0x00003f3b
-_080E0604: .4byte REG_WININ
-_080E0608: .4byte 0x00003f3f
-_080E060C: .4byte gBattle_WIN0H
-_080E0610: .4byte gBattle_WIN0V
-_080E0614: .4byte REG_BLDALPHA
-_080E0618: .4byte 0x0000080c
-_080E061C: .4byte sub_80E0620
- thumb_func_end sub_80E03BC
-
- thumb_func_start sub_80E0620
-sub_80E0620: @ 80E0620
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E0644 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E063A
- b _080E0784
-_080E063A:
- lsls r0, 2
- ldr r1, _080E0648 @ =_080E064C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E0644: .4byte gTasks
-_080E0648: .4byte _080E064C
- .align 2, 0
-_080E064C:
- .4byte _080E0660
- .4byte _080E068C
- .4byte _080E06F4
- .4byte _080E0754
- .4byte _080E0768
-_080E0660:
- ldrh r0, [r4, 0x12]
- adds r0, 0x8
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x16]
- movs r3, 0x16
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E0676
- strh r2, [r4, 0x12]
-_080E0676:
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x12
- ldrsh r1, [r4, r0]
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r1, r0
- beq _080E068A
- b _080E0784
-_080E068A:
- b _080E075A
-_080E068C:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- subs r0, r1
- cmp r0, 0x3F
- bgt _080E06A8
- ldrh r0, [r4, 0x24]
- subs r0, 0x4
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- adds r0, 0x4
- strh r0, [r4, 0x26]
- b _080E06AC
-_080E06A8:
- movs r0, 0x1
- strh r0, [r4, 0xA]
-_080E06AC:
- ldr r2, _080E06F0 @ =gBattle_WIN0H
- ldrh r0, [r4, 0x24]
- lsls r0, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- adds r0, 0x8
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x14]
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E06CE
- strh r2, [r4, 0x10]
-_080E06CE:
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E0784
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080E0784
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080E075A
- .align 2, 0
-_080E06F0: .4byte gBattle_WIN0H
-_080E06F4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E0784
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E0724
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E0732
- subs r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080E0732
-_080E0724:
- ldrh r1, [r4, 0x20]
- movs r3, 0x20
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080E0732
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080E0732:
- ldr r2, _080E0750 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x20]
- lsls r0, 8
- ldrh r1, [r4, 0x1E]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E0784
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _080E0784
- b _080E075A
- .align 2, 0
-_080E0750: .4byte REG_BLDALPHA
-_080E0754:
- ldr r1, _080E0764 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E075A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0784
- .align 2, 0
-_080E0764: .4byte gScanlineEffect
-_080E0768:
- ldr r0, _080E078C @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E0790 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r0, _080E0794 @ =REG_WININ
- ldr r3, _080E0798 @ =0x00003f3f
- adds r1, r3, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E0784:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E078C: .4byte gBattle_WIN0H
-_080E0790: .4byte gBattle_WIN0V
-_080E0794: .4byte REG_WININ
-_080E0798: .4byte 0x00003f3f
- thumb_func_end sub_80E0620
-
- thumb_func_start sub_80E079C
-sub_80E079C: @ 80E079C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r0, [r6, 0x12]
- ldrh r4, [r6, 0x10]
- subs r0, r4
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- beq _080E0890
- movs r2, 0x22
- ldrsh r0, [r6, r2]
- bl __divsi3
- mov r8, r0
- movs r3, 0x14
- ldrsh r0, [r6, r3]
- lsls r5, r0, 8
- lsls r0, r4, 16
- movs r4, 0
- cmp r0, 0
- ble _080E07FC
- ldr r0, _080E0888 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080E088C @ =gScanlineEffect
-_080E07D0:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- add r3, r12
- adds r1, r2, 0
- subs r1, 0x9F
- ldrh r0, [r6, 0x1C]
- subs r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- cmp r2, r0
- blt _080E07D0
-_080E07FC:
- ldrh r4, [r6, 0x10]
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- bgt _080E0846
- ldr r0, _080E0888 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080E088C @ =gScanlineEffect
-_080E0810:
- asrs r4, r3, 16
- cmp r4, 0
- blt _080E0832
- asrs r1, r5, 8
- subs r1, r4
- lsls r3, r4, 1
- ldrb r2, [r7, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- add r3, r12
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r6, 0x1C]
- adds r1, r2
- strh r1, [r3]
-_080E0832:
- add r5, r8
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080E0810
-_080E0846:
- movs r3, 0x1C
- ldrsh r0, [r6, r3]
- adds r0, 0x9F
- lsls r2, r4, 16
- asrs r1, r2, 16
- subs r5, r0, r1
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bge _080E08BE
- ldr r7, _080E0888 @ =gScanlineEffectRegBuffers
- ldr r4, _080E088C @ =gScanlineEffect
-_080E085E:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080E0876
- lsls r2, r3, 1
- ldrb r1, [r4, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- strh r5, [r2]
- subs r5, 0x1
-_080E0876:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- blt _080E085E
- b _080E08BE
- .align 2, 0
-_080E0888: .4byte gScanlineEffectRegBuffers
-_080E088C: .4byte gScanlineEffect
-_080E0890:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- adds r5, r0, 0
- adds r5, 0x9F
- movs r4, 0
- ldr r3, _080E08C8 @ =gScanlineEffectRegBuffers
- movs r2, 0xF0
- lsls r2, 3
- adds r6, r3, r2
-_080E08A2:
- lsls r0, r4, 16
- asrs r0, 16
- lsls r2, r0, 1
- adds r1, r2, r3
- strh r5, [r1]
- adds r2, r6
- strh r5, [r2]
- subs r5, 0x1
- adds r0, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080E08A2
-_080E08BE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E08C8: .4byte gScanlineEffectRegBuffers
- thumb_func_end sub_80E079C
-
- thumb_func_start sub_80E08CC
-sub_80E08CC: @ 80E08CC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- ldr r7, _080E0914 @ =gSprites
- movs r1, 0x3
- ands r0, r1
- lsls r5, r0, 2
- movs r0, 0xD
- negs r0, r0
- adds r6, r0, 0
-_080E08E2:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080E0902
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r0, [r1, 0x5]
- ands r0, r6
- orrs r0, r5
- strb r0, [r1, 0x5]
-_080E0902:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080E08E2
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0914: .4byte gSprites
- thumb_func_end sub_80E08CC
-
- thumb_func_start sub_80E0918
-sub_80E0918: @ 80E0918
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r6, _080E09B8 @ =gAnimBankAttacker
- ldrb r0, [r6]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r4, r1, 31
- ldrb r0, [r6]
- adds r1, r4, 0
- bl sub_8076034
- ldr r0, _080E09BC @ =gSprites
- mov r9, r0
- ldr r0, _080E09C0 @ =gObjectBankIDs
- mov r8, r0
- ldrb r0, [r6]
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r9
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r7, 0x5
- negs r7, r7
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E09A2
- ldrb r0, [r6]
- eors r0, r5
- movs r1, 0x1
- eors r4, r1
- adds r1, r4, 0
- bl sub_8076034
- ldrb r0, [r6]
- eors r0, r5
- add r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r2, [r0]
- adds r1, r7, 0
- ands r1, r2
- strb r1, [r0]
-_080E09A2:
- mov r0, r10
- bl DestroyAnimVisualTask
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E09B8: .4byte gAnimBankAttacker
-_080E09BC: .4byte gSprites
-_080E09C0: .4byte gObjectBankIDs
- thumb_func_end sub_80E0918
-
- thumb_func_start sub_80E09C4
-sub_80E09C4: @ 80E09C4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _080E0A0C @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r5, 0
- bl sub_8076464
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E0A00
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8076464
-_080E0A00:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0A0C: .4byte gAnimBankAttacker
- thumb_func_end sub_80E09C4
-
- thumb_func_start sub_80E0A10
-sub_80E0A10: @ 80E0A10
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E0A40 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080E0A44 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080E0A48 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0A40: .4byte gBattleAnimArgs
-_080E0A44: .4byte sub_8078600
-_080E0A48: .4byte DestroyAnimSprite
- thumb_func_end sub_80E0A10
-
- thumb_func_start sub_80E0A4C
-sub_80E0A4C: @ 80E0A4C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080E0B50 @ =gBattle_WIN0H
- strh r7, [r0]
- ldr r0, _080E0B54 @ =gBattle_WIN0V
- strh r7, [r0]
- ldr r1, _080E0B58 @ =REG_WININ
- ldr r2, _080E0B5C @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E0B60 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E0B64 @ =REG_BLDCNT
- ldr r2, _080E0B68 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E0B6C @ =0x00000c08
- adds r0, r3, 0
- strh r0, [r1]
- ldr r5, _080E0B70 @ =REG_BG1CNT
- ldrb r1, [r5]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r5]
- ldrb r1, [r5, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r5, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E0AC4
- ldrb r0, [r5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r5]
-_080E0AC4:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E0B40
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E0B40
- ldr r4, _080E0B74 @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E0AF4
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _080E0B40
-_080E0AF4:
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E0B40
- ldr r3, _080E0B78 @ =gSprites
- ldr r1, _080E0B7C @ =gObjectBankIDs
- ldrb r0, [r4]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r5]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r5]
- movs r7, 0x1
-_080E0B40:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E0B84
- ldr r0, _080E0B80 @ =gSharedMem + 0x19348
- ldrh r5, [r0]
- b _080E0BCC
- .align 2, 0
-_080E0B50: .4byte gBattle_WIN0H
-_080E0B54: .4byte gBattle_WIN0V
-_080E0B58: .4byte REG_WININ
-_080E0B5C: .4byte 0x00003f3f
-_080E0B60: .4byte 0x00003f3d
-_080E0B64: .4byte REG_BLDCNT
-_080E0B68: .4byte 0x00003f42
-_080E0B6C: .4byte 0x00000c08
-_080E0B70: .4byte REG_BG1CNT
-_080E0B74: .4byte gAnimBankAttacker
-_080E0B78: .4byte gSprites
-_080E0B7C: .4byte gObjectBankIDs
-_080E0B80: .4byte gSharedMem + 0x19348
-_080E0B84:
- ldr r4, _080E0BA4 @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E0BB0
- ldr r1, _080E0BA8 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E0BAC @ =gEnemyParty
- b _080E0BC0
- .align 2, 0
-_080E0BA4: .4byte gAnimBankAttacker
-_080E0BA8: .4byte gBattlePartyID
-_080E0BAC: .4byte gEnemyParty
-_080E0BB0:
- ldr r1, _080E0C58 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E0C5C @ =gPlayerParty
-_080E0BC0:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
-_080E0BCC:
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E0C60 @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _080E0C64 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080E0C68 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080E0C6C @ =gUnknown_08D1D574
- bl LZDecompressVram
- ldr r0, _080E0C70 @ =gUnknown_08D1D410
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080E0C74 @ =gUnknown_08D1D54C
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r2, _080E0C78 @ =gBattle_BG1_X
- ldr r0, _080E0C7C @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x60
- strh r0, [r2]
- ldr r2, _080E0C80 @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- ldr r2, _080E0C84 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080E0C88
- adds r0, r1, 0
- movs r1, 0
- bl sub_8079108
- b _080E0C94
- .align 2, 0
-_080E0C58: .4byte gBattlePartyID
-_080E0C5C: .4byte gPlayerParty
-_080E0C60: .4byte gAnimBankAttacker
-_080E0C64: .4byte 0x040000d4
-_080E0C68: .4byte 0x85000400
-_080E0C6C: .4byte gUnknown_08D1D574
-_080E0C70: .4byte gUnknown_08D1D410
-_080E0C74: .4byte gUnknown_08D1D54C
-_080E0C78: .4byte gBattle_BG1_X
-_080E0C7C: .4byte gSprites
-_080E0C80: .4byte gBattle_BG1_Y
-_080E0C84: .4byte gBattleAnimArgs
-_080E0C88:
- lsls r0, r1, 4
- ldrh r3, [r2, 0x4]
- movs r1, 0x10
- movs r2, 0xB
- bl BlendPalette
-_080E0C94:
- ldr r1, _080E0CC4 @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r2, _080E0CC8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xE]
- strh r7, [r0, 0x14]
- ldr r1, _080E0CCC @ =sub_80E0CD0
- str r1, [r0]
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0CC4: .4byte gTasks
-_080E0CC8: .4byte gBattleAnimArgs
-_080E0CCC: .4byte sub_80E0CD0
- thumb_func_end sub_80E0A4C
-
- thumb_func_start sub_80E0CD0
-sub_80E0CD0: @ 80E0CD0
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E0DF0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r2, _080E0DF4 @ =gBattle_BG1_X
- ldrh r3, [r2]
- subs r1, r3, 0x4
- strh r1, [r2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x80
- bne _080E0DE8
- strh r5, [r4, 0x1C]
- adds r0, r3, 0
- adds r0, 0x7C
- strh r0, [r2]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080E0DE8
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E0DF8 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080E0DFC @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _080E0E00 @ =REG_WININ
- ldr r2, _080E0E04 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E0D40
- ldr r2, _080E0E08 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E0D40:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E0E0C @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r6, _080E0E10 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080E0D84
- adds r0, r1, 0
- movs r1, 0x1
- bl sub_8079108
-_080E0D84:
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _080E0E14 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _080E0E18 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080E0DE2
- ldr r2, _080E0E1C @ =gObjectBankIDs
- ldr r0, _080E0E20 @ =gAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E0DE2:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080E0DE8:
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0DF0: .4byte gTasks
-_080E0DF4: .4byte gBattle_BG1_X
-_080E0DF8: .4byte gBattle_WIN0H
-_080E0DFC: .4byte gBattle_WIN0V
-_080E0E00: .4byte REG_WININ
-_080E0E04: .4byte 0x00003f3f
-_080E0E08: .4byte REG_BG1CNT
-_080E0E0C: .4byte REG_BLDCNT
-_080E0E10: .4byte gSprites
-_080E0E14: .4byte 0x040000d4
-_080E0E18: .4byte 0x85000200
-_080E0E1C: .4byte gObjectBankIDs
-_080E0E20: .4byte gAnimBankAttacker
- thumb_func_end sub_80E0CD0
-
- thumb_func_start sub_80E0E24
-sub_80E0E24: @ 80E0E24
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080E0E44 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0x7
- bhi _080E0E88
- lsls r0, r1, 2
- ldr r1, _080E0E48 @ =_080E0E4C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E0E44: .4byte gBattleAnimArgs
-_080E0E48: .4byte _080E0E4C
- .align 2, 0
-_080E0E4C:
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E78
- .4byte _080E0E7C
- .4byte _080E0E80
- .4byte _080E0E84
-_080E0E6C:
- ldrb r0, [r2]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _080E0E8A
-_080E0E78:
- movs r4, 0
- b _080E0E90
-_080E0E7C:
- movs r4, 0x2
- b _080E0E90
-_080E0E80:
- movs r4, 0x1
- b _080E0E90
-_080E0E84:
- movs r4, 0x3
- b _080E0E90
-_080E0E88:
- movs r2, 0xFF
-_080E0E8A:
- movs r0, 0
- cmp r0, 0
- beq _080E0EB6
-_080E0E90:
- adds r0, r4, 0
- bl GetBankByIdentity
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E0EB4
- ldr r0, _080E0EB0 @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r2, [r0]
- b _080E0EB6
- .align 2, 0
-_080E0EB0: .4byte gObjectBankIDs
-_080E0EB4:
- movs r2, 0xFF
-_080E0EB6:
- cmp r2, 0xFF
- beq _080E0ED2
- ldr r1, _080E0EE0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- ldr r1, _080E0EE4 @ =gBattleAnimArgs
- ldrb r1, [r1, 0x2]
- bl sub_8079108
-_080E0ED2:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0EE0: .4byte gSprites
-_080E0EE4: .4byte gBattleAnimArgs
- thumb_func_end sub_80E0E24
-
- thumb_func_start sub_80E0EE8
-sub_80E0EE8: @ 80E0EE8
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080E0F14 @ =gAnimMoveTurn
- ldrb r0, [r2]
- cmp r0, 0x1
- bhi _080E0EFC
- ldr r1, _080E0F18 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080E0EFC:
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080E0F08
- ldr r1, _080E0F18 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080E0F08:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E0F14: .4byte gAnimMoveTurn
-_080E0F18: .4byte gBattleAnimArgs
- thumb_func_end sub_80E0EE8
-
- .align 2, 0 @ Don't pad with nop.