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-rw-r--r--data/field_ground_effect.s22
1 files changed, 0 insertions, 22 deletions
diff --git a/data/field_ground_effect.s b/data/field_ground_effect.s
index d13a462a4..d3dbceedb 100644
--- a/data/field_ground_effect.s
+++ b/data/field_ground_effect.s
@@ -3,28 +3,6 @@
.section .rodata
-@ Functions used to determine which category of tile the player is landing
-@ on after jumping over a ledge.
- .align 2
-gJumpLanding_MetatileFunctionPointers:: @ 8376010
- .4byte MetatileBehavior_IsTallGrass
- .4byte MetatileBehavior_IsLongGrass
- .4byte MetatileBehavior_IsPuddle
- .4byte MetatileBehavior_IsSurfableWaterOrUnderwater
- .4byte MetatileBehavior_IsShallowFlowingWater
- .4byte sub_8056D9C
-
-@ This table contains bitmasks used for determining the animation that happens when the player lands on
-@ the ground after jumping over a ledge. Each entry corresponds to the gJumpLanding_MetatileFunctionPointers table.
- .align 2
-gJumpLanding_Bitmasks:: @ 8376028
- .4byte 0x00001000 @ Landing in tall grass
- .4byte 0x00002000 @ Landing in long grass
- .4byte 0x00004000 @ Landing on puddle
- .4byte 0x00008000 @ Landing on surfable water or underwater
- .4byte 0x00004000 @ Landing on shallow flowing water
- .4byte 0x00010000 @ Landing on any other type of ground
-
.align 2
gUnknown_08376040:: @ 8376040
.4byte MetatileBehavior_IsJumpSouth