diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/include/battle.h b/include/battle.h index 4bcdfa6a9..27ed57045 100644 --- a/include/battle.h +++ b/include/battle.h @@ -549,7 +549,7 @@ extern u8 gBattleTextBuff1[]; //function declarations of buffer emits void EmitGetAttributes(u8 buffID, u8 request, u8 c); //0x0 void Emitcmd1(u8 a, u8 b, u8 c); //0x1 -void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2 +void EmitSetMonData(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2 void EmitSendOutPoke(u8 a, u8 b, u8 c); //0x5 void EmitReturnPokeToBall(u8 a, u8 b); //0x6 void EmitTrainerSlide(u8 a); //0x8 @@ -644,21 +644,14 @@ bool8 TryRunFromBattle(u8 bank); void sub_8012324(void); void SwapTurnOrder(u8, u8); u8 GetWhoStrikesFirst(u8, u8, u8); -void sub_80155A4(); -void CancelMultiTurnMoves(u8 bank); -void PrepareStringBattle(); -void sub_80156DC(); -void sub_80157C4(u8 index); // asm/battle_3.o u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); u8 UpdateTurnCounters(void); u8 TurnBasedEffects(void); -u8 sub_80170DC(); u8 HandleFaintedMonActions(); u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 move); u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -void b_clear_atk_up_if_hit_flag_unless_enraged(void); u8 GetMoveTarget(u16 move, u8 useMoveTarget); // asm/battle_4.o |