diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 9 | ||||
-rw-r--r-- | include/battle_util.h | 29 | ||||
-rw-r--r-- | include/constants/battle_constants.h | 13 |
3 files changed, 43 insertions, 8 deletions
diff --git a/include/battle.h b/include/battle.h index 4bcdfa6a9..27ed57045 100644 --- a/include/battle.h +++ b/include/battle.h @@ -549,7 +549,7 @@ extern u8 gBattleTextBuff1[]; //function declarations of buffer emits void EmitGetAttributes(u8 buffID, u8 request, u8 c); //0x0 void Emitcmd1(u8 a, u8 b, u8 c); //0x1 -void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2 +void EmitSetMonData(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2 void EmitSendOutPoke(u8 a, u8 b, u8 c); //0x5 void EmitReturnPokeToBall(u8 a, u8 b); //0x6 void EmitTrainerSlide(u8 a); //0x8 @@ -644,21 +644,14 @@ bool8 TryRunFromBattle(u8 bank); void sub_8012324(void); void SwapTurnOrder(u8, u8); u8 GetWhoStrikesFirst(u8, u8, u8); -void sub_80155A4(); -void CancelMultiTurnMoves(u8 bank); -void PrepareStringBattle(); -void sub_80156DC(); -void sub_80157C4(u8 index); // asm/battle_3.o u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); u8 UpdateTurnCounters(void); u8 TurnBasedEffects(void); -u8 sub_80170DC(); u8 HandleFaintedMonActions(); u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 move); u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -void b_clear_atk_up_if_hit_flag_unless_enraged(void); u8 GetMoveTarget(u16 move, u8 useMoveTarget); // asm/battle_4.o diff --git a/include/battle_util.h b/include/battle_util.h new file mode 100644 index 000000000..f47b00b2c --- /dev/null +++ b/include/battle_util.h @@ -0,0 +1,29 @@ +#ifndef GUARD_BATTLE_UTIL_H +#define GUARD_BATTLE_UTIL_H + +#define BS_GET_TARGET 0 +#define BS_GET_ATTACKER 1 +#define BS_GET_EFFECT_BANK 2 +#define BS_GET_SCRIPTING_BANK 10 +#define BS_GET_PLAYER1 11 +#define BS_GET_OPPONENT1 12 +#define BS_GET_PLAYER2 13 +#define BS_GET_OPPONENT2 14 + +void TryClearRageStatuses(void); +void BattleScriptPush(u8* BS_ptr); +void PressurePPLoseOnUsingImprision(u8 bankAtk); +void PressurePPLoseOnUsingPerishSong(u8 bankAtk); +void sub_80155A4(u8); +void CancelMultiTurnMoves(u8 bank); +bool8 WasUnableToUseMove(u8 bank); +void PrepareStringBattle(u16 stringId, u8 bank); +void ResetSentPokesToOpponentValue(void); +void sub_8015740(u8 bank); +void sub_80157C4(u8 bank); +bool8 HandleWishPerishSongOnTurnEnd(void); +void BattleScriptExecute(u8* BS_ptr); +void BattleScriptPushCursorAndCallback(u8* BS_ptr); +u8 IsMonDisobedient(void); + +#endif // GUARD_BATTLE_UTIL_H diff --git a/include/constants/battle_constants.h b/include/constants/battle_constants.h index 2b973b4d9..49768f33e 100644 --- a/include/constants/battle_constants.h +++ b/include/constants/battle_constants.h @@ -245,6 +245,19 @@ #define MSG_DISPLAY 0x7 #define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8 +#define BS_GET_TARGET 0 +#define BS_GET_ATTACKER 1 +#define BS_GET_EFFECT_BANK 2 +#define BS_GET_gBank1 3 +#define BS_GET_BANK_0 7 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_GET_SCRIPTING_BANK 10 +#define BS_GET_OPPONENT1 12 +#define BS_GET_PLAYER2 13 +#define BS_GET_OPPONENT2 14 + // status animation table #define B_ANIM_STATUS_PSN 0x0 #define B_ANIM_STATUS_CONFUSION 0x1 |