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Diffstat (limited to 'include/constants/battle_constants.h')
-rw-r--r-- | include/constants/battle_constants.h | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/include/constants/battle_constants.h b/include/constants/battle_constants.h new file mode 100644 index 000000000..f7efb0dfd --- /dev/null +++ b/include/constants/battle_constants.h @@ -0,0 +1,241 @@ +#ifndef GUARD_CONSTANTS_BATTLE_CONSTANTS_H +#define GUARD_CONSTANTS_BATTLE_CONSTANTS_H + +#define STATUS_SLEEP 0x7 +#define STATUS_POISON 0x8 +#define STATUS_BURN 0x10 +#define STATUS_FREEZE 0x20 +#define STATUS_PARALYSIS 0x40 +#define STATUS_TOXIC_POISON 0x80 +#define STATUS_TOXIC_COUNTER 0xF00 + +#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON)) +#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + +#define STATUS2_CONFUSION 0x00000007 +#define STATUS2_FLINCHED 0x00000008 +#define STATUS2_UPROAR 0x00000070 +#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200 +#define STATUS2_LOCK_CONFUSE 0x00000C00 +#define STATUS2_MULTIPLETURNS 0x00001000 +#define STATUS2_WRAPPED 0x0000E000 +#define STATUS2_INFATUATION 0x000F0000 +#define STATUS2_FOCUS_ENERGY 0x00100000 +#define STATUS2_TRANSFORMED 0x00200000 +#define STATUS2_RECHARGE 0x00400000 +#define STATUS2_RAGE 0x00800000 +#define STATUS2_SUBSTITUTE 0x01000000 +#define STATUS2_DESTINY_BOND 0x02000000 +#define STATUS2_ESCAPE_PREVENTION 0x04000000 +#define STATUS2_NIGHTMARE 0x08000000 +#define STATUS2_CURSED 0x10000000 +#define STATUS2_FORESIGHT 0x20000000 +#define STATUS2_DEFENSE_CURL 0x40000000 +#define STATUS2_TORMENT 0x80000000 + +#define STATUS3_LEECHSEED_BANK 0x3 +#define STATUS3_LEECHSEED 0x4 +#define STATUS3_ALWAYS_HITS 0x18 //two bits +#define STATUS3_PERISH_SONG 0x20 +#define STATUS3_ON_AIR 0x40 +#define STATUS3_UNDERGROUND 0x80 +#define STATUS3_MINIMIZED 0x100 +#define STATUS3_ROOTED 0x400 +#define STATUS3_CHARGED_UP 0x200 +#define STATUS3_YAWN 0x1800 //two bits +#define STATUS3_IMPRISIONED 0x2000 +#define STATUS3_GRUDGE 0x4000 +#define STATUS3_CANT_SCORE_A_CRIT 0x8000 +#define STATUS3_MUDSPORT 0x10000 +#define STATUS3_WATERSPORT 0x20000 +#define STATUS3_UNDERWATER 0x40000 +#define STATUS3_INTIMIDATE_POKES 0x80000 +#define STATUS3_TRACE 0x100000 + +#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)) + +#define HITMARKER_x10 0x00000010 +#define HITMARKER_x20 0x00000020 +#define HITMARKER_DESTINYBOND 0x00000040 +#define HITMARKER_NO_ANIMATIONS 0x00000080 +#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 +#define HITMARKER_NO_ATTACKSTRING 0x00000200 +#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 +#define HITMARKER_NO_PPDEDUCT 0x00000800 +#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 +#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 +#define HITMARKER_IGNORE_ON_AIR 0x00010000 +#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 +#define HITMARKER_IGNORE_UNDERWATER 0x00040000 +#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 +#define HITMARKER_x100000 0x00100000 +#define HITMARKER_x200000 0x00200000 +#define HITMARKER_x400000 0x00400000 +#define HITMARKER_x800000 0x00800000 +#define HITMARKER_GRUDGE 0x01000000 +#define HITMARKER_OBEYS 0x02000000 +#define HITMARKER_x8000000 0x08000000 +#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C)) +#define HITMARKER_UNK(bank) ((0x10000000 << bank)) + +#define MOVESTATUS_MISSED (1 << 0) +#define MOVESTATUS_SUPEREFFECTIVE (1 << 1) +#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2) +#define MOVESTATUS_NOTAFFECTED (1 << 3) +#define MOVESTATUS_ONEHITKO (1 << 4) +#define MOVESTATUS_FAILED (1 << 5) +#define MOVESTATUS_ENDURED (1 << 6) +#define MOVESTATUS_HUNGON (1 << 7) + +#define BATTLE_TYPE_DOUBLE 0x0001 +#define BATTLE_TYPE_LINK 0x0002 +#define BATTLE_TYPE_WILD 0x0004 +#define BATTLE_TYPE_TRAINER 0x0008 +#define BATTLE_TYPE_FIRST_BATTLE 0x0010 +#define BATTLE_TYPE_20 0x0020 +#define BATTLE_TYPE_MULTI 0x0040 +#define BATTLE_TYPE_SAFARI 0x0080 +#define BATTLE_TYPE_BATTLE_TOWER 0x0100 +#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 +#define BATTLE_TYPE_ROAMER 0x0400 +#define BATTLE_TYPE_EREADER_TRAINER 0x0800 +#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 +#define BATTLE_TYPE_LEGENDARY 0x2000 +#define BATTLE_TYPE_REGI 0x4000 +#define BATTLE_TYPE_LINK_DOUBLE (BATTLE_TYPE_MULTI | BATTLE_TYPE_TRAINER | BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE) + +#define SECRET_BASE_OPPONENT 0x400 + +#define BATTLE_WON 0x1 +#define BATTLE_LOST 0x2 +#define BATTLE_DREW 0x3 +#define BATTLE_RAN 0x4 +#define BATTLE_PLAYER_TELEPORTED 0x5 +#define BATTLE_POKE_FLED 0x6 +#define BATTLE_CAUGHT 0x7 +#define BATTLE_OUT_OF_BALLS 0x8 +#define BATTLE_OPPONENT_TELEPORTED 0xA + +#define SIDE_STATUS_REFLECT (1 << 0) +#define SIDE_STATUS_LIGHTSCREEN (1 << 1) +#define SIDE_STATUS_X4 (1 << 2) +#define SIDE_STATUS_SPIKES (1 << 4) +#define SIDE_STATUS_SAFEGUARD (1 << 5) +#define SIDE_STATUS_FUTUREATTACK (1 << 6) +#define SIDE_STATUS_MIST (1 << 8) +#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) + +#define TARGET_SELECTED_POKEMON 0 +#define TARGET_SPECIAL (1 << 0) +#define TARGET_UNK2 (1 << 1) +#define TARGET_RANDOM (1 << 2) +#define TARGET_BOTH_ENEMIES (1 << 3) +#define TARGET_USER (1 << 4) +#define TARGET_ALL_EXCEPT_USER (1 << 5) +#define TARGET_ENEMY_SIDE (1 << 6) + +#define F_MAKES_CONTACT (1 << 0) +#define F_AFFECTED_BY_PROTECT (1 << 1) +#define F_AFFECTED_BY_MAGIC_COAT (1 << 2) +#define F_AFFECTED_BY_SNATCH (1 << 3) +#define F_MIRROR_MOVE_COMPATIBLE (1 << 4) +#define F_AFFECTED_BY_KINGS_ROCK (1 << 5) + +#define AI_ACTION_DONE 0x0001 +#define AI_ACTION_FLEE 0x0002 +#define AI_ACTION_WATCH 0x0004 +#define AI_ACTION_DO_NOT_ATTACK 0x0008 +#define AI_ACTION_UNK5 0x0010 +#define AI_ACTION_UNK6 0x0020 +#define AI_ACTION_UNK7 0x0040 +#define AI_ACTION_UNK8 0x0080 + +#define ABILITYEFFECT_ON_SWITCHIN 0x0 +#define ABILITYEFFECT_ENDTURN 0x1 +#define ABILITYEFFECT_MOVES_BLOCK 0x2 +#define ABILITYEFFECT_ABSORBING 0x3 +#define ABILITYEFFECT_CONTACT 0x4 +#define ABILITYEFFECT_IMMUNITY 0x5 +#define ABILITYEFFECT_FORECAST 0x6 +#define ABILITYEFFECT_SYNCHRONIZE 0x7 +#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 +#define ABILITYEFFECT_INTIMIDATE1 0x9 +#define ABILITYEFFECT_INTIMIDATE2 0xA +#define ABILITYEFFECT_TRACE 0xB +#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC +#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD +#define ABILITYEFFECT_FIELD_SPORT 0xE +#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF +#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10 +#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 +#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 +#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 + +#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) + +#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)) + +#define MAX_TRAINER_ITEMS 4 +#define MAX_MON_MOVES 4 +#define MAX_BANKS_BATTLE 4 + +#define WEATHER_RAIN_TEMPORARY (1 << 0) +#define WEATHER_RAIN_DOWNPOUR (1 << 1) +#define WEATHER_RAIN_PERMANENT (1 << 2) +#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)) +#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) +#define WEATHER_SANDSTORM_PERMANENT (1 << 4) +#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)) +#define WEATHER_SUN_TEMPORARY (1 << 5) +#define WEATHER_SUN_PERMANENT (1 << 6) +#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)) +#define WEATHER_HAIL (1 << 7) + +// status animation table +#define B_ANIM_STATUS_PSN 0x0 +#define B_ANIM_STATUS_CONFUSION 0x1 +#define B_ANIM_STATUS_BRN 0x2 +#define B_ANIM_STATUS_INFATUATION 0x3 +#define B_ANIM_STATUS_SLP 0x4 +#define B_ANIM_STATUS_PRZ 0x5 +#define B_ANIM_STATUS_FRZ 0x6 +#define B_ANIM_STATUS_CURSED 0x7 +#define B_ANIM_STATUS_NIGHTMARE 0x8 +#define B_ANIM_STATUS_WRAPPED 0x9 + +// general animation table +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_POKEBLOCK_THROW 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_DOOM_DESIRE_HIT 0x13 +#define B_ANIM_FOCUS_PUNCH_SET_UP 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 + +// special animation table +#define B_ANIM_LVL_UP 0x0 +#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 +#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 +#define B_ANIM_BALL_THROW 0x3 +#define B_ANIM_SAFARI_BALL_THROW 0x4 +#define B_ANIM_SUBSTITUTE_TO_MON 0x5 +#define B_ANIM_MON_TO_SUBSTITUTE 0x6 + +#endif // GUARD_CONSTANTS_BATTLE_CONSTANTS_H |