diff options
Diffstat (limited to 'include/constants')
| -rw-r--r-- | include/constants/battle_anim.h | 393 | ||||
| -rw-r--r-- | include/constants/songs.h | 15 | 
2 files changed, 408 insertions, 0 deletions
| diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index c173a8730..687ff15d5 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -1,9 +1,402 @@  #ifndef GUARD_BATTLEANIM_CONSTANTS_H  #define GUARD_BATTLEANIM_CONSTANTS_H +#define ANIM_SPRITE_INDEX_COUNT 8 +#define ANIM_ARGS_COUNT 8 + +// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. +#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START)) + +// Particle ids. +#define ANIM_SPRITES_START 10000 + +#define ANIM_TAG_BONE                       (ANIM_SPRITES_START + 0)    +#define ANIM_TAG_SPARK                      (ANIM_SPRITES_START + 1)    +#define ANIM_TAG_PENCIL                     (ANIM_SPRITES_START + 2)    +#define ANIM_TAG_AIR_WAVE                   (ANIM_SPRITES_START + 3)    +#define ANIM_TAG_UNUSED_ORB                 (ANIM_SPRITES_START + 4)    +#define ANIM_TAG_SWORD                      (ANIM_SPRITES_START + 5)    +#define ANIM_TAG_SEED                       (ANIM_SPRITES_START + 6)    +#define ANIM_TAG_UNUSED_EXPLOSION           (ANIM_SPRITES_START + 7)    +#define ANIM_TAG_UNUSED_PINK_ORB            (ANIM_SPRITES_START + 8)    +#define ANIM_TAG_GUST                       (ANIM_SPRITES_START + 9)    +#define ANIM_TAG_ICE_CUBE                   (ANIM_SPRITES_START + 10)   +#define ANIM_TAG_SPARK_2                    (ANIM_SPRITES_START + 11)   +#define ANIM_TAG_UNUSED_ORANGE              (ANIM_SPRITES_START + 12)   +#define ANIM_TAG_YELLOW_BALL                (ANIM_SPRITES_START + 13)   +#define ANIM_TAG_LOCK_ON                    (ANIM_SPRITES_START + 14)   +#define ANIM_TAG_TIED_BAG                   (ANIM_SPRITES_START + 15)   +#define ANIM_TAG_BLACK_SMOKE                (ANIM_SPRITES_START + 16)   +#define ANIM_TAG_BLACK_BALL                 (ANIM_SPRITES_START + 17)   +#define ANIM_TAG_CONVERSION                 (ANIM_SPRITES_START + 18)   +#define ANIM_TAG_UNUSED_GLASS               (ANIM_SPRITES_START + 19)   +#define ANIM_TAG_HORN_HIT                   (ANIM_SPRITES_START + 20)   +#define ANIM_TAG_UNUSED_HIT                 (ANIM_SPRITES_START + 21)   +#define ANIM_TAG_UNUSED_HIT_2               (ANIM_SPRITES_START + 22)   +#define ANIM_TAG_UNUSED_BLUE_SHARDS         (ANIM_SPRITES_START + 23)   +#define ANIM_TAG_UNUSED_CLOSING_EYE         (ANIM_SPRITES_START + 24)   +#define ANIM_TAG_UNUSED_WAVING_HAND         (ANIM_SPRITES_START + 25)   +#define ANIM_TAG_UNUSED_HIT_DUPLICATE       (ANIM_SPRITES_START + 26)   +#define ANIM_TAG_LEER                       (ANIM_SPRITES_START + 27)   +#define ANIM_TAG_UNUSED_BLUE_BURST          (ANIM_SPRITES_START + 28)   +#define ANIM_TAG_SMALL_EMBER                (ANIM_SPRITES_START + 29)   +#define ANIM_TAG_GRAY_SMOKE                 (ANIM_SPRITES_START + 30)   +#define ANIM_TAG_BLUE_STAR                  (ANIM_SPRITES_START + 31)   +#define ANIM_TAG_UNUSED_BUBBLE_BURST        (ANIM_SPRITES_START + 32)   +#define ANIM_TAG_FIRE                       (ANIM_SPRITES_START + 33)   +#define ANIM_TAG_UNUSED_SPINNING_FIRE       (ANIM_SPRITES_START + 34)   +#define ANIM_TAG_FIRE_PLUME                 (ANIM_SPRITES_START + 35)   +#define ANIM_TAG_UNUSED_LIGHTNING           (ANIM_SPRITES_START + 36)   +#define ANIM_TAG_LIGHTNING                  (ANIM_SPRITES_START + 37)   +#define ANIM_TAG_UNUSED_CLAW_SLASH          (ANIM_SPRITES_START + 38)   +#define ANIM_TAG_CLAW_SLASH                 (ANIM_SPRITES_START + 39)   +#define ANIM_TAG_UNUSED_SCRATCH             (ANIM_SPRITES_START + 40)   +#define ANIM_TAG_UNUSED_SCRATCH_2           (ANIM_SPRITES_START + 41)   +#define ANIM_TAG_UNUSED_BUBBLE_BURST_2      (ANIM_SPRITES_START + 42)   +#define ANIM_TAG_ICE_CHUNK                  (ANIM_SPRITES_START + 43)   +#define ANIM_TAG_UNUSED_GLASS_2             (ANIM_SPRITES_START + 44)   +#define ANIM_TAG_UNUSED_PINK_HEART          (ANIM_SPRITES_START + 45)   +#define ANIM_TAG_UNUSED_SAP_DRIP            (ANIM_SPRITES_START + 46)   +#define ANIM_TAG_UNUSED_SAP_DRIP_2          (ANIM_SPRITES_START + 47)   +#define ANIM_TAG_SPARKLE_1                  (ANIM_SPRITES_START + 48)   +#define ANIM_TAG_SPARKLE_2                  (ANIM_SPRITES_START + 49)   +#define ANIM_TAG_HUMANOID_FOOT              (ANIM_SPRITES_START + 50)   +#define ANIM_TAG_UNUSED_MONSTER_FOOT        (ANIM_SPRITES_START + 51)   +#define ANIM_TAG_UNUSED_HUMANOID_HAND       (ANIM_SPRITES_START + 52)   +#define ANIM_TAG_NOISE_LINE                 (ANIM_SPRITES_START + 53)   +#define ANIM_TAG_UNUSED_YELLOW_UNK          (ANIM_SPRITES_START + 54)   +#define ANIM_TAG_UNUSED_RED_FIST            (ANIM_SPRITES_START + 55)   +#define ANIM_TAG_SLAM_HIT                   (ANIM_SPRITES_START + 56)   +#define ANIM_TAG_UNUSED_RING                (ANIM_SPRITES_START + 57)   +#define ANIM_TAG_ROCKS                      (ANIM_SPRITES_START + 58)   +#define ANIM_TAG_UNUSED_Z                   (ANIM_SPRITES_START + 59)   +#define ANIM_TAG_UNUSED_YELLOW_UNK_2        (ANIM_SPRITES_START + 60)   +#define ANIM_TAG_UNUSED_AIR_SLASH           (ANIM_SPRITES_START + 61)   +#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)   +#define ANIM_TAG_LEAF                       (ANIM_SPRITES_START + 63)   +#define ANIM_TAG_FINGER                     (ANIM_SPRITES_START + 64)   +#define ANIM_TAG_POISON_POWDER              (ANIM_SPRITES_START + 65)   +#define ANIM_TAG_UNUSED_BROWN_TRIANGLE      (ANIM_SPRITES_START + 66)   +#define ANIM_TAG_SLEEP_POWDER               (ANIM_SPRITES_START + 67)   +#define ANIM_TAG_STUN_SPORE                 (ANIM_SPRITES_START + 68)   +#define ANIM_TAG_UNUSED_POWDER              (ANIM_SPRITES_START + 69)   +#define ANIM_TAG_SPARKLE_3                  (ANIM_SPRITES_START + 70)   +#define ANIM_TAG_SPARKLE_4                  (ANIM_SPRITES_START + 71)   +#define ANIM_TAG_MUSIC_NOTES                (ANIM_SPRITES_START + 72)   +#define ANIM_TAG_DUCK                       (ANIM_SPRITES_START + 73)   +#define ANIM_TAG_MUD_SAND                   (ANIM_SPRITES_START + 74)   +#define ANIM_TAG_ALERT                      (ANIM_SPRITES_START + 75)   +#define ANIM_TAG_UNUSED_BLUE_FLAMES         (ANIM_SPRITES_START + 76)   +#define ANIM_TAG_UNUSED_BLUE_FLAMES_2       (ANIM_SPRITES_START + 77)   +#define ANIM_TAG_UNUSED_SHOCK               (ANIM_SPRITES_START + 78)   +#define ANIM_TAG_SHOCK                      (ANIM_SPRITES_START + 79)   +#define ANIM_TAG_UNUSED_BELL                (ANIM_SPRITES_START + 80)   +#define ANIM_TAG_UNUSED_PINK_GLOVE          (ANIM_SPRITES_START + 81)   +#define ANIM_TAG_UNUSED_BLUE_LINES          (ANIM_SPRITES_START + 82)   +#define ANIM_TAG_UNUSED_IMPACT              (ANIM_SPRITES_START + 83)   +#define ANIM_TAG_UNUSED_IMPACT_2            (ANIM_SPRITES_START + 84)   +#define ANIM_TAG_UNUSED_RETICLE             (ANIM_SPRITES_START + 85)   +#define ANIM_TAG_BREATH                     (ANIM_SPRITES_START + 86)   +#define ANIM_TAG_ANGER                      (ANIM_SPRITES_START + 87)   +#define ANIM_TAG_UNUSED_SNOWBALL            (ANIM_SPRITES_START + 88)   +#define ANIM_TAG_UNUSED_VINE                (ANIM_SPRITES_START + 89)   +#define ANIM_TAG_UNUSED_SWORD               (ANIM_SPRITES_START + 90)   +#define ANIM_TAG_UNUSED_CLAPPING            (ANIM_SPRITES_START + 91)   +#define ANIM_TAG_UNUSED_RED_TUBE            (ANIM_SPRITES_START + 92)   +#define ANIM_TAG_AMNESIA                    (ANIM_SPRITES_START + 93)   +#define ANIM_TAG_UNUSED_STRING              (ANIM_SPRITES_START + 94)   +#define ANIM_TAG_UNUSED_PENCIL              (ANIM_SPRITES_START + 95)   +#define ANIM_TAG_UNUSED_PETAL               (ANIM_SPRITES_START + 96)   +#define ANIM_TAG_BENT_SPOON                 (ANIM_SPRITES_START + 97)   +#define ANIM_TAG_UNUSED_WEB                 (ANIM_SPRITES_START + 98)   +#define ANIM_TAG_MILK_BOTTLE                (ANIM_SPRITES_START + 99)   +#define ANIM_TAG_COIN                       (ANIM_SPRITES_START + 100)  +#define ANIM_TAG_UNUSED_CRACKED_EGG         (ANIM_SPRITES_START + 101)  +#define ANIM_TAG_UNUSED_HATCHED_EGG         (ANIM_SPRITES_START + 102)  +#define ANIM_TAG_UNUSED_FRESH_EGG           (ANIM_SPRITES_START + 103)  +#define ANIM_TAG_UNUSED_FANGS               (ANIM_SPRITES_START + 104)  +#define ANIM_TAG_UNUSED_EXPLOSION_2         (ANIM_SPRITES_START + 105)  +#define ANIM_TAG_UNUSED_EXPLOSION_3         (ANIM_SPRITES_START + 106)  +#define ANIM_TAG_UNUSED_WATER_DROPLET       (ANIM_SPRITES_START + 107)  +#define ANIM_TAG_UNUSED_WATER_DROPLET_2     (ANIM_SPRITES_START + 108)  +#define ANIM_TAG_UNUSED_SEED                (ANIM_SPRITES_START + 109)  +#define ANIM_TAG_UNUSED_SPROUT              (ANIM_SPRITES_START + 110)  +#define ANIM_TAG_UNUSED_RED_WAND            (ANIM_SPRITES_START + 111)  +#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK    (ANIM_SPRITES_START + 112)  +#define ANIM_TAG_UNUSED_WATER_COLUMN        (ANIM_SPRITES_START + 113)  +#define ANIM_TAG_UNUSED_MUD_UNK             (ANIM_SPRITES_START + 114)  +#define ANIM_TAG_RAIN_DROPS                 (ANIM_SPRITES_START + 115)  +#define ANIM_TAG_UNUSED_FURY_SWIPES         (ANIM_SPRITES_START + 116)  +#define ANIM_TAG_UNUSED_VINE_2              (ANIM_SPRITES_START + 117)  +#define ANIM_TAG_UNUSED_TEETH               (ANIM_SPRITES_START + 118)  +#define ANIM_TAG_UNUSED_BONE                (ANIM_SPRITES_START + 119)  +#define ANIM_TAG_UNUSED_WHITE_BAG           (ANIM_SPRITES_START + 120)  +#define ANIM_TAG_UNUSED_UNKNOWN             (ANIM_SPRITES_START + 121)  +#define ANIM_TAG_UNUSED_PURPLE_CORAL        (ANIM_SPRITES_START + 122)  +#define ANIM_TAG_UNUSED_PURPLE_DROPLET      (ANIM_SPRITES_START + 123)  +#define ANIM_TAG_UNUSED_SHOCK_2             (ANIM_SPRITES_START + 124)  +#define ANIM_TAG_UNUSED_CLOSING_EYE_2       (ANIM_SPRITES_START + 125)  +#define ANIM_TAG_UNUSED_METAL_BALL          (ANIM_SPRITES_START + 126)  +#define ANIM_TAG_UNUSED_MONSTER_DOLL        (ANIM_SPRITES_START + 127)  +#define ANIM_TAG_UNUSED_WHIRLWIND           (ANIM_SPRITES_START + 128)  +#define ANIM_TAG_UNUSED_WHIRLWIND_2         (ANIM_SPRITES_START + 129)  +#define ANIM_TAG_UNUSED_EXPLOSION_4         (ANIM_SPRITES_START + 130)  +#define ANIM_TAG_UNUSED_EXPLOSION_5         (ANIM_SPRITES_START + 131)  +#define ANIM_TAG_UNUSED_TONGUE              (ANIM_SPRITES_START + 132)  +#define ANIM_TAG_UNUSED_SMOKE               (ANIM_SPRITES_START + 133)  +#define ANIM_TAG_UNUSED_SMOKE_2             (ANIM_SPRITES_START + 134)  +#define ANIM_TAG_IMPACT                     (ANIM_SPRITES_START + 135)  +#define ANIM_TAG_CIRCLE_IMPACT              (ANIM_SPRITES_START + 136)  +#define ANIM_TAG_SCRATCH                    (ANIM_SPRITES_START + 137)  +#define ANIM_TAG_CUT                        (ANIM_SPRITES_START + 138)  +#define ANIM_TAG_SHARP_TEETH                (ANIM_SPRITES_START + 139)  +#define ANIM_TAG_RAINBOW_RINGS              (ANIM_SPRITES_START + 140)  +#define ANIM_TAG_ICE_CRYSTALS               (ANIM_SPRITES_START + 141)  +#define ANIM_TAG_ICE_SPIKES                 (ANIM_SPRITES_START + 142)  +#define ANIM_TAG_HANDS_AND_FEET             (ANIM_SPRITES_START + 143)  +#define ANIM_TAG_MIST_CLOUD                 (ANIM_SPRITES_START + 144)  +#define ANIM_TAG_CLAMP                      (ANIM_SPRITES_START + 145)  +#define ANIM_TAG_BUBBLE                     (ANIM_SPRITES_START + 146)  +#define ANIM_TAG_ORBS                       (ANIM_SPRITES_START + 147)  +#define ANIM_TAG_WATER_IMPACT               (ANIM_SPRITES_START + 148)  +#define ANIM_TAG_WATER_ORB                  (ANIM_SPRITES_START + 149)  +#define ANIM_TAG_POISON_BUBBLE              (ANIM_SPRITES_START + 150)  +#define ANIM_TAG_TOXIC_BUBBLE               (ANIM_SPRITES_START + 151)  +#define ANIM_TAG_SPIKES                     (ANIM_SPRITES_START + 152)  +#define ANIM_TAG_HORN_HIT_2                 (ANIM_SPRITES_START + 153)  +#define ANIM_TAG_AIR_WAVE_2                 (ANIM_SPRITES_START + 154)  +#define ANIM_TAG_SMALL_BUBBLES              (ANIM_SPRITES_START + 155)  +#define ANIM_TAG_ROUND_SHADOW               (ANIM_SPRITES_START + 156)  +#define ANIM_TAG_SUNLIGHT                   (ANIM_SPRITES_START + 157)  +#define ANIM_TAG_SPORE                      (ANIM_SPRITES_START + 158)  +#define ANIM_TAG_FLOWER                     (ANIM_SPRITES_START + 159)  +#define ANIM_TAG_RAZOR_LEAF                 (ANIM_SPRITES_START + 160)  +#define ANIM_TAG_NEEDLE                     (ANIM_SPRITES_START + 161)  +#define ANIM_TAG_WHIRLWIND_LINES            (ANIM_SPRITES_START + 162)  +#define ANIM_TAG_GOLD_RING                  (ANIM_SPRITES_START + 163)  +#define ANIM_TAG_PURPLE_RING                (ANIM_SPRITES_START + 164)  +#define ANIM_TAG_BLUE_RING                  (ANIM_SPRITES_START + 165)  +#define ANIM_TAG_GREEN_LIGHT_WALL           (ANIM_SPRITES_START + 166)  +#define ANIM_TAG_BLUE_LIGHT_WALL            (ANIM_SPRITES_START + 167)  +#define ANIM_TAG_RED_LIGHT_WALL             (ANIM_SPRITES_START + 168)  +#define ANIM_TAG_GRAY_LIGHT_WALL            (ANIM_SPRITES_START + 169)  +#define ANIM_TAG_ORANGE_LIGHT_WALL          (ANIM_SPRITES_START + 170)  +#define ANIM_TAG_BLACK_BALL_2               (ANIM_SPRITES_START + 171)  +#define ANIM_TAG_PURPLE_GAS_CLOUD           (ANIM_SPRITES_START + 172)  +#define ANIM_TAG_SPARK_H                    (ANIM_SPRITES_START + 173)  +#define ANIM_TAG_YELLOW_STAR                (ANIM_SPRITES_START + 174)  +#define ANIM_TAG_LARGE_FRESH_EGG            (ANIM_SPRITES_START + 175)  +#define ANIM_TAG_SHADOW_BALL                (ANIM_SPRITES_START + 176)  +#define ANIM_TAG_LICK                       (ANIM_SPRITES_START + 177)  +#define ANIM_TAG_UNUSED_VOID_LINES          (ANIM_SPRITES_START + 178)  +#define ANIM_TAG_STRING                     (ANIM_SPRITES_START + 179)  +#define ANIM_TAG_STRING_DOT                 (ANIM_SPRITES_START + 180)  +#define ANIM_TAG_WEB                        (ANIM_SPRITES_START + 181)  +#define ANIM_TAG_UNUSED_LIGHTBULB           (ANIM_SPRITES_START + 182)  +#define ANIM_TAG_SLASH                      (ANIM_SPRITES_START + 183)  +#define ANIM_TAG_FOCUS_ENERGY               (ANIM_SPRITES_START + 184)  +#define ANIM_TAG_SPHERE_TO_CUBE             (ANIM_SPRITES_START + 185)  +#define ANIM_TAG_TENDRILS                   (ANIM_SPRITES_START + 186)  +#define ANIM_TAG_EYE                        (ANIM_SPRITES_START + 187)  +#define ANIM_TAG_WHITE_SHADOW               (ANIM_SPRITES_START + 188)  +#define ANIM_TAG_TEAL_ALERT                 (ANIM_SPRITES_START + 189)  +#define ANIM_TAG_OPENING_EYE                (ANIM_SPRITES_START + 190)  +#define ANIM_TAG_ROUND_WHITE_HALO           (ANIM_SPRITES_START + 191)  +#define ANIM_TAG_FANG_ATTACK                (ANIM_SPRITES_START + 192)  +#define ANIM_TAG_PURPLE_HAND_OUTLINE        (ANIM_SPRITES_START + 193)  +#define ANIM_TAG_MOON                       (ANIM_SPRITES_START + 194)  +#define ANIM_TAG_SPARKLE_5                  (ANIM_SPRITES_START + 195)  +#define ANIM_TAG_SPIRAL                     (ANIM_SPRITES_START + 196)  +#define ANIM_TAG_SNORE_Z                    (ANIM_SPRITES_START + 197)  +#define ANIM_TAG_EXPLOSION                  (ANIM_SPRITES_START + 198)  +#define ANIM_TAG_NAIL                       (ANIM_SPRITES_START + 199)  +#define ANIM_TAG_GHOSTLY_SPIRIT             (ANIM_SPRITES_START + 200)  +#define ANIM_TAG_WARM_ROCK                  (ANIM_SPRITES_START + 201)  +#define ANIM_TAG_BREAKING_EGG               (ANIM_SPRITES_START + 202)  +#define ANIM_TAG_THIN_RING                  (ANIM_SPRITES_START + 203)  +#define ANIM_TAG_UNUSED_PUNCH_IMPACT        (ANIM_SPRITES_START + 204)  +#define ANIM_TAG_BELL                       (ANIM_SPRITES_START + 205)  +#define ANIM_TAG_MUSIC_NOTES_2              (ANIM_SPRITES_START + 206)  +#define ANIM_TAG_SPEED_DUST                 (ANIM_SPRITES_START + 207)  +#define ANIM_TAG_TORN_METAL                 (ANIM_SPRITES_START + 208)  +#define ANIM_TAG_THOUGHT_BUBBLE             (ANIM_SPRITES_START + 209)  +#define ANIM_TAG_MAGENTA_HEART              (ANIM_SPRITES_START + 210)  +#define ANIM_TAG_ELECTRIC_ORBS              (ANIM_SPRITES_START + 211)  +#define ANIM_TAG_CIRCLE_OF_LIGHT            (ANIM_SPRITES_START + 212)  +#define ANIM_TAG_ELECTRICITY                (ANIM_SPRITES_START + 213)  +#define ANIM_TAG_FINGER_2                   (ANIM_SPRITES_START + 214)  +#define ANIM_TAG_MOVEMENT_WAVES             (ANIM_SPRITES_START + 215)  +#define ANIM_TAG_RED_HEART                  (ANIM_SPRITES_START + 216)  +#define ANIM_TAG_RED_ORB                    (ANIM_SPRITES_START + 217)  +#define ANIM_TAG_EYE_SPARKLE                (ANIM_SPRITES_START + 218)  +#define ANIM_TAG_PINK_HEART                 (ANIM_SPRITES_START + 219)  +#define ANIM_TAG_ANGEL                      (ANIM_SPRITES_START + 220)  +#define ANIM_TAG_DEVIL                      (ANIM_SPRITES_START + 221)  +#define ANIM_TAG_SWIPE                      (ANIM_SPRITES_START + 222)  +#define ANIM_TAG_ROOTS                      (ANIM_SPRITES_START + 223)  +#define ANIM_TAG_ITEM_BAG                   (ANIM_SPRITES_START + 224)  +#define ANIM_TAG_JAGGED_MUSIC_NOTE          (ANIM_SPRITES_START + 225)  +#define ANIM_TAG_POKEBALL                   (ANIM_SPRITES_START + 226)  +#define ANIM_TAG_SPOTLIGHT                  (ANIM_SPRITES_START + 227)  +#define ANIM_TAG_LETTER_Z                   (ANIM_SPRITES_START + 228)  +#define ANIM_TAG_RAPID_SPIN                 (ANIM_SPRITES_START + 229)  +#define ANIM_TAG_TRI_FORCE_TRIANGLE         (ANIM_SPRITES_START + 230)  +#define ANIM_TAG_WISP_ORB                   (ANIM_SPRITES_START + 231)  +#define ANIM_TAG_WISP_FIRE                  (ANIM_SPRITES_START + 232)  +#define ANIM_TAG_GOLD_STARS                 (ANIM_SPRITES_START + 233)  +#define ANIM_TAG_ECLIPSING_ORB              (ANIM_SPRITES_START + 234)  +#define ANIM_TAG_GRAY_ORB                   (ANIM_SPRITES_START + 235)  +#define ANIM_TAG_BLUE_ORB                   (ANIM_SPRITES_START + 236)  +#define ANIM_TAG_RED_ORB_2                  (ANIM_SPRITES_START + 237)  +#define ANIM_TAG_PINK_PETAL                 (ANIM_SPRITES_START + 238)  +#define ANIM_TAG_PAIN_SPLIT                 (ANIM_SPRITES_START + 239)  +#define ANIM_TAG_CONFETTI                   (ANIM_SPRITES_START + 240)  +#define ANIM_TAG_GREEN_STAR                 (ANIM_SPRITES_START + 241)  +#define ANIM_TAG_PINK_CLOUD                 (ANIM_SPRITES_START + 242)  +#define ANIM_TAG_SWEAT_DROP                 (ANIM_SPRITES_START + 243)  +#define ANIM_TAG_GUARD_RING                 (ANIM_SPRITES_START + 244)  +#define ANIM_TAG_PURPLE_SCRATCH             (ANIM_SPRITES_START + 245)  +#define ANIM_TAG_PURPLE_SWIPE               (ANIM_SPRITES_START + 246)  +#define ANIM_TAG_TAG_HAND                   (ANIM_SPRITES_START + 247)  +#define ANIM_TAG_SMALL_RED_EYE              (ANIM_SPRITES_START + 248)  +#define ANIM_TAG_HOLLOW_ORB                 (ANIM_SPRITES_START + 249)  +#define ANIM_TAG_X_SIGN                     (ANIM_SPRITES_START + 250)  +#define ANIM_TAG_BLUEGREEN_ORB              (ANIM_SPRITES_START + 251)  +#define ANIM_TAG_PAW_PRINT                  (ANIM_SPRITES_START + 252)  +#define ANIM_TAG_PURPLE_FLAME               (ANIM_SPRITES_START + 253)  +#define ANIM_TAG_RED_BALL                   (ANIM_SPRITES_START + 254)  +#define ANIM_TAG_SMELLINGSALT_EFFECT        (ANIM_SPRITES_START + 255)  +#define ANIM_TAG_METEOR                     (ANIM_SPRITES_START + 256)  +#define ANIM_TAG_FLAT_ROCK                  (ANIM_SPRITES_START + 257)  +#define ANIM_TAG_MAGNIFYING_GLASS           (ANIM_SPRITES_START + 258)  +#define ANIM_TAG_BROWN_ORB                  (ANIM_SPRITES_START + 259)  +#define ANIM_TAG_METAL_SOUND_WAVES          (ANIM_SPRITES_START + 260)  +#define ANIM_TAG_FLYING_DIRT                (ANIM_SPRITES_START + 261)  +#define ANIM_TAG_ICICLE_SPEAR               (ANIM_SPRITES_START + 262)  +#define ANIM_TAG_HAIL                       (ANIM_SPRITES_START + 263)  +#define ANIM_TAG_GLOWY_RED_ORB              (ANIM_SPRITES_START + 264)  +#define ANIM_TAG_GLOWY_GREEN_ORB            (ANIM_SPRITES_START + 265)  +#define ANIM_TAG_GREEN_SPIKE                (ANIM_SPRITES_START + 266)  +#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT      (ANIM_SPRITES_START + 267)  +#define ANIM_TAG_GLOWY_BLUE_ORB             (ANIM_SPRITES_START + 268)  +#define ANIM_TAG_UNUSED_RED_BRICK           (ANIM_SPRITES_START + 269)  +#define ANIM_TAG_WHITE_FEATHER              (ANIM_SPRITES_START + 270)  +#define ANIM_TAG_SPARKLE_6                  (ANIM_SPRITES_START + 271)  +#define ANIM_TAG_SPLASH                     (ANIM_SPRITES_START + 272)  +#define ANIM_TAG_SWEAT_BEAD                 (ANIM_SPRITES_START + 273)  +#define ANIM_TAG_UNUSED_GEM_1               (ANIM_SPRITES_START + 274)  +#define ANIM_TAG_UNUSED_GEM_2               (ANIM_SPRITES_START + 275)  +#define ANIM_TAG_UNUSED_GEM_3               (ANIM_SPRITES_START + 276)  +#define ANIM_TAG_SLAM_HIT_2                 (ANIM_SPRITES_START + 277)  +#define ANIM_TAG_RECYCLE                    (ANIM_SPRITES_START + 278)  +#define ANIM_TAG_UNUSED_RED_PARTICLES       (ANIM_SPRITES_START + 279)  +#define ANIM_TAG_PROTECT                    (ANIM_SPRITES_START + 280)  +#define ANIM_TAG_DIRT_MOUND                 (ANIM_SPRITES_START + 281)  +#define ANIM_TAG_SHOCK_3                    (ANIM_SPRITES_START + 282)  +#define ANIM_TAG_WEATHER_BALL               (ANIM_SPRITES_START + 283)  +#define ANIM_TAG_BIRD                       (ANIM_SPRITES_START + 284)  +#define ANIM_TAG_CROSS_IMPACT               (ANIM_SPRITES_START + 285)  +#define ANIM_TAG_SLASH_2                    (ANIM_SPRITES_START + 286)  +#define ANIM_TAG_WHIP_HIT                   (ANIM_SPRITES_START + 287)  +#define ANIM_TAG_BLUE_RING_2                (ANIM_SPRITES_START + 288)  + +// battlers  #define ANIM_BANK_ATTACKER    0  #define ANIM_BANK_TARGET      1  #define ANIM_BANK_ATK_PARTNER 2  #define ANIM_BANK_DEF_PARTNER 3 +// move background ids +#define BG_DARK_ 0 // the same as BG_DARK but is unused +#define BG_DARK 1 +#define BG_GHOST 2 +#define BG_PSYCHIC 3 +#define BG_IMPACT_OPPONENT 4 +#define BG_IMPACT_PLAYER 5 +#define BG_IMPACT_CONTESTS 6 +#define BG_DRILL 7 +#define BG_DRILL_CONTESTS 8 +#define BG_HIGHSPEED_OPPONENT 9 +#define BG_HIGHSPEED_PLAYER 10 +#define BG_THUNDER 11 +#define BG_GUILLOTINE_OPPONENT 12 +#define BG_GUILLOTINE_PLAYER 13 +#define BG_GUILLOTINE_CONTESTS 14 +#define BG_ICE 15 +#define BG_COSMIC 16 +#define BG_SEISMICTOSS_SKUUPPERCUT 17 +#define BG_FLYING 18 +#define BG_FLYING_CONTESTS 19 +#define BG_AURORABEAM 20 +#define BG_FISSURE 21 +#define BG_BUG_OPPONENT 22 +#define BG_BUG_PLAYER 23 +#define BG_SOLARBEAM_OPPONENT 24 +#define BG_SOLARBEAM_PLAYER 25 +#define BG_SOLARBEAM_CONTESTS 26 + +// table ids for general animations +#define B_ANIM_CASTFORM_CHANGE          0x0 +#define B_ANIM_STATS_CHANGE             0x1 +#define B_ANIM_SUBSTITUTE_FADE          0x2 +#define B_ANIM_SUBSTITUTE_APPEAR        0x3 +#define B_ANIM_POKEBLOCK_THROW          0x4 +#define B_ANIM_ITEM_KNOCKOFF            0x5 +#define B_ANIM_TURN_TRAP                0x6 +#define B_ANIM_ITEM_EFFECT              0x7 +#define B_ANIM_SMOKEBALL_ESCAPE         0x8 +#define B_ANIM_HANGED_ON                0x9 +#define B_ANIM_RAIN_CONTINUES           0xA +#define B_ANIM_SUN_CONTINUES            0xB +#define B_ANIM_SANDSTORM_CONTINUES      0xC +#define B_ANIM_HAIL_CONTINUES           0xD +#define B_ANIM_LEECH_SEED_DRAIN         0xE +#define B_ANIM_MON_HIT                  0xF +#define B_ANIM_ITEM_STEAL               0x10 +#define B_ANIM_SNATCH_MOVE              0x11 +#define B_ANIM_FUTURE_SIGHT_HIT         0x12 +#define B_ANIM_DOOM_DESIRE_HIT          0x13 +#define B_ANIM_FOCUS_PUNCH_SETUP        0x14 +#define B_ANIM_INGRAIN_HEAL             0x15 +#define B_ANIM_WISH_HEAL                0x16 + +// special animations table +#define B_ANIM_LVL_UP                   0x0 +#define B_ANIM_SWITCH_OUT_PLAYER_MON    0x1 +#define B_ANIM_SWITCH_OUT_OPPONENT_MON  0x2 +#define B_ANIM_BALL_THROW               0x3 +#define B_ANIM_SAFARI_BALL_THROW        0x4 +#define B_ANIM_SUBSTITUTE_TO_MON        0x5 +#define B_ANIM_MON_TO_SUBSTITUTE        0x6 + +// status animation table +#define B_ANIM_STATUS_PSN               0x0 +#define B_ANIM_STATUS_CONFUSION         0x1 +#define B_ANIM_STATUS_BRN               0x2 +#define B_ANIM_STATUS_INFATUATION       0x3 +#define B_ANIM_STATUS_SLP               0x4 +#define B_ANIM_STATUS_PRZ               0x5 +#define B_ANIM_STATUS_FRZ               0x6 +#define B_ANIM_STATUS_CURSED            0x7 +#define B_ANIM_STATUS_NIGHTMARE         0x8 +#define B_ANIM_STATUS_WRAPPED           0x9 // does not actually exist + +// Most tasks return a value to gBattleAnimArgs[7]. +#define ARG_RET_ID 0x7 + +// Trapping Wrap-like moves end turn animation. +#define TRAP_ANIM_BIND 0 +#define TRAP_ANIM_WRAP 0 +#define TRAP_ANIM_FIRE_SPIN 1 +#define TRAP_ANIM_WHIRLPOOL 2 +#define TRAP_ANIM_CLAMP 3 +#define TRAP_ANIM_SAND_TOMB 4 + +// Weather defines for battle animation scripts. +#define ANIM_WEATHER_NONE 0 +#define ANIM_WEATHER_SUN 1 +#define ANIM_WEATHER_RAIN 2 +#define ANIM_WEATHER_SANDSTORM 3 +#define ANIM_WEATHER_HAIL 4 +  #endif diff --git a/include/constants/songs.h b/include/constants/songs.h index 45e3d335a..1fa0cee4c 100644 --- a/include/constants/songs.h +++ b/include/constants/songs.h @@ -1,6 +1,21 @@  #ifndef GUARD_CONSTANTS_SONGS_H  #define GUARD_CONSTANTS_SONGS_H +// stereo panning constants [0-255] +// +//          0 +//         .  . +//      .        . +// 192 .          . 63 +//     .          . +//      .        . +//         .  . +//          127 +//         +#define SOUND_PAN_TARGET        63 +#define SOUND_PAN_ATTACKER     192 +#define SOUND_PAN_ATTACKER_NEG -64 +  #define SE_STOP 0  #define SE_KAIFUKU 1            // Healing Item  #define SE_PC_LOGON 2           // PC Logon | 
