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-rw-r--r--include/contest.h271
1 files changed, 220 insertions, 51 deletions
diff --git a/include/contest.h b/include/contest.h
index 557b9e5c4..86a5ea4d7 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -13,13 +13,186 @@ enum
enum
{
CONTEST_EFFECT_HIGHLY_APPEALING,
- CONTEST_EFFECT_USER_MORE_STARTLED,
- CONTEST_EFFECT_APPEAL_ONLY_ONCE,
- CONTEST_EFFECT_REPEATABLE,
+ CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
+ CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES,
+ CONTEST_EFFECT_REPETITION_NOT_BORING,
CONTEST_EFFECT_AVOID_STARTLE_ONCE,
CONTEST_EFFECT_AVOID_STARTLE,
- CONTEST_EFFECT_AVOID_STARTLE_LITTLE,
- //...
+ CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY,
+ CONTEST_EFFECT_USER_LESS_EASILY_STARTLED,
+ CONTEST_EFFECT_STARTLE_FRONT_MON,
+ CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS,
+ CONTEST_EFFECT_STARTLE_PREV_MON,
+ CONTEST_EFFECT_STARTLE_PREV_MONS,
+ CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON,
+ CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
+ CONTEST_EFFECT_STARTLE_PREV_MON_2,
+ CONTEST_EFFECT_STARTLE_PREV_MONS_2,
+ CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION,
+ CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION,
+ CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
+ CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL,
+ CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL,
+ CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL,
+ CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL,
+ CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL,
+ CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL,
+ CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS,
+ CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS,
+ CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
+ CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION,
+ CONTEST_EFFECT_BETTER_IF_FIRST,
+ CONTEST_EFFECT_BETTER_IF_LAST,
+ CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES,
+ CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE,
+ CONTEST_EFFECT_BETTER_WHEN_LATER,
+ CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING,
+ CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
+ CONTEST_EFFECT_BETTER_IF_DIFF_TYPE,
+ CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL,
+ CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
+ CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION,
+ CONTEST_EFFECT_NEXT_APPEAL_EARLIER,
+ CONTEST_EFFECT_NEXT_APPEAL_LATER,
+ CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER,
+ CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER,
+ CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST,
+ CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS,
+ CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
+ CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
+};
+
+enum
+{
+ COMBO_STARTER_RAIN_DANCE = 1,
+ COMBO_STARTER_RAGE,
+ COMBO_STARTER_FOCUS_ENERGY,
+ COMBO_STARTER_HYPNOSIS,
+ COMBO_STARTER_ENDURE,
+ COMBO_STARTER_HORN_ATTACK,
+ COMBO_STARTER_SWORDS_DANCE,
+ COMBO_STARTER_STOCKPILE,
+ COMBO_STARTER_SUNNY_DAY,
+ COMBO_STARTER_REST,
+ COMBO_STARTER_VICE_GRIP,
+ COMBO_STARTER_DEFENSE_CURL,
+ COMBO_STARTER_CHARGE,
+ COMBO_STARTER_ROCK_THROW,
+ COMBO_STARTER_YAWN,
+ COMBO_STARTER_SCARY_FACE,
+ COMBO_STARTER_POWDER_SNOW,
+ COMBO_STARTER_LOCK_ON,
+ COMBO_STARTER_SOFT_BOILED,
+ COMBO_STARTER_MEAN_LOOK,
+ COMBO_STARTER_SCRATCH,
+ COMBO_STARTER_GROWTH,
+ COMBO_STARTER_HAIL,
+ COMBO_STARTER_SANDSTORM,
+ COMBO_STARTER_BELLY_DRUM,
+ COMBO_STARTER_MIND_READER,
+ COMBO_STARTER_DRAGON_BREATH,
+ COMBO_STARTER_DRAGON_RAGE,
+ COMBO_STARTER_DRAGON_DANCE,
+ COMBO_STARTER_SURF,
+ COMBO_STARTER_DIVE,
+ COMBO_STARTER_STRING_SHOT,
+ COMBO_STARTER_LEER,
+ COMBO_STARTER_TAUNT,
+ COMBO_STARTER_CHARM,
+ COMBO_STARTER_HARDEN,
+ COMBO_STARTER_SING,
+ COMBO_STARTER_EARTHQUAKE,
+ COMBO_STARTER_DOUBLE_TEAM,
+ COMBO_STARTER_CURSE,
+ COMBO_STARTER_SWEET_SCENT,
+ COMBO_STARTER_SLUDGE,
+ COMBO_STARTER_SLUDGE_BOMB,
+ COMBO_STARTER_THUNDER_PUNCH,
+ COMBO_STARTER_FIRE_PUNCH,
+ COMBO_STARTER_ICE_PUNCH,
+ COMBO_STARTER_PECK,
+ COMBO_STARTER_METAL_SOUND,
+ COMBO_STARTER_MUD_SPORT,
+ COMBO_STARTER_WATER_SPORT,
+ COMBO_STARTER_BONE_CLUB,
+ COMBO_STARTER_BONEMERANG,
+ COMBO_STARTER_BONE_RUSH,
+ COMBO_STARTER_SAND_ATTACK,
+ COMBO_STARTER_MUD_SLAP,
+ COMBO_STARTER_FAKE_OUT,
+ COMBO_STARTER_PSYCHIC,
+ COMBO_STARTER_KINESIS,
+ COMBO_STARTER_CONFUSION,
+ COMBO_STARTER_POUND,
+ COMBO_STARTER_SMOG,
+ COMBO_STARTER_CALM_MIND
+};
+
+enum
+{
+ CONTEST_STRING_MORE_CONSCIOUS,
+ CONTEST_STRING_NO_APPEAL,
+ CONTEST_STRING_SETTLE_DOWN,
+ CONTEST_STRING_OBLIVIOUS_TO_OTHERS,
+ CONTEST_STRING_LESS_AWARE,
+ CONTEST_STRING_STOPPED_CARING,
+ CONTEST_STRING_STARTLE_ATTEMPT,
+ CONTEST_STRING_DAZZLE_ATTEMPT,
+ CONTEST_STRING_JUDGE_LOOK_AWAY2,
+ CONTEST_STRING_UNNERVE_ATTEMPT,
+ CONTEST_STRING_NERVOUS,
+ CONTEST_STRING_UNNERVE_WAITING,
+ CONTEST_STRING_TAUNT_WELL,
+ CONTEST_STRING_REGAINED_FORM,
+ CONTEST_STRING_JAM_WELL,
+ CONTEST_STRING_HUSTLE_STANDOUT,
+ CONTEST_STRING_WORK_HARD_UNNOTICED,
+ CONTEST_STRING_WORK_BEFORE,
+ CONTEST_STRING_APPEAL_NOT_WELL,
+ CONTEST_STRING_WORK_PRECEDING,
+ CONTEST_STRING_APPEAL_NOT_WELL2,
+ CONTEST_STRING_APPEAL_NOT_SHOWN_WELL,
+ CONTEST_STRING_APPEAL_SLIGHTLY_WELL,
+ CONTEST_STRING_APPEAL_PRETTY_WELL,
+ CONTEST_STRING_APPEAL_EXCELLENTLY,
+ CONTEST_STRING_APPEAL_DUD,
+ CONTEST_STRING_APPEAL_NOT_VERY_WELL,
+ CONTEST_STRING_APPEAL_SLIGHTLY_WELL2,
+ CONTEST_STRING_APPEAL_PRETTY_WELL2,
+ CONTEST_STRING_APPEAL_VERY_WELL,
+ CONTEST_STRING_APPEAL_EXCELLENTLY2,
+ CONTEST_STRING_SAME_TYPE_GOOD,
+ CONTEST_STRING_DIFF_TYPE_GOOD,
+ CONTEST_STRING_STOOD_OUT_AS_MUCH,
+ CONTEST_STRING_NOT_AS_WELL,
+ CONTEST_STRING_CONDITION_ROSE,
+ CONTEST_STRING_HOT_STATUS,
+ CONTEST_STRING_MOVE_UP_LINE,
+ CONTEST_STRING_MOVE_BACK_LINE,
+ CONTEST_STRING_SCRAMBLE_ORDER,
+ CONTEST_STRING_JUDGE_EXPECTANTLY2,
+ CONTEST_STRING_WENT_OVER_WELL,
+ CONTEST_STRING_WENT_OVER_VERY_WELL,
+ CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY,
+ CONTEST_STRING_AVERT_GAZE,
+ CONTEST_STRING_AVOID_SEEING,
+ CONTEST_STRING_NOT_FAZED,
+ CONTEST_STRING_LITTLE_DISTRACTED,
+ CONTEST_STRING_ATTEMPT_STARTLE,
+ CONTEST_STRING_LOOKED_DOWN,
+ CONTEST_STRING_TURNED_BACK,
+ CONTEST_STRING_UTTER_CRY,
+ CONTEST_STRING_LEAPT_UP,
+ CONTEST_STRING_TRIPPED_OVER,
+ CONTEST_STRING_MESSED_UP2,
+ CONTEST_STRING_FAILED_TARGET_NERVOUS,
+ CONTEST_STRING_FAILED_ANYONE_NERVOUS,
+ CONTEST_STRING_IGNORED,
+ CONTEST_STRING_NO_CONDITION_IMPROVE,
+ CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL,
+ CONTEST_STRING_UNAFFECTED,
+ CONTEST_STRING_ATTRACTED_ATTENTION,
+ CONTEST_STRING_NONE = 255
};
struct ContestMove
@@ -156,51 +329,44 @@ struct ContestantStatus
/*0x0B*/ u8 unkB_0:2;
u8 unkB_2:2;
u8 moveRepeatCount:3;
- u8 unkB_7:1; // used a one-time move?
- /*0x0C*/ u8 unkC_0:1;
- u8 unkC_1:2;
- /*0x0D*/ s8 unkD;
- /*0x0E*/ u8 unkE;
- /*0x0F*/ u8 unkF;
- /*0x10*/ u8 unk10_0:1;
- u8 unk10_1:1;
- u8 unk10_2:1;
- u8 unk10_3:1;
- u8 unk10_4:2;
- u8 unk10_6:2;
- /*0x11*/ u8 unk11_0:2;
- u8 unk11_2:1;
- u8 unk11_3:1;
- u8 unk11_4:1;
- u8 unk11_5:1;
- /*0x12*/ u8 unk12;
- /*0x13*/ u8 unk13; // status action?
- /*0x14*/ u8 unk14;
+ u8 noMoreTurns:1; // used a one-time move?
+ /*0x0C*/ u8 nervous:1;
+ u8 numTurnsSkipped:2;
+ /*0x0D*/ s8 condition;
+ /*0x0E*/ u8 jam;
+ /*0x0F*/ u8 jamReduction;
+
+ // Flags set by move effect
+ /*0x10*/ u8 resistant:1;
+ u8 immune:1;
+ u8 moreEasilyStartled:1;
+ u8 usedRepeatableMove:1;
+ u8 conditionMod:2; // 1: just raised condition; 2: appeal greatly improved by condition
+ u8 turnOrderMod:2; // 1: defined; 2: random
+ /*0x11*/ u8 turnOrderModAction:2; // 1: made first; 2: made last; 3: made random
+ u8 turnSkipped:1;
+ u8 exploded:1;
+ u8 overrideCategoryExcitementMod:1;
+ u8 appealTripleCondition:1;
+
+ /*0x12*/ u8 jamSafetyCount;
+ /*0x13*/ u8 effectStringId; // status action?
+ /*0x14*/ u8 effectStringId2;
/*0x15*/ u8 disappointedRepeat:1;
u8 unk15_1:1;
u8 unk15_2:1;
u8 unk15_3:1;
- u8 unk15_4:1;
- u8 unk15_5:1;
+ u8 hasJudgesAttention:1;
+ u8 judgesAttentionWasRemoved:1;
u8 unk15_6:1;
/*0x16*/ u8 unk16;
/*0x17*/ u8 unk17;
/*0x18*/ u8 unk18;
- /*0x19*/ u8 unk19; // turn position
+ /*0x19*/ u8 nextTurnOrder; // turn position
/*0x1A*/ u8 attentionLevel; // How much the Pokemon "stood out"
/*0x1B*/ u8 unk1B;
};
-struct UnknownContestStruct3
-{
- u8 unk0;
- u8 unk1;
- //u8 unk2_0:1;
- //u8 unk2_1:1;
- u8 unk2; // maybe a bitfield
- u8 filler3;
-};
-
// possibly the same as UnknownContestStruct3?
struct UnknownContestStruct4
{
@@ -209,28 +375,24 @@ struct UnknownContestStruct4
u8 unk2_0:1;
u8 unk2_1:1;
u8 unk2_2:1;
- u8 filler3;
};
struct UnknownContestStruct5
{
s8 bits_0; // current move excitement?
- u8 bits_8:1;
- u8 bits_9:3;
- u8 bits_C:4;
+ u8 excitementFrozen:1;
+ u8 excitementFreezer:3;
s8 unk2;
- u8 filler3;
};
struct UnknownContestStruct7
{
- u8 unk0[4];
- u16 unk4;
- u16 unk6;
- u8 filler8[0xD-8];
- u8 unkD[4];
- u8 unk11;
- u8 filler12[2];
+ u8 turnOrder[4];
+ s16 jam;
+ s16 jam2;
+ u8 jamQueue[5];
+ u8 unnervedPokes[4];
+ u8 contestant;
};
struct UnknownContestStruct8
@@ -239,7 +401,6 @@ struct UnknownContestStruct8
u16 unk2;
u8 unk4_0:1;
u8 unk5;
- u8 filler6[2];
u32 unk8;
u32 unkC;
u32 unk10;
@@ -277,5 +438,13 @@ extern u16 gUnknown_02038688[4];
extern u8 gContestFinalStandings[4];
extern u8 gUnknown_02038696[4];
extern u8 gUnknown_0203869B;
+extern u16 gSpecialVar_ContestCategory;
+
+void SetContestantEffectStringID(u8 a, u8 b);
+void SetContestantEffectStringID2(u8 a, u8 b);
+void MakeContestantNervous(u8 p);
+bool8 Contest_IsMonsTurnDisabled(u8 a);
+bool8 sub_80B214C(u8 a);
+void SetStartledString(u8 a, u8 b);
#endif // GUARD_CONTEST_H