summaryrefslogtreecommitdiff
path: root/src/battle/anim/current.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/anim/current.c')
-rw-r--r--src/battle/anim/current.c82
1 files changed, 41 insertions, 41 deletions
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index 8547e9565..8621ca523 100644
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -8,8 +8,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gAnimVisualTaskCount;
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0;
@@ -362,9 +362,9 @@ void sub_80D648C(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[2];
@@ -411,11 +411,11 @@ static void sub_80D658C(struct Sprite *sprite)
void sub_80D65DC(struct Sprite *sprite)
{
- if (!gMain.inBattle || GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (!gMain.inBattle || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[0];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[3];
@@ -428,9 +428,9 @@ void sub_80D6658(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[3];
if (gBattleAnimArgs[7] & 0x8000)
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
if (!gMain.inBattle || GetBattlerSide(bank) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -478,8 +478,8 @@ void sub_80D679C(struct Sprite *sprite)
void sub_80D681C(u8 taskId)
{
- gTasks[taskId].data[0] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[0];
- gTasks[taskId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[1];
+ gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_80D6874;
}
@@ -813,13 +813,13 @@ void sub_80D6B3C(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
- task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
task->data[6] = gBattleAnimArgs[1];
@@ -904,13 +904,13 @@ void sub_80D6D18(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
@@ -921,13 +921,13 @@ void sub_80D6D70(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
sprite->pos2.x = gBattleAnimArgs[1];
@@ -939,12 +939,12 @@ void sub_80D6D70(struct Sprite *sprite)
void sub_80D6DD8(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[6] = GetAnimBattlerSpriteId(0);
sprite->data[7] = 16;
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->data[7] *= -1;
sprite->callback = sub_80D6E38;
@@ -977,8 +977,8 @@ void sub_80D6E9C(u8 taskId)
{
case 0:
task->data[15] = GetAnimBattlerSpriteId(0);
- task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
task->data[14] = -32;
task->data[13] = 2;
@@ -1033,19 +1033,19 @@ void sub_80D700C(u8 taskId)
switch(task->data[0])
{
case 0:
- task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1;
+ task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
switch (gBattleAnimArgs[0])
{
case 0:
- task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
task->data[4] = (task->data[1] * 128) + 120;
break;
case 4:
task->data[3] = 120 - (task->data[1] * 128);
- task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) - (task->data[1] * 32);
break;
default:
if ((gBattleAnimArgs[0] & 1) != 0)
@@ -1147,8 +1147,8 @@ void sub_80D727C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
StartSpriteAffineAnim(sprite, 2);
sprite->data[0]++;
break;
@@ -1166,10 +1166,10 @@ void sub_80D72DC(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
task->data[8] = 4;
- task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
task->data[9] = (task->data[10] - task->data[6]) / 5;
task->data[4] = 7;
task->data[5] = -1;
@@ -1290,15 +1290,15 @@ void sub_80D759C(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32;
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
task->data[14] = task->data[15];
while (task->data[14] > 16)
{
task->data[14] -= 32;
}
- task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- task->data[12] = GetBattlerSubpriority(gAnimBankTarget) - 2;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[12] = GetBattlerSubpriority(gBattleAnimTarget) - 2;
task->data[0]++;
break;
case 1: