diff options
Diffstat (limited to 'src/battle/anim/current.c')
-rw-r--r-- | src/battle/anim/current.c | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c index 8547e9565..8621ca523 100644 --- a/src/battle/anim/current.c +++ b/src/battle/anim/current.c @@ -8,8 +8,8 @@ #include "constants/songs.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u8 gAnimVisualTaskCount; extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0; @@ -362,9 +362,9 @@ void sub_80D648C(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[3]; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[2]; @@ -411,11 +411,11 @@ static void sub_80D658C(struct Sprite *sprite) void sub_80D65DC(struct Sprite *sprite) { - if (!gMain.inBattle || GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) + if (!gMain.inBattle || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[2]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2]; sprite->data[3] = gBattleAnimArgs[0]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[3]; @@ -428,9 +428,9 @@ void sub_80D6658(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[3]; if (gBattleAnimArgs[7] & 0x8000) - bank = gAnimBankTarget; + bank = gBattleAnimTarget; else - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; if (!gMain.inBattle || GetBattlerSide(bank) == B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; @@ -478,8 +478,8 @@ void sub_80D679C(struct Sprite *sprite) void sub_80D681C(u8 taskId) { - gTasks[taskId].data[0] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[0]; - gTasks[taskId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[1]; + gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0]; + gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].func = sub_80D6874; } @@ -813,13 +813,13 @@ void sub_80D6B3C(u8 taskId) if (gBattleAnimArgs[0] == 0) { - task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } else { - task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } task->data[6] = gBattleAnimArgs[1]; @@ -904,13 +904,13 @@ void sub_80D6D18(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } StoreSpriteCallbackInData(sprite, move_anim_8074EE0); @@ -921,13 +921,13 @@ void sub_80D6D70(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } sprite->pos2.x = gBattleAnimArgs[1]; @@ -939,12 +939,12 @@ void sub_80D6D70(struct Sprite *sprite) void sub_80D6DD8(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, 1); - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[6] = GetAnimBattlerSpriteId(0); sprite->data[7] = 16; - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) sprite->data[7] *= -1; sprite->callback = sub_80D6E38; @@ -977,8 +977,8 @@ void sub_80D6E9C(u8 taskId) { case 0: task->data[15] = GetAnimBattlerSpriteId(0); - task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { task->data[14] = -32; task->data[13] = 2; @@ -1033,19 +1033,19 @@ void sub_80D700C(u8 taskId) switch(task->data[0]) { case 0: - task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1; + task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; switch (gBattleAnimArgs[0]) { case 0: - task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); task->data[4] = (task->data[1] * 128) + 120; break; case 4: task->data[3] = 120 - (task->data[1] * 128); - task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32); + task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) - (task->data[1] * 32); break; default: if ((gBattleAnimArgs[0] & 1) != 0) @@ -1147,8 +1147,8 @@ void sub_80D727C(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); StartSpriteAffineAnim(sprite, 2); sprite->data[0]++; break; @@ -1166,10 +1166,10 @@ void sub_80D72DC(u8 taskId) switch (task->data[0]) { case 0: - task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); task->data[8] = 4; - task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); task->data[9] = (task->data[10] - task->data[6]) / 5; task->data[4] = 7; task->data[5] = -1; @@ -1290,15 +1290,15 @@ void sub_80D759C(u8 taskId) switch (task->data[0]) { case 0: - task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32; + task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32; task->data[14] = task->data[15]; while (task->data[14] > 16) { task->data[14] -= 32; } - task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - task->data[12] = GetBattlerSubpriority(gAnimBankTarget) - 2; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[12] = GetBattlerSubpriority(gBattleAnimTarget) - 2; task->data[0]++; break; case 1: |