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-rw-r--r--src/battle/anim/alert.c6
-rw-r--r--src/battle/anim/angel.c4
-rw-r--r--src/battle/anim/angel_kiss.c4
-rw-r--r--src/battle/anim/anger.c8
-rw-r--r--src/battle/anim/aurora.c10
-rw-r--r--src/battle/anim/beta_beat_up.c6
-rw-r--r--src/battle/anim/blow_kiss.c8
-rw-r--r--src/battle/anim/bottle.c8
-rw-r--r--src/battle/anim/brace.c12
-rw-r--r--src/battle/anim/breath.c12
-rw-r--r--src/battle/anim/bubble.c20
-rw-r--r--src/battle/anim/bug.c60
-rw-r--r--src/battle/anim/bullet.c8
-rw-r--r--src/battle/anim/copy_orb.c14
-rw-r--r--src/battle/anim/cube.c8
-rw-r--r--src/battle/anim/current.c82
-rw-r--r--src/battle/anim/curtain.c4
-rw-r--r--src/battle/anim/cyclone.c6
-rw-r--r--src/battle/anim/dark.c74
-rw-r--r--src/battle/anim/devil.c4
-rw-r--r--src/battle/anim/dragon.c38
-rw-r--r--src/battle/anim/draw.c16
-rw-r--r--src/battle/anim/energy_wave.c26
-rw-r--r--src/battle/anim/espeed.c10
-rw-r--r--src/battle/anim/evasion.c8
-rw-r--r--src/battle/anim/fang.c4
-rw-r--r--src/battle/anim/fight.c68
-rw-r--r--src/battle/anim/finger.c16
-rw-r--r--src/battle/anim/fire.c8
-rw-r--r--src/battle/anim/fire_2.c24
-rw-r--r--src/battle/anim/flash.c4
-rw-r--r--src/battle/anim/flying.c88
-rw-r--r--src/battle/anim/flying_hearts.c4
-rw-r--r--src/battle/anim/flying_path.c16
-rw-r--r--src/battle/anim/flying_petals.c10
-rw-r--r--src/battle/anim/ghost.c70
-rw-r--r--src/battle/anim/glitter.c8
-rw-r--r--src/battle/anim/grip.c8
-rw-r--r--src/battle/anim/ground.c50
-rw-r--r--src/battle/anim/grow.c4
-rw-r--r--src/battle/anim/guard.c12
-rw-r--r--src/battle/anim/guillotine.c8
-rw-r--r--src/battle/anim/heal.c4
-rw-r--r--src/battle/anim/heal_bell.c10
-rw-r--r--src/battle/anim/heart_1.c4
-rw-r--r--src/battle/anim/hidden_power_orbit.c14
-rw-r--r--src/battle/anim/homing.c12
-rw-r--r--src/battle/anim/hop.c16
-rw-r--r--src/battle/anim/hop_2.c10
-rw-r--r--src/battle/anim/ice.c122
-rw-r--r--src/battle/anim/kiss_fountain.c4
-rw-r--r--src/battle/anim/leaf.c26
-rw-r--r--src/battle/anim/love_bg.c4
-rw-r--r--src/battle/anim/lunge.c30
-rw-r--r--src/battle/anim/money.c12
-rw-r--r--src/battle/anim/moon.c4
-rw-r--r--src/battle/anim/musical.c18
-rw-r--r--src/battle/anim/noise.c6
-rw-r--r--src/battle/anim/normal.c114
-rw-r--r--src/battle/anim/note_rain.c4
-rw-r--r--src/battle/anim/note_spin.c4
-rw-r--r--src/battle/anim/orbit.c18
-rw-r--r--src/battle/anim/orbs.c36
-rw-r--r--src/battle/anim/osmose.c8
-rw-r--r--src/battle/anim/perceive.c4
-rw-r--r--src/battle/anim/poison.c20
-rw-r--r--src/battle/anim/powder.c4
-rw-r--r--src/battle/anim/psychic.c86
-rw-r--r--src/battle/anim/ring.c20
-rw-r--r--src/battle/anim/rock.c28
-rw-r--r--src/battle/anim/roots.c16
-rw-r--r--src/battle/anim/scan.c8
-rw-r--r--src/battle/anim/scary_face.c6
-rw-r--r--src/battle/anim/seed.c10
-rw-r--r--src/battle/anim/sfx.c14
-rw-r--r--src/battle/anim/shadow_enlarge.c4
-rw-r--r--src/battle/anim/shadow_minimize.c6
-rw-r--r--src/battle/anim/shield.c14
-rw-r--r--src/battle/anim/shimmer.c4
-rw-r--r--src/battle/anim/shock.c26
-rw-r--r--src/battle/anim/silhouette.c6
-rw-r--r--src/battle/anim/slash.c20
-rw-r--r--src/battle/anim/sleep.c6
-rw-r--r--src/battle/anim/slice.c30
-rw-r--r--src/battle/anim/sonic.c32
-rw-r--r--src/battle/anim/spit.c8
-rw-r--r--src/battle/anim/splash.c4
-rw-r--r--src/battle/anim/startle.c4
-rw-r--r--src/battle/anim/strike.c10
-rw-r--r--src/battle/anim/struggle.c12
-rw-r--r--src/battle/anim/switch.c4
-rw-r--r--src/battle/anim/sword.c4
-rw-r--r--src/battle/anim/tendrils.c4
-rw-r--r--src/battle/anim/thought.c8
-rw-r--r--src/battle/anim/thrashing.c6
-rw-r--r--src/battle/anim/thunder.c6
-rw-r--r--src/battle/anim/tile.c12
-rw-r--r--src/battle/anim/twinkle.c6
-rw-r--r--src/battle/anim/unused_1.c4
-rw-r--r--src/battle/anim/unused_2.c6
-rw-r--r--src/battle/anim/unused_3.c6
-rw-r--r--src/battle/anim/unused_5.c4
-rw-r--r--src/battle/anim/unused_6.c8
-rw-r--r--src/battle/anim/unused_7.c12
-rw-r--r--src/battle/anim/unused_8.c4
-rw-r--r--src/battle/anim/unused_9.c4
-rw-r--r--src/battle/anim/water.c12
-rw-r--r--src/battle/anim/whip.c8
-rw-r--r--src/battle/anim/wisp_fire.c14
-rw-r--r--src/battle/anim/wisp_orb.c14
-rw-r--r--src/battle/anim/withdraw.c10
111 files changed, 948 insertions, 948 deletions
diff --git a/src/battle/anim/alert.c b/src/battle/anim/alert.c
index f0d437627..13bdd997d 100644
--- a/src/battle/anim/alert.c
+++ b/src/battle/anim/alert.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CF610(struct Sprite* sprite);
@@ -47,7 +47,7 @@ void sub_80CF610(struct Sprite* sprite)
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->hFlip = 1;
if (gBattleAnimArgs[2] != 0)
diff --git a/src/battle/anim/angel.c b/src/battle/anim/angel.c
index 4121e3c70..787691e6d 100644
--- a/src/battle/anim/angel.c
+++ b/src/battle/anim/angel.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D2938(struct Sprite* sprite);
diff --git a/src/battle/anim/angel_kiss.c b/src/battle/anim/angel_kiss.c
index 1b395fded..e38c6f388 100644
--- a/src/battle/anim/angel_kiss.c
+++ b/src/battle/anim/angel_kiss.c
@@ -6,8 +6,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D2A38(struct Sprite* sprite);
diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c
index 7abe53ab8..6ed40ad3c 100644
--- a/src/battle/anim/anger.c
+++ b/src/battle/anim/anger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D09C0(struct Sprite* sprite);
@@ -40,9 +40,9 @@ void sub_80D09C0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (GetBattlerSide(bank) == 1)
{
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index ed41e9e79..b6f446de4 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -6,8 +6,8 @@
#include "task.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void AnimAuroraRings(struct Sprite *sprite);
static void AnimGrowAuroraRings(struct Sprite *);
@@ -66,15 +66,15 @@ void AnimAuroraRings(struct Sprite *sprite)
s16 r6;
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
r6 = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
sprite->callback = AnimGrowAuroraRings;
sprite->affineAnimPaused = TRUE;
diff --git a/src/battle/anim/beta_beat_up.c b/src/battle/anim/beta_beat_up.c
index bc70b705c..5671755b8 100644
--- a/src/battle/anim/beta_beat_up.c
+++ b/src/battle/anim/beta_beat_up.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D6234(struct Sprite *sprite);
static void sub_80D6278(struct Sprite *);
@@ -38,7 +38,7 @@ const struct SpriteTemplate gSpriteTemplate_83D980C =
void sub_80D6234(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index d66e4aade..f1baef38a 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D1F58(struct Sprite* sprite);
static void sub_80D1FA4(struct Sprite* sprite);
@@ -30,9 +30,9 @@ void sub_80D1F58(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80D1FA4;
}
diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c
index c5b43d7bc..13a3d538e 100644
--- a/src/battle/anim/bottle.c
+++ b/src/battle/anim/bottle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CCF04(struct Sprite* sprite);
static void sub_80CCF70(struct Sprite* sprite);
@@ -50,8 +50,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6C48 =
void sub_80CCF04(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 0xFFE8;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
index acf31e121..b57a2596e 100644
--- a/src/battle/anim/brace.c
+++ b/src/battle/anim/brace.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CDF0C(struct Sprite* sprite);
static void sub_80CDF70(struct Sprite* sprite);
@@ -43,13 +43,13 @@ void sub_80CDF0C(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index b55ff729e..d79cdcf77 100644
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D0930(struct Sprite* sprite);
@@ -50,20 +50,20 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7764 =
void sub_80D0930(struct Sprite* sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
StartSpriteAnim(sprite, 0);
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + 32;
sprite->data[1] = 0x40;
}
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - 32;
sprite->data[1] = -0x40;
}
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 0x34;
sprite->data[2] = 0;
sprite->data[3] = 0;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 9caf4d918..1870b786d 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -5,8 +5,8 @@
#include "util.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D31C8(struct Sprite* sprite);
static void sub_80D32E8(struct Sprite *sprite);
@@ -56,29 +56,29 @@ void sub_80D31C8(struct Sprite* sprite)
{
u8 newSpriteId;
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
}
sprite->animPaused = 1;
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index b9429a75a..65b45b6cc 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -5,8 +5,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80DC824(struct Sprite *sprite);
void sub_80DC8F4(struct Sprite *sprite);
@@ -208,7 +208,7 @@ void sub_80DC824(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- else if (!GetBattlerSide(gAnimBankTarget))
+ else if (!GetBattlerSide(gBattleAnimTarget))
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -217,12 +217,12 @@ void sub_80DC824(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -236,18 +236,18 @@ void sub_80DC8F4(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
- else if (!GetBattlerSide(gAnimBankTarget))
+ else if (!GetBattlerSide(gBattleAnimTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -267,12 +267,12 @@ void sub_80DC9A0(struct Sprite *sprite)
if (!gBattleAnimArgs[4])
{
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
@@ -295,14 +295,14 @@ static void sub_80DCA38(struct Sprite *sprite)
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker))
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- if (!GetBattlerSide(gAnimBankTarget))
+ if (!GetBattlerSide(gBattleAnimTarget))
sprite->pos1.y += 8;
sprite->callback = sub_80DCAEC;
@@ -377,7 +377,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -387,9 +387,9 @@ void AnimTranslateStinger(struct Sprite *sprite)
if (!IsContest())
{
- if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
- if (GetBattlerPosition(gAnimBankTarget) == 0 || GetBattlerPosition(gAnimBankTarget) == 1)
+ if (GetBattlerPosition(gBattleAnimTarget) == 0 || GetBattlerPosition(gBattleAnimTarget) == 1)
{
s16 temp1, temp2;
@@ -404,8 +404,8 @@ void AnimTranslateStinger(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
- lVarX = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- lVarY = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
@@ -431,12 +431,12 @@ void AnimMissileArc(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
@@ -485,13 +485,13 @@ void sub_80DCE40(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 18;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 18;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index a47cfeccc..043e70563 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -6,8 +6,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CFFD8(struct Sprite* sprite);
static void sub_80D0030(struct Sprite* sprite);
@@ -42,8 +42,8 @@ void sub_80CFFD8(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c
index da42814fa..9d078f440 100644
--- a/src/battle/anim/copy_orb.c
+++ b/src/battle/anim/copy_orb.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AnimCmd *const gSpriteAnimTable_83D62D4[];
@@ -47,14 +47,14 @@ void sub_80CB4CC(struct Sprite* sprite)
{
case 0:
{
- if (GetBattlerSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
{
s16 a = gBattleAnimArgs[0];
gBattleAnimArgs[0] = -a;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
sprite->invisible = 1;
sprite->data[0]++;
break;
@@ -66,8 +66,8 @@ void sub_80CB4CC(struct Sprite* sprite)
{
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0] = 25;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = sub_8078CC0;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
break;
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
index 5dd83c4bd..e807002b4 100644
--- a/src/battle/anim/cube.c
+++ b/src/battle/anim/cube.c
@@ -6,8 +6,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CDFB0(struct Sprite* sprite);
static void sub_80CE000(struct Sprite* sprite);
@@ -52,8 +52,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6EF0 =
void sub_80CDFB0(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) - 12;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index 8547e9565..8621ca523 100644
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -8,8 +8,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gAnimVisualTaskCount;
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0;
@@ -362,9 +362,9 @@ void sub_80D648C(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[2];
@@ -411,11 +411,11 @@ static void sub_80D658C(struct Sprite *sprite)
void sub_80D65DC(struct Sprite *sprite)
{
- if (!gMain.inBattle || GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (!gMain.inBattle || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[0];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[3];
@@ -428,9 +428,9 @@ void sub_80D6658(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[3];
if (gBattleAnimArgs[7] & 0x8000)
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
if (!gMain.inBattle || GetBattlerSide(bank) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -478,8 +478,8 @@ void sub_80D679C(struct Sprite *sprite)
void sub_80D681C(u8 taskId)
{
- gTasks[taskId].data[0] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[0];
- gTasks[taskId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[1];
+ gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_80D6874;
}
@@ -813,13 +813,13 @@ void sub_80D6B3C(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
- task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
task->data[6] = gBattleAnimArgs[1];
@@ -904,13 +904,13 @@ void sub_80D6D18(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
@@ -921,13 +921,13 @@ void sub_80D6D70(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
sprite->pos2.x = gBattleAnimArgs[1];
@@ -939,12 +939,12 @@ void sub_80D6D70(struct Sprite *sprite)
void sub_80D6DD8(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[6] = GetAnimBattlerSpriteId(0);
sprite->data[7] = 16;
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->data[7] *= -1;
sprite->callback = sub_80D6E38;
@@ -977,8 +977,8 @@ void sub_80D6E9C(u8 taskId)
{
case 0:
task->data[15] = GetAnimBattlerSpriteId(0);
- task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
task->data[14] = -32;
task->data[13] = 2;
@@ -1033,19 +1033,19 @@ void sub_80D700C(u8 taskId)
switch(task->data[0])
{
case 0:
- task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1;
+ task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
switch (gBattleAnimArgs[0])
{
case 0:
- task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
task->data[4] = (task->data[1] * 128) + 120;
break;
case 4:
task->data[3] = 120 - (task->data[1] * 128);
- task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) - (task->data[1] * 32);
break;
default:
if ((gBattleAnimArgs[0] & 1) != 0)
@@ -1147,8 +1147,8 @@ void sub_80D727C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
StartSpriteAffineAnim(sprite, 2);
sprite->data[0]++;
break;
@@ -1166,10 +1166,10 @@ void sub_80D72DC(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
task->data[8] = 4;
- task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
task->data[9] = (task->data[10] - task->data[6]) / 5;
task->data[4] = 7;
task->data[5] = -1;
@@ -1290,15 +1290,15 @@ void sub_80D759C(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32;
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
task->data[14] = task->data[15];
while (task->data[14] > 16)
{
task->data[14] -= 32;
}
- task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- task->data[12] = GetBattlerSubpriority(gAnimBankTarget) - 2;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[12] = GetBattlerSubpriority(gBattleAnimTarget) - 2;
task->data[0]++;
break;
case 1:
diff --git a/src/battle/anim/curtain.c b/src/battle/anim/curtain.c
index 3c9e4e84c..a7e330278 100644
--- a/src/battle/anim/curtain.c
+++ b/src/battle/anim/curtain.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN0H;
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index 8a7f34d5d..b02f7b858 100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D0118(struct Sprite* sprite);
@@ -39,7 +39,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D765C =
void sub_80D0118(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
sprite->pos1.y += 16;
sprite->data[0] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index fcbced40e..45ef7b831 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -12,8 +12,8 @@
#include "constants/battle_constants.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankSpriteIds[];
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
@@ -210,7 +210,7 @@ void sub_80DFC24(u8 taskId)
{
int bank;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
gTasks[taskId].data[1] = 16;
REG_BLDALPHA = 16;
if (GetBattlerPosition_permutated(bank) == 1)
@@ -233,7 +233,7 @@ static void sub_80DFC9C(u8 taskId)
gTasks[taskId].data[2] = 0;
if (r2 == 16)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 1;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
@@ -276,7 +276,7 @@ void sub_80DFD58(u8 taskId)
void sub_80DFDC0(u8 taskId)
{
REG_BLDALPHA = 0x1000;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
@@ -287,10 +287,10 @@ void sub_80DFDC0(u8 taskId)
void sub_80DFE14(struct Sprite *sprite)
{
- sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[3] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 0x7E;
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = -sprite->data[1];
@@ -366,9 +366,9 @@ void sub_80DFFD0(struct Sprite *sprite)
s8 xOffset;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
xOffset = 20;
sprite->oam.tileNum += 4;
@@ -421,22 +421,22 @@ void sub_80E00EC(u8 taskId)
int var0;
struct Task *task = &gTasks[taskId];
- task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 31;
- task->data[6] = sub_807A100(gAnimBankAttacker, 2) - 7;
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 31;
+ task->data[6] = sub_807A100(gBattleAnimAttacker, 2) - 7;
task->data[5] = task->data[7];
task->data[4] = task->data[6];
task->data[13] = (task->data[7] - task->data[6]) << 8;
- pos = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ pos = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
task->data[14] = pos - 32;
task->data[15] = pos + 32;
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
- task->data[3] = GetBattlerPosition_permutated(gAnimBankAttacker);
+ task->data[3] = GetBattlerPosition_permutated(gBattleAnimAttacker);
if (task->data[3] == 1)
{
sub_8078914(&subStruct);
@@ -567,7 +567,7 @@ void sub_80E03BC(u8 taskId)
}
else
{
- task->data[3] = GetBattlerPosition_permutated(gAnimBankTarget);
+ task->data[3] = GetBattlerPosition_permutated(gBattleAnimTarget);
if (task->data[3] == 1)
{
REG_BLDCNT = 0x3F42;
@@ -599,14 +599,14 @@ void sub_80E03BC(u8 taskId)
task->data[0]++;
break;
case 2:
- task->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 31;
- task->data[6] = sub_807A100(gAnimBankTarget, 2) - 7;
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 31;
+ task->data[6] = sub_807A100(gBattleAnimTarget, 2) - 7;
task->data[13] = (task->data[7] - task->data[6]) << 8;
- pos = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ pos = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
task->data[14] = pos - 4;
task->data[15] = pos + 4;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
@@ -955,14 +955,14 @@ static void sub_80E08CC(u8 priority)
void sub_80E0918(u8 taskId)
{
- u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
- MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
- gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker) ^ 1 ? 1 : 0;
+ MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible = 0;
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
- MoveBattlerSpriteToBG(gAnimBankAttacker ^ 2, toBG2 ^ 1);
- gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].invisible = 0;
+ MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
}
DestroyAnimVisualTask(taskId);
@@ -970,10 +970,10 @@ void sub_80E0918(u8 taskId)
void sub_80E09C4(u8 taskId)
{
- u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker) ^ 1 ? 1 : 0;
sub_8076464(toBG2);
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
sub_8076464(toBG2 ^ 1);
DestroyAnimVisualTask(taskId);
@@ -1011,11 +1011,11 @@ void sub_80E0A4C(u8 taskId)
if (IsDoubleBattle() && !IsContest())
{
- if (GetBattlerPosition(gAnimBankAttacker) == 3 || GetBattlerPosition(gAnimBankAttacker) == 0)
+ if (GetBattlerPosition(gBattleAnimAttacker) == 3 || GetBattlerPosition(gBattleAnimAttacker) == 0)
{
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2) == TRUE)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority--;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority--;
REG_BG1CNT_BITFIELD.priority = 1;
var0 = 1;
}
@@ -1028,14 +1028,14 @@ void sub_80E0A4C(u8 taskId)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
}
spriteId = GetAnimBattlerSpriteId(0);
- newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
+ newSpriteId = sub_807A4A0(gBattleAnimAttacker, spriteId, species);
sub_8078914(&subStruct);
DmaClear32(3, subStruct.field_4, 0x1000);
@@ -1101,7 +1101,7 @@ static void sub_80E0CD0(u8 taskId)
if (gTasks[taskIdCopy].data[6] == 1)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++;
}
DestroyAnimVisualTask(taskIdCopy);
diff --git a/src/battle/anim/devil.c b/src/battle/anim/devil.c
index 8e1010d2b..cc96cc455 100644
--- a/src/battle/anim/devil.c
+++ b/src/battle/anim/devil.c
@@ -5,7 +5,7 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimTarget;
void sub_80D2ABC(struct Sprite *sprite);
@@ -45,7 +45,7 @@ void sub_80D2ABC(struct Sprite *sprite)
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
- sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) - 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) - 1;
sprite->data[2] = 1;
}
sprite->data[0] += sprite->data[2];
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index c9a1d1539..cfb7576d6 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -6,8 +6,8 @@
#include "scanline_effect.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankAttacker;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
@@ -199,9 +199,9 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB100 =
void sub_80DF5A0(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- if (GetBattlerSide(gAnimBankAttacker))
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -224,9 +224,9 @@ void sub_80DF5A0(struct Sprite *sprite)
void sub_80DF63C(struct Sprite *sprite)
{
sub_8078650(sprite);
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- if (GetBattlerSide(gAnimBankAttacker))
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[1];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -252,13 +252,13 @@ void sub_80DF6F0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sub_807867C(sprite, gBattleAnimArgs[1]);
sprite->pos1.y += gBattleAnimArgs[2];
@@ -270,7 +270,7 @@ void sub_80DF6F0(struct Sprite *sprite)
void sub_80DF760(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
StartSpriteAffineAnim(sprite, 1);
sub_80DF63C(sprite);
}
@@ -281,8 +281,8 @@ void sub_80DF78C(struct Sprite *sprite)
{
u16 r5;
u16 r0;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
@@ -343,7 +343,7 @@ void sub_80DF924(u8 taskId)
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
{
sp.dmaDest = &REG_BG1HOFS;
task->data[2] = gBattle_BG1_X;
@@ -356,7 +356,7 @@ void sub_80DF924(u8 taskId)
sp.dmaControl = 0xA2600001;
sp.initState = 1;
sp.unused9 = 0;
- r1 = sub_8077FC0(gAnimBankAttacker);
+ r1 = sub_8077FC0(gBattleAnimAttacker);
task->data[3] = r1 - 32;
task->data[4] = r1 + 32;
if (task->data[3] < 0)
@@ -426,8 +426,8 @@ void sub_80DFB28(struct Sprite *sprite)
{
int r6 = (gBattleAnimArgs[2] * 3) / 5;
int i;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[4];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index b25c4fb9a..90a27eae6 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -6,8 +6,8 @@
#include "scanline_effect.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG1_X;
@@ -36,15 +36,15 @@ void sub_80D0C88(u8 taskId)
struct ScanlineEffectParams params;
s16 i;
- task->data[0] = sub_8077FC0(gAnimBankTarget) + 32;
+ task->data[0] = sub_8077FC0(gBattleAnimTarget) + 32;
task->data[1] = 4;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0;
task->data[5] = 0;
- task->data[15] = sub_807A100(gAnimBankTarget, 0);
+ task->data[15] = sub_807A100(gBattleAnimTarget, 0);
- if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1)
{
task->data[6] = gBattle_BG1_X;
params.dmaDest = (u16 *)REG_ADDR_BG1HOFS;
@@ -120,14 +120,14 @@ static void sub_80D0D68(u8 taskId)
void sub_80D0E30(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) - 16;
- sprite->pos1.y = sub_8077FC0(gAnimBankTarget) + 16;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
+ sprite->pos1.y = sub_8077FC0(gBattleAnimTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = 16;
sprite->data[4] = 0;
- sprite->data[5] = sub_807A100(gAnimBankTarget, 0) + 2;
+ sprite->data[5] = sub_807A100(gBattleAnimTarget, 0) + 2;
sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
sprite->callback = sub_80D0E8C;
}
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index cdf3e3ced..b165a7f28 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -6,8 +6,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_83D752C[];
void sub_80D3554(struct Sprite *sprite);
@@ -166,9 +166,9 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
@@ -228,15 +228,15 @@ void sub_80D3698(struct Sprite *sprite)
{
u8 subpriority;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
sprite->pos2.y = -10;
- subpriority = GetBattlerSubpriority(gAnimBankAttacker);
+ subpriority = GetBattlerSubpriority(gBattleAnimAttacker);
if (!IsContest())
{
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
sprite->pos2.x = 10;
sprite->subpriority = subpriority + 2;
@@ -268,11 +268,11 @@ void sub_80D3728(struct Sprite *sprite)
{
int var1, var2;
- if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
gBattleAnimArgs[0] *= -1;
- if (GetBattlerPosition(gAnimBankAttacker) == 0 || GetBattlerPosition(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition(gBattleAnimAttacker) == 0 || GetBattlerPosition(gBattleAnimAttacker) == 1)
{
gBattleAnimArgs[0] *= -1;
}
@@ -291,14 +291,14 @@ void sub_80D3728(struct Sprite *sprite)
InitAnimSpritePos(sprite, var1);
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, var2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, var2) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c
index 17d0b383f..143510f3f 100644
--- a/src/battle/anim/espeed.c
+++ b/src/battle/anim/espeed.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D1A70(struct Sprite* sprite);
static void sub_80D15E0(u8 taskId);
@@ -87,7 +87,7 @@ void sub_80D1638(u8 taskId)
task->data[2] = 0;
task->data[3] = 0;
task->data[12] = 3;
- if (GetBattlerSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
{
task->data[13] = 0xFFFF;
task->data[14] = 8;
@@ -205,8 +205,8 @@ void sub_80D18D4(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
- task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
task->func = sub_80D1930;
}
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c
index c60618a49..2c3d973aa 100644
--- a/src/battle/anim/evasion.c
+++ b/src/battle/anim/evasion.c
@@ -7,8 +7,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
static void sub_80CE910(u8 taskId);
static void sub_80CE974(struct Sprite* sprite);
@@ -47,7 +47,7 @@ void sub_80CE7E0(u8 taskId)
}
task->func = sub_80CE910;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
{
REG_DISPCNT &= 0xFDFF;
}
@@ -62,7 +62,7 @@ void sub_80CE910(u8 taskId)
struct Task* task = &gTasks[taskId];
if (!task->data[3])
{
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
REG_DISPCNT |= 0x200;
else
REG_DISPCNT |= 0x400;
diff --git a/src/battle/anim/fang.c b/src/battle/anim/fang.c
index 74de16b56..776dc9f14 100644
--- a/src/battle/anim/fang.c
+++ b/src/battle/anim/fang.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CEA04(struct Sprite* sprite);
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 76a8f2e7c..499cb0c98 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -9,8 +9,8 @@
extern s16 gBattleAnimArgs[];
extern u8 gBankAttacker;
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankSpriteIds[];
extern u8 gBanksBySide[];
extern u16 gBattle_BG1_X;
@@ -444,7 +444,7 @@ void sub_080B08A0(struct Sprite *sprite)
void sub_80D902C(struct Sprite *sprite)
{
- if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -494,9 +494,9 @@ void sub_80D90F4(struct Sprite *sprite)
s16 x, y;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (gBattleAnimArgs[2] < 0)
gBattleAnimArgs[2] = Random() % 5;
@@ -590,12 +590,12 @@ static void sub_80D9328(struct Sprite *sprite)
void sub_80D9378(struct Sprite *sprite)
{
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2)
+ if ((gBattleAnimAttacker ^ 2) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < 2)
gBattleAnimArgs[0] *= -1;
sub_8078764(sprite, TRUE);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
@@ -669,8 +669,8 @@ static void AnimStompFootStep(struct Sprite *sprite)
if (--sprite->data[0] == -1)
{
sprite->data[0] = 6;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, AnimStompFootEnd);
@@ -713,13 +713,13 @@ void sub_80D95D0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sprite->pos1.x += gBattleAnimArgs[1];
@@ -766,13 +766,13 @@ void sub_80D96B8(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
}
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
@@ -819,13 +819,13 @@ void sub_80D97CC(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
- sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
- sprite->data[7] = gAnimBankTarget;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimAttacker);
+ sprite->data[7] = gBattleAnimTarget;
}
else
{
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
- sprite->data[7] = gAnimBankAttacker;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget);
+ sprite->data[7] = gBattleAnimAttacker;
}
sprite->data[0] = 0;
@@ -885,10 +885,10 @@ static void sub_80D9934(struct Sprite *sprite)
}
else
{
- s16 pos0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- s16 pos1 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- s16 pos2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- s16 pos3 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[0] = pos2 - pos0;
sprite->data[1] = pos3 - pos1;
@@ -921,13 +921,13 @@ void sub_80D9A38(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
- bank = gAnimBankTarget;
- sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ bank = gBattleAnimTarget;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimAttacker);
}
else
{
- bank = gAnimBankAttacker;
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ bank = gBattleAnimAttacker;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget);
}
if (IsContest())
@@ -958,15 +958,15 @@ void sub_80D9B48(struct Sprite *sprite)
{
u8 turn;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[2];
turn = gAnimMoveTurn;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
turn++;
if (turn & 1)
@@ -992,7 +992,7 @@ void sub_80D9BD4(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 2);
}
- else if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
}
@@ -1038,7 +1038,7 @@ void sub_80D9C80(u8 taskId)
task->data[10] += 2816;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattle_BG3_X += task->data[9] >> 8;
else
gBattle_BG3_X -= task->data[9] >> 8;
diff --git a/src/battle/anim/finger.c b/src/battle/anim/finger.c
index fd4be79a9..46e493de0 100644
--- a/src/battle/anim/finger.c
+++ b/src/battle/anim/finger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
@@ -138,9 +138,9 @@ void sub_80CF040(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
@@ -162,9 +162,9 @@ void sub_80CF0BC(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
sprite->pos1.x = GetBattlerSpriteCoord(bank, 0);
sprite->pos1.y = sub_807A100(bank, 2);
@@ -219,9 +219,9 @@ void sub_80CF1C8(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
sub_80CEF44(bank, sprite);
if (GetBattlerSide(bank) == 0)
diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c
index 6262b382d..09e83813b 100644
--- a/src/battle/anim/fire.c
+++ b/src/battle/anim/fire.c
@@ -4,7 +4,7 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
+extern u8 gBattleAnimAttacker;
void sub_80D4ED8(struct Sprite *sprite);
void sub_80D4F18(struct Sprite *sprite);
@@ -202,7 +202,7 @@ void sub_80D4F5C(struct Sprite *sprite)
{
sub_8078650(sprite);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -224,7 +224,7 @@ void sub_80D4F5C(struct Sprite *sprite)
void sub_80D4FCC(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -260,7 +260,7 @@ void sub_80D5074(struct Sprite *sprite)
{
sub_8078650(sprite);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 9db989aac..53d7038cb 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -7,8 +7,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void AnimEmberFlare(struct Sprite *sprite);
void sub_80D5210(struct Sprite *sprite);
@@ -195,9 +195,9 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D96F8 =
// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
void AnimEmberFlare(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)
- && (gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
- || gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
+ && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
+ || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->callback = sub_8079534;
@@ -237,9 +237,9 @@ static void AnimFireRingStep1(struct Sprite *sprite)
{
sprite->data[0] = 0x19;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
@@ -253,8 +253,8 @@ static void AnimFireRingStep2(struct Sprite *sprite)
{
sprite->data[0] = 0;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->pos2.y = 0;
sprite->pos2.x = 0;
@@ -352,7 +352,7 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION?
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = gSprites[task->data[15]].pos1.y;
- task->data[5] = GetBattlerSide(gAnimBankAttacker);
+ task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
sub_8078E70(task->data[15], 0);
@@ -478,7 +478,7 @@ static void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3)
u16 y = sub_80D5940(spriteId);
u16 x = gSprites[spriteId].pos1.x;
- if(!GetBattlerSide(gAnimBankAttacker))
+ if(!GetBattlerSide(gBattleAnimAttacker))
{
x -= 0xC;
sign = 1;
@@ -524,7 +524,7 @@ u16 sub_80D5940(u8 spriteId)
{
u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
var1 = ((var1 << 16) + 0x4A0000) >> 16;
}
diff --git a/src/battle/anim/flash.c b/src/battle/anim/flash.c
index 2799046c8..34dc291f4 100644
--- a/src/battle/anim/flash.c
+++ b/src/battle/anim/flash.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8;
extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8;
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c
index 4ad4375e6..f9f328283 100644
--- a/src/battle/anim/flying.c
+++ b/src/battle/anim/flying.c
@@ -8,8 +8,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gAnimVisualTaskCount;
extern struct OamMatrix gOamMatrices[];
extern u8 gBanksBySide[];
@@ -430,15 +430,15 @@ void sub_80DA0DC(u8 taskId)
void sub_80DA16C(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, sub_80DA1EC);
@@ -454,7 +454,7 @@ void sub_80DA1EC(struct Sprite *sprite)
void sub_80DA208(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -468,20 +468,20 @@ void sub_80DA208(struct Sprite *sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[6] == 0)
{
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
@@ -521,7 +521,7 @@ void sub_80DA348(struct Sprite *sprite)
void sub_80DA38C(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 272;
sprite->pos1.y = -32;
@@ -535,9 +535,9 @@ void sub_80DA38C(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80DA410;
@@ -594,11 +594,11 @@ void sub_80DA4D8(struct Sprite *sprite)
if (gBattleAnimArgs[7] & 0x100)
{
- slot = gAnimBankAttacker;
+ slot = gBattleAnimAttacker;
}
else
{
- slot = gAnimBankTarget;
+ slot = gBattleAnimTarget;
}
if (GetBattlerSide(slot) == 0)
@@ -1881,9 +1881,9 @@ _080DAD2C: .4byte sub_80DA48C\n");
void sub_80DAD30(struct Sprite *sprite)
{
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
@@ -1899,29 +1899,29 @@ void sub_80DAD84(struct Sprite * sprite)
if (gMain.inBattle)
{
- if (gBanksBySide[gAnimBankTarget] & 1)
+ if (gBanksBySide[gBattleAnimTarget] & 1)
{
- sprite->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
}
else
{
// 080dade0
- sprite->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 40;
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 40;
}
if (gBattleAnimArgs[4])
{
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget) + 1;
// 080dae24
}
else
{
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget);
}
}
else
{
- sprite->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
}
sprite->data[4] = gSineTable[sprite->data[1] & 0xff];
@@ -2181,8 +2181,8 @@ void sub_80DB000(struct Sprite *sprite)
sub_8078764(sprite, FALSE);
}
- if ((!gBattleAnimArgs[2] && !GetBattlerSide(gAnimBankAttacker))
- || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gAnimBankTarget)))
+ if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
+ || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
{
sprite->pos1.x += 8;
}
@@ -2229,8 +2229,8 @@ void sub_80DB0E8(u8 task)
gBattleAnimArgs[3] = 3;
CreateSpriteAndAnimate(&gBattleAnimSpriteTemplate_83DB538,
- GetBattlerSpriteCoord(gAnimBankTarget, 2),
- GetBattlerSpriteCoord(gAnimBankTarget, 3),
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2),
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3),
3);
}
@@ -2264,7 +2264,7 @@ void sub_80DB1F4(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->pos2.y = -sprite->pos1.y - 32;
++sprite->data[0];
break;
@@ -2345,13 +2345,13 @@ void sub_80DB374(struct Sprite *sprite)
case 0:
if (!gBattleAnimArgs[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sprite->data[1] = 512;
@@ -2420,13 +2420,13 @@ _080DB388:\n\
ldrsh r0, [r0, r2]\n\
cmp r0, 0\n\
bne _080DB3A0\n\
- ldr r4, _080DB39C @ =gAnimBankAttacker\n\
+ ldr r4, _080DB39C @ =gBattleAnimAttacker\n\
b _080DB3A2\n\
.align 2, 0\n\
_080DB398: .4byte gBattleAnimArgs\n\
-_080DB39C: .4byte gAnimBankAttacker\n\
+_080DB39C: .4byte gBattleAnimAttacker\n\
_080DB3A0:\n\
- ldr r4, _080DB3DC @ =gAnimBankTarget\n\
+ ldr r4, _080DB3DC @ =gBattleAnimTarget\n\
_080DB3A2:\n\
ldrb r0, [r4]\n\
movs r1, 0\n\
@@ -2455,7 +2455,7 @@ _080DB3A2:\n\
strh r0, [r5, 0x2E]\n\
b _080DB44C\n\
.align 2, 0\n\
-_080DB3DC: .4byte gAnimBankTarget\n\
+_080DB3DC: .4byte gBattleAnimTarget\n\
_080DB3E0:\n\
movs r1, 0x32\n\
ldrsh r0, [r5, r1]\n\
@@ -2554,13 +2554,13 @@ void sub_80DB458(struct Sprite *sprite)
if (gBattleAnimArgs[1] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
}
sprite->callback = sub_80DB508;
@@ -2628,8 +2628,8 @@ void sub_80DB5E4(struct Sprite *sprite)
posx = sprite->pos1.x;
posy = sprite->pos1.y;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[4] = sprite->pos1.x << 4;
sprite->data[5] = sprite->pos1.y << 4;
diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c
index 855b3b8a3..31998b830 100644
--- a/src/battle/anim/flying_hearts.c
+++ b/src/battle/anim/flying_hearts.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D2064(struct Sprite* sprite);
static void sub_80D2094(struct Sprite* sprite);
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index c9c506919..6e7dd03f1 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
static void sub_80CBF5C(u8 taskId);
static s16 sub_80CC338(struct Sprite* sprite);
@@ -84,12 +84,12 @@ void sub_80CBDF4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[4] = GetBattlerSubpriority(gAnimBankTarget) - 1;
- task->data[6] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- task->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- task->data[10] = sub_807A100(gAnimBankTarget, 1);
- task->data[11] = sub_807A100(gAnimBankTarget, 0);
- task->data[5] = (GetBattlerSide(gAnimBankTarget) == 1) ? 1 : -1;
+ task->data[4] = GetBattlerSubpriority(gBattleAnimTarget) - 1;
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->data[10] = sub_807A100(gBattleAnimTarget, 1);
+ task->data[11] = sub_807A100(gBattleAnimTarget, 0);
+ task->data[5] = (GetBattlerSide(gBattleAnimTarget) == 1) ? 1 : -1;
task->data[9] = 0x38 - (task->data[5] * 64);
task->data[8] = task->data[7] - task->data[9] + task->data[6];
task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]);
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
index 7135f4380..4d06b994e 100644
--- a/src/battle/anim/flying_petals.c
+++ b/src/battle/anim/flying_petals.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AnimCmd *const gSpriteAnimTable_83D6424[];
extern const union AnimCmd *const gSpriteAnimTable_83D6420[];
@@ -115,9 +115,9 @@ void sub_80CC474(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[6])
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (GetBattlerSide(bank) != 0)
{
@@ -150,7 +150,7 @@ void sub_80CC474(struct Sprite* sprite)
sprite->oam.priority = sub_8079ED4(bank);
break;
case 3:
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
GetAnimBattlerSpriteId(1);
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c
index 130e7ff92..f67035ac7 100644
--- a/src/battle/anim/ghost.c
+++ b/src/battle/anim/ghost.c
@@ -12,8 +12,8 @@
extern s16 gBattleAnimArgs[];
extern u8 gBankSpriteIds[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gUnknown_0202F7D2;
static void sub_80DDB6C(struct Sprite *sprite);
@@ -227,9 +227,9 @@ static void sub_80DDB6C(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_8078BD4(sprite);
sprite->callback = sub_80DDBD8;
sprite->data[6] = 16;
@@ -409,8 +409,8 @@ static void InitAnimShadowBall(struct Sprite *sprite)
u16 r5, r6;
r5 = sprite->pos1.x;
r6 = sprite->pos1.y;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
@@ -440,8 +440,8 @@ static void AnimShadowBallStep(struct Sprite *sprite)
sprite->data[2] -= 1;
if (sprite->data[2] > 0)
break;
- sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[4] = sprite->pos1.x << 4;
sprite->data[5] = sprite->pos1.y << 4;
sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3];
@@ -456,8 +456,8 @@ static void AnimShadowBallStep(struct Sprite *sprite)
sprite->data[3] -= 1;
if (sprite->data[3] > 0)
break;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[0] += 1;
break;
case 3:
@@ -581,7 +581,7 @@ void sub_80DE1B0(u8 taskId)
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
gSprites[task->data[0]].data[0] = 80;
- if (GetBattlerSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
{
gSprites[task->data[0]].data[1] = -144;
gSprites[task->data[0]].data[2] = 112;
@@ -648,7 +648,7 @@ static void sub_80DE3D4(u8 taskId)
{
s16 startLine;
struct Task *task = &gTasks[taskId];
- u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
+ u8 position = GetBattlerPosition_permutated(gBattleAnimTarget);
switch (task->data[15])
{
@@ -750,7 +750,7 @@ static void sub_80DE61C(u8 taskId)
static void sub_80DE6B0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
+ u8 position = GetBattlerPosition_permutated(gBattleAnimTarget);
switch (task->data[15])
{
@@ -791,17 +791,17 @@ static void sub_80DE7B8(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
- battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
- battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
+ battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
}
else
{
- battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
- battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
+ battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
}
yDiff = battler2Y - battler1Y;
@@ -851,14 +851,14 @@ void sub_80DE918(u8 taskId)
task->data[9] = 16;
task->data[10] = gBattleAnimArgs[0];
- baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- baseY = sub_807A100(gAnimBankAttacker, 3);
+ baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ baseY = sub_807A100(gBattleAnimAttacker, 3);
if (!IsContest())
{
for (battler = 0; battler < 4; battler++)
{
- if (battler != gAnimBankAttacker
- && battler != (gAnimBankAttacker ^ 2)
+ if (battler != gBattleAnimAttacker
+ && battler != (gBattleAnimAttacker ^ 2)
&& IsAnimBankSpriteVisible(battler))
{
spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
@@ -994,7 +994,7 @@ void sub_80DECB0(u8 taskId)
REG_BLDCNT = 0xC8;
REG_BLDY = 0x10;
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest())
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
startX = 40;
else
startX = 200;
@@ -1075,7 +1075,7 @@ static void sub_80DEF3C(struct Sprite *sprite)
s16 xDelta2;
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
xDelta = 24;
xDelta2 = -2;
@@ -1166,7 +1166,7 @@ static void sub_80DF0B8(struct Sprite *sprite)
u16 coeffA;
sprite->pos2.x = Sin(sprite->data[0], 12);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos2.x = -sprite->pos2.x;
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
@@ -1214,12 +1214,12 @@ void sub_80DF1A4(u8 taskId)
task->data[0] = 0;
task->data[1] = 16;
- task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[10] = sub_8077FC0(gAnimBankAttacker);
- task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8;
+ task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[10] = sub_8077FC0(gBattleAnimAttacker);
+ task->data[11] = (sub_807A100(gBattleAnimAttacker, 1) / 2) + 8;
task->data[7] = 0;
- task->data[5] = sub_8079ED4(gAnimBankAttacker);
- task->data[6] = GetBattlerSubpriority(gAnimBankAttacker) - 2;
+ task->data[5] = sub_8079ED4(gBattleAnimAttacker);
+ task->data[6] = GetBattlerSubpriority(gBattleAnimAttacker) - 2;
task->data[3] = 0;
task->data[4] = 16;
REG_BLDCNT = 0x3F40;
@@ -1243,7 +1243,7 @@ static void sub_80DF24C(u8 taskId)
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = taskId;
- gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER;
+ gSprites[spriteId].data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
gSprites[spriteId].data[2] = (i * 42) & 0xFF;
gSprites[spriteId].data[3] = task->data[11];
@@ -1344,7 +1344,7 @@ static void sub_80DF3D8(struct Sprite *sprite)
static void sub_80DF49C(struct Sprite *sprite)
{
sprite->invisible = 1;
- sprite->data[5] = gBankSpriteIds[gAnimBankAttacker];
+ sprite->data[5] = gBankSpriteIds[gBattleAnimAttacker];
sprite->data[0] = 128;
sprite->data[1] = 10;
sprite->data[2] = gBattleAnimArgs[0];
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e0ef150ad..894d857f0 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CD140(struct Sprite* sprite);
void sub_80CD190(struct Sprite* sprite);
@@ -72,9 +72,9 @@ void sub_80CD190(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[2])
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index 8cf4e4bf9..60d0a46ad 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D0178(struct Sprite* sprite);
static void sub_80D020C(struct Sprite* sprite);
@@ -65,8 +65,8 @@ void sub_80D0178(struct Sprite* sprite)
sprite->pos1.x += r7;
sprite->pos1.y += r4;
sprite->data[0] = 6;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r8;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + r8;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + r6;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c
index 9f72cd73e..8c8e1d2a7 100644
--- a/src/battle/anim/ground.c
+++ b/src/battle/anim/ground.c
@@ -8,8 +8,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
@@ -154,11 +154,11 @@ const struct SpriteTemplate gDigDirtMoundSpriteTemplate =
// a boomerang. After hitting the target mon, it comes back to the user.
static void AnimBonemerangProjectile(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 20;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[5] = -40;
InitAnimArcTranslation(sprite);
sprite->callback = AnimBonemerangProjectileStep;
@@ -173,8 +173,8 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 20;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[5] = 40;
InitAnimArcTranslation(sprite);
sprite->callback = AnimBonemerangProjectileEnd;
@@ -197,12 +197,12 @@ static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
static void AnimBoneHitProjectile(struct Sprite *sprite)
{
sub_8078764(sprite, TRUE);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -220,8 +220,8 @@ static void AnimDirtScatter(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
- targetXPos = sub_8077EE4(gAnimBankTarget, 2);
- targetYPos = sub_8077EE4(gAnimBankTarget, 3);
+ targetXPos = sub_8077EE4(gBattleAnimTarget, 2);
+ targetYPos = sub_8077EE4(gBattleAnimTarget, 3);
xOffset = Random() & 0x1F;
yOffset = Random() & 0x1F;
@@ -247,8 +247,8 @@ static void AnimMudSportDirt(struct Sprite *sprite)
sprite->oam.tileNum++;
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1;
sprite->callback = AnimMudSportDirtRising;
}
@@ -319,7 +319,7 @@ static void sub_80E1284(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker);
+ task->data[11] = GetBattlerPosition_permutated(gBattleAnimAttacker);
if (task->data[11] == 1)
{
task->data[12] = gBattle_BG1_X;
@@ -331,7 +331,7 @@ static void sub_80E1284(u8 taskId)
task->data[13] = gBattle_BG2_Y;
}
- var0 = sub_8077FC0(gAnimBankAttacker);
+ var0 = sub_8077FC0(gBattleAnimAttacker);
task->data[14] = var0 - 32;
task->data[15] = var0 + 32;
if (task->data[14] < 0)
@@ -388,7 +388,7 @@ static void sub_80E143C(u8 taskId)
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
gBattle_BG1_Y = 0;
else
gBattle_BG2_Y = 0;
@@ -435,13 +435,13 @@ static void sub_80E1560(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker);
+ task->data[11] = GetBattlerPosition_permutated(gBattleAnimAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
else
task->data[12] = gBattle_BG2_X;
- var0 = sub_8077FC0(gAnimBankAttacker);
+ var0 = sub_8077FC0(gBattleAnimAttacker);
task->data[14] = var0 - 32;
task->data[15] = var0 + 32;
task->data[0]++;
@@ -520,9 +520,9 @@ static void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
s16 xOffset;
if (gBattleAnimArgs[0] == 0)
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
else
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
xOffset = 24;
if (gBattleAnimArgs[1] == 1)
@@ -558,9 +558,9 @@ static void AnimDigDirtMound(struct Sprite *sprite)
s8 battler;
if (gBattleAnimArgs[0] == 0)
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
else
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32);
sprite->pos1.y = sub_8077FC0(battler) + 32;
@@ -729,7 +729,7 @@ void sub_80E1B88(u8 taskId)
void sub_80E1BB0(u8 taskId)
{
struct Task *newTask;
- u8 battler = (gBattleAnimArgs[0] & 1) ? gAnimBankTarget : gAnimBankAttacker;
+ u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker;
if (gBattleAnimArgs[0] > 1)
battler ^= 2;
diff --git a/src/battle/anim/grow.c b/src/battle/anim/grow.c
index ad535ad7f..aeaeb2c30 100644
--- a/src/battle/anim/grow.c
+++ b/src/battle/anim/grow.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
static void sub_80D0904(u8 taskId);
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 779895831..9f9685003 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -4,8 +4,8 @@
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattleTypeFlags;
void sub_80D3014(struct Sprite *sprite);
@@ -44,17 +44,17 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D74 =
void sub_80D3014(struct Sprite *sprite)
{
- if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
- SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 40;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40;
}
sprite->data[0] = 13;
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index cfad4837b..e2de9a0ec 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D0228(struct Sprite* sprite);
static void sub_80D02D0(struct Sprite* sprite);
@@ -68,9 +68,9 @@ void sub_80D0228(struct Sprite* sprite)
sprite->pos1.y += r4;
sprite->data[0] = 6;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r9;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + r6;
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
diff --git a/src/battle/anim/heal.c b/src/battle/anim/heal.c
index c44dd4ba4..0f35d7508 100644
--- a/src/battle/anim/heal.c
+++ b/src/battle/anim/heal.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CBAA4(struct Sprite* sprite);
diff --git a/src/battle/anim/heal_bell.c b/src/battle/anim/heal_bell.c
index 25b1ccc51..e191460ea 100644
--- a/src/battle/anim/heal_bell.c
+++ b/src/battle/anim/heal_bell.c
@@ -8,8 +8,8 @@
#include "decompress.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const u8 gBattleAnimSpritePalette_206[];
@@ -120,12 +120,12 @@ static void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 523e0082d..f9e6b5080 100644
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D1C80(struct Sprite* sprite);
diff --git a/src/battle/anim/hidden_power_orbit.c b/src/battle/anim/hidden_power_orbit.c
index 3d1cd74c0..63557c6e0 100644
--- a/src/battle/anim/hidden_power_orbit.c
+++ b/src/battle/anim/hidden_power_orbit.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void AnimOrbitFast(struct Sprite* sprite);
void AnimOrbitScatter(struct Sprite* sprite);
@@ -53,12 +53,12 @@ const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate =
// arg 1: initial wave offset
void AnimOrbitFast(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[7] = GetBattlerSubpriority(gAnimBankAttacker);
+ sprite->data[7] = GetBattlerSubpriority(gBattleAnimAttacker);
sprite->callback = AnimOrbitFastStep;
sprite->callback(sprite);
}
@@ -104,8 +104,8 @@ static void AnimOrbitFastStep(struct Sprite* sprite)
// arg 0: initial wave offset
void AnimOrbitScatter(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = AnimOrbitScatterStep;
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index 4b2365542..874b9ea4e 100644
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CC6CC(struct Sprite* sprite);
static void sub_80CC7D4(struct Sprite* sprite);
@@ -41,13 +41,13 @@ void sub_80CC6CC(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- a = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- b = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ a = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- a = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- b = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
sprite->data[0] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index dcf8ed702..4e3a74ffe 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CB94C(struct Sprite* sprite);
void sub_80CBA28(struct Sprite* sprite);
@@ -57,7 +57,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D671C =
.callback = sub_80CB94C,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6734 =
+const struct SpriteTemplate gFallingItemBagTemplate =
{
.tileTag = ANIM_TAG_ITEM_BAG,
.paletteTag = ANIM_TAG_ITEM_BAG,
@@ -150,9 +150,9 @@ void sub_80CB94C(struct Sprite* sprite)
s16 e1;
s16 e2;
InitAnimSpritePos(sprite, 0);
- e1 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- e2 = GetBattlerSpriteCoord(gAnimBankTarget, 1);
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
+ e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if ((gBattleAnimAttacker ^ 2) == gBattleAnimTarget)
{
sprite->data[6] = e1;
sprite->data[7] = e2 + 10;
@@ -193,8 +193,8 @@ void sub_80CB9C4(struct Sprite* sprite)
void sub_80CBA28(struct Sprite* sprite)
{
- s16 e = GetBattlerSpriteCoord(gAnimBankTarget, 1);
- if (GetBattlerSide(gAnimBankTarget) == 0)
+ s16 e = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
{
sprite->data[6] = 0;
sprite->data[7] = e + 10;
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
index 5ebefd626..83d67c94a 100644
--- a/src/battle/anim/hop_2.c
+++ b/src/battle/anim/hop_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern void sub_80CB7EC(struct Sprite* sprite, s16 c);
extern bool8 sub_80CB814(struct Sprite* sprite);
@@ -36,9 +36,9 @@ void sub_80CBAE8(struct Sprite* sprite)
s16 p1;
s16 p2;
sub_8078764(sprite, FALSE);
- p1 = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- p2 = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
- if ((gAnimBankTarget ^ 2) == gAnimBankAttacker)
+ p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ if ((gBattleAnimTarget ^ 2) == gBattleAnimAttacker)
{
sprite->data[6] = p1;
sprite->data[7] = p2 + 10;
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c
index 5ad79051f..b9f8f2f2c 100644
--- a/src/battle/anim/ice.c
+++ b/src/battle/anim/ice.c
@@ -11,8 +11,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gAnimVisualTaskCount;
extern u8 gBanksBySide[];
extern u8 gBankSpriteIds[];
@@ -543,10 +543,10 @@ static void sub_80D7704(struct Sprite *sprite)
//u8 battler1, battler2, battler3, battler4;
- //battler1 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- //battler2 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- //battler3 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- //battler4 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ //battler1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ //battler2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ //battler3 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ //battler4 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
//sprite->oam.tileNum += 7;
@@ -557,10 +557,10 @@ static void sub_80D7704(struct Sprite *sprite)
//sprite->data[3] = battler4 + gBattleAnimArgs[1];
//sprite->data[4] = battler2 + gBattleAnimArgs[3];
- r9 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- r8 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- r3 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- r6 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ r9 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ r8 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ r3 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ r6 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = gBattleAnimArgs[4];
@@ -614,7 +614,7 @@ NAKED static void sub_80D7704(struct Sprite *sprite)
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrh r0, [r5, 0x4]\n"
- "\tldr r4, _080D7814 @ =gAnimBankTarget\n"
+ "\tldr r4, _080D7814 @ =gBattleAnimTarget\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x2\n"
"\tbl GetBattlerSpriteCoord\n"
@@ -627,7 +627,7 @@ NAKED static void sub_80D7704(struct Sprite *sprite)
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tmov r8, r0\n"
- "\tldr r4, _080D7818 @ =gAnimBankAttacker\n"
+ "\tldr r4, _080D7818 @ =gBattleAnimAttacker\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x2\n"
"\tbl GetBattlerSpriteCoord\n"
@@ -728,8 +728,8 @@ NAKED static void sub_80D7704(struct Sprite *sprite)
"\t.align 2, 0\n"
"_080D780C: .4byte 0x000003ff\n"
"_080D7810: .4byte 0xfffffc00\n"
- "_080D7814: .4byte gAnimBankTarget\n"
- "_080D7818: .4byte gAnimBankAttacker\n"
+ "_080D7814: .4byte gBattleAnimTarget\n"
+ "_080D7818: .4byte gBattleAnimAttacker\n"
"_080D781C: .4byte gBattleAnimArgs\n"
"_080D7820:\n"
"\tlsls r1, r3, 16\n"
@@ -829,14 +829,14 @@ static void AnimIcePunchSwirlingParticle(struct Sprite *sprite)
static void AnimIceBeamParticle(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[0] = gBattleAnimArgs[4];
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = StartAnimLinearTranslation;
@@ -855,8 +855,8 @@ static void AnimIceEffectParticle(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
@@ -895,15 +895,15 @@ static void AnimSwirlingSnowball_Step1(struct Sprite *sprite)
if (!gBattleAnimArgs[5])
{
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
@@ -948,7 +948,7 @@ static void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
sprite->pos2.x = 0;
sprite->data[0] = 128;
- tempVar = GetBattlerSide(gAnimBankAttacker) != 0 ? 20 : 65516;
+ tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : 65516;
sprite->data[3] = Sin(sprite->data[0], tempVar);
sprite->data[4] = Cos(sprite->data[0], 0xF);
@@ -960,7 +960,7 @@ static void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
static void AnimSwirlingSnowball_Step3(struct Sprite *sprite)
{
s16 tempVar;
- tempVar = GetBattlerSide(gAnimBankAttacker) != 0 ? 20 : 65516;
+ tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : 65516;
if (sprite->data[5] <= 31)
{
@@ -1015,15 +1015,15 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
if (!gBattleAnimArgs[7])
{
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
@@ -1091,9 +1091,9 @@ static void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
@@ -1129,8 +1129,8 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -1138,7 +1138,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
sprite->pos1.y += gBattleAnimArgs[1];
}
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
}
else
{
@@ -1148,8 +1148,8 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankTarget) != B_SIDE_PLAYER)
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -1157,7 +1157,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
sprite->pos1.y += gBattleAnimArgs[1];
}
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
}
sprite->data[7] = battler;
@@ -1167,7 +1167,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
tempVar = 0x40;
sprite->data[6] = tempVar;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->pos1.y += 8;
sprite->data[0] = gBattleAnimArgs[3];
@@ -1308,8 +1308,8 @@ static void AnimTask_Haze2(u8 taskId)
// arg 5: ??? unknown (seems to vibrate target mon somehow)
static void AnimThrowMistBall(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
@@ -1416,37 +1416,37 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
- if (GetBattlerSpriteCoord(gAnimBankAttacker, 2) < GetBattlerSpriteCoord(gAnimBankTarget, 2))
+ if (GetBattlerSpriteCoord(gBattleAnimAttacker, 2) < GetBattlerSpriteCoord(gBattleAnimTarget, 2))
sprite->data[7] = 0x8000;
- if (!(gBanksBySide[gAnimBankTarget] & 1))
+ if (!(gBanksBySide[gBattleAnimTarget] & 1))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
- if ((sprite->data[7] & 0x8000) && !(gBanksBySide[gAnimBankAttacker] & 1))
+ if ((sprite->data[7] & 0x8000) && !(gBanksBySide[gBattleAnimAttacker] & 1))
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(1)].subpriority + 1;
sprite->data[6] = 1;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
if (gBattleAnimArgs[7])
{
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[4];
- sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[4];
+ sprite->data[7] |= sub_8079ED4(gBattleAnimTarget) << 8;
}
else
{
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[4];
- sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[4];
+ sprite->data[7] |= sub_8079ED4(gBattleAnimTarget) << 8;
}
if (IsContest())
@@ -1483,14 +1483,14 @@ static void sub_80D8874(struct Sprite *sprite)
{
value2 = 80;
sprite->data[0] = value2;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->pos1.y += sprite->pos2.y;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + 29;
sprite->data[7]++;
- if (gMain.inBattle && gBanksBySide[gAnimBankTarget] & 1)
+ if (gMain.inBattle && gBanksBySide[gBattleAnimTarget] & 1)
sprite->data[5] = 204;
else
sprite->data[5] = value2;
@@ -1535,7 +1535,7 @@ static void sub_80D8874(struct Sprite *sprite)
sprite->data[1] = sprite->pos1.x += sprite->pos2.x;
sprite->data[3] = sprite->pos1.y += sprite->pos2.y;
sprite->data[4] = sprite->pos1.y + 4;
- if (gMain.inBattle && gBanksBySide[gAnimBankTarget] & 1)
+ if (gMain.inBattle && gBanksBySide[gBattleAnimTarget] & 1)
sprite->data[2] = 0x100;
else
sprite->data[2] = -0x10;
@@ -1619,7 +1619,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite)
"_080D88D6:\n"
"\tmovs r5, 0x50\n"
"\tstrh r5, [r4, 0x2E]\n"
- "\tldr r6, _080D8928 @ =gAnimBankTarget\n"
+ "\tldr r6, _080D8928 @ =gBattleAnimTarget\n"
"\tldrb r0, [r6]\n"
"\tmovs r1, 0\n"
"\tbl GetBattlerSpriteCoord\n"
@@ -1658,7 +1658,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite)
"\tstrh r0, [r4, 0x38]\n"
"\tb _080D893A\n"
"\t.align 2, 0\n"
- "_080D8928: .4byte gAnimBankTarget\n"
+ "_080D8928: .4byte gBattleAnimTarget\n"
"_080D892C: .4byte gMain\n"
"_080D8930: .4byte 0x0000043d\n"
"_080D8934: .4byte gBanksBySide\n"
@@ -1807,7 +1807,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite)
"\tcmp r0, 0\n"
"\tbeq _080D8A78\n"
"\tldr r1, _080D8A70 @ =gBanksBySide\n"
- "\tldr r0, _080D8A74 @ =gAnimBankTarget\n"
+ "\tldr r0, _080D8A74 @ =gBattleAnimTarget\n"
"\tldrb r0, [r0]\n"
"\tadds r0, r1\n"
"\tldrb r1, [r0]\n"
@@ -1822,7 +1822,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite)
"_080D8A68: .4byte gMain\n"
"_080D8A6C: .4byte 0x0000043d\n"
"_080D8A70: .4byte gBanksBySide\n"
- "_080D8A74: .4byte gAnimBankTarget\n"
+ "_080D8A74: .4byte gBattleAnimTarget\n"
"_080D8A78:\n"
"\tldr r0, _080D8A90 @ =0x0000fff0\n"
"_080D8A7A:\n"
@@ -2253,11 +2253,11 @@ static void InitIceBallAnim(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
diff --git a/src/battle/anim/kiss_fountain.c b/src/battle/anim/kiss_fountain.c
index 4fc340e63..ac7cbfb0f 100644
--- a/src/battle/anim/kiss_fountain.c
+++ b/src/battle/anim/kiss_fountain.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D1FDC(struct Sprite* sprite);
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index a60390dc5..5f7f9d288 100644
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
@@ -5,8 +5,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CAED8(struct Sprite* sprite);
void AnimMoveTwisterParticle(struct Sprite* sprite);
@@ -117,8 +117,8 @@ const struct SpriteTemplate gSwiftStarSpriteTemplate =
void sub_80CAED8(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -153,7 +153,7 @@ static void sub_80CAF20(struct Sprite* sprite)
static void sub_80CAF6C(struct Sprite* sprite)
{
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos2.x = -Sin(sprite->data[0], 0x19);
}
@@ -188,7 +188,7 @@ static void sub_80CAF6C(struct Sprite* sprite)
void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
@@ -196,19 +196,19 @@ void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
if (!gBattleAnimArgs[6])
{
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
- if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
sprite->data[0] = 1;
}
@@ -262,7 +262,7 @@ void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (!IsContest() && IsDoubleBattle() == TRUE)
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
}
sprite->pos1.y += 32;
@@ -295,11 +295,11 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
sprite->pos2.y = Sin(sprite->data[5], 5);
if (sprite->data[5] <= 0x7F)
{
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget) - 1;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget) - 1;
}
else
{
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget) + 1;
}
sprite->data[0]--;
diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c
index 72d9325f2..0400fd9c4 100644
--- a/src/battle/anim/love_bg.c
+++ b/src/battle/anim/love_bg.c
@@ -7,8 +7,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const u8 gAttractTilemap[];
extern const u8 gAttractGfx[];
diff --git a/src/battle/anim/lunge.c b/src/battle/anim/lunge.c
index 13cabb422..ce6aa58f4 100644
--- a/src/battle/anim/lunge.c
+++ b/src/battle/anim/lunge.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankSpriteIds[];
@@ -71,9 +71,9 @@ void sub_80CD774(struct Sprite* sprite)
static void sub_80CD7CC(struct Sprite* sprite)
{
sprite->data[0] = 6;
- sprite->data[1] = (GetBattlerSide(gAnimBankAttacker)) ? 2 : -2;
+ sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2;
sprite->data[2] = 0;
- sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
sprite->callback = TranslateMonBGUntil;
}
@@ -82,9 +82,9 @@ static void sub_80CD81C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker];
sub_8078E70(sprite->data[3], 0);
- sprite->data[4] = (sprite->data[6] = GetBattlerSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
+ sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
}
@@ -101,9 +101,9 @@ static void sub_80CD81C(struct Sprite* sprite)
static void sub_80CD8A8(struct Sprite* sprite)
{
sprite->data[0] = 4;
- sprite->data[1] = (GetBattlerSide(gAnimBankAttacker)) ? -3 : 3;
+ sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3;
sprite->data[2] = 0;
- sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
sprite->callback = TranslateMonBGUntil;
}
@@ -121,9 +121,9 @@ static void sub_80CD91C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
- sprite->data[6] = GetBattlerSide(gAnimBankAttacker);
- if (GetBattlerSide(gAnimBankAttacker))
+ sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker];
+ sprite->data[6] = GetBattlerSide(gBattleAnimAttacker);
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->data[4] = 0xFC00;
sprite->data[5] = 0xC00;
@@ -162,8 +162,8 @@ static void sub_80CD9D4(struct Sprite* sprite)
{
case 0:
sprite->data[1] = 0;
- sprite->data[2] = gBankSpriteIds[gAnimBankAttacker];
- sprite->data[3] = GetBattlerSide(gAnimBankAttacker);
+ sprite->data[2] = gBankSpriteIds[gBattleAnimAttacker];
+ sprite->data[3] = GetBattlerSide(gBattleAnimAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
sub_8078E70(sprite->data[2], 0);
@@ -196,8 +196,8 @@ void sub_80CDAC8(u8 taskId)
{
u8 a;
- gTasks[taskId].data[0] = gBankSpriteIds[gAnimBankAttacker];
- a = GetBattlerSide(gAnimBankAttacker);
+ gTasks[taskId].data[0] = gBankSpriteIds[gBattleAnimAttacker];
+ a = GetBattlerSide(gBattleAnimAttacker);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = 0;
switch (gBattleAnimArgs[0])
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index e23b38012..03af2f8e1 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CFE9C(struct Sprite* sprite);
void sub_80CFF50(struct Sprite* sprite);
@@ -66,9 +66,9 @@ void sub_80CFE9C(struct Sprite* sprite)
u16 var;
InitAnimSpritePos(sprite, 1);
- r6 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- r7 = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
@@ -93,7 +93,7 @@ static void sub_80CFF68(struct Sprite* sprite)
{
sprite->data[0] += 0x80;
sprite->pos2.x = sprite->data[0] >> 8;
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
sprite->pos2.x = -sprite->pos2.x;
sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
diff --git a/src/battle/anim/moon.c b/src/battle/anim/moon.c
index fe2e7a849..30639a0e5 100644
--- a/src/battle/anim/moon.c
+++ b/src/battle/anim/moon.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CE30C(struct Sprite* sprite);
static void sub_80CE354(struct Sprite* sprite);
diff --git a/src/battle/anim/musical.c b/src/battle/anim/musical.c
index c0269a379..5e4e3e97b 100644
--- a/src/battle/anim/musical.c
+++ b/src/battle/anim/musical.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CEB0C(struct Sprite* sprite);
void sub_80CECE8(struct Sprite* sprite);
@@ -221,8 +221,8 @@ void sub_80CEB0C(struct Sprite* sprite)
}
else
{
- a = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- b = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
sprite->data[4] = sprite->pos1.x << 4;
@@ -288,14 +288,14 @@ static void sub_80CEC1C(struct Sprite* sprite)
void sub_80CECE8(struct Sprite* sprite)
{
int a;
- if (GetBattlerSide(gAnimBankAttacker) == 1)
+ if (GetBattlerSide(gBattleAnimAttacker) == 1)
{
a = gBattleAnimArgs[1];
(u16)gBattleAnimArgs[1] = -a;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
sprite->data[2] = 0;
sprite->data[3] = 0;
@@ -341,8 +341,8 @@ void sub_80CEDF0(struct Sprite* sprite)
a = -16;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + a;
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 8;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
sprite->data[0] = 8;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
diff --git a/src/battle/anim/noise.c b/src/battle/anim/noise.c
index f4ea10bf9..65d962ace 100644
--- a/src/battle/anim/noise.c
+++ b/src/battle/anim/noise.c
@@ -3,8 +3,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D2D68(struct Sprite* sprite);
static void sub_80D2E30(struct Sprite *);
@@ -26,7 +26,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7CC8 =
void sub_80D2D68(struct Sprite* sprite)
{
int var1;
- u8 slot = gBattleAnimArgs[0] == 0 ? gAnimBankAttacker : gAnimBankTarget;
+ u8 slot = gBattleAnimArgs[0] == 0 ? gBattleAnimAttacker : gBattleAnimTarget;
if (GetBattlerSide(slot) == 1)
{
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 9f0007e97..d42549fc7 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -14,8 +14,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gHealthboxIDs[];
extern u8 gBattlersCount;
extern u8 gBankSpriteIds[];
@@ -313,7 +313,7 @@ static void AnimConfusionDuck(struct Sprite *sprite)
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->data[1] = -gBattleAnimArgs[3];
sprite->data[4] = 1;
@@ -362,10 +362,10 @@ static void AnimSimplePaletteBlend(struct Sprite *sprite)
// Unpacks a bitfield and returns a bitmask of its selected palettes.
// Bits 0-6 of the selector parameter result in the following palettes being selected:
// 0: battle background palettes (BG palettes 1, 2, and 3)
-// 1: gAnimBankAttacker OBJ palette
-// 2: gAnimBankTarget OBJ palette
-// 3: gAnimBankAttacker partner OBJ palette
-// 4: gAnimBankTarget partner OBJ palette
+// 1: gBattleAnimAttacker OBJ palette
+// 2: gBattleAnimTarget OBJ palette
+// 3: gBattleAnimAttacker partner OBJ palette
+// 4: gBattleAnimTarget partner OBJ palette
// 5: BG palette 4
// 6: BG palette 5
static u32 UnpackSelectedBattleAnimPalettes(s16 selector)
@@ -659,8 +659,8 @@ static void sub_80E22CC(u8 taskId)
void sub_80E2324(u8 taskId)
{
u32 selectedPalettes = 0;
- u8 attackerBattler = gAnimBankAttacker;
- u8 targetBattler = gAnimBankTarget;
+ u8 attackerBattler = gBattleAnimAttacker;
+ u8 targetBattler = gBattleAnimTarget;
if (gBattleAnimArgs[0] & 0x100)
selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
@@ -694,8 +694,8 @@ void unref_sub_80E23A8(u8 taskId)
}
gTasks[taskId].data[0]++;
- attackerBattler = gAnimBankAttacker;
- targetBattler = gAnimBankTarget;
+ attackerBattler = gBattleAnimAttacker;
+ targetBattler = gBattleAnimTarget;
if (gTasks[taskId].data[2] & 0x100)
selectedPalettes = 0x0000FFFF;
@@ -790,20 +790,20 @@ static void sub_80E255C(struct Sprite *sprite)
static void sub_80E260C(void)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 0;
- gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 0;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0;
+ gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0;
if (gBattleAnimArgs[4] == 2)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1;
- gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
+ gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
}
else
{
if (gBattleAnimArgs[4] == 0)
- gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
else
- gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1;
+ gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
}
}
@@ -875,7 +875,7 @@ static void sub_80E27E8(struct Sprite *sprite)
static void sub_80E2838(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER && !IsContest())
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sub_80E27A0(sprite);
@@ -967,28 +967,28 @@ void sub_80E2A7C(u8 taskId)
selectedPalettes = 0;
// fall through
case 0:
- sp[0] = gAnimBankAttacker;
+ sp[0] = gBattleAnimAttacker;
break;
case 3:
selectedPalettes = 0;
// fall through
case 1:
- sp[0] = gAnimBankTarget;
+ sp[0] = gBattleAnimTarget;
break;
case 4:
- sp[0] = gAnimBankAttacker;
- sp[1] = gAnimBankTarget;
+ sp[0] = gBattleAnimAttacker;
+ sp[1] = gBattleAnimTarget;
break;
case 5:
sp[0] = 0xFF;
break;
case 6:
selectedPalettes = 0;
- sp[0] = gAnimBankAttacker ^ 2;
+ sp[0] = gBattleAnimAttacker ^ 2;
break;
case 7:
selectedPalettes = 0;
- sp[0] = gAnimBankTarget ^ 2;
+ sp[0] = gBattleAnimTarget ^ 2;
break;
}
@@ -1201,12 +1201,12 @@ void sub_80E2F2C(u8 taskId)
if (IsDoubleBattle() && !IsContest())
{
- if (GetBattlerPosition(gAnimBankAttacker) == B_POSITION_OPPONENT_RIGHT
- || GetBattlerPosition(gAnimBankAttacker) == B_POSITION_PLAYER_LEFT)
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
{
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2) == TRUE)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority -= 1;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority -= 1;
REG_BG1CNT_BITFIELD.priority = 1;
var0 = 1;
}
@@ -1219,14 +1219,14 @@ void sub_80E2F2C(u8 taskId)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
}
spriteId = GetAnimBattlerSpriteId(0);
- newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
+ newSpriteId = sub_807A4A0(gBattleAnimAttacker, spriteId, species);
sub_8078914(&subStruct);
DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
LZDecompressVram(&gUnknown_08D20A30, subStruct.field_4);
@@ -1275,7 +1275,7 @@ static void sub_80E3194(u8 taskId)
sub_8078914(&subStruct);
DmaFill32Defvars(3, 0, subStruct.field_4, 0x800);
if (gTasks[taskId].data[6] == 1)
- gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++;
REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
do {} while(0); // needed to match. perhaps part of a debug macro
@@ -1315,9 +1315,9 @@ static void sub_80E3338(u8 taskId)
}
if (taskData[2] == 0)
- battler1 = gAnimBankAttacker;
+ battler1 = gBattleAnimAttacker;
else
- battler1 = gAnimBankTarget;
+ battler1 = gBattleAnimTarget;
battler2 = battler1 ^ 2;
if (IsContest() || (taskData[3] && !IsAnimBankSpriteVisible(battler2)))
@@ -1576,7 +1576,7 @@ void sub_80E3A08(u8 taskId)
for (i = 0; i < 4; i++)
{
- if (gAnimBankAttacker != i)
+ if (gBattleAnimAttacker != i)
selectedPalettes |= 1 << (i + 16);
}
@@ -1592,7 +1592,7 @@ void sub_80E3A58(u8 taskId)
sub_80789D4(0);
newTaskId = CreateTask(sub_80E3AD0, 5);
- if (gBattleAnimArgs[2] && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -1625,19 +1625,19 @@ static void sub_80E3AD0(u8 taskId)
void sub_80E3B4C(u8 taskId)
{
- gBattleAnimArgs[7] = GetBattlerSide(gAnimBankAttacker);
+ gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
void sub_80E3B78(u8 taskId)
{
- gBattleAnimArgs[7] = GetBattlerSide(gAnimBankTarget);
+ gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget);
DestroyAnimVisualTask(taskId);
}
void sub_80E3BA4(u8 taskId)
{
- gBattleAnimArgs[7] = (gAnimBankAttacker ^ 2) == gAnimBankTarget;
+ gBattleAnimArgs[7] = (gBattleAnimAttacker ^ 2) == gBattleAnimTarget;
DestroyAnimVisualTask(taskId);
}
@@ -1647,7 +1647,7 @@ void sub_80E3BDC(u8 taskId)
for (i = 0; i < 4; i++)
{
- if (i != gAnimBankAttacker && IsAnimBankSpriteVisible(i))
+ if (i != gBattleAnimAttacker && IsAnimBankSpriteVisible(i))
gSprites[gBankSpriteIds[i]].invisible = gBattleAnimArgs[0];
}
@@ -1772,7 +1772,7 @@ static void sub_80E3E64(u8 taskId)
}
}
-void sub_80E4008(u8 taskId)
+void AnimTask_GetBattleTerrain(u8 taskId)
{
gBattleAnimArgs[0] = gBattleTerrain;
DestroyAnimVisualTask(taskId);
@@ -1796,11 +1796,11 @@ void sub_80E4028(u8 taskId)
}
else if (gBattleAnimArgs[0] == 1)
{
- i = gAnimBankAttacker + 16;
+ i = gBattleAnimAttacker + 16;
}
else if (gBattleAnimArgs[0] == 2)
{
- i = gAnimBankTarget + 16;
+ i = gBattleAnimTarget + 16;
}
offset = gBattleAnimArgs[1] * 32;
@@ -1830,11 +1830,11 @@ void sub_80E40D0(u8 taskId)
}
else if (gBattleAnimArgs[0] == 1)
{
- i = gAnimBankAttacker + 16;
+ i = gBattleAnimAttacker + 16;
}
else if (gBattleAnimArgs[0] == 2)
{
- i = gAnimBankTarget + 16;
+ i = gBattleAnimTarget + 16;
}
dest = &((u8 *)gPlttBufferUnfaded)[i * 32];
@@ -1861,11 +1861,11 @@ void sub_80E4178(u8 taskId)
}
else if (gBattleAnimArgs[0] == 1)
{
- i = gAnimBankAttacker + 16;
+ i = gBattleAnimAttacker + 16;
}
else if (gBattleAnimArgs[0] == 2)
{
- i = gAnimBankTarget + 16;
+ i = gBattleAnimTarget + 16;
}
memcpy(&gPlttBufferUnfaded[i * 16], &gPlttBufferFaded[i * 16], 32);
@@ -1884,14 +1884,14 @@ void sub_80E4200(u8 taskId)
void sub_80E4234(u8 taskId)
{
- gAnimBankAttacker = gBankTarget;
- gAnimBankTarget = gEffectBank;
+ gBattleAnimAttacker = gBankTarget;
+ gBattleAnimTarget = gEffectBank;
DestroyAnimVisualTask(taskId);
}
void sub_80E4264(u8 taskId)
{
- if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
gBattleAnimArgs[7] = 1;
else
gBattleAnimArgs[7] = 0;
@@ -1901,14 +1901,14 @@ void sub_80E4264(u8 taskId)
void sub_80E42B0(u8 taskId)
{
- gAnimBankTarget = gBankTarget;
+ gBattleAnimTarget = gBankTarget;
DestroyAnimVisualTask(taskId);
}
void sub_80E42D0(u8 taskId)
{
- gAnimBankAttacker = gBankAttacker;
- gAnimBankTarget = gEffectBank;
+ gBattleAnimAttacker = gBankAttacker;
+ gBattleAnimTarget = gEffectBank;
DestroyAnimVisualTask(taskId);
}
@@ -1920,8 +1920,8 @@ void sub_80E4300(u8 taskId)
}
else
{
- gTasks[taskId].data[0] = ewram17800[gAnimBankAttacker].invisible;
- ewram17800[gAnimBankAttacker].invisible = 1;
+ gTasks[taskId].data[0] = ewram17800[gBattleAnimAttacker].invisible;
+ ewram17800[gBattleAnimAttacker].invisible = 1;
gTasks[taskId].func = sub_80E4368;
gAnimVisualTaskCount--;
}
@@ -1931,7 +1931,7 @@ static void sub_80E4368(u8 taskId)
{
if (gBattleAnimArgs[7] == 0x1000)
{
- ewram17800[gAnimBankAttacker].invisible = gTasks[taskId].data[0] & 1;
+ ewram17800[gBattleAnimAttacker].invisible = gTasks[taskId].data[0] & 1;
DestroyTask(taskId);
}
}
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 26ae96c3a..f849655f8 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
// note_rain (notes rain from a source point, usually a bell.)
// Used in Heal Bell.
diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c
index 899357310..165820cc1 100644
--- a/src/battle/anim/note_spin.c
+++ b/src/battle/anim/note_spin.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AnimCmd *const gSpriteAnimTable_83D70D8[];
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index d59adde08..4d937a114 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CABF8(struct Sprite* sprite);
void sub_80CAD54(struct Sprite* sprite);
@@ -110,11 +110,11 @@ static void sub_80CAC44(struct Sprite* sprite)
sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
if ((u16)(sprite->data[1] - 0x40) < 0x80)
{
- sprite->oam.priority = (sub_8079ED4(gAnimBankTarget) & 3);
+ sprite->oam.priority = (sub_8079ED4(gBattleAnimTarget) & 3);
}
else
{
- var1 = sub_8079ED4(gAnimBankTarget) + 1;
+ var1 = sub_8079ED4(gBattleAnimTarget) + 1;
if (var1 > 3)
{
var1 = 3;
@@ -137,7 +137,7 @@ void sub_80CACEC(u8 taskId)
}
else
{
- if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1)
{
REG_BG2CNT_BITFIELD.priority = 3;
}
@@ -157,7 +157,7 @@ void sub_80CAD54(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
@@ -172,11 +172,11 @@ static void sub_80CADA8(struct Sprite* sprite)
sprite->pos2.y += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
{
- sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) - 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1;
}
else
{
- sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1;
}
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
@@ -194,7 +194,7 @@ void sub_80CAE20(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 3301990ec..80cf97a5c 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -5,8 +5,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CA7B0(struct Sprite* sprite);
void sub_80CA800(struct Sprite* sprite);
@@ -194,8 +194,8 @@ void sub_80CA7B0(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -205,8 +205,8 @@ void sub_80CA800(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -216,9 +216,9 @@ void sub_80CA858(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
@@ -235,11 +235,11 @@ static void sub_80CA8B4(struct Sprite* sprite)
{
if (sprite->data[5] > 0x7F)
{
- sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 1;
}
else
{
- sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 6;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 6;
}
sprite->pos2.x += Sin(sprite->data[5], 5);
sprite->pos2.y += Cos(sprite->data[5], 14);
@@ -258,7 +258,7 @@ void sub_80CA928(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, GetBattlerSubpriority(gAnimBankTarget) + 1);
+ CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, GetBattlerSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
@@ -269,8 +269,8 @@ void sub_80CA9A8(struct Sprite* sprite)
{
sub_8078764(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
InitAnimArcTranslation(sprite);
sprite->callback = sub_80CA9F8;
@@ -288,9 +288,9 @@ void sub_80CAA14(struct Sprite* sprite)
u16 b;
StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- if (GetBattlerSide(gAnimBankAttacker))
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= 20;
}
@@ -302,9 +302,9 @@ void sub_80CAA14(struct Sprite* sprite)
b = Random();
sprite->data[0] = (b & 31) + 64;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_8078D60(sprite);
sprite->data[5] = Random() & 0xFF;
sprite->data[6] = sprite->subpriority;
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
index 36949b3c5..26350cbbe 100644
--- a/src/battle/anim/osmose.c
+++ b/src/battle/anim/osmose.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CB768(struct Sprite* sprite);
@@ -39,8 +39,8 @@ void sub_80CB768(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 0679dc617..921e21687 100644
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D2920(struct Sprite* sprite);
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index 004b1f478..9ec5bffa6 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AnimCmd *const gSpriteAnimTable_83D9310[];
@@ -200,8 +200,8 @@ void sub_80D9D70(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
@@ -222,9 +222,9 @@ void sub_80D9DF0(struct Sprite *sprite)
StartSpriteAnim(sprite, 2);
InitAnimSpritePos(sprite, 1);
- SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
sprite->data[0] = gBattleAnimArgs[2];
@@ -272,9 +272,9 @@ static void sub_80D9EE8(struct Sprite *sprite)
void sub_80D9F14(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
@@ -302,9 +302,9 @@ void AnimBubbleEffect(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index 447f31866..58b34e0f3 100644
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -4,7 +4,7 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
+extern u8 gBattleAnimAttacker;
void AnimMovePowderParticle(struct Sprite* sprite);
static void AnimMovePowderParticleStep(struct Sprite* sprite);
@@ -75,7 +75,7 @@ void AnimMovePowderParticle(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->data[3] = -gBattleAnimArgs[4];
}
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 140eadde1..42a2ce387 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -10,8 +10,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
extern u8 gBankSpriteIds[];
@@ -428,7 +428,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAA68 =
void sub_80DB74C(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER || IsContest())
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
{
sprite->oam.priority = 2;
sprite->subpriority = 200;
@@ -452,7 +452,7 @@ void sub_80DB74C(struct Sprite *sprite)
if (!IsContest() && IsDoubleBattle())
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72;
sprite->pos1.y = 80;
@@ -465,11 +465,11 @@ void sub_80DB74C(struct Sprite *sprite)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
}
if (IsContest())
@@ -568,7 +568,7 @@ void sub_80DBA4C(struct Sprite *sprite)
if (!IsContest() && IsDoubleBattle())
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72 - gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1] + 80;
@@ -598,10 +598,10 @@ void sub_80DBA4C(struct Sprite *sprite)
void sub_80DBAF4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
sprite->pos1.x -= 40;
@@ -621,16 +621,16 @@ void sub_80DBAF4(struct Sprite *sprite)
void sub_80DBB70(struct Sprite *sprite)
{
- s16 x = sub_807A100(gAnimBankAttacker, 1) / 2;
- s16 y = sub_807A100(gAnimBankAttacker, 0) / -2;
+ s16 x = sub_807A100(gBattleAnimAttacker, 1) / 2;
+ s16 y = sub_807A100(gBattleAnimAttacker, 0) / -2;
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
{
x = -x;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + x;
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + y;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
if (sprite->pos1.y < 16)
{
@@ -696,7 +696,7 @@ void sub_80DBCFC(u8 taskId)
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
- task->data[3] = GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER ? 4 : 8;
+ task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
sub_80798F4(task, task->data[0], &gSpriteAffineAnim_083DA8C4);
task->func = sub_80DBD58;
@@ -738,11 +738,11 @@ void sub_80DBE00(u8 taskId)
task->data[3] = 16;
task->data[4] = 0;
- task->data[13] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- var0 = sub_807A100(gAnimBankAttacker, 1) / 3;
- var1 = sub_807A100(gAnimBankAttacker, 0) / 3;
+ var0 = sub_807A100(gBattleAnimAttacker, 1) / 3;
+ var1 = sub_807A100(gBattleAnimAttacker, 0) / 3;
task->data[12] = var0 > var1 ? var0 : var1;
REG_BLDCNT = 0x3F40;
@@ -838,8 +838,8 @@ void sub_80DC068(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
sprite->data[0] = gBattleAnimArgs[1];
@@ -855,18 +855,18 @@ void sub_80DC0B0(u8 taskId)
if (gBattleAnimArgs[0] == 1)
{
task->data[10] = -10;
- task->data[11] = sub_807A100(gAnimBankTarget, 5) - 8;
- task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
- task->data[13] = sub_807A100(gAnimBankAttacker, 5) - 8;
- task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ task->data[11] = sub_807A100(gBattleAnimTarget, 5) - 8;
+ task->data[12] = sub_807A100(gBattleAnimTarget, 2) + 8;
+ task->data[13] = sub_807A100(gBattleAnimAttacker, 5) - 8;
+ task->data[14] = sub_807A100(gBattleAnimAttacker, 2) + 8;
}
else
{
task->data[10] = 10;
- task->data[11] = sub_807A100(gAnimBankAttacker, 4) + 8;
- task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
- task->data[13] = sub_807A100(gAnimBankTarget, 4) + 8;
- task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ task->data[11] = sub_807A100(gBattleAnimAttacker, 4) + 8;
+ task->data[12] = sub_807A100(gBattleAnimAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gBattleAnimTarget, 4) + 8;
+ task->data[14] = sub_807A100(gBattleAnimTarget, 3) - 8;
}
}
else
@@ -874,18 +874,18 @@ void sub_80DC0B0(u8 taskId)
if (gBattleAnimArgs[0] == 1)
{
task->data[10] = -10;
- task->data[11] = sub_807A100(gAnimBankTarget, 4) + 8;
- task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
- task->data[13] = sub_807A100(gAnimBankAttacker, 4) + 8;
- task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ task->data[11] = sub_807A100(gBattleAnimTarget, 4) + 8;
+ task->data[12] = sub_807A100(gBattleAnimTarget, 2) + 8;
+ task->data[13] = sub_807A100(gBattleAnimAttacker, 4) + 8;
+ task->data[14] = sub_807A100(gBattleAnimAttacker, 2) + 8;
}
else
{
task->data[10] = 10;
- task->data[11] = sub_807A100(gAnimBankAttacker, 5) - 8;
- task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
- task->data[13] = sub_807A100(gAnimBankTarget, 5) - 8;
- task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ task->data[11] = sub_807A100(gBattleAnimAttacker, 5) - 8;
+ task->data[12] = sub_807A100(gBattleAnimAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gBattleAnimTarget, 5) - 8;
+ task->data[14] = sub_807A100(gBattleAnimTarget, 3) - 8;
}
}
@@ -943,7 +943,7 @@ void sub_80DC2D4(u8 taskId)
struct ScanlineEffectParams scanlineParams;
struct Task *task = &gTasks[taskId];
- var1 = sub_8077FC0(gAnimBankTarget);
+ var1 = sub_8077FC0(gBattleAnimTarget);
task->data[14] = var1 - 32;
switch (gBattleAnimArgs[0])
@@ -971,7 +971,7 @@ void sub_80DC2D4(u8 taskId)
if (task->data[14] < 0)
task->data[14] = 0;
- if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1)
{
task->data[10] = gBattle_BG1_X;
scanlineParams.dmaDest = &REG_BG1HOFS;
@@ -1244,8 +1244,8 @@ void sub_80DC700(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
if (IsContest())
sprite->pos1.y += 12;
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index f3d18c89a..398671249 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -7,8 +7,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankSpriteIds[];
@@ -215,9 +215,9 @@ void sub_80D0FD8(struct Sprite* sprite)
u8 r4;
if (gBattleAnimArgs[2] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
@@ -260,13 +260,13 @@ void sub_80D10B8(struct Sprite* sprite)
if (gBattleAnimArgs[5] == 0)
{
- bankr7 = gAnimBankAttacker;
- bankr8 = gAnimBankTarget;
+ bankr7 = gBattleAnimAttacker;
+ bankr8 = gBattleAnimTarget;
}
else
{
- bankr7 = gAnimBankTarget;
- bankr8 = gAnimBankAttacker;
+ bankr7 = gBattleAnimTarget;
+ bankr8 = gBattleAnimAttacker;
}
if (gBattleAnimArgs[6] == 0)
@@ -349,7 +349,7 @@ void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
InitAnimSpritePos(sprite, 0);
- r1 = (GetBattlerSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
+ r1 = (GetBattlerSide(gBattleAnimAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
sprite->data[7] = gBattleAnimArgs[2];
@@ -362,7 +362,7 @@ static void sub_80D13AC(struct Sprite* sprite)
sprite->pos2.y -= (sprite->data[0] >> 8);
sprite->pos2.x = sprite->data[1] >> 8;
sprite->data[0] -= 32;
- add = (GetBattlerSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
+ add = (GetBattlerSide(gBattleAnimAttacker)) ? -0xA0 : 0xA0;
sprite->data[1] += add;
if (sprite->pos2.y > 0)
{
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index 4a6fcd89e..386ddfac7 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -10,8 +10,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern s32 gAnimMoveDmg;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
@@ -321,7 +321,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE30 =
void sub_80DCE9C(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += 14;
@@ -361,7 +361,7 @@ void sub_80DCF60(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -437,7 +437,7 @@ void do_boulder_dust(u8 taskId)
if (IsContest())
sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
- if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
var0 = 1;
gTasks[taskId].data[0] = var0;
@@ -520,7 +520,7 @@ void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 304;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -590,12 +590,12 @@ void sub_80DD4D4(u8 taskId)
task = &gTasks[taskId];
- var0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- var1 = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 24;
- var2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- var3 = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 24;
+ var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
+ var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
+ if ((gBattleAnimAttacker ^ 2) == gBattleAnimTarget)
var3 = var1;
var4 = sub_80DD8BC();
@@ -809,7 +809,7 @@ static void sub_80DD928(struct Sprite *sprite)
void sub_80DD978(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
TranslateAnimSpriteToTargetMonLocation(sprite);
@@ -817,8 +817,8 @@ void sub_80DD978(struct Sprite *sprite)
void sub_80DD9A4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c
index 085d678d6..e2dd4a2af 100644
--- a/src/battle/anim/roots.c
+++ b/src/battle/anim/roots.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern s16 gUnknown_03000728[];
void sub_80CB59C(struct Sprite* sprite);
@@ -83,8 +83,8 @@ void sub_80CB59C(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->pos2.y = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
@@ -101,10 +101,10 @@ void sub_80CB59C(struct Sprite* sprite)
void sub_80CB620(struct Sprite *sprite)
{
- s16 p1 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- s16 p2 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- s16 e1 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- s16 e2 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ s16 p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ s16 e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
e1 -= p1;
e2 -= p2;
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 792e832cb..329e28f71 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CD3E0(struct Sprite* sprite);
void sub_80CD6CC(struct Sprite* sprite);
@@ -140,8 +140,8 @@ static void sub_80CD4EC(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 6;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + a;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + b;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c
index 5a2c52825..2fe58ce26 100644
--- a/src/battle/anim/scary_face.c
+++ b/src/battle/anim/scary_face.c
@@ -7,8 +7,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const u8 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
extern const u8 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
@@ -43,7 +43,7 @@ void sub_80D23B4(u8 taskId)
DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
if (IsContest())
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4);
- else if (GetBattlerSide(gAnimBankTarget) == 1)
+ else if (GetBattlerSide(gBattleAnimTarget) == 1)
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFacePlayer, subStruct.field_4);
else
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceOpponent, subStruct.field_4);
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index 8065c9a38..9b0d87eca 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void AnimLeechSeed(struct Sprite* sprite);
static void AnimLeechSeedStep(struct Sprite* sprite);
@@ -52,14 +52,14 @@ const struct SpriteTemplate gLeechSeedSpriteTemplate =
void AnimLeechSeed(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = AnimLeechSeedStep;
diff --git a/src/battle/anim/sfx.c b/src/battle/anim/sfx.c
index f75572101..9bc88e258 100644
--- a/src/battle/anim/sfx.c
+++ b/src/battle/anim/sfx.c
@@ -7,8 +7,8 @@
#include "task.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattlerPartyIndexes[];
extern u16 gAnimSpeciesByBanks[];
extern u8 gUnknown_0202F7D2;
@@ -158,13 +158,13 @@ void sub_812B18C(u8 taskId)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == 1)
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
else if (gBattleAnimArgs[0] == 2)
- bank = gAnimBankAttacker ^ 0x2;
+ bank = gBattleAnimAttacker ^ 0x2;
else
- bank = gAnimBankTarget ^ 0x2;
+ bank = gBattleAnimTarget ^ 0x2;
if (gBattleAnimArgs[0] == 1 || gBattleAnimArgs[0] == 3)
{
@@ -202,7 +202,7 @@ void sub_812B2B8(u8 taskId)
if (IsContest())
species = shared19348.unk0;
else
- species = gAnimSpeciesByBanks[gAnimBankAttacker];
+ species = gAnimSpeciesByBanks[gBattleAnimAttacker];
if (species != 0)
PlayCry3(species, pan, 4);
diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c
index 7662583ac..ab975914a 100644
--- a/src/battle/anim/shadow_enlarge.c
+++ b/src/battle/anim/shadow_enlarge.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
static void sub_80D0428(u8 taskId);
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 224896d86..e65b4a193 100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
static void sub_80D04E0(u8 taskId);
void sub_80D0614(struct Task* task, u8 taskId);
@@ -27,7 +27,7 @@ void sub_80D0488(u8 taskId)
task->data[4] = 0x100;
task->data[5] = 0;
task->data[6] = 0;
- task->data[7] = GetBattlerSubpriority(gAnimBankAttacker);
+ task->data[7] = GetBattlerSubpriority(gBattleAnimAttacker);
task->func = sub_80D04E0;
}
diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c
index d71baacc9..9500d66c9 100644
--- a/src/battle/anim/shield.c
+++ b/src/battle/anim/shield.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CCD24(struct Sprite* sprite);
static void sub_80CCE0C(struct Sprite* sprite);
@@ -33,12 +33,12 @@ void sub_80CCD24(struct Sprite* sprite)
gBattleAnimArgs[1] += 8;
}
- sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
- if (GetBattlerSide(gAnimBankAttacker) == 0 || IsContest())
- sprite->oam.priority = sub_8079ED4(gAnimBankAttacker) + 1;
+ sprite->pos1.x = sub_8077EE4(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077EE4(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ if (GetBattlerSide(gBattleAnimAttacker) == 0 || IsContest())
+ sprite->oam.priority = sub_8079ED4(gBattleAnimAttacker) + 1;
else
- sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ sprite->oam.priority = sub_8079ED4(gBattleAnimAttacker);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = (IndexOfSpritePaletteTag(0x2828) << 4) + 0x100;
diff --git a/src/battle/anim/shimmer.c b/src/battle/anim/shimmer.c
index 78b430094..0cd5580aa 100644
--- a/src/battle/anim/shimmer.c
+++ b/src/battle/anim/shimmer.c
@@ -6,8 +6,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
// shimmer
// Used by Magical Leaf.
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
index fac415ade..4459e43b8 100644
--- a/src/battle/anim/shock.c
+++ b/src/battle/anim/shock.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern struct OamMatrix gOamMatrices[];
void sub_80D6294(struct Sprite *sprite);
@@ -66,10 +66,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9874 =
void sub_80D6294(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y -= gBattleAnimArgs[1];
@@ -98,30 +98,30 @@ void sub_80D6328(struct Sprite *sprite)
switch (gBattleAnimArgs[4])
{
case 0:
- slot = gAnimBankAttacker;
+ slot = gBattleAnimAttacker;
break;
case 1:
default:
- slot = gAnimBankTarget;
+ slot = gBattleAnimTarget;
break;
case 2:
- if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if (!IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
- slot = gAnimBankAttacker;
+ slot = gBattleAnimAttacker;
}
else
{
- slot = gAnimBankAttacker ^ 2;
+ slot = gBattleAnimAttacker ^ 2;
}
break;
case 3:
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
- slot = gAnimBankTarget ^ 2;
+ slot = gBattleAnimTarget ^ 2;
}
else
{
- slot = gAnimBankTarget;
+ slot = gBattleAnimTarget;
}
break;
}
diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c
index 00bb24762..f61c0913b 100644
--- a/src/battle/anim/silhouette.c
+++ b/src/battle/anim/silhouette.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
static void sub_80CB3A8(u8 taskId);
static void sub_80CB438(u8 taskId);
@@ -35,7 +35,7 @@ void sub_80CB3A8(u8 taskId)
u8 spriteId = GetAnimBattlerSpriteId(1);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
- if (GetBattlerSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimTarget))
{
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
}
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index c2c1fcb16..e42a6c2ad 100644
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CDD74(struct Sprite* sprite);
void sub_80CDDDC(struct Sprite* sprite);
@@ -76,13 +76,13 @@ void sub_80CDD74(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -93,16 +93,16 @@ void sub_80CDD74(struct Sprite* sprite)
void sub_80CDDDC(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + 0xFFD0;
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
StoreSpriteCallbackInData(sprite, sub_80CDE78);
sprite->callback = sub_8078600;
}
void sub_80CDE24(struct Sprite* sprite)
{
- sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c
index 6963624ee..82822c931 100644
--- a/src/battle/anim/sleep.c
+++ b/src/battle/anim/sleep.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CD328(struct Sprite* sprite);
static void sub_80CD394(struct Sprite* sprite);
@@ -73,7 +73,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6D94 =
void sub_80CD328(struct Sprite* sprite)
{
sub_8078650(sprite);
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index 329f267d6..7abb2cdcf 100644
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void AnimCuttingSlice(struct Sprite* sprite);
void sub_80CC9BC(struct Sprite* sprite);
@@ -55,9 +55,9 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6B40 =
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
void AnimCuttingSlice(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
- if (GetBattlerSide(gAnimBankTarget) == 0)
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
sprite->pos1.y += 8;
sprite->callback = AnimSliceStep;
@@ -86,28 +86,28 @@ void sub_80CC9BC(struct Sprite* sprite)
switch (gBattleAnimArgs[3])
{
case 1:
- a = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0);
- b = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1);
+ a = GetBattlerSpriteCoord(gBattleAnimTarget ^ 2, 0);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget ^ 2, 1);
break;
case 2:
- a = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- b = GetBattlerSpriteCoord(gAnimBankTarget, 1);
- if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2))
{
- a = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0) + a) / 2;
- b = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1) + b) / 2;
+ a = (GetBattlerSpriteCoord(gBattleAnimTarget ^ 2, 0) + a) / 2;
+ b = (GetBattlerSpriteCoord(gBattleAnimTarget ^ 2, 1) + b) / 2;
}
break;
case 0:
default:
- a = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- b = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
break;
}
sprite->pos1.x = a;
sprite->pos1.y = b;
- if (GetBattlerSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
sprite->pos1.y += 8;
sprite->callback = AnimSliceStep;
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 1de546780..9cdda992f 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -7,8 +7,8 @@
#include "battle_anim_80CA710.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBanksBySide[];
extern u16 gBattleTypeFlags;
@@ -129,7 +129,7 @@ void AnimSonicBoomProjectile(struct Sprite* sprite)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBattlerSide(gAnimBankAttacker) != 0)
+ else if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -137,8 +137,8 @@ void AnimSonicBoomProjectile(struct Sprite* sprite)
}
InitAnimSpritePos(sprite, 1);
- targetXPos = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- targetYPos = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
rotation += 0xF000;
if (IsContest())
@@ -296,7 +296,7 @@ void sub_80CFB04(u8 taskId)
}
else
{
- if ((gBanksBySide[gAnimBankTarget] & 1) == 0)
+ if ((gBanksBySide[gBattleAnimTarget] & 1) == 0)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -307,17 +307,17 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[2] |= 1;
}
}
- r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
+ && IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2))
{
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sp1, &sp2);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sp1, &sp2);
}
else
{
- sp1 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sp2 = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sp1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sp2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
@@ -347,12 +347,12 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[4] ^= 0x80;
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = GetBattlerSubpriority(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = GetBattlerSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = GetBattlerSubpriority(gAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = GetBattlerSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
@@ -360,12 +360,12 @@ void sub_80CFB04(u8 taskId)
{
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = GetBattlerSubpriority(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = GetBattlerSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = GetBattlerSubpriority(gAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = GetBattlerSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c
index ee21135ac..44b29e9db 100644
--- a/src/battle/anim/spit.c
+++ b/src/battle/anim/spit.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D28AC(struct Sprite* sprite);
@@ -46,8 +46,8 @@ static void sub_80D287C(struct Sprite* sprite)
void sub_80D28AC(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index 7e3d08554..6bf59bc54 100644
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
static void AnimTask_SplashStep(u8 taskId);
diff --git a/src/battle/anim/startle.c b/src/battle/anim/startle.c
index b23c7ac9e..fb1e0f375 100644
--- a/src/battle/anim/startle.c
+++ b/src/battle/anim/startle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
// startle (the pokemon sprite shrivels upward and restores after a brief time.)
// Used in Fake Out, Trick, and Astonish.
diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c
index 0eba290a9..303a39d29 100644
--- a/src/battle/anim/strike.c
+++ b/src/battle/anim/strike.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CE670(struct Sprite* sprite);
static void sub_80CE798(struct Sprite* sprite);
@@ -64,8 +64,8 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[6] = sprite->pos1.x;
sprite->data[7] = sprite->pos1.y;
if (IsContest() != 0)
@@ -78,7 +78,7 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[4] = sprite->pos1.y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
- else if (GetBattlerSide(gAnimBankAttacker) == 0)
+ else if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
sprite->pos1.x -= 40;
sprite->pos1.y += 20;
diff --git a/src/battle/anim/struggle.c b/src/battle/anim/struggle.c
index 609673fa0..578dd7618 100644
--- a/src/battle/anim/struggle.c
+++ b/src/battle/anim/struggle.c
@@ -4,8 +4,8 @@
#include "sprite.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D2C38(struct Sprite *sprite);
static void sub_80D2CC4(struct Sprite *);
@@ -55,13 +55,13 @@ void sub_80D2C38(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
if (gBattleAnimArgs[1] == 0)
diff --git a/src/battle/anim/switch.c b/src/battle/anim/switch.c
index 2b8a87d3d..7667355dd 100644
--- a/src/battle/anim/switch.c
+++ b/src/battle/anim/switch.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AffineAnimCmd gSpriteAffineAnim_83D66BC[];
extern const union AffineAnimCmd gSpriteAffineAnim_83D66DC[];
extern const union AnimCmd *const gSpriteAnimTable_83D66B8[];
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index 8b15288b9..a917a9693 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CF690(struct Sprite* sprite);
static void sub_80CF6B4(struct Sprite* sprite);
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
index c8a9fefb4..8d7959c21 100644
--- a/src/battle/anim/tendrils.c
+++ b/src/battle/anim/tendrils.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CB25C(struct Sprite* sprite);
static void sub_80CB298(struct Sprite* sprite);
diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c
index fcaf6a9a8..ee387040f 100644
--- a/src/battle/anim/thought.c
+++ b/src/battle/anim/thought.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CEF9C(struct Sprite* sprite);
static void sub_80CF008(struct Sprite* sprite);
@@ -84,9 +84,9 @@ void sub_80CEF9C(struct Sprite* sprite)
u8 a;
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
sub_80CEF44(bank, sprite);
a = (GetBattlerSide(bank) == 0) ? 0 : 1;
diff --git a/src/battle/anim/thrashing.c b/src/battle/anim/thrashing.c
index 38dccb83f..2f00b1acc 100644
--- a/src/battle/anim/thrashing.c
+++ b/src/battle/anim/thrashing.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
static void sub_80D0A8C(u8 taskId);
static void sub_80D0B3C(u8 taskId);
@@ -56,7 +56,7 @@ void sub_80D0AB8(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 2;
- if (GetBattlerSide(gAnimBankAttacker) == 1)
+ if (GetBattlerSide(gBattleAnimAttacker) == 1)
task->data[2] *= -1;
task->func = sub_80D0B3C;
diff --git a/src/battle/anim/thunder.c b/src/battle/anim/thunder.c
index 862f0f7a8..b15a5c4f1 100644
--- a/src/battle/anim/thunder.c
+++ b/src/battle/anim/thunder.c
@@ -3,8 +3,8 @@
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattleTypeFlags;
void sub_80D61C8(struct Sprite *sprite);
@@ -41,7 +41,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0 =
void sub_80D61C8(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/tile.c b/src/battle/anim/tile.c
index de89b80a7..34695ecf4 100644
--- a/src/battle/anim/tile.c
+++ b/src/battle/anim/tile.c
@@ -6,8 +6,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBattlersCount;
extern u8 gHealthboxIDs[];
@@ -120,8 +120,8 @@ void sub_80CE09C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (IsContest())
sprite->pos1.y += 10;
sprite->data[0]++;
@@ -173,8 +173,8 @@ static void sub_80CE1AC(struct Sprite* sprite)
{
sprite->animPaused = 0;
sprite->data[0] = 30;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c
index 0180d5be1..dc26a7432 100644
--- a/src/battle/anim/twinkle.c
+++ b/src/battle/anim/twinkle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CE36C(struct Sprite* sprite);
static void sub_80CE3B0(struct Sprite* sprite);
@@ -41,7 +41,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8 =
void sub_80CE36C(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
diff --git a/src/battle/anim/unused_1.c b/src/battle/anim/unused_1.c
index ee775a0ed..c9712de8f 100644
--- a/src/battle/anim/unused_1.c
+++ b/src/battle/anim/unused_1.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CC8C8(struct Sprite* sprite);
diff --git a/src/battle/anim/unused_2.c b/src/battle/anim/unused_2.c
index 4c12f609d..0209823b8 100644
--- a/src/battle/anim/unused_2.c
+++ b/src/battle/anim/unused_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CCC50(struct Sprite* sprite);
static void sub_80CCCB4(struct Sprite* sprite);
@@ -135,7 +135,7 @@ void unref_sub_80CCB6C(struct Sprite* sprite)
void sub_80CCC50(struct Sprite* sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
diff --git a/src/battle/anim/unused_3.c b/src/battle/anim/unused_3.c
index e222cd512..2ee1984a5 100644
--- a/src/battle/anim/unused_3.c
+++ b/src/battle/anim/unused_3.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CD274(struct Sprite* sprite);
static void sub_80CD2D4(struct Sprite* sprite);
@@ -59,7 +59,7 @@ const struct SpriteTemplate gSpriteTemplate_83D6D08 =
void sub_80CD274(struct Sprite* sprite)
{
sub_8078650(sprite);
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/unused_5.c b/src/battle/anim/unused_5.c
index e6b2f47f4..98cd62bd0 100644
--- a/src/battle/anim/unused_5.c
+++ b/src/battle/anim/unused_5.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CF280(struct Sprite* sprite);
diff --git a/src/battle/anim/unused_6.c b/src/battle/anim/unused_6.c
index ab5678641..27957f27d 100644
--- a/src/battle/anim/unused_6.c
+++ b/src/battle/anim/unused_6.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
@@ -41,9 +41,9 @@ void sub_80CF2D0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index fa3facdda..d2ce1f0a8 100644
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankSpriteIds[];
@@ -43,10 +43,10 @@ static void sub_80CF374(struct Sprite* sprite)
void sub_80CF3C4(struct Sprite* sprite)
{
u8 a;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- a = gBankSpriteIds[gAnimBankTarget];
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ a = gBankSpriteIds[gBattleAnimTarget];
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index 586725f33..2a04d4d01 100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB1B0[];
void sub_80CF458(struct Sprite* sprite);
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index 75d236714..a9a42a695 100644
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CFDFC(struct Sprite* sprite);
static void sub_80CFE2C(struct Sprite* sprite);
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index af38ecd7a..207e35083 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -5,8 +5,8 @@
#include "util.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA318[];
extern const union AnimCmd *const gSpriteAnimTable_83D9BC8[];
@@ -331,7 +331,7 @@ _080D3920:\n\
movs r1, 0x4\n\
orrs r0, r1\n\
strb r0, [r2]\n\
- ldr r0, _080D39A0 @ =gAnimBankAttacker\n\
+ ldr r0, _080D39A0 @ =gBattleAnimAttacker\n\
ldrb r0, [r0]\n\
bl GetBattlerSide\n\
lsls r0, 24\n\
@@ -346,7 +346,7 @@ _080D3990: .4byte 0x00003f42\n\
_080D3994: .4byte REG_BG1CNT\n\
_080D3998: .4byte 0x040000d4\n\
_080D399C: .4byte 0x85000400\n\
-_080D39A0: .4byte gAnimBankAttacker\n\
+_080D39A0: .4byte gBattleAnimAttacker\n\
_080D39A4: .4byte gUnknown_08E70968\n\
_080D39A8:\n\
ldr r0, _080D39B4 @ =gUnknown_08E70C38\n\
@@ -454,7 +454,7 @@ _080D3A88: .4byte gBattle_BG1_X\n\
_080D3A8C: .4byte 0x0000ffd0\n\
_080D3A90: .4byte gBattle_BG1_Y\n\
_080D3A94:\n\
- ldr r0, _080D3AC4 @ =gAnimBankAttacker\n\
+ ldr r0, _080D3AC4 @ =gBattleAnimAttacker\n\
ldrb r0, [r0]\n\
bl GetBattlerSide\n\
lsls r0, 24\n\
@@ -477,7 +477,7 @@ _080D3A94:\n\
strh r1, [r7, 0xE]\n\
b _080D3AEE\n\
.align 2, 0\n\
-_080D3AC4: .4byte gAnimBankAttacker\n\
+_080D3AC4: .4byte gBattleAnimAttacker\n\
_080D3AC8: .4byte 0x0000ff20\n\
_080D3ACC: .4byte gBattle_BG1_X\n\
_080D3AD0: .4byte gBattle_BG1_Y\n\
diff --git a/src/battle/anim/whip.c b/src/battle/anim/whip.c
index 91a937d41..8cfebc0dd 100644
--- a/src/battle/anim/whip.c
+++ b/src/battle/anim/whip.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CC82C(struct Sprite* sprite);
void sub_80CC884(struct Sprite* sprite);
@@ -105,7 +105,7 @@ static void sub_80CC810(struct Sprite* sprite)
void sub_80CC82C(struct Sprite* sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -122,7 +122,7 @@ void sub_80CC82C(struct Sprite* sprite)
void sub_80CC884(struct Sprite* sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
StartSpriteAnim(sprite, 1);
sprite->callback = sub_80CC810;
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index 01047ebf4..714f59d71 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -7,8 +7,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankTarget;
-extern u8 gAnimBankAttacker;
+extern u8 gBattleAnimTarget;
+extern u8 gBattleAnimAttacker;
extern u8 gBankSpriteIds[];
void sub_80D5CC0(struct Sprite *sprite);
@@ -68,9 +68,9 @@ void sub_80D5CC0(struct Sprite *sprite)
if (gMain.inBattle)
{
if (sprite->data[1] < 64 || sprite->data[1] > 195)
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget);
else
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget) + 1;
}
else
{
@@ -91,8 +91,8 @@ void sub_80D5DDC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[12] = !GetBattlerSide(gAnimBankAttacker) ? 1 : -1;
- task->data[13] = IsAnimBankSpriteVisible(gAnimBankTarget ^ 2) + 1;
+ task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
+ task->data[13] = IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2) + 1;
task->data[14] = GetAnimBattlerSpriteId(1);
task->data[15] = GetAnimBattlerSpriteId(3);
@@ -211,7 +211,7 @@ void sub_80D60B4(u8 taskId)
}
gTasks[taskId].data[0]++;
- spriteId = gBankSpriteIds[gAnimBankTarget];
+ spriteId = gBankSpriteIds[gBattleAnimTarget];
if (!gTasks[taskId].data[4])
unk = gUnknown_083D9794[gTasks[taskId].data[0] % 10];
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 891d86ee1..dd04e258c 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -6,8 +6,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattleTypeFlags;
extern u8 gUnknown_0202F7D2;
@@ -72,7 +72,7 @@ void sub_80D5B0C(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->data[4] = 4;
}
@@ -81,12 +81,12 @@ void sub_80D5B0C(struct Sprite *sprite)
sprite->data[4] = -4;
}
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget);
sprite->data[0]++;
break;
case 1:
sprite->data[1] += 192;
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->pos2.y = -(sprite->data[1] >> 8);
}
@@ -117,9 +117,9 @@ void sub_80D5B0C(struct Sprite *sprite)
sprite->data[0] = 256;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_8078BD4(sprite);
sprite->callback = sub_80D5C5C;
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index baf5d9b94..a1de45d15 100644
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankSpriteIds[];
@@ -17,15 +17,15 @@ static void sub_80CF514(u8 taskId);
void sub_80CF4D8(u8 taskId)
{
- sub_8078E70(gBankSpriteIds[gAnimBankAttacker], 0);
+ sub_8078E70(gBankSpriteIds[gBattleAnimAttacker], 0);
gTasks[taskId].func = sub_80CF514;
}
void sub_80CF514(u8 taskId)
{
- u8 a = gBankSpriteIds[gAnimBankAttacker];
+ u8 a = gBankSpriteIds[gBattleAnimAttacker];
s16 b;
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
b = -gTasks[taskId].data[0];
}