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Diffstat (limited to 'src/battle/anim/dark.c')
-rw-r--r--src/battle/anim/dark.c74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index fcbced40e..45ef7b831 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -12,8 +12,8 @@
#include "constants/battle_constants.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankSpriteIds[];
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
@@ -210,7 +210,7 @@ void sub_80DFC24(u8 taskId)
{
int bank;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
gTasks[taskId].data[1] = 16;
REG_BLDALPHA = 16;
if (GetBattlerPosition_permutated(bank) == 1)
@@ -233,7 +233,7 @@ static void sub_80DFC9C(u8 taskId)
gTasks[taskId].data[2] = 0;
if (r2 == 16)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 1;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
@@ -276,7 +276,7 @@ void sub_80DFD58(u8 taskId)
void sub_80DFDC0(u8 taskId)
{
REG_BLDALPHA = 0x1000;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
@@ -287,10 +287,10 @@ void sub_80DFDC0(u8 taskId)
void sub_80DFE14(struct Sprite *sprite)
{
- sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[3] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 0x7E;
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = -sprite->data[1];
@@ -366,9 +366,9 @@ void sub_80DFFD0(struct Sprite *sprite)
s8 xOffset;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
xOffset = 20;
sprite->oam.tileNum += 4;
@@ -421,22 +421,22 @@ void sub_80E00EC(u8 taskId)
int var0;
struct Task *task = &gTasks[taskId];
- task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 31;
- task->data[6] = sub_807A100(gAnimBankAttacker, 2) - 7;
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 31;
+ task->data[6] = sub_807A100(gBattleAnimAttacker, 2) - 7;
task->data[5] = task->data[7];
task->data[4] = task->data[6];
task->data[13] = (task->data[7] - task->data[6]) << 8;
- pos = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ pos = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
task->data[14] = pos - 32;
task->data[15] = pos + 32;
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
- task->data[3] = GetBattlerPosition_permutated(gAnimBankAttacker);
+ task->data[3] = GetBattlerPosition_permutated(gBattleAnimAttacker);
if (task->data[3] == 1)
{
sub_8078914(&subStruct);
@@ -567,7 +567,7 @@ void sub_80E03BC(u8 taskId)
}
else
{
- task->data[3] = GetBattlerPosition_permutated(gAnimBankTarget);
+ task->data[3] = GetBattlerPosition_permutated(gBattleAnimTarget);
if (task->data[3] == 1)
{
REG_BLDCNT = 0x3F42;
@@ -599,14 +599,14 @@ void sub_80E03BC(u8 taskId)
task->data[0]++;
break;
case 2:
- task->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 31;
- task->data[6] = sub_807A100(gAnimBankTarget, 2) - 7;
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 31;
+ task->data[6] = sub_807A100(gBattleAnimTarget, 2) - 7;
task->data[13] = (task->data[7] - task->data[6]) << 8;
- pos = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ pos = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
task->data[14] = pos - 4;
task->data[15] = pos + 4;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
@@ -955,14 +955,14 @@ static void sub_80E08CC(u8 priority)
void sub_80E0918(u8 taskId)
{
- u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
- MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
- gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker) ^ 1 ? 1 : 0;
+ MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible = 0;
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
- MoveBattlerSpriteToBG(gAnimBankAttacker ^ 2, toBG2 ^ 1);
- gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].invisible = 0;
+ MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
}
DestroyAnimVisualTask(taskId);
@@ -970,10 +970,10 @@ void sub_80E0918(u8 taskId)
void sub_80E09C4(u8 taskId)
{
- u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker) ^ 1 ? 1 : 0;
sub_8076464(toBG2);
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
sub_8076464(toBG2 ^ 1);
DestroyAnimVisualTask(taskId);
@@ -1011,11 +1011,11 @@ void sub_80E0A4C(u8 taskId)
if (IsDoubleBattle() && !IsContest())
{
- if (GetBattlerPosition(gAnimBankAttacker) == 3 || GetBattlerPosition(gAnimBankAttacker) == 0)
+ if (GetBattlerPosition(gBattleAnimAttacker) == 3 || GetBattlerPosition(gBattleAnimAttacker) == 0)
{
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2) == TRUE)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority--;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority--;
REG_BG1CNT_BITFIELD.priority = 1;
var0 = 1;
}
@@ -1028,14 +1028,14 @@ void sub_80E0A4C(u8 taskId)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
}
spriteId = GetAnimBattlerSpriteId(0);
- newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
+ newSpriteId = sub_807A4A0(gBattleAnimAttacker, spriteId, species);
sub_8078914(&subStruct);
DmaClear32(3, subStruct.field_4, 0x1000);
@@ -1101,7 +1101,7 @@ static void sub_80E0CD0(u8 taskId)
if (gTasks[taskIdCopy].data[6] == 1)
{
- gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++;
}
DestroyAnimVisualTask(taskIdCopy);