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path: root/src/battle/anim/fight.c
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Diffstat (limited to 'src/battle/anim/fight.c')
-rw-r--r--src/battle/anim/fight.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 76a8f2e7c..499cb0c98 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -9,8 +9,8 @@
extern s16 gBattleAnimArgs[];
extern u8 gBankAttacker;
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankSpriteIds[];
extern u8 gBanksBySide[];
extern u16 gBattle_BG1_X;
@@ -444,7 +444,7 @@ void sub_080B08A0(struct Sprite *sprite)
void sub_80D902C(struct Sprite *sprite)
{
- if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -494,9 +494,9 @@ void sub_80D90F4(struct Sprite *sprite)
s16 x, y;
if (gBattleAnimArgs[0] == 0)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (gBattleAnimArgs[2] < 0)
gBattleAnimArgs[2] = Random() % 5;
@@ -590,12 +590,12 @@ static void sub_80D9328(struct Sprite *sprite)
void sub_80D9378(struct Sprite *sprite)
{
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2)
+ if ((gBattleAnimAttacker ^ 2) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < 2)
gBattleAnimArgs[0] *= -1;
sub_8078764(sprite, TRUE);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
@@ -669,8 +669,8 @@ static void AnimStompFootStep(struct Sprite *sprite)
if (--sprite->data[0] == -1)
{
sprite->data[0] = 6;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, AnimStompFootEnd);
@@ -713,13 +713,13 @@ void sub_80D95D0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sprite->pos1.x += gBattleAnimArgs[1];
@@ -766,13 +766,13 @@ void sub_80D96B8(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
}
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
@@ -819,13 +819,13 @@ void sub_80D97CC(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
- sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
- sprite->data[7] = gAnimBankTarget;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimAttacker);
+ sprite->data[7] = gBattleAnimTarget;
}
else
{
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
- sprite->data[7] = gAnimBankAttacker;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget);
+ sprite->data[7] = gBattleAnimAttacker;
}
sprite->data[0] = 0;
@@ -885,10 +885,10 @@ static void sub_80D9934(struct Sprite *sprite)
}
else
{
- s16 pos0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- s16 pos1 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- s16 pos2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- s16 pos3 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[0] = pos2 - pos0;
sprite->data[1] = pos3 - pos1;
@@ -921,13 +921,13 @@ void sub_80D9A38(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
- bank = gAnimBankTarget;
- sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ bank = gBattleAnimTarget;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimAttacker);
}
else
{
- bank = gAnimBankAttacker;
- sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ bank = gBattleAnimAttacker;
+ sprite->oam.priority = sub_8079ED4(gBattleAnimTarget);
}
if (IsContest())
@@ -958,15 +958,15 @@ void sub_80D9B48(struct Sprite *sprite)
{
u8 turn;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[2];
turn = gAnimMoveTurn;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
turn++;
if (turn & 1)
@@ -992,7 +992,7 @@ void sub_80D9BD4(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 2);
}
- else if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
}
@@ -1038,7 +1038,7 @@ void sub_80D9C80(u8 taskId)
task->data[10] += 2816;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattle_BG3_X += task->data[9] >> 8;
else
gBattle_BG3_X -= task->data[9] >> 8;