diff options
Diffstat (limited to 'src/battle/anim/fight.c')
-rw-r--r-- | src/battle/anim/fight.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c index 76a8f2e7c..499cb0c98 100644 --- a/src/battle/anim/fight.c +++ b/src/battle/anim/fight.c @@ -9,8 +9,8 @@ extern s16 gBattleAnimArgs[]; extern u8 gBankAttacker; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u8 gBankSpriteIds[]; extern u8 gBanksBySide[]; extern u16 gBattle_BG1_X; @@ -444,7 +444,7 @@ void sub_080B08A0(struct Sprite *sprite) void sub_80D902C(struct Sprite *sprite) { - if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; @@ -494,9 +494,9 @@ void sub_80D90F4(struct Sprite *sprite) s16 x, y; if (gBattleAnimArgs[0] == 0) - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; else - bank = gAnimBankTarget; + bank = gBattleAnimTarget; if (gBattleAnimArgs[2] < 0) gBattleAnimArgs[2] = Random() % 5; @@ -590,12 +590,12 @@ static void sub_80D9328(struct Sprite *sprite) void sub_80D9378(struct Sprite *sprite) { - if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2) + if ((gBattleAnimAttacker ^ 2) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < 2) gBattleAnimArgs[0] *= -1; sub_8078764(sprite, TRUE); - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[3]; @@ -669,8 +669,8 @@ static void AnimStompFootStep(struct Sprite *sprite) if (--sprite->data[0] == -1) { sprite->data[0] = 6; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, AnimStompFootEnd); @@ -713,13 +713,13 @@ void sub_80D95D0(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } sprite->pos1.x += gBattleAnimArgs[1]; @@ -766,13 +766,13 @@ void sub_80D96B8(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; } sprite->oam.tileNum += gBattleAnimArgs[1] * 16; @@ -819,13 +819,13 @@ void sub_80D97CC(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3); - sprite->oam.priority = sub_8079ED4(gAnimBankAttacker); - sprite->data[7] = gAnimBankTarget; + sprite->oam.priority = sub_8079ED4(gBattleAnimAttacker); + sprite->data[7] = gBattleAnimTarget; } else { - sprite->oam.priority = sub_8079ED4(gAnimBankTarget); - sprite->data[7] = gAnimBankAttacker; + sprite->oam.priority = sub_8079ED4(gBattleAnimTarget); + sprite->data[7] = gBattleAnimAttacker; } sprite->data[0] = 0; @@ -885,10 +885,10 @@ static void sub_80D9934(struct Sprite *sprite) } else { - s16 pos0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - s16 pos1 = GetBattlerSpriteCoord(gAnimBankAttacker, 3); - s16 pos2 = GetBattlerSpriteCoord(gAnimBankTarget, 2); - s16 pos3 = GetBattlerSpriteCoord(gAnimBankTarget, 3); + s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[0] = pos2 - pos0; sprite->data[1] = pos3 - pos1; @@ -921,13 +921,13 @@ void sub_80D9A38(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3); - bank = gAnimBankTarget; - sprite->oam.priority = sub_8079ED4(gAnimBankAttacker); + bank = gBattleAnimTarget; + sprite->oam.priority = sub_8079ED4(gBattleAnimAttacker); } else { - bank = gAnimBankAttacker; - sprite->oam.priority = sub_8079ED4(gAnimBankTarget); + bank = gBattleAnimAttacker; + sprite->oam.priority = sub_8079ED4(gBattleAnimTarget); } if (IsContest()) @@ -958,15 +958,15 @@ void sub_80D9B48(struct Sprite *sprite) { u8 turn; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; sprite->data[4] = gBattleAnimArgs[2]; turn = gAnimMoveTurn; - if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) turn++; if (turn & 1) @@ -992,7 +992,7 @@ void sub_80D9BD4(struct Sprite *sprite) { StartSpriteAnim(sprite, 2); } - else if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { StartSpriteAnim(sprite, 1); } @@ -1038,7 +1038,7 @@ void sub_80D9C80(u8 taskId) task->data[10] += 2816; - if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattle_BG3_X += task->data[9] >> 8; else gBattle_BG3_X -= task->data[9] >> 8; |