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path: root/src/battle/anim/fire.c
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Diffstat (limited to 'src/battle/anim/fire.c')
-rw-r--r--src/battle/anim/fire.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c
index 3cf633ab6..41a4a9592 100644
--- a/src/battle/anim/fire.c
+++ b/src/battle/anim/fire.c
@@ -4,7 +4,7 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
+extern u8 gAnimBankAttacker;
void sub_80D5038(struct Sprite *);
void sub_80D50E8(struct Sprite *);
@@ -15,7 +15,7 @@ void sub_80D4ED8(struct Sprite *sprite) {
sprite->data[2] = 9;
sprite->data[3] = 30;
sprite->data[4] = 65024;
- StoreSpriteCallbackInData(sprite, move_anim_8072740); // DestroyAnimSprite
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078174;
sub_8078174(sprite);
}
@@ -27,12 +27,12 @@ void sub_80D4F18(struct Sprite *sprite) {
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->callback = sub_8078394;
- StoreSpriteCallbackInData(sprite, move_anim_8072740); // DestroyAnimSprite
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80D4F5C(struct Sprite *sprite) {
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker
+ if (GetBankSide(gAnimBankAttacker) << 24) {
sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0];
sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
@@ -48,7 +48,7 @@ void sub_80D4F5C(struct Sprite *sprite) {
}
void sub_80D4FCC(struct Sprite *sprite) {
- if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker
+ if (GetBankSide(gAnimBankAttacker) << 24) {
sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0];
sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
@@ -76,7 +76,7 @@ void sub_80D5038(struct Sprite *sprite) {
void sub_80D5074(struct Sprite *sprite) {
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker
+ if (GetBankSide(gAnimBankAttacker) << 24) {
sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0];
} else {
sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0];