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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "trig.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
void sub_80D5038(struct Sprite *);
void sub_80D50E8(struct Sprite *);
void sub_80D4ED8(struct Sprite *sprite) {
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 60;
sprite->data[2] = 9;
sprite->data[3] = 30;
sprite->data[4] = 65024;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078174;
sub_8078174(sprite);
}
void sub_80D4F18(struct Sprite *sprite) {
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->callback = sub_8078394;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80D4F5C(struct Sprite *sprite) {
sub_8078650(sprite);
if (GetBankSide(gAnimBankAttacker) << 24) {
sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0];
sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
} else {
sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0];
sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80D5038;
}
void sub_80D4FCC(struct Sprite *sprite) {
if (GetBankSide(gAnimBankAttacker) << 24) {
sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0];
sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
} else {
sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0];
sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80D5038;
}
void sub_80D5038(struct Sprite *sprite) {
sprite->data[0]++;
if (sprite->data[0] < sprite->data[4]) {
sprite->pos2.x = sprite->pos2.x + sprite->data[2];
sprite->pos2.y = sprite->pos2.y + sprite->data[3];
}
if (sprite->data[0] == sprite->data[1]) {
move_anim_8074EE0(sprite);
}
}
void sub_80D5074(struct Sprite *sprite) {
sub_8078650(sprite);
if (GetBankSide(gAnimBankAttacker) << 24) {
sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0];
} else {
sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0];
sprite->subpriority = 8;
}
sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[6];
sprite->data[5] = 0;
sprite->callback = sub_80D50E8;
}
void sub_80D50E8(struct Sprite *sprite) {
if (sprite->data[3]) {
if(sprite->data[5] > 0x00002710) {
sprite->subpriority = 1;
}
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
sprite->data[0] = sprite->data[0] + sprite->data[2];
sprite->data[5] = sprite->data[5] + sprite->data[4];
if (sprite->data[0] > 255) {
sprite->data[0] = sprite->data[0] - 256;
} else if (sprite->data[0] < 0) {
sprite->data[0] = sprite->data[0] + 256;
}
sprite->data[3]--;
} else {
move_anim_8074EE0(sprite);
}
}
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