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Diffstat (limited to 'src/battle/anim/fire_2.c')
-rw-r--r--src/battle/anim/fire_2.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 9db989aac..53d7038cb 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -7,8 +7,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void AnimEmberFlare(struct Sprite *sprite);
void sub_80D5210(struct Sprite *sprite);
@@ -195,9 +195,9 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D96F8 =
// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
void AnimEmberFlare(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)
- && (gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
- || gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
+ && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
+ || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->callback = sub_8079534;
@@ -237,9 +237,9 @@ static void AnimFireRingStep1(struct Sprite *sprite)
{
sprite->data[0] = 0x19;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
@@ -253,8 +253,8 @@ static void AnimFireRingStep2(struct Sprite *sprite)
{
sprite->data[0] = 0;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->pos2.y = 0;
sprite->pos2.x = 0;
@@ -352,7 +352,7 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION?
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = gSprites[task->data[15]].pos1.y;
- task->data[5] = GetBattlerSide(gAnimBankAttacker);
+ task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
sub_8078E70(task->data[15], 0);
@@ -478,7 +478,7 @@ static void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3)
u16 y = sub_80D5940(spriteId);
u16 x = gSprites[spriteId].pos1.x;
- if(!GetBattlerSide(gAnimBankAttacker))
+ if(!GetBattlerSide(gBattleAnimAttacker))
{
x -= 0xC;
sign = 1;
@@ -524,7 +524,7 @@ u16 sub_80D5940(u8 spriteId)
{
u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
var1 = ((var1 << 16) + 0x4A0000) >> 16;
}