diff options
Diffstat (limited to 'src/battle/anim/fire_2.c')
-rw-r--r-- | src/battle/anim/fire_2.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c index 9db989aac..53d7038cb 100644 --- a/src/battle/anim/fire_2.c +++ b/src/battle/anim/fire_2.c @@ -7,8 +7,8 @@ #include "trig.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; void AnimEmberFlare(struct Sprite *sprite); void sub_80D5210(struct Sprite *sprite); @@ -195,9 +195,9 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D96F8 = // arg 6: ? (todo: something related to which mon the pixel offsets are based on) void AnimEmberFlare(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget) - && (gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) - || gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) + if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget) + && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->callback = sub_8079534; @@ -237,9 +237,9 @@ static void AnimFireRingStep1(struct Sprite *sprite) { sprite->data[0] = 0x19; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); @@ -253,8 +253,8 @@ static void AnimFireRingStep2(struct Sprite *sprite) { sprite->data[0] = 0; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->pos2.y = 0; sprite->pos2.x = 0; @@ -352,7 +352,7 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION? task->data[2] = 0; task->data[3] = 0; task->data[4] = gSprites[task->data[15]].pos1.y; - task->data[5] = GetBattlerSide(gAnimBankAttacker); + task->data[5] = GetBattlerSide(gBattleAnimAttacker); task->data[6] = 0; sub_8078E70(task->data[15], 0); @@ -478,7 +478,7 @@ static void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) u16 y = sub_80D5940(spriteId); u16 x = gSprites[spriteId].pos1.x; - if(!GetBattlerSide(gAnimBankAttacker)) + if(!GetBattlerSide(gBattleAnimAttacker)) { x -= 0xC; sign = 1; @@ -524,7 +524,7 @@ u16 sub_80D5940(u8 spriteId) { u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY; - if (GetBattlerSide(gAnimBankAttacker) == 0) + if (GetBattlerSide(gBattleAnimAttacker) == 0) { var1 = ((var1 << 16) + 0x4A0000) >> 16; } |