diff options
Diffstat (limited to 'src/battle/anim/flying.c')
-rw-r--r-- | src/battle/anim/flying.c | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c index 4ad4375e6..f9f328283 100644 --- a/src/battle/anim/flying.c +++ b/src/battle/anim/flying.c @@ -8,8 +8,8 @@ #include "random.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u8 gAnimVisualTaskCount; extern struct OamMatrix gOamMatrices[]; extern u8 gBanksBySide[]; @@ -430,15 +430,15 @@ void sub_80DA0DC(u8 taskId) void sub_80DA16C(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; InitAnimLinearTranslation(sprite); sprite->callback = sub_80785E4; StoreSpriteCallbackInData(sprite, sub_80DA1EC); @@ -454,7 +454,7 @@ void sub_80DA1EC(struct Sprite *sprite) void sub_80DA208(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -468,20 +468,20 @@ void sub_80DA208(struct Sprite *sprite) gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; if (gBattleAnimArgs[6] == 0) { - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } else { - SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); } sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2]; @@ -521,7 +521,7 @@ void sub_80DA348(struct Sprite *sprite) void sub_80DA38C(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x = 272; sprite->pos1.y = -32; @@ -535,9 +535,9 @@ void sub_80DA38C(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); sprite->callback = sub_80DA410; @@ -594,11 +594,11 @@ void sub_80DA4D8(struct Sprite *sprite) if (gBattleAnimArgs[7] & 0x100) { - slot = gAnimBankAttacker; + slot = gBattleAnimAttacker; } else { - slot = gAnimBankTarget; + slot = gBattleAnimTarget; } if (GetBattlerSide(slot) == 0) @@ -1881,9 +1881,9 @@ _080DAD2C: .4byte sub_80DA48C\n"); void sub_80DAD30(struct Sprite *sprite) { - sprite->oam.priority = sub_8079ED4(gAnimBankTarget); - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->oam.priority = sub_8079ED4(gBattleAnimTarget); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->callback = TranslateAnimSpriteToTargetMonLocation; } @@ -1899,29 +1899,29 @@ void sub_80DAD84(struct Sprite * sprite) if (gMain.inBattle) { - if (gBanksBySide[gAnimBankTarget] & 1) + if (gBanksBySide[gBattleAnimTarget] & 1) { - sprite->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3]; + sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; } else { // 080dade0 - sprite->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 40; + sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 40; } if (gBattleAnimArgs[4]) { - sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1; + sprite->oam.priority = sub_8079ED4(gBattleAnimTarget) + 1; // 080dae24 } else { - sprite->oam.priority = sub_8079ED4(gAnimBankTarget); + sprite->oam.priority = sub_8079ED4(gBattleAnimTarget); } } else { - sprite->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3]; + sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; } sprite->data[4] = gSineTable[sprite->data[1] & 0xff]; @@ -2181,8 +2181,8 @@ void sub_80DB000(struct Sprite *sprite) sub_8078764(sprite, FALSE); } - if ((!gBattleAnimArgs[2] && !GetBattlerSide(gAnimBankAttacker)) - || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gAnimBankTarget))) + if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker)) + || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget))) { sprite->pos1.x += 8; } @@ -2229,8 +2229,8 @@ void sub_80DB0E8(u8 task) gBattleAnimArgs[3] = 3; CreateSpriteAndAnimate(&gBattleAnimSpriteTemplate_83DB538, - GetBattlerSpriteCoord(gAnimBankTarget, 2), - GetBattlerSpriteCoord(gAnimBankTarget, 3), + GetBattlerSpriteCoord(gBattleAnimTarget, 2), + GetBattlerSpriteCoord(gBattleAnimTarget, 3), 3); } @@ -2264,7 +2264,7 @@ void sub_80DB1F4(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); sprite->pos2.y = -sprite->pos1.y - 32; ++sprite->data[0]; break; @@ -2345,13 +2345,13 @@ void sub_80DB374(struct Sprite *sprite) case 0: if (!gBattleAnimArgs[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } sprite->data[1] = 512; @@ -2420,13 +2420,13 @@ _080DB388:\n\ ldrsh r0, [r0, r2]\n\ cmp r0, 0\n\ bne _080DB3A0\n\ - ldr r4, _080DB39C @ =gAnimBankAttacker\n\ + ldr r4, _080DB39C @ =gBattleAnimAttacker\n\ b _080DB3A2\n\ .align 2, 0\n\ _080DB398: .4byte gBattleAnimArgs\n\ -_080DB39C: .4byte gAnimBankAttacker\n\ +_080DB39C: .4byte gBattleAnimAttacker\n\ _080DB3A0:\n\ - ldr r4, _080DB3DC @ =gAnimBankTarget\n\ + ldr r4, _080DB3DC @ =gBattleAnimTarget\n\ _080DB3A2:\n\ ldrb r0, [r4]\n\ movs r1, 0\n\ @@ -2455,7 +2455,7 @@ _080DB3A2:\n\ strh r0, [r5, 0x2E]\n\ b _080DB44C\n\ .align 2, 0\n\ -_080DB3DC: .4byte gAnimBankTarget\n\ +_080DB3DC: .4byte gBattleAnimTarget\n\ _080DB3E0:\n\ movs r1, 0x32\n\ ldrsh r0, [r5, r1]\n\ @@ -2554,13 +2554,13 @@ void sub_80DB458(struct Sprite *sprite) if (gBattleAnimArgs[1] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 32; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32; } sprite->callback = sub_80DB508; @@ -2628,8 +2628,8 @@ void sub_80DB5E4(struct Sprite *sprite) posx = sprite->pos1.x; posy = sprite->pos1.y; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[4] = sprite->pos1.x << 4; sprite->data[5] = sprite->pos1.y << 4; |