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Diffstat (limited to 'src/battle/anim/flying.c')
-rw-r--r--src/battle/anim/flying.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c
index 50fc8ad87..422d748ee 100644
--- a/src/battle/anim/flying.c
+++ b/src/battle/anim/flying.c
@@ -498,7 +498,7 @@ static void sub_80DA300(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_80DA348;
- gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
}
static void sub_80DA348(struct Sprite *sprite)
@@ -558,7 +558,7 @@ static void sub_80DA410(struct Sprite *sprite)
//The below if statement relies on overflow when cast to unsigned whenver pos1.x and pos2.x add up to less than 32.
if ((u32) (sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
{
- gSprites[GetAnimBattlerSpriteId(0)].invisible = 0;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = FALSE;
DestroyAnimSprite(sprite);
}
}
@@ -1049,7 +1049,7 @@ static void sub_80DB194(struct Sprite *sprite)
{
case 0:
InitAnimSpritePos(sprite, 1);
- gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
++sprite->data[0];
break;
case 1:
@@ -1080,7 +1080,7 @@ static void sub_80DB1F4(struct Sprite *sprite)
sprite->pos2.y -= 10;
if (sprite->pos1.y + sprite->pos2.y < -32)
{
- gSprites[GetAnimBattlerSpriteId(0)].invisible = 0;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = FALSE;
DestroyAnimSprite(sprite);
}
}
@@ -1092,7 +1092,7 @@ static void sub_80DB288(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_80DB2D0;
- gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
}
static void sub_80DB2D0(struct Sprite *sprite)
@@ -1108,7 +1108,7 @@ static void sub_80DB2D0(struct Sprite *sprite)
}
else
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
if (sprite->data[3]++ > 20)
{
sprite->callback = sub_80DB330;
@@ -1122,7 +1122,7 @@ static void sub_80DB330(struct Sprite *sprite)
if (sprite->pos1.y + sprite->pos2.y > -32)
{
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
}
if (sprite->pos2.y > 0)
@@ -1329,12 +1329,12 @@ void unref_sub_80DB6E4(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
u8 spriteId = GetAnimBattlerSpriteId(0);
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
}
else
{
u8 spriteId = GetAnimBattlerSpriteId(0);
- gSprites[spriteId].invisible = 0;
+ gSprites[spriteId].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);