diff options
Diffstat (limited to 'src/battle/anim/ghost.c')
-rw-r--r-- | src/battle/anim/ghost.c | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c index 130e7ff92..f67035ac7 100644 --- a/src/battle/anim/ghost.c +++ b/src/battle/anim/ghost.c @@ -12,8 +12,8 @@ extern s16 gBattleAnimArgs[]; extern u8 gBankSpriteIds[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u8 gUnknown_0202F7D2; static void sub_80DDB6C(struct Sprite *sprite); @@ -227,9 +227,9 @@ static void sub_80DDB6C(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sub_8078BD4(sprite); sprite->callback = sub_80DDBD8; sprite->data[6] = 16; @@ -409,8 +409,8 @@ static void InitAnimShadowBall(struct Sprite *sprite) u16 r5, r6; r5 = sprite->pos1.x; r6 = sprite->pos1.y; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; @@ -440,8 +440,8 @@ static void AnimShadowBallStep(struct Sprite *sprite) sprite->data[2] -= 1; if (sprite->data[2] > 0) break; - sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[4] = sprite->pos1.x << 4; sprite->data[5] = sprite->pos1.y << 4; sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3]; @@ -456,8 +456,8 @@ static void AnimShadowBallStep(struct Sprite *sprite) sprite->data[3] -= 1; if (sprite->data[3] > 0) break; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[0] += 1; break; case 3: @@ -581,7 +581,7 @@ void sub_80DE1B0(u8 taskId) REG_BLDCNT = 0x3F40; REG_BLDALPHA = (task->data[3] << 8) | task->data[2]; gSprites[task->data[0]].data[0] = 80; - if (GetBattlerSide(gAnimBankTarget) == 0) + if (GetBattlerSide(gBattleAnimTarget) == 0) { gSprites[task->data[0]].data[1] = -144; gSprites[task->data[0]].data[2] = 112; @@ -648,7 +648,7 @@ static void sub_80DE3D4(u8 taskId) { s16 startLine; struct Task *task = &gTasks[taskId]; - u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + u8 position = GetBattlerPosition_permutated(gBattleAnimTarget); switch (task->data[15]) { @@ -750,7 +750,7 @@ static void sub_80DE61C(u8 taskId) static void sub_80DE6B0(u8 taskId) { struct Task *task = &gTasks[taskId]; - u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + u8 position = GetBattlerPosition_permutated(gBattleAnimTarget); switch (task->data[15]) { @@ -791,17 +791,17 @@ static void sub_80DE7B8(struct Sprite *sprite) if (gBattleAnimArgs[0] == 0) { - battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; - battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0); - battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28; + battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28; } else { - battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0); - battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; - battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28; + battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28; } yDiff = battler2Y - battler1Y; @@ -851,14 +851,14 @@ void sub_80DE918(u8 taskId) task->data[9] = 16; task->data[10] = gBattleAnimArgs[0]; - baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - baseY = sub_807A100(gAnimBankAttacker, 3); + baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + baseY = sub_807A100(gBattleAnimAttacker, 3); if (!IsContest()) { for (battler = 0; battler < 4; battler++) { - if (battler != gAnimBankAttacker - && battler != (gAnimBankAttacker ^ 2) + if (battler != gBattleAnimAttacker + && battler != (gBattleAnimAttacker ^ 2) && IsAnimBankSpriteVisible(battler)) { spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); @@ -994,7 +994,7 @@ void sub_80DECB0(u8 taskId) REG_BLDCNT = 0xC8; REG_BLDY = 0x10; - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest()) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest()) startX = 40; else startX = 200; @@ -1075,7 +1075,7 @@ static void sub_80DEF3C(struct Sprite *sprite) s16 xDelta2; InitAnimSpritePos(sprite, 1); - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { xDelta = 24; xDelta2 = -2; @@ -1166,7 +1166,7 @@ static void sub_80DF0B8(struct Sprite *sprite) u16 coeffA; sprite->pos2.x = Sin(sprite->data[0], 12); - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos2.x = -sprite->pos2.x; sprite->data[0] = (sprite->data[0] + 6) & 0xFF; @@ -1214,12 +1214,12 @@ void sub_80DF1A4(u8 taskId) task->data[0] = 0; task->data[1] = 16; - task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - task->data[10] = sub_8077FC0(gAnimBankAttacker); - task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8; + task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[10] = sub_8077FC0(gBattleAnimAttacker); + task->data[11] = (sub_807A100(gBattleAnimAttacker, 1) / 2) + 8; task->data[7] = 0; - task->data[5] = sub_8079ED4(gAnimBankAttacker); - task->data[6] = GetBattlerSubpriority(gAnimBankAttacker) - 2; + task->data[5] = sub_8079ED4(gBattleAnimAttacker); + task->data[6] = GetBattlerSubpriority(gBattleAnimAttacker) - 2; task->data[3] = 0; task->data[4] = 16; REG_BLDCNT = 0x3F40; @@ -1243,7 +1243,7 @@ static void sub_80DF24C(u8 taskId) if (spriteId != MAX_SPRITES) { gSprites[spriteId].data[0] = taskId; - gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER; + gSprites[spriteId].data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER; gSprites[spriteId].data[2] = (i * 42) & 0xFF; gSprites[spriteId].data[3] = task->data[11]; @@ -1344,7 +1344,7 @@ static void sub_80DF3D8(struct Sprite *sprite) static void sub_80DF49C(struct Sprite *sprite) { sprite->invisible = 1; - sprite->data[5] = gBankSpriteIds[gAnimBankAttacker]; + sprite->data[5] = gBankSpriteIds[gBattleAnimAttacker]; sprite->data[0] = 128; sprite->data[1] = 10; sprite->data[2] = gBattleAnimArgs[0]; 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