diff options
Diffstat (limited to 'src/battle/anim/ground.c')
-rw-r--r-- | src/battle/anim/ground.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c index 9f72cd73e..8c8e1d2a7 100644 --- a/src/battle/anim/ground.c +++ b/src/battle/anim/ground.c @@ -8,8 +8,8 @@ #include "trig.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; @@ -154,11 +154,11 @@ const struct SpriteTemplate gDigDirtMoundSpriteTemplate = // a boomerang. After hitting the target mon, it comes back to the user. static void AnimBonemerangProjectile(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = 20; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[5] = -40; InitAnimArcTranslation(sprite); sprite->callback = AnimBonemerangProjectileStep; @@ -173,8 +173,8 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite) sprite->pos2.y = 0; sprite->pos2.x = 0; sprite->data[0] = 20; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[5] = 40; InitAnimArcTranslation(sprite); sprite->callback = AnimBonemerangProjectileEnd; @@ -197,12 +197,12 @@ static void AnimBonemerangProjectileEnd(struct Sprite *sprite) static void AnimBoneHitProjectile(struct Sprite *sprite) { sub_8078764(sprite, TRUE); - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -220,8 +220,8 @@ static void AnimDirtScatter(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); - targetXPos = sub_8077EE4(gAnimBankTarget, 2); - targetYPos = sub_8077EE4(gAnimBankTarget, 3); + targetXPos = sub_8077EE4(gBattleAnimTarget, 2); + targetYPos = sub_8077EE4(gBattleAnimTarget, 3); xOffset = Random() & 0x1F; yOffset = Random() & 0x1F; @@ -247,8 +247,8 @@ static void AnimMudSportDirt(struct Sprite *sprite) sprite->oam.tileNum++; if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1; sprite->callback = AnimMudSportDirtRising; } @@ -319,7 +319,7 @@ static void sub_80E1284(u8 taskId) { case 0: task->data[10] = GetAnimBattlerSpriteId(0); - task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker); + task->data[11] = GetBattlerPosition_permutated(gBattleAnimAttacker); if (task->data[11] == 1) { task->data[12] = gBattle_BG1_X; @@ -331,7 +331,7 @@ static void sub_80E1284(u8 taskId) task->data[13] = gBattle_BG2_Y; } - var0 = sub_8077FC0(gAnimBankAttacker); + var0 = sub_8077FC0(gBattleAnimAttacker); task->data[14] = var0 - 32; task->data[15] = var0 + 32; if (task->data[14] < 0) @@ -388,7 +388,7 @@ static void sub_80E143C(u8 taskId) gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; - if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1) + if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1) gBattle_BG1_Y = 0; else gBattle_BG2_Y = 0; @@ -435,13 +435,13 @@ static void sub_80E1560(u8 taskId) { case 0: task->data[10] = GetAnimBattlerSpriteId(0); - task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker); + task->data[11] = GetBattlerPosition_permutated(gBattleAnimAttacker); if (task->data[11] == 1) task->data[12] = gBattle_BG1_X; else task->data[12] = gBattle_BG2_X; - var0 = sub_8077FC0(gAnimBankAttacker); + var0 = sub_8077FC0(gBattleAnimAttacker); task->data[14] = var0 - 32; task->data[15] = var0 + 32; task->data[0]++; @@ -520,9 +520,9 @@ static void AnimFissureDirtPlumeParticle(struct Sprite *sprite) s16 xOffset; if (gBattleAnimArgs[0] == 0) - battler = gAnimBankAttacker; + battler = gBattleAnimAttacker; else - battler = gAnimBankTarget; + battler = gBattleAnimTarget; xOffset = 24; if (gBattleAnimArgs[1] == 1) @@ -558,9 +558,9 @@ static void AnimDigDirtMound(struct Sprite *sprite) s8 battler; if (gBattleAnimArgs[0] == 0) - battler = gAnimBankAttacker; + battler = gBattleAnimAttacker; else - battler = gAnimBankTarget; + battler = gBattleAnimTarget; sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32); sprite->pos1.y = sub_8077FC0(battler) + 32; @@ -729,7 +729,7 @@ void sub_80E1B88(u8 taskId) void sub_80E1BB0(u8 taskId) { struct Task *newTask; - u8 battler = (gBattleAnimArgs[0] & 1) ? gAnimBankTarget : gAnimBankAttacker; + u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker; if (gBattleAnimArgs[0] > 1) battler ^= 2; |