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Diffstat (limited to 'src/battle/anim/ground.c')
-rw-r--r--src/battle/anim/ground.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c
index 9f72cd73e..8c8e1d2a7 100644
--- a/src/battle/anim/ground.c
+++ b/src/battle/anim/ground.c
@@ -8,8 +8,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
@@ -154,11 +154,11 @@ const struct SpriteTemplate gDigDirtMoundSpriteTemplate =
// a boomerang. After hitting the target mon, it comes back to the user.
static void AnimBonemerangProjectile(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 20;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[5] = -40;
InitAnimArcTranslation(sprite);
sprite->callback = AnimBonemerangProjectileStep;
@@ -173,8 +173,8 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 20;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[5] = 40;
InitAnimArcTranslation(sprite);
sprite->callback = AnimBonemerangProjectileEnd;
@@ -197,12 +197,12 @@ static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
static void AnimBoneHitProjectile(struct Sprite *sprite)
{
sub_8078764(sprite, TRUE);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -220,8 +220,8 @@ static void AnimDirtScatter(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
- targetXPos = sub_8077EE4(gAnimBankTarget, 2);
- targetYPos = sub_8077EE4(gAnimBankTarget, 3);
+ targetXPos = sub_8077EE4(gBattleAnimTarget, 2);
+ targetYPos = sub_8077EE4(gBattleAnimTarget, 3);
xOffset = Random() & 0x1F;
yOffset = Random() & 0x1F;
@@ -247,8 +247,8 @@ static void AnimMudSportDirt(struct Sprite *sprite)
sprite->oam.tileNum++;
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1;
sprite->callback = AnimMudSportDirtRising;
}
@@ -319,7 +319,7 @@ static void sub_80E1284(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker);
+ task->data[11] = GetBattlerPosition_permutated(gBattleAnimAttacker);
if (task->data[11] == 1)
{
task->data[12] = gBattle_BG1_X;
@@ -331,7 +331,7 @@ static void sub_80E1284(u8 taskId)
task->data[13] = gBattle_BG2_Y;
}
- var0 = sub_8077FC0(gAnimBankAttacker);
+ var0 = sub_8077FC0(gBattleAnimAttacker);
task->data[14] = var0 - 32;
task->data[15] = var0 + 32;
if (task->data[14] < 0)
@@ -388,7 +388,7 @@ static void sub_80E143C(u8 taskId)
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
gBattle_BG1_Y = 0;
else
gBattle_BG2_Y = 0;
@@ -435,13 +435,13 @@ static void sub_80E1560(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker);
+ task->data[11] = GetBattlerPosition_permutated(gBattleAnimAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
else
task->data[12] = gBattle_BG2_X;
- var0 = sub_8077FC0(gAnimBankAttacker);
+ var0 = sub_8077FC0(gBattleAnimAttacker);
task->data[14] = var0 - 32;
task->data[15] = var0 + 32;
task->data[0]++;
@@ -520,9 +520,9 @@ static void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
s16 xOffset;
if (gBattleAnimArgs[0] == 0)
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
else
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
xOffset = 24;
if (gBattleAnimArgs[1] == 1)
@@ -558,9 +558,9 @@ static void AnimDigDirtMound(struct Sprite *sprite)
s8 battler;
if (gBattleAnimArgs[0] == 0)
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
else
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32);
sprite->pos1.y = sub_8077FC0(battler) + 32;
@@ -729,7 +729,7 @@ void sub_80E1B88(u8 taskId)
void sub_80E1BB0(u8 taskId)
{
struct Task *newTask;
- u8 battler = (gBattleAnimArgs[0] & 1) ? gAnimBankTarget : gAnimBankAttacker;
+ u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker;
if (gBattleAnimArgs[0] > 1)
battler ^= 2;