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Diffstat (limited to 'src/battle/anim/ice.c')
-rw-r--r--src/battle/anim/ice.c122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c
index 5ad79051f..b9f8f2f2c 100644
--- a/src/battle/anim/ice.c
+++ b/src/battle/anim/ice.c
@@ -11,8 +11,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gAnimVisualTaskCount;
extern u8 gBanksBySide[];
extern u8 gBankSpriteIds[];
@@ -543,10 +543,10 @@ static void sub_80D7704(struct Sprite *sprite)
//u8 battler1, battler2, battler3, battler4;
- //battler1 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- //battler2 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- //battler3 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- //battler4 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ //battler1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ //battler2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ //battler3 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ //battler4 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
//sprite->oam.tileNum += 7;
@@ -557,10 +557,10 @@ static void sub_80D7704(struct Sprite *sprite)
//sprite->data[3] = battler4 + gBattleAnimArgs[1];
//sprite->data[4] = battler2 + gBattleAnimArgs[3];
- r9 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- r8 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- r3 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- r6 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ r9 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ r8 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ r3 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ r6 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = gBattleAnimArgs[4];
@@ -614,7 +614,7 @@ NAKED static void sub_80D7704(struct Sprite *sprite)
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrh r0, [r5, 0x4]\n"
- "\tldr r4, _080D7814 @ =gAnimBankTarget\n"
+ "\tldr r4, _080D7814 @ =gBattleAnimTarget\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x2\n"
"\tbl GetBattlerSpriteCoord\n"
@@ -627,7 +627,7 @@ NAKED static void sub_80D7704(struct Sprite *sprite)
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tmov r8, r0\n"
- "\tldr r4, _080D7818 @ =gAnimBankAttacker\n"
+ "\tldr r4, _080D7818 @ =gBattleAnimAttacker\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x2\n"
"\tbl GetBattlerSpriteCoord\n"
@@ -728,8 +728,8 @@ NAKED static void sub_80D7704(struct Sprite *sprite)
"\t.align 2, 0\n"
"_080D780C: .4byte 0x000003ff\n"
"_080D7810: .4byte 0xfffffc00\n"
- "_080D7814: .4byte gAnimBankTarget\n"
- "_080D7818: .4byte gAnimBankAttacker\n"
+ "_080D7814: .4byte gBattleAnimTarget\n"
+ "_080D7818: .4byte gBattleAnimAttacker\n"
"_080D781C: .4byte gBattleAnimArgs\n"
"_080D7820:\n"
"\tlsls r1, r3, 16\n"
@@ -829,14 +829,14 @@ static void AnimIcePunchSwirlingParticle(struct Sprite *sprite)
static void AnimIceBeamParticle(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[0] = gBattleAnimArgs[4];
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = StartAnimLinearTranslation;
@@ -855,8 +855,8 @@ static void AnimIceEffectParticle(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
@@ -895,15 +895,15 @@ static void AnimSwirlingSnowball_Step1(struct Sprite *sprite)
if (!gBattleAnimArgs[5])
{
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
@@ -948,7 +948,7 @@ static void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
sprite->pos2.x = 0;
sprite->data[0] = 128;
- tempVar = GetBattlerSide(gAnimBankAttacker) != 0 ? 20 : 65516;
+ tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : 65516;
sprite->data[3] = Sin(sprite->data[0], tempVar);
sprite->data[4] = Cos(sprite->data[0], 0xF);
@@ -960,7 +960,7 @@ static void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
static void AnimSwirlingSnowball_Step3(struct Sprite *sprite)
{
s16 tempVar;
- tempVar = GetBattlerSide(gAnimBankAttacker) != 0 ? 20 : 65516;
+ tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : 65516;
if (sprite->data[5] <= 31)
{
@@ -1015,15 +1015,15 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
if (!gBattleAnimArgs[7])
{
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[2] -= gBattleAnimArgs[2];
else
sprite->data[2] += gBattleAnimArgs[2];
@@ -1091,9 +1091,9 @@ static void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
@@ -1129,8 +1129,8 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -1138,7 +1138,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
sprite->pos1.y += gBattleAnimArgs[1];
}
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
}
else
{
@@ -1148,8 +1148,8 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankTarget) != B_SIDE_PLAYER)
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -1157,7 +1157,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
sprite->pos1.y += gBattleAnimArgs[1];
}
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
}
sprite->data[7] = battler;
@@ -1167,7 +1167,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
tempVar = 0x40;
sprite->data[6] = tempVar;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->pos1.y += 8;
sprite->data[0] = gBattleAnimArgs[3];
@@ -1308,8 +1308,8 @@ static void AnimTask_Haze2(u8 taskId)
// arg 5: ??? unknown (seems to vibrate target mon somehow)
static void AnimThrowMistBall(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
@@ -1416,37 +1416,37 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
- if (GetBattlerSpriteCoord(gAnimBankAttacker, 2) < GetBattlerSpriteCoord(gAnimBankTarget, 2))
+ if (GetBattlerSpriteCoord(gBattleAnimAttacker, 2) < GetBattlerSpriteCoord(gBattleAnimTarget, 2))
sprite->data[7] = 0x8000;
- if (!(gBanksBySide[gAnimBankTarget] & 1))
+ if (!(gBanksBySide[gBattleAnimTarget] & 1))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
- if ((sprite->data[7] & 0x8000) && !(gBanksBySide[gAnimBankAttacker] & 1))
+ if ((sprite->data[7] & 0x8000) && !(gBanksBySide[gBattleAnimAttacker] & 1))
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(1)].subpriority + 1;
sprite->data[6] = 1;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
if (gBattleAnimArgs[7])
{
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[4];
- sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[4];
+ sprite->data[7] |= sub_8079ED4(gBattleAnimTarget) << 8;
}
else
{
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[4];
- sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[4];
+ sprite->data[7] |= sub_8079ED4(gBattleAnimTarget) << 8;
}
if (IsContest())
@@ -1483,14 +1483,14 @@ static void sub_80D8874(struct Sprite *sprite)
{
value2 = 80;
sprite->data[0] = value2;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->pos1.y += sprite->pos2.y;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + 29;
sprite->data[7]++;
- if (gMain.inBattle && gBanksBySide[gAnimBankTarget] & 1)
+ if (gMain.inBattle && gBanksBySide[gBattleAnimTarget] & 1)
sprite->data[5] = 204;
else
sprite->data[5] = value2;
@@ -1535,7 +1535,7 @@ static void sub_80D8874(struct Sprite *sprite)
sprite->data[1] = sprite->pos1.x += sprite->pos2.x;
sprite->data[3] = sprite->pos1.y += sprite->pos2.y;
sprite->data[4] = sprite->pos1.y + 4;
- if (gMain.inBattle && gBanksBySide[gAnimBankTarget] & 1)
+ if (gMain.inBattle && gBanksBySide[gBattleAnimTarget] & 1)
sprite->data[2] = 0x100;
else
sprite->data[2] = -0x10;
@@ -1619,7 +1619,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite)
"_080D88D6:\n"
"\tmovs r5, 0x50\n"
"\tstrh r5, [r4, 0x2E]\n"
- "\tldr r6, _080D8928 @ =gAnimBankTarget\n"
+ "\tldr r6, _080D8928 @ =gBattleAnimTarget\n"
"\tldrb r0, [r6]\n"
"\tmovs r1, 0\n"
"\tbl GetBattlerSpriteCoord\n"
@@ -1658,7 +1658,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite)
"\tstrh r0, [r4, 0x38]\n"
"\tb _080D893A\n"
"\t.align 2, 0\n"
- "_080D8928: .4byte gAnimBankTarget\n"
+ "_080D8928: .4byte gBattleAnimTarget\n"
"_080D892C: .4byte gMain\n"
"_080D8930: .4byte 0x0000043d\n"
"_080D8934: .4byte gBanksBySide\n"
@@ -1807,7 +1807,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite)
"\tcmp r0, 0\n"
"\tbeq _080D8A78\n"
"\tldr r1, _080D8A70 @ =gBanksBySide\n"
- "\tldr r0, _080D8A74 @ =gAnimBankTarget\n"
+ "\tldr r0, _080D8A74 @ =gBattleAnimTarget\n"
"\tldrb r0, [r0]\n"
"\tadds r0, r1\n"
"\tldrb r1, [r0]\n"
@@ -1822,7 +1822,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite)
"_080D8A68: .4byte gMain\n"
"_080D8A6C: .4byte 0x0000043d\n"
"_080D8A70: .4byte gBanksBySide\n"
- "_080D8A74: .4byte gAnimBankTarget\n"
+ "_080D8A74: .4byte gBattleAnimTarget\n"
"_080D8A78:\n"
"\tldr r0, _080D8A90 @ =0x0000fff0\n"
"_080D8A7A:\n"
@@ -2253,11 +2253,11 @@ static void InitIceBallAnim(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);