diff options
Diffstat (limited to 'src/battle/anim/normal.c')
-rw-r--r-- | src/battle/anim/normal.c | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 9f0007e97..d42549fc7 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -14,8 +14,8 @@ #include "constants/songs.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u8 gHealthboxIDs[]; extern u8 gBattlersCount; extern u8 gBankSpriteIds[]; @@ -313,7 +313,7 @@ static void AnimConfusionDuck(struct Sprite *sprite) sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->data[1] = -gBattleAnimArgs[3]; sprite->data[4] = 1; @@ -362,10 +362,10 @@ static void AnimSimplePaletteBlend(struct Sprite *sprite) // Unpacks a bitfield and returns a bitmask of its selected palettes. // Bits 0-6 of the selector parameter result in the following palettes being selected: // 0: battle background palettes (BG palettes 1, 2, and 3) -// 1: gAnimBankAttacker OBJ palette -// 2: gAnimBankTarget OBJ palette -// 3: gAnimBankAttacker partner OBJ palette -// 4: gAnimBankTarget partner OBJ palette +// 1: gBattleAnimAttacker OBJ palette +// 2: gBattleAnimTarget OBJ palette +// 3: gBattleAnimAttacker partner OBJ palette +// 4: gBattleAnimTarget partner OBJ palette // 5: BG palette 4 // 6: BG palette 5 static u32 UnpackSelectedBattleAnimPalettes(s16 selector) @@ -659,8 +659,8 @@ static void sub_80E22CC(u8 taskId) void sub_80E2324(u8 taskId) { u32 selectedPalettes = 0; - u8 attackerBattler = gAnimBankAttacker; - u8 targetBattler = gAnimBankTarget; + u8 attackerBattler = gBattleAnimAttacker; + u8 targetBattler = gBattleAnimTarget; if (gBattleAnimArgs[0] & 0x100) selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); @@ -694,8 +694,8 @@ void unref_sub_80E23A8(u8 taskId) } gTasks[taskId].data[0]++; - attackerBattler = gAnimBankAttacker; - targetBattler = gAnimBankTarget; + attackerBattler = gBattleAnimAttacker; + targetBattler = gBattleAnimTarget; if (gTasks[taskId].data[2] & 0x100) selectedPalettes = 0x0000FFFF; @@ -790,20 +790,20 @@ static void sub_80E255C(struct Sprite *sprite) static void sub_80E260C(void) { - gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 0; - gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 0; + gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0; + gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0; if (gBattleAnimArgs[4] == 2) { - gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; - gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; + gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1; + gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1; } else { if (gBattleAnimArgs[4] == 0) - gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; + gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1; else - gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; + gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1; } } @@ -875,7 +875,7 @@ static void sub_80E27E8(struct Sprite *sprite) static void sub_80E2838(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER && !IsContest()) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest()) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; sub_80E27A0(sprite); @@ -967,28 +967,28 @@ void sub_80E2A7C(u8 taskId) selectedPalettes = 0; // fall through case 0: - sp[0] = gAnimBankAttacker; + sp[0] = gBattleAnimAttacker; break; case 3: selectedPalettes = 0; // fall through case 1: - sp[0] = gAnimBankTarget; + sp[0] = gBattleAnimTarget; break; case 4: - sp[0] = gAnimBankAttacker; - sp[1] = gAnimBankTarget; + sp[0] = gBattleAnimAttacker; + sp[1] = gBattleAnimTarget; break; case 5: sp[0] = 0xFF; break; case 6: selectedPalettes = 0; - sp[0] = gAnimBankAttacker ^ 2; + sp[0] = gBattleAnimAttacker ^ 2; break; case 7: selectedPalettes = 0; - sp[0] = gAnimBankTarget ^ 2; + sp[0] = gBattleAnimTarget ^ 2; break; } @@ -1201,12 +1201,12 @@ void sub_80E2F2C(u8 taskId) if (IsDoubleBattle() && !IsContest()) { - if (GetBattlerPosition(gAnimBankAttacker) == B_POSITION_OPPONENT_RIGHT - || GetBattlerPosition(gAnimBankAttacker) == B_POSITION_PLAYER_LEFT) + if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT) { - if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE) + if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2) == TRUE) { - gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority -= 1; + gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority -= 1; REG_BG1CNT_BITFIELD.priority = 1; var0 = 1; } @@ -1219,14 +1219,14 @@ void sub_80E2F2C(u8 taskId) } else { - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); else - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); } spriteId = GetAnimBattlerSpriteId(0); - newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species); + newSpriteId = sub_807A4A0(gBattleAnimAttacker, spriteId, species); sub_8078914(&subStruct); DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); LZDecompressVram(&gUnknown_08D20A30, subStruct.field_4); @@ -1275,7 +1275,7 @@ static void sub_80E3194(u8 taskId) sub_8078914(&subStruct); DmaFill32Defvars(3, 0, subStruct.field_4, 0x800); if (gTasks[taskId].data[6] == 1) - gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++; + gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++; REG_BG1CNT_BITFIELD.areaOverflowMode = 0; do {} while(0); // needed to match. perhaps part of a debug macro @@ -1315,9 +1315,9 @@ static void sub_80E3338(u8 taskId) } if (taskData[2] == 0) - battler1 = gAnimBankAttacker; + battler1 = gBattleAnimAttacker; else - battler1 = gAnimBankTarget; + battler1 = gBattleAnimTarget; battler2 = battler1 ^ 2; if (IsContest() || (taskData[3] && !IsAnimBankSpriteVisible(battler2))) @@ -1576,7 +1576,7 @@ void sub_80E3A08(u8 taskId) for (i = 0; i < 4; i++) { - if (gAnimBankAttacker != i) + if (gBattleAnimAttacker != i) selectedPalettes |= 1 << (i + 16); } @@ -1592,7 +1592,7 @@ void sub_80E3A58(u8 taskId) sub_80789D4(0); newTaskId = CreateTask(sub_80E3AD0, 5); - if (gBattleAnimArgs[2] && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -1625,19 +1625,19 @@ static void sub_80E3AD0(u8 taskId) void sub_80E3B4C(u8 taskId) { - gBattleAnimArgs[7] = GetBattlerSide(gAnimBankAttacker); + gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker); DestroyAnimVisualTask(taskId); } void sub_80E3B78(u8 taskId) { - gBattleAnimArgs[7] = GetBattlerSide(gAnimBankTarget); + gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget); DestroyAnimVisualTask(taskId); } void sub_80E3BA4(u8 taskId) { - gBattleAnimArgs[7] = (gAnimBankAttacker ^ 2) == gAnimBankTarget; + gBattleAnimArgs[7] = (gBattleAnimAttacker ^ 2) == gBattleAnimTarget; DestroyAnimVisualTask(taskId); } @@ -1647,7 +1647,7 @@ void sub_80E3BDC(u8 taskId) for (i = 0; i < 4; i++) { - if (i != gAnimBankAttacker && IsAnimBankSpriteVisible(i)) + if (i != gBattleAnimAttacker && IsAnimBankSpriteVisible(i)) gSprites[gBankSpriteIds[i]].invisible = gBattleAnimArgs[0]; } @@ -1772,7 +1772,7 @@ static void sub_80E3E64(u8 taskId) } } -void sub_80E4008(u8 taskId) +void AnimTask_GetBattleTerrain(u8 taskId) { gBattleAnimArgs[0] = gBattleTerrain; DestroyAnimVisualTask(taskId); @@ -1796,11 +1796,11 @@ void sub_80E4028(u8 taskId) } else if (gBattleAnimArgs[0] == 1) { - i = gAnimBankAttacker + 16; + i = gBattleAnimAttacker + 16; } else if (gBattleAnimArgs[0] == 2) { - i = gAnimBankTarget + 16; + i = gBattleAnimTarget + 16; } offset = gBattleAnimArgs[1] * 32; @@ -1830,11 +1830,11 @@ void sub_80E40D0(u8 taskId) } else if (gBattleAnimArgs[0] == 1) { - i = gAnimBankAttacker + 16; + i = gBattleAnimAttacker + 16; } else if (gBattleAnimArgs[0] == 2) { - i = gAnimBankTarget + 16; + i = gBattleAnimTarget + 16; } dest = &((u8 *)gPlttBufferUnfaded)[i * 32]; @@ -1861,11 +1861,11 @@ void sub_80E4178(u8 taskId) } else if (gBattleAnimArgs[0] == 1) { - i = gAnimBankAttacker + 16; + i = gBattleAnimAttacker + 16; } else if (gBattleAnimArgs[0] == 2) { - i = gAnimBankTarget + 16; + i = gBattleAnimTarget + 16; } memcpy(&gPlttBufferUnfaded[i * 16], &gPlttBufferFaded[i * 16], 32); @@ -1884,14 +1884,14 @@ void sub_80E4200(u8 taskId) void sub_80E4234(u8 taskId) { - gAnimBankAttacker = gBankTarget; - gAnimBankTarget = gEffectBank; + gBattleAnimAttacker = gBankTarget; + gBattleAnimTarget = gEffectBank; DestroyAnimVisualTask(taskId); } void sub_80E4264(u8 taskId) { - if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) + if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) gBattleAnimArgs[7] = 1; else gBattleAnimArgs[7] = 0; @@ -1901,14 +1901,14 @@ void sub_80E4264(u8 taskId) void sub_80E42B0(u8 taskId) { - gAnimBankTarget = gBankTarget; + gBattleAnimTarget = gBankTarget; DestroyAnimVisualTask(taskId); } void sub_80E42D0(u8 taskId) { - gAnimBankAttacker = gBankAttacker; - gAnimBankTarget = gEffectBank; + gBattleAnimAttacker = gBankAttacker; + gBattleAnimTarget = gEffectBank; DestroyAnimVisualTask(taskId); } @@ -1920,8 +1920,8 @@ void sub_80E4300(u8 taskId) } else { - gTasks[taskId].data[0] = ewram17800[gAnimBankAttacker].invisible; - ewram17800[gAnimBankAttacker].invisible = 1; + gTasks[taskId].data[0] = ewram17800[gBattleAnimAttacker].invisible; + ewram17800[gBattleAnimAttacker].invisible = 1; gTasks[taskId].func = sub_80E4368; gAnimVisualTaskCount--; } @@ -1931,7 +1931,7 @@ static void sub_80E4368(u8 taskId) { if (gBattleAnimArgs[7] == 0x1000) { - ewram17800[gAnimBankAttacker].invisible = gTasks[taskId].data[0] & 1; + ewram17800[gBattleAnimAttacker].invisible = gTasks[taskId].data[0] & 1; DestroyTask(taskId); } } |