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path: root/src/battle/anim/orbs.c
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Diffstat (limited to 'src/battle/anim/orbs.c')
-rw-r--r--src/battle/anim/orbs.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 3301990ec..80cf97a5c 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -5,8 +5,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80CA7B0(struct Sprite* sprite);
void sub_80CA800(struct Sprite* sprite);
@@ -194,8 +194,8 @@ void sub_80CA7B0(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -205,8 +205,8 @@ void sub_80CA800(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -216,9 +216,9 @@ void sub_80CA858(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
@@ -235,11 +235,11 @@ static void sub_80CA8B4(struct Sprite* sprite)
{
if (sprite->data[5] > 0x7F)
{
- sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 1;
}
else
{
- sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 6;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 6;
}
sprite->pos2.x += Sin(sprite->data[5], 5);
sprite->pos2.y += Cos(sprite->data[5], 14);
@@ -258,7 +258,7 @@ void sub_80CA928(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, GetBattlerSubpriority(gAnimBankTarget) + 1);
+ CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, GetBattlerSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
@@ -269,8 +269,8 @@ void sub_80CA9A8(struct Sprite* sprite)
{
sub_8078764(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
InitAnimArcTranslation(sprite);
sprite->callback = sub_80CA9F8;
@@ -288,9 +288,9 @@ void sub_80CAA14(struct Sprite* sprite)
u16 b;
StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- if (GetBattlerSide(gAnimBankAttacker))
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= 20;
}
@@ -302,9 +302,9 @@ void sub_80CAA14(struct Sprite* sprite)
b = Random();
sprite->data[0] = (b & 31) + 64;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_8078D60(sprite);
sprite->data[5] = Random() & 0xFF;
sprite->data[6] = sprite->subpriority;