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Diffstat (limited to 'src/battle/anim/poison.c')
-rw-r--r--src/battle/anim/poison.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index 004b1f478..9ec5bffa6 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const union AnimCmd *const gSpriteAnimTable_83D9310[];
@@ -200,8 +200,8 @@ void sub_80D9D70(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
@@ -222,9 +222,9 @@ void sub_80D9DF0(struct Sprite *sprite)
StartSpriteAnim(sprite, 2);
InitAnimSpritePos(sprite, 1);
- SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
sprite->data[0] = gBattleAnimArgs[2];
@@ -272,9 +272,9 @@ static void sub_80D9EE8(struct Sprite *sprite)
void sub_80D9F14(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
@@ -302,9 +302,9 @@ void AnimBubbleEffect(struct Sprite *sprite)
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];