diff options
Diffstat (limited to 'src/battle/anim/poison.c')
-rw-r--r-- | src/battle/anim/poison.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c index 004b1f478..9ec5bffa6 100644 --- a/src/battle/anim/poison.c +++ b/src/battle/anim/poison.c @@ -4,8 +4,8 @@ #include "trig.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern const union AnimCmd *const gSpriteAnimTable_83D9310[]; @@ -200,8 +200,8 @@ void sub_80D9D70(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[5] = -30; InitAnimArcTranslation(sprite); @@ -222,9 +222,9 @@ void sub_80D9DF0(struct Sprite *sprite) StartSpriteAnim(sprite, 2); InitAnimSpritePos(sprite, 1); - SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); - if (GetBattlerSide(gAnimBankAttacker)) + if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[4] = -gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[2]; @@ -272,9 +272,9 @@ static void sub_80D9EE8(struct Sprite *sprite) void sub_80D9F14(struct Sprite *sprite) { - SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); - if (GetBattlerSide(gAnimBankAttacker)) + if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x += gBattleAnimArgs[0]; @@ -302,9 +302,9 @@ void AnimBubbleEffect(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); - if (GetBattlerSide(gAnimBankAttacker)) + if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x += gBattleAnimArgs[0]; |