diff options
Diffstat (limited to 'src/battle/anim/rock.c')
-rw-r--r-- | src/battle/anim/rock.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c index 4a6fcd89e..386ddfac7 100644 --- a/src/battle/anim/rock.c +++ b/src/battle/anim/rock.c @@ -10,8 +10,8 @@ #include "constants/songs.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern s32 gAnimMoveDmg; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; @@ -321,7 +321,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE30 = void sub_80DCE9C(struct Sprite *sprite) { if (gBattleAnimArgs[3] != 0) - SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += 14; @@ -361,7 +361,7 @@ void sub_80DCF60(struct Sprite *sprite) StartSpriteAnim(sprite, gBattleAnimArgs[5]); AnimateSprite(sprite); - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; @@ -437,7 +437,7 @@ void do_boulder_dust(u8 taskId) if (IsContest()) sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); - if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) var0 = 1; gTasks[taskId].data[0] = var0; @@ -520,7 +520,7 @@ void AnimDirtParticleAcrossScreen(struct Sprite *sprite) { if (sprite->data[0] == 0) { - if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x = 304; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -590,12 +590,12 @@ void sub_80DD4D4(u8 taskId) task = &gTasks[taskId]; - var0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - var1 = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 24; - var2 = GetBattlerSpriteCoord(gAnimBankTarget, 2); - var3 = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 24; + var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24; + var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24; - if ((gAnimBankAttacker ^ 2) == gAnimBankTarget) + if ((gBattleAnimAttacker ^ 2) == gBattleAnimTarget) var3 = var1; var4 = sub_80DD8BC(); @@ -809,7 +809,7 @@ static void sub_80DD928(struct Sprite *sprite) void sub_80DD978(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) StartSpriteAffineAnim(sprite, 1); TranslateAnimSpriteToTargetMonLocation(sprite); @@ -817,8 +817,8 @@ void sub_80DD978(struct Sprite *sprite) void sub_80DD9A4(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; |