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Diffstat (limited to 'src/battle/anim/rock.c')
-rw-r--r--src/battle/anim/rock.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index 4a6fcd89e..386ddfac7 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -10,8 +10,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern s32 gAnimMoveDmg;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
@@ -321,7 +321,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE30 =
void sub_80DCE9C(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += 14;
@@ -361,7 +361,7 @@ void sub_80DCF60(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -437,7 +437,7 @@ void do_boulder_dust(u8 taskId)
if (IsContest())
sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
- if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
var0 = 1;
gTasks[taskId].data[0] = var0;
@@ -520,7 +520,7 @@ void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 304;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -590,12 +590,12 @@ void sub_80DD4D4(u8 taskId)
task = &gTasks[taskId];
- var0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- var1 = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 24;
- var2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- var3 = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 24;
+ var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
+ var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
+ if ((gBattleAnimAttacker ^ 2) == gBattleAnimTarget)
var3 = var1;
var4 = sub_80DD8BC();
@@ -809,7 +809,7 @@ static void sub_80DD928(struct Sprite *sprite)
void sub_80DD978(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
TranslateAnimSpriteToTargetMonLocation(sprite);
@@ -817,8 +817,8 @@ void sub_80DD978(struct Sprite *sprite)
void sub_80DD9A4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];