diff options
Diffstat (limited to 'src/battle/anim/slice.c')
-rw-r--r-- | src/battle/anim/slice.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c index 80c58dddf..8e7f35f46 100644 --- a/src/battle/anim/slice.c +++ b/src/battle/anim/slice.c @@ -17,9 +17,9 @@ static void AnimSliceStep(struct Sprite* sprite); // arg 2: slice direction; 0 = right-to-left, 1 = left-to-right void AnimCuttingSlice(struct Sprite* sprite) { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); - if (GetBankSide(gAnimBankTarget) == 0) + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); + if (GetBattlerSide(gAnimBankTarget) == 0) sprite->pos1.y += 8; sprite->callback = AnimSliceStep; @@ -48,28 +48,28 @@ void sub_80CC9BC(struct Sprite* sprite) switch (gBattleAnimArgs[3]) { case 1: - a = GetBankPosition(gAnimBankTarget ^ 2, 0); - b = GetBankPosition(gAnimBankTarget ^ 2, 1); + a = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0); + b = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1); break; case 2: - a = GetBankPosition(gAnimBankTarget, 0); - b = GetBankPosition(gAnimBankTarget, 1); + a = GetBattlerSpriteCoord(gAnimBankTarget, 0); + b = GetBattlerSpriteCoord(gAnimBankTarget, 1); if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) { - a = (GetBankPosition(gAnimBankTarget ^ 2, 0) + a) / 2; - b = (GetBankPosition(gAnimBankTarget ^ 2, 1) + b) / 2; + a = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0) + a) / 2; + b = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1) + b) / 2; } break; case 0: default: - a = GetBankPosition(gAnimBankTarget, 0); - b = GetBankPosition(gAnimBankTarget, 1); + a = GetBattlerSpriteCoord(gAnimBankTarget, 0); + b = GetBattlerSpriteCoord(gAnimBankTarget, 1); break; } sprite->pos1.x = a; sprite->pos1.y = b; - if (GetBankSide(gAnimBankTarget) == 0) + if (GetBattlerSide(gAnimBankTarget) == 0) sprite->pos1.y += 8; sprite->callback = AnimSliceStep; |