diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-04-06 18:18:35 -0700 |
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committer | GitHub <noreply@github.com> | 2018-04-06 18:18:35 -0700 |
commit | be66a5cfefe578a0efb42d47fe8ed1a08e7fe30a (patch) | |
tree | 137e905d499c0b3cabae75db88df52233604adc0 /src/battle/anim/slice.c | |
parent | 18a6fb5c3fcdc852a8ee805ba02b2807938e1de8 (diff) | |
parent | 3571cb1d142090b59a9161a6bada11f0caf53b8c (diff) |
Merge pull request #590 from huderlem/battle_9
Decompile battle_9
Diffstat (limited to 'src/battle/anim/slice.c')
-rw-r--r-- | src/battle/anim/slice.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c index 80c58dddf..8e7f35f46 100644 --- a/src/battle/anim/slice.c +++ b/src/battle/anim/slice.c @@ -17,9 +17,9 @@ static void AnimSliceStep(struct Sprite* sprite); // arg 2: slice direction; 0 = right-to-left, 1 = left-to-right void AnimCuttingSlice(struct Sprite* sprite) { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); - if (GetBankSide(gAnimBankTarget) == 0) + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); + if (GetBattlerSide(gAnimBankTarget) == 0) sprite->pos1.y += 8; sprite->callback = AnimSliceStep; @@ -48,28 +48,28 @@ void sub_80CC9BC(struct Sprite* sprite) switch (gBattleAnimArgs[3]) { case 1: - a = GetBankPosition(gAnimBankTarget ^ 2, 0); - b = GetBankPosition(gAnimBankTarget ^ 2, 1); + a = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0); + b = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1); break; case 2: - a = GetBankPosition(gAnimBankTarget, 0); - b = GetBankPosition(gAnimBankTarget, 1); + a = GetBattlerSpriteCoord(gAnimBankTarget, 0); + b = GetBattlerSpriteCoord(gAnimBankTarget, 1); if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) { - a = (GetBankPosition(gAnimBankTarget ^ 2, 0) + a) / 2; - b = (GetBankPosition(gAnimBankTarget ^ 2, 1) + b) / 2; + a = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0) + a) / 2; + b = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1) + b) / 2; } break; case 0: default: - a = GetBankPosition(gAnimBankTarget, 0); - b = GetBankPosition(gAnimBankTarget, 1); + a = GetBattlerSpriteCoord(gAnimBankTarget, 0); + b = GetBattlerSpriteCoord(gAnimBankTarget, 1); break; } sprite->pos1.x = a; sprite->pos1.y = b; - if (GetBankSide(gAnimBankTarget) == 0) + if (GetBattlerSide(gAnimBankTarget) == 0) sprite->pos1.y += 8; sprite->callback = AnimSliceStep; |