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Diffstat (limited to 'src/battle/anim/sonic.c')
-rw-r--r--src/battle/anim/sonic.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 1de546780..9cdda992f 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -7,8 +7,8 @@
#include "battle_anim_80CA710.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBanksBySide[];
extern u16 gBattleTypeFlags;
@@ -129,7 +129,7 @@ void AnimSonicBoomProjectile(struct Sprite* sprite)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBattlerSide(gAnimBankAttacker) != 0)
+ else if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -137,8 +137,8 @@ void AnimSonicBoomProjectile(struct Sprite* sprite)
}
InitAnimSpritePos(sprite, 1);
- targetXPos = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- targetYPos = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
rotation += 0xF000;
if (IsContest())
@@ -296,7 +296,7 @@ void sub_80CFB04(u8 taskId)
}
else
{
- if ((gBanksBySide[gAnimBankTarget] & 1) == 0)
+ if ((gBanksBySide[gBattleAnimTarget] & 1) == 0)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -307,17 +307,17 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[2] |= 1;
}
}
- r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
+ && IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2))
{
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sp1, &sp2);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sp1, &sp2);
}
else
{
- sp1 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sp2 = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sp1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sp2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
@@ -347,12 +347,12 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[4] ^= 0x80;
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = GetBattlerSubpriority(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = GetBattlerSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = GetBattlerSubpriority(gAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = GetBattlerSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
@@ -360,12 +360,12 @@ void sub_80CFB04(u8 taskId)
{
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = GetBattlerSubpriority(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = GetBattlerSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = GetBattlerSubpriority(gAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = GetBattlerSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}