diff options
Diffstat (limited to 'src/battle/anim/sonic.c')
-rw-r--r-- | src/battle/anim/sonic.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c index 1de546780..9cdda992f 100644 --- a/src/battle/anim/sonic.c +++ b/src/battle/anim/sonic.c @@ -7,8 +7,8 @@ #include "battle_anim_80CA710.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u8 gBanksBySide[]; extern u16 gBattleTypeFlags; @@ -129,7 +129,7 @@ void AnimSonicBoomProjectile(struct Sprite* sprite) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } - else if (GetBattlerSide(gAnimBankAttacker) != 0) + else if (GetBattlerSide(gBattleAnimAttacker) != 0) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -137,8 +137,8 @@ void AnimSonicBoomProjectile(struct Sprite* sprite) } InitAnimSpritePos(sprite, 1); - targetXPos = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; - targetYPos = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y); rotation += 0xF000; if (IsContest()) @@ -296,7 +296,7 @@ void sub_80CFB04(u8 taskId) } else { - if ((gBanksBySide[gAnimBankTarget] & 1) == 0) + if ((gBanksBySide[gBattleAnimTarget] & 1) == 0) { gTasks[taskId].data[4] = 1; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; @@ -307,17 +307,17 @@ void sub_80CFB04(u8 taskId) gBattleAnimArgs[2] |= 1; } } - r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - && IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) + && IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2)) { - SetAverageBattlerPositions(gAnimBankTarget, 0, &sp1, &sp2); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sp1, &sp2); } else { - sp1 = GetBattlerSpriteCoord(gAnimBankTarget, 0); - sp2 = GetBattlerSpriteCoord(gAnimBankTarget, 1); + sp1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sp2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0]; @@ -347,12 +347,12 @@ void sub_80CFB04(u8 taskId) gBattleAnimArgs[4] ^= 0x80; if (gBattleAnimArgs[4] >= 64) { - u16 var = GetBattlerSubpriority(gAnimBankTarget) + (gBattleAnimArgs[4] - 64); + u16 var = GetBattlerSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64); gTasks[taskId].data[2] = var; } else { - u16 var = GetBattlerSubpriority(gAnimBankTarget) - gBattleAnimArgs[4]; + u16 var = GetBattlerSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4]; gTasks[taskId].data[2] = var; } } @@ -360,12 +360,12 @@ void sub_80CFB04(u8 taskId) { if (gBattleAnimArgs[4] >= 64) { - u16 var = GetBattlerSubpriority(gAnimBankTarget) + (gBattleAnimArgs[4] - 64); + u16 var = GetBattlerSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64); gTasks[taskId].data[2] = var; } else { - u16 var = GetBattlerSubpriority(gAnimBankTarget) - gBattleAnimArgs[4]; + u16 var = GetBattlerSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4]; gTasks[taskId].data[2] = var; } } |