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Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r--src/battle/battle_controller_player.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index 4bbda2afd..489581132 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -744,7 +744,7 @@ void sub_802C68C(void)
else
gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1;
sub_802E3B4(gUnknown_03004344, 27);
- FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, BattleText_SwitchWhich, 0x290, 0x17, 0x37);
Text_PrintWindow8002F44(&gUnknown_03004210);
gBattleBankFunc[gActiveBank] = sub_802CA60;
@@ -853,7 +853,7 @@ void sub_802CA60(void)
gBattleBankFunc[gActiveBank] = sub_802C68C;
gMoveSelectionCursor[gActiveBank] = gUnknown_03004344;
sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
- FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37);
Text_PrintWindow8002F44(&gUnknown_03004210);
sub_802E220();
@@ -866,7 +866,7 @@ void sub_802CA60(void)
sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
sub_802E12C(gMoveSelectionCursor[gActiveBank], BattleText_Format);
gBattleBankFunc[gActiveBank] = sub_802C68C;
- FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37);
Text_PrintWindow8002F44(&gUnknown_03004210);
sub_802E220();
@@ -1572,7 +1572,7 @@ void sub_802E1B0(void)
s32 i;
gUnknown_03004348 = 0;
- FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A);
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A);
for (i = 0; i < 4; i++)
{
nullsub_7(i);
@@ -1613,7 +1613,7 @@ void sub_802E2D4(void)
{
if (gBattleBufferA[gActiveBank][2] == 1)
{
- FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, BattleText_ForgetMove, 0x290, 0x13, 0x37);
}
else
@@ -1623,7 +1623,7 @@ void sub_802E2D4(void)
str = StringCopy(str, BattleText_Format);
StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBank]]].type]);
- FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A);
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39);
}
Text_PrintWindow8002F44(&gUnknown_03004210);
@@ -1652,7 +1652,7 @@ const u8 gUnknown_081FAE91[][2] =
void sub_802E3B4(u8 a, int unused)
{
sub_814A958(0x48);
- sub_814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]);
+ MenuCursor_SetPos814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]);
}
void nullsub_7(u8 a)
@@ -1662,7 +1662,7 @@ void nullsub_7(u8 a)
void sub_802E3E4(u8 a, int unused)
{
sub_814A958(0x2A);
- sub_814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]);
+ MenuCursor_SetPos814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]);
}
void nullsub_8(u8 a)
@@ -2580,14 +2580,14 @@ void PlayerHandlecmd18(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18);
- FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38);
+ Text_FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18);
+ Text_FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38);
gBattleBankFunc[gActiveBank] = sub_802C098;
Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35);
Text_PrintWindow8002F44(&gUnknown_03004210);
- sub_814A5C0(0, 0xFFFF, 12, 11679, 0);
+ MenuCursor_Create814A5C0(0, 0xFFFF, 12, 11679, 0);
for (r4 = 0; r4 < 4; r4++)
nullsub_8(r4);
@@ -2605,7 +2605,7 @@ void PlayerHandlecmd19()
void PlayerHandlecmd20(void)
{
- sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0);
+ MenuCursor_Create814A5C0(0, 0xFFFF, 12, 0x2D9F, 0);
sub_80304A8();
gBattleBankFunc[gActiveBank] = sub_802C68C;
}