summaryrefslogtreecommitdiff
path: root/src/battle/battle_controller_player.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r--src/battle/battle_controller_player.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index c2d34db0d..cdf8b4c37 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -56,9 +56,9 @@ extern u16 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
-extern u16 gMovePowerMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u16 gAnimMovePower;
+extern u32 gAnimMoveDmg;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern u32 *gDisableStructMoveAnim;
extern u32 gPID_perBank[];
@@ -66,15 +66,15 @@ extern u8 gBattleMonForms[];
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern u8 gUnknown_02038470[];
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_X;
extern u8 gUnknown_03004344;
extern u8 gUnknown_0300434C[];
@@ -106,7 +106,7 @@ extern void StoreSpriteCallbackInData();
extern void BattleLoadPlayerMonSprite();
extern bool8 IsDoubleBattle(void);
extern void sub_802D500(void);
-extern bool8 AnimBankSpriteExists(u8);
+extern bool8 IsBankSpritePresent(u8);
extern bool8 move_anim_start_t3();
extern void sub_802E460(void);
extern void b_link_standby_message(void);
@@ -114,7 +114,7 @@ extern void sub_802D18C(void);
extern void sub_802DF18(void);
extern void BufferStringBattle();
extern void sub_80326EC();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_8031F24(void);
extern void sub_80324BC();
extern u8 sub_8031720();
@@ -131,7 +131,7 @@ extern void sub_802D204(void);
extern u8 sub_8079E90();
extern void sub_802DEAC(void);
extern void sub_80312F0(struct Sprite *);
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8046400();
extern void sub_802D798(void);
@@ -2321,7 +2321,7 @@ void sub_802F934(u8 bank, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
gObjectBankIDs[bank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(bank, 2),
+ GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
@@ -2490,14 +2490,14 @@ void PlayerHandleMoveAnimation(void)
{
u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
{
// Dead code. sub_8031720 always returns 0.
PlayerBufferExecCompleted();
@@ -2529,7 +2529,7 @@ void sub_8030190(void)
if (ewram17810[gActiveBank].unk0_6 == 0)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -2990,7 +2990,7 @@ void PlayerHandlecmd50(void)
void PlayerHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank))
+ if (IsBankSpritePresent(gActiveBank))
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);