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Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r--src/battle/battle_controller_player.c825
1 files changed, 152 insertions, 673 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index e28c058a3..fb2c5ed51 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -42,6 +42,8 @@ extern struct Window gUnknown_03004210;
extern void (*gBattleBankFunc[])(void);
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
extern u32 gOamMatrixAllocBitmap;
extern u8 gUnknown_020297ED;
extern u8 gActiveBank;
@@ -115,7 +117,6 @@ extern void sub_802D18C(void);
extern void sub_802DF18(void);
extern void BufferStringBattle();
extern void sub_80326EC();
-extern void DoMoveAnim();
extern void sub_8031F24(void);
extern void sub_80324BC();
extern u8 sub_8031720();
@@ -1001,685 +1002,163 @@ void sub_802D18C(void)
}
#if DEBUG
-__attribute__((naked))
+
+void debug_sub_803107C(void);
+
void debug_sub_8030C24(void)
{
- asm("\
- push {r4, r5, r6, lr}\n\
- add sp, sp, #0xfffffff4\n\
- ldr r1, ._293 @ gBattlePartyID\n\
- ldr r4, ._293 + 4 @ gActiveBank\n\
- ldrb r0, [r4]\n\
- lsl r0, r0, #0x1\n\
- add r0, r0, r1\n\
- ldrh r1, [r0]\n\
- mov r0, #0x64\n\
- mul r0, r0, r1\n\
- ldr r1, ._293 + 8 @ gPlayerParty\n\
- add r0, r0, r1\n\
- mov r1, #0xd\n\
- bl GetMonData\n\
- add r1, sp, #0x8\n\
- strh r0, [r1]\n\
- ldr r5, ._293 + 12 @ gMain\n\
- ldrh r1, [r5, #0x30]\n\
- cmp r1, #0x20\n\
- bne ._286 @cond_branch\n\
- b ._287\n\
-._286:\n\
- cmp r1, #0x20\n\
- bgt ._288 @cond_branch\n\
- cmp r1, #0x8\n\
- beq ._289 @cond_branch\n\
- cmp r1, #0x8\n\
- bgt ._290 @cond_branch\n\
- cmp r1, #0x4\n\
- beq ._291 @cond_branch\n\
- b ._348\n\
-._294:\n\
- .align 2, 0\n\
-._293:\n\
- .word gBattlePartyID\n\
- .word gActiveBank\n\
- .word gPlayerParty\n\
- .word gMain\n\
-._290:\n\
- cmp r1, #0x10\n\
- bne ._295 @cond_branch\n\
- b ._296\n\
-._295:\n\
- b ._348\n\
-._288:\n\
- cmp r1, #0x80\n\
- bne ._298 @cond_branch\n\
- b ._302\n\
-._298:\n\
- cmp r1, #0x80\n\
- bgt ._300 @cond_branch\n\
- cmp r1, #0x40\n\
- bne ._301 @cond_branch\n\
- b ._302\n\
-._301:\n\
- b ._348\n\
-._300:\n\
- mov r0, #0x80\n\
- lsl r0, r0, #0x1\n\
- cmp r1, r0\n\
- bne ._304 @cond_branch\n\
- b ._305\n\
-._304:\n\
- mov r0, #0x80\n\
- lsl r0, r0, #0x2\n\
- cmp r1, r0\n\
- bne ._306 @cond_branch\n\
- b ._307\n\
-._306:\n\
- b ._348\n\
-._289:\n\
- ldrb r0, [r4]\n\
- mov r1, #0x1\n\
- bl dp11b_obj_free\n\
- ldrb r0, [r4]\n\
- mov r1, #0x0\n\
- bl dp11b_obj_free\n\
- ldr r0, ._312 @ gBankAttacker\n\
- ldrb r2, [r4]\n\
- strb r2, [r0]\n\
- ldrh r1, [r5, #0x28]\n\
- mov r0, #0x2\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._310 @cond_branch\n\
- ldr r0, ._312 + 4 @ gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- mov r0, #0x1\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._310 @cond_branch\n\
- ldr r0, ._312 + 8 @ gBankTarget\n\
- mov r1, #0x2\n\
- eor r1, r1, r2\n\
- strb r1, [r0]\n\
- b ._311\n\
-._313:\n\
- .align 2, 0\n\
-._312:\n\
- .word gBankAttacker\n\
- .word gBattleTypeFlags\n\
- .word gBankTarget\n\
-._310:\n\
- ldr r0, ._317 @ gMain\n\
- ldrh r1, [r0, #0x28]\n\
- mov r2, #0x1\n\
- add r0, r2, #0\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._315 @cond_branch\n\
- ldr r0, ._317 + 4 @ gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- add r0, r2, #0\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._315 @cond_branch\n\
- mov r0, #0x3\n\
- b ._316\n\
-._318:\n\
- .align 2, 0\n\
-._317:\n\
- .word gMain\n\
- .word gBattleTypeFlags\n\
-._315:\n\
- mov r0, #0x1\n\
-._316:\n\
- bl GetBankByIdentity\n\
- ldr r1, ._320 @ gBankTarget\n\
- strb r0, [r1]\n\
-._311:\n\
- mov r0, #0x0\n\
- bl sub_80326EC\n\
- add r0, sp, #0x8\n\
- ldrh r0, [r0]\n\
- bl DoMoveAnim\n\
- ldr r1, ._320 + 4 @ gBattleBankFunc\n\
- ldr r0, ._320 + 8 @ gActiveBank\n\
- ldrb r0, [r0]\n\
- b ._332\n\
-._321:\n\
- .align 2, 0\n\
-._320:\n\
- .word gBankTarget\n\
- .word gBattleBankFunc\n\
- .word gActiveBank\n\
-._291:\n\
- ldrb r0, [r4]\n\
- mov r1, #0x1\n\
- bl dp11b_obj_free\n\
- ldrb r0, [r4]\n\
- mov r1, #0x0\n\
- bl dp11b_obj_free\n\
- ldr r0, ._325 @ gBankTarget\n\
- ldrb r2, [r4]\n\
- strb r2, [r0]\n\
- ldrh r1, [r5, #0x28]\n\
- mov r0, #0x2\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._323 @cond_branch\n\
- ldr r0, ._325 + 4 @ gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- mov r0, #0x1\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._323 @cond_branch\n\
- ldr r0, ._325 + 8 @ gBankAttacker\n\
- mov r1, #0x2\n\
- eor r1, r1, r2\n\
- strb r1, [r0]\n\
- b ._324\n\
-._326:\n\
- .align 2, 0\n\
-._325:\n\
- .word gBankTarget\n\
- .word gBattleTypeFlags\n\
- .word gBankAttacker\n\
-._323:\n\
- ldr r0, ._330 @ gMain\n\
- ldrh r1, [r0, #0x28]\n\
- mov r2, #0x1\n\
- add r0, r2, #0\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._328 @cond_branch\n\
- ldr r0, ._330 + 4 @ gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- add r0, r2, #0\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._328 @cond_branch\n\
- mov r0, #0x3\n\
- b ._329\n\
-._331:\n\
- .align 2, 0\n\
-._330:\n\
- .word gMain\n\
- .word gBattleTypeFlags\n\
-._328:\n\
- mov r0, #0x1\n\
-._329:\n\
- bl GetBankByIdentity\n\
- ldr r1, ._333 @ gBankAttacker\n\
- strb r0, [r1]\n\
-._324:\n\
- mov r0, #0x0\n\
- bl sub_80326EC\n\
- add r0, sp, #0x8\n\
- ldrh r0, [r0]\n\
- bl DoMoveAnim\n\
- ldr r1, ._333 + 4 @ gBattleBankFunc\n\
- ldr r0, ._333 + 8 @ gActiveBank\n\
- ldrb r0, [r0]\n\
- b ._332\n\
-._334:\n\
- .align 2, 0\n\
-._333:\n\
- .word gBankAttacker\n\
- .word gBattleBankFunc\n\
- .word gActiveBank\n\
-._305:\n\
- ldrh r1, [r5, #0x28]\n\
- mov r0, #0x2\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._336 @cond_branch\n\
- ldr r0, ._338 @ gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- mov r0, #0x1\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._336 @cond_branch\n\
- ldrb r0, [r4]\n\
- mov r1, #0x1\n\
- bl dp11b_obj_free\n\
- ldrb r0, [r4]\n\
- mov r1, #0x0\n\
- bl dp11b_obj_free\n\
- mov r0, #0x3\n\
- bl GetBankByIdentity\n\
- ldr r1, ._338 + 4 @ gBankAttacker\n\
- strb r0, [r1]\n\
- mov r0, #0x1\n\
- b ._337\n\
-._339:\n\
- .align 2, 0\n\
-._338:\n\
- .word gBattleTypeFlags\n\
- .word gBankAttacker\n\
-._336:\n\
- add r0, sp, #0x8\n\
- mov r1, #0x0\n\
- ldsh r0, [r0, r1]\n\
- add r0, r0, #0x9\n\
- add r1, sp, #0x8\n\
- strh r0, [r1]\n\
-._296:\n\
- add r0, sp, #0x8\n\
- mov r2, #0x0\n\
- ldsh r0, [r0, r2]\n\
- add r0, r0, #0x1\n\
- lsl r2, r0, #0x10\n\
- add r1, sp, #0x8\n\
- strh r0, [r1]\n\
- mov r0, #0xb1\n\
- lsl r0, r0, #0x11\n\
- cmp r2, r0\n\
- ble ._347 @cond_branch\n\
- mov r1, #0x1\n\
- add r0, sp, #0x8\n\
- strh r1, [r0]\n\
- b ._347\n\
-._307:\n\
- ldrh r1, [r5, #0x28]\n\
- mov r0, #0x2\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._343 @cond_branch\n\
- ldr r0, ._345 @ gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- mov r0, #0x1\n\
- and r0, r0, r1\n\
- cmp r0, #0\n\
- beq ._343 @cond_branch\n\
- ldrb r0, [r4]\n\
- mov r1, #0x1\n\
- bl dp11b_obj_free\n\
- ldrb r0, [r4]\n\
- mov r1, #0x0\n\
- bl dp11b_obj_free\n\
- mov r0, #0x1\n\
- bl GetBankByIdentity\n\
- ldr r1, ._345 + 4 @ gBankAttacker\n\
- strb r0, [r1]\n\
- mov r0, #0x3\n\
-._337:\n\
- bl GetBankByIdentity\n\
- ldr r1, ._345 + 8 @ gBankTarget\n\
- strb r0, [r1]\n\
- mov r0, #0x0\n\
- bl sub_80326EC\n\
- add r0, sp, #0x8\n\
- ldrh r0, [r0]\n\
- bl DoMoveAnim\n\
- ldr r1, ._345 + 12 @ gBattleBankFunc\n\
- ldrb r0, [r4]\n\
-._332:\n\
- lsl r0, r0, #0x2\n\
- add r0, r0, r1\n\
- ldr r1, ._345 + 16 @ debug_sub_803107C\n\
- str r1, [r0]\n\
- b ._348\n\
-._346:\n\
- .align 2, 0\n\
-._345:\n\
- .word gBattleTypeFlags\n\
- .word gBankAttacker\n\
- .word gBankTarget\n\
- .word gBattleBankFunc\n\
- .word debug_sub_803107C+1\n\
-._343:\n\
- add r1, sp, #0x8\n\
- add r0, r1, #0\n\
- ldrh r0, [r0]\n\
- sub r0, r0, #0x9\n\
- strh r0, [r1]\n\
-._287:\n\
- add r1, sp, #0x8\n\
- add r0, r1, #0\n\
- ldrh r0, [r0]\n\
- sub r0, r0, #0x1\n\
- strh r0, [r1]\n\
- lsl r0, r0, #0x10\n\
- cmp r0, #0\n\
- bgt ._347 @cond_branch\n\
- mov r2, #0xb1\n\
- lsl r2, r2, #0x1\n\
- add r0, r2, #0\n\
- strh r0, [r1]\n\
-._347:\n\
- ldr r1, ._349 @ gBattlePartyID\n\
- ldr r4, ._349 + 4 @ gActiveBank\n\
- ldrb r0, [r4]\n\
- lsl r0, r0, #0x1\n\
- add r0, r0, r1\n\
- ldrh r1, [r0]\n\
- mov r0, #0x64\n\
- mul r0, r0, r1\n\
- ldr r1, ._349 + 8 @ gPlayerParty\n\
- add r0, r0, r1\n\
- mov r1, #0xd\n\
- add r2, sp, #0x8\n\
- bl SetMonData\n\
- ldr r2, ._349 + 12 @ gBattleMons\n\
- ldrb r1, [r4]\n\
- mov r0, #0x58\n\
- mul r0, r0, r1\n\
- add r0, r0, r2\n\
- add r1, sp, #0x8\n\
- ldrh r1, [r1]\n\
- strh r1, [r0, #0xc]\n\
- ldr r5, ._349 + 16 @ gUnknown_03004210\n\
- ldr r1, ._349 + 20 @ 0x1016\n\
- mov r0, #0x10\n\
- str r0, [sp]\n\
- mov r0, #0x38\n\
- str r0, [sp, #0x4]\n\
- add r0, r5, #0\n\
- mov r2, #0x1\n\
- mov r3, #0x37\n\
- bl Text_FillWindowRect\n\
- add r0, sp, #0x8\n\
- mov r2, #0x0\n\
- ldsh r1, [r0, r2]\n\
- mov r0, #0xd\n\
- mul r1, r1, r0\n\
- ldr r0, ._349 + 24 @ gMoveNames\n\
- add r1, r1, r0\n\
- mov r2, #0x80\n\
- lsl r2, r2, #0x1\n\
- mov r6, #0x37\n\
- str r6, [sp]\n\
- add r0, r5, #0\n\
- mov r3, #0x2\n\
- bl Text_InitWindowAndPrintText\n\
- ldr r4, ._349 + 28 @ gDisplayedStringBattle\n\
- add r0, sp, #0x8\n\
- mov r2, #0x0\n\
- ldsh r1, [r0, r2]\n\
- add r0, r4, #0\n\
- mov r2, #0x2\n\
- mov r3, #0x3\n\
- bl ConvertIntToDecimalStringN\n\
- mov r2, #0x88\n\
- lsl r2, r2, #0x1\n\
- str r6, [sp]\n\
- add r0, r5, #0\n\
- add r1, r4, #0\n\
- mov r3, #0xa\n\
- bl Text_InitWindowAndPrintText\n\
- b ._348\n\
-._350:\n\
- .align 2, 0\n\
-._349:\n\
- .word gBattlePartyID\n\
- .word gActiveBank\n\
- .word gPlayerParty\n\
- .word gBattleMons\n\
- .word gUnknown_03004210\n\
- .word 0x1016\n\
- .word gMoveNames\n\
- .word gDisplayedStringBattle\n\
-._302:\n\
- ldr r0, ._353 @ gMain\n\
- ldrh r0, [r0, #0x30]\n\
- cmp r0, #0x40\n\
- bne ._351 @cond_branch\n\
- ldr r1, ._353 + 4 @ gAnimMoveTurn\n\
- ldrb r0, [r1]\n\
- sub r0, r0, #0x1\n\
- b ._352\n\
-._354:\n\
- .align 2, 0\n\
-._353:\n\
- .word gMain\n\
- .word gAnimMoveTurn\n\
-._351:\n\
- ldr r1, ._359 @ gAnimMoveTurn\n\
- ldrb r0, [r1]\n\
- add r0, r0, #0x1\n\
-._352:\n\
- strb r0, [r1]\n\
- ldr r4, ._359 + 4 @ gDisplayedStringBattle\n\
- ldrb r1, [r1]\n\
- add r0, r4, #0\n\
- mov r2, #0x2\n\
- mov r3, #0x3\n\
- bl ConvertIntToDecimalStringN\n\
- ldr r0, ._359 + 8 @ gUnknown_03004210\n\
- mov r2, #0x8e\n\
- lsl r2, r2, #0x1\n\
- mov r1, #0x39\n\
- str r1, [sp]\n\
- add r1, r4, #0\n\
- mov r3, #0x4\n\
- bl Text_InitWindowAndPrintText\n\
-._348:\n\
- ldr r0, ._359 + 12 @ gMain\n\
- ldrh r2, [r0, #0x28]\n\
- mov r1, #0xc0\n\
- lsl r1, r1, #0x2\n\
- add r0, r1, #0\n\
- and r0, r0, r2\n\
- cmp r0, r1\n\
- bne ._355 @cond_branch\n\
- mov r4, #0x0\n\
- ldr r5, ._359 + 4 @ gDisplayedStringBattle\n\
- ldr r6, ._359 + 8 @ gUnknown_03004210\n\
-._361:\n\
- add r0, r5, #0\n\
- ldr r1, ._359 + 16 @ BattleText_Format\n\
- bl StringCopy\n\
- ldr r1, ._359 + 20 @ gBattlePartyID\n\
- ldr r0, ._359 + 24 @ gActiveBank\n\
- ldrb r0, [r0]\n\
- lsl r0, r0, #0x1\n\
- add r0, r0, r1\n\
- ldrh r1, [r0]\n\
- mov r0, #0x64\n\
- mul r0, r0, r1\n\
- ldr r1, ._359 + 28 @ gPlayerParty\n\
- add r0, r0, r1\n\
- add r1, r4, #0\n\
- add r1, r1, #0xd\n\
- bl GetMonData\n\
- mov r1, #0xd\n\
- mul r1, r1, r0\n\
- ldr r0, ._359 + 32 @ gMoveNames\n\
- add r1, r1, r0\n\
- add r0, r5, #0\n\
- bl StringAppend\n\
- lsl r0, r4, #0x14\n\
- mov r1, #0x80\n\
- lsl r1, r1, #0x11\n\
- add r0, r0, r1\n\
- lsr r2, r0, #0x10\n\
- mov r0, #0x1\n\
- and r0, r0, r4\n\
- mov r3, #0x2\n\
- cmp r0, #0\n\
- beq ._356 @cond_branch\n\
- mov r3, #0xa\n\
-._356:\n\
- cmp r4, #0x1\n\
- bhi ._357 @cond_branch\n\
- mov r0, #0x37\n\
- b ._358\n\
-._360:\n\
- .align 2, 0\n\
-._359:\n\
- .word gAnimMoveTurn\n\
- .word gDisplayedStringBattle\n\
- .word gUnknown_03004210\n\
- .word gMain\n\
- .word BattleText_Format\n\
- .word gBattlePartyID\n\
- .word gActiveBank\n\
- .word gPlayerParty\n\
- .word gMoveNames\n\
-._357:\n\
- mov r0, #0x39\n\
-._358:\n\
- str r0, [sp]\n\
- add r0, r6, #0\n\
- add r1, r5, #0\n\
- bl Text_InitWindow\n\
- ldr r0, ._362 @ gUnknown_03004210\n\
- bl Text_PrintWindow8002F44\n\
- add r0, r4, #1\n\
- lsl r0, r0, #0x18\n\
- lsr r4, r0, #0x18\n\
- cmp r4, #0x3\n\
- bls ._361 @cond_branch\n\
- ldr r1, ._362 + 4 @ gBattleBankFunc\n\
- ldr r0, ._362 + 8 @ gActiveBank\n\
- ldrb r0, [r0]\n\
- lsl r0, r0, #0x2\n\
- add r0, r0, r1\n\
- ldr r1, ._362 + 12 @ sub_802C68C\n\
- str r1, [r0]\n\
-._355:\n\
- add sp, sp, #0xc\n\
- pop {r4, r5, r6}\n\
- pop {r0}\n\
- bx r0\n\
-._363:\n\
- .align 2, 0\n\
-._362:\n\
- .word gUnknown_03004210\n\
- .word gBattleBankFunc\n\
- .word gActiveBank\n\
- .word sub_802C68C+1");
+ s16 move = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1);
+
+ switch (gMain.newAndRepeatedKeys)
+ {
+ case START_BUTTON:
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBankAttacker = gActiveBank;
+ if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ gBankTarget = gBankAttacker ^ 2;
+ else if ((gMain.heldKeysRaw & A_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ gBankTarget = GetBankByIdentity(3);
+ else
+ gBankTarget = GetBankByIdentity(1);
+ sub_80326EC(0);
+ DoMoveAnim(move);
+ gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ break;
+ case SELECT_BUTTON:
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBankTarget = gActiveBank;
+ if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ gBankAttacker = gBankTarget ^ 2;
+ else if ((gMain.heldKeysRaw & A_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ gBankAttacker = GetBankByIdentity(3);
+ else
+ gBankAttacker = GetBankByIdentity(1);
+ sub_80326EC(0);
+ DoMoveAnim(move);
+ gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ break;
+ case R_BUTTON:
+ if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBankAttacker = GetBankByIdentity(3);
+ gBankTarget = GetBankByIdentity(1);
+ sub_80326EC(0);
+ DoMoveAnim(move);
+ gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ }
+ else
+ {
+ move += 9;
+ case DPAD_RIGHT:
+ if (++move > 354)
+ move = 1;
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1, &move);
+ gBattleMons[gActiveBank].moves[0] = move;
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x38);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gMoveNames[move], 0x100, 2, 0x37);
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, move, 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 272, 10, 0x37);
+ }
+ break;
+ case L_BUTTON:
+ if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBankAttacker = GetBankByIdentity(1);
+ gBankTarget = GetBankByIdentity(3);
+ sub_80326EC(0);
+ DoMoveAnim(move);
+ gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ }
+ else
+ {
+ move -= 9;
+ case DPAD_LEFT:
+ if (--move <= 0)
+ move = 354;
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1, &move);
+ gBattleMons[gActiveBank].moves[0] = move;
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x38);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gMoveNames[move], 0x100, 2, 0x37);
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, move, 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 272, 10, 0x37);
+ }
+ break;
+ case DPAD_UP:
+ case DPAD_DOWN:
+ if (gMain.newAndRepeatedKeys == DPAD_UP)
+ gAnimMoveTurn--;
+ else
+ gAnimMoveTurn++;
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, gAnimMoveTurn, 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 284, 4, 0x39);
+ break;
+ }
+
+ if ((gMain.heldKeysRaw & (L_BUTTON | R_BUTTON)) == (L_BUTTON | R_BUTTON))
+ {
+ u8 i;
+ u32 move;
+
+ for (i = 0; i < 4; i++)
+ {
+ StringCopy(gDisplayedStringBattle, BattleText_Format);
+ move = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
+ StringAppend(gDisplayedStringBattle, gMoveNames[move]);
+ Text_InitWindow(
+ &gUnknown_03004210,
+ gDisplayedStringBattle,
+ 0x100 + i * 16,
+ (i & 1) ? 10 : 2,
+ (i < 2) ? 0x37 : 0x39);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ }
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ }
}
-__attribute__((naked))
void debug_sub_803107C(void)
{
- asm("\
- push {r4, r5, r6, r7, lr}\n\
- add sp, sp, #0xfffffffc\n\
- mov r7, #0x0\n\
- ldr r0, ._369 @ gAnimScriptCallback\n\
- ldr r0, [r0]\n\
- bl _call_via_r0\n\
- ldr r0, ._369 + 4 @ gAnimScriptActive\n\
- ldrb r0, [r0]\n\
- cmp r0, #0\n\
- bne ._364 @cond_branch\n\
- mov r0, #0x1\n\
- bl sub_80326EC\n\
- ldr r4, ._369 + 8 @ gActiveBank\n\
- ldrb r0, [r4]\n\
- mov r1, #0x1\n\
- mov r2, #0x7\n\
- mov r3, #0x1\n\
- bl dp11b_obj_instanciate\n\
- ldrb r0, [r4]\n\
- mov r1, #0x0\n\
- mov r2, #0x7\n\
- mov r3, #0x1\n\
- bl dp11b_obj_instanciate\n\
- ldr r0, ._369 + 12 @ gSprites\n\
- add r2, r0, #0\n\
- add r2, r2, #0x3e\n\
- mov r1, #0x3f\n\
-._366:\n\
- ldrb r0, [r2]\n\
- lsl r0, r0, #0x1f\n\
- cmp r0, #0\n\
- beq ._365 @cond_branch\n\
- add r0, r7, #1\n\
- lsl r0, r0, #0x18\n\
- lsr r7, r0, #0x18\n\
-._365:\n\
- add r2, r2, #0x44\n\
- sub r1, r1, #0x1\n\
- cmp r1, #0\n\
- bge ._366 @cond_branch\n\
- ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\
- add r0, r4, #0\n\
- add r1, r7, #0\n\
- mov r2, #0x2\n\
- mov r3, #0x2\n\
- bl ConvertIntToDecimalStringN\n\
- ldr r6, ._369 + 20 @ gUnknown_03004210\n\
- mov r2, #0x91\n\
- lsl r2, r2, #0x1\n\
- mov r5, #0x39\n\
- str r5, [sp]\n\
- add r0, r6, #0\n\
- add r1, r4, #0\n\
- mov r3, #0x8\n\
- bl Text_InitWindowAndPrintText\n\
- bl GetTaskCount\n\
- lsl r0, r0, #0x18\n\
- lsr r7, r0, #0x18\n\
- add r0, r4, #0\n\
- add r1, r7, #0\n\
- mov r2, #0x2\n\
- mov r3, #0x2\n\
- bl ConvertIntToDecimalStringN\n\
- mov r2, #0x93\n\
- lsl r2, r2, #0x1\n\
- str r5, [sp]\n\
- add r0, r6, #0\n\
- add r1, r4, #0\n\
- mov r3, #0xb\n\
- bl Text_InitWindowAndPrintText\n\
- mov r1, #0x0\n\
- mov r7, #0x0\n\
- ldr r0, ._369 + 24 @ gOamMatrixAllocBitmap\n\
- mov r3, #0x1\n\
- ldr r2, [r0]\n\
-._368:\n\
- add r0, r3, #0\n\
- LSL r0, r1\n\
- and r0, r0, r2\n\
- cmp r0, #0\n\
- beq ._367 @cond_branch\n\
- add r0, r7, #1\n\
- lsl r0, r0, #0x18\n\
- lsr r7, r0, #0x18\n\
-._367:\n\
- add r1, r1, #0x1\n\
- cmp r1, #0x1f\n\
- ble ._368 @cond_branch\n\
- ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\
- add r0, r4, #0\n\
- add r1, r7, #0\n\
- mov r2, #0x2\n\
- mov r3, #0x2\n\
- bl ConvertIntToDecimalStringN\n\
- ldr r0, ._369 + 20 @ gUnknown_03004210\n\
- mov r2, #0x95\n\
- lsl r2, r2, #0x1\n\
- mov r1, #0x39\n\
- str r1, [sp]\n\
- add r1, r4, #0\n\
- mov r3, #0xe\n\
- bl Text_InitWindowAndPrintText\n\
- ldr r1, ._369 + 28 @ gBattleBankFunc\n\
- ldr r0, ._369 + 8 @ gActiveBank\n\
- ldrb r0, [r0]\n\
- lsl r0, r0, #0x2\n\
- add r0, r0, r1\n\
- ldr r1, ._369 + 32 @ debug_sub_8030C24\n\
- str r1, [r0]\n\
-._364:\n\
- add sp, sp, #0x4\n\
- pop {r4, r5, r6, r7}\n\
- pop {r0}\n\
- bx r0\n\
-._370:\n\
- .align 2, 0\n\
-._369:\n\
- .word gAnimScriptCallback\n\
- .word gAnimScriptActive\n\
- .word gActiveBank\n\
- .word gSprites\n\
- .word gDisplayedStringBattle\n\
- .word gUnknown_03004210\n\
- .word gOamMatrixAllocBitmap\n\
- .word gBattleBankFunc\n\
- .word debug_sub_8030C24+1");
+ u8 count = 0;
+
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ s32 i;
+
+ sub_80326EC(1);
+ dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+
+ for (i = 0, count = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].inUse)
+ count++;
+ }
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 290, 8, 0x39);
+
+ count = GetTaskCount();
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 294, 11, 0x39);
+
+ for (i = 0, count = 0; i < 32; i++)
+ {
+ if (gOamMatrixAllocBitmap & (1 << i))
+ count++;
+ }
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 298, 14, 0x39);
+
+ gBattleBankFunc[gActiveBank] = debug_sub_8030C24;
+ }
}
+
#endif
void sub_802D204(void)