diff options
Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r-- | src/battle/battle_controller_player.c | 825 |
1 files changed, 152 insertions, 673 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index e28c058a3..fb2c5ed51 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -42,6 +42,8 @@ extern struct Window gUnknown_03004210; extern void (*gBattleBankFunc[])(void); +extern u8 gBankAttacker; +extern u8 gBankTarget; extern u32 gOamMatrixAllocBitmap; extern u8 gUnknown_020297ED; extern u8 gActiveBank; @@ -115,7 +117,6 @@ extern void sub_802D18C(void); extern void sub_802DF18(void); extern void BufferStringBattle(); extern void sub_80326EC(); -extern void DoMoveAnim(); extern void sub_8031F24(void); extern void sub_80324BC(); extern u8 sub_8031720(); @@ -1001,685 +1002,163 @@ void sub_802D18C(void) } #if DEBUG -__attribute__((naked)) + +void debug_sub_803107C(void); + void debug_sub_8030C24(void) { - asm("\ - push {r4, r5, r6, lr}\n\ - add sp, sp, #0xfffffff4\n\ - ldr r1, ._293 @ gBattlePartyID\n\ - ldr r4, ._293 + 4 @ gActiveBank\n\ - ldrb r0, [r4]\n\ - lsl r0, r0, #0x1\n\ - add r0, r0, r1\n\ - ldrh r1, [r0]\n\ - mov r0, #0x64\n\ - mul r0, r0, r1\n\ - ldr r1, ._293 + 8 @ gPlayerParty\n\ - add r0, r0, r1\n\ - mov r1, #0xd\n\ - bl GetMonData\n\ - add r1, sp, #0x8\n\ - strh r0, [r1]\n\ - ldr r5, ._293 + 12 @ gMain\n\ - ldrh r1, [r5, #0x30]\n\ - cmp r1, #0x20\n\ - bne ._286 @cond_branch\n\ - b ._287\n\ -._286:\n\ - cmp r1, #0x20\n\ - bgt ._288 @cond_branch\n\ - cmp r1, #0x8\n\ - beq ._289 @cond_branch\n\ - cmp r1, #0x8\n\ - bgt ._290 @cond_branch\n\ - cmp r1, #0x4\n\ - beq ._291 @cond_branch\n\ - b ._348\n\ -._294:\n\ - .align 2, 0\n\ -._293:\n\ - .word gBattlePartyID\n\ - .word gActiveBank\n\ - .word gPlayerParty\n\ - .word gMain\n\ -._290:\n\ - cmp r1, #0x10\n\ - bne ._295 @cond_branch\n\ - b ._296\n\ -._295:\n\ - b ._348\n\ -._288:\n\ - cmp r1, #0x80\n\ - bne ._298 @cond_branch\n\ - b ._302\n\ -._298:\n\ - cmp r1, #0x80\n\ - bgt ._300 @cond_branch\n\ - cmp r1, #0x40\n\ - bne ._301 @cond_branch\n\ - b ._302\n\ -._301:\n\ - b ._348\n\ -._300:\n\ - mov r0, #0x80\n\ - lsl r0, r0, #0x1\n\ - cmp r1, r0\n\ - bne ._304 @cond_branch\n\ - b ._305\n\ -._304:\n\ - mov r0, #0x80\n\ - lsl r0, r0, #0x2\n\ - cmp r1, r0\n\ - bne ._306 @cond_branch\n\ - b ._307\n\ -._306:\n\ - b ._348\n\ -._289:\n\ - ldrb r0, [r4]\n\ - mov r1, #0x1\n\ - bl dp11b_obj_free\n\ - ldrb r0, [r4]\n\ - mov r1, #0x0\n\ - bl dp11b_obj_free\n\ - ldr r0, ._312 @ gBankAttacker\n\ - ldrb r2, [r4]\n\ - strb r2, [r0]\n\ - ldrh r1, [r5, #0x28]\n\ - mov r0, #0x2\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._310 @cond_branch\n\ - ldr r0, ._312 + 4 @ gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - mov r0, #0x1\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._310 @cond_branch\n\ - ldr r0, ._312 + 8 @ gBankTarget\n\ - mov r1, #0x2\n\ - eor r1, r1, r2\n\ - strb r1, [r0]\n\ - b ._311\n\ -._313:\n\ - .align 2, 0\n\ -._312:\n\ - .word gBankAttacker\n\ - .word gBattleTypeFlags\n\ - .word gBankTarget\n\ -._310:\n\ - ldr r0, ._317 @ gMain\n\ - ldrh r1, [r0, #0x28]\n\ - mov r2, #0x1\n\ - add r0, r2, #0\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._315 @cond_branch\n\ - ldr r0, ._317 + 4 @ gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - add r0, r2, #0\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._315 @cond_branch\n\ - mov r0, #0x3\n\ - b ._316\n\ -._318:\n\ - .align 2, 0\n\ -._317:\n\ - .word gMain\n\ - .word gBattleTypeFlags\n\ -._315:\n\ - mov r0, #0x1\n\ -._316:\n\ - bl GetBankByIdentity\n\ - ldr r1, ._320 @ gBankTarget\n\ - strb r0, [r1]\n\ -._311:\n\ - mov r0, #0x0\n\ - bl sub_80326EC\n\ - add r0, sp, #0x8\n\ - ldrh r0, [r0]\n\ - bl DoMoveAnim\n\ - ldr r1, ._320 + 4 @ gBattleBankFunc\n\ - ldr r0, ._320 + 8 @ gActiveBank\n\ - ldrb r0, [r0]\n\ - b ._332\n\ -._321:\n\ - .align 2, 0\n\ -._320:\n\ - .word gBankTarget\n\ - .word gBattleBankFunc\n\ - .word gActiveBank\n\ -._291:\n\ - ldrb r0, [r4]\n\ - mov r1, #0x1\n\ - bl dp11b_obj_free\n\ - ldrb r0, [r4]\n\ - mov r1, #0x0\n\ - bl dp11b_obj_free\n\ - ldr r0, ._325 @ gBankTarget\n\ - ldrb r2, [r4]\n\ - strb r2, [r0]\n\ - ldrh r1, [r5, #0x28]\n\ - mov r0, #0x2\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._323 @cond_branch\n\ - ldr r0, ._325 + 4 @ gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - mov r0, #0x1\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._323 @cond_branch\n\ - ldr r0, ._325 + 8 @ gBankAttacker\n\ - mov r1, #0x2\n\ - eor r1, r1, r2\n\ - strb r1, [r0]\n\ - b ._324\n\ -._326:\n\ - .align 2, 0\n\ -._325:\n\ - .word gBankTarget\n\ - .word gBattleTypeFlags\n\ - .word gBankAttacker\n\ -._323:\n\ - ldr r0, ._330 @ gMain\n\ - ldrh r1, [r0, #0x28]\n\ - mov r2, #0x1\n\ - add r0, r2, #0\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._328 @cond_branch\n\ - ldr r0, ._330 + 4 @ gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - add r0, r2, #0\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._328 @cond_branch\n\ - mov r0, #0x3\n\ - b ._329\n\ -._331:\n\ - .align 2, 0\n\ -._330:\n\ - .word gMain\n\ - .word gBattleTypeFlags\n\ -._328:\n\ - mov r0, #0x1\n\ -._329:\n\ - bl GetBankByIdentity\n\ - ldr r1, ._333 @ gBankAttacker\n\ - strb r0, [r1]\n\ -._324:\n\ - mov r0, #0x0\n\ - bl sub_80326EC\n\ - add r0, sp, #0x8\n\ - ldrh r0, [r0]\n\ - bl DoMoveAnim\n\ - ldr r1, ._333 + 4 @ gBattleBankFunc\n\ - ldr r0, ._333 + 8 @ gActiveBank\n\ - ldrb r0, [r0]\n\ - b ._332\n\ -._334:\n\ - .align 2, 0\n\ -._333:\n\ - .word gBankAttacker\n\ - .word gBattleBankFunc\n\ - .word gActiveBank\n\ -._305:\n\ - ldrh r1, [r5, #0x28]\n\ - mov r0, #0x2\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._336 @cond_branch\n\ - ldr r0, ._338 @ gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - mov r0, #0x1\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._336 @cond_branch\n\ - ldrb r0, [r4]\n\ - mov r1, #0x1\n\ - bl dp11b_obj_free\n\ - ldrb r0, [r4]\n\ - mov r1, #0x0\n\ - bl dp11b_obj_free\n\ - mov r0, #0x3\n\ - bl GetBankByIdentity\n\ - ldr r1, ._338 + 4 @ gBankAttacker\n\ - strb r0, [r1]\n\ - mov r0, #0x1\n\ - b ._337\n\ -._339:\n\ - .align 2, 0\n\ -._338:\n\ - .word gBattleTypeFlags\n\ - .word gBankAttacker\n\ -._336:\n\ - add r0, sp, #0x8\n\ - mov r1, #0x0\n\ - ldsh r0, [r0, r1]\n\ - add r0, r0, #0x9\n\ - add r1, sp, #0x8\n\ - strh r0, [r1]\n\ -._296:\n\ - add r0, sp, #0x8\n\ - mov r2, #0x0\n\ - ldsh r0, [r0, r2]\n\ - add r0, r0, #0x1\n\ - lsl r2, r0, #0x10\n\ - add r1, sp, #0x8\n\ - strh r0, [r1]\n\ - mov r0, #0xb1\n\ - lsl r0, r0, #0x11\n\ - cmp r2, r0\n\ - ble ._347 @cond_branch\n\ - mov r1, #0x1\n\ - add r0, sp, #0x8\n\ - strh r1, [r0]\n\ - b ._347\n\ -._307:\n\ - ldrh r1, [r5, #0x28]\n\ - mov r0, #0x2\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._343 @cond_branch\n\ - ldr r0, ._345 @ gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - mov r0, #0x1\n\ - and r0, r0, r1\n\ - cmp r0, #0\n\ - beq ._343 @cond_branch\n\ - ldrb r0, [r4]\n\ - mov r1, #0x1\n\ - bl dp11b_obj_free\n\ - ldrb r0, [r4]\n\ - mov r1, #0x0\n\ - bl dp11b_obj_free\n\ - mov r0, #0x1\n\ - bl GetBankByIdentity\n\ - ldr r1, ._345 + 4 @ gBankAttacker\n\ - strb r0, [r1]\n\ - mov r0, #0x3\n\ -._337:\n\ - bl GetBankByIdentity\n\ - ldr r1, ._345 + 8 @ gBankTarget\n\ - strb r0, [r1]\n\ - mov r0, #0x0\n\ - bl sub_80326EC\n\ - add r0, sp, #0x8\n\ - ldrh r0, [r0]\n\ - bl DoMoveAnim\n\ - ldr r1, ._345 + 12 @ gBattleBankFunc\n\ - ldrb r0, [r4]\n\ -._332:\n\ - lsl r0, r0, #0x2\n\ - add r0, r0, r1\n\ - ldr r1, ._345 + 16 @ debug_sub_803107C\n\ - str r1, [r0]\n\ - b ._348\n\ -._346:\n\ - .align 2, 0\n\ -._345:\n\ - .word gBattleTypeFlags\n\ - .word gBankAttacker\n\ - .word gBankTarget\n\ - .word gBattleBankFunc\n\ - .word debug_sub_803107C+1\n\ -._343:\n\ - add r1, sp, #0x8\n\ - add r0, r1, #0\n\ - ldrh r0, [r0]\n\ - sub r0, r0, #0x9\n\ - strh r0, [r1]\n\ -._287:\n\ - add r1, sp, #0x8\n\ - add r0, r1, #0\n\ - ldrh r0, [r0]\n\ - sub r0, r0, #0x1\n\ - strh r0, [r1]\n\ - lsl r0, r0, #0x10\n\ - cmp r0, #0\n\ - bgt ._347 @cond_branch\n\ - mov r2, #0xb1\n\ - lsl r2, r2, #0x1\n\ - add r0, r2, #0\n\ - strh r0, [r1]\n\ -._347:\n\ - ldr r1, ._349 @ gBattlePartyID\n\ - ldr r4, ._349 + 4 @ gActiveBank\n\ - ldrb r0, [r4]\n\ - lsl r0, r0, #0x1\n\ - add r0, r0, r1\n\ - ldrh r1, [r0]\n\ - mov r0, #0x64\n\ - mul r0, r0, r1\n\ - ldr r1, ._349 + 8 @ gPlayerParty\n\ - add r0, r0, r1\n\ - mov r1, #0xd\n\ - add r2, sp, #0x8\n\ - bl SetMonData\n\ - ldr r2, ._349 + 12 @ gBattleMons\n\ - ldrb r1, [r4]\n\ - mov r0, #0x58\n\ - mul r0, r0, r1\n\ - add r0, r0, r2\n\ - add r1, sp, #0x8\n\ - ldrh r1, [r1]\n\ - strh r1, [r0, #0xc]\n\ - ldr r5, ._349 + 16 @ gUnknown_03004210\n\ - ldr r1, ._349 + 20 @ 0x1016\n\ - mov r0, #0x10\n\ - str r0, [sp]\n\ - mov r0, #0x38\n\ - str r0, [sp, #0x4]\n\ - add r0, r5, #0\n\ - mov r2, #0x1\n\ - mov r3, #0x37\n\ - bl Text_FillWindowRect\n\ - add r0, sp, #0x8\n\ - mov r2, #0x0\n\ - ldsh r1, [r0, r2]\n\ - mov r0, #0xd\n\ - mul r1, r1, r0\n\ - ldr r0, ._349 + 24 @ gMoveNames\n\ - add r1, r1, r0\n\ - mov r2, #0x80\n\ - lsl r2, r2, #0x1\n\ - mov r6, #0x37\n\ - str r6, [sp]\n\ - add r0, r5, #0\n\ - mov r3, #0x2\n\ - bl Text_InitWindowAndPrintText\n\ - ldr r4, ._349 + 28 @ gDisplayedStringBattle\n\ - add r0, sp, #0x8\n\ - mov r2, #0x0\n\ - ldsh r1, [r0, r2]\n\ - add r0, r4, #0\n\ - mov r2, #0x2\n\ - mov r3, #0x3\n\ - bl ConvertIntToDecimalStringN\n\ - mov r2, #0x88\n\ - lsl r2, r2, #0x1\n\ - str r6, [sp]\n\ - add r0, r5, #0\n\ - add r1, r4, #0\n\ - mov r3, #0xa\n\ - bl Text_InitWindowAndPrintText\n\ - b ._348\n\ -._350:\n\ - .align 2, 0\n\ -._349:\n\ - .word gBattlePartyID\n\ - .word gActiveBank\n\ - .word gPlayerParty\n\ - .word gBattleMons\n\ - .word gUnknown_03004210\n\ - .word 0x1016\n\ - .word gMoveNames\n\ - .word gDisplayedStringBattle\n\ -._302:\n\ - ldr r0, ._353 @ gMain\n\ - ldrh r0, [r0, #0x30]\n\ - cmp r0, #0x40\n\ - bne ._351 @cond_branch\n\ - ldr r1, ._353 + 4 @ gAnimMoveTurn\n\ - ldrb r0, [r1]\n\ - sub r0, r0, #0x1\n\ - b ._352\n\ -._354:\n\ - .align 2, 0\n\ -._353:\n\ - .word gMain\n\ - .word gAnimMoveTurn\n\ -._351:\n\ - ldr r1, ._359 @ gAnimMoveTurn\n\ - ldrb r0, [r1]\n\ - add r0, r0, #0x1\n\ -._352:\n\ - strb r0, [r1]\n\ - ldr r4, ._359 + 4 @ gDisplayedStringBattle\n\ - ldrb r1, [r1]\n\ - add r0, r4, #0\n\ - mov r2, #0x2\n\ - mov r3, #0x3\n\ - bl ConvertIntToDecimalStringN\n\ - ldr r0, ._359 + 8 @ gUnknown_03004210\n\ - mov r2, #0x8e\n\ - lsl r2, r2, #0x1\n\ - mov r1, #0x39\n\ - str r1, [sp]\n\ - add r1, r4, #0\n\ - mov r3, #0x4\n\ - bl Text_InitWindowAndPrintText\n\ -._348:\n\ - ldr r0, ._359 + 12 @ gMain\n\ - ldrh r2, [r0, #0x28]\n\ - mov r1, #0xc0\n\ - lsl r1, r1, #0x2\n\ - add r0, r1, #0\n\ - and r0, r0, r2\n\ - cmp r0, r1\n\ - bne ._355 @cond_branch\n\ - mov r4, #0x0\n\ - ldr r5, ._359 + 4 @ gDisplayedStringBattle\n\ - ldr r6, ._359 + 8 @ gUnknown_03004210\n\ -._361:\n\ - add r0, r5, #0\n\ - ldr r1, ._359 + 16 @ BattleText_Format\n\ - bl StringCopy\n\ - ldr r1, ._359 + 20 @ gBattlePartyID\n\ - ldr r0, ._359 + 24 @ gActiveBank\n\ - ldrb r0, [r0]\n\ - lsl r0, r0, #0x1\n\ - add r0, r0, r1\n\ - ldrh r1, [r0]\n\ - mov r0, #0x64\n\ - mul r0, r0, r1\n\ - ldr r1, ._359 + 28 @ gPlayerParty\n\ - add r0, r0, r1\n\ - add r1, r4, #0\n\ - add r1, r1, #0xd\n\ - bl GetMonData\n\ - mov r1, #0xd\n\ - mul r1, r1, r0\n\ - ldr r0, ._359 + 32 @ gMoveNames\n\ - add r1, r1, r0\n\ - add r0, r5, #0\n\ - bl StringAppend\n\ - lsl r0, r4, #0x14\n\ - mov r1, #0x80\n\ - lsl r1, r1, #0x11\n\ - add r0, r0, r1\n\ - lsr r2, r0, #0x10\n\ - mov r0, #0x1\n\ - and r0, r0, r4\n\ - mov r3, #0x2\n\ - cmp r0, #0\n\ - beq ._356 @cond_branch\n\ - mov r3, #0xa\n\ -._356:\n\ - cmp r4, #0x1\n\ - bhi ._357 @cond_branch\n\ - mov r0, #0x37\n\ - b ._358\n\ -._360:\n\ - .align 2, 0\n\ -._359:\n\ - .word gAnimMoveTurn\n\ - .word gDisplayedStringBattle\n\ - .word gUnknown_03004210\n\ - .word gMain\n\ - .word BattleText_Format\n\ - .word gBattlePartyID\n\ - .word gActiveBank\n\ - .word gPlayerParty\n\ - .word gMoveNames\n\ -._357:\n\ - mov r0, #0x39\n\ -._358:\n\ - str r0, [sp]\n\ - add r0, r6, #0\n\ - add r1, r5, #0\n\ - bl Text_InitWindow\n\ - ldr r0, ._362 @ gUnknown_03004210\n\ - bl Text_PrintWindow8002F44\n\ - add r0, r4, #1\n\ - lsl r0, r0, #0x18\n\ - lsr r4, r0, #0x18\n\ - cmp r4, #0x3\n\ - bls ._361 @cond_branch\n\ - ldr r1, ._362 + 4 @ gBattleBankFunc\n\ - ldr r0, ._362 + 8 @ gActiveBank\n\ - ldrb r0, [r0]\n\ - lsl r0, r0, #0x2\n\ - add r0, r0, r1\n\ - ldr r1, ._362 + 12 @ sub_802C68C\n\ - str r1, [r0]\n\ -._355:\n\ - add sp, sp, #0xc\n\ - pop {r4, r5, r6}\n\ - pop {r0}\n\ - bx r0\n\ -._363:\n\ - .align 2, 0\n\ -._362:\n\ - .word gUnknown_03004210\n\ - .word gBattleBankFunc\n\ - .word gActiveBank\n\ - .word sub_802C68C+1"); + s16 move = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1); + + switch (gMain.newAndRepeatedKeys) + { + case START_BUTTON: + dp11b_obj_free(gActiveBank, 1); + dp11b_obj_free(gActiveBank, 0); + gBankAttacker = gActiveBank; + if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + gBankTarget = gBankAttacker ^ 2; + else if ((gMain.heldKeysRaw & A_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + gBankTarget = GetBankByIdentity(3); + else + gBankTarget = GetBankByIdentity(1); + sub_80326EC(0); + DoMoveAnim(move); + gBattleBankFunc[gActiveBank] = debug_sub_803107C; + break; + case SELECT_BUTTON: + dp11b_obj_free(gActiveBank, 1); + dp11b_obj_free(gActiveBank, 0); + gBankTarget = gActiveBank; + if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + gBankAttacker = gBankTarget ^ 2; + else if ((gMain.heldKeysRaw & A_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + gBankAttacker = GetBankByIdentity(3); + else + gBankAttacker = GetBankByIdentity(1); + sub_80326EC(0); + DoMoveAnim(move); + gBattleBankFunc[gActiveBank] = debug_sub_803107C; + break; + case R_BUTTON: + if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + dp11b_obj_free(gActiveBank, 1); + dp11b_obj_free(gActiveBank, 0); + gBankAttacker = GetBankByIdentity(3); + gBankTarget = GetBankByIdentity(1); + sub_80326EC(0); + DoMoveAnim(move); + gBattleBankFunc[gActiveBank] = debug_sub_803107C; + } + else + { + move += 9; + case DPAD_RIGHT: + if (++move > 354) + move = 1; + SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1, &move); + gBattleMons[gActiveBank].moves[0] = move; + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x38); + Text_InitWindowAndPrintText(&gUnknown_03004210, gMoveNames[move], 0x100, 2, 0x37); + ConvertIntToDecimalStringN(gDisplayedStringBattle, move, 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 272, 10, 0x37); + } + break; + case L_BUTTON: + if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + dp11b_obj_free(gActiveBank, 1); + dp11b_obj_free(gActiveBank, 0); + gBankAttacker = GetBankByIdentity(1); + gBankTarget = GetBankByIdentity(3); + sub_80326EC(0); + DoMoveAnim(move); + gBattleBankFunc[gActiveBank] = debug_sub_803107C; + } + else + { + move -= 9; + case DPAD_LEFT: + if (--move <= 0) + move = 354; + SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1, &move); + gBattleMons[gActiveBank].moves[0] = move; + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x38); + Text_InitWindowAndPrintText(&gUnknown_03004210, gMoveNames[move], 0x100, 2, 0x37); + ConvertIntToDecimalStringN(gDisplayedStringBattle, move, 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 272, 10, 0x37); + } + break; + case DPAD_UP: + case DPAD_DOWN: + if (gMain.newAndRepeatedKeys == DPAD_UP) + gAnimMoveTurn--; + else + gAnimMoveTurn++; + ConvertIntToDecimalStringN(gDisplayedStringBattle, gAnimMoveTurn, 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 284, 4, 0x39); + break; + } + + if ((gMain.heldKeysRaw & (L_BUTTON | R_BUTTON)) == (L_BUTTON | R_BUTTON)) + { + u8 i; + u32 move; + + for (i = 0; i < 4; i++) + { + StringCopy(gDisplayedStringBattle, BattleText_Format); + move = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i); + StringAppend(gDisplayedStringBattle, gMoveNames[move]); + Text_InitWindow( + &gUnknown_03004210, + gDisplayedStringBattle, + 0x100 + i * 16, + (i & 1) ? 10 : 2, + (i < 2) ? 0x37 : 0x39); + Text_PrintWindow8002F44(&gUnknown_03004210); + } + gBattleBankFunc[gActiveBank] = sub_802C68C; + } } -__attribute__((naked)) void debug_sub_803107C(void) { - asm("\ - push {r4, r5, r6, r7, lr}\n\ - add sp, sp, #0xfffffffc\n\ - mov r7, #0x0\n\ - ldr r0, ._369 @ gAnimScriptCallback\n\ - ldr r0, [r0]\n\ - bl _call_via_r0\n\ - ldr r0, ._369 + 4 @ gAnimScriptActive\n\ - ldrb r0, [r0]\n\ - cmp r0, #0\n\ - bne ._364 @cond_branch\n\ - mov r0, #0x1\n\ - bl sub_80326EC\n\ - ldr r4, ._369 + 8 @ gActiveBank\n\ - ldrb r0, [r4]\n\ - mov r1, #0x1\n\ - mov r2, #0x7\n\ - mov r3, #0x1\n\ - bl dp11b_obj_instanciate\n\ - ldrb r0, [r4]\n\ - mov r1, #0x0\n\ - mov r2, #0x7\n\ - mov r3, #0x1\n\ - bl dp11b_obj_instanciate\n\ - ldr r0, ._369 + 12 @ gSprites\n\ - add r2, r0, #0\n\ - add r2, r2, #0x3e\n\ - mov r1, #0x3f\n\ -._366:\n\ - ldrb r0, [r2]\n\ - lsl r0, r0, #0x1f\n\ - cmp r0, #0\n\ - beq ._365 @cond_branch\n\ - add r0, r7, #1\n\ - lsl r0, r0, #0x18\n\ - lsr r7, r0, #0x18\n\ -._365:\n\ - add r2, r2, #0x44\n\ - sub r1, r1, #0x1\n\ - cmp r1, #0\n\ - bge ._366 @cond_branch\n\ - ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\ - add r0, r4, #0\n\ - add r1, r7, #0\n\ - mov r2, #0x2\n\ - mov r3, #0x2\n\ - bl ConvertIntToDecimalStringN\n\ - ldr r6, ._369 + 20 @ gUnknown_03004210\n\ - mov r2, #0x91\n\ - lsl r2, r2, #0x1\n\ - mov r5, #0x39\n\ - str r5, [sp]\n\ - add r0, r6, #0\n\ - add r1, r4, #0\n\ - mov r3, #0x8\n\ - bl Text_InitWindowAndPrintText\n\ - bl GetTaskCount\n\ - lsl r0, r0, #0x18\n\ - lsr r7, r0, #0x18\n\ - add r0, r4, #0\n\ - add r1, r7, #0\n\ - mov r2, #0x2\n\ - mov r3, #0x2\n\ - bl ConvertIntToDecimalStringN\n\ - mov r2, #0x93\n\ - lsl r2, r2, #0x1\n\ - str r5, [sp]\n\ - add r0, r6, #0\n\ - add r1, r4, #0\n\ - mov r3, #0xb\n\ - bl Text_InitWindowAndPrintText\n\ - mov r1, #0x0\n\ - mov r7, #0x0\n\ - ldr r0, ._369 + 24 @ gOamMatrixAllocBitmap\n\ - mov r3, #0x1\n\ - ldr r2, [r0]\n\ -._368:\n\ - add r0, r3, #0\n\ - LSL r0, r1\n\ - and r0, r0, r2\n\ - cmp r0, #0\n\ - beq ._367 @cond_branch\n\ - add r0, r7, #1\n\ - lsl r0, r0, #0x18\n\ - lsr r7, r0, #0x18\n\ -._367:\n\ - add r1, r1, #0x1\n\ - cmp r1, #0x1f\n\ - ble ._368 @cond_branch\n\ - ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\ - add r0, r4, #0\n\ - add r1, r7, #0\n\ - mov r2, #0x2\n\ - mov r3, #0x2\n\ - bl ConvertIntToDecimalStringN\n\ - ldr r0, ._369 + 20 @ gUnknown_03004210\n\ - mov r2, #0x95\n\ - lsl r2, r2, #0x1\n\ - mov r1, #0x39\n\ - str r1, [sp]\n\ - add r1, r4, #0\n\ - mov r3, #0xe\n\ - bl Text_InitWindowAndPrintText\n\ - ldr r1, ._369 + 28 @ gBattleBankFunc\n\ - ldr r0, ._369 + 8 @ gActiveBank\n\ - ldrb r0, [r0]\n\ - lsl r0, r0, #0x2\n\ - add r0, r0, r1\n\ - ldr r1, ._369 + 32 @ debug_sub_8030C24\n\ - str r1, [r0]\n\ -._364:\n\ - add sp, sp, #0x4\n\ - pop {r4, r5, r6, r7}\n\ - pop {r0}\n\ - bx r0\n\ -._370:\n\ - .align 2, 0\n\ -._369:\n\ - .word gAnimScriptCallback\n\ - .word gAnimScriptActive\n\ - .word gActiveBank\n\ - .word gSprites\n\ - .word gDisplayedStringBattle\n\ - .word gUnknown_03004210\n\ - .word gOamMatrixAllocBitmap\n\ - .word gBattleBankFunc\n\ - .word debug_sub_8030C24+1"); + u8 count = 0; + + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + s32 i; + + sub_80326EC(1); + dp11b_obj_instanciate(gActiveBank, 1, 7, 1); + dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + + for (i = 0, count = 0; i < MAX_SPRITES; i++) + { + if (gSprites[i].inUse) + count++; + } + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 290, 8, 0x39); + + count = GetTaskCount(); + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 294, 11, 0x39); + + for (i = 0, count = 0; i < 32; i++) + { + if (gOamMatrixAllocBitmap & (1 << i)) + count++; + } + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 298, 14, 0x39); + + gBattleBankFunc[gActiveBank] = debug_sub_8030C24; + } } + #endif void sub_802D204(void) |