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-rw-r--r--src/battle/battle_controller_player.c726
1 files changed, 726 insertions, 0 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index f036e841f..e03e21849 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -42,6 +42,8 @@ extern struct Window gUnknown_03004210;
extern void (*gBattleBankFunc[])(void);
+extern u32 gOamMatrixAllocBitmap;
+extern u8 gUnknown_020297ED;
extern u8 gActiveBank;
extern u8 gActionSelectionCursor[];
extern u8 gDisplayedStringBattle[];
@@ -617,9 +619,14 @@ struct ChooseMoveStruct
const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}");
+void debug_sub_8030C24(void);
+
void sub_802C68C(void)
{
u32 r8 = 0;
+#if DEBUG
+ u8 count = 0;
+#endif
struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBank] + 4);
if (gMain.newKeys & A_BUTTON)
@@ -750,6 +757,43 @@ void sub_802C68C(void)
gBattleBankFunc[gActiveBank] = sub_802CA60;
}
}
+#if DEBUG
+ else if (gUnknown_020297ED == 1 && (gMain.newKeys & START_BUTTON))
+ {
+ const u8 *moveName;
+ s32 i;
+
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x3A);
+ moveName = gMoveNames[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1)];
+ Text_InitWindowAndPrintText(&gUnknown_03004210, moveName, 0x100, 2, 0x37);
+ ConvertIntToDecimalStringN(
+ gDisplayedStringBattle,
+ GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1),
+ 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x110, 10, 0x37);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gString_TurnJP, 0x116, 1, 0x39);
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, gAnimMoveTurn, 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x11C, 4, 0x39);
+ for (i = 0; i < 64; i++)
+ {
+ if (gSprites[i].inUse)
+ count++;
+ }
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x122, 8, 0x39);
+ count = GetTaskCount();
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x126, 11, 0x39);
+ for (i = 0, count = 0; i < 32; i++)
+ {
+ if (gOamMatrixAllocBitmap & (1 << i))
+ count++;
+ }
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x12A, 14, 0x39);
+ gBattleBankFunc[gActiveBank] = debug_sub_8030C24;
+ }
+#endif
}
extern const u8 BattleText_Format[];
@@ -956,6 +1000,688 @@ void sub_802D18C(void)
}
}
+#if DEBUG
+__attribute__((naked))
+void debug_sub_8030C24(void)
+{
+ asm("\
+ push {r4, r5, r6, lr}\n\
+ add sp, sp, #0xfffffff4\n\
+ ldr r1, ._293 @ gBattlePartyID\n\
+ ldr r4, ._293 + 4 @ gActiveBank\n\
+ ldrb r0, [r4]\n\
+ lsl r0, r0, #0x1\n\
+ add r0, r0, r1\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x64\n\
+ mul r0, r0, r1\n\
+ ldr r1, ._293 + 8 @ gPlayerParty\n\
+ add r0, r0, r1\n\
+ mov r1, #0xd\n\
+ bl GetMonData\n\
+ add r1, sp, #0x8\n\
+ strh r0, [r1]\n\
+ ldr r5, ._293 + 12 @ gMain\n\
+ ldrh r1, [r5, #0x30]\n\
+ cmp r1, #0x20\n\
+ bne ._286 @cond_branch\n\
+ b ._287\n\
+._286:\n\
+ cmp r1, #0x20\n\
+ bgt ._288 @cond_branch\n\
+ cmp r1, #0x8\n\
+ beq ._289 @cond_branch\n\
+ cmp r1, #0x8\n\
+ bgt ._290 @cond_branch\n\
+ cmp r1, #0x4\n\
+ beq ._291 @cond_branch\n\
+ b ._348\n\
+._294:\n\
+ .align 2, 0\n\
+._293:\n\
+ .word gBattlePartyID\n\
+ .word gActiveBank\n\
+ .word gPlayerParty\n\
+ .word gMain\n\
+._290:\n\
+ cmp r1, #0x10\n\
+ bne ._295 @cond_branch\n\
+ b ._296\n\
+._295:\n\
+ b ._348\n\
+._288:\n\
+ cmp r1, #0x80\n\
+ bne ._298 @cond_branch\n\
+ b ._302\n\
+._298:\n\
+ cmp r1, #0x80\n\
+ bgt ._300 @cond_branch\n\
+ cmp r1, #0x40\n\
+ bne ._301 @cond_branch\n\
+ b ._302\n\
+._301:\n\
+ b ._348\n\
+._300:\n\
+ mov r0, #0x80\n\
+ lsl r0, r0, #0x1\n\
+ cmp r1, r0\n\
+ bne ._304 @cond_branch\n\
+ b ._305\n\
+._304:\n\
+ mov r0, #0x80\n\
+ lsl r0, r0, #0x2\n\
+ cmp r1, r0\n\
+ bne ._306 @cond_branch\n\
+ b ._307\n\
+._306:\n\
+ b ._348\n\
+._289:\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x1\n\
+ bl dp11b_obj_free\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x0\n\
+ bl dp11b_obj_free\n\
+ ldr r0, ._312 @ gBankAttacker\n\
+ ldrb r2, [r4]\n\
+ strb r2, [r0]\n\
+ ldrh r1, [r5, #0x28]\n\
+ mov r0, #0x2\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._310 @cond_branch\n\
+ ldr r0, ._312 + 4 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x1\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._310 @cond_branch\n\
+ ldr r0, ._312 + 8 @ gBankTarget\n\
+ mov r1, #0x2\n\
+ eor r1, r1, r2\n\
+ strb r1, [r0]\n\
+ b ._311\n\
+._313:\n\
+ .align 2, 0\n\
+._312:\n\
+ .word gBankAttacker\n\
+ .word gBattleTypeFlags\n\
+ .word gBankTarget\n\
+._310:\n\
+ ldr r0, ._317 @ gMain\n\
+ ldrh r1, [r0, #0x28]\n\
+ mov r2, #0x1\n\
+ add r0, r2, #0\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._315 @cond_branch\n\
+ ldr r0, ._317 + 4 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ add r0, r2, #0\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._315 @cond_branch\n\
+ mov r0, #0x3\n\
+ b ._316\n\
+._318:\n\
+ .align 2, 0\n\
+._317:\n\
+ .word gMain\n\
+ .word gBattleTypeFlags\n\
+._315:\n\
+ mov r0, #0x1\n\
+._316:\n\
+ bl GetBankByIdentity\n\
+ ldr r1, ._320 @ gBankTarget\n\
+ strb r0, [r1]\n\
+._311:\n\
+ mov r0, #0x0\n\
+ bl sub_80326EC\n\
+ add r0, sp, #0x8\n\
+ ldrh r0, [r0]\n\
+ bl DoMoveAnim\n\
+ ldr r1, ._320 + 4 @ gBattleBankFunc\n\
+ ldr r0, ._320 + 8 @ gActiveBank\n\
+ ldrb r0, [r0]\n\
+ b ._332\n\
+._321:\n\
+ .align 2, 0\n\
+._320:\n\
+ .word gBankTarget\n\
+ .word gBattleBankFunc\n\
+ .word gActiveBank\n\
+._291:\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x1\n\
+ bl dp11b_obj_free\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x0\n\
+ bl dp11b_obj_free\n\
+ ldr r0, ._325 @ gBankTarget\n\
+ ldrb r2, [r4]\n\
+ strb r2, [r0]\n\
+ ldrh r1, [r5, #0x28]\n\
+ mov r0, #0x2\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._323 @cond_branch\n\
+ ldr r0, ._325 + 4 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x1\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._323 @cond_branch\n\
+ ldr r0, ._325 + 8 @ gBankAttacker\n\
+ mov r1, #0x2\n\
+ eor r1, r1, r2\n\
+ strb r1, [r0]\n\
+ b ._324\n\
+._326:\n\
+ .align 2, 0\n\
+._325:\n\
+ .word gBankTarget\n\
+ .word gBattleTypeFlags\n\
+ .word gBankAttacker\n\
+._323:\n\
+ ldr r0, ._330 @ gMain\n\
+ ldrh r1, [r0, #0x28]\n\
+ mov r2, #0x1\n\
+ add r0, r2, #0\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._328 @cond_branch\n\
+ ldr r0, ._330 + 4 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ add r0, r2, #0\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._328 @cond_branch\n\
+ mov r0, #0x3\n\
+ b ._329\n\
+._331:\n\
+ .align 2, 0\n\
+._330:\n\
+ .word gMain\n\
+ .word gBattleTypeFlags\n\
+._328:\n\
+ mov r0, #0x1\n\
+._329:\n\
+ bl GetBankByIdentity\n\
+ ldr r1, ._333 @ gBankAttacker\n\
+ strb r0, [r1]\n\
+._324:\n\
+ mov r0, #0x0\n\
+ bl sub_80326EC\n\
+ add r0, sp, #0x8\n\
+ ldrh r0, [r0]\n\
+ bl DoMoveAnim\n\
+ ldr r1, ._333 + 4 @ gBattleBankFunc\n\
+ ldr r0, ._333 + 8 @ gActiveBank\n\
+ ldrb r0, [r0]\n\
+ b ._332\n\
+._334:\n\
+ .align 2, 0\n\
+._333:\n\
+ .word gBankAttacker\n\
+ .word gBattleBankFunc\n\
+ .word gActiveBank\n\
+._305:\n\
+ ldrh r1, [r5, #0x28]\n\
+ mov r0, #0x2\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._336 @cond_branch\n\
+ ldr r0, ._338 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x1\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._336 @cond_branch\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x1\n\
+ bl dp11b_obj_free\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x0\n\
+ bl dp11b_obj_free\n\
+ mov r0, #0x3\n\
+ bl GetBankByIdentity\n\
+ ldr r1, ._338 + 4 @ gBankAttacker\n\
+ strb r0, [r1]\n\
+ mov r0, #0x1\n\
+ b ._337\n\
+._339:\n\
+ .align 2, 0\n\
+._338:\n\
+ .word gBattleTypeFlags\n\
+ .word gBankAttacker\n\
+._336:\n\
+ add r0, sp, #0x8\n\
+ mov r1, #0x0\n\
+ ldsh r0, [r0, r1]\n\
+ add r0, r0, #0x9\n\
+ add r1, sp, #0x8\n\
+ strh r0, [r1]\n\
+._296:\n\
+ add r0, sp, #0x8\n\
+ mov r2, #0x0\n\
+ ldsh r0, [r0, r2]\n\
+ add r0, r0, #0x1\n\
+ lsl r2, r0, #0x10\n\
+ add r1, sp, #0x8\n\
+ strh r0, [r1]\n\
+ mov r0, #0xb1\n\
+ lsl r0, r0, #0x11\n\
+ cmp r2, r0\n\
+ ble ._347 @cond_branch\n\
+ mov r1, #0x1\n\
+ add r0, sp, #0x8\n\
+ strh r1, [r0]\n\
+ b ._347\n\
+._307:\n\
+ ldrh r1, [r5, #0x28]\n\
+ mov r0, #0x2\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._343 @cond_branch\n\
+ ldr r0, ._345 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x1\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._343 @cond_branch\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x1\n\
+ bl dp11b_obj_free\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x0\n\
+ bl dp11b_obj_free\n\
+ mov r0, #0x1\n\
+ bl GetBankByIdentity\n\
+ ldr r1, ._345 + 4 @ gBankAttacker\n\
+ strb r0, [r1]\n\
+ mov r0, #0x3\n\
+._337:\n\
+ bl GetBankByIdentity\n\
+ ldr r1, ._345 + 8 @ gBankTarget\n\
+ strb r0, [r1]\n\
+ mov r0, #0x0\n\
+ bl sub_80326EC\n\
+ add r0, sp, #0x8\n\
+ ldrh r0, [r0]\n\
+ bl DoMoveAnim\n\
+ ldr r1, ._345 + 12 @ gBattleBankFunc\n\
+ ldrb r0, [r4]\n\
+._332:\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r1\n\
+ ldr r1, ._345 + 16 @ debug_sub_803107C\n\
+ str r1, [r0]\n\
+ b ._348\n\
+._346:\n\
+ .align 2, 0\n\
+._345:\n\
+ .word gBattleTypeFlags\n\
+ .word gBankAttacker\n\
+ .word gBankTarget\n\
+ .word gBattleBankFunc\n\
+ .word debug_sub_803107C+1\n\
+._343:\n\
+ add r1, sp, #0x8\n\
+ add r0, r1, #0\n\
+ ldrh r0, [r0]\n\
+ sub r0, r0, #0x9\n\
+ strh r0, [r1]\n\
+._287:\n\
+ add r1, sp, #0x8\n\
+ add r0, r1, #0\n\
+ ldrh r0, [r0]\n\
+ sub r0, r0, #0x1\n\
+ strh r0, [r1]\n\
+ lsl r0, r0, #0x10\n\
+ cmp r0, #0\n\
+ bgt ._347 @cond_branch\n\
+ mov r2, #0xb1\n\
+ lsl r2, r2, #0x1\n\
+ add r0, r2, #0\n\
+ strh r0, [r1]\n\
+._347:\n\
+ ldr r1, ._349 @ gBattlePartyID\n\
+ ldr r4, ._349 + 4 @ gActiveBank\n\
+ ldrb r0, [r4]\n\
+ lsl r0, r0, #0x1\n\
+ add r0, r0, r1\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x64\n\
+ mul r0, r0, r1\n\
+ ldr r1, ._349 + 8 @ gPlayerParty\n\
+ add r0, r0, r1\n\
+ mov r1, #0xd\n\
+ add r2, sp, #0x8\n\
+ bl SetMonData\n\
+ ldr r2, ._349 + 12 @ gBattleMons\n\
+ ldrb r1, [r4]\n\
+ mov r0, #0x58\n\
+ mul r0, r0, r1\n\
+ add r0, r0, r2\n\
+ add r1, sp, #0x8\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0, #0xc]\n\
+ ldr r5, ._349 + 16 @ gUnknown_03004210\n\
+ ldr r1, ._349 + 20 @ 0x1016\n\
+ mov r0, #0x10\n\
+ str r0, [sp]\n\
+ mov r0, #0x38\n\
+ str r0, [sp, #0x4]\n\
+ add r0, r5, #0\n\
+ mov r2, #0x1\n\
+ mov r3, #0x37\n\
+ bl Text_FillWindowRect\n\
+ add r0, sp, #0x8\n\
+ mov r2, #0x0\n\
+ ldsh r1, [r0, r2]\n\
+ mov r0, #0xd\n\
+ mul r1, r1, r0\n\
+ ldr r0, ._349 + 24 @ gMoveNames\n\
+ add r1, r1, r0\n\
+ mov r2, #0x80\n\
+ lsl r2, r2, #0x1\n\
+ mov r6, #0x37\n\
+ str r6, [sp]\n\
+ add r0, r5, #0\n\
+ mov r3, #0x2\n\
+ bl Text_InitWindowAndPrintText\n\
+ ldr r4, ._349 + 28 @ gDisplayedStringBattle\n\
+ add r0, sp, #0x8\n\
+ mov r2, #0x0\n\
+ ldsh r1, [r0, r2]\n\
+ add r0, r4, #0\n\
+ mov r2, #0x2\n\
+ mov r3, #0x3\n\
+ bl ConvertIntToDecimalStringN\n\
+ mov r2, #0x88\n\
+ lsl r2, r2, #0x1\n\
+ str r6, [sp]\n\
+ add r0, r5, #0\n\
+ add r1, r4, #0\n\
+ mov r3, #0xa\n\
+ bl Text_InitWindowAndPrintText\n\
+ b ._348\n\
+._350:\n\
+ .align 2, 0\n\
+._349:\n\
+ .word gBattlePartyID\n\
+ .word gActiveBank\n\
+ .word gPlayerParty\n\
+ .word gBattleMons\n\
+ .word gUnknown_03004210\n\
+ .word 0x1016\n\
+ .word gMoveNames\n\
+ .word gDisplayedStringBattle\n\
+._302:\n\
+ ldr r0, ._353 @ gMain\n\
+ ldrh r0, [r0, #0x30]\n\
+ cmp r0, #0x40\n\
+ bne ._351 @cond_branch\n\
+ ldr r1, ._353 + 4 @ gAnimMoveTurn\n\
+ ldrb r0, [r1]\n\
+ sub r0, r0, #0x1\n\
+ b ._352\n\
+._354:\n\
+ .align 2, 0\n\
+._353:\n\
+ .word gMain\n\
+ .word gAnimMoveTurn\n\
+._351:\n\
+ ldr r1, ._359 @ gAnimMoveTurn\n\
+ ldrb r0, [r1]\n\
+ add r0, r0, #0x1\n\
+._352:\n\
+ strb r0, [r1]\n\
+ ldr r4, ._359 + 4 @ gDisplayedStringBattle\n\
+ ldrb r1, [r1]\n\
+ add r0, r4, #0\n\
+ mov r2, #0x2\n\
+ mov r3, #0x3\n\
+ bl ConvertIntToDecimalStringN\n\
+ ldr r0, ._359 + 8 @ gUnknown_03004210\n\
+ mov r2, #0x8e\n\
+ lsl r2, r2, #0x1\n\
+ mov r1, #0x39\n\
+ str r1, [sp]\n\
+ add r1, r4, #0\n\
+ mov r3, #0x4\n\
+ bl Text_InitWindowAndPrintText\n\
+._348:\n\
+ ldr r0, ._359 + 12 @ gMain\n\
+ ldrh r2, [r0, #0x28]\n\
+ mov r1, #0xc0\n\
+ lsl r1, r1, #0x2\n\
+ add r0, r1, #0\n\
+ and r0, r0, r2\n\
+ cmp r0, r1\n\
+ bne ._355 @cond_branch\n\
+ mov r4, #0x0\n\
+ ldr r5, ._359 + 4 @ gDisplayedStringBattle\n\
+ ldr r6, ._359 + 8 @ gUnknown_03004210\n\
+._361:\n\
+ add r0, r5, #0\n\
+ ldr r1, ._359 + 16 @ BattleText_Format\n\
+ bl StringCopy\n\
+ ldr r1, ._359 + 20 @ gBattlePartyID\n\
+ ldr r0, ._359 + 24 @ gActiveBank\n\
+ ldrb r0, [r0]\n\
+ lsl r0, r0, #0x1\n\
+ add r0, r0, r1\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x64\n\
+ mul r0, r0, r1\n\
+ ldr r1, ._359 + 28 @ gPlayerParty\n\
+ add r0, r0, r1\n\
+ add r1, r4, #0\n\
+ add r1, r1, #0xd\n\
+ bl GetMonData\n\
+ mov r1, #0xd\n\
+ mul r1, r1, r0\n\
+ ldr r0, ._359 + 32 @ gMoveNames\n\
+ add r1, r1, r0\n\
+ add r0, r5, #0\n\
+ bl StringAppend\n\
+ lsl r0, r4, #0x14\n\
+ mov r1, #0x80\n\
+ lsl r1, r1, #0x11\n\
+ add r0, r0, r1\n\
+ lsr r2, r0, #0x10\n\
+ mov r0, #0x1\n\
+ and r0, r0, r4\n\
+ mov r3, #0x2\n\
+ cmp r0, #0\n\
+ beq ._356 @cond_branch\n\
+ mov r3, #0xa\n\
+._356:\n\
+ cmp r4, #0x1\n\
+ bhi ._357 @cond_branch\n\
+ mov r0, #0x37\n\
+ b ._358\n\
+._360:\n\
+ .align 2, 0\n\
+._359:\n\
+ .word gAnimMoveTurn\n\
+ .word gDisplayedStringBattle\n\
+ .word gUnknown_03004210\n\
+ .word gMain\n\
+ .word BattleText_Format\n\
+ .word gBattlePartyID\n\
+ .word gActiveBank\n\
+ .word gPlayerParty\n\
+ .word gMoveNames\n\
+._357:\n\
+ mov r0, #0x39\n\
+._358:\n\
+ str r0, [sp]\n\
+ add r0, r6, #0\n\
+ add r1, r5, #0\n\
+ bl Text_InitWindow\n\
+ ldr r0, ._362 @ gUnknown_03004210\n\
+ bl Text_PrintWindow8002F44\n\
+ add r0, r4, #1\n\
+ lsl r0, r0, #0x18\n\
+ lsr r4, r0, #0x18\n\
+ cmp r4, #0x3\n\
+ bls ._361 @cond_branch\n\
+ ldr r1, ._362 + 4 @ gBattleBankFunc\n\
+ ldr r0, ._362 + 8 @ gActiveBank\n\
+ ldrb r0, [r0]\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r1\n\
+ ldr r1, ._362 + 12 @ sub_802C68C\n\
+ str r1, [r0]\n\
+._355:\n\
+ add sp, sp, #0xc\n\
+ pop {r4, r5, r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+._363:\n\
+ .align 2, 0\n\
+._362:\n\
+ .word gUnknown_03004210\n\
+ .word gBattleBankFunc\n\
+ .word gActiveBank\n\
+ .word sub_802C68C+1");
+}
+
+__attribute__((naked))
+void debug_sub_803107C(void)
+{
+ asm("\
+ push {r4, r5, r6, r7, lr}\n\
+ add sp, sp, #0xfffffffc\n\
+ mov r7, #0x0\n\
+ ldr r0, ._369 @ gAnimScriptCallback\n\
+ ldr r0, [r0]\n\
+ bl _call_via_r0\n\
+ ldr r0, ._369 + 4 @ gAnimScriptActive\n\
+ ldrb r0, [r0]\n\
+ cmp r0, #0\n\
+ bne ._364 @cond_branch\n\
+ mov r0, #0x1\n\
+ bl sub_80326EC\n\
+ ldr r4, ._369 + 8 @ gActiveBank\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x1\n\
+ mov r2, #0x7\n\
+ mov r3, #0x1\n\
+ bl dp11b_obj_instanciate\n\
+ ldrb r0, [r4]\n\
+ mov r1, #0x0\n\
+ mov r2, #0x7\n\
+ mov r3, #0x1\n\
+ bl dp11b_obj_instanciate\n\
+ ldr r0, ._369 + 12 @ gSprites\n\
+ add r2, r0, #0\n\
+ add r2, r2, #0x3e\n\
+ mov r1, #0x3f\n\
+._366:\n\
+ ldrb r0, [r2]\n\
+ lsl r0, r0, #0x1f\n\
+ cmp r0, #0\n\
+ beq ._365 @cond_branch\n\
+ add r0, r7, #1\n\
+ lsl r0, r0, #0x18\n\
+ lsr r7, r0, #0x18\n\
+._365:\n\
+ add r2, r2, #0x44\n\
+ sub r1, r1, #0x1\n\
+ cmp r1, #0\n\
+ bge ._366 @cond_branch\n\
+ ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\
+ add r0, r4, #0\n\
+ add r1, r7, #0\n\
+ mov r2, #0x2\n\
+ mov r3, #0x2\n\
+ bl ConvertIntToDecimalStringN\n\
+ ldr r6, ._369 + 20 @ gUnknown_03004210\n\
+ mov r2, #0x91\n\
+ lsl r2, r2, #0x1\n\
+ mov r5, #0x39\n\
+ str r5, [sp]\n\
+ add r0, r6, #0\n\
+ add r1, r4, #0\n\
+ mov r3, #0x8\n\
+ bl Text_InitWindowAndPrintText\n\
+ bl GetTaskCount\n\
+ lsl r0, r0, #0x18\n\
+ lsr r7, r0, #0x18\n\
+ add r0, r4, #0\n\
+ add r1, r7, #0\n\
+ mov r2, #0x2\n\
+ mov r3, #0x2\n\
+ bl ConvertIntToDecimalStringN\n\
+ mov r2, #0x93\n\
+ lsl r2, r2, #0x1\n\
+ str r5, [sp]\n\
+ add r0, r6, #0\n\
+ add r1, r4, #0\n\
+ mov r3, #0xb\n\
+ bl Text_InitWindowAndPrintText\n\
+ mov r1, #0x0\n\
+ mov r7, #0x0\n\
+ ldr r0, ._369 + 24 @ gOamMatrixAllocBitmap\n\
+ mov r3, #0x1\n\
+ ldr r2, [r0]\n\
+._368:\n\
+ add r0, r3, #0\n\
+ LSL r0, r1\n\
+ and r0, r0, r2\n\
+ cmp r0, #0\n\
+ beq ._367 @cond_branch\n\
+ add r0, r7, #1\n\
+ lsl r0, r0, #0x18\n\
+ lsr r7, r0, #0x18\n\
+._367:\n\
+ add r1, r1, #0x1\n\
+ cmp r1, #0x1f\n\
+ ble ._368 @cond_branch\n\
+ ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\
+ add r0, r4, #0\n\
+ add r1, r7, #0\n\
+ mov r2, #0x2\n\
+ mov r3, #0x2\n\
+ bl ConvertIntToDecimalStringN\n\
+ ldr r0, ._369 + 20 @ gUnknown_03004210\n\
+ mov r2, #0x95\n\
+ lsl r2, r2, #0x1\n\
+ mov r1, #0x39\n\
+ str r1, [sp]\n\
+ add r1, r4, #0\n\
+ mov r3, #0xe\n\
+ bl Text_InitWindowAndPrintText\n\
+ ldr r1, ._369 + 28 @ gBattleBankFunc\n\
+ ldr r0, ._369 + 8 @ gActiveBank\n\
+ ldrb r0, [r0]\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r1\n\
+ ldr r1, ._369 + 32 @ debug_sub_8030C24\n\
+ str r1, [r0]\n\
+._364:\n\
+ add sp, sp, #0x4\n\
+ pop {r4, r5, r6, r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+._370:\n\
+ .align 2, 0\n\
+._369:\n\
+ .word gAnimScriptCallback\n\
+ .word gAnimScriptActive\n\
+ .word gActiveBank\n\
+ .word gSprites\n\
+ .word gDisplayedStringBattle\n\
+ .word gUnknown_03004210\n\
+ .word gOamMatrixAllocBitmap\n\
+ .word gBattleBankFunc\n\
+ .word debug_sub_8030C24+1");
+}
+#endif
+
void sub_802D204(void)
{
if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)