diff options
Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r-- | src/battle/battle_controller_player.c | 726 |
1 files changed, 726 insertions, 0 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index f036e841f..e03e21849 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -42,6 +42,8 @@ extern struct Window gUnknown_03004210; extern void (*gBattleBankFunc[])(void); +extern u32 gOamMatrixAllocBitmap; +extern u8 gUnknown_020297ED; extern u8 gActiveBank; extern u8 gActionSelectionCursor[]; extern u8 gDisplayedStringBattle[]; @@ -617,9 +619,14 @@ struct ChooseMoveStruct const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}"); +void debug_sub_8030C24(void); + void sub_802C68C(void) { u32 r8 = 0; +#if DEBUG + u8 count = 0; +#endif struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBank] + 4); if (gMain.newKeys & A_BUTTON) @@ -750,6 +757,43 @@ void sub_802C68C(void) gBattleBankFunc[gActiveBank] = sub_802CA60; } } +#if DEBUG + else if (gUnknown_020297ED == 1 && (gMain.newKeys & START_BUTTON)) + { + const u8 *moveName; + s32 i; + + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x3A); + moveName = gMoveNames[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1)]; + Text_InitWindowAndPrintText(&gUnknown_03004210, moveName, 0x100, 2, 0x37); + ConvertIntToDecimalStringN( + gDisplayedStringBattle, + GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1), + 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x110, 10, 0x37); + Text_InitWindowAndPrintText(&gUnknown_03004210, gString_TurnJP, 0x116, 1, 0x39); + ConvertIntToDecimalStringN(gDisplayedStringBattle, gAnimMoveTurn, 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x11C, 4, 0x39); + for (i = 0; i < 64; i++) + { + if (gSprites[i].inUse) + count++; + } + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x122, 8, 0x39); + count = GetTaskCount(); + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x126, 11, 0x39); + for (i = 0, count = 0; i < 32; i++) + { + if (gOamMatrixAllocBitmap & (1 << i)) + count++; + } + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x12A, 14, 0x39); + gBattleBankFunc[gActiveBank] = debug_sub_8030C24; + } +#endif } extern const u8 BattleText_Format[]; @@ -956,6 +1000,688 @@ void sub_802D18C(void) } } +#if DEBUG +__attribute__((naked)) +void debug_sub_8030C24(void) +{ + asm("\ + push {r4, r5, r6, lr}\n\ + add sp, sp, #0xfffffff4\n\ + ldr r1, ._293 @ gBattlePartyID\n\ + ldr r4, ._293 + 4 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._293 + 8 @ gPlayerParty\n\ + add r0, r0, r1\n\ + mov r1, #0xd\n\ + bl GetMonData\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ + ldr r5, ._293 + 12 @ gMain\n\ + ldrh r1, [r5, #0x30]\n\ + cmp r1, #0x20\n\ + bne ._286 @cond_branch\n\ + b ._287\n\ +._286:\n\ + cmp r1, #0x20\n\ + bgt ._288 @cond_branch\n\ + cmp r1, #0x8\n\ + beq ._289 @cond_branch\n\ + cmp r1, #0x8\n\ + bgt ._290 @cond_branch\n\ + cmp r1, #0x4\n\ + beq ._291 @cond_branch\n\ + b ._348\n\ +._294:\n\ + .align 2, 0\n\ +._293:\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gMain\n\ +._290:\n\ + cmp r1, #0x10\n\ + bne ._295 @cond_branch\n\ + b ._296\n\ +._295:\n\ + b ._348\n\ +._288:\n\ + cmp r1, #0x80\n\ + bne ._298 @cond_branch\n\ + b ._302\n\ +._298:\n\ + cmp r1, #0x80\n\ + bgt ._300 @cond_branch\n\ + cmp r1, #0x40\n\ + bne ._301 @cond_branch\n\ + b ._302\n\ +._301:\n\ + b ._348\n\ +._300:\n\ + mov r0, #0x80\n\ + lsl r0, r0, #0x1\n\ + cmp r1, r0\n\ + bne ._304 @cond_branch\n\ + b ._305\n\ +._304:\n\ + mov r0, #0x80\n\ + lsl r0, r0, #0x2\n\ + cmp r1, r0\n\ + bne ._306 @cond_branch\n\ + b ._307\n\ +._306:\n\ + b ._348\n\ +._289:\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + ldr r0, ._312 @ gBankAttacker\n\ + ldrb r2, [r4]\n\ + strb r2, [r0]\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._310 @cond_branch\n\ + ldr r0, ._312 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._310 @cond_branch\n\ + ldr r0, ._312 + 8 @ gBankTarget\n\ + mov r1, #0x2\n\ + eor r1, r1, r2\n\ + strb r1, [r0]\n\ + b ._311\n\ +._313:\n\ + .align 2, 0\n\ +._312:\n\ + .word gBankAttacker\n\ + .word gBattleTypeFlags\n\ + .word gBankTarget\n\ +._310:\n\ + ldr r0, ._317 @ gMain\n\ + ldrh r1, [r0, #0x28]\n\ + mov r2, #0x1\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._315 @cond_branch\n\ + ldr r0, ._317 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._315 @cond_branch\n\ + mov r0, #0x3\n\ + b ._316\n\ +._318:\n\ + .align 2, 0\n\ +._317:\n\ + .word gMain\n\ + .word gBattleTypeFlags\n\ +._315:\n\ + mov r0, #0x1\n\ +._316:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._320 @ gBankTarget\n\ + strb r0, [r1]\n\ +._311:\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._320 + 4 @ gBattleBankFunc\n\ + ldr r0, ._320 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + b ._332\n\ +._321:\n\ + .align 2, 0\n\ +._320:\n\ + .word gBankTarget\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ +._291:\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + ldr r0, ._325 @ gBankTarget\n\ + ldrb r2, [r4]\n\ + strb r2, [r0]\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._323 @cond_branch\n\ + ldr r0, ._325 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._323 @cond_branch\n\ + ldr r0, ._325 + 8 @ gBankAttacker\n\ + mov r1, #0x2\n\ + eor r1, r1, r2\n\ + strb r1, [r0]\n\ + b ._324\n\ +._326:\n\ + .align 2, 0\n\ +._325:\n\ + .word gBankTarget\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ +._323:\n\ + ldr r0, ._330 @ gMain\n\ + ldrh r1, [r0, #0x28]\n\ + mov r2, #0x1\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._328 @cond_branch\n\ + ldr r0, ._330 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._328 @cond_branch\n\ + mov r0, #0x3\n\ + b ._329\n\ +._331:\n\ + .align 2, 0\n\ +._330:\n\ + .word gMain\n\ + .word gBattleTypeFlags\n\ +._328:\n\ + mov r0, #0x1\n\ +._329:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._333 @ gBankAttacker\n\ + strb r0, [r1]\n\ +._324:\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._333 + 4 @ gBattleBankFunc\n\ + ldr r0, ._333 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + b ._332\n\ +._334:\n\ + .align 2, 0\n\ +._333:\n\ + .word gBankAttacker\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ +._305:\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._336 @cond_branch\n\ + ldr r0, ._338 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._336 @cond_branch\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + mov r0, #0x3\n\ + bl GetBankByIdentity\n\ + ldr r1, ._338 + 4 @ gBankAttacker\n\ + strb r0, [r1]\n\ + mov r0, #0x1\n\ + b ._337\n\ +._339:\n\ + .align 2, 0\n\ +._338:\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ +._336:\n\ + add r0, sp, #0x8\n\ + mov r1, #0x0\n\ + ldsh r0, [r0, r1]\n\ + add r0, r0, #0x9\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ +._296:\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r0, [r0, r2]\n\ + add r0, r0, #0x1\n\ + lsl r2, r0, #0x10\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ + mov r0, #0xb1\n\ + lsl r0, r0, #0x11\n\ + cmp r2, r0\n\ + ble ._347 @cond_branch\n\ + mov r1, #0x1\n\ + add r0, sp, #0x8\n\ + strh r1, [r0]\n\ + b ._347\n\ +._307:\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._343 @cond_branch\n\ + ldr r0, ._345 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._343 @cond_branch\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + mov r0, #0x1\n\ + bl GetBankByIdentity\n\ + ldr r1, ._345 + 4 @ gBankAttacker\n\ + strb r0, [r1]\n\ + mov r0, #0x3\n\ +._337:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._345 + 8 @ gBankTarget\n\ + strb r0, [r1]\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._345 + 12 @ gBattleBankFunc\n\ + ldrb r0, [r4]\n\ +._332:\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._345 + 16 @ debug_sub_803107C\n\ + str r1, [r0]\n\ + b ._348\n\ +._346:\n\ + .align 2, 0\n\ +._345:\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ + .word gBankTarget\n\ + .word gBattleBankFunc\n\ + .word debug_sub_803107C+1\n\ +._343:\n\ + add r1, sp, #0x8\n\ + add r0, r1, #0\n\ + ldrh r0, [r0]\n\ + sub r0, r0, #0x9\n\ + strh r0, [r1]\n\ +._287:\n\ + add r1, sp, #0x8\n\ + add r0, r1, #0\n\ + ldrh r0, [r0]\n\ + sub r0, r0, #0x1\n\ + strh r0, [r1]\n\ + lsl r0, r0, #0x10\n\ + cmp r0, #0\n\ + bgt ._347 @cond_branch\n\ + mov r2, #0xb1\n\ + lsl r2, r2, #0x1\n\ + add r0, r2, #0\n\ + strh r0, [r1]\n\ +._347:\n\ + ldr r1, ._349 @ gBattlePartyID\n\ + ldr r4, ._349 + 4 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._349 + 8 @ gPlayerParty\n\ + add r0, r0, r1\n\ + mov r1, #0xd\n\ + add r2, sp, #0x8\n\ + bl SetMonData\n\ + ldr r2, ._349 + 12 @ gBattleMons\n\ + ldrb r1, [r4]\n\ + mov r0, #0x58\n\ + mul r0, r0, r1\n\ + add r0, r0, r2\n\ + add r1, sp, #0x8\n\ + ldrh r1, [r1]\n\ + strh r1, [r0, #0xc]\n\ + ldr r5, ._349 + 16 @ gUnknown_03004210\n\ + ldr r1, ._349 + 20 @ 0x1016\n\ + mov r0, #0x10\n\ + str r0, [sp]\n\ + mov r0, #0x38\n\ + str r0, [sp, #0x4]\n\ + add r0, r5, #0\n\ + mov r2, #0x1\n\ + mov r3, #0x37\n\ + bl Text_FillWindowRect\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r1, [r0, r2]\n\ + mov r0, #0xd\n\ + mul r1, r1, r0\n\ + ldr r0, ._349 + 24 @ gMoveNames\n\ + add r1, r1, r0\n\ + mov r2, #0x80\n\ + lsl r2, r2, #0x1\n\ + mov r6, #0x37\n\ + str r6, [sp]\n\ + add r0, r5, #0\n\ + mov r3, #0x2\n\ + bl Text_InitWindowAndPrintText\n\ + ldr r4, ._349 + 28 @ gDisplayedStringBattle\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r1, [r0, r2]\n\ + add r0, r4, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x3\n\ + bl ConvertIntToDecimalStringN\n\ + mov r2, #0x88\n\ + lsl r2, r2, #0x1\n\ + str r6, [sp]\n\ + add r0, r5, #0\n\ + add r1, r4, #0\n\ + mov r3, #0xa\n\ + bl Text_InitWindowAndPrintText\n\ + b ._348\n\ +._350:\n\ + .align 2, 0\n\ +._349:\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gBattleMons\n\ + .word gUnknown_03004210\n\ + .word 0x1016\n\ + .word gMoveNames\n\ + .word gDisplayedStringBattle\n\ +._302:\n\ + ldr r0, ._353 @ gMain\n\ + ldrh r0, [r0, #0x30]\n\ + cmp r0, #0x40\n\ + bne ._351 @cond_branch\n\ + ldr r1, ._353 + 4 @ gAnimMoveTurn\n\ + ldrb r0, [r1]\n\ + sub r0, r0, #0x1\n\ + b ._352\n\ +._354:\n\ + .align 2, 0\n\ +._353:\n\ + .word gMain\n\ + .word gAnimMoveTurn\n\ +._351:\n\ + ldr r1, ._359 @ gAnimMoveTurn\n\ + ldrb r0, [r1]\n\ + add r0, r0, #0x1\n\ +._352:\n\ + strb r0, [r1]\n\ + ldr r4, ._359 + 4 @ gDisplayedStringBattle\n\ + ldrb r1, [r1]\n\ + add r0, r4, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x3\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r0, ._359 + 8 @ gUnknown_03004210\n\ + mov r2, #0x8e\n\ + lsl r2, r2, #0x1\n\ + mov r1, #0x39\n\ + str r1, [sp]\n\ + add r1, r4, #0\n\ + mov r3, #0x4\n\ + bl Text_InitWindowAndPrintText\n\ +._348:\n\ + ldr r0, ._359 + 12 @ gMain\n\ + ldrh r2, [r0, #0x28]\n\ + mov r1, #0xc0\n\ + lsl r1, r1, #0x2\n\ + add r0, r1, #0\n\ + and r0, r0, r2\n\ + cmp r0, r1\n\ + bne ._355 @cond_branch\n\ + mov r4, #0x0\n\ + ldr r5, ._359 + 4 @ gDisplayedStringBattle\n\ + ldr r6, ._359 + 8 @ gUnknown_03004210\n\ +._361:\n\ + add r0, r5, #0\n\ + ldr r1, ._359 + 16 @ BattleText_Format\n\ + bl StringCopy\n\ + ldr r1, ._359 + 20 @ gBattlePartyID\n\ + ldr r0, ._359 + 24 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._359 + 28 @ gPlayerParty\n\ + add r0, r0, r1\n\ + add r1, r4, #0\n\ + add r1, r1, #0xd\n\ + bl GetMonData\n\ + mov r1, #0xd\n\ + mul r1, r1, r0\n\ + ldr r0, ._359 + 32 @ gMoveNames\n\ + add r1, r1, r0\n\ + add r0, r5, #0\n\ + bl StringAppend\n\ + lsl r0, r4, #0x14\n\ + mov r1, #0x80\n\ + lsl r1, r1, #0x11\n\ + add r0, r0, r1\n\ + lsr r2, r0, #0x10\n\ + mov r0, #0x1\n\ + and r0, r0, r4\n\ + mov r3, #0x2\n\ + cmp r0, #0\n\ + beq ._356 @cond_branch\n\ + mov r3, #0xa\n\ +._356:\n\ + cmp r4, #0x1\n\ + bhi ._357 @cond_branch\n\ + mov r0, #0x37\n\ + b ._358\n\ +._360:\n\ + .align 2, 0\n\ +._359:\n\ + .word gAnimMoveTurn\n\ + .word gDisplayedStringBattle\n\ + .word gUnknown_03004210\n\ + .word gMain\n\ + .word BattleText_Format\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gMoveNames\n\ +._357:\n\ + mov r0, #0x39\n\ +._358:\n\ + str r0, [sp]\n\ + add r0, r6, #0\n\ + add r1, r5, #0\n\ + bl Text_InitWindow\n\ + ldr r0, ._362 @ gUnknown_03004210\n\ + bl Text_PrintWindow8002F44\n\ + add r0, r4, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r4, r0, #0x18\n\ + cmp r4, #0x3\n\ + bls ._361 @cond_branch\n\ + ldr r1, ._362 + 4 @ gBattleBankFunc\n\ + ldr r0, ._362 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._362 + 12 @ sub_802C68C\n\ + str r1, [r0]\n\ +._355:\n\ + add sp, sp, #0xc\n\ + pop {r4, r5, r6}\n\ + pop {r0}\n\ + bx r0\n\ +._363:\n\ + .align 2, 0\n\ +._362:\n\ + .word gUnknown_03004210\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ + .word sub_802C68C+1"); +} + +__attribute__((naked)) +void debug_sub_803107C(void) +{ + asm("\ + push {r4, r5, r6, r7, lr}\n\ + add sp, sp, #0xfffffffc\n\ + mov r7, #0x0\n\ + ldr r0, ._369 @ gAnimScriptCallback\n\ + ldr r0, [r0]\n\ + bl _call_via_r0\n\ + ldr r0, ._369 + 4 @ gAnimScriptActive\n\ + ldrb r0, [r0]\n\ + cmp r0, #0\n\ + bne ._364 @cond_branch\n\ + mov r0, #0x1\n\ + bl sub_80326EC\n\ + ldr r4, ._369 + 8 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + mov r2, #0x7\n\ + mov r3, #0x1\n\ + bl dp11b_obj_instanciate\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + mov r2, #0x7\n\ + mov r3, #0x1\n\ + bl dp11b_obj_instanciate\n\ + ldr r0, ._369 + 12 @ gSprites\n\ + add r2, r0, #0\n\ + add r2, r2, #0x3e\n\ + mov r1, #0x3f\n\ +._366:\n\ + ldrb r0, [r2]\n\ + lsl r0, r0, #0x1f\n\ + cmp r0, #0\n\ + beq ._365 @cond_branch\n\ + add r0, r7, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ +._365:\n\ + add r2, r2, #0x44\n\ + sub r1, r1, #0x1\n\ + cmp r1, #0\n\ + bge ._366 @cond_branch\n\ + ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r6, ._369 + 20 @ gUnknown_03004210\n\ + mov r2, #0x91\n\ + lsl r2, r2, #0x1\n\ + mov r5, #0x39\n\ + str r5, [sp]\n\ + add r0, r6, #0\n\ + add r1, r4, #0\n\ + mov r3, #0x8\n\ + bl Text_InitWindowAndPrintText\n\ + bl GetTaskCount\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + mov r2, #0x93\n\ + lsl r2, r2, #0x1\n\ + str r5, [sp]\n\ + add r0, r6, #0\n\ + add r1, r4, #0\n\ + mov r3, #0xb\n\ + bl Text_InitWindowAndPrintText\n\ + mov r1, #0x0\n\ + mov r7, #0x0\n\ + ldr r0, ._369 + 24 @ gOamMatrixAllocBitmap\n\ + mov r3, #0x1\n\ + ldr r2, [r0]\n\ +._368:\n\ + add r0, r3, #0\n\ + LSL r0, r1\n\ + and r0, r0, r2\n\ + cmp r0, #0\n\ + beq ._367 @cond_branch\n\ + add r0, r7, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ +._367:\n\ + add r1, r1, #0x1\n\ + cmp r1, #0x1f\n\ + ble ._368 @cond_branch\n\ + ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r0, ._369 + 20 @ gUnknown_03004210\n\ + mov r2, #0x95\n\ + lsl r2, r2, #0x1\n\ + mov r1, #0x39\n\ + str r1, [sp]\n\ + add r1, r4, #0\n\ + mov r3, #0xe\n\ + bl Text_InitWindowAndPrintText\n\ + ldr r1, ._369 + 28 @ gBattleBankFunc\n\ + ldr r0, ._369 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._369 + 32 @ debug_sub_8030C24\n\ + str r1, [r0]\n\ +._364:\n\ + add sp, sp, #0x4\n\ + pop {r4, r5, r6, r7}\n\ + pop {r0}\n\ + bx r0\n\ +._370:\n\ + .align 2, 0\n\ +._369:\n\ + .word gAnimScriptCallback\n\ + .word gAnimScriptActive\n\ + .word gActiveBank\n\ + .word gSprites\n\ + .word gDisplayedStringBattle\n\ + .word gUnknown_03004210\n\ + .word gOamMatrixAllocBitmap\n\ + .word gBattleBankFunc\n\ + .word debug_sub_8030C24+1"); +} +#endif + void sub_802D204(void) { if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy) |