diff options
Diffstat (limited to 'src/battle')
-rw-r--r-- | src/battle/anim/bug.c | 302 | ||||
-rwxr-xr-x | src/battle/anim/dark.c | 138 | ||||
-rwxr-xr-x | src/battle/anim/dragon.c | 275 | ||||
-rwxr-xr-x | src/battle/anim/draw.c | 36 | ||||
-rw-r--r-- | src/battle/anim/poison.c | 140 | ||||
-rw-r--r-- | src/battle/anim/wisp_fire.c | 196 | ||||
-rw-r--r-- | src/battle/battle_2.c | 64 | ||||
-rw-r--r-- | src/battle/battle_4.c | 24 | ||||
-rw-r--r-- | src/battle/battle_controller_linkopponent.c | 2 | ||||
-rw-r--r-- | src/battle/battle_controller_linkpartner.c | 2 | ||||
-rw-r--r-- | src/battle/battle_controller_opponent.c | 2 | ||||
-rw-r--r-- | src/battle/battle_controller_player.c | 70 | ||||
-rw-r--r-- | src/battle/battle_controller_safari.c | 16 | ||||
-rw-r--r-- | src/battle/battle_controller_wally.c | 18 | ||||
-rw-r--r-- | src/battle/battle_party_menu.c | 8 | ||||
-rw-r--r-- | src/battle/battle_records.c | 34 | ||||
-rw-r--r-- | src/battle/battle_transition.c | 172 | ||||
-rw-r--r-- | src/battle/reshow_battle_screen.c | 16 |
18 files changed, 1283 insertions, 232 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c new file mode 100644 index 000000000..dbc0f75a5 --- /dev/null +++ b/src/battle/anim/bug.c @@ -0,0 +1,302 @@ +#include "global.h" +#include "battle_anim.h" +#include "contest.h" +#include "rom_8077ABC.h" +#include "trig.h" +// #include "util.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; + +static void sub_80DCA38(struct Sprite *sprite); +static void sub_80DCAEC(struct Sprite *sprite); +static void sub_80DCB5C(struct Sprite *sprite); +static void sub_80DCBB4(struct Sprite *sprite); +void sub_80DCD78(struct Sprite *sprite); + +// used in Move_MEGAHORN +void sub_80DC824(struct Sprite *sprite) +{ + if (IsContest()) + { + StartSpriteAffineAnim(sprite, 2); + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + } + else if (!GetBankSide(gAnimBankTarget)) + { + StartSpriteAffineAnim(sprite, 1); + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + } + + sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +// used in Move_LEECH_LIFE +void sub_80DC8F4(struct Sprite *sprite) +{ + if (IsContest()) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + StartSpriteAffineAnim(sprite, 2); + } + else if (!GetBankSide(gAnimBankTarget)) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + } + + sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +// used in 2 moves: +// Move_STRING_SHOT, Move_SPIDER_WEB +void sub_80DC9A0(struct Sprite *sprite) +{ + if (IsContest()) + gBattleAnimArgs[2] /= 2; + + sub_80787B0(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + + if (!gBattleAnimArgs[4]) + { + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + } + else + { + sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]); + } + + sub_8078BD4(sprite); + sprite->data[5] = gBattleAnimArgs[3]; + sprite->callback = sub_80DCA38; +} + +static void sub_80DCA38(struct Sprite *sprite) +{ + if (sub_8078B5C(sprite)) + { + DestroyAnimSprite(sprite); + return; + } + + sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]); + sprite->data[6] = (sprite->data[6] + 13) & 0xFF; +} + +// used in Move_STRING_SHOT +void sub_80DCA70(struct Sprite *sprite) +{ + sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + if (GetBankSide(gAnimBankAttacker)) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + sprite->pos1.y += gBattleAnimArgs[1]; + if (!GetBankSide(gAnimBankTarget)) + sprite->pos1.y += 8; + + sprite->callback = sub_80DCAEC; +} + +static void sub_80DCAEC(struct Sprite *sprite) +{ + if (++sprite->data[0] == 3) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + } + + if (++sprite->data[1] == 51) + { + DestroyAnimSprite(sprite); + } +} + +// used in Move_SPIDER_WEB +void sub_80DCB38(struct Sprite *sprite) +{ + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 16; + + sprite->data[0] = 16; + sprite->callback = sub_80DCB5C; +} + +static void sub_80DCB5C(struct Sprite *sprite) +{ + if (sprite->data[2] < 20) + { + sprite->data[2]++; + } + else if (sprite->data[1]++ & 1) + { + sprite->data[0]--; + REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8); + + if (sprite->data[0] == 0) + { + sprite->invisible = TRUE; + sprite->callback = sub_80DCBB4; + } + } +} + +static void sub_80DCBB4(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); +} + +// used in 3 moves: +// Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON +void sub_80DCBCC(struct Sprite *sprite) +{ + s16 lVarX, lVarY; + u16 rot; + + if (IsContest()) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + else + { + if (GetBankSide(gAnimBankAttacker)) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + } + + if (!IsContest()) + { + if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) + { + if (GetBankIdentity(gAnimBankTarget) == 0 || GetBankIdentity(gAnimBankTarget) == 1) + { + s16 temp1, temp2; + + temp1 = gBattleAnimArgs[2]; + gBattleAnimArgs[2] = -temp1; + + temp2 = gBattleAnimArgs[0]; + gBattleAnimArgs[0] = -temp2; + } + } + } + + sub_80787B0(sprite, 1); + + lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + rot = sub_80790F0(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); + rot += 0xC000; + sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = lVarX; + sprite->data[4] = lVarY; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +// used in 2 moves: +// Move_PIN_MISSILE, Move_ICICLE_SPEAR +void sub_80DCCFC(struct Sprite *sprite) +{ + sub_80787B0(sprite, 1); + + if (GetBankSide(gAnimBankAttacker)) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[5]; + sub_80786EC(sprite); + + sprite->callback = sub_80DCD78; + sprite->invisible = TRUE; +} + +void sub_80DCD78(struct Sprite *sprite) +{ + sprite->invisible = FALSE; + + if (sub_8078718(sprite)) + { + DestroyAnimSprite(sprite); + } + else + { + s16 tempData[8]; + u16 *data = sprite->data; + u16 x1 = sprite->pos1.x; + s16 x2 = sprite->pos2.x; + u16 y1 = sprite->pos1.y; + s16 y2 = sprite->pos2.y; + int i; + + for (i = 0; i < 8; i++) + tempData[i] = data[i]; + + x2 += x1; + y2 += y1; + + if (!sub_8078718(sprite)) + { + u16 rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2, + sprite->pos1.y + sprite->pos2.y - y2); + rot += 0xC000; + sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot); + + for (i = 0; i < 8; i++) + data[i] = tempData[i]; + } + } +} + +void sub_80DCE40(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 18; + } + else + { + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 18; + } + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c new file mode 100755 index 000000000..8ceb00298 --- /dev/null +++ b/src/battle/anim/dark.c @@ -0,0 +1,138 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "scanline_effect.h" + +void sub_80DFE90(struct Sprite *sprite); + +void sub_80DFC9C(u8 taskId); +void sub_80DFD58(u8 taskId); + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gObjectBankIDs[]; + +// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage + +void sub_80DFC24(u8 taskId) +{ + int bank; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + bank = gAnimBankAttacker; + gTasks[taskId].data[1] = 16; + REG_BLDALPHA = 16; + if (GetBankIdentity_permutated(bank) == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + gTasks[taskId].func = sub_80DFC9C; +} + +void sub_80DFC9C(u8 taskId) +{ + u8 r2 = gTasks[taskId].data[1] >> 8; + u8 r1 = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + r2++; + r1--; + gTasks[taskId].data[1] = (r2 << 8) | r1; + REG_BLDALPHA = (r2 << 8) | r1; + gTasks[taskId].data[2] = 0; + if (r2 == 16) + { + gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 1; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[2]++; +} + +void sub_80DFD24(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = 0x1000; + gTasks[taskId].func = sub_80DFD58; + REG_BLDALPHA = 0x1000; +} + +void sub_80DFD58(u8 taskId) +{ + u8 r1 = gTasks[taskId].data[1] >> 8; + u8 r5 = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + r1--; + r5++; + gTasks[taskId].data[1] = (r1 << 8) | r5; + REG_BLDALPHA = (r1 << 8) | r5; + gTasks[taskId].data[2] = 0; + if (r1 == 0) + { + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[2]++; +} + +// unlike the above is only used in Feint Attack + +void sub_80DFDC0(u8 taskId) +{ + REG_BLDALPHA = 0x1000; + if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + DestroyAnimVisualTask(taskId); +} + +// unused sprite template's callback + +void sub_80DFE14(struct Sprite *sprite) +{ + sprite->data[1] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2); + sprite->data[3] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3); + sprite->data[0] = 0x7E; + sub_8078A5C(sprite); + sprite->data[3] = -sprite->data[1]; + sprite->data[4] = -sprite->data[2]; + sprite->data[6] = 0xFFD8; + sprite->callback = sub_80DFE90; + sub_80DFE90(sprite); +} + +void sub_80DFE90(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (sprite->data[7] == 0) + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[0]--; + } + sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]); + sprite->data[5] = (sprite->data[5] + 3) & 0xFF; + if (sprite->data[5] > 0x7F) + { + sprite->data[5] = 0; + sprite->data[6] += 20; + sprite->data[7]++; + } + if (--sprite->data[0] == 0) + DestroyAnimSprite(sprite); +} diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c new file mode 100755 index 000000000..bf39e01c0 --- /dev/null +++ b/src/battle/anim/dragon.c @@ -0,0 +1,275 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "scanline_effect.h" + +void sub_80DF81C(struct Sprite *sprite); +void sub_80DFBD8(struct Sprite *sprite); + +void sub_80DF9F4(u8 taskId); + +void sub_80DFAB0(struct Task *task); + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gBankAttacker; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG2_X; +extern u16 gUnknown_03000730[]; +extern u8 gObjectBankIDs[]; + +// Outrage + +void sub_80DF5A0(struct Sprite *sprite) +{ + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); + if (GetBankSide(gAnimBankAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + } + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + sprite->invisible = 1; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078504; +} + +// part of Dragon Breath + +void sub_80DF63C(struct Sprite *sprite) +{ + sub_8078650(sprite); + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + if (GetBankSide(gAnimBankAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[1]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] -= gBattleAnimArgs[2]; + sprite->data[4] += gBattleAnimArgs[3]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] += gBattleAnimArgs[2]; + sprite->data[4] += gBattleAnimArgs[3]; + StartSpriteAnim(sprite, 1); + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} + +// Dragon Rage + +void sub_80DF6F0(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1); + } + else + { + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); + } + sub_807867C(sprite, gBattleAnimArgs[1]); + sprite->pos1.y += gBattleAnimArgs[2]; + sprite->callback = sub_8078600; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} + +// Dragon Breath init + +void sub_80DF760(struct Sprite *sprite) +{ + if (GetBankSide(gAnimBankAttacker)) + StartSpriteAffineAnim(sprite, 1); + sub_80DF63C(sprite); +} + +//next 2 tasks might be Dragon Dance orbs? + +void sub_80DF78C(struct Sprite *sprite) +{ + u16 r5; + u16 r0; + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); + sprite->data[4] = 0; + sprite->data[5] = 1; + sprite->data[6] = gBattleAnimArgs[0]; + r5 = sub_807A100(gBankAttacker, 0); + r0 = sub_807A100(gBankAttacker, 1); + if (r5 > r0) + sprite->data[7] = r5 / 2; + else + sprite->data[7] = r0 / 2; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + sprite->callback = sub_80DF81C; +} + +void sub_80DF81C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + if (++sprite->data[4] > 5) + { + sprite->data[4] = 0; + if (sprite->data[5] <= 15 && ++sprite->data[5] > 15) + sprite->data[5] = 16; + } + if (++sprite->data[3] > 0x3C) + { + sprite->data[3] = 0; + sprite->data[0]++; + } + break; + case 1: + sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; + if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95) + sprite->data[7] = 0x96; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + if (++sprite->data[4] > 5) + { + sprite->data[4] = 0; + if (sprite->data[5] <= 15 && ++sprite->data[5] > 15) + sprite->data[5] = 16; + } + if (++sprite->data[3] > 20) + DestroyAnimSprite(sprite); + break; + } +} + +// Dragon Dance scanline eff + +void sub_80DF924(u8 taskId) +{ + struct ScanlineEffectParams sp; + struct Task *task = &gTasks[taskId]; + u16 i; + u8 r1; + if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) + { + sp.dmaDest = ®_BG1HOFS; + task->data[2] = gBattle_BG1_X; + } + else + { + sp.dmaDest = ®_BG2HOFS; + task->data[2] = gBattle_BG2_X; + } + sp.dmaControl = 0xA2600001; + sp.initState = 1; + sp.unused9 = 0; + r1 = sub_8077FC0(gAnimBankAttacker); + task->data[3] = r1 - 32; + task->data[4] = r1 + 32; + if (task->data[3] < 0) + task->data[3] = 0; + for(i = task->data[3];i <= task->data[4];i++) + { + gScanlineEffectRegBuffers[0][i] = task->data[2]; + gScanlineEffectRegBuffers[1][i] = task->data[2]; + } + ScanlineEffect_SetParams(sp); + task->func = sub_80DF9F4; +} + +void sub_80DF9F4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + if (++task->data[7] > 1) + { + task->data[7] = 0; + if (++task->data[6] == 3) + task->data[0]++; + } + sub_80DFAB0(task); + break; + case 1: + if (++task->data[1] > 0x3C) + task->data[0]++; + sub_80DFAB0(task); + break; + case 2: + if (++task->data[7] > 1) + { + task->data[7] = 0; + if (--task->data[6] == 0) + task->data[0]++; + } + sub_80DFAB0(task); + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DFAB0(struct Task *task) +{ + u16 r3 = task->data[5]; + u16 i; + for (i = task->data[3]; i <= task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2]; + r3 = (r3 + 8) & 0xFF; + } + task->data[5] = (task->data[5] + 9) & 0xFF; +} + +// Overheat + +void sub_80DFB28(struct Sprite *sprite) +{ + int r6 = (gBattleAnimArgs[2] * 3) / 5; + int i; + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[4]; + sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]); + sprite->data[2] = Sin(gBattleAnimArgs[1], r6); + sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0]; + sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[3]; + sprite->callback = sub_80DFBD8; + for (i = 0; i <= 6; i++) + gUnknown_03000730[i] = sprite->data[i]; +} + +void sub_80DFBD8(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[1]; + sprite->data[5] += sprite->data[2]; + sprite->pos2.x = sprite->data[4] / 10; + sprite->pos2.y = sprite->data[5] / 10; + if (++sprite->data[0] > sprite->data[3]) + DestroyAnimSprite(sprite); +} diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c index 3adb62e06..f9e505bf2 100755 --- a/src/battle/anim/draw.c +++ b/src/battle/anim/draw.c @@ -3,7 +3,7 @@ #include "trig.h" #include "battle_anim.h" #include "sound.h" -#include "unknown_task.h" +#include "scanline_effect.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; @@ -21,7 +21,8 @@ static void sub_80D0E8C(struct Sprite* sprite); void sub_80D0C88(u8 taskId) { struct Task* task = &gTasks[taskId]; - struct UnknownTaskStruct sp; + struct ScanlineEffectParams params; + s16 i; task->data[0] = sub_8077FC0(gAnimBankTarget) + 32; task->data[1] = 4; @@ -30,30 +31,31 @@ void sub_80D0C88(u8 taskId) task->data[4] = 0; task->data[5] = 0; task->data[15] = sub_807A100(gAnimBankTarget, 0); + if (GetBankIdentity_permutated(gAnimBankTarget) == 1) { task->data[6] = gBattle_BG1_X; - sp.dest = (u16 *)REG_ADDR_BG1HOFS; + params.dmaDest = (u16 *)REG_ADDR_BG1HOFS; } else { task->data[6] = gBattle_BG2_X; - sp.dest = (u16 *)REG_ADDR_BG2HOFS; + params.dmaDest = (u16 *)REG_ADDR_BG2HOFS; } for (i = task->data[0] - 0x40; i <= task->data[0];i++) { if (i >= 0) { - gUnknown_03004DE0[0][i] = task->data[6] + 0xF0; - gUnknown_03004DE0[1][i] = task->data[6] + 0xF0; + gScanlineEffectRegBuffers[0][i] = task->data[6] + 0xF0; + gScanlineEffectRegBuffers[1][i] = task->data[6] + 0xF0; } } - sp.control = 0xa2600001; - sp.unk8 = 1; - sp.unk9 = 0; - sub_80895F8(sp); + params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + params.initState = 1; + params.unused9 = 0; + ScanlineEffect_SetParams(params); task->func = sub_80D0D68; } @@ -91,13 +93,13 @@ void sub_80D0D68(u8 taskId) if (task->data[5] >= 0) { - gUnknown_03004DE0[0][task->data[5]] = task->data[6]; - gUnknown_03004DE0[1][task->data[5]] = task->data[6]; + gScanlineEffectRegBuffers[0][task->data[5]] = task->data[6]; + gScanlineEffectRegBuffers[1][task->data[5]] = task->data[6]; } if (++task->data[3] >= task->data[15]) { - gUnknown_03004DC0.unk15 = 3; + gScanlineEffect.unk15 = 3; DestroyAnimVisualTask(taskId); } } @@ -178,7 +180,7 @@ _080D0DE0:\n\ ldrsh r0, [r3, r1]\n\ cmp r0, 0\n\ blt _080D0E04\n\ - ldr r2, _080D0E28 @ =gUnknown_03004DE0\n\ + ldr r2, _080D0E28 @ =gScanlineEffectRegBuffers\n\ lsls r0, 1\n\ adds r0, r2\n\ ldrh r1, [r3, 0x14]\n\ @@ -202,7 +204,7 @@ _080D0E04:\n\ ldrsh r1, [r3, r2]\n\ cmp r0, r1\n\ blt _080D0E22\n\ - ldr r1, _080D0E2C @ =gUnknown_03004DC0\n\ + ldr r1, _080D0E2C @ =gScanlineEffect\n\ movs r0, 0x3\n\ strb r0, [r1, 0x15]\n\ adds r0, r4, 0\n\ @@ -212,8 +214,8 @@ _080D0E22:\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ -_080D0E28: .4byte gUnknown_03004DE0\n\ -_080D0E2C: .4byte gUnknown_03004DC0\n\ +_080D0E28: .4byte gScanlineEffectRegBuffers\n\ +_080D0E2C: .4byte gScanlineEffect\n\ .syntax divided\n"); } #endif diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c new file mode 100644 index 000000000..f31c441fb --- /dev/null +++ b/src/battle/anim/poison.c @@ -0,0 +1,140 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; + +void sub_80D9DD4(struct Sprite *sprite); +void sub_80D9E78(struct Sprite *sprite); +void sub_80D9EE8(struct Sprite *sprite); +void sub_80D9FF0(struct Sprite *sprite); + +void sub_80D9D70(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + sub_80787B0(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[5] = -30; + + sub_80786EC(sprite); + + sprite->callback = sub_80D9DD4; +} + +void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78 +{ + if (sub_8078718(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_80D9DF0(struct Sprite *sprite) +{ + s16 l1, l2; + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + sub_80787B0(sprite, 1); + sub_807A3FC(gAnimBankTarget, 1, &l1, &l2); + + if (GetBankSide(gAnimBankAttacker)) + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = l1 + gBattleAnimArgs[4]; + sprite->data[4] = l2 + gBattleAnimArgs[5]; + sprite->data[5] = -30; + + sub_80786EC(sprite); + + sprite->callback = sub_80D9E78; +} + +void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4 +{ + if (sub_8078718(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_80D9E94(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; + + sub_8078A5C(sprite); + + sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; + sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; + + sprite->callback = sub_80D9EE8; +} + +void sub_80D9EE8(struct Sprite *sprite) +{ + sub_8078394(sprite); + + sprite->data[1] -= sprite->data[5]; + sprite->data[2] -= sprite->data[6]; + + if (!sprite->data[0]) + DestroyAnimSprite(sprite); +} + +void sub_80D9F14(struct Sprite *sprite) +{ + sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBankSide(gAnimBankAttacker)) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + sprite->data[0]; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80D9F88(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[2]) + { + sub_8078764(sprite, TRUE); + } + else + { + sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBankSide(gAnimBankAttacker)) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = sub_80D9FF0; +} + +void sub_80D9FF0(struct Sprite *sprite) +{ + sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; + sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->data[1] += 0x30; + sprite->pos2.y = -(sprite->data[1] >> 8); + + if (sprite->affineAnimEnded) + DestroyAnimSprite(sprite); +}
\ No newline at end of file diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c new file mode 100644 index 000000000..348ce6426 --- /dev/null +++ b/src/battle/anim/wisp_fire.c @@ -0,0 +1,196 @@ +#include "global.h" +#include "battle_anim.h" +#include "blend_palette.h" +#include "main.h" +#include "rom_8077ABC.h" +#include "task.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankTarget; +extern u8 gAnimBankAttacker; + +extern u8 gObjectBankIDs[]; +extern s8 gUnknown_083D9794[16]; +extern s8 gUnknown_083D97A4[16]; + +void sub_80D5E4C(u8 taskId); + +void sub_80D5CC0(struct Sprite *sprite) +{ + if (!sprite->data[0]) + { + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[0] += 1; + } + + sprite->data[3] += 0xC0 * 2; + sprite->data[4] += 0xA0; + + sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8); + + sprite->data[1] = (sprite->data[1] + 7) & 0xFF; + + if (gMain.inBattle) + { + if (sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->oam.priority = sub_8079ED4(gAnimBankTarget); + else + sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1; + } + else + { + if (sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->subpriority = 0x1D; + else + sprite->subpriority = 0x1F; + } + + if (++sprite->data[2] > 0x14) + sprite->invisible ^= 1; + + if (sprite->data[2] == 0x1E) + DestroyAnimSprite(sprite); +} + +void sub_80D5DDC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[12] = !GetBankSide(gAnimBankAttacker) ? 1 : -1; + task->data[13] = IsAnimBankSpriteVisible(gAnimBankTarget ^ 2) + 1; + task->data[14] = GetAnimBankSpriteId(1); + task->data[15] = GetAnimBankSpriteId(3); + + task->func = sub_80D5E4C; +} + +void sub_80D5E4C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] += task->data[12] * 2; + if (++task->data[1] >= 2) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 16) + { + task->data[9] = 0; + task->data[0]++; + } + break; + case 1: + if (++task->data[1] >= 5) + { + task->data[1] = 0; + task->data[2]++; + + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 96) + { + task->data[9] = 0; + task->data[0]++; + } + break; + case 2: + task->data[10] -= task->data[12] * 2; + + if (++task->data[1] >= 2) + { + task->data[1] = 0; + task->data[2]++; + + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 16) + { + task->data[0]++; + } + break; + case 3: + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = 0; + } + + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D6080(u8 taskId) +{ + struct Struct_sub_8078914 unk; + sub_8078914(&unk); + BlendPalette(unk.field_8 << 4, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor + DestroyAnimVisualTask(taskId); +} + +void sub_80D60B4(u8 taskId) +{ + s8 unk; + u8 spriteId; + + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = gBattleAnimArgs[3]; + } + gTasks[taskId].data[0]++; + + spriteId = gObjectBankIDs[gAnimBankTarget]; + + if (!gTasks[taskId].data[4]) + unk = gUnknown_083D9794[gTasks[taskId].data[0] % 10]; + else + unk = gUnknown_083D97A4[gTasks[taskId].data[0] % 10]; + + if (gTasks[taskId].data[3] == 1) + gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk; + else + gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk; + + if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } +}
\ No newline at end of file diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c index ae84e5585..990535b4e 100644 --- a/src/battle/battle_2.c +++ b/src/battle/battle_2.c @@ -34,7 +34,7 @@ #include "trainer.h" #include "trig.h" #include "tv.h" -#include "unknown_task.h" +#include "scanline_effect.h" #include "util.h" #include "constants/battle_move_effects.h" #include "constants/items.h" @@ -108,9 +108,9 @@ extern u16 gUnknown_02024DE8; extern u8 gActionSelectionCursor[]; extern u8 gMoveSelectionCursor[]; extern u8 gUnknown_02038470[]; -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gBattle_BG1_Y; -extern u16 gUnknown_030041B8; +extern u16 gBattle_BG3_Y; extern struct Window gUnknown_030041D0; extern u16 gBattle_WIN1H; extern struct Window gUnknown_03004210; @@ -219,22 +219,22 @@ void InitBattle(void) REG_WINOUT = 0; gBattle_WIN0H = 0xF0; gBattle_WIN0V = 0x5051; - dp12_8087EA4(); + ScanlineEffect_Clear(); for (i = 0; i < 80; i++) { - gUnknown_03004DE0[0][i] = 0xF0; - gUnknown_03004DE0[1][i] = 0xF0; + gScanlineEffectRegBuffers[0][i] = 0xF0; + gScanlineEffectRegBuffers[1][i] = 0xF0; } for (i = 80; i < 160; i++) { asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter - gUnknown_03004DE0[0][i] = 0xFF10; - gUnknown_03004DE0[1][i] = 0xFF10; + gScanlineEffectRegBuffers[0][i] = 0xFF10; + gScanlineEffectRegBuffers[1][i] = 0xFF10; } - //sub_80895F8(gUnknown_081F9674.unk0, gUnknown_081F9674.unk4, gUnknown_081F9674.unk8); - sub_80895F8(gUnknown_081F9674); - SetUpWindowConfig(&gWindowConfig_81E6C58); + //ScanlineEffect_SetParams(gUnknown_081F9674.unk0, gUnknown_081F9674.unk4, gUnknown_081F9674.unk8); + ScanlineEffect_SetParams(gUnknown_081F9674); + Text_LoadWindowTemplate(&gWindowTemplate_81E6C58); ResetPaletteFade(); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; @@ -242,12 +242,12 @@ void InitBattle(void) gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; - gUnknown_030041B0 = 0; - gUnknown_030041B8 = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; gBattleTerrain = BattleSetup_GetTerrain(); - InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58); - InitWindowFromConfig(&gUnknown_030041D0, &gWindowConfig_81E71D0); - InitWindowFromConfig(&gUnknown_03004250, &gWindowConfig_81E71EC); + Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58); + Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0); + Text_InitWindowWithTemplate(&gUnknown_03004250, &gWindowTemplate_81E71EC); sub_800D6D4(); sub_800DAB8(); ResetSpriteData(); @@ -553,7 +553,7 @@ void sub_800F02C(void) gUnknown_02023A00[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); gUnknown_02023A00[i].personality = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY); gUnknown_02023A00[i].gender = GetMonGender(&gPlayerParty[i]); - StripExtCtrlCodes(nickname); + Text_StripExtCtrlCodes(nickname); gUnknown_02023A00[i].language = GetMonData(&gPlayerParty[i], MON_DATA_LANGUAGE); if (gUnknown_02023A00[i].language != 1) PadNameString(nickname, 0); @@ -898,7 +898,7 @@ void BattleMainCB2(void) { AnimateSprites(); BuildOamBuffer(); - sub_800374C(&gUnknown_03004210); + Text_UpdateWindowInBattle(&gUnknown_03004210); UpdatePaletteFade(); RunTasks(); } @@ -1064,8 +1064,8 @@ void sub_800FCFC(void) REG_BG1VOFS = gBattle_BG1_Y; REG_BG2HOFS = gBattle_BG2_X; REG_BG2VOFS = gBattle_BG2_Y; - REG_BG3HOFS = gUnknown_030041B0; - REG_BG3VOFS = gUnknown_030041B8; + REG_BG3HOFS = gBattle_BG3_X; + REG_BG3VOFS = gBattle_BG3_Y; REG_WIN0H = gBattle_WIN0H; REG_WIN0V = gBattle_WIN0V; REG_WIN1H = gBattle_WIN1H; @@ -1073,7 +1073,7 @@ void sub_800FCFC(void) LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); - sub_8089668(); + ScanlineEffect_InitHBlankDmaTransfer(); } void nullsub_36(struct Sprite *sprite) @@ -1197,20 +1197,20 @@ void c2_8011A1C(void) REG_WINOUT = 0; gBattle_WIN0H = 0xF0; gBattle_WIN0V = 0x5051; - dp12_8087EA4(); + ScanlineEffect_Clear(); for (i = 0; i < 80; i++) { - gUnknown_03004DE0[0][i] = 0xF0; - gUnknown_03004DE0[1][i] = 0xF0; + gScanlineEffectRegBuffers[0][i] = 0xF0; + gScanlineEffectRegBuffers[1][i] = 0xF0; } for (i = 80; i < 160; i++) { asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter - gUnknown_03004DE0[0][i] = 0xFF10; - gUnknown_03004DE0[1][i] = 0xFF10; + gScanlineEffectRegBuffers[0][i] = 0xFF10; + gScanlineEffectRegBuffers[1][i] = 0xFF10; } - SetUpWindowConfig(&gWindowConfig_81E6C58); + Text_LoadWindowTemplate(&gWindowTemplate_81E6C58); ResetPaletteFade(); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; @@ -1218,12 +1218,12 @@ void c2_8011A1C(void) gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; - gUnknown_030041B0 = 0; - gUnknown_030041B8 = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; - InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58); - InitWindowFromConfig(&gUnknown_030041D0, &gWindowConfig_81E71D0); - InitWindowFromConfig(&gUnknown_03004250, &gWindowConfig_81E71EC); + Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58); + Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0); + Text_InitWindowWithTemplate(&gUnknown_03004250, &gWindowTemplate_81E71EC); sub_800D6D4(); LoadCompressedPalette(gUnknown_08D004E0, 0, 64); sub_800D74C(); diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c index 5a20a8324..ae8f94130 100644 --- a/src/battle/battle_4.c +++ b/src/battle/battle_4.c @@ -93,7 +93,7 @@ extern u16 gChosenMove; //last used move in battle extern u8 gBankInMenu; extern u8 gActionForBanks[4]; extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one extern u8 gCurrentTurnActionNumber; extern u16 gTrappingMoves[]; @@ -136,7 +136,7 @@ u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); void IncrementGameStat(u8 index); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u16 GetPokedexHeightWeight(u16 national_num, u8 heightweight); -u8 sub_814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5); +u8 MenuCursor_Create814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5); void DestroyMenuCursor(void); void sub_802BC6C(void); u8 sub_809FA30(void); @@ -155,7 +155,7 @@ u8 Overworld_GetMapTypeOfSaveblockLocation(void); u8 CalculatePlayerPartyCount(void); u16 Sqrt(u32 num); u8 sub_809070C(u16 nationalNum, u32 TiD, u32 PiD); //task prepare poke dex display -void sub_814A880(u8 a1, u8 a2); +void MenuCursor_SetPos814A880(u8 a1, u8 a2); u8 CheckMoveLimitations(u8 bank, u8 unusable_moves, u8 flags); bool8 IsLinkDoubleBattle(void); void sub_8094B6C(u8 bank, u8 partyID, u8 r2); @@ -10767,9 +10767,9 @@ void atk59_handlelearnnewmove(void) void sub_8023A80(void) { sub_802BBD4(0x18, 8, 0x1D, 0xD, 0); - InitWindow(&gUnknown_03004210, BattleText_YesNo, 0x100, 0x19, 0x9); - sub_8002F44(&gUnknown_03004210); - sub_814A5C0(0, 0xFFFF, 0xC, 0x2D9F, 0x20); + Text_InitWindow(&gUnknown_03004210, BattleText_YesNo, 0x100, 0x19, 0x9); + Text_PrintWindow8002F44(&gUnknown_03004210); + MenuCursor_Create814A5C0(0, 0xFFFF, 0xC, 0x2D9F, 0x20); } void sub_8023AD8(void) @@ -11714,9 +11714,9 @@ _08024AC4:\n\ str r0, [sp]\n\ adds r0, r4, 0\n\ movs r3, 0xC\n\ - bl InitWindow\n\ + bl Text_InitWindow\n\ adds r0, r4, 0\n\ - bl sub_8002F44\n\ + bl Text_PrintWindow8002F44\n\ ldr r1, _08024AEC @ =gSharedMem\n\ ldr r2, _08024AF0 @ =0x0001609c\n\ adds r1, r2\n\ @@ -11835,9 +11835,9 @@ _08024BC0:\n\ str r0, [sp]\n\ adds r0, r4, 0\n\ movs r3, 0xC\n\ - bl InitWindow\n\ + bl Text_InitWindow\n\ adds r0, r4, 0\n\ - bl sub_8002F44\n\ + bl Text_PrintWindow8002F44\n\ ldr r1, _08024BFC @ =gSharedMem\n\ ldr r0, _08024C00 @ =0x0001609c\n\ adds r1, r0\n\ @@ -17229,7 +17229,7 @@ static void atkF2_displaydexinfo(void) LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(0x0600d000)); LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60); REG_BG3CNT = 0x5a0b; - gUnknown_030041B0 = 0x100; + gBattle_BG3_X = 0x100; BeginNormalPaletteFade(0xfffc, 0, 0x10, 0, 0); gBattleCommunication[0]++; } @@ -17333,7 +17333,7 @@ _0802BC68: .4byte 0x00001025\n\ void sub_802BC6C(void) { - sub_814A880(0xC8, ((gBattleCommunication[1] << 28) + 1207959552) >> 24); //what could that be? + MenuCursor_SetPos814A880(0xC8, ((gBattleCommunication[1] << 28) + 1207959552) >> 24); //what could that be? } void nullsub_6(void) diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c index 54181bc21..69306b725 100644 --- a/src/battle/battle_controller_linkopponent.c +++ b/src/battle/battle_controller_linkopponent.c @@ -1413,7 +1413,7 @@ void LinkOpponentHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); - sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); + Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); gBattleBankFunc[gActiveBank] = sub_8037C2C; } diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c index 2c78d4a82..c86c337d9 100644 --- a/src/battle/battle_controller_linkpartner.c +++ b/src/battle/battle_controller_linkpartner.c @@ -1358,7 +1358,7 @@ void LinkPartnerHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); - sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); + Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); gBattleBankFunc[gActiveBank] = sub_811DFA0; } diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c index ab7b6944b..622e3e9f9 100644 --- a/src/battle/battle_controller_opponent.c +++ b/src/battle/battle_controller_opponent.c @@ -1407,7 +1407,7 @@ void OpponentHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); - sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); + Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); gBattleBankFunc[gActiveBank] = sub_80331D0; } diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index f992e3e51..a5f833b6c 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -67,9 +67,9 @@ extern u8 gUnknown_02024E68[]; extern struct SpriteTemplate gUnknown_02024E8C; extern u8 gAnimMoveTurn; extern u8 gUnknown_02038470[]; -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gBattle_BG1_Y; -extern u16 gUnknown_030041B8; +extern u16 gBattle_BG3_Y; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG0_X; @@ -744,9 +744,9 @@ void sub_802C68C(void) else gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1; sub_802E3B4(gUnknown_03004344, 27); - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, BattleText_SwitchWhich, 0x290, 0x17, 0x37); - sub_8002F44(&gUnknown_03004210); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, BattleText_SwitchWhich, 0x290, 0x17, 0x37); + Text_PrintWindow8002F44(&gUnknown_03004210); gBattleBankFunc[gActiveBank] = sub_802CA60; } } @@ -853,9 +853,9 @@ void sub_802CA60(void) gBattleBankFunc[gActiveBank] = sub_802C68C; gMoveSelectionCursor[gActiveBank] = gUnknown_03004344; sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); - sub_8002F44(&gUnknown_03004210); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); + Text_PrintWindow8002F44(&gUnknown_03004210); sub_802E220(); sub_802E2D4(); } @@ -866,9 +866,9 @@ void sub_802CA60(void) sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); sub_802E12C(gMoveSelectionCursor[gActiveBank], BattleText_Format); gBattleBankFunc[gActiveBank] = sub_802C68C; - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); - sub_8002F44(&gUnknown_03004210); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); + Text_PrintWindow8002F44(&gUnknown_03004210); sub_802E220(); sub_802E2D4(); } @@ -1557,13 +1557,13 @@ void sub_802E12C(s32 a, const u8 *b) StringCopy(gDisplayedStringBattle, b); StringAppend(gDisplayedStringBattle, gMoveNames[r4->moves[a]]); - InitWindow( + Text_InitWindow( &gUnknown_03004210, gDisplayedStringBattle, 0x300 + a * 20, (a & 1) ? 11 : 1, (a < 2) ? 0x37 : 0x39); - sub_8002F44(&gUnknown_03004210); + Text_PrintWindow8002F44(&gUnknown_03004210); } void sub_802E1B0(void) @@ -1572,7 +1572,7 @@ void sub_802E1B0(void) s32 i; gUnknown_03004348 = 0; - FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A); for (i = 0; i < 4; i++) { nullsub_7(i); @@ -1601,8 +1601,8 @@ void sub_802E220(void) str = ConvertIntToDecimalStringN(str, r4->pp[gMoveSelectionCursor[gActiveBank]], 1, 2); *str++ = CHAR_SLASH; ConvertIntToDecimalStringN(str, r4->unkC[gMoveSelectionCursor[gActiveBank]], 1, 2); - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2A2, 0x19, 0x37); - sub_8002F44(&gUnknown_03004210); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2A2, 0x19, 0x37); + Text_PrintWindow8002F44(&gUnknown_03004210); } } @@ -1613,8 +1613,8 @@ void sub_802E2D4(void) { if (gBattleBufferA[gActiveBank][2] == 1) { - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, BattleText_ForgetMove, 0x290, 0x13, 0x37); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, BattleText_ForgetMove, 0x290, 0x13, 0x37); } else { @@ -1623,10 +1623,10 @@ void sub_802E2D4(void) str = StringCopy(str, BattleText_Format); StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBank]]].type]); - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39); } - sub_8002F44(&gUnknown_03004210); + Text_PrintWindow8002F44(&gUnknown_03004210); } const u8 gUnknown_081FAE89[][2] = @@ -1652,7 +1652,7 @@ const u8 gUnknown_081FAE91[][2] = void sub_802E3B4(u8 a, int unused) { sub_814A958(0x48); - sub_814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]); + MenuCursor_SetPos814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]); } void nullsub_7(u8 a) @@ -1662,7 +1662,7 @@ void nullsub_7(u8 a) void sub_802E3E4(u8 a, int unused) { sub_814A958(0x2A); - sub_814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]); + MenuCursor_SetPos814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]); } void nullsub_8(u8 a) @@ -1697,7 +1697,7 @@ void b_link_standby_message(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - sub_8002EB0(&gUnknown_03004210, BattleText_LinkStandby, 0x90, 2, 15); + Text_InitWindow8002EB0(&gUnknown_03004210, BattleText_LinkStandby, 0x90, 2, 15); } } @@ -2562,7 +2562,7 @@ void PlayerHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); - sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); + Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); gBattleBankFunc[gActiveBank] = sub_802DF18; } @@ -2580,14 +2580,14 @@ void PlayerHandlecmd18(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 160; - FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18); - FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38); + Text_FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18); + Text_FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38); gBattleBankFunc[gActiveBank] = sub_802C098; - InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); - sub_8002F44(&gUnknown_03004210); - sub_814A5C0(0, 0xFFFF, 12, 11679, 0); + Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); + MenuCursor_Create814A5C0(0, 0xFFFF, 12, 11679, 0); for (r4 = 0; r4 < 4; r4++) nullsub_8(r4); @@ -2595,8 +2595,8 @@ void PlayerHandlecmd18(void) sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); StrCpyDecodeToDisplayedStringBattle(BattleText_OtherMenu); - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35); - sub_8002F44(&gUnknown_03004210); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); } void PlayerHandlecmd19() @@ -2605,7 +2605,7 @@ void PlayerHandlecmd19() void PlayerHandlecmd20(void) { - sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); + MenuCursor_Create814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); sub_80304A8(); gBattleBankFunc[gActiveBank] = sub_802C68C; } @@ -2619,8 +2619,8 @@ void sub_80304A8(void) sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); if (gBattleBufferA[gActiveBank][2] != 1) { - InitWindow(&gUnknown_03004210, BattleText_PP, 656, 23, 55); - sub_8002F44(&gUnknown_03004210); + Text_InitWindow(&gUnknown_03004210, BattleText_PP, 656, 23, 55); + Text_PrintWindow8002F44(&gUnknown_03004210); } sub_802E220(); sub_802E2D4(); diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c index 0a629ba4d..a4b610752 100644 --- a/src/battle/battle_controller_safari.c +++ b/src/battle/battle_controller_safari.c @@ -453,7 +453,7 @@ void SafariHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); - sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); + Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); gBattleBankFunc[gActiveBank] = sub_812B694; } @@ -472,13 +472,13 @@ void SafariHandlecmd18(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 160; gUnknown_03004210.paletteNum = 0; - FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 15, 27, 18); - FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 35, 16, 36); + Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 15, 27, 18); + Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 35, 16, 36); gBattleBankFunc[gActiveBank] = bx_battle_menu_t6_2; - InitWindow(&gUnknown_03004210, BattleText_MenuOptionsSafari, 400, 18, 35); - sub_8002F44(&gUnknown_03004210); - sub_814A5C0(0, 0xFFFF, 12, 11679, 0); + Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptionsSafari, 400, 18, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); + MenuCursor_Create814A5C0(0, 0xFFFF, 12, 11679, 0); for (i = 0; i < 4; i++) nullsub_8(i); @@ -486,8 +486,8 @@ void SafariHandlecmd18(void) sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); StrCpyDecodeToDisplayedStringBattle(BattleText_PlayerMenu); - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_812BB10_TILE_DATA_OFFSET, 2, 35); - sub_8002F44(&gUnknown_03004210); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_812BB10_TILE_DATA_OFFSET, 2, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); } void SafariHandlecmd19(void) diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c index bd2b4a45b..6266d955c 100644 --- a/src/battle/battle_controller_wally.c +++ b/src/battle/battle_controller_wally.c @@ -1246,7 +1246,7 @@ void WallyHandlePrintString(void) if (*ptr == 2) DestroyMenuCursor(); BufferStringBattle(*ptr); - sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); + Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); gBattleBankFunc[gActiveBank] = sub_8137454; } @@ -1265,22 +1265,22 @@ void WallyHandlecmd18(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 160; gUnknown_03004210.paletteNum = 0; - FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 15, 27, 18); - FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 35, 16, 36); + Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 15, 27, 18); + Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 35, 16, 36); gBattleBankFunc[gActiveBank] = sub_81372BC; - InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); - sub_8002F44(&gUnknown_03004210); - sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); + Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); + MenuCursor_Create814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); for (i = 0; i < 4; i++) nullsub_8(i); sub_802E3E4(0, 0); StrCpyDecodeToDisplayedStringBattle(BattleText_WallyMenu); #ifdef ENGLISH - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 440, 2, 35); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 440, 2, 35); #else - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 444, 2, 35); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 444, 2, 35); #endif - sub_8002F44(&gUnknown_03004210); + Text_PrintWindow8002F44(&gUnknown_03004210); } void WallyHandlecmd19(void) diff --git a/src/battle/battle_party_menu.c b/src/battle/battle_party_menu.c index 7bce00d82..68a97c536 100644 --- a/src/battle/battle_party_menu.c +++ b/src/battle/battle_party_menu.c @@ -583,13 +583,13 @@ static void Task_HandlePopupMenuInput(u8 taskId) if (gMain.newAndRepeatedKeys & DPAD_UP) { PlaySE(SE_SELECT); - MoveMenuCursor(-1); + Menu_MoveCursor(-1); return; } if (gMain.newAndRepeatedKeys & DPAD_DOWN) { PlaySE(SE_SELECT); - MoveMenuCursor(1); + Menu_MoveCursor(1); return; } if (gMain.newKeys & A_BUTTON) @@ -598,7 +598,7 @@ static void Task_HandlePopupMenuInput(u8 taskId) func = PartyMenuGetPopupMenuFunc(gTasks[taskId].data[4], sBattlePartyPopupMenus, sBattlePartyMenuActions, - GetMenuCursorPos()); + Menu_GetCursorPos()); func(taskId); return; } @@ -723,7 +723,7 @@ static void Task_BattlePartyMenuShift(u8 taskId) static void Task_BattlePartyMenuCancel(u8 taskId) { - HandleDestroyMenuCursors(); + Menu_DestroyCursor(); ClosePartyPopupMenu(gTasks[taskId].data[4], sBattlePartyPopupMenus); gTasks[taskId].data[4] = gTasks[taskId].data[5]; PrintPartyMenuPromptText(0, 0); diff --git a/src/battle/battle_records.c b/src/battle/battle_records.c index 97740e3da..4979760d7 100644 --- a/src/battle/battle_records.c +++ b/src/battle/battle_records.c @@ -202,7 +202,7 @@ static void PrintLinkBattleWinsLossesDraws(struct LinkBattleRecord *records) ConvertIntToDecimalStringN_DigitWidth6(gStringVar1, GetGameStat(GAME_STAT_LINK_BATTLE_WINS), STR_CONV_MODE_RIGHT_ALIGN, 4); ConvertIntToDecimalStringN_DigitWidth6(gStringVar2, GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES), STR_CONV_MODE_RIGHT_ALIGN, 4); ConvertIntToDecimalStringN_DigitWidth6(gStringVar3, GetGameStat(GAME_STAT_LINK_BATTLE_DRAWS), STR_CONV_MODE_RIGHT_ALIGN, 4); - MenuPrint(gOtherText_WinRecord, 3, 3); + Menu_PrintText(gOtherText_WinRecord, 3, 3); } static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y) @@ -217,39 +217,39 @@ static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y) buffer[4] = 0x11; buffer[5] = 1; StringCopy(buffer + 6, gOtherText_SevenDashes); - MenuPrint(buffer, 3, y); + Menu_PrintText(buffer, 3, y); StringCopy(buffer + 6, gOtherText_FourDashes); - MenuPrint(buffer, 11, y); - MenuPrint(buffer, 17, y); - MenuPrint(buffer, 23, y); + Menu_PrintText(buffer, 11, y); + Menu_PrintText(buffer, 17, y); + Menu_PrintText(buffer, 23, y); } else { StringFillWithTerminator(gStringVar1, 8); StringCopyN(gStringVar1, record->name, 7); - MenuPrint(gStringVar1, 3, y); + Menu_PrintText(gStringVar1, 3, y); gStringVar1[0] = EXT_CTRL_CODE_BEGIN; gStringVar1[1] = 0x14; gStringVar1[2] = 6; ConvertIntToDecimalStringN(gStringVar1 + 3, record->wins, STR_CONV_MODE_RIGHT_ALIGN, 4); - MenuPrint(gStringVar1, 11, y); + Menu_PrintText(gStringVar1, 11, y); ConvertIntToDecimalStringN(gStringVar1 + 3, record->losses, STR_CONV_MODE_RIGHT_ALIGN, 4); - MenuPrint(gStringVar1, 17, y); + Menu_PrintText(gStringVar1, 17, y); ConvertIntToDecimalStringN(gStringVar1 + 3, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4); - MenuPrint(gStringVar1, 23, y); + Menu_PrintText(gStringVar1, 23, y); } } void ShowLinkBattleRecords(void) { s32 i; - MenuDrawTextWindow(1, 0, 28, 18); + Menu_DrawStdWindowFrame(1, 0, 28, 18); sub_8072BD8(gOtherText_BattleResults, 0, 1, 240); PrintLinkBattleWinsLossesDraws(gSaveBlock1.linkBattleRecords); #if ENGLISH - MenuPrint(gOtherText_WinLoseDraw, 12, 6); + Menu_PrintText(gOtherText_WinLoseDraw, 12, 6); #elif GERMAN - MenuPrint_PixelCoords(gOtherText_WinLoseDraw, 88, 48, 1); + Menu_PrintTextPixelCoords(gOtherText_WinLoseDraw, 88, 48, 1); #endif for (i = 0; i < 5; i++) @@ -285,11 +285,11 @@ static bool32 sub_8110494(u8 level) static void PrintWinStreak(const u8 *str, u16 streak, u8 left, u8 top) { - MenuPrint(str, left, top); + Menu_PrintText(str, left, top); if (streak > 9999) streak = 9999; sub_8072C14(gStringVar1, streak, 24, 1); - MenuPrint(gOtherText_WinStreak, left + 7, top); + Menu_PrintText(gOtherText_WinStreak, left + 7, top); } static void PrintRecordWinStreak(u8 level, u8 left, u8 top) @@ -320,10 +320,10 @@ static void PrintLastWinStreak(u8 level, u8 left, u8 top) void ShowBattleTowerRecords(void) { u16 i; - MenuDrawTextWindow(3, 1, 27, 17); + Menu_DrawStdWindowFrame(3, 1, 27, 17); sub_8072BD8(gOtherText_BattleTowerResults, 3, 2, 0xC8); - MenuPrint(gOtherText_Lv50, 5, 6); - MenuPrint(gOtherText_Lv100, 5, 12); + Menu_PrintText(gOtherText_Lv50, 5, 6); + Menu_PrintText(gOtherText_Lv100, 5, 12); for (i = 5; i < 26; i++) { sub_8071F60(CHAR_HYPHEN, i, 10); diff --git a/src/battle/battle_transition.c b/src/battle/battle_transition.c index 985f43945..f7cdc0694 100644 --- a/src/battle/battle_transition.c +++ b/src/battle/battle_transition.c @@ -13,12 +13,10 @@ #include "trainer.h" #include "field_camera.h" #include "ewram.h" -#include "unknown_task.h" +#include "scanline_effect.h" void sub_807DE10(void); -void dp12_8087EA4(void); - -extern u16 gUnknown_03005560[]; +void ScanlineEffect_Clear(void); extern const struct OamData gFieldOamData_32x32; @@ -672,9 +670,9 @@ static bool8 Phase2_Transition_Swirl_Func1(struct Task* task) u16 savedIME; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); BeginNormalPaletteFade(-1, 4, 0, 0x10, 0); - sub_811D6E8(gUnknown_03005560, TRANSITION_STRUCT.field_14, 0, 2, 0, 160); + sub_811D6E8(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_14, 0, 2, 0, 160); SetVBlankCallback(VBlankCB_Phase2_Transition_Swirl); SetHBlankCallback(HBlankCB_Phase2_Transition_Swirl); @@ -695,7 +693,7 @@ static bool8 Phase2_Transition_Swirl_Func2(struct Task* task) task->data[1] += 4; task->data[2] += 8; - sub_811D6E8(gUnknown_03004DE0[0], TRANSITION_STRUCT.field_14, task->data[1], 2, task->data[2], 160); + sub_811D6E8(gScanlineEffectRegBuffers[0], TRANSITION_STRUCT.field_14, task->data[1], 2, task->data[2], 160); if (!gPaletteFade.active) { @@ -711,12 +709,12 @@ static void VBlankCB_Phase2_Transition_Swirl(void) { VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); } static void HBlankCB_Phase2_Transition_Swirl(void) { - u16 var = gUnknown_03004DE0[1][REG_VCOUNT]; + u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT]; REG_BG1HOFS = var; REG_BG2HOFS = var; REG_BG3HOFS = var; @@ -732,10 +730,10 @@ static bool8 Phase2_Transition_Shuffle_Func1(struct Task* task) u16 savedIME; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); BeginNormalPaletteFade(-1, 4, 0, 0x10, 0); - memset(gUnknown_03005560, TRANSITION_STRUCT.field_16, 0x140); + memset(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_16, 0x140); SetVBlankCallback(VBlankCB_Phase2_Transition_Shuffle); SetHBlankCallback(HBlankCB_Phase2_Transition_Shuffle); @@ -764,7 +762,7 @@ static bool8 Phase2_Transition_Shuffle_Func2(struct Task* task) for (i = 0; i < 160; i++, r4 += 4224) { u16 var = r4 / 256; - gUnknown_03004DE0[0][i] = TRANSITION_STRUCT.field_16 + Sin(var, r3); + gScanlineEffectRegBuffers[0][i] = TRANSITION_STRUCT.field_16 + Sin(var, r3); } if (!gPaletteFade.active) @@ -778,12 +776,12 @@ static void VBlankCB_Phase2_Transition_Shuffle(void) { VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); } static void HBlankCB_Phase2_Transition_Shuffle(void) { - u16 var = gUnknown_03004DE0[1][REG_VCOUNT]; + u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT]; REG_BG1VOFS = var; REG_BG2VOFS = var; REG_BG3VOFS = var; @@ -800,7 +798,7 @@ static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task) u16 *dst1, *dst2; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); task->data[1] = 16; task->data[2] = 0; @@ -815,7 +813,7 @@ static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task) for (i = 0; i < 160; i++) { - gUnknown_03005560[i] = 240; + gScanlineEffectRegBuffers[1][i] = 240; } SetVBlankCallback(VBlankCB0_Phase2_Transition_BigPokeball); @@ -844,7 +842,7 @@ static bool8 Phase2_Transition_BigPokeball_Func2(struct Task* task) dst1[i * 32 + j] = *BigPokeballMap | 0xF000; } } - sub_811D6E8(gUnknown_03004DE0[0], 0, task->data[4], 132, task->data[5], 160); + sub_811D6E8(gScanlineEffectRegBuffers[0], 0, task->data[4], 132, task->data[5], 160); task->tState++; return TRUE; @@ -864,7 +862,7 @@ static bool8 Phase2_Transition_BigPokeball_Func3(struct Task* task) task->data[4] += 8; task->data[5] -= 256; - sub_811D6E8(gUnknown_03004DE0[0], 0, task->data[4], 132, task->data[5] >> 8, 160); + sub_811D6E8(gScanlineEffectRegBuffers[0], 0, task->data[4], 132, task->data[5] >> 8, 160); TRANSITION_STRUCT.VBlank_DMA++; return FALSE; @@ -884,7 +882,7 @@ static bool8 Phase2_Transition_BigPokeball_Func4(struct Task* task) task->data[4] += 8; task->data[5] -= 256; - sub_811D6E8(gUnknown_03004DE0[0], 0, task->data[4], 132, task->data[5] >> 8, 160); + sub_811D6E8(gScanlineEffectRegBuffers[0], 0, task->data[4], 132, task->data[5] >> 8, 160); TRANSITION_STRUCT.VBlank_DMA++; return FALSE; @@ -896,7 +894,7 @@ static bool8 Phase2_Transition_BigPokeball_Func5(struct Task* task) task->data[4] += 8; task->data[5] -= 256; - sub_811D6E8(gUnknown_03004DE0[0], 0, task->data[4], 132, task->data[5] >> 8, 160); + sub_811D6E8(gScanlineEffectRegBuffers[0], 0, task->data[4], 132, task->data[5] >> 8, 160); if (task->data[5] <= 0) { @@ -921,7 +919,7 @@ static bool8 Phase2_Transition_BigPokeball_Func6(struct Task* task) if (task->data[1] < 0) task->data[1] = 0; } - sub_811D764(gUnknown_03004DE0[0], 120, 80, task->data[1]); + sub_811D764(gScanlineEffectRegBuffers[0], 120, 80, task->data[1]); if (task->data[1] == 0) { DmaStop(0); @@ -943,7 +941,7 @@ static void Transition_BigPokeball_Vblank(void) DmaStop(0); VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); REG_WININ = TRANSITION_STRUCT.WININ; REG_WINOUT = TRANSITION_STRUCT.WINOUT; REG_WIN0V = TRANSITION_STRUCT.WIN0V; @@ -954,13 +952,13 @@ static void Transition_BigPokeball_Vblank(void) static void VBlankCB0_Phase2_Transition_BigPokeball(void) { Transition_BigPokeball_Vblank(); - DmaSet(0, gUnknown_03005560, ®_BG0HOFS, 0xA2400001); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_BG0HOFS, 0xA2400001); } static void VBlankCB1_Phase2_Transition_BigPokeball(void) { Transition_BigPokeball_Vblank(); - DmaSet(0, gUnknown_03005560, ®_WIN0H, 0xA2400001); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); } static void Phase2Task_Transition_PokeballsTrail(u8 taskID) @@ -1078,7 +1076,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task) u16 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); TRANSITION_STRUCT.WININ = 0; TRANSITION_STRUCT.WINOUT = 63; @@ -1087,7 +1085,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task) for (i = 0; i < 160; i++) { - gUnknown_03005560[i] = 0xF3F4; + gScanlineEffectRegBuffers[1][i] = 0xF3F4; } SetVBlankCallback(VBlankCB_Phase2_Transition_Clockwise_BlackFade); @@ -1104,7 +1102,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func2(struct Task* task) sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, TRANSITION_STRUCT.data[4], -1, 1, 1); do { - gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (TRANSITION_STRUCT.data[2] + 1) | 0x7800; + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (TRANSITION_STRUCT.data[2] + 1) | 0x7800; } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1)); TRANSITION_STRUCT.data[4] += 16; @@ -1132,7 +1130,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func3(struct Task* task) r1 = 120, r3 = TRANSITION_STRUCT.data[2] + 1; if (TRANSITION_STRUCT.data[5] >= 80) r1 = TRANSITION_STRUCT.data[2], r3 = 240; - gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (r3) | (r1 << 8); + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (r3) | (r1 << 8); if (var != 0) break; var = sub_811D978(TRANSITION_STRUCT.data, 1, 1); @@ -1148,7 +1146,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func3(struct Task* task) { while (TRANSITION_STRUCT.data[3] < TRANSITION_STRUCT.data[5]) { - gUnknown_03004DE0[0][++TRANSITION_STRUCT.data[3]] = (r3) | (r1 << 8); + gScanlineEffectRegBuffers[0][++TRANSITION_STRUCT.data[3]] = (r3) | (r1 << 8); } } @@ -1163,7 +1161,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func4(struct Task* task) sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, TRANSITION_STRUCT.data[4], 160, 1, 1); do { - gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (TRANSITION_STRUCT.data[2] << 8) | 0xF0; + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (TRANSITION_STRUCT.data[2] << 8) | 0xF0; } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1)); TRANSITION_STRUCT.data[4] -= 16; @@ -1188,10 +1186,10 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func5(struct Task* task) while (1) { - r1 = gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] & 0xFF, r2 = TRANSITION_STRUCT.data[2]; + r1 = gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] & 0xFF, r2 = TRANSITION_STRUCT.data[2]; if (TRANSITION_STRUCT.data[5] <= 80) r2 = 120, r1 = TRANSITION_STRUCT.data[2]; - gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (r1) | (r2 << 8); + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (r1) | (r2 << 8); r3 = 0; if (var != 0) break; @@ -1208,7 +1206,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func5(struct Task* task) { while (TRANSITION_STRUCT.data[3] > TRANSITION_STRUCT.data[5]) { - gUnknown_03004DE0[0][--TRANSITION_STRUCT.data[3]] = (r1) | (r2 << 8); + gScanlineEffectRegBuffers[0][--TRANSITION_STRUCT.data[3]] = (r1) | (r2 << 8); } } @@ -1228,7 +1226,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func6(struct Task* task) r2 = 120, r3 = TRANSITION_STRUCT.data[2]; if (TRANSITION_STRUCT.data[2] >= 120) r2 = 0, r3 = 240; - gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (r3) | (r2 << 8); + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (r3) | (r2 << 8); } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1)); @@ -1253,12 +1251,12 @@ static void VBlankCB_Phase2_Transition_Clockwise_BlackFade(void) DmaStop(0); VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA != 0) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); REG_WININ = TRANSITION_STRUCT.WININ; REG_WINOUT = TRANSITION_STRUCT.WINOUT; REG_WIN0V = TRANSITION_STRUCT.WIN0V; - REG_WIN0H = gUnknown_03004DE0[1][0]; - DmaSet(0, gUnknown_03004DE0[1], ®_WIN0H, 0xA2400001); + REG_WIN0H = gScanlineEffectRegBuffers[1][0]; + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); } static void Phase2Task_Transition_Ripple(u8 taskID) @@ -1271,11 +1269,11 @@ static bool8 Phase2_Transition_Ripple_Func1(struct Task* task) u8 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); for (i = 0; i < 160; i++) { - gUnknown_03005560[i] = TRANSITION_STRUCT.field_16; + gScanlineEffectRegBuffers[1][i] = TRANSITION_STRUCT.field_16; } SetVBlankCallback(VBlankCB_Phase2_Transition_Ripple); @@ -1308,7 +1306,7 @@ static bool8 Phase2_Transition_Ripple_Func2(struct Task* task) // todo: fix the asm s16 var = r4 >> 8; asm(""); - gUnknown_03004DE0[0][i] = TRANSITION_STRUCT.field_16 + Sin(var, r3); + gScanlineEffectRegBuffers[0][i] = TRANSITION_STRUCT.field_16 + Sin(var, r3); asm(""); } @@ -1329,12 +1327,12 @@ static void VBlankCB_Phase2_Transition_Ripple(void) { VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); } static void HBlankCB_Phase2_Transition_Ripple(void) { - u16 var = gUnknown_03004DE0[1][REG_VCOUNT]; + u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT]; REG_BG1VOFS = var; REG_BG2VOFS = var; REG_BG3VOFS = var; @@ -1350,7 +1348,7 @@ static bool8 Phase2_Transition_Wave_Func1(struct Task* task) u8 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); TRANSITION_STRUCT.WININ = 63; TRANSITION_STRUCT.WINOUT = 0; @@ -1359,7 +1357,7 @@ static bool8 Phase2_Transition_Wave_Func1(struct Task* task) for (i = 0; i < 160; i++) { - gUnknown_03004DE0[1][i] = 242; + gScanlineEffectRegBuffers[1][i] = 242; } SetVBlankCallback(VBlankCB_Phase2_Transition_Wave); @@ -1375,7 +1373,7 @@ static bool8 Phase2_Transition_Wave_Func2(struct Task* task) bool8 nextFunc; TRANSITION_STRUCT.VBlank_DMA = 0; - toStore = gUnknown_03004DE0[0]; + toStore = gScanlineEffectRegBuffers[0]; r5 = task->data[2]; task->data[2] += 16; task->data[1] += 8; @@ -1411,11 +1409,11 @@ static void VBlankCB_Phase2_Transition_Wave(void) DmaStop(0); VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA != 0) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); REG_WININ = TRANSITION_STRUCT.WININ; REG_WINOUT = TRANSITION_STRUCT.WINOUT; REG_WIN0V = TRANSITION_STRUCT.WIN0V; - DmaSet(0, gUnknown_03004DE0[1], ®_WIN0H, 0xA2400001); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); } #define tMugshotOpponentID data[13] @@ -1462,7 +1460,7 @@ static bool8 Phase2_Mugshot_Func1(struct Task* task) u8 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); Mugshots_CreateOpponentPlayerSprites(task); task->data[1] = 0; @@ -1474,7 +1472,7 @@ static bool8 Phase2_Mugshot_Func1(struct Task* task) for (i = 0; i < 160; i++) { - gUnknown_03004DE0[1][i] = 0xF0F1; + gScanlineEffectRegBuffers[1][i] = 0xF0F1; } SetVBlankCallback(VBlankCB0_Phase2_Mugshots); @@ -1519,7 +1517,7 @@ static bool8 Phase2_Mugshot_Func3(struct Task* task) TRANSITION_STRUCT.VBlank_DMA = 0; - toStore = gUnknown_03004DE0[0]; + toStore = gScanlineEffectRegBuffers[0]; r5 = task->data[1]; task->data[1] += 0x10; @@ -1565,7 +1563,7 @@ static bool8 Phase2_Mugshot_Func4(struct Task* task) TRANSITION_STRUCT.VBlank_DMA = 0; - for (i = 0, toStore = gUnknown_03004DE0[0]; i < 160; i++, toStore++) + for (i = 0, toStore = gScanlineEffectRegBuffers[0]; i < 160; i++, toStore++) { *toStore = 0xF0; } @@ -1608,8 +1606,8 @@ static bool8 Phase2_Mugshot_Func6(struct Task* task) TRANSITION_STRUCT.VBlank_DMA = 0; SetVBlankCallback(NULL); DmaStop(0); - memset(gUnknown_03004DE0[0], 0, 0x140); - memset(gUnknown_03004DE0[1], 0, 0x140); + memset(gScanlineEffectRegBuffers[0], 0, 0x140); + memset(gScanlineEffectRegBuffers[1], 0, 0x140); REG_WIN0H = 0xF0; REG_BLDY = 0; task->tState++; @@ -1642,15 +1640,15 @@ static bool8 Phase2_Mugshot_Func7(struct Task* task) { s16 index1 = 0x50 - i; s16 index2 = 0x50 + i; - if (gUnknown_03004DE0[0][index1] <= 15) + if (gScanlineEffectRegBuffers[0][index1] <= 15) { r6 = TRUE; - gUnknown_03004DE0[0][index1]++; + gScanlineEffectRegBuffers[0][index1]++; } - if (gUnknown_03004DE0[0][index2] <= 15) + if (gScanlineEffectRegBuffers[0][index2] <= 15) { r6 = TRUE; - gUnknown_03004DE0[0][index2]++; + gScanlineEffectRegBuffers[0][index2]++; } } } @@ -1678,7 +1676,7 @@ static bool8 Phase2_Mugshot_Func9(struct Task* task) TRANSITION_STRUCT.VBlank_DMA = 0; task->data[3]++; - memset(gUnknown_03004DE0[0], task->data[3], 0x140); + memset(gScanlineEffectRegBuffers[0], task->data[3], 0x140); if (task->data[3] > 15) task->tState++; @@ -1699,12 +1697,12 @@ static void VBlankCB0_Phase2_Mugshots(void) DmaStop(0); VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA != 0) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); REG_BG0VOFS = TRANSITION_STRUCT.field_1C; REG_WININ = TRANSITION_STRUCT.WININ; REG_WINOUT = TRANSITION_STRUCT.WINOUT; REG_WIN0V = TRANSITION_STRUCT.WIN0V; - DmaSet(0, gUnknown_03004DE0[1], ®_WIN0H, 0xA2400001); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); } static void VBlankCB1_Phase2_Mugshots(void) @@ -1712,9 +1710,9 @@ static void VBlankCB1_Phase2_Mugshots(void) DmaStop(0); VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA != 0) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); REG_BLDCNT = TRANSITION_STRUCT.BLDCNT; - DmaSet(0, gUnknown_03004DE0[1], ®_BLDY, 0xA2400001); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_BLDY, 0xA2400001); } static void HBlankCB_Phase2_Mugshots(void) @@ -1846,7 +1844,7 @@ static bool8 Phase2_Transition_Slice_Func1(struct Task* task) u16 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); task->data[2] = 256; task->data[3] = 1; @@ -1856,8 +1854,8 @@ static bool8 Phase2_Transition_Slice_Func1(struct Task* task) for (i = 0; i < 160; i++) { - gUnknown_03004DE0[1][i] = TRANSITION_STRUCT.field_14; - gUnknown_03004DE0[1][160 + i] = 0xF0; + gScanlineEffectRegBuffers[1][i] = TRANSITION_STRUCT.field_14; + gScanlineEffectRegBuffers[1][160 + i] = 0xF0; } REG_IE |= INTR_FLAG_HBLANK; @@ -1886,8 +1884,8 @@ static bool8 Phase2_Transition_Slice_Func2(struct Task* task) for (i = 0; i < 160; i++) { - u16* storeLoc1 = &gUnknown_03004DE0[0][i]; - u16* storeLoc2 = &gUnknown_03004DE0[0][i + 160]; + u16* storeLoc1 = &gScanlineEffectRegBuffers[0][i]; + u16* storeLoc2 = &gScanlineEffectRegBuffers[0][i + 160]; if (1 & i) { *storeLoc1 = TRANSITION_STRUCT.field_14 + task->data[1]; @@ -1923,13 +1921,13 @@ static void VBlankCB_Phase2_Transition_Slice(void) REG_WINOUT = TRANSITION_STRUCT.WINOUT; REG_WIN0V = TRANSITION_STRUCT.WIN0V; if (TRANSITION_STRUCT.VBlank_DMA) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 640); - DmaSet(0, &gUnknown_03004DE0[1][160], ®_WIN0H, 0xA2400001); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640); + DmaSet(0, &gScanlineEffectRegBuffers[1][160], ®_WIN0H, 0xA2400001); } static void HBlankCB_Phase2_Transition_Slice(void) { - u16 var = gUnknown_03004DE0[1][REG_VCOUNT]; + u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT]; REG_BG1HOFS = var; REG_BG2HOFS = var; REG_BG3HOFS = var; @@ -1945,7 +1943,7 @@ static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task) u16 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); TRANSITION_STRUCT.BLDCNT = 0xBF; TRANSITION_STRUCT.BLDY = 0; @@ -1955,8 +1953,8 @@ static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task) for (i = 0; i < 160; i++) { - gUnknown_03004DE0[1][i] = 0; - gUnknown_03004DE0[1][i + 160] = 0xF0; + gScanlineEffectRegBuffers[1][i] = 0; + gScanlineEffectRegBuffers[1][i + 160] = 0xF0; } REG_IE |= INTR_FLAG_HBLANK; @@ -2038,8 +2036,8 @@ static void VBlankCB0_Phase2_Transition_WhiteFade(void) REG_WINOUT = TRANSITION_STRUCT.WINOUT; REG_WIN0V = TRANSITION_STRUCT.field_6; if (TRANSITION_STRUCT.VBlank_DMA) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 640); - DmaSet(0, &gUnknown_03004DE0[1][160], ®_WIN0H, 0xA2400001); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640); + DmaSet(0, &gScanlineEffectRegBuffers[1][160], ®_WIN0H, 0xA2400001); } static void VBlankCB1_Phase2_Transition_WhiteFade(void) @@ -2055,7 +2053,7 @@ static void VBlankCB1_Phase2_Transition_WhiteFade(void) static void HBlankCB_Phase2_Transition_WhiteFade(void) { - REG_BLDY = gUnknown_03004DE0[1][REG_VCOUNT]; + REG_BLDY = gScanlineEffectRegBuffers[1][REG_VCOUNT]; } static void sub_811CFD0(struct Sprite* sprite) @@ -2069,8 +2067,8 @@ static void sub_811CFD0(struct Sprite* sprite) else { u16 i; - u16* ptr1 = &gUnknown_03004DE0[0][sprite->pos1.y]; - u16* ptr2 = &gUnknown_03004DE0[0][sprite->pos1.y + 160]; + u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->pos1.y]; + u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->pos1.y + 160]; for (i = 0; i < 20; i++) { ptr1[i] = sprite->data[0] >> 8; @@ -2160,7 +2158,7 @@ static bool8 Phase2_Transition_Shards_Func1(struct Task* task) u16 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); TRANSITION_STRUCT.WININ = 0x3F; TRANSITION_STRUCT.WINOUT = 0; @@ -2168,10 +2166,10 @@ static bool8 Phase2_Transition_Shards_Func1(struct Task* task) for (i = 0; i < 160; i++) { - gUnknown_03004DE0[0][i] = 0xF0; + gScanlineEffectRegBuffers[0][i] = 0xF0; } - CpuSet(gUnknown_03004DE0[0], gUnknown_03004DE0[1], 0xA0); + CpuSet(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 0xA0); SetVBlankCallback(VBlankCB_Phase2_Transition_Shards); task->tState++; @@ -2200,8 +2198,8 @@ static bool8 Phase2_Transition_Shards_Func3(struct Task* task) for (i = 0, nextFunc = FALSE; i < 16; i++) { - s16 r3 = gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] >> 8; - s16 r4 = gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] & 0xFF; + s16 r3 = gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] >> 8; + s16 r4 = gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] & 0xFF; if (task->data[2] == 0) { if (r3 < TRANSITION_STRUCT.data[2]) @@ -2216,7 +2214,7 @@ static bool8 Phase2_Transition_Shards_Func3(struct Task* task) if (r4 <= r3) r4 = r3; } - gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (r4) | (r3 << 8); + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (r4) | (r3 << 8); if (nextFunc) { task->tState++; @@ -2263,12 +2261,12 @@ static void VBlankCB_Phase2_Transition_Shards(void) DmaStop(0); VBlankCB_BattleTransition(); if (TRANSITION_STRUCT.VBlank_DMA) - DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320); + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); REG_WININ = TRANSITION_STRUCT.WININ; REG_WINOUT = TRANSITION_STRUCT.WINOUT; REG_WIN0V = TRANSITION_STRUCT.WIN0V; - REG_WIN0H = gUnknown_03004DE0[1][0]; - DmaSet(0, gUnknown_03004DE0[1], ®_WIN0H, 0xA2400001); + REG_WIN0H = gScanlineEffectRegBuffers[1][0]; + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); } static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4) diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c index 6a6d7a137..a78cb20df 100644 --- a/src/battle/reshow_battle_screen.c +++ b/src/battle/reshow_battle_screen.c @@ -3,7 +3,7 @@ #include "battle_anim.h" #include "palette.h" #include "main.h" -#include "unknown_task.h" +#include "scanline_effect.h" #include "text.h" #include "rom_8077ABC.h" #include "data2.h" @@ -15,9 +15,9 @@ extern u16 gBattle_BG2_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG0_X; extern u16 gBattle_BG1_X; -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gBattle_BG1_Y; -extern u16 gUnknown_030041B8; +extern u16 gBattle_BG3_Y; extern u16 gBattle_BG0_Y; extern u8 gReservedSpritePaletteCount; extern u8 gActionSelectionCursor[4]; @@ -77,18 +77,18 @@ static void CB2_ReshowBattleScreenAfterMenu(void) switch (gReshowState) { case 0: - dp12_8087EA4(); - SetUpWindowConfig(&gWindowConfig_81E6C58); + ScanlineEffect_Clear(); + Text_LoadWindowTemplate(&gWindowTemplate_81E6C58); ResetPaletteFade(); - InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58); + Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; - gUnknown_030041B0 = 0; - gUnknown_030041B8 = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; break; case 1: { |