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-rw-r--r--src/battle_setup.c31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c
index 2ad57e961..89064b97b 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -32,6 +32,7 @@
#include "constants/opponents.h"
#include "constants/songs.h"
#include "constants/species.h"
+#include "constants/items.h"
extern u16 gSpecialVar_Result;
@@ -558,7 +559,7 @@ void ScrSpecial_StartWallyTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
ScriptContext2_Enable();
- gMain.savedCallback = c2_exit_to_overworld_1_continue_scripts_restart_music;
+ gMain.savedCallback = CB2_ReturnToFieldContinueScriptPlayMapMusic;
gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
}
@@ -640,7 +641,7 @@ void CB2_EndScriptedWildBattle(void)
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
SetMainCallback2(CB2_WhiteOut);
else
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
s8 BattleSetup_GetTerrain(void)
@@ -871,7 +872,7 @@ static void CB2_GiveStarter(void)
*GetVarPointer(VAR_STARTER_MON) = gSpecialVar_Result;
starterPoke = GetStarterPokemon(gSpecialVar_Result);
- ScriptGiveMon(starterPoke, 5, 0, 0, 0, 0);
+ ScriptGiveMon(starterPoke, 5, ITEM_NONE, 0, 0, 0);
ResetTasks();
sub_80408BC();
SetMainCallback2(CB2_StartFirstBattle);
@@ -898,7 +899,7 @@ static void CB2_StartFirstBattle(void)
static void CB2_EndFirstBattle(void)
{
Overworld_ClearSavedMusic();
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
// why not just use the macros? maybe its because they didnt want to uncast const every time?
@@ -926,14 +927,14 @@ static bool32 IsPlayerDefeated(u32 battleOutcome)
{
switch (battleOutcome)
{
- case BATTLE_LOST:
- case BATTLE_DREW:
+ case B_OUTCOME_LOST:
+ case B_OUTCOME_DREW:
return TRUE;
- case BATTLE_WON:
- case BATTLE_RAN:
- case BATTLE_PLAYER_TELEPORTED:
- case BATTLE_POKE_FLED:
- case BATTLE_CAUGHT:
+ case B_OUTCOME_WON:
+ case B_OUTCOME_RAN:
+ case B_OUTCOME_PLAYER_TELEPORTED:
+ case B_OUTCOME_MON_FLED:
+ case B_OUTCOME_CAUGHT:
return FALSE;
default:
return FALSE;
@@ -1107,7 +1108,7 @@ void CB2_EndTrainerBattle(void)
{
if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
@@ -1115,7 +1116,7 @@ void CB2_EndTrainerBattle(void)
}
else
{
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetCurrentTrainerBattledFlag();
}
}
@@ -1124,7 +1125,7 @@ void CB2_EndTrainerEyeRematchBattle(void)
{
if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
@@ -1132,7 +1133,7 @@ void CB2_EndTrainerEyeRematchBattle(void)
}
else
{
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetCurrentTrainerBattledFlag();
SetTrainerFlagsAfterTrainerEyeRematch();
}