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-rw-r--r--src/battle_setup.c250
1 files changed, 135 insertions, 115 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c
index 388a08e03..b3a7e2189 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -443,6 +443,18 @@ const struct TrainerEyeTrainer gTrainerEyeTrainers[] =
static const u16 sBadgeFlags[] = {BADGE01_GET, BADGE02_GET, BADGE03_GET, BADGE04_GET, BADGE05_GET, BADGE06_GET, BADGE07_GET, BADGE08_GET};
+static void DoStandardWildBattle(void);
+static void DoSafariBattle(void);
+static void SetTrainerFlagsAfterTrainerEyeRematch(void);
+static void CB2_EndWildBattle(void);
+static void CB2_EndScriptedWildBattle(void);
+static u8 GetWildBattleTransition(void);
+static u8 GetTrainerBattleTransition(void);
+static void CB2_GiveStarter(void);
+static void CB2_StartFirstBattle(void);
+static void CB2_EndFirstBattle(void);
+static bool32 IsPlayerDefeated(u32 a1);
+
#define tState data[0]
#define tTransition data[1]
@@ -471,7 +483,7 @@ static void Task_BattleStart(u8 taskId)
}
}
-void CreateBattleStartTask(u8 transition, u16 song)
+static void CreateBattleStartTask(u8 transition, u16 song)
{
u8 taskId = CreateTask(Task_BattleStart, 1);
@@ -482,39 +494,39 @@ void CreateBattleStartTask(u8 transition, u16 song)
#undef tState
#undef tTransition
-void CheckForSafariZoneAndProceed(void)
+void BattleSetup_StartWildBattle(void)
{
if (GetSafariZoneFlag())
- StartBattle_Safari();
+ DoSafariBattle();
else
- StartBattle_StandardWild();
+ DoStandardWildBattle();
}
-void StartBattle_StandardWild(void)
+static void DoStandardWildBattle(void)
{
ScriptContext2_Enable();
FreezeMapObjects();
sub_80597F4();
- gMain.savedCallback = HandleWildBattleEnd;
+ gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = 0;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(7);
IncrementGameStat(8);
}
-void StartBattle_Roamer(void)
+void BattleSetup_StartRoamerBattle(void)
{
ScriptContext2_Enable();
FreezeMapObjects();
sub_80597F4();
- gMain.savedCallback = HandleWildBattleEnd;
+ gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(7);
IncrementGameStat(8);
}
-void StartBattle_Safari(void)
+static void DoSafariBattle(void)
{
ScriptContext2_Enable();
FreezeMapObjects();
@@ -524,7 +536,7 @@ void StartBattle_Safari(void)
CreateBattleStartTask(GetWildBattleTransition(), 0);
}
-void task_add_01_battle_start_with_music_and_stats(void)
+static void StartTheBattle(void)
{
CreateBattleStartTask(GetTrainerBattleTransition(), 0);
IncrementGameStat(7);
@@ -532,7 +544,7 @@ void task_add_01_battle_start_with_music_and_stats(void)
}
//Initiates battle where Wally catches Ralts
-void StartBattle_WallyTutorial(void)
+void ScrSpecial_StartWallyTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
ScriptContext2_Enable();
@@ -541,40 +553,40 @@ void StartBattle_WallyTutorial(void)
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
}
-void StartBattle_ScriptedWild(void)
+void BattleSetup_StartScriptedWildBattle(void)
{
ScriptContext2_Enable();
- gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = 0;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(7);
IncrementGameStat(8);
}
-void StartBattle_SouthernIsland(void)
+void ScrSpecial_StartSouthernIslandBattle(void)
{
ScriptContext2_Enable();
- gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(7);
IncrementGameStat(8);
}
-void StartBattle_Rayquaza(void)
+void ScrSpecial_StartRayquazaBattle(void)
{
ScriptContext2_Enable();
- gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_BATTLE34);
IncrementGameStat(7);
IncrementGameStat(8);
}
-void StartBattle_GroudonKyogre(void)
+void ScrSpecial_StartGroudonKyogreBattle(void)
{
ScriptContext2_Enable();
- gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
if (gGameVersion == VERSION_RUBY)
CreateBattleStartTask(B_TRANSITION_SHARDS, BGM_BATTLE34); // GROUDON
@@ -584,22 +596,22 @@ void StartBattle_GroudonKyogre(void)
IncrementGameStat(8);
}
-void StartBattle_Regi(void)
+void ScrSpecial_StartRegiBattle(void)
{
ScriptContext2_Enable();
- gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, BGM_BATTLE36);
IncrementGameStat(7);
IncrementGameStat(8);
}
-void HandleWildBattleEnd(void)
+static void CB2_EndWildBattle(void)
{
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
ResetOamRange(0, 128);
- if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
+ if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
@@ -610,18 +622,18 @@ void HandleWildBattleEnd(void)
}
}
-void HandleScriptedWildBattleEnd(void)
+void CB2_EndScriptedWildBattle(void)
{
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
ResetOamRange(0, 128);
- if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
+ if (IsPlayerDefeated(gBattleOutcome) == TRUE)
SetMainCallback2(CB2_WhiteOut);
else
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
-s8 GetBattleTerrain(void)
+s8 BattleSetup_GetTerrain(void)
{
u16 tileBehavior;
s16 x, y;
@@ -677,7 +689,7 @@ s8 GetBattleTerrain(void)
return 9;
}
-s8 GetBattleTransitionTypeByMap(void)
+static s8 GetBattleTransitionTypeByMap(void)
{
u16 tileBehavior;
s16 x, y;
@@ -701,7 +713,7 @@ s8 GetBattleTransitionTypeByMap(void)
return 3;
}
-u16 GetSumOfPartyMonLevel(u8 numMons)
+static u16 GetSumOfPlayerPartyLevel(u8 numMons)
{
u8 sum = 0;
int i;
@@ -721,37 +733,37 @@ u16 GetSumOfPartyMonLevel(u8 numMons)
return sum;
}
-u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons)
+static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
{
u8 i;
u8 sum;
u32 count = numMons;
void *party;
- if (gTrainers[trainerNum].partySize < count)
- count = gTrainers[trainerNum].partySize;
+ if (gTrainers[opponentId].partySize < count)
+ count = gTrainers[opponentId].partySize;
sum = 0;
- switch (gTrainers[trainerNum].partyFlags)
+ switch (gTrainers[opponentId].partyFlags)
{
case 0:
- party = gTrainers[trainerNum].party;
+ party = gTrainers[opponentId].party;
for (i = 0; i < count; i++)
sum += ((struct TrainerPartyMember0 *)party)[i].level;
break;
case 1:
- party = gTrainers[trainerNum].party;
+ party = gTrainers[opponentId].party;
for (i = 0; i < count; i++)
sum += ((struct TrainerPartyMember1 *)party)[i].level;
break;
case 2:
- party = gTrainers[trainerNum].party;
+ party = gTrainers[opponentId].party;
for (i = 0; i < count; i++)
sum += ((struct TrainerPartyMember2 *)party)[i].level;
break;
case 3:
- party = gTrainers[trainerNum].party;
+ party = gTrainers[opponentId].party;
for (i = 0; i < count; i++)
sum += ((struct TrainerPartyMember3 *)party)[i].level;
break;
@@ -760,11 +772,11 @@ u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons)
return sum;
}
-u8 GetWildBattleTransition(void)
+static u8 GetWildBattleTransition(void)
{
u8 transitionType = GetBattleTransitionTypeByMap();
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
- u8 playerLevel = GetSumOfPartyMonLevel(1);
+ u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
return gBattleTransitionTable_Wild[transitionType][0];
@@ -772,7 +784,7 @@ u8 GetWildBattleTransition(void)
return gBattleTransitionTable_Wild[transitionType][1];
}
-u8 GetTrainerBattleTransition(void)
+static u8 GetTrainerBattleTransition(void)
{
const struct Trainer *trainer;
u8 minPartyCount;
@@ -808,17 +820,17 @@ u8 GetTrainerBattleTransition(void)
transitionType = GetBattleTransitionTypeByMap();
enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent, minPartyCount);
- playerLevel = GetSumOfPartyMonLevel(minPartyCount);
+ playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
if (enemyLevel < playerLevel) // is wild mon level than the player's mon level?
return gBattleTransitionTable_Trainer[transitionType][0];
else
return gBattleTransitionTable_Trainer[transitionType][1];
}
-u8 GetBattleTowerBattleTransition(void)
+u8 BattleSetup_GetBattleTowerBattleTransition(void)
{
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
- u8 playerLevel = GetSumOfPartyMonLevel(1);
+ u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
return B_TRANSITION_POKEBALLS_TRAIL;
@@ -832,7 +844,7 @@ void ScrSpecial_ChooseStarter(void)
gMain.savedCallback = CB2_GiveStarter;
}
-void CB2_GiveStarter(void)
+static void CB2_GiveStarter(void)
{
u16 starterPoke;
@@ -845,7 +857,7 @@ void CB2_GiveStarter(void)
BattleTransition_Start(0);
}
-void CB2_StartFirstBattle(void)
+static void CB2_StartFirstBattle(void)
{
UpdatePaletteFade();
RunTasks();
@@ -853,7 +865,7 @@ void CB2_StartFirstBattle(void)
if (IsBattleTransitionDone() == TRUE)
{
gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
- gMain.savedCallback = HandleFirstBattleEnd;
+ gMain.savedCallback = CB2_EndFirstBattle;
SetMainCallback2(sub_800E7C4);
prev_quest_postbuffer_cursor_backup_reset();
overworld_poison_timer_set();
@@ -862,35 +874,35 @@ void CB2_StartFirstBattle(void)
}
}
-void HandleFirstBattleEnd(void)
+static void CB2_EndFirstBattle(void)
{
sav1_reset_battle_music_maybe();
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
-u32 TrainerBattleLoadArg32(const u8 *ptr)
+static u32 TrainerBattleLoadArg32(const u8 *ptr)
{
return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24);
}
-u16 TrainerBattleLoadArg16(const u8 *ptr)
+static u16 TrainerBattleLoadArg16(const u8 *ptr)
{
return ptr[0] | (ptr[1] << 8);
}
-u8 TrainerBattleLoadArg8(const u8 *ptr)
+static u8 TrainerBattleLoadArg8(const u8 *ptr)
{
return ptr[0];
}
-u16 trainerflag_opponent(void)
+static u16 CurrentOpponentTrainerFlag(void)
{
return TRAINER_FLAG_START + gTrainerBattleOpponent;
}
-bool32 battle_exit_is_player_defeat(u32 a1)
+static bool32 IsPlayerDefeated(u32 battleOutcome)
{
- switch (a1)
+ switch (battleOutcome)
{
case 2:
case 3:
@@ -905,7 +917,7 @@ bool32 battle_exit_is_player_defeat(u32 a1)
return FALSE;
}
-void sub_80822BC(void)
+static void sub_80822BC(void)
{
sTrainerBattleMode = 0;
gTrainerBattleOpponent = 0;
@@ -918,7 +930,7 @@ void sub_80822BC(void)
sTrainerBattleEndScript = 0;
}
-void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
+static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
{
while (1)
{
@@ -953,7 +965,7 @@ void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8
}
}
-void battle_80801F0(void)
+static void battle_80801F0(void)
{
if (sTrainerMapObjectLocalId)
{
@@ -962,7 +974,7 @@ void battle_80801F0(void)
}
}
-u8 *TrainerBattleConfigure(const u8 *data)
+u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
{
sub_80822BC();
sTrainerBattleMode = TrainerBattleLoadArg8(data);
@@ -1007,7 +1019,7 @@ void TrainerWantsBattle(u8 trainerMapObjId, u8 *trainerScript)
{
gSelectedMapObject = trainerMapObjId;
gScriptLastTalked = gMapObjects[trainerMapObjId].localId;
- TrainerBattleConfigure(trainerScript + 1);
+ BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(gUnknown_0819F80B);
ScriptContext2_Enable();
}
@@ -1030,22 +1042,22 @@ u8 ScrSpecial_GetTrainerBattleMode(void)
return sTrainerBattleMode;
}
-u8 sub_8082564(void)
+u8 ScrSpecial_HasTrainerBeenFought(void)
{
- return FlagGet(trainerflag_opponent());
+ return FlagGet(CurrentOpponentTrainerFlag());
}
-void sub_808257C(void)
+void SetCurrentTrainerBattledFlag(void)
{
- FlagSet(trainerflag_opponent());
+ FlagSet(CurrentOpponentTrainerFlag());
}
void unref_sub_8082590(void)
{
- FlagSet(trainerflag_opponent()); // duplicate function
+ FlagSet(CurrentOpponentTrainerFlag()); // duplicate function
}
-u8 trainer_flag_check(u16 flag)
+u8 HasTrainerAlreadyBeenFought(u16 flag)
{
return FlagGet(TRAINER_FLAG_START + flag);
}
@@ -1064,7 +1076,7 @@ void BattleSetup_StartTrainerBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
gMain.savedCallback = sub_808260C;
- task_add_01_battle_start_with_music_and_stats();
+ StartTheBattle();
ScriptContext1_Stop();
}
@@ -1074,46 +1086,49 @@ void sub_808260C(void)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
}
- else if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
+ else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
- sub_808257C();
+ SetCurrentTrainerBattledFlag();
}
}
-void do_choose_name_or_words_screen(void)
+void CB2_EndTrainerEyeRematchBattle(void)
{
if (gTrainerBattleOpponent == 1024)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
}
- else if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
+ else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
- sub_808257C();
- sub_8082CB8();
+ SetCurrentTrainerBattledFlag();
+ SetTrainerFlagsAfterTrainerEyeRematch();
}
}
-void sub_80826B0(void)
+void ScrSpecial_StartTrainerEyeRematch(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
- gMain.savedCallback = do_choose_name_or_words_screen;
- task_add_01_battle_start_with_music_and_stats();
+ gMain.savedCallback = CB2_EndTrainerEyeRematchBattle;
+ StartTheBattle();
ScriptContext1_Stop();
}
-void sub_80826D8(void)
+static u8 *GetTrainerIntroSpeech(void);
+static u8 *GetTrainerNonBattlingSpeech(void);
+
+void ScrSpecial_ShowTrainerIntroSpeech(void)
{
- ShowFieldMessage(sub_808281C());
+ ShowFieldMessage(GetTrainerIntroSpeech());
}
u8 *BattleSetup_GetScriptAddrAfterBattle(void)
@@ -1132,9 +1147,9 @@ u8 *BattleSetup_GetTrainerPostBattleScript(void)
return gUnknown_081C6C02;
}
-void sub_8082718(void)
+void ScrSpecial_ShowTrainerNonBattlingSpeech(void)
{
- ShowFieldMessage(sub_8082880());
+ ShowFieldMessage(GetTrainerNonBattlingSpeech());
}
void PlayTrainerEncounterMusic(void)
@@ -1192,7 +1207,7 @@ void PlayTrainerEncounterMusic(void)
}
//Returns an empty string if a null pointer was passed, otherwise returns str
-u8 *SanitizeString(const u8 *str)
+static u8 *SanitizeString(const u8 *str)
{
if (str)
return (u8 *) str;
@@ -1200,7 +1215,7 @@ u8 *SanitizeString(const u8 *str)
return (u8 *) gOtherText_CancelWithTerminator;
}
-u8 *sub_808281C(void)
+static u8 *GetTrainerIntroSpeech(void)
{
return SanitizeString(sTrainerIntroSpeech);
}
@@ -1223,40 +1238,40 @@ u8 *unref_sub_808286C(void)
return SanitizeString(sTrainerVictorySpeech);
}
-u8 *sub_8082880(void)
+static u8 *GetTrainerNonBattlingSpeech(void)
{
return SanitizeString(sTrainerCannotBattleSpeech);
}
-s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
s32 i;
for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++)
{
- if (trainers[i].trainerNums[0] == trainerNum)
+ if (trainers[i].opponentIDs[0] == opponentId)
return i;
}
return -1;
}
-s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
s32 i;
s32 j;
for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++)
{
- for (j = 0; j < 5 && trainers[i].trainerNums[j] != 0; j++)
+ for (j = 0; j < 5 && trainers[i].opponentIDs[j] != 0; j++)
{
- if (trainers[i].trainerNums[j] == trainerNum)
+ if (trainers[i].opponentIDs[j] == opponentId)
return i;
}
}
return -1;
}
-bool32 sub_80828FC(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
+bool32 UpdateRandomTrainerEyeRematches(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
{
int i;
bool32 ret = FALSE;
@@ -1266,14 +1281,19 @@ bool32 sub_80828FC(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 m
if (trainers[i].mapGroup == mapGroup && trainers[i].mapNum == mapNum)
{
if (gSaveBlock1.trainerRematches[i] != 0)
+ {
+ // Trainer already wants rematch. Don't bother updating it
ret = TRUE;
- else if (trainer_flag_check(trainers[i].trainerNums[0]) == TRUE && (Random() % 100) <= 30)
+ }
+ else if (HasTrainerAlreadyBeenFought(trainers[i].opponentIDs[0]) == TRUE
+ && (Random() % 100) <= 30) // 31% chance of getting a rematch
{
- int j = 1;
+ int rematches = 1;
- while (j < 5 && trainers[i].trainerNums[j] != 0 && trainer_flag_check(trainers[i].trainerNums[j]))
- j++;
- gSaveBlock1.trainerRematches[i] = j;
+ while (rematches < 5 && trainers[i].opponentIDs[rematches] != 0
+ && HasTrainerAlreadyBeenFought(trainers[i].opponentIDs[rematches]))
+ rematches++;
+ gSaveBlock1.trainerRematches[i] = rematches;
ret = TRUE;
}
}
@@ -1305,9 +1325,9 @@ s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapN
return 0;
}
-bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_8082894(trainers, trainerNum);
+ s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex])
return TRUE;
@@ -1315,9 +1335,9 @@ bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
return FALSE;
}
-bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+bool8 GetTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_80828B8(trainers, trainerNum);
+ s32 trainerEyeIndex = sub_80828B8(trainers, opponentId);
if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex])
return TRUE;
@@ -1325,38 +1345,38 @@ bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
return FALSE;
}
-u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
int i;
const struct TrainerEyeTrainer *trainer;
- s32 trainerEyeIndex = sub_8082894(trainers, trainerNum);
+ s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
if (trainerEyeIndex == -1)
return 0;
trainer = &trainers[trainerEyeIndex];
for (i = 1; i < 5; i++)
{
- if (!trainer->trainerNums[i])
- return trainer->trainerNums[i - 1];
- if (!trainer_flag_check(trainer->trainerNums[i]))
- return trainer->trainerNums[i];
+ if (!trainer->opponentIDs[i])
+ return trainer->opponentIDs[i - 1];
+ if (!HasTrainerAlreadyBeenFought(trainer->opponentIDs[i]))
+ return trainer->opponentIDs[i];
}
- return trainer->trainerNums[4];
+ return trainer->opponentIDs[4];
}
-void sub_8082AE4(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+void ClearTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_80828B8(trainers, trainerNum);
+ s32 trainerEyeIndex = sub_80828B8(trainers, opponentId);
if (trainerEyeIndex != -1)
gSaveBlock1.trainerRematches[trainerEyeIndex] = 0;
}
-bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_8082894(trainers, trainerNum);
+ s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
- if (trainerEyeIndex != -1 && trainer_flag_check(trainers[trainerEyeIndex].trainerNums[1]))
+ if (trainerEyeIndex != -1 && HasTrainerAlreadyBeenFought(trainers[trainerEyeIndex].opponentIDs[1]))
return TRUE;
else
return FALSE;
@@ -1400,7 +1420,7 @@ bool32 sub_8082BA4(void)
void sub_8082BD0(u16 mapGroup, u16 mapNum)
{
- if (sub_8082BA4() && sub_80828FC(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE)
+ if (sub_8082BA4() && UpdateRandomTrainerEyeRematches(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE)
gSaveBlock1.trainerRematchStepCounter = 0;
}
@@ -1414,9 +1434,9 @@ s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum)
return sub_80829E8(gTrainerEyeTrainers, mapGroup, mapNum);
}
-u16 sub_8082C4C(u16 trainerNum)
+u16 sub_8082C4C(u16 opponentId)
{
- return sub_8082A90(gTrainerEyeTrainers, trainerNum);
+ return sub_8082A90(gTrainerEyeTrainers, opponentId);
}
s32 sub_8082C68(void)
@@ -1427,13 +1447,13 @@ s32 sub_8082C68(void)
return sub_8082B10(gTrainerEyeTrainers, gTrainerBattleOpponent);
}
-u8 sub_8082C9C(void)
+u8 ScrSpecial_GetTrainerEyeRematchFlag(void)
{
- return sub_8082A54(gTrainerEyeTrainers, gTrainerBattleOpponent);
+ return GetTrainerEyeRematchFlag(gTrainerEyeTrainers, gTrainerBattleOpponent);
}
-void sub_8082CB8(void)
+void SetTrainerFlagsAfterTrainerEyeRematch(void)
{
- sub_8082AE4(gTrainerEyeTrainers, gTrainerBattleOpponent);
- sub_808257C();
+ ClearTrainerEyeRematchFlag(gTrainerEyeTrainers, gTrainerBattleOpponent);
+ SetCurrentTrainerBattledFlag();
}