diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_2.c | 4 | ||||
-rw-r--r-- | src/battle_setup.c | 250 | ||||
-rw-r--r-- | src/field_map_obj.c | 64 | ||||
-rw-r--r-- | src/scrcmd.c | 6 | ||||
-rw-r--r-- | src/trainer_see.c | 322 | ||||
-rw-r--r-- | src/wild_encounter.c | 20 |
6 files changed, 363 insertions, 303 deletions
diff --git a/src/battle_2.c b/src/battle_2.c index 106d3333b..7092a857b 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -181,7 +181,7 @@ extern u8 gHealthboxIDs[]; extern struct UnknownStruct6 gUnknown_03004DE0; //extern u16 gUnknown_03004DE0[][0xA0]; // possibly? extern u16 gBattleTypeFlags; -extern s8 gBattleTerrain; // I'm not sure if this is supposed to be s8 or u8. Regardless, it must have the same type as the return value of GetBattleTerrain. +extern s8 gBattleTerrain; // I'm not sure if this is supposed to be s8 or u8. Regardless, it must have the same type as the return value of BattleSetup_GetTerrain. extern u8 gReservedSpritePaletteCount; extern u16 gTrainerBattleOpponent; extern struct BattleEnigmaBerry gEnigmaBerries[]; @@ -250,7 +250,7 @@ void InitBattle(void) gUnknown_03004280 = 0; gUnknown_030041B0 = 0; gUnknown_030041B8 = 0; - gBattleTerrain = GetBattleTerrain(); + gBattleTerrain = BattleSetup_GetTerrain(); InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58); InitWindowFromConfig(&gUnknown_030041D0, &gWindowConfig_81E71D0); InitWindowFromConfig(&gUnknown_03004250, &gWindowConfig_81E71EC); diff --git a/src/battle_setup.c b/src/battle_setup.c index 388a08e03..b3a7e2189 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -443,6 +443,18 @@ const struct TrainerEyeTrainer gTrainerEyeTrainers[] = static const u16 sBadgeFlags[] = {BADGE01_GET, BADGE02_GET, BADGE03_GET, BADGE04_GET, BADGE05_GET, BADGE06_GET, BADGE07_GET, BADGE08_GET}; +static void DoStandardWildBattle(void); +static void DoSafariBattle(void); +static void SetTrainerFlagsAfterTrainerEyeRematch(void); +static void CB2_EndWildBattle(void); +static void CB2_EndScriptedWildBattle(void); +static u8 GetWildBattleTransition(void); +static u8 GetTrainerBattleTransition(void); +static void CB2_GiveStarter(void); +static void CB2_StartFirstBattle(void); +static void CB2_EndFirstBattle(void); +static bool32 IsPlayerDefeated(u32 a1); + #define tState data[0] #define tTransition data[1] @@ -471,7 +483,7 @@ static void Task_BattleStart(u8 taskId) } } -void CreateBattleStartTask(u8 transition, u16 song) +static void CreateBattleStartTask(u8 transition, u16 song) { u8 taskId = CreateTask(Task_BattleStart, 1); @@ -482,39 +494,39 @@ void CreateBattleStartTask(u8 transition, u16 song) #undef tState #undef tTransition -void CheckForSafariZoneAndProceed(void) +void BattleSetup_StartWildBattle(void) { if (GetSafariZoneFlag()) - StartBattle_Safari(); + DoSafariBattle(); else - StartBattle_StandardWild(); + DoStandardWildBattle(); } -void StartBattle_StandardWild(void) +static void DoStandardWildBattle(void) { ScriptContext2_Enable(); FreezeMapObjects(); sub_80597F4(); - gMain.savedCallback = HandleWildBattleEnd; + gMain.savedCallback = CB2_EndWildBattle; gBattleTypeFlags = 0; CreateBattleStartTask(GetWildBattleTransition(), 0); IncrementGameStat(7); IncrementGameStat(8); } -void StartBattle_Roamer(void) +void BattleSetup_StartRoamerBattle(void) { ScriptContext2_Enable(); FreezeMapObjects(); sub_80597F4(); - gMain.savedCallback = HandleWildBattleEnd; + gMain.savedCallback = CB2_EndWildBattle; gBattleTypeFlags = BATTLE_TYPE_ROAMER; CreateBattleStartTask(GetWildBattleTransition(), 0); IncrementGameStat(7); IncrementGameStat(8); } -void StartBattle_Safari(void) +static void DoSafariBattle(void) { ScriptContext2_Enable(); FreezeMapObjects(); @@ -524,7 +536,7 @@ void StartBattle_Safari(void) CreateBattleStartTask(GetWildBattleTransition(), 0); } -void task_add_01_battle_start_with_music_and_stats(void) +static void StartTheBattle(void) { CreateBattleStartTask(GetTrainerBattleTransition(), 0); IncrementGameStat(7); @@ -532,7 +544,7 @@ void task_add_01_battle_start_with_music_and_stats(void) } //Initiates battle where Wally catches Ralts -void StartBattle_WallyTutorial(void) +void ScrSpecial_StartWallyTutorialBattle(void) { CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5); ScriptContext2_Enable(); @@ -541,40 +553,40 @@ void StartBattle_WallyTutorial(void) CreateBattleStartTask(B_TRANSITION_SLICE, 0); } -void StartBattle_ScriptedWild(void) +void BattleSetup_StartScriptedWildBattle(void) { ScriptContext2_Enable(); - gMain.savedCallback = HandleScriptedWildBattleEnd; + gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = 0; CreateBattleStartTask(GetWildBattleTransition(), 0); IncrementGameStat(7); IncrementGameStat(8); } -void StartBattle_SouthernIsland(void) +void ScrSpecial_StartSouthernIslandBattle(void) { ScriptContext2_Enable(); - gMain.savedCallback = HandleScriptedWildBattleEnd; + gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = BATTLE_TYPE_LEGENDARY; CreateBattleStartTask(GetWildBattleTransition(), 0); IncrementGameStat(7); IncrementGameStat(8); } -void StartBattle_Rayquaza(void) +void ScrSpecial_StartRayquazaBattle(void) { ScriptContext2_Enable(); - gMain.savedCallback = HandleScriptedWildBattleEnd; + gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = BATTLE_TYPE_LEGENDARY; CreateBattleStartTask(B_TRANSITION_BLUR, BGM_BATTLE34); IncrementGameStat(7); IncrementGameStat(8); } -void StartBattle_GroudonKyogre(void) +void ScrSpecial_StartGroudonKyogreBattle(void) { ScriptContext2_Enable(); - gMain.savedCallback = HandleScriptedWildBattleEnd; + gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON; if (gGameVersion == VERSION_RUBY) CreateBattleStartTask(B_TRANSITION_SHARDS, BGM_BATTLE34); // GROUDON @@ -584,22 +596,22 @@ void StartBattle_GroudonKyogre(void) IncrementGameStat(8); } -void StartBattle_Regi(void) +void ScrSpecial_StartRegiBattle(void) { ScriptContext2_Enable(); - gMain.savedCallback = HandleScriptedWildBattleEnd; + gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI; CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, BGM_BATTLE36); IncrementGameStat(7); IncrementGameStat(8); } -void HandleWildBattleEnd(void) +static void CB2_EndWildBattle(void) { CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE); ResetOamRange(0, 128); - if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE) + if (IsPlayerDefeated(gBattleOutcome) == TRUE) { SetMainCallback2(CB2_WhiteOut); } @@ -610,18 +622,18 @@ void HandleWildBattleEnd(void) } } -void HandleScriptedWildBattleEnd(void) +void CB2_EndScriptedWildBattle(void) { CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE); ResetOamRange(0, 128); - if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE) + if (IsPlayerDefeated(gBattleOutcome) == TRUE) SetMainCallback2(CB2_WhiteOut); else SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); } -s8 GetBattleTerrain(void) +s8 BattleSetup_GetTerrain(void) { u16 tileBehavior; s16 x, y; @@ -677,7 +689,7 @@ s8 GetBattleTerrain(void) return 9; } -s8 GetBattleTransitionTypeByMap(void) +static s8 GetBattleTransitionTypeByMap(void) { u16 tileBehavior; s16 x, y; @@ -701,7 +713,7 @@ s8 GetBattleTransitionTypeByMap(void) return 3; } -u16 GetSumOfPartyMonLevel(u8 numMons) +static u16 GetSumOfPlayerPartyLevel(u8 numMons) { u8 sum = 0; int i; @@ -721,37 +733,37 @@ u16 GetSumOfPartyMonLevel(u8 numMons) return sum; } -u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons) +static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons) { u8 i; u8 sum; u32 count = numMons; void *party; - if (gTrainers[trainerNum].partySize < count) - count = gTrainers[trainerNum].partySize; + if (gTrainers[opponentId].partySize < count) + count = gTrainers[opponentId].partySize; sum = 0; - switch (gTrainers[trainerNum].partyFlags) + switch (gTrainers[opponentId].partyFlags) { case 0: - party = gTrainers[trainerNum].party; + party = gTrainers[opponentId].party; for (i = 0; i < count; i++) sum += ((struct TrainerPartyMember0 *)party)[i].level; break; case 1: - party = gTrainers[trainerNum].party; + party = gTrainers[opponentId].party; for (i = 0; i < count; i++) sum += ((struct TrainerPartyMember1 *)party)[i].level; break; case 2: - party = gTrainers[trainerNum].party; + party = gTrainers[opponentId].party; for (i = 0; i < count; i++) sum += ((struct TrainerPartyMember2 *)party)[i].level; break; case 3: - party = gTrainers[trainerNum].party; + party = gTrainers[opponentId].party; for (i = 0; i < count; i++) sum += ((struct TrainerPartyMember3 *)party)[i].level; break; @@ -760,11 +772,11 @@ u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons) return sum; } -u8 GetWildBattleTransition(void) +static u8 GetWildBattleTransition(void) { u8 transitionType = GetBattleTransitionTypeByMap(); u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL); - u8 playerLevel = GetSumOfPartyMonLevel(1); + u8 playerLevel = GetSumOfPlayerPartyLevel(1); if (enemyLevel < playerLevel) return gBattleTransitionTable_Wild[transitionType][0]; @@ -772,7 +784,7 @@ u8 GetWildBattleTransition(void) return gBattleTransitionTable_Wild[transitionType][1]; } -u8 GetTrainerBattleTransition(void) +static u8 GetTrainerBattleTransition(void) { const struct Trainer *trainer; u8 minPartyCount; @@ -808,17 +820,17 @@ u8 GetTrainerBattleTransition(void) transitionType = GetBattleTransitionTypeByMap(); enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent, minPartyCount); - playerLevel = GetSumOfPartyMonLevel(minPartyCount); + playerLevel = GetSumOfPlayerPartyLevel(minPartyCount); if (enemyLevel < playerLevel) // is wild mon level than the player's mon level? return gBattleTransitionTable_Trainer[transitionType][0]; else return gBattleTransitionTable_Trainer[transitionType][1]; } -u8 GetBattleTowerBattleTransition(void) +u8 BattleSetup_GetBattleTowerBattleTransition(void) { u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL); - u8 playerLevel = GetSumOfPartyMonLevel(1); + u8 playerLevel = GetSumOfPlayerPartyLevel(1); if (enemyLevel < playerLevel) return B_TRANSITION_POKEBALLS_TRAIL; @@ -832,7 +844,7 @@ void ScrSpecial_ChooseStarter(void) gMain.savedCallback = CB2_GiveStarter; } -void CB2_GiveStarter(void) +static void CB2_GiveStarter(void) { u16 starterPoke; @@ -845,7 +857,7 @@ void CB2_GiveStarter(void) BattleTransition_Start(0); } -void CB2_StartFirstBattle(void) +static void CB2_StartFirstBattle(void) { UpdatePaletteFade(); RunTasks(); @@ -853,7 +865,7 @@ void CB2_StartFirstBattle(void) if (IsBattleTransitionDone() == TRUE) { gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE; - gMain.savedCallback = HandleFirstBattleEnd; + gMain.savedCallback = CB2_EndFirstBattle; SetMainCallback2(sub_800E7C4); prev_quest_postbuffer_cursor_backup_reset(); overworld_poison_timer_set(); @@ -862,35 +874,35 @@ void CB2_StartFirstBattle(void) } } -void HandleFirstBattleEnd(void) +static void CB2_EndFirstBattle(void) { sav1_reset_battle_music_maybe(); SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); } -u32 TrainerBattleLoadArg32(const u8 *ptr) +static u32 TrainerBattleLoadArg32(const u8 *ptr) { return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24); } -u16 TrainerBattleLoadArg16(const u8 *ptr) +static u16 TrainerBattleLoadArg16(const u8 *ptr) { return ptr[0] | (ptr[1] << 8); } -u8 TrainerBattleLoadArg8(const u8 *ptr) +static u8 TrainerBattleLoadArg8(const u8 *ptr) { return ptr[0]; } -u16 trainerflag_opponent(void) +static u16 CurrentOpponentTrainerFlag(void) { return TRAINER_FLAG_START + gTrainerBattleOpponent; } -bool32 battle_exit_is_player_defeat(u32 a1) +static bool32 IsPlayerDefeated(u32 battleOutcome) { - switch (a1) + switch (battleOutcome) { case 2: case 3: @@ -905,7 +917,7 @@ bool32 battle_exit_is_player_defeat(u32 a1) return FALSE; } -void sub_80822BC(void) +static void sub_80822BC(void) { sTrainerBattleMode = 0; gTrainerBattleOpponent = 0; @@ -918,7 +930,7 @@ void sub_80822BC(void) sTrainerBattleEndScript = 0; } -void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data) +static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data) { while (1) { @@ -953,7 +965,7 @@ void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 } } -void battle_80801F0(void) +static void battle_80801F0(void) { if (sTrainerMapObjectLocalId) { @@ -962,7 +974,7 @@ void battle_80801F0(void) } } -u8 *TrainerBattleConfigure(const u8 *data) +u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data) { sub_80822BC(); sTrainerBattleMode = TrainerBattleLoadArg8(data); @@ -1007,7 +1019,7 @@ void TrainerWantsBattle(u8 trainerMapObjId, u8 *trainerScript) { gSelectedMapObject = trainerMapObjId; gScriptLastTalked = gMapObjects[trainerMapObjId].localId; - TrainerBattleConfigure(trainerScript + 1); + BattleSetup_ConfigureTrainerBattle(trainerScript + 1); ScriptContext1_SetupScript(gUnknown_0819F80B); ScriptContext2_Enable(); } @@ -1030,22 +1042,22 @@ u8 ScrSpecial_GetTrainerBattleMode(void) return sTrainerBattleMode; } -u8 sub_8082564(void) +u8 ScrSpecial_HasTrainerBeenFought(void) { - return FlagGet(trainerflag_opponent()); + return FlagGet(CurrentOpponentTrainerFlag()); } -void sub_808257C(void) +void SetCurrentTrainerBattledFlag(void) { - FlagSet(trainerflag_opponent()); + FlagSet(CurrentOpponentTrainerFlag()); } void unref_sub_8082590(void) { - FlagSet(trainerflag_opponent()); // duplicate function + FlagSet(CurrentOpponentTrainerFlag()); // duplicate function } -u8 trainer_flag_check(u16 flag) +u8 HasTrainerAlreadyBeenFought(u16 flag) { return FlagGet(TRAINER_FLAG_START + flag); } @@ -1064,7 +1076,7 @@ void BattleSetup_StartTrainerBattle(void) { gBattleTypeFlags = BATTLE_TYPE_TRAINER; gMain.savedCallback = sub_808260C; - task_add_01_battle_start_with_music_and_stats(); + StartTheBattle(); ScriptContext1_Stop(); } @@ -1074,46 +1086,49 @@ void sub_808260C(void) { SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle? } - else if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE) + else if (IsPlayerDefeated(gBattleOutcome) == TRUE) { SetMainCallback2(CB2_WhiteOut); } else { SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); - sub_808257C(); + SetCurrentTrainerBattledFlag(); } } -void do_choose_name_or_words_screen(void) +void CB2_EndTrainerEyeRematchBattle(void) { if (gTrainerBattleOpponent == 1024) { SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle? } - else if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE) + else if (IsPlayerDefeated(gBattleOutcome) == TRUE) { SetMainCallback2(CB2_WhiteOut); } else { SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); - sub_808257C(); - sub_8082CB8(); + SetCurrentTrainerBattledFlag(); + SetTrainerFlagsAfterTrainerEyeRematch(); } } -void sub_80826B0(void) +void ScrSpecial_StartTrainerEyeRematch(void) { gBattleTypeFlags = BATTLE_TYPE_TRAINER; - gMain.savedCallback = do_choose_name_or_words_screen; - task_add_01_battle_start_with_music_and_stats(); + gMain.savedCallback = CB2_EndTrainerEyeRematchBattle; + StartTheBattle(); ScriptContext1_Stop(); } -void sub_80826D8(void) +static u8 *GetTrainerIntroSpeech(void); +static u8 *GetTrainerNonBattlingSpeech(void); + +void ScrSpecial_ShowTrainerIntroSpeech(void) { - ShowFieldMessage(sub_808281C()); + ShowFieldMessage(GetTrainerIntroSpeech()); } u8 *BattleSetup_GetScriptAddrAfterBattle(void) @@ -1132,9 +1147,9 @@ u8 *BattleSetup_GetTrainerPostBattleScript(void) return gUnknown_081C6C02; } -void sub_8082718(void) +void ScrSpecial_ShowTrainerNonBattlingSpeech(void) { - ShowFieldMessage(sub_8082880()); + ShowFieldMessage(GetTrainerNonBattlingSpeech()); } void PlayTrainerEncounterMusic(void) @@ -1192,7 +1207,7 @@ void PlayTrainerEncounterMusic(void) } //Returns an empty string if a null pointer was passed, otherwise returns str -u8 *SanitizeString(const u8 *str) +static u8 *SanitizeString(const u8 *str) { if (str) return (u8 *) str; @@ -1200,7 +1215,7 @@ u8 *SanitizeString(const u8 *str) return (u8 *) gOtherText_CancelWithTerminator; } -u8 *sub_808281C(void) +static u8 *GetTrainerIntroSpeech(void) { return SanitizeString(sTrainerIntroSpeech); } @@ -1223,40 +1238,40 @@ u8 *unref_sub_808286C(void) return SanitizeString(sTrainerVictorySpeech); } -u8 *sub_8082880(void) +static u8 *GetTrainerNonBattlingSpeech(void) { return SanitizeString(sTrainerCannotBattleSpeech); } -s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 trainerNum) +s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 opponentId) { s32 i; for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++) { - if (trainers[i].trainerNums[0] == trainerNum) + if (trainers[i].opponentIDs[0] == opponentId) return i; } return -1; } -s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 trainerNum) +s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 opponentId) { s32 i; s32 j; for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++) { - for (j = 0; j < 5 && trainers[i].trainerNums[j] != 0; j++) + for (j = 0; j < 5 && trainers[i].opponentIDs[j] != 0; j++) { - if (trainers[i].trainerNums[j] == trainerNum) + if (trainers[i].opponentIDs[j] == opponentId) return i; } } return -1; } -bool32 sub_80828FC(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum) +bool32 UpdateRandomTrainerEyeRematches(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum) { int i; bool32 ret = FALSE; @@ -1266,14 +1281,19 @@ bool32 sub_80828FC(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 m if (trainers[i].mapGroup == mapGroup && trainers[i].mapNum == mapNum) { if (gSaveBlock1.trainerRematches[i] != 0) + { + // Trainer already wants rematch. Don't bother updating it ret = TRUE; - else if (trainer_flag_check(trainers[i].trainerNums[0]) == TRUE && (Random() % 100) <= 30) + } + else if (HasTrainerAlreadyBeenFought(trainers[i].opponentIDs[0]) == TRUE + && (Random() % 100) <= 30) // 31% chance of getting a rematch { - int j = 1; + int rematches = 1; - while (j < 5 && trainers[i].trainerNums[j] != 0 && trainer_flag_check(trainers[i].trainerNums[j])) - j++; - gSaveBlock1.trainerRematches[i] = j; + while (rematches < 5 && trainers[i].opponentIDs[rematches] != 0 + && HasTrainerAlreadyBeenFought(trainers[i].opponentIDs[rematches])) + rematches++; + gSaveBlock1.trainerRematches[i] = rematches; ret = TRUE; } } @@ -1305,9 +1325,9 @@ s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapN return 0; } -bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum) +bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 opponentId) { - s32 trainerEyeIndex = sub_8082894(trainers, trainerNum); + s32 trainerEyeIndex = sub_8082894(trainers, opponentId); if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex]) return TRUE; @@ -1315,9 +1335,9 @@ bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum) return FALSE; } -bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum) +bool8 GetTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opponentId) { - s32 trainerEyeIndex = sub_80828B8(trainers, trainerNum); + s32 trainerEyeIndex = sub_80828B8(trainers, opponentId); if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex]) return TRUE; @@ -1325,38 +1345,38 @@ bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum) return FALSE; } -u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 trainerNum) +u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 opponentId) { int i; const struct TrainerEyeTrainer *trainer; - s32 trainerEyeIndex = sub_8082894(trainers, trainerNum); + s32 trainerEyeIndex = sub_8082894(trainers, opponentId); if (trainerEyeIndex == -1) return 0; trainer = &trainers[trainerEyeIndex]; for (i = 1; i < 5; i++) { - if (!trainer->trainerNums[i]) - return trainer->trainerNums[i - 1]; - if (!trainer_flag_check(trainer->trainerNums[i])) - return trainer->trainerNums[i]; + if (!trainer->opponentIDs[i]) + return trainer->opponentIDs[i - 1]; + if (!HasTrainerAlreadyBeenFought(trainer->opponentIDs[i])) + return trainer->opponentIDs[i]; } - return trainer->trainerNums[4]; + return trainer->opponentIDs[4]; } -void sub_8082AE4(const struct TrainerEyeTrainer *trainers, u16 trainerNum) +void ClearTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opponentId) { - s32 trainerEyeIndex = sub_80828B8(trainers, trainerNum); + s32 trainerEyeIndex = sub_80828B8(trainers, opponentId); if (trainerEyeIndex != -1) gSaveBlock1.trainerRematches[trainerEyeIndex] = 0; } -bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 trainerNum) +bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 opponentId) { - s32 trainerEyeIndex = sub_8082894(trainers, trainerNum); + s32 trainerEyeIndex = sub_8082894(trainers, opponentId); - if (trainerEyeIndex != -1 && trainer_flag_check(trainers[trainerEyeIndex].trainerNums[1])) + if (trainerEyeIndex != -1 && HasTrainerAlreadyBeenFought(trainers[trainerEyeIndex].opponentIDs[1])) return TRUE; else return FALSE; @@ -1400,7 +1420,7 @@ bool32 sub_8082BA4(void) void sub_8082BD0(u16 mapGroup, u16 mapNum) { - if (sub_8082BA4() && sub_80828FC(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE) + if (sub_8082BA4() && UpdateRandomTrainerEyeRematches(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE) gSaveBlock1.trainerRematchStepCounter = 0; } @@ -1414,9 +1434,9 @@ s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum) return sub_80829E8(gTrainerEyeTrainers, mapGroup, mapNum); } -u16 sub_8082C4C(u16 trainerNum) +u16 sub_8082C4C(u16 opponentId) { - return sub_8082A90(gTrainerEyeTrainers, trainerNum); + return sub_8082A90(gTrainerEyeTrainers, opponentId); } s32 sub_8082C68(void) @@ -1427,13 +1447,13 @@ s32 sub_8082C68(void) return sub_8082B10(gTrainerEyeTrainers, gTrainerBattleOpponent); } -u8 sub_8082C9C(void) +u8 ScrSpecial_GetTrainerEyeRematchFlag(void) { - return sub_8082A54(gTrainerEyeTrainers, gTrainerBattleOpponent); + return GetTrainerEyeRematchFlag(gTrainerEyeTrainers, gTrainerBattleOpponent); } -void sub_8082CB8(void) +void SetTrainerFlagsAfterTrainerEyeRematch(void) { - sub_8082AE4(gTrainerEyeTrainers, gTrainerBattleOpponent); - sub_808257C(); + ClearTrainerEyeRematchFlag(gTrainerEyeTrainers, gTrainerBattleOpponent); + SetCurrentTrainerBattledFlag(); } diff --git a/src/field_map_obj.c b/src/field_map_obj.c index 782734abe..73bd5508a 100644 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -5364,53 +5364,36 @@ u8 sub_805FF20(struct MapObject *mapObject, u8 direction) } bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y); -bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y); +static bool8 DoesObjectCollideWithObjectAt(struct MapObject *mapObject, s16 x, s16 y); bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction); u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u8 direction) { if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y)) - { return 1; - } - if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction)) - { + else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction)) return 2; - } else if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)) - { + else if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)) return 2; - } - if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) - { + else if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) return 3; - } - if (CheckForCollisionBetweenFieldObjects(mapObject, x, y)) - { + else if (DoesObjectCollideWithObjectAt(mapObject, x, y)) return 4; - } return 0; } u8 sub_8060024(struct MapObject *mapObject, s16 x, s16 y, u8 direction) { - u8 flags; - flags = 0; + u8 flags = 0; + if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y)) - { flags |= 1; - } if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))) - { flags |= 2; - } if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) - { flags |= 4; - } - if (CheckForCollisionBetweenFieldObjects(mapObject, x, y)) - { + if (DoesObjectCollideWithObjectAt(mapObject, x, y)) flags |= 8; - } return flags; } @@ -5418,25 +5401,22 @@ bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, { s16 minv; s16 maxv; + if (mapObject->mapobj_unk_19 != 0) { minv = mapObject->coords1.x - (mapObject->mapobj_unk_19); maxv = mapObject->coords1.x + (mapObject->mapobj_unk_19); if (minv > x || maxv < x) - { - return 1; - } + return TRUE; } if (mapObject->mapobj_unk_19b != 0) { minv = mapObject->coords1.y - (mapObject->mapobj_unk_19b); maxv = mapObject->coords1.y + (mapObject->mapobj_unk_19b); if (minv > y || maxv < y) - { - return 1; - } + return TRUE; } - return 0; + return FALSE; } bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction) @@ -5448,23 +5428,19 @@ bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 return 0; } -bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y) +static bool8 DoesObjectCollideWithObjectAt(struct MapObject *mapObject, s16 x, s16 y) { - struct MapObject *mapObject2; u8 i; - for (i=0; i<16; i++) + + for (i = 0; i < 16; i++) { - mapObject2 = &gMapObjects[i]; + struct MapObject *mapObject2 = &gMapObjects[i]; + if (mapObject2->active && mapObject2 != mapObject) { - if ((mapObject2->coords2.x != x || mapObject2->coords2.y != y) && (mapObject2->coords3.x != x || mapObject2->coords3.y != y)) - { - continue; - } - if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, mapObject2->mapobj_unk_0B_0)) - { - return 1; - } + if (((mapObject2->coords2.x == x && mapObject2->coords2.y == y) || (mapObject2->coords3.x == x && mapObject2->coords3.y == y)) + && AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, mapObject2->mapobj_unk_0B_0)) + return TRUE; } } return 0; diff --git a/src/scrcmd.c b/src/scrcmd.c index 1cacb7348..813e041e1 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1578,7 +1578,7 @@ bool8 ScrCmd_updatecoins(struct ScriptContext *ctx) bool8 ScrCmd_trainerbattle(struct ScriptContext *ctx) { - ctx->scriptPtr = TrainerBattleConfigure(ctx->scriptPtr); + ctx->scriptPtr = BattleSetup_ConfigureTrainerBattle(ctx->scriptPtr); return FALSE; } @@ -1603,7 +1603,7 @@ bool8 ScrCmd_endtrainerbattle2(struct ScriptContext *ctx) bool8 ScrCmd_checktrainerflag(struct ScriptContext *ctx) { u16 index = VarGet(ScriptReadHalfword(ctx)); - ctx->comparisonResult = trainer_flag_check(index); + ctx->comparisonResult = HasTrainerAlreadyBeenFought(index); return FALSE; } @@ -1632,7 +1632,7 @@ bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx) bool8 ScrCmd_dowildbattle(struct ScriptContext *ctx) { - StartBattle_ScriptedWild(); + BattleSetup_StartScriptedWildBattle(); ScriptContext1_Stop(); return TRUE; } diff --git a/src/trainer_see.c b/src/trainer_see.c index 18bf0907e..bf8d05768 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -9,113 +9,132 @@ #include "task.h" #include "util.h" -extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16); -extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *); -extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *); +const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp"); +const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp"); +const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp"); + +u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y); + +static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) = +{ + GetTrainerApproachDistanceSouth, + GetTrainerApproachDistanceNorth, + GetTrainerApproachDistanceWest, + GetTrainerApproachDistanceEast, +}; extern struct SpriteTemplate gSpriteTemplate_839B510; extern struct SpriteTemplate gSpriteTemplate_839B528; bool8 CheckTrainers(void) { - u8 i; + u8 mapObjId; - for (i = 0; i < 16; i++) + for (mapObjId = 0; mapObjId < 16; mapObjId++) { - if ( gMapObjects[i].active ) - if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 ) - if ( CheckTrainer(i) ) - return TRUE; + if (gMapObjects[mapObjId].active + && (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3) + && CheckTrainer(mapObjId)) + return TRUE; } return FALSE; } -bool8 CheckTrainer(u8 trainer) +bool8 CheckTrainer(u8 mapObjId) { - u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer); + u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId); - if (GetTrainerFlagFromScriptPointer(scriptPtr)) - return FALSE; - else - { - struct MapObject *trainerObj = &gMapObjects[trainer]; - u8 canApproach = TrainerCanApproachPlayer(trainerObj); + if (GetTrainerFlagFromScriptPointer(scriptPtr)) + { + return FALSE; + } + else + { + struct MapObject *trainerObj = &gMapObjects[mapObjId]; + bool8 canApproach = TrainerCanApproachPlayer(trainerObj); - if (canApproach != 0) + if (canApproach) { - TrainerWantsBattle(trainer, scriptPtr); - sub_80842C8(trainerObj, (canApproach - 1)); - return TRUE; + TrainerWantsBattle(mapObjId, scriptPtr); + sub_80842C8(trainerObj, (canApproach - 1)); + return TRUE; } - else - { - return FALSE; - } - } + else + { + return FALSE; + } + } } bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) { s16 x, y; u8 i; - u8 playerCoord; + u8 approachDistance; PlayerGetDestCoords(&x, &y); - if ( trainerObj->trainerType == 1 ) // trainers that don't spin + if (trainerObj->trainerType == 1) // can only see in one direction { - playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); - return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18); + approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); + return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, trainerObj->mapobj_unk_18); } - else // spinners + else // can see in all directions { for (i = 0; i < 4; i++) { - playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); - if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east - return playerCoord; + approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); + if (CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east + return approachDistance; } - return FALSE; } + return FALSE; } -bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +// Returns how far south the player is from trainer. 0 if out of trainer's sight. +u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { - if ( trainerObj->coords2.x == x - && y > trainerObj->coords2.y - && y <= trainerObj->coords2.y + vision ) + if (trainerObj->coords2.x == x + && y > trainerObj->coords2.y + && y <= trainerObj->coords2.y + range) return (y - trainerObj->coords2.y); else - return FALSE; + return 0; } -bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +// Returns how far north the player is from trainer. 0 if out of trainer's sight. +u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { - if ( trainerObj->coords2.x == x - && y < trainerObj->coords2.y - && y >= trainerObj->coords2.y - vision ) + if (trainerObj->coords2.x == x + && y < trainerObj->coords2.y + && y >= trainerObj->coords2.y - range) return (trainerObj->coords2.y - y); else - return FALSE; + return 0; } -bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +// Returns how far west the player is from trainer. 0 if out of trainer's sight. +u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { - if ( trainerObj->coords2.y == y - && x < trainerObj->coords2.x - && x >= trainerObj->coords2.x - vision ) + if (trainerObj->coords2.y == y + && x < trainerObj->coords2.x + && x >= trainerObj->coords2.x - range) return (trainerObj->coords2.x - x); else - return FALSE; + return 0; } -bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +// Returns how far east the player is from trainer. 0 if out of trainer's sight. +u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { - if ( trainerObj->coords2.y == y - && x > trainerObj->coords2.x - && x <= trainerObj->coords2.x + vision ) + if (trainerObj->coords2.y == y + && x > trainerObj->coords2.x + && x <= trainerObj->coords2.x + range) return (x - trainerObj->coords2.x); else - return FALSE; + return 0; } #ifdef BUGFIX_TRAINERAPPROACH @@ -124,25 +143,24 @@ bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 #define COLLISION_MASK 1 #endif -bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction) +bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; u8 unk19_temp; u8 unk19b_temp; u8 i; - u8 var; + u8 collision; - if (!playerCoord) + if (approachDistance == 0) return FALSE; x = trainerObj->coords2.x; y = trainerObj->coords2.y; - for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y)) + for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y)) { - var = sub_8060024((struct MapObject *)trainerObj, x, y, direction); - - if (var && (var & COLLISION_MASK)) + collision = sub_8060024((struct MapObject *)trainerObj, x, y, direction); + if (collision != 0 && (collision & COLLISION_MASK)) return FALSE; } @@ -152,151 +170,187 @@ bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerC trainerObj->mapobj_unk_19 = 0; trainerObj->mapobj_unk_19b = 0; - var = npc_block_way((struct MapObject *)trainerObj, x, y, direction); + collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction); trainerObj->mapobj_unk_19 = unk19_temp; trainerObj->mapobj_unk_19b = unk19b_temp; - if (var == 4) - return playerCoord; + if (collision == 4) + return approachDistance; return FALSE; } -void sub_80842C8(struct MapObject *trainerObj, u8 taskId) +#define tTrainerObjHi data[1] +#define tTrainerObjLo data[2] + +void sub_80842C8(struct MapObject *trainerObj, u8 b) { - struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)]; + u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50); + struct Task *task = &gTasks[taskId]; - task->data[1] = (u32)(trainerObj) >> 16; - task->data[2] = (u32)(trainerObj); - task->data[3] = taskId; + task->tTrainerObjHi = (u32)(trainerObj) >> 16; + task->tTrainerObjLo = (u32)(trainerObj); + task->data[3] = b; } -void sub_80842FC(TaskFunc func) +void sub_80842FC(TaskFunc followupFunc) { - TaskFunc func2 = RunTrainerSeeFuncList; - u8 taskId = FindTaskIdByFunc(func2); + TaskFunc taskFunc = RunTrainerSeeFuncList; + u8 taskId = FindTaskIdByFunc(taskFunc); - SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func); + SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc); gTasks[taskId].data[0] = 1; - func2(taskId); -} + taskFunc(taskId); +} + +static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); + +static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) = +{ + sub_8084394, + sub_8084398, + sub_80843DC, + sub_808441C, + sub_8084478, + sub_8084534, + sub_8084578, + sub_80845AC, + sub_80845C8, + sub_80845FC, + sub_8084654, + sub_80846C8, +}; void RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2])); + struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); if (!trainerObj->active) + { SwitchTaskToFollowupFunc(taskId); + } else - while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj)); + { + while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj)) + ; + } } -u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments. +static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. { - return 0; + return FALSE; } -s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) { u8 direction; FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); FieldEffectStart(0); - direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18); - FieldObjectSetSpecialAnim(trainerObj, direction); task->data[0]++; - return 1; + return TRUE; } -s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (FieldEffectActiveListContains(0)) - return 0; + { + return FALSE; + } else { task->data[0]++; - if ((u8)(trainerObj->animPattern - 57) <= 1) + if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58) task->data[0] = 6; if (trainerObj->animPattern == 63) task->data[0] = 8; - return 1; + return TRUE; } } -s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) { - if (task->data[3]) - { - FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18)); - task->data[3]--; - } - else - { - FieldObjectSetSpecialAnim(trainerObj, 0x3E); - task->data[0]++; - } + if (task->data[3]) + { + FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18)); + task->data[3]--; + } + else + { + FieldObjectSetSpecialAnim(trainerObj, 0x3E); + task->data[0]++; + } } - return 0; + return FALSE; } -s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) { struct MapObject *playerObj; if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) - return 0; + return FALSE; npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); sub_805C754(trainerObj); playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) - && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) - return 0; + if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) + return FALSE; sub_80597E8(); FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18))); task->data[0]++; - return 0; + return FALSE; } -s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. +static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. { struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; - if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) - || FieldObjectClearAnimIfSpecialAnimFinished(playerObj) ) - SwitchTaskToFollowupFunc(taskId); - - return 0; + if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) + || FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) + SwitchTaskToFollowupFunc(taskId); + return FALSE; } -s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) - || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) { FieldObjectSetSpecialAnim(trainerObj, 0x59); task->data[0]++; } - return 0; + return FALSE; } -s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { - if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) ) + if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) task->data[0] = 3; - return 0; + return FALSE; } -s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) @@ -304,10 +358,10 @@ s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) FieldObjectSetSpecialAnim(trainerObj, 0x3E); task->data[0]++; } - return 0; + return FALSE; } -s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj)) { @@ -318,10 +372,10 @@ s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) task->data[4] = FieldEffectStart(49); task->data[0]++; } - return 0; + return FALSE; } -s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) { struct Sprite *sprite; @@ -336,17 +390,25 @@ s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18)); task->data[0]++; } - return 0; + return FALSE; } -s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldEffectActiveListContains(49)) task->data[0] = 3; - return 0; + return FALSE; } +static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) = +{ + sub_80845C8, + sub_80845FC, + sub_8084654, + sub_80846C8, +}; + void sub_80846E4(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -375,12 +437,14 @@ void sub_8084794(struct MapObject *var) StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); } -void sub_80847C8(void) +static void Task_DestroyTrainerApproachTask(u8); + +void ScrSpecial_EndTrainerApproach(void) { - sub_80842FC(sub_80847D8); + sub_80842FC(Task_DestroyTrainerApproachTask); } -void sub_80847D8(u8 taskId) +static void Task_DestroyTrainerApproachTask(u8 taskId) { DestroyTask(taskId); EnableBothScriptContexts(); diff --git a/src/wild_encounter.c b/src/wild_encounter.c index 7001c2eaa..23e74561c 100644 --- a/src/wild_encounter.c +++ b/src/wild_encounter.c @@ -3304,7 +3304,7 @@ bool8 StandardWildEncounter(u16 a, u16 b) roamer = &gSaveBlock1.roamer; if (RepelCheck(roamer->level)) { - StartBattle_Roamer(); + BattleSetup_StartRoamerBattle(); return 1; } } @@ -3312,7 +3312,7 @@ bool8 StandardWildEncounter(u16 a, u16 b) { if (DoMassOutbreakEncounterTest() == TRUE && SetUpMassOutbreakEncounter(1) == TRUE) { - CheckForSafariZoneAndProceed(); + BattleSetup_StartWildBattle(); return 1; } if (GenerateWildMon(gWildMonHeaders[headerNum].landMonsInfo, 0, TRUE) == TRUE) @@ -3338,7 +3338,7 @@ bool8 StandardWildEncounter(u16 a, u16 b) roamer = &gSaveBlock1.roamer; if (RepelCheck(roamer->level)) { - StartBattle_Roamer(); + BattleSetup_StartRoamerBattle(); return 1; } } @@ -3349,7 +3349,7 @@ bool8 StandardWildEncounter(u16 a, u16 b) { label: //_0808527A - CheckForSafariZoneAndProceed(); + BattleSetup_StartWildBattle(); return 1; } } @@ -3377,7 +3377,7 @@ void RockSmashWildEncounter(void) else if (DoWildEncounterTest(wildPokemonInfo->encounterRate, 1) == TRUE && GenerateWildMon(wildPokemonInfo, 2, TRUE) == TRUE) { - CheckForSafariZoneAndProceed(); + BattleSetup_StartWildBattle(); gScriptResult = 1; return; } @@ -3403,14 +3403,14 @@ bool8 SweetScentWildEncounter(void) return FALSE; if (TryStartRoamerEncounter() == TRUE) { - StartBattle_Roamer(); + BattleSetup_StartRoamerBattle(); return TRUE; } if (DoMassOutbreakEncounterTest() == TRUE) SetUpMassOutbreakEncounter(0); else GenerateWildMon(wildPokemonInfo, 0, FALSE); - CheckForSafariZoneAndProceed(); + BattleSetup_StartWildBattle(); return TRUE; } else if (MetatileBehavior_IsWaterWildEncounter(MapGridGetMetatileBehaviorAt(x, y)) == 1) @@ -3420,11 +3420,11 @@ bool8 SweetScentWildEncounter(void) return FALSE; if (TryStartRoamerEncounter() == TRUE) { - StartBattle_Roamer(); + BattleSetup_StartRoamerBattle(); return TRUE; } GenerateWildMon(wildPokemonInfo, 1, FALSE); - CheckForSafariZoneAndProceed(); + BattleSetup_StartWildBattle(); return TRUE; } } @@ -3460,7 +3460,7 @@ void FishingWildEncounter(u8 rod) } IncrementGameStat(12); sub_80BEA50(species); - CheckForSafariZoneAndProceed(); + BattleSetup_StartWildBattle(); } u16 GetLocalWildMon(bool8 *isWaterMon) |