diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mail.c | 10 | ||||
-rw-r--r-- | src/main.c | 2 | ||||
-rw-r--r-- | src/pokemon_1.c | 4 | ||||
-rw-r--r-- | src/text.c | 52 | ||||
-rw-r--r-- | src/trainer_card.c | 2 |
5 files changed, 29 insertions, 41 deletions
diff --git a/src/mail.c b/src/mail.c index a9e21cbc6..c1ec02e4e 100644 --- a/src/mail.c +++ b/src/mail.c @@ -57,12 +57,6 @@ struct MailGraphics { }; enum { - LANGUAGE_JAPANESE = 0, - LANGUAGE_ENGLISH = 1, - LANGUAGE_GERMAN = 5, -}; - -enum { ITEM_ORANGE_MAIL = 0x79, ITEM_HARBOR_MAIL, ITEM_GLITTER_MAIL, @@ -103,7 +97,7 @@ void sub_80F890C(struct MailStruct *arg0, MainCallback arg1, bool8 arg2) { u8 buffer[4]; u8 local1; - unk_2000000.varFF = 2; + unk_2000000.varFF = GAME_LANGUAGE; // Compiler uses [sub 1], while asm uses [ptr + FE] unk_2000000.varFE = 1; @@ -479,7 +473,7 @@ static void sub_80F8DA0(void) { } } - if (unk_2000000.var100 == LANGUAGE_JAPANESE) { + if (unk_2000000.var100 == 0) { u8 *ptr; u16 length; diff --git a/src/main.c b/src/main.c index c443de69b..a3d5c4f30 100644 --- a/src/main.c +++ b/src/main.c @@ -32,7 +32,7 @@ static void IntrDummy(void); const u8 gGameVersion = GAME_VERSION; -const u8 gGameLanguage = 2; // English +const u8 gGameLanguage = GAME_LANGUAGE; // English const char BuildDateTime[] = "2002 10 15 20:34"; diff --git a/src/pokemon_1.c b/src/pokemon_1.c index 7ee413a18..d6f475171 100644 --- a/src/pokemon_1.c +++ b/src/pokemon_1.c @@ -302,9 +302,9 @@ void sub_803ADE8(struct Pokemon *mon, struct UnknownPokemonStruct *src) StringCopy(nickname, src->nickname); if (nickname[0] == 0xFC && nickname[1] == 0x15) - language = 1; + language = LANGUAGE_JAPANESE; else - language = 2; + language = GAME_LANGUAGE; SetMonData(mon, MON_DATA_LANGUAGE, &language); StripExtCtrlCodes(nickname); diff --git a/src/text.c b/src/text.c index fb7c085a2..2fa573051 100644 --- a/src/text.c +++ b/src/text.c @@ -8,12 +8,6 @@ enum { - CHARSET_JAPANESE = 1, - CHARSET_LATIN -}; - -enum -{ WIN_STATE_END, WIN_STATE_BEGIN, WIN_STATE_NORMAL, @@ -361,7 +355,7 @@ static const WriteGlyphTilemapFunc sWriteGlyphTilemapFuncs[] = WriteGlyphTilemap_Font6, }; -static const struct Window sDefaultWindow = { .charset = CHARSET_LATIN }; +static const struct Window sDefaultWindow = { .language = GAME_LANGUAGE }; typedef u8 (*ExtCtrlCodeFunc)(struct Window *); @@ -1947,7 +1941,7 @@ void InitWindow(struct Window *win, const u8 *text, u16 tileDataStartOffset, u8 struct WindowConfig *winConfig = win->config; win->textMode = winConfig->textMode; win->fontNum = winConfig->fontNum; - win->charset = CHARSET_LATIN; + win->language = GAME_LANGUAGE; win->paletteNum = winConfig->paletteNum; win->win_field_B = 0; win->win_field_C = 0; @@ -2045,7 +2039,7 @@ u8 sub_8002F44(struct Window *win) static u8 sub_8002FA0(struct Window *win, const u8 *text) { u8 retVal; - u8 savedCharset = win->charset; + u8 savedLanguage = win->language; const u8 *savedText = win->text; u16 savedTextIndex = win->textIndex; win->text = text; @@ -2055,7 +2049,7 @@ static u8 sub_8002FA0(struct Window *win, const u8 *text) win->text = savedText; win->textIndex = savedTextIndex; win->state = WIN_STATE_NORMAL; - win->charset = savedCharset; + win->language = savedLanguage; return retVal; } @@ -2291,13 +2285,13 @@ static u8 ExtCtrlCode_Spacing(struct Window *win) static u8 ExtCtrlCode_Japanese(struct Window *win) { - win->charset = CHARSET_JAPANESE; + win->language = LANGUAGE_JAPANESE; return 2; } static u8 ExtCtrlCode_Latin(struct Window *win) { - win->charset = CHARSET_LATIN; + win->language = GAME_LANGUAGE; return 2; } @@ -2596,7 +2590,7 @@ static void LoadFixedWidthGlyph(struct Window *win, u32 glyph, u8 *dest) u8 *upperTile; u8 *lowerTile; - GetGlyphTilePointers(win->fontNum, win->charset, glyph, &upperTile, &lowerTile); + GetGlyphTilePointers(win->fontNum, win->language, glyph, &upperTile, &lowerTile); switch (win->fontNum) { @@ -2627,17 +2621,17 @@ static void WriteGlyphTilemap(struct Window *win, u16 upperTileNum, u16 lowerTil } } -static void GetGlyphTilePointers(u8 fontNum, u8 charset, u16 glyph, u8 **upperTilePtr, u8 **lowerTilePtr) +static void GetGlyphTilePointers(u8 fontNum, u8 language, u16 glyph, u8 **upperTilePtr, u8 **lowerTilePtr) { u16 index; const struct Font *font; - if (charset == CHARSET_JAPANESE) - charset = 0; + if (language == LANGUAGE_JAPANESE) + language = 0; else - charset = 7; + language = 7; - font = &sFonts[charset + fontNum]; + font = &sFonts[language + fontNum]; switch (font->type) { @@ -3137,7 +3131,7 @@ static void DrawDownArrow(struct Window *win) { u8 *upperTile; u8 *lowerTile; - GetGlyphTilePointers(win->fontNum, win->charset, 0, &upperTile, &lowerTile); + GetGlyphTilePointers(win->fontNum, win->language, 0, &upperTile, &lowerTile); glyphTileInfo.width = 8 - glyphTileInfo.startPixel; glyphTileInfo.src = upperTile; glyphTileInfo.dest = (u32 *)(win->tileData + 32 * GetCursorTileNum(win, 1, 0)); @@ -3341,9 +3335,9 @@ static u8 GetGlyphWidth(struct Window *win, u32 glyph) u8 width = 8; #if REVISION >= 1 - if (win->charset != CHARSET_JAPANESE) + if (win->language != LANGUAGE_JAPANESE) #else - if (win->charset == CHARSET_LATIN) + if (win->language == LANGUAGE_ENGLISH) #endif { width = win->spacing; @@ -3539,7 +3533,7 @@ u8 GetStringWidth(struct Window *win, const u8 *s) { u8 width = 0; u8 savedFontNum = win->fontNum; - u8 savedCharset = win->charset; + u8 savedCharset = win->language; u8 savedSpacing = win->spacing; s32 i = 0; @@ -3552,9 +3546,9 @@ u8 GetStringWidth(struct Window *win, const u8 *s) { u8 temp; i++; - temp = win->charset; + temp = win->language; width += GetStringWidth(win, GetExpandedPlaceholder(s[i])); - win->charset = temp; + win->language = temp; i++; break; } @@ -3580,10 +3574,10 @@ u8 GetStringWidth(struct Window *win, const u8 *s) win->spacing = s[i + 1]; break; case 0x15: - win->charset = 1; + win->language = LANGUAGE_JAPANESE; break; case 0x16: - win->charset = 2; + win->language = GAME_LANGUAGE; break; } @@ -3596,7 +3590,7 @@ u8 GetStringWidth(struct Window *win, const u8 *s) } win->spacing = savedSpacing; - win->charset = savedCharset; + win->language = savedCharset; win->fontNum = savedFontNum; return width; @@ -3659,7 +3653,7 @@ u8 GetStringWidthGivenWindowConfig(struct WindowConfig *winConfig, const u8 *s) void ConvertInternationalString(u8 *s, u8 language) { - if (language == CHARSET_JAPANESE) + if (language == LANGUAGE_JAPANESE) { u8 i; @@ -4253,7 +4247,7 @@ static s32 DrawGlyphTiles(struct Window *win, u32 glyph, u32 glyphWidth) u8 *lowerTile; s32 retVal = 0; - GetGlyphTilePointers(win->fontNum, win->charset, glyph, &upperTile, &lowerTile); + GetGlyphTilePointers(win->fontNum, win->language, glyph, &upperTile, &lowerTile); glyphTileInfo.textMode = win->textMode; glyphTileInfo.startPixel = (win->left + win->cursorX) & 7; glyphTileInfo.width = glyphWidth; diff --git a/src/trainer_card.c b/src/trainer_card.c index 041245bdc..453cec76d 100644 --- a/src/trainer_card.c +++ b/src/trainer_card.c @@ -148,7 +148,7 @@ void unref_sub_8094588(u16 left, u16 top); void sub_8093110(Callback arg1) { sub_80932AC(arg1); SetMainCallback2(sub_8093174); - unk_2000000.language = 2; + unk_2000000.language = GAME_LANGUAGE; } void sub_8093130(u8 playerIndex, Callback arg2) { |