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-rw-r--r--src/pokeball.c519
1 files changed, 519 insertions, 0 deletions
diff --git a/src/pokeball.c b/src/pokeball.c
new file mode 100644
index 000000000..cd5eb46d1
--- /dev/null
+++ b/src/pokeball.c
@@ -0,0 +1,519 @@
+#include "global.h"
+#include "gba/m4a_internal.h"
+#include "battle.h"
+#include "main.h"
+#include "pokemon.h"
+#include "rom_8077ABC.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u16 gBattleTypeFlags;
+extern u8 gBankTarget;
+extern u8 gActiveBank;
+extern u16 gBattlePartyID[];
+extern u8 gObjectBankIDs[];
+extern u8 gDoingBattleAnim;
+
+extern const struct SpriteTemplate gSpriteTemplate_820AAB4[];
+
+extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type
+extern void sub_80786EC();
+extern bool8 sub_8078718(struct Sprite *);
+extern void sub_814086C(u8, u8, int, int, u8);
+extern u8 sub_8141314(u8, u8, u8, u8);
+
+void sub_8046464(u8);
+void sub_80466E8(struct Sprite *);
+void sub_80466F4(struct Sprite *);
+void sub_8046760(struct Sprite *);
+void sub_80467F8(struct Sprite *);
+void sub_804684C(struct Sprite *);
+void sub_8046944(struct Sprite *);
+void sub_8046984(struct Sprite *);
+void sub_8046C78(struct Sprite *);
+void sub_8046E7C(struct Sprite *);
+void sub_8046E9C(struct Sprite *);
+void sub_8046FBC(struct Sprite *);
+void sub_8047074(struct Sprite *);
+void sub_8047254(struct Sprite *);
+void sub_80478DC();
+void sub_804794C(u8);
+u16 sub_8047978();
+
+u8 sub_8046400(u16 a, u8 b)
+{
+ u8 taskId;
+
+ gDoingBattleAnim = 1;
+ ewram17810[gActiveBank].unk0_3 = 1;
+ taskId = CreateTask(sub_8046464, 5);
+ gTasks[taskId].data[1] = a;
+ gTasks[taskId].data[2] = b;
+ gTasks[taskId].data[3] = gActiveBank;
+ return 0;
+}
+
+void sub_8046464(u8 taskId)
+{
+ bool8 sp0 = FALSE;
+ u16 r8;
+ u8 r5;
+ u16 ball;
+ u8 r4;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ return;
+ }
+ r8 = gTasks[taskId].data[2];
+ r5 = gTasks[taskId].data[3];
+ if (GetBankSide(r5) != 0)
+ ball = GetMonData(&gEnemyParty[gBattlePartyID[r5]], MON_DATA_POKEBALL);
+ else
+ ball = GetMonData(&gPlayerParty[gBattlePartyID[r5]], MON_DATA_POKEBALL);
+ r4 = ball_number_to_ball_processing_index(ball);
+ sub_80478DC(r4);
+ spriteId = CreateSprite(&gSpriteTemplate_820AAB4[r4], 32, 80, 0x1D);
+ gSprites[spriteId].data0 = 0x80;
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data7 = r8;
+ switch (r8)
+ {
+ case 0xFF:
+ gBankTarget = r5;
+ gSprites[spriteId].pos1.x = 0x18;
+ gSprites[spriteId].pos1.y = 0x44;
+ gSprites[spriteId].callback = sub_8047074;
+ break;
+ case 0xFE:
+ gSprites[spriteId].pos1.x = sub_8077ABC(r5, 0);
+ gSprites[spriteId].pos1.y = sub_8077ABC(r5, 1) + 0x18;
+ gBankTarget = r5;
+ gSprites[spriteId].data0 = 0;
+ gSprites[spriteId].callback = sub_8047254;
+ break;
+ default:
+ gBankTarget = GetBankByPlayerAI(1);
+ sp0 = TRUE;
+ break;
+ }
+ gSprites[spriteId].data6 = gBankTarget;
+ if (!sp0)
+ {
+ DestroyTask(taskId);
+ return;
+ }
+ gSprites[spriteId].data0 = 0x22;
+ gSprites[spriteId].data2 = sub_8077ABC(gBankTarget, 0);
+ gSprites[spriteId].data4 = sub_8077ABC(gBankTarget, 1) - 16;
+ gSprites[spriteId].data5 = -40;
+ sub_80786EC(&gSprites[spriteId]);
+ gSprites[spriteId].oam.affineParam = taskId;
+ gTasks[taskId].data[4] = gBankTarget;
+ gTasks[taskId].func = TaskDummy;
+ PlaySE(SE_NAGERU);
+}
+
+void objc_0804ABD4(struct Sprite *sprite)
+{
+ if (sub_8078718(sprite))
+ {
+ u8 taskId = sprite->oam.affineParam;
+ u8 r5 = gTasks[taskId].data[4];
+ u8 r8 = gTasks[taskId].data[2];
+ u32 r4; // not sure of this type
+
+ StartSpriteAnim(sprite, 1);
+ sprite->affineAnimPaused = TRUE;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data5 = 0;
+ r4 = ball_number_to_ball_processing_index(sub_8047978(r5));
+ sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, r4);
+ sprite->data0 = sub_8141314(0, r5, 14, r4);
+ sprite->data6 = r5;
+ sprite->data7 = r8;
+ DestroyTask(taskId);
+ sprite->callback = sub_80466E8;
+ }
+}
+
+void sub_80466E8(struct Sprite *sprite)
+{
+ sprite->callback = sub_80466F4;
+}
+
+void sub_80466F4(struct Sprite *sprite)
+{
+ sprite->data5++;
+ if (sprite->data5 == 10)
+ {
+ sprite->data5 = 0;
+ sprite->callback = sub_8046760;
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data6]], 2);
+ AnimateSprite(&gSprites[gObjectBankIDs[sprite->data6]]);
+ gSprites[gObjectBankIDs[sprite->data6]].data1 = 0;
+ }
+}
+
+void sub_8046760(struct Sprite *sprite)
+{
+ sprite->data5++;
+ if (sprite->data5 == 11)
+ PlaySE(SE_SUIKOMU);
+ if (gSprites[gObjectBankIDs[sprite->data6]].affineAnimEnded)
+ {
+ StartSpriteAnim(sprite, 2);
+ gSprites[gObjectBankIDs[sprite->data6]].invisible = TRUE;
+ sprite->data5 = 0;
+ sprite->callback = sub_80467F8;
+ }
+ else
+ {
+ gSprites[gObjectBankIDs[sprite->data6]].data1 += 0x60;
+ gSprites[gObjectBankIDs[sprite->data6]].pos2.y = -gSprites[gObjectBankIDs[sprite->data6]].data1 >> 8;
+ }
+}
+
+void sub_80467F8(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ sprite->data5++;
+ if (sprite->data5 == 1)
+ {
+ sprite->data3 = 0;
+ sprite->data4 = 32;
+ sprite->data5 = 0;
+ sprite->pos1.y += Cos(0, 32);
+ sprite->pos2.y = -Cos(0, sprite->data4);
+ sprite->callback = sub_804684C;
+ }
+ }
+}
+
+void sub_804684C(struct Sprite *sprite)
+{
+ bool8 r5 = FALSE;
+
+ switch (sprite->data3 & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data5, sprite->data4);
+ sprite->data5 += 4 + (sprite->data3 >> 8);
+ if (sprite->data5 >= 64)
+ {
+ sprite->data4 -= 10;
+ sprite->data3 += 0x101;
+ if (sprite->data3 >> 8 == 4)
+ r5 = TRUE;
+ switch (sprite->data3 >> 8)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data5, sprite->data4);
+ sprite->data5 -= 4 + (sprite->data3 >> 8);
+ if (sprite->data5 <= 0)
+ {
+ sprite->data5 = 0;
+ sprite->data3 &= 0xFF00;
+ }
+ break;
+ }
+ if (r5)
+ {
+ sprite->data3 = 0;
+ sprite->pos1.y += Cos(64, 32);
+ sprite->pos2.y = 0;
+ if (sprite->data7 == 0)
+ {
+ sprite->callback = sub_8046C78;
+ }
+ else
+ {
+ sprite->callback = sub_8046944;
+ sprite->data4 = 1;
+ sprite->data5 = 0;
+ }
+ }
+}
+
+void sub_8046944(struct Sprite *sprite)
+{
+ sprite->data3++;
+ if (sprite->data3 == 31)
+ {
+ sprite->data3 = 0;
+ sprite->affineAnimPaused = TRUE;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_8046984;
+ PlaySE(SE_BOWA);
+ }
+}
+
+void sub_8046984(struct Sprite *sprite)
+{
+ switch (sprite->data3 & 0xFF)
+ {
+ case 0:
+ case 2:
+ sprite->pos2.x += sprite->data4;
+ sprite->data5 += sprite->data4;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data5 > 3 || sprite->data5 < -3)
+ {
+ sprite->data3++;
+ sprite->data5 = 0;
+ }
+ break;
+ case 1:
+ sprite->data5++;
+ if (sprite->data5 == 1)
+ {
+ sprite->data5 = 0;
+ sprite->data4 = -sprite->data4;
+ sprite->data3++;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data4 < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = TRUE;
+ }
+ break;
+ case 3:
+ sprite->data3 += 0x100;
+ if (sprite->data3 >> 8 == sprite->data7)
+ {
+ sprite->callback = sub_8046C78;
+ }
+ else
+ {
+ if (sprite->data7 == 4 && sprite->data3 >> 8 == 3)
+ {
+ sprite->callback = sub_8046E7C;
+ sprite->affineAnimPaused = TRUE;
+ }
+ else
+ {
+ sprite->data3++;
+ sprite->affineAnimPaused = TRUE;
+ }
+ }
+ break;
+ case 4:
+ default:
+ sprite->data5++;
+ if (sprite->data5 == 31)
+ {
+ sprite->data5 = 0;
+ sprite->data3 &= 0xFF00;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data4 < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+void sub_8046AD0(u8 taskId)
+{
+ u8 r6 = gTasks[taskId].data[2];
+ u8 r3 = gTasks[taskId].data[1];
+ u16 species = gTasks[taskId].data[0];
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ default:
+ if (gTasks[taskId].data[8] < 3)
+ gTasks[taskId].data[8]++;
+ else
+ gTasks[taskId].data[15] = r6 + 1;
+ break;
+ case 1:
+ PlayCry1(species, r3);
+ DestroyTask(taskId);
+ break;
+ case 2:
+ StopCryAndClearCrySongs();
+ gTasks[taskId].data[10] = 3;
+ gTasks[taskId].data[15] = 20;
+ break;
+ case 20:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ PlayCry4(species, r3, 1);
+ DestroyTask(taskId);
+ break;
+ case 3:
+ gTasks[taskId].data[10] = 6;
+ gTasks[taskId].data[15] = 30;
+ break;
+ case 30:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ gTasks[taskId].data[15]++;
+ // fall through
+ case 31:
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ gTasks[taskId].data[10] = 3;
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 32:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ PlayCry4(species, r3, 0);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void sub_8046C78(struct Sprite *sprite)
+{
+ u8 r5 = sprite->data6;
+ u32 r4; // not sure of this type
+
+ StartSpriteAnim(sprite, 1);
+ r4 = ball_number_to_ball_processing_index(sub_8047978(r5));
+ sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, r4);
+ sprite->data0 = sub_8141314(1, sprite->data6, 14, r4);
+ sprite->callback = sub_8046E9C;
+ if (gMain.inBattle)
+ {
+ struct Pokemon *pkmn;
+ u16 species;
+ s8 r8;
+ u16 r4_2;
+ u8 taskId;
+
+ if (GetBankSide(r5) != 0)
+ {
+ pkmn = &gEnemyParty[gBattlePartyID[r5]];
+ r8 = 25;
+ }
+ else
+ {
+ pkmn = &gPlayerParty[gBattlePartyID[r5]];
+ r8 = -25;
+ }
+ species = GetMonData(pkmn, MON_DATA_SPECIES);
+ if ((r5 == GetBankByPlayerAI(0) || r5 == GetBankByPlayerAI(1))
+ && IsDoubleBattle() && ewram17840.unk9_0)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (IsBGMPlaying())
+ m4aMPlayStop(&gMPlay_BGM);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ }
+ }
+ if (!IsDoubleBattle() || !ewram17840.unk9_0)
+ r4_2 = 0;
+ else if (r5 == GetBankByPlayerAI(0) || r5 == GetBankByPlayerAI(1))
+ r4_2 = 1;
+ else
+ r4_2 = 2;
+ taskId = CreateTask(sub_8046AD0, 3);
+ gTasks[taskId].data[0] = species;
+ gTasks[taskId].data[1] = r8;
+ gTasks[taskId].data[2] = r4_2;
+ gTasks[taskId].data[15] = 0;
+ }
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data6]], 1);
+ AnimateSprite(&gSprites[gObjectBankIDs[sprite->data6]]);
+ gSprites[gObjectBankIDs[sprite->data6]].data1 = 0x1000;
+}
+
+void sub_8046E7C(struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ sprite->callback = sub_8046FBC;
+ sprite->data3 = 0;
+ sprite->data4 = 0;
+ sprite->data5 = 0;
+}
+
+void sub_8046E9C(struct Sprite *sprite)
+{
+ bool8 r7 = FALSE;
+ u8 r4 = sprite->data6;
+
+ gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+ if (gSprites[gObjectBankIDs[r4]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ r7 = TRUE;
+ }
+ else
+ {
+ gSprites[gObjectBankIDs[r4]].data1 -= 288;
+ gSprites[gObjectBankIDs[r4]].pos2.y = gSprites[gObjectBankIDs[r4]].data1 >> 8;
+ }
+ if (sprite->animEnded && r7)
+ {
+ s32 i;
+ u32 r3;
+
+ gSprites[gObjectBankIDs[r4]].pos2.y = 0;
+ gDoingBattleAnim = 0;
+ ewram17810[r4].unk0_3 = 0;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ for (r3 = 0, i = 0; i < 4; i++)
+ {
+ if (ewram17810[i].unk0_3 == 0)
+ r3++;
+ }
+ if (r3 == 4)
+ {
+ for (i = 0; i < 12; i++)
+ sub_804794C(i);
+ }
+ }
+}