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-rwxr-xr-xsrc/battle_anim_80CA710.c543
1 files changed, 542 insertions, 1 deletions
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
index 85ad92d7f..8befb4b4e 100755
--- a/src/battle_anim_80CA710.c
+++ b/src/battle_anim_80CA710.c
@@ -11,11 +11,17 @@
#include "task.h"
#include "trig.h"
+struct __attribute__((packed)) Some3ByteStruct {
+ u8 unkArr[3];
+};
+
extern s16 gBattleAnimArgs[8];
extern u8 gBattleAnimPlayerMonIndex;
extern u8 gBattleAnimEnemyMonIndex;
extern struct SpriteTemplate gSpriteTemplate_83D631C;
+extern struct SpriteTemplate gSpriteTemplate_83D6884;
extern s16 gUnknown_03000728[];
+extern s8 gUnknown_083D680C[11][3];
void sub_80CA768(struct Sprite* sprite);
void sub_80CA8B4(struct Sprite* sprite);
@@ -36,6 +42,10 @@ void sub_80CB710(struct Sprite* sprite);
void sub_80CBB60(struct Sprite* sprite);
void sub_80CBC8C(struct Sprite* sprite);
void sub_80CBCF8(struct Sprite* sprite);
+void sub_80CBDB0(struct Sprite* sprite);
+void sub_80CC408(struct Sprite* sprite);
+
+s16 sub_80CC338(struct Sprite* sprite);
void sub_80787B0(struct Sprite *sprite, u8 a2);
void sub_8078764(struct Sprite *sprite, u8 a2);
@@ -47,6 +57,7 @@ void sub_8078CC0(struct Sprite *sprite);
void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4);
u8 sub_8079ED4(u8 slot);
s8 sub_8076F98(s8 a);
+int sub_807A100(u8 slot, u8 a2);
void move_anim_8074EE0(struct Sprite *sprite);
bool8 sub_8078718(struct Sprite *sprite);
@@ -54,6 +65,8 @@ bool8 sub_8078CE8(struct Sprite *sprite);
void sub_80CB3A8(u8 taskId);
void sub_80CB438(u8 taskId);
+void sub_80CBF5C(u8 taskId);
+void sub_80CC358(struct Task* task, u8 taskId);
void sub_80CA710(struct Sprite* sprite)
{
@@ -1561,4 +1574,532 @@ void sub_80CBC8C(struct Sprite* sprite)
break;
}
}
-} \ No newline at end of file
+}
+
+
+
+void sub_80CBCF8(struct Sprite* sprite)
+{
+ if(sprite->data2 == gUnknown_083D680C[sprite->data0][1])
+ {
+ if(gUnknown_083D680C[sprite->data0][2] == 0x7F)
+ {
+ sprite->data0 = 0;
+ sprite->callback = sub_80CBDB0;
+ }
+ sprite->data2 = 0;
+ sprite->data0++;
+ }
+ else
+ {
+ sprite->data2++;
+ sprite->data1 = (gUnknown_083D680C[sprite->data0][0] * gUnknown_083D680C[sprite->data0][2] + sprite->data1) & 0xFF;
+ if (!IsContest())
+ {
+ if((u16)(sprite->data1 - 1) <= 0xBE)
+ {
+ sprite->subpriority = 31;
+ }
+ else
+ {
+ sprite->subpriority = 29;
+ }
+ }
+ sprite->pos2.x = Cos(sprite->data1, 0x3C);
+ sprite->pos2.y = Sin(sprite->data1, 20);
+ }
+}
+
+void sub_80CBDB0(struct Sprite* sprite)
+{
+ if(sprite->data0 > 20) move_anim_8072740(sprite);
+ sprite->invisible = sprite->data0 % 2;
+ sprite->data0++;
+}
+
+#ifdef NONMATCHING
+void sub_80CBDF4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[4] = sub_8079E90(gBattleAnimEnemyMonIndex) - 1;
+ task->data[6] = sub_8077ABC(gBattleAnimEnemyMonIndex, 2);
+ task->data[7] = sub_8077ABC(gBattleAnimEnemyMonIndex, 3);
+ task->data[10] = sub_807A100(gBattleAnimEnemyMonIndex, 1);
+ task->data[11] = sub_807A100(gBattleAnimEnemyMonIndex, 0);
+ if(GetBankSide(gBattleAnimEnemyMonIndex) == 1)
+ {
+ task->data[5] = 1;
+ }
+ else
+ {
+ task->data[5] = -1;
+ }
+ task->data[9] = 0x38 - (task->data[5] * 64);
+ task->data[8] = task->data[7] - task->data[9] + task->data[6];
+ task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]);
+ if(task->data[2] == 0x40) DestroyAnimVisualTask(taskId);
+ gSprites[task->data[2]].data0 = 10;
+ gSprites[task->data[2]].data1 = task->data[8];
+ gSprites[task->data[2]].data2 = task->data[6] - (((task->data[10] / 2) + 10) * task->data[5]);
+ gSprites[task->data[2]].data3 = task->data[9];
+ gSprites[task->data[2]].data4 = ((task->data[11] / 2) + 10) * task->data[5] + task->data[7];
+ gSprites[task->data[2]].data5 = sub_80CC338(&gSprites[task->data[2]]);
+ sub_80786EC(&gSprites[task->data[2]]);
+ task->func = sub_80CBF5C;
+}
+#else
+__attribute__((naked))
+void sub_80CBDF4(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ adds r6, r0, 0\n\
+ lsls r0, r6, 2\n\
+ adds r0, r6\n\
+ lsls r0, 3\n\
+ ldr r1, _080CBF48 @ =gTasks\n\
+ adds r5, r0, r1\n\
+ ldr r4, _080CBF4C @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r0, [r4]\n\
+ bl sub_8079E90\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ subs r0, 0x1\n\
+ strh r0, [r5, 0x10]\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0x2\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ strh r0, [r5, 0x14]\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0x3\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ strh r0, [r5, 0x16]\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0x1\n\
+ bl sub_807A100\n\
+ strh r0, [r5, 0x1C]\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0\n\
+ bl sub_807A100\n\
+ strh r0, [r5, 0x1E]\n\
+ ldrb r0, [r4]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ movs r2, 0x1\n\
+ negs r2, r2\n\
+ adds r1, r2, 0\n\
+ cmp r0, 0x1\n\
+ bne _080CBE5C\n\
+ movs r1, 0x1\n\
+_080CBE5C:\n\
+ strh r1, [r5, 0x12]\n\
+ movs r3, 0x12\n\
+ ldrsh r0, [r5, r3]\n\
+ lsls r0, 6\n\
+ movs r1, 0x38\n\
+ subs r1, r0\n\
+ strh r1, [r5, 0x1A]\n\
+ ldrh r0, [r5, 0x16]\n\
+ subs r0, r1\n\
+ ldrh r1, [r5, 0x14]\n\
+ adds r0, r1\n\
+ strh r0, [r5, 0x18]\n\
+ ldr r0, _080CBF50 @ =gSpriteTemplate_83D6884\n\
+ movs r2, 0x18\n\
+ ldrsh r1, [r5, r2]\n\
+ movs r3, 0x1A\n\
+ ldrsh r2, [r5, r3]\n\
+ ldrb r3, [r5, 0x10]\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ strh r0, [r5, 0xC]\n\
+ cmp r0, 0x40\n\
+ bne _080CBE94\n\
+ adds r0, r6, 0\n\
+ bl DestroyAnimVisualTask\n\
+_080CBE94:\n\
+ ldr r4, _080CBF54 @ =gSprites\n\
+ movs r0, 0xC\n\
+ ldrsh r1, [r5, r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ movs r1, 0xA\n\
+ strh r1, [r0, 0x2E]\n\
+ movs r2, 0xC\n\
+ ldrsh r1, [r5, r2]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldrh r1, [r5, 0x18]\n\
+ strh r1, [r0, 0x30]\n\
+ movs r3, 0xC\n\
+ ldrsh r0, [r5, r3]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r4\n\
+ movs r1, 0x1C\n\
+ ldrsh r0, [r5, r1]\n\
+ lsrs r1, r0, 31\n\
+ adds r0, r1\n\
+ asrs r0, 1\n\
+ adds r0, 0xA\n\
+ movs r3, 0x12\n\
+ ldrsh r1, [r5, r3]\n\
+ muls r1, r0\n\
+ ldrh r0, [r5, 0x14]\n\
+ subs r0, r1\n\
+ strh r0, [r2, 0x32]\n\
+ movs r0, 0xC\n\
+ ldrsh r1, [r5, r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldrh r1, [r5, 0x1A]\n\
+ strh r1, [r0, 0x34]\n\
+ movs r1, 0xC\n\
+ ldrsh r0, [r5, r1]\n\
+ lsls r1, r0, 4\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4\n\
+ movs r2, 0x1E\n\
+ ldrsh r0, [r5, r2]\n\
+ lsrs r2, r0, 31\n\
+ adds r0, r2\n\
+ asrs r0, 1\n\
+ adds r0, 0xA\n\
+ movs r3, 0x12\n\
+ ldrsh r2, [r5, r3]\n\
+ muls r0, r2\n\
+ ldrh r2, [r5, 0x16]\n\
+ adds r0, r2\n\
+ strh r0, [r1, 0x36]\n\
+ movs r3, 0xC\n\
+ ldrsh r1, [r5, r3]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ bl sub_80CC338\n\
+ movs r1, 0xC\n\
+ ldrsh r2, [r5, r1]\n\
+ lsls r1, r2, 4\n\
+ adds r1, r2\n\
+ lsls r1, 2\n\
+ adds r1, r4\n\
+ strh r0, [r1, 0x38]\n\
+ movs r2, 0xC\n\
+ ldrsh r1, [r5, r2]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ bl sub_80786EC\n\
+ ldr r0, _080CBF58 @ =sub_80CBF5C\n\
+ str r0, [r5]\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080CBF48: .4byte gTasks\n\
+_080CBF4C: .4byte gBattleAnimEnemyMonIndex\n\
+_080CBF50: .4byte gSpriteTemplate_83D6884\n\
+_080CBF54: .4byte gSprites\n\
+_080CBF58: .4byte sub_80CBF5C\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80CBF5C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ struct Sprite* sprite = &gSprites[task->data[2]];
+ int a = task->data[0];
+ switch(a)
+ {
+ case 4:
+ {
+ sub_80CC358(task, taskId);
+ if(sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ else
+ {
+ task->data[15] = 5;
+ task->data[0] = 0xFF;
+ break;
+ }
+ }
+ case 8:
+ {
+ sub_80CC358(task, taskId);
+ if(sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ else
+ {
+ task->data[15] = 9;
+ task->data[0] = 0xFF;
+ break;
+ }
+ }
+ case 0:
+ {
+ sub_80CC358(task, taskId);
+ if(sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ task->data[15] = 1;
+ task->data[0] = 0xFF;
+ break;
+ }
+ case 1:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 10;
+ sprite->data1 = sprite->pos1.x;
+ sprite->data2 = task->data[6];
+ sprite->data3 = sprite->pos1.y;
+ sprite->data4 = task->data[7];
+ sprite->data5 = sub_80CC338(sprite);
+ task->data[4] += 2;
+ task->data[3] = a;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 2:
+ {
+ sub_80CC358(task, taskId);
+ if(sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ task->data[15] = 3;
+ task->data[0] = 0xFF;
+ break;
+ }
+ case 3:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 10;
+ sprite->data1 = sprite->pos1.x;
+ sprite->data2 = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data3 = sprite->pos1.y;
+ sprite->data4 = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data5 = sub_80CC338(sprite);
+ task->data[3] = 2;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 5:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 10;
+ sprite->data1 = sprite->pos1.x;
+ sprite->data2 = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data3 = sprite->pos1.y;
+ sprite->data4 = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data5 = sub_80CC338(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 3;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 6:
+ {
+ sub_80CC358(task, taskId);
+ if(sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ task->data[15] = 7;
+ task->data[0] = 0xFF;
+ break;
+ }
+ case 7:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 10;
+ sprite->data1 = sprite->pos1.x;
+ sprite->data2 = task->data[6];
+ sprite->data3 = sprite->pos1.y;
+ sprite->data4 = task->data[7];
+ sprite->data5 = sub_80CC338(sprite);
+ task->data[4] += 2;
+ task->data[3] = 4;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 9:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 10;
+ sprite->data1 = sprite->pos1.x;
+ sprite->data2 = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data3 = sprite->pos1.y;
+ sprite->data4 = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data5 = sub_80CC338(sprite);
+ task->data[3] = 5;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 10:
+ {
+ sub_80CC358(task, taskId);
+ if(sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ else
+ {
+ task->data[15] = 11;
+ task->data[0] = 0xFF;
+ break;
+ }
+ }
+ case 11:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 10;
+ sprite->data1 = sprite->pos1.x;
+ sprite->data2 = task->data[8];
+ sprite->data3 = sprite->pos1.y;
+ sprite->data4 = task->data[9];
+ sprite->data5 = sub_80CC338(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 6;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 12:
+ {
+ sub_80CC358(task, taskId);
+ if(sub_8078718(sprite) != 0)
+ {
+ DestroySprite(sprite);
+ task->data[0]++;
+ }
+ break;
+ }
+ case 13:
+ {
+ if(task->data[12] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+ break;
+ }
+ case 255:
+ {
+ task->data[1]++;
+ if(task->data[1] > 5)
+ {
+ task->data[1] = 0;
+ task->data[0] = task->data[15];
+ }
+ }
+ }
+}
+
+s16 sub_80CC338(struct Sprite* sprite)
+{
+ s16 var = 8;
+ if(sprite->data4 < sprite->pos1.y) var = -var;
+ return var;
+}
+
+void sub_80CC358(struct Task* task, u8 taskId)
+{
+ task->data[14]++;
+ if(task->data[14] > 0)
+ {
+ u8 spriteId;
+ s16 spriteX;
+ s16 spriteY;
+ task->data[14] = 0;
+ spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
+ spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
+ spriteId = CreateSprite(&gSpriteTemplate_83D6884, spriteX, spriteY, task->data[4]);
+ if (spriteId != 0x40)
+ {
+ gSprites[spriteId].data6 = taskId;
+ gSprites[spriteId].data7 = 12;
+ gTasks[taskId].data[12]++;
+ gSprites[spriteId].data0 = task->data[13] & 1;
+ gTasks[taskId].data[13]++;
+ StartSpriteAnim(&gSprites[spriteId], task->data[3]);
+ gSprites[spriteId].subpriority = task->data[4];
+ gSprites[spriteId].callback = sub_80CC408;
+ }
+ }
+}
+
+void sub_80CC408(struct Sprite* sprite)
+{
+ sprite->data0++;
+ if (sprite->data0 > 1)
+ {
+ sprite->data0 = 0;
+ sprite->invisible ^= 1;
+ sprite->data1++;
+ if(sprite->data1 > 8)
+ {
+ gTasks[sprite->data6].data[sprite->data7]--;
+ DestroySprite(sprite);
+ }
+ }
+}
+