diff options
author | U-Maria-PC\Maria <throwawaygolem@gmail.com> | 2017-08-09 20:00:17 -0400 |
---|---|---|
committer | U-Maria-PC\Maria <throwawaygolem@gmail.com> | 2017-08-09 20:00:17 -0400 |
commit | dcc56003d063500b867cce0e76d7723cc64b0187 (patch) | |
tree | f3f8f74943d46bdceaeb29f31e6ac0586bb37d54 /src | |
parent | 6c6afe1c8a58457a0caa0b1a5532622b4249cebf (diff) |
decompiled up to sub_80CC408
Diffstat (limited to 'src')
-rwxr-xr-x | src/battle_anim_80CA710.c | 543 |
1 files changed, 542 insertions, 1 deletions
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c index 85ad92d7f..8befb4b4e 100755 --- a/src/battle_anim_80CA710.c +++ b/src/battle_anim_80CA710.c @@ -11,11 +11,17 @@ #include "task.h" #include "trig.h" +struct __attribute__((packed)) Some3ByteStruct { + u8 unkArr[3]; +}; + extern s16 gBattleAnimArgs[8]; extern u8 gBattleAnimPlayerMonIndex; extern u8 gBattleAnimEnemyMonIndex; extern struct SpriteTemplate gSpriteTemplate_83D631C; +extern struct SpriteTemplate gSpriteTemplate_83D6884; extern s16 gUnknown_03000728[]; +extern s8 gUnknown_083D680C[11][3]; void sub_80CA768(struct Sprite* sprite); void sub_80CA8B4(struct Sprite* sprite); @@ -36,6 +42,10 @@ void sub_80CB710(struct Sprite* sprite); void sub_80CBB60(struct Sprite* sprite); void sub_80CBC8C(struct Sprite* sprite); void sub_80CBCF8(struct Sprite* sprite); +void sub_80CBDB0(struct Sprite* sprite); +void sub_80CC408(struct Sprite* sprite); + +s16 sub_80CC338(struct Sprite* sprite); void sub_80787B0(struct Sprite *sprite, u8 a2); void sub_8078764(struct Sprite *sprite, u8 a2); @@ -47,6 +57,7 @@ void sub_8078CC0(struct Sprite *sprite); void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4); u8 sub_8079ED4(u8 slot); s8 sub_8076F98(s8 a); +int sub_807A100(u8 slot, u8 a2); void move_anim_8074EE0(struct Sprite *sprite); bool8 sub_8078718(struct Sprite *sprite); @@ -54,6 +65,8 @@ bool8 sub_8078CE8(struct Sprite *sprite); void sub_80CB3A8(u8 taskId); void sub_80CB438(u8 taskId); +void sub_80CBF5C(u8 taskId); +void sub_80CC358(struct Task* task, u8 taskId); void sub_80CA710(struct Sprite* sprite) { @@ -1561,4 +1574,532 @@ void sub_80CBC8C(struct Sprite* sprite) break; } } -}
\ No newline at end of file +} + + + +void sub_80CBCF8(struct Sprite* sprite) +{ + if(sprite->data2 == gUnknown_083D680C[sprite->data0][1]) + { + if(gUnknown_083D680C[sprite->data0][2] == 0x7F) + { + sprite->data0 = 0; + sprite->callback = sub_80CBDB0; + } + sprite->data2 = 0; + sprite->data0++; + } + else + { + sprite->data2++; + sprite->data1 = (gUnknown_083D680C[sprite->data0][0] * gUnknown_083D680C[sprite->data0][2] + sprite->data1) & 0xFF; + if (!IsContest()) + { + if((u16)(sprite->data1 - 1) <= 0xBE) + { + sprite->subpriority = 31; + } + else + { + sprite->subpriority = 29; + } + } + sprite->pos2.x = Cos(sprite->data1, 0x3C); + sprite->pos2.y = Sin(sprite->data1, 20); + } +} + +void sub_80CBDB0(struct Sprite* sprite) +{ + if(sprite->data0 > 20) move_anim_8072740(sprite); + sprite->invisible = sprite->data0 % 2; + sprite->data0++; +} + +#ifdef NONMATCHING +void sub_80CBDF4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[4] = sub_8079E90(gBattleAnimEnemyMonIndex) - 1; + task->data[6] = sub_8077ABC(gBattleAnimEnemyMonIndex, 2); + task->data[7] = sub_8077ABC(gBattleAnimEnemyMonIndex, 3); + task->data[10] = sub_807A100(gBattleAnimEnemyMonIndex, 1); + task->data[11] = sub_807A100(gBattleAnimEnemyMonIndex, 0); + if(GetBankSide(gBattleAnimEnemyMonIndex) == 1) + { + task->data[5] = 1; + } + else + { + task->data[5] = -1; + } + task->data[9] = 0x38 - (task->data[5] * 64); + task->data[8] = task->data[7] - task->data[9] + task->data[6]; + task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]); + if(task->data[2] == 0x40) DestroyAnimVisualTask(taskId); + gSprites[task->data[2]].data0 = 10; + gSprites[task->data[2]].data1 = task->data[8]; + gSprites[task->data[2]].data2 = task->data[6] - (((task->data[10] / 2) + 10) * task->data[5]); + gSprites[task->data[2]].data3 = task->data[9]; + gSprites[task->data[2]].data4 = ((task->data[11] / 2) + 10) * task->data[5] + task->data[7]; + gSprites[task->data[2]].data5 = sub_80CC338(&gSprites[task->data[2]]); + sub_80786EC(&gSprites[task->data[2]]); + task->func = sub_80CBF5C; +} +#else +__attribute__((naked)) +void sub_80CBDF4(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r6, r0, 0\n\ + lsls r0, r6, 2\n\ + adds r0, r6\n\ + lsls r0, 3\n\ + ldr r1, _080CBF48 @ =gTasks\n\ + adds r5, r0, r1\n\ + ldr r4, _080CBF4C @ =gBattleAnimEnemyMonIndex\n\ + ldrb r0, [r4]\n\ + bl sub_8079E90\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + subs r0, 0x1\n\ + strh r0, [r5, 0x10]\n\ + ldrb r0, [r4]\n\ + movs r1, 0x2\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + strh r0, [r5, 0x14]\n\ + ldrb r0, [r4]\n\ + movs r1, 0x3\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + strh r0, [r5, 0x16]\n\ + ldrb r0, [r4]\n\ + movs r1, 0x1\n\ + bl sub_807A100\n\ + strh r0, [r5, 0x1C]\n\ + ldrb r0, [r4]\n\ + movs r1, 0\n\ + bl sub_807A100\n\ + strh r0, [r5, 0x1E]\n\ + ldrb r0, [r4]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + movs r2, 0x1\n\ + negs r2, r2\n\ + adds r1, r2, 0\n\ + cmp r0, 0x1\n\ + bne _080CBE5C\n\ + movs r1, 0x1\n\ +_080CBE5C:\n\ + strh r1, [r5, 0x12]\n\ + movs r3, 0x12\n\ + ldrsh r0, [r5, r3]\n\ + lsls r0, 6\n\ + movs r1, 0x38\n\ + subs r1, r0\n\ + strh r1, [r5, 0x1A]\n\ + ldrh r0, [r5, 0x16]\n\ + subs r0, r1\n\ + ldrh r1, [r5, 0x14]\n\ + adds r0, r1\n\ + strh r0, [r5, 0x18]\n\ + ldr r0, _080CBF50 @ =gSpriteTemplate_83D6884\n\ + movs r2, 0x18\n\ + ldrsh r1, [r5, r2]\n\ + movs r3, 0x1A\n\ + ldrsh r2, [r5, r3]\n\ + ldrb r3, [r5, 0x10]\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + strh r0, [r5, 0xC]\n\ + cmp r0, 0x40\n\ + bne _080CBE94\n\ + adds r0, r6, 0\n\ + bl DestroyAnimVisualTask\n\ +_080CBE94:\n\ + ldr r4, _080CBF54 @ =gSprites\n\ + movs r0, 0xC\n\ + ldrsh r1, [r5, r0]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + movs r1, 0xA\n\ + strh r1, [r0, 0x2E]\n\ + movs r2, 0xC\n\ + ldrsh r1, [r5, r2]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrh r1, [r5, 0x18]\n\ + strh r1, [r0, 0x30]\n\ + movs r3, 0xC\n\ + ldrsh r0, [r5, r3]\n\ + lsls r2, r0, 4\n\ + adds r2, r0\n\ + lsls r2, 2\n\ + adds r2, r4\n\ + movs r1, 0x1C\n\ + ldrsh r0, [r5, r1]\n\ + lsrs r1, r0, 31\n\ + adds r0, r1\n\ + asrs r0, 1\n\ + adds r0, 0xA\n\ + movs r3, 0x12\n\ + ldrsh r1, [r5, r3]\n\ + muls r1, r0\n\ + ldrh r0, [r5, 0x14]\n\ + subs r0, r1\n\ + strh r0, [r2, 0x32]\n\ + movs r0, 0xC\n\ + ldrsh r1, [r5, r0]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrh r1, [r5, 0x1A]\n\ + strh r1, [r0, 0x34]\n\ + movs r1, 0xC\n\ + ldrsh r0, [r5, r1]\n\ + lsls r1, r0, 4\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4\n\ + movs r2, 0x1E\n\ + ldrsh r0, [r5, r2]\n\ + lsrs r2, r0, 31\n\ + adds r0, r2\n\ + asrs r0, 1\n\ + adds r0, 0xA\n\ + movs r3, 0x12\n\ + ldrsh r2, [r5, r3]\n\ + muls r0, r2\n\ + ldrh r2, [r5, 0x16]\n\ + adds r0, r2\n\ + strh r0, [r1, 0x36]\n\ + movs r3, 0xC\n\ + ldrsh r1, [r5, r3]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + bl sub_80CC338\n\ + movs r1, 0xC\n\ + ldrsh r2, [r5, r1]\n\ + lsls r1, r2, 4\n\ + adds r1, r2\n\ + lsls r1, 2\n\ + adds r1, r4\n\ + strh r0, [r1, 0x38]\n\ + movs r2, 0xC\n\ + ldrsh r1, [r5, r2]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + bl sub_80786EC\n\ + ldr r0, _080CBF58 @ =sub_80CBF5C\n\ + str r0, [r5]\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080CBF48: .4byte gTasks\n\ +_080CBF4C: .4byte gBattleAnimEnemyMonIndex\n\ +_080CBF50: .4byte gSpriteTemplate_83D6884\n\ +_080CBF54: .4byte gSprites\n\ +_080CBF58: .4byte sub_80CBF5C\n\ + .syntax divided\n"); +} +#endif + +void sub_80CBF5C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + struct Sprite* sprite = &gSprites[task->data[2]]; + int a = task->data[0]; + switch(a) + { + case 4: + { + sub_80CC358(task, taskId); + if(sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 5; + task->data[0] = 0xFF; + break; + } + } + case 8: + { + sub_80CC358(task, taskId); + if(sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 9; + task->data[0] = 0xFF; + break; + } + } + case 0: + { + sub_80CC358(task, taskId); + if(sub_8078718(sprite) == 0) + { + break; + } + task->data[15] = 1; + task->data[0] = 0xFF; + break; + } + case 1: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7]; + sprite->data5 = sub_80CC338(sprite); + task->data[4] += 2; + task->data[3] = a; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + } + case 2: + { + sub_80CC358(task, taskId); + if(sub_8078718(sprite) == 0) + { + break; + } + task->data[15] = 3; + task->data[0] = 0xFF; + break; + } + case 3: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data5 = sub_80CC338(sprite); + task->data[3] = 2; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + } + case 5: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data5 = sub_80CC338(sprite); + task->data[4] -= 2; + task->data[3] = 3; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + } + case 6: + { + sub_80CC358(task, taskId); + if(sub_8078718(sprite) == 0) + { + break; + } + task->data[15] = 7; + task->data[0] = 0xFF; + break; + } + case 7: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7]; + sprite->data5 = sub_80CC338(sprite); + task->data[4] += 2; + task->data[3] = 4; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + } + case 9: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data5 = sub_80CC338(sprite); + task->data[3] = 5; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + } + case 10: + { + sub_80CC358(task, taskId); + if(sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 11; + task->data[0] = 0xFF; + break; + } + } + case 11: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[8]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[9]; + sprite->data5 = sub_80CC338(sprite); + task->data[4] -= 2; + task->data[3] = 6; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + } + case 12: + { + sub_80CC358(task, taskId); + if(sub_8078718(sprite) != 0) + { + DestroySprite(sprite); + task->data[0]++; + } + break; + } + case 13: + { + if(task->data[12] == 0) + { + DestroyAnimVisualTask(taskId); + break; + } + break; + } + case 255: + { + task->data[1]++; + if(task->data[1] > 5) + { + task->data[1] = 0; + task->data[0] = task->data[15]; + } + } + } +} + +s16 sub_80CC338(struct Sprite* sprite) +{ + s16 var = 8; + if(sprite->data4 < sprite->pos1.y) var = -var; + return var; +} + +void sub_80CC358(struct Task* task, u8 taskId) +{ + task->data[14]++; + if(task->data[14] > 0) + { + u8 spriteId; + s16 spriteX; + s16 spriteY; + task->data[14] = 0; + spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x; + spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y; + spriteId = CreateSprite(&gSpriteTemplate_83D6884, spriteX, spriteY, task->data[4]); + if (spriteId != 0x40) + { + gSprites[spriteId].data6 = taskId; + gSprites[spriteId].data7 = 12; + gTasks[taskId].data[12]++; + gSprites[spriteId].data0 = task->data[13] & 1; + gTasks[taskId].data[13]++; + StartSpriteAnim(&gSprites[spriteId], task->data[3]); + gSprites[spriteId].subpriority = task->data[4]; + gSprites[spriteId].callback = sub_80CC408; + } + } +} + +void sub_80CC408(struct Sprite* sprite) +{ + sprite->data0++; + if (sprite->data0 > 1) + { + sprite->data0 = 0; + sprite->invisible ^= 1; + sprite->data1++; + if(sprite->data1 > 8) + { + gTasks[sprite->data6].data[sprite->data7]--; + DestroySprite(sprite); + } + } +} + |