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path: root/asm/battle_anim_81258BC.s
AgeCommit message (Collapse)Author
2018-01-07Split battle_anim_81258BC.s and decompile unusedMarco Willems (M17.1)
2017-12-27Port battle_anim changes from pokeemeraldMarcus Huderle
2017-11-26remove empty include linescamthesaxman
2017-11-26opponents, map_objects, hold_effects, game_stat, decorations, ↵camthesaxman
battle_move_effects constants
2017-11-11eliminate remaining RAM pointers in asm/ProjectRevoTPP
2017-11-03NotInBattleProjectRevoTPP
2017-09-30Merge remote-tracking branch 'upstream/master' into name_labelsMarcus Huderle
2017-08-26import DizzyEggg's battle controller changescamthesaxman
2017-08-23start working on reshow battle screenDizzyEggg
2017-08-23name labelsDizzyEggg
2017-07-22finish decompiling mystery_event_scriptdrifloony
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-06-09cleanup player_pc.cProjectRevoTPP
2017-05-08Decompile sub_812BB10Marijn van der Werf
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-04-06split rom_81258BC.sProjectRevoTPP