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contest_ai.s
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Author
2018-01-14
finish decompiling contest_ai.c
ProjectRevoTPP
2018-01-14
up to ContestAICmd_unk_7E
ProjectRevoTPP
2018-01-14
up to ContestAICmd_unk_67
ProjectRevoTPP
2018-01-13
up to ContestAICmd_unk_52
ProjectRevoTPP
2018-01-13
up to ContestAICmd_unk_3F
ProjectRevoTPP
2018-01-12
up to ContestAICmd_unk_2C
ProjectRevoTPP
2018-01-12
up to ContestAICmd_unk_14
ProjectRevoTPP
2018-01-12
start decompiling contest_ai
ProjectRevoTPP
2018-01-10
refactor build system
camthesaxman
2017-12-22
fix merge conflicts
camthesaxman
2017-12-22
label and clean up some things in contest.c
camthesaxman
2017-12-21
Rename gScript* vars to gSpecialVar_*
Marcus Huderle
2017-11-26
opponents, map_objects, hold_effects, game_stat, decorations, battle_move_eff...
camthesaxman
2017-11-11
eliminate remaining RAM pointers in asm/
ProjectRevoTPP
2017-02-10
misc labels and memcpy/set cleanups (#232)
ProjectRevoTPP
2016-12-11
decompile more of matsuda_debug_menu.c (#122)
ProjectRevoTPP
2016-11-14
Start decompiling battle_ai.c cmd functions (#100)
ProjectRevoTPP
2016-11-05
contest category var
YamaArashi
2016-11-05
script special variables
YamaArashi
2016-10-28
included .s to .inc
YamaArashi
2016-10-22
add comments for literal pool loads
YamaArashi
2016-10-17
split out contest_ai.s
YamaArashi