Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-14 | finish decompiling contest_ai.c | ProjectRevoTPP | |
2018-01-14 | up to ContestAICmd_unk_7E | ProjectRevoTPP | |
2018-01-14 | up to ContestAICmd_unk_67 | ProjectRevoTPP | |
2018-01-13 | up to ContestAICmd_unk_52 | ProjectRevoTPP | |
2018-01-13 | up to ContestAICmd_unk_3F | ProjectRevoTPP | |
2018-01-12 | up to ContestAICmd_unk_2C | ProjectRevoTPP | |
2018-01-12 | up to ContestAICmd_unk_14 | ProjectRevoTPP | |
2018-01-12 | start decompiling contest_ai | ProjectRevoTPP | |
2018-01-10 | refactor build system | camthesaxman | |
2017-12-22 | fix merge conflicts | camthesaxman | |
2017-12-22 | label and clean up some things in contest.c | camthesaxman | |
2017-12-21 | Rename gScript* vars to gSpecialVar_* | Marcus Huderle | |
2017-11-26 | opponents, map_objects, hold_effects, game_stat, decorations, ↵ | camthesaxman | |
battle_move_effects constants | |||
2017-11-11 | eliminate remaining RAM pointers in asm/ | ProjectRevoTPP | |
2017-02-10 | misc labels and memcpy/set cleanups (#232) | ProjectRevoTPP | |
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff | |||
2016-12-11 | decompile more of matsuda_debug_menu.c (#122) | ProjectRevoTPP | |
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work | |||
2016-11-14 | Start decompiling battle_ai.c cmd functions (#100) | ProjectRevoTPP | |
* begin decompiling battle AI macros * decompile more battle AI macros * nonmatching function * decompile BattleAICmd_get_ability * current nonmatching work * get BattleAICmd_unk_30 a bit closer * get battle_ai.c into a mergable state. | |||
2016-11-05 | contest category var | YamaArashi | |
2016-11-05 | script special variables | YamaArashi | |
2016-10-28 | included .s to .inc | YamaArashi | |
2016-10-22 | add comments for literal pool loads | YamaArashi | |
2016-10-17 | split out contest_ai.s | YamaArashi | |