summaryrefslogtreecommitdiff
path: root/asm/contest_ai.s
AgeCommit message (Collapse)Author
2018-01-14finish decompiling contest_ai.cProjectRevoTPP
2018-01-14up to ContestAICmd_unk_7EProjectRevoTPP
2018-01-14up to ContestAICmd_unk_67ProjectRevoTPP
2018-01-13up to ContestAICmd_unk_52ProjectRevoTPP
2018-01-13up to ContestAICmd_unk_3FProjectRevoTPP
2018-01-12up to ContestAICmd_unk_2CProjectRevoTPP
2018-01-12up to ContestAICmd_unk_14ProjectRevoTPP
2018-01-12start decompiling contest_aiProjectRevoTPP
2018-01-10refactor build systemcamthesaxman
2017-12-22fix merge conflictscamthesaxman
2017-12-22label and clean up some things in contest.ccamthesaxman
2017-12-21Rename gScript* vars to gSpecialVar_*Marcus Huderle
2017-11-26opponents, map_objects, hold_effects, game_stat, decorations, ↵camthesaxman
battle_move_effects constants
2017-11-11eliminate remaining RAM pointers in asm/ProjectRevoTPP
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2016-12-11decompile more of matsuda_debug_menu.c (#122)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work
2016-11-14Start decompiling battle_ai.c cmd functions (#100)ProjectRevoTPP
* begin decompiling battle AI macros * decompile more battle AI macros * nonmatching function * decompile BattleAICmd_get_ability * current nonmatching work * get BattleAICmd_unk_30 a bit closer * get battle_ai.c into a mergable state.
2016-11-05contest category varYamaArashi
2016-11-05script special variablesYamaArashi
2016-10-28included .s to .incYamaArashi
2016-10-22add comments for literal pool loadsYamaArashi
2016-10-17split out contest_ai.sYamaArashi