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2017-05-03clean up whitespaceYamaArashi
2017-05-03Struct_0202F7D4 -> AffineAnimCmdYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-04-29Use an enum for items.yenatch
2017-04-27Sort includesMarijn van der Werf
2017-04-17decompile fldeff_sweetscent.sYamaArashi
2017-04-17Decompile fldeff_softboiledMarijn van der Werf
2017-04-08finish decompiling item_use.c (#244)ProjectRevoTPP
* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
2017-04-07decompile post_battle_event_funcsYamaArashi
2017-03-22label changes for clarityProjectRevoTPP
2017-03-22start decompiling item_use.c againProjectRevoTPP
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-03-18move strings to C fileProjectRevoTPP
2017-02-28start decompiling script_pokemon_util_80F99CC.cProjectRevoTPP
2017-02-19define gFlashMemoryPresent in load_save.cYamaArashi
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-02-04decompile more of field_map_obj (#231)Cameron Hall
* decompile more code * decompile more of field_map_obj * decompile more of field_map_obj
2017-02-03Merge pull request #229 from camthesaxman/field_map_objYamaArashi
decompile more of field_map_obj
2017-02-03decompile more codecamthesaxman
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-31make ROM match again (#227)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again
2017-01-29start decompiling mauville_old_man.c (#225)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again
2017-01-28Merge pull request #223 from camthesaxman/field_map_objYamaArashi
decompile more of field_map_obj
2017-01-28decompile some morecamthesaxman
2017-01-28introduce BGCNT constantscamthesaxman
2017-01-28tabs to spacesYamaArashi
2017-01-27define more data in C (#220)Cameron Hall
* define more data in C * correct typo in comments
2017-01-27start decompiling more of field_map_objcamthesaxman
2017-01-27define more data in C (#219)Cameron Hall
* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
2017-01-25finish decompiling naming_screen (#217)Cameron Hall
* decompile more code * incbin graphics data * decompile more code * decompile more code * finish decompiling * name some functions and variables
2017-01-24decompile more of naming_screen (#216)Cameron Hall
* decompile more code * incbin graphics data * decompile more code
2017-01-23preproc incbinsYamaArashi
2017-01-22Merge pull request #214 from camthesaxman/naming_screenYamaArashi
start decompiling naming_screen
2017-01-22start decompiling naming_screencamthesaxman
2017-01-22decompile script_movement (#213)Cameron Hall
* start decompiling script_movement * finish decompiling * delete script_movement.s
2017-01-21label a few things and put data in field_player_avatar.c (#212)Cameron Hall
2017-01-21finish decompiling bike.c (#207)ProjectRevoTPP
* decompile first few functions of field_map_obj.c * formatting * almost finish decompiling bike.c * finish decompiling bike.c
2017-01-20put data in bike.c (#206)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike * put data in bike.c
2017-01-20decompile more of bike (#205)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike
2017-01-20start decompiling bike.c (#203)ProjectRevoTPP
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike
2017-01-19decompile rom6 (#202)Cameron Hall
* decompile rom6 * newline
2017-01-18start decompiling rom3 (#198)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78
2017-01-17Declare gBGTilemapBuffers in headerMarijn van der Werf
2017-01-17Move `gStringVar` declarations to text.hMarijn van der Werf
2017-01-16Merge pull request #190 from camthesaxman/battle_animYamaArashi
finish decompiling battle_anim.c
2017-01-16finish decompiling battle_anim.ccamthesaxman
2017-01-14decompile unknown_debug_menuYamaArashi
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-14decompile fldeff_teleport.hYamaArashi
2017-01-13update GBA headersYamaArashi