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2018-01-22Rename some static functionsPikalaxALT
2018-01-22through sub_80C8F34PikalaxALT
2018-01-22sub_80C8E1CPikalaxALT
2018-01-22sub_80C8C80PikalaxALT
2018-01-22sub_80C8AD0PikalaxALT
2018-01-22through sub_80C8A38PikalaxALT
2018-01-22sub_80C8938PikalaxALT
2018-01-22sub_80C88ACPikalaxALT
2018-01-22sub_80C8734PikalaxALT
2018-01-22through (nonmatching) sub_80C86A0PikalaxALT
2018-01-22through sub_80C8604PikalaxALT
2018-01-22Begin decompiling battle_1.cBlampharos
Enemy backsprite data (palettes, coords, sprites) and foe elevation data are converted in this commit
2018-01-22Use BATTLE_TYPE_DOUBLE constant in guard.cThomas Winwood
2018-01-21match debug ROMCameron Hall
2018-01-21resolve merge conflicts and make it compileCameron Hall
2018-01-20More documentation of field_weatherMarcus Huderle
2018-01-19Further document weatherMarcus Huderle
2018-01-19switching over to a different branch for testing with tile stuffMarco Willems (M17.1)
2018-01-19Merge remote-tracking branch 'upstream/master' into various_dataMarco Willems (M17.1)
2018-01-18Merge pull request #535 from ProjectRevoTPP/fixesMarcus Huderle
fixes
2018-01-18finish adding all debug codeCameron Hall
2018-01-18Merge branch 'master' of https://github.com/pret/pokeruby into fixesProjectRevoTPP
2018-01-18add more debug codeCameron Hall
2018-01-18add more debug codeCameron Hall
2018-01-18formattingProjectRevoTPP
2018-01-17add debug code in battle_4.c and battle_controller_player.cCameron Hall
2018-01-17add some debug changes that I missedCameron Hall
2018-01-17use Defvars instead of some Dma macros and hopefully last while(1)sProjectRevoTPP
2018-01-17resolve more undefined referencesCameron Hall
2018-01-17resolve more undefined referencesCameron Hall
2018-01-17resolve more undefined referencesCameron Hall
2018-01-17use Dma Large loops for every while(1) Dma loopProjectRevoTPP
2018-01-17add more debug thingsCameron Hall
2018-01-17resolve some undefined referencesCameron Hall
2018-01-17Dma macro cleanup and cleanup sub_8076034 and sub_8076464ProjectRevoTPP
2018-01-17use 'if DEBUG' instead of 'ifdef DEBUG'Cameron Hall
2018-01-17Document sub_8121D1C, sub_8121D74 and gUnknown_084016BCThomas Winwood
These are left over from the Japanese games, which provide more variation to the attack string than the English games.
2018-01-17split out crash.cProjectRevoTPP
2018-01-16Merge branch 'master' into german_debugCameron Hall
2018-01-16add debug ifdefsCameron Hall
2018-01-16use game stat definesProjectRevoTPP
2018-01-16remove some symbols from sym_ewram.txtcamthesaxman
2018-01-16Merge remote-tracking branch 'upstream/master' into various_dataMarco Willems (M17.1)
2018-01-15match ChangeStatBuffscamthesaxman
2018-01-15import some battle_4.c code from emerald and get atk23_getexp matchingcamthesaxman
2018-01-16Continuing testing with OBJ_VRAM0, all replaced with OBJ_VRAM0_TEMP nowMarco Willems (M17.1)
2018-01-15Merge pull request #537 from camthesaxman/decompile_pokemon_item_effectCameron Hall
decompile pokemon_item_effect.s
2018-01-15clean up pokemon_item_effect.ccamthesaxman
2018-01-15Done decompiling battle_interfaces.sMarco Willems (M17.1)
2018-01-15A bit of cleanupMarco Willems (M17.1)