Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-05 | Decompile sub_802BBD4 | PikalaxALT | |
2021-07-01 | Decompile debug version of OpponentHandlecmd20 | PikalaxALT | |
2021-07-01 | Document pokemon_item_effect, struct BattleResult | PikalaxALT | |
2021-07-01 | Unify ChooseMoveStruct; name BattleStruct fields | PikalaxALT | |
2021-06-30 | Expand battle struct macros inline, 2 | PikalaxALT | |
2021-06-30 | Expand battle struct access macros inline | PikalaxALT | |
2021-06-29 | Define BSTRUCT_OFF for gBattleStruct macro hacks | PikalaxALT | |
2021-06-29 | Merge several EWRAM definitions into gBattleStruct | PikalaxALT | |
2021-06-29 | Split out multi buffers from battle struct | PikalaxALT | |
2021-06-28 | Match sub_806CF04 | PikalaxALT | |
2021-06-28 | Name funcs in credits.c; more ewram cleanup | PikalaxALT | |
2021-06-24 | Document pokedex.c, 1 | PikalaxALT | |
2021-06-21 | Sync more contest docs from Emerald | PikalaxALT | |
2021-06-21 | Start syncing contest code documentation from Emerald | PikalaxALT | |
2021-06-18 | Document image_processing_effects.c | PikalaxALT | |
2021-06-17 | Replace simple ewram access with battle struct, 2 | PikalaxALT | |
2021-06-17 | document ewram macros in BattleStartClearSetData | PikalaxALT | |
2021-06-16 | Sync BattleStruct.multiBuffer from Em/FR | PikalaxALT | |
2021-06-13 | Fix modern debug builds | PikalaxALT | |
2020-09-01 | Make invisible a boolean | PokeCodec | |
2020-09-01 | Remove fakematch | PokeCodec | |
2020-08-29 | Give songs meaningful english names | GriffinR | |
2020-08-19 | Merge pull request #788 from kazblox/master | GriffinR | |
Fix NONMATCHINGs and actual English Debug support | |||
2020-07-22 | Fix COMMON sym references under modern gcc | PikalaxALT | |
2020-06-08 | Preliminary support for English rev0 debug. Matching but still needs | Kaz | |
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching. | |||
2019-10-19 | Merge pull request #754 from camthesaxman/emerald_diff | huderlem | |
resolve more emerald differences | |||
2019-08-24 | Rename old_charmap and move from graphics-de/unused to graphics/debug. | easyaspi314 (Devin) | |
The debug battle text is in English on German ROMs and Japanese on English ROMs. Additionally, old_charmap.bin held the actual text. Weird. I also choose the English when DEBUG_TRANSLATE is on. | |||
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-07-31 | fix more emerald differences | camthesaxman | |
2019-07-31 | resolve more battle system differences | camthesaxman | |
2019-07-30 | misc | camthesaxman | |
2019-07-29 | resolve some Emerald differences | camthesaxman | |
2019-07-28 | Merge branch 'master' into filenames_1 | camthesaxman | |
2019-07-28 | emerald file names, part 1 | camthesaxman | |